霞龍 オオナズチChameleosChameleosChameleosChameleosChameleosХамелеосChameleosChameleos오나즈치霞龍霞龙تشامليوس[Unsupported language]
Description
目撃数が極めて少ない古龍。その所以は、
姿を自在に消すことができる能力によるものだといわれ、
別名「霞龍」とも呼ばれる。怒り時に、
霧状の特殊なブレスを吐き出すことが確認されており、
その特異な能力と奇抜な動きは、他に類を見ない。
また、花結に付着した花粉を舐めとられ、その後
オオナズチの力が増した、という報告例もあるようだ。Precious few sightings of this elder dragon
have been recorded, leading to claims
it can vanish into its environment like
a chameleon—hence its name. Witnesses report
that, when enraged, it can spew a fog-like breath,
which seems to come out of nowhere, and enhance its
strength by licking the pollen from Petalaces.Les très rares fois où ce dragon ancien a été aperçu
suggèrent qu'il est capable de se fondre dans son
environnement tel un caméléon, d'où son nom. Des
témoins évoquent la capacité de son souffle à créer
une sorte d'épais brouillard semblant sortir de
nulle part quand il est en colère. En plus, il peut
se renforcer en se nourrissant de pollen de Florelet.Sono rari gli avvistamenti di questo drago anziano.
Sembra che possa mimetizzarsi e svanire come un
camaleonte, da cui deriva il suo nome. Testimoni
riferiscono che, quando è infuriato, può emanare un
respiro simile a nebbia venuta dal nulla e aumentare
la propria forza leccando il polline dai floretti.Es existieren nur wenige Aufzeichnungen über diesen
Drachenältesten. Einige behaupten, er könne wie ein
Chamäleon mit seiner Umgebung verschmelzen – daher
der Name. Wenn er wütend ist, kann er einen
nebelartigen Atem speien, der wie aus dem Nichts
auftaucht, und seine Stärke erhöhen, indem er die
Pollen von Flolliers aufleckt.Dragón anciano que se ha visto en pocas ocasiones,
y corre el rumor de que puede camuflarse con el
entorno como un camaleón, de ahí su nombre.
Algunos testigos afirman que, cuando se enfada,
es capaz de escupir una especie de neblina como
salida de la nada y de fortalecerse con el polen de
los petalazos.Мало кому удавалось увидеть древних драконов.
Утверждают, будто они способны сливаться
с окружением, как хамелеоны — отсюда и их название.
Очевидцы говорят, что разъярившись, дракон может
выдыхать туман (словно из ниоткуда) и повышать
свою силу, слизывая пыльцу с Лепестретиков.Tego Starszego Smoka widziano tylko kilka razy.
Podobno potrafi on stapiać się z otoczeniem niczym
kameleon — stąd jego nazwa. Świadkowie twierdzą,
że gdy jest rozwścieczony, wypuszcza dziwne,
przypominające mgłę opary i zwiększa swoją siłę
dzięki zlizywaniu pyłku z florii.Poucas e preciosas observações desse dragão ancião
foram registradas, levando a alegações de que ele
pode desaparecer em seu ambiente como um camaleão —
portanto o nome. Testemunhas relatam que, quando
enfurecido, ele pode criar uma névoa com seu sopro,
além de aumentar sua força lambendo o pólen de
Petalares.목격담이 적은 고룡. 그 이유는 모습을
자유롭게 감출 수 있는 능력 때문이라고 하며
덕분에 「하룡」이라는 별명으로도 불린다.
모습을 감췄을 때 안개처럼 특수한 브레스를
뿜는다는 게 확인되었으며 특이한 능력과
움직임은 달리 비교할 대상이 없다.
또한, 꽃팔찌에 부착된 꽃가루를 핥으면
오나즈치의 힘이 강해졌다는 보고도 있는 듯하다.目擊數量極為稀少的古龍。
據說,牠之所以極少被人發現,
是因為擁有能自由隱身的能力,因此被稱為「霞龍」。
現在已確認牠在憤怒時,會吐出霧狀的特殊吐息,
其特異的能力與怪異的行動,可說是前所未見。
另外,也有報告指出霞龍會舔食
結花環上的花粉,使其力量提升。目击数极少的古龙。
据说其具有的能力可以自在隐藏身形。
由此得名“霞龙”。
已确认其发怒时会吐出特殊的如雾气息。
其奇特能力与怪异行为,可谓独一无二。
另有报告称,舔舐花链上的花粉后,
霞龙的力量有所增强。تم تسجيل مشاهدات قليلة ثمينة للتنين المعمر،
تؤدي إلى مزاعم أنه
يتخفى في بيئته مثل الحرباء؛
ومن هنا جاءت تسميته. أفاد الشهود بأنه عند إغضابه يمكنه نفث
نفس يشبه الضباب، والذي يبدو أنه
يأتي من اللامكان، ويعزز قوته
عن طريق لعق حبوب لقاح البيتاليس.[Unsupported language]
オオナズチは姿を消すという厄介な習性を持つが、
消える前の攻撃を見極めることで、
ある程度、位置の予測ができる可能性がある。
また、角が破壊された個体はうまく隠れることが
できていなかったという目撃情報が残されている。Chameleos have a meddlesome tendency to vanish
suddenly, but by watching their attacks just before
they do, you can somewhat predict where they'll
reappear. Furthermore, there are eye-witness
reports of a Chameleos not being able to vanish
after its horn on the tip of its nose had been broken.Le Chameleos a la fâcheuse tendance de disparaître
soudainement, mais en gardant l'œil sur ses attaques
avant qu'il ne disparaisse, vous pouvez plus ou
moins prédire où il réapparaîtra. Qui plus est,
il paraît qu'un Chameleos dont la corne nasale
a été brisée ne peut plus disparaître.I Chameleos hanno una fastidiosa tendenza a svanire
improvvisamente nel nulla, ma osservando i loro
attacchi appena prima che ciò avvenga, è possibile
prevedere dove riappariranno. Inoltre, secondo
alcune testimonianze, i Chameleos perdono la loro
abilità di scomparire se il corno sul naso si rompe.Chameleos haben die lästige Eigenschaft, plötzlich
zu verschwinden, aber wenn du ihre Angriffe direkt
davor beobachtest, bekommst du eine Ahnung davon, wo
sie wieder auftauchen werden. Augenzeugen haben
zudem beobachtet, dass ein Chameleos nicht mehr ver-
schwinden konnte, nachdem sein Horn gebrochen war.Los Chameleos tienen una engorrosa tendencia a
desaparecer de repente, pero, si miras sus ataques
justo antes de que los hagan, podrás predecir dónde
reaparecerán. Es más, se rumorea que un Chameleos
desprovisto del cuerno que tiene en la punta de la
nariz es incapaz de desaparecer.У Хамелеоса есть неприятная привычка внезапно
исчезать, но, наблюдая за его атаками, можно
более-менее точно предсказывать момент появления.
Более того, было замечено, что Хамелеос
со сломанным на кончике носа рогом
не способен исчезать.Chameleos ma nieprzyjemny zwyczaj nagłego znikania,
ale uważnie obserwując jego ataki, można z grubsza
przewidzieć, gdzie się pojawi. Podobno widziano
Chameleosa, który po złamaniu rogu na czubku nosa
nie umiał zniknąć.O Chameleos tem a tendência incômoda de desaparecer
subitamente, mas, observando os ataques dele um
pouco antes do sumiço, você pode ter uma ideia de
onde vai reaparecer. Além disso, há testemunhos de
um Chameleos que perdeu a capacidade de desaparecer
depois de ter o chifre em seu nariz quebrado.오나즈치는 모습을 감추는 성가신 습성을 지녔지만
사라지기 전에 하는 공격을 간파하면
어느 정도는 그 위치를 예측할 수 있을지도 모른다.
또한 뿔이 파괴된 개체는 숨는 능력이
저하된다는 목격 정보가 남아 있다.霞龍有著會隱藏自己身影的棘手習性,
但還是能透過牠在隱身前發動的攻擊
預測其大概的位置。
有目擊情報指出,角部遭到破壞的個體
無法將自己隱藏起來。霞龙的习性十分棘手,会隐藏自身,
但只要看清其消失前的攻击,
即可在一定程度上预测其位置。
此外,有目击报告称,
角被破坏的个体会无法正常隐身。لتشامليوس نزعة فضولية للاختفاء
المفاجئ، ولكن مع مشاهدة هجماته قبل اختفائه
مباشرةً، يمكنك التنبؤ إلى حد ما بمكان
ظهوره مرة أخرى. بالإضافة إلى ذلك، توجد تقارير
لشهود عيان، أن تشامليوس لا يمكنه الاختفاء
بعد انكسار قرنه الموجود على طرف أنفه.[Unsupported language]
Basic data
Base HP(LR/HR) 4500, (MR) 4500
Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 9%
Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%
Sleep recovering90 seconds / recover 5% HP
Size2249.06 (2181.5884, 2631.4001, 2766.344)
Threat level8
Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّر[Unsupported language], (internal)Other, Arial
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer15
Enrage threshold(LR) 900 / (HR) 1450 / (Rampage) 700 / (MR) 2000
State time(enraged) 90sec / (tired) 0sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x1
Attack(enraged) x1.05
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move patternfly
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3%3% | x4.2(±±) | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%3% | x3.1 | x8.25 | x4.3 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 1 | |
3%3% | x4.3(±±) | x7.75 | x4.3 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 1 | |
3%3% | x2.7 | x13.5 | x4.7 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 1 | |
6%10% | x8.8(±±) | x10.9 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
6%10% | x8.8(±±) | x10.9 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
6%10% | x6.6 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.9 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x10.4(±±) | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6.6 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.9 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x10.4(±±) | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
Village tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
High rank tour (Hall 7★Ex) | 3%3% | x4.4(±±) | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 |
Master rank tour (MR 5★) | 6%10% | x9.2(±±) | x10.9 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | Normal | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 55 | 50 | 45 | 25 | 0 | 0 | 10 | 20 | 100 |
Stealth | 55 | 50 | 60 | 25 | 0 | 0 | 10 | 20 | 100 | ||
[1]B:翼 | Normal | 翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] | 22 | 22 | 20 | 20 | 0 | 0 | 10 | 15 | 0 |
Stealth | 22 | 22 | 15 | 20 | 0 | 0 | 10 | 15 | 0 | ||
[2]C:背中 | Normal | 背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة[Unsupported language] | 25 | 22 | 25 | 25 | 0 | 0 | 10 | 20 | 0 |
Stealth | 25 | 22 | 15 | 25 | 0 | 0 | 10 | 20 | 0 | ||
[3]D:腹 | Normal | 腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن[Unsupported language] | 25 | 30 | 22 | 20 | 5 | 0 | 10 | 15 | 0 |
Stealth | 45 | 45 | 10 | 20 | 5 | 0 | 10 | 15 | 0 | ||
[4]E:前脚 | Normal | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 45 | 45 | 20 | 20 | 0 | 0 | 10 | 10 | 0 |
Stealth | 45 | 45 | 10 | 25 | 0 | 0 | 10 | 10 | 0 | ||
[5]F:後脚 | Normal | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] | 30 | 25 | 20 | 25 | 0 | 0 | 10 | 20 | 0 |
Stealth | 30 | 25 | 10 | 25 | 0 | 0 | 10 | 20 | 0 | ||
[6]G:尻尾 | Normal | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 35 | 22 | 45 | 10 | 0 | 0 | 10 | 5 | 0 |
Stealth | 35 | 22 | 45 | 10 | 0 | 0 | 10 | 5 | 0 | ||
[7] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores |
---|---|---|---|---|---|
[0]Group0_頭, Group_0-頭部, ダメージ_頭部 | 380 | (x1) 610 | Red | ||
[1]Group1_腹, Group_1_腹部, ダメージ_腹部 | 210 | Orange | |||
[2]Group2_左前脚, Group_2_左前脚, ダメージ_左前脚 | 300 | White | |||
[3]Group3_右前脚, Group_3_右前脚, ダメージ_右前脚 | 300 | White | |||
[4]Group4_左後脚, Group_4_左後脚, ダメージ_左後脚 | 380 | White | |||
[5]Group5_右後脚, Group_5_右後脚, ダメージ_右後脚 | 380 | White | |||
[6]Group6_尻尾, Group_6_尻尾, ダメージ_尻尾 | 500 | (Slash) 500 | Red | ||
[7]Group7_翼, Group_7_翼, ダメージ_翼 | 380 | (x1) 380 | Orange | ||
[8] | -1 | None | |||
[9] | -1 | None | |||
[10] | -1 | None | |||
[11] | -1 | None | |||
[12] | -1 | None | |||
[13] | -1 | None | |||
[14] | -1 | None | |||
[15] | -1 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | All | 2 | Unique | 15 / 50 / 100 |
Unique1 | All | 2 | Unique | 200 / 500 / 1000 |
Unique2 | All | 2 | Unique | 300 / 400 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 130 (+100) → 700130 (+100) → 700 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 200 (+100) → 600200 (+100) → 600 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 200 (+100) → 600200 (+100) → 600 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 300 (+100) → 700180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 250 (+150) → 700180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 150 (+120) → 630180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 375 (+150) → 1575180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 5 ~ 20, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 200 (+100) → 600200 (+100) → 600 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 200 (+100) → 600200 (+100) → 600 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 80 |
Poison | 250 (+150) → 700180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 200 (+100) → 600200 (+100) → 600 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 200 (+100) → 600200 (+100) → 600 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 1.5 |
Ice | 200 (+100) → 600200 (+100) → 600 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 200 (+100) → 600200 (+100) → 600 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 2, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
High rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 28% |
1x | 26% |
1x | 12% |
1x | 3% |
2x | 10% |
Part | Carves | Probability |
---|---|---|
Main body (x4) | 1x | 36% |
1x | 29% | |
1x | 12% | |
1x | 21% | |
1x | 2% | |
Severed part A | 1x | 80% |
1x | 17% | |
1x | 3% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|---|---|
角HornCorneCornoHornCuernoРогRógChifre뿔角角قرن[Unsupported language] All of:
| 1x | 80% |
1x | 17% | |
1x | 3% | |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] All of:
| 1x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 30% |
1x | 15% | |
1x | 14% | |
1x | 1% | |
1x | 40% | |
Riding | 1x | 50% |
1x | 30% | |
1x | 20% |
From buddy | Probability |
---|---|
1x | 35% |
1x | 24% |
1x | 13% |
1x | 28% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 22% |
1x | 31% |
1x | 27% |
1x | 12% |
1x | 5% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body (x4) | 1x | 36% |
1x | 28% | |
1x | 10% | |
1x | 24% | |
1x | 2% | |
Severed part A | 1x | 80% |
1x | 12% | |
1x | 5% | |
1x | 3% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|---|---|
角HornCorneCornoHornCuernoРогRógChifre뿔角角قرن[Unsupported language] All of:
| 1x | 80% |
1x | 12% | |
1x | 5% | |
1x | 3% | |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح[Unsupported language] All of:
| 1x | 80% |
1x | 20% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 30% |
1x | 15% | |
1x | 14% | |
1x | 1% | |
1x | 15% | |
1x | 25% | |
Riding | 1x | 50% |
1x | 30% | |
1x | 20% |
From buddy | Probability |
---|---|
1x | 35% |
1x | 24% |
1x | 13% |
1x | 28% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
001 - 舌直線攻撃 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPosAllDirGuardable |
002 - 舌なぎ払い攻撃 1041 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | AllDirGuardable |
003 - 胸元攻撃(両手共用) |
|
| Yes | 20 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
004 - 尻尾たたき攻撃 1046 |
|
| Yes | 30 | Tripping | PowerM | M | CalcHitDirectionAllDirGuardable |
006 - がさがさダッシュ(頭・前脚) 1003 |
|
| Yes | 40 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
007 - 尻尾たたき攻撃(追従) 1048 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | AllDirGuardable |
008 - 舌攻撃頭 1041 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | AllDirGuardable |
009 - ブレス時からだ当たり 1042 |
|
| Yes | 40 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
010 - 風当たり 6m | Yes | 30 | Major wind pressure | None | None | CalcHitDirection | ||
011 - ステルスカウンター用毒霧噴射 |
|
| Yes | 40 | Tripping | PowerS | S | AllDirGuardable |
012 - 突進時からだ当たり(単発・体当たり無) |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
013 - 突進時からだ当たり 1042 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | |
014 - 突進攻撃の舌 1041 |
|
| Yes | 30 | Flying away | PowerS | S | AllDirGuardable |
015 - がさがさダッシュ(突進移行時) |
|
| Yes | 40 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
017 - 大技の体部分 |
|
| Yes | 60 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
018 - 後脚 |
|
| Yes | 25 | Tripping | PowerS | S | CalcHitDirectionBasedRootPos |
021 - 突進時からだ当たり(単発・腹当たり有) 1042 |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
※未使用※確定操竜ヤラレ当たり(舌なぎ払い) |
|
| Yes | 30 | Quick recovery flying | PowerS | S | AllDirGuardableTriggerRidingStart |
※未使用※確定操竜ヤラレ当たり(両手共用) |
|
| Yes | 20 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPosTriggerRidingStart |
確定操竜ヤラレ当たり(ボディプレス) |
|
| Yes | 85 | Wirefall disabled flying | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
確定操竜ヤラレ当たり(舌直線攻撃) |
|
| Yes | 30 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPosAllDirGuardableTriggerRidingStart |
とびかかり |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
テスト咆哮 | Yes | 0 | Strong roar 60 | None | None | |||
回避パリィ | Yes | 0 | Knockbacks | None | None | |||
操獣離脱突進 |
| Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | |
薙ぎ払い頭突き |
|
| Yes | 50 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable |
ボディプレス |
|
| Yes | 85 | Wirefall disabled flying | PowerM | M | |
ジャンプ用ダメージアタリ |
| Yes | 20 | Flying away | None | None | CalcHitDirectionBasedRootPos | |
対空(小) |
| Yes | 20 | Flying away | None | None | CalcHitDirection | |
対空(中) |
| Yes | 20 | Flying away | None | None | CalcHitDirection | |
対空(大) |
| Yes | 50 | Flying away | None | None | CalcHitDirection | |
風アタリ演出用 | Yes | 0 | None | None | None | |||
毒玉ヒットデータ |
|
| Yes | 20 | Quick recovery flying | PowerS | S | ShellAllDirGuardableIgnoreEndDelay |
毒ゲイザー設置シェル |
|
| Yes | 80 | Flying away | PowerM | M | ShellIgnoreEndDelay |
尻尾叩き爆発ヒットデータ | Yes | 60 | Dragon wind pressure | PowerM | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay | ||
ドーナッツ状毒霧ヒットデータ |
|
| Yes | 40 | Quick recovery flying | PowerM | M | ShellCalcHitDirectionIgnoreEndDelay |
固定長ビーム状毒霧ヒットデータ |
|
| Yes | 90 | Flying away | PowerM | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
可変長ビーム状毒霧ヒットデータ |
|
| Yes | 60 | Quick recovery flying | PowerM | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
毒霧ヒットデータ |
|
| Yes | 10 | Tripping | PowerS | S | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
大毒玉 |
|
| Yes | 60 | Flying away | PowerM | M | ShellIgnoreEndDelay |
毒霧設置シェル |
|
| Yes | 70 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
岩砕きシェル |
|
| Yes | 85 | Wirefall disabled flying | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
尻尾岩飛ばし |
| Yes | 60 | Quick recovery flying | PowerM | M | ShellIgnoreEndDelay | |
お手岩シェル |
|
| Yes | 50 | Quick recovery flying | None | L | ShellIgnoreEndDelay |
ドーナッツ状毒霧ヒットデータ_収縮版 |
|
| Yes | 10 | Quick recovery flying | PowerM | M | ShellCalcHitDirectionIgnoreEndDelay |
首振り毒霧シェル |
|
| Yes | 40 | Tripping | PowerS | S | ShellIgnoreEndDelay |
薙ぎ払い毒霧シェル |
|
| Yes | 60 | Flying away | PowerM | M | ShellIgnoreEndDelay |
【操竜】毒霧設置シェル |
| Yes | 0 | Invalid | None | None | ShellIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Sleepfalse
Exhaustfalse
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | @106,[107],[108]. flag:false | |||
4 | 120sec | 180sec | false | ||||
5 | 90sec | 120sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 120sec | 180sec | false | ||||
10 | 120sec | 180sec | false | ||||
11 | 120sec | 180sec | false | @0. flag:false | |||
12 | 120sec | 180sec | false | ||||
13 | 90sec | 120sec | false |
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Sleepfalse
Exhaustfalse
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | @0. flag:false | |||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 90sec | 120sec | false | @0. flag:false | |||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | ||||
10 | 120sec | 180sec | false | @0. flag:false | |||
11 | 120sec | 180sec | false | ||||
12 | 120sec | 180sec | false | ||||
13 | 150sec | 240sec | false | @1001,[1002],[1003]. flag:false | |||
14 | 90sec | 120sec | false |
獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة[Unsupported language]
Allow area type
Sleepfalse
Exhaustfalse
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 150sec | 240sec | false | @0. flag:false | |||
3 | 120sec | 180sec | false | ||||
4 | 90sec | 120sec | false | @0. flag:false | |||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | @0. flag:false | |||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | @1000,[1001],[1002]. flag:false | |||
10 | 90sec | 120sec | false | ||||
11 | 90sec | 120sec | false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة[Unsupported language]
Allow area type
Sleepfalse
Exhaustfalse
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 200sec | false | ||||
3 | 90sec | 120sec | false | @0. flag:false | |||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | @0. flag:false | |||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 130sec | false | ||||
9 | 90sec | 130sec | false | ||||
10 | 120sec | 200sec | false | @0. flag:false | |||
11 | 150sec | 240sec | false | @1000,[1001],[1002]. flag:false | |||
12 | 120sec | 180sec | false | ||||
13 | 120sec | 180sec | false | ||||
14 | 90sec | 120sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |