金獅子 ラージャンRajangRajangRajangRajangRajangРаянгRajangRajang라잔金獅子金狮子راجانج[Unsupported language]
Description
超攻撃的生物。
目撃例の少なさは、その異常な攻撃性によるもの。
姿を見て、無事に生き延びた者は極めて希。
常に単独で行動し、何者にも伍する事のない
孤高の存在といわれる。生息地域などは一切不明。
興奮状態になると体毛の一部が金色になるという
記述が残されており、別名「金獅子」と呼ばれている。An ultra-aggressive creature that is rarely sighted
and seldom survived. Those that have survived
report that it exhibits a strange attack. Rajang
are said to be loners, and this isolated life has
made it difficult to pin down its territorial leanings.
When angered, part of its pelt turns a golden color.Un monstre ultra agressif. Peu de chasseurs ont eu
la chance de l'apercevoir et encore moins d'y
survivre. Selon les rares survivants, il aurait
une manière étrange d'attaquer. Le Rajang est
très solitaire et il est difficile de savoir où
on peut le chasser. Lorsqu'il est énervé,
une partie de son pelage prend une couleur dorée.Una creatura ultra-aggressiva che viene avvistata
tanto raramente quanto raramente è possibile
sfuggirle. I sopravvissuti dicono che esegue uno
strano attacco. Si dice anche che il Rajang sia
solitario, e questa vita isolata ha reso difficile
capirne le abitudini territoriali. Quando si
infuria, parte del suo pelo assume tinte dorate.Ein extrem aggressives Monster, das selten gesichtet
und noch seltener überlebt wird. Man sagt, es habe
einen seltsamen Angriff. Der Rajang ist ein
Einzelgänger und seine Isolation macht es schwer,
sein Territorialverhalten sicher zu bestimmen. Wenn
er verärgert ist, nimmt ein Teil seines Pelzes eine
goldene Farbe an.Una criatura muy agresiva, difícil de ver y de la
que es difícil escapar. Los supervivientes informan
de una extraña forma de ataque. El Rajang es una
criatura solitaria, una forma de vida que complica
el averiguar sus inclinaciones territoriales. Al
enfadarse, parte de su piel se vuelve dorada.Крайне агрессивное создание, которое редко
кому удается увидеть, а, увидев, мало кому удается
выжить. Выжившие утверждают, что атакует оно
весьма странным образом. Говорят, что Раянги —
одиночки, живут обособленно, из-за чего опознать
их территорию непросто. У разозлившегося
Раянга шкура частично становится золотистой.Niezwykle agresywne i rzadko spotykane stworzenie.
Jeszcze rzadziej można spotkać tych, którzy takie
spotkanie przeżyli. Zwracają oni uwagę na osobliwą
metodę ataku bestii. Rajangi wiodą samotne życie,
co utrudnia określenie ich upodobań terytorialnych.
Gdy je rozwścieczyć, fragmenty ich skóry
przybierają złocisty kolor.Uma criatura ultra-agressiva que raramente é vista
e à qual raramente se sobrevive. Os sobreviventes
relatam que ele exibe um ataque estranho. Dizem que
os Rajang são solitários, e essa vida isolada
dificultou a definição de suas inclinações
territoriais. Quando irritado, sua pele fica
parcialmente dourada.굉장히 공격적인 생물.
목격담이 적은 것은 그 공격성 때문이다.
그 모습을 보고 무사히 살아 돌아온 사람은 극소수다.
항상 단독으로 행동하며 누구와도 어울리지 않는
고고한 존재라고도 한다. 서식 지역도 완전히 불명.
흥분하면 체모의 일부가 금색이 된다는
기록이 남아 있어 「금사자」라는 별명으로 불린다.攻擊性極強的生物。
因其異常的攻擊性,導致目擊案例極少。
親眼見到牠還能平安活下來的人屈指可數。
總是單獨行動,從不與其他魔物為伍,
是個孤傲的存在。棲息地帶等情報完全成謎。
根據記載,當其進入亢奮狀態時,一部分的體毛
會轉變為金色,故擁有「金獅子」之名。极具攻击性的生物。
由于其异常的攻击性导致目击案例稀少,
见过其身姿的人鲜能幸存。
被称为孤高的存在,总是单独行动不合群。
栖息区域等情报不明。
有记述其进入兴奋状态时,部分体毛会变成金色,
因此得名“金狮子”。مخلوق عدواني للغاية تندر رؤيته
وتندر النجاة أمامه. أخبر الذين نجوا أمامه
أنه يشن هجومًا غريبًا. يُقال
إن راجانج يعيش منعزلًا، وهذه الحياة المنعزلة
جعلت من الصعب تحديد نزعاته الإقليمية.
عند إغضابه، يتحول جزء من فرائه إلى اللون الذهبي.[Unsupported language]
前脚を強化した状態は特に危険で、シビレ罠をも
破壊するが、尻尾への攻撃で解除を狙える。
また、通常時は落とし穴を回避してしまう。
縄張りへの侵入者を発見すると怒るので要注意。A Rajang is most dangerous when its arms are
powered up, allowing it to even destroy Shock
Traps. Attack its tail to remove this effect. In
its regular state, it will also avoid Pitfall Traps.
It will immediately attack anything that invades
its territory, so watch your step.Extrêmement dangereux lorsqu'il est en colère.
Il peut même détruire les pièges électrochoc.
Attaquez sa queue pour le calmer. Dans son état
normal, il peut éviter les pièges à fosse.
Très territorial, il déteste les intrus,
alors prenez garde.Le sue zampe, se potenziate, sono in grado di
distruggere persino le trappole scossa. Mira alla
coda per rimuovere l'effetto. Nel suo stato normale,
eviterà anche le trappole coperte. Attacca
immediatamente chiunque invada il suo territorio,
quindi cerca di fare attenzione.Ein Rajang ist am gefährlichsten, wenn seine Arme
gestärkt sind, wodurch er sogar Schockfallen zer-
stören kann. Angriffe auf seinen Schwanz heben
diesen Effekt auf. Er weicht Fallgruben aus, solange
er nicht wütend ist. Generell greift er umgehend an,
sobald etwas oder jemand sein Gebiet betritt.El Rajang es aún más peligroso al concentrar su
poder en los brazos, destruyendo incluso trampas
de choque. Ataca su cola para quitarle este estado.
En su estado normal, también es capaz de evitar las
trampas de escollo. Su instinto le hace atacar todo
lo que invada su territorio, así que ten cuidado.Раянг опаснее всего, когда его лапы усилены —
тогда он способен уничтожать даже шоковые ловушки.
Бейте по хвосту, чтобы лишить его этой способности.
В обычном состоянии он также избегает волчьих ям.
Атакует всех на своей территории, будьте осторожны.Rajang jest najgroźniejszy po wzmocnieniu łap,
niszczy wtedy nawet pułapki rażące. Zaatakuj jego
ogon, by usunąć ten efekt. W normalnym stanie unika
również dołów-pułapek. Od razu atakuje wszystko, co
wkroczy na jego terytorium, więc zachowaj czujność.O Rajang fica mais perigoso quando seus braços se
fortalecem e pode até destruir Armadilhas de Choque.
Ataque a cauda para cancelar esse efeito.
Em seu estado normal, ele também evita Armadilhas
de Poço. O Rajang ataca imediatamente qualquer
coisa que invada seu território.앞다리가 강화된 상태에서는 특히 위험하며, 마비덫조차
파괴한다. 꼬리를 공격하면 해제를 노릴 수 있다.
또한 평상시에는 구멍 함정에 빠지지 않는다.
영역에 침입한 자를 발견하면 분노하니 주의해야 한다.當牠處於前腳強化的狀態時尤其危險,連麻痺陷阱
也能破壞,但能透過攻擊其尾巴解除此狀態。
另外在一般狀態下,地洞會被牠避開。
當牠發現地盤被入侵時會變得憤怒,需要特別注意。在前肢已强化的状态下尤其危险,
连麻痹陷阱也能破坏,
但可通过攻击其尾部来加以解除。
在一般状态下能够避开落穴陷阱。
发现地盘被侵入时会愤怒,一定要特别小心。يكون راجانغ أكثر خطورة عند زيادة قوة
أذرعه، مما يسمح له بتحطيم حتى فخ
الصدمة. هاجم ذيله، لإزالة هذا التأثير. في الحالة
العادية، يتجنب أيضًا أفخاخ الحفر.
كما يهاجم فورًا أي شيء
يدخل منطقته، لذا انتبه لخطواتك.[Unsupported language]
Basic data
Base HP(LR/HR) 4500, (MR) 4250
Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 9%
Capturing threshold(village) 18% / (LR) 18% / (HR) 15% / (MR) 11%
Sleep recovering90 seconds / recover 5% HP
Size845.91 (820.5327, 989.71466, 1040.4692)
Threat level8
Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنياب[Unsupported language], (internal)Fanged beast
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer15
Enrage threshold(LR) 750 / (HR) 1150 / (Rampage) 600 / (MR) 1600
State time(enraged) 80sec / (tired) 40sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.15 / (tired) x0.95
Attack(enraged) x1.15
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3%3% | x2.14 | x6.1 | x3 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
11%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
21% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
3%3% | x3.6(±±) | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
3%3% | x2.9 | x5.3 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
3%3% | x4.2(±±) | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
12%3% | x3.1 | x8 | x4.3 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%3% | x2.8 | x6.5 | x3.75 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
x1.45 | x4.7 | x2.7 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 2 | ||
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
x4.2(±±) | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | ||
100% | x4.4 | x14.3 | x4.7 | x1 | Ax2.1, Bx2.1 ①Ax1, Bx1 | x1.5 ①x1 | x1.9 ①x1 | x2.1 ①x1 | x2.1 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%3% | x3 | x6.2 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
6%10% | x8.8(±±) | x10.9 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x5.4 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
6%10% | x5.4 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.9 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
100% | x6.6 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
100% | x6.2 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.9 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
3%3% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x8.8(±±) | x10.9 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6.6 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x6.6 | x11.5 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x8.8(±±) | x10.9 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
Village tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
High rank tour (Hub 7★) | 3%3% | x3.6(±±) | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 |
Master rank tour (MR 5★) | 6%10% | x9.2(±±) | x10.9 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس[Unsupported language] | 65 | 67 | 55 | 0 | 5 | 30 | 0 | 0 | 100 |
[1]B:胴体 | 0 | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع[Unsupported language] | 45 | 45 | 35 | 0 | 5 | 15 | 0 | 0 | 0 |
[2]C:前脚 | 0 | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية[Unsupported language] | 45 | 45 | 40 | 0 | 5 | 15 | 0 | 0 | 0 |
1 | 10 | 10 | 5 | 0 | 5 | 15 | 0 | 0 | 0 | ||
[3]D:後脚 | 0 | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية[Unsupported language] | 35 | 35 | 15 | 0 | 5 | 15 | 0 | 0 | 0 |
[4]E:尻尾 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] | 35 | 32 | 25 | 0 | 5 | 15 | 0 | 0 | 0 |
1 | 65 | 65 | 55 | 0 | 5 | 25 | 0 | 0 | 0 | ||
[5] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[6] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (-1x active) |
---|---|---|---|---|---|
[0]ダメージアタリ:頭部, 部位00:頭部, 頭部 | 540 | (x1) 540 / (x2) 810 | Red | - | |
[1]ダメージアタリ:胴体, 胴体, 部位01:胴体 | 470 | Orange | - | ||
[2]ダメージアタリ:左前脚, 左前脚, 部位02:左前脚 | 340 | (x1) 340 | Red | - | |
[3]ダメージアタリ:右前脚, 右前脚, 部位03:右前脚 | 340 | (x1) 340 | Red | - | |
[4]ダメージアタリ:左後脚, 左後脚, 部位04:左後脚 | 320 | White | - | ||
[5]ダメージアタリ:右後脚, 右後脚, 部位05:右後脚 | 320 | White | - | ||
[6]ダメージアタリ:尻尾, 尻尾, 部位06:尻尾 | 340 | (x1) 1000 | Orange | - | |
[7] | -1 | None | - | ||
[8] | -1 | None | - | ||
[9] | -1 | None | - | ||
[10] | -1 | None | - | ||
[11] | -1 | None | - | ||
[12] | -1 | None | - | ||
[13] | -1 | None | - | ||
[14] | -1 | None | - | ||
[15] | -1 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | [6] | 2 | UniqueOverwrite topple | (LR/HR) 200, (MR) 180 / (LR/HR) 250, (MR) 225 / (LR/HR) 300, (MR) 270 |
Unique1 | [6] | 2 | UniqueRampage enableOverwrite topple | 200 / 250 / 300 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 300 (+100) → 700180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 250 (+150) → 700180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 200 (+150) → 800180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 375 (+150) → 1575180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 0, Angle = 0 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Blast | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 0 |
Poison | 250 (+150) → 700180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 150 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Hit-damage rate = 1 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 6 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time90 sec
Add enragex1
Core break damage1.2%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x1 / (great) x1.02 / (max) x1.04
Bloodblight timex1
High rank reward
Target rewards | Probability |
---|---|
1x | 16% |
1x | 19% |
1x | 28% |
1x | 7% |
1x | 12% |
1x | 8% |
2x | 10% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 37% |
1x | 20% | |
1x | 27% | |
1x | 10% | |
1x | 6% |
Capture rewards | Probability |
---|---|
1x | 27% |
1x | 20% |
2x | 15% |
1x | 12% |
1x | 16% |
1x | 10% |
Part | Broken part rewards | Probability |
---|---|---|
片角One HornUne corneUn cornoEin HornUn cuernoОдин рогJeden rógUm Chifre뿔單角单角قرن واحد[Unsupported language] All of:
| 1x | 70% |
1x | 30% | |
両角Both HornsLes deux cornesEntrambe le cornaBeide HörnerAmbos cuernosОба рогаOba rogiAmbos os Chifres양쪽뿔雙角双角كلا القرنين[Unsupported language] All of:
| 1x | 100% |
右腕Right ArmBras droitBraccio destroRechter ArmBrazo derechoПравая рукаPrawe ramięBraço Direito오른팔右臂右臂ذراع أيمن[Unsupported language] All of:
| 1x | 70% |
1x | 30% | |
左腕Left ArmBras gaucheBraccio sinistroLinker ArmBrazo izquierdoЛевая рукаLewe ramięBraço Esquerdo왼팔左臂左臂ذراع يسرى[Unsupported language] All of:
| 1x | 70% |
1x | 30% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 90% |
1x | 10% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 39% |
1x | 10% | |
1x | 1% | |
1x | 50% | |
Riding | 1x | 58% |
1x | 30% | |
1x | 12% |
From buddy | Probability |
---|---|
1x | 47% |
1x | 14% |
1x | 34% |
1x | 5% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 17% |
1x | 22% |
1x | 29% |
1x | 12% |
1x | 8% |
2x | 12% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 37% |
1x | 20% | |
1x | 27% | |
1x | 10% | |
1x | 6% |
Capture rewards | Probability |
---|---|
1x | 33% |
1x | 26% |
2x | 15% |
1x | 16% |
1x | 10% |
Part | Broken part rewards | Probability |
---|---|---|
片角One HornUne corneUn cornoEin HornUn cuernoОдин рогJeden rógUm Chifre뿔單角单角قرن واحد[Unsupported language] All of:
| 1x | 70% |
1x | 30% | |
両角Both HornsLes deux cornesEntrambe le cornaBeide HörnerAmbos cuernosОба рогаOba rogiAmbos os Chifres양쪽뿔雙角双角كلا القرنين[Unsupported language] All of:
| 1x | 100% |
右腕Right ArmBras droitBraccio destroRechter ArmBrazo derechoПравая рукаPrawe ramięBraço Direito오른팔右臂右臂ذراع أيمن[Unsupported language] All of:
| 1x | 70% |
1x | 30% | |
左腕Left ArmBras gaucheBraccio sinistroLinker ArmBrazo izquierdoЛевая рукаLewe ramięBraço Esquerdo왼팔左臂左臂ذراع يسرى[Unsupported language] All of:
| 1x | 70% |
1x | 30% | |
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل[Unsupported language] All of:
| 1x | 70% |
1x | 30% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 39% |
1x | 10% | |
1x | 1% | |
1x | 50% | |
Riding | 1x | 58% |
1x | 30% | |
1x | 12% |
From buddy | Probability |
---|---|
1x | 47% |
1x | 14% |
1x | 34% |
1x | 5% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
デンプシー |
|
| Yes | 50 | Flying away | PowerS | M | CalcHitDirectionBasedRootPosAllDirGuardable |
回転攻撃 |
|
| Yes | 70 | Flying away | PowerS | M | CalcHitDirectionAllDirGuardable |
ジャンプローリング |
|
| Yes | 55 | Slam down | PowerS | M | AllDirGuardable |
倒れこみ |
|
| Yes | 70 | Quick recovery flying | PowerS | M | CalcHitDirectionBasedRootPos |
半回転フック・メイン |
|
| Yes | 60 | Quick recovery flying | PowerS | M | CalcHitDirectionBasedRootPosAllDirGuardable |
半回転フック・サブ |
| Yes | 15 | Knockbacks | None | S | CalcHitDirectionBasedRootPosAllDirGuardable | |
【MR】ロングホーン突進中 |
|
| Yes | 45 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
未使用 |
|
| Yes | 50 | Flying up | PowerS | M | CalcHitDirectionBasedRootPos |
ジグザグステップ |
|
| Yes | 40 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPos |
ジャンプ小突き |
|
| Yes | 20 | Tripping | None | S | CalcHitDirectionBasedRootPosAllDirGuardable |
気合ビーム(上半身) |
| Yes | 15 | Tripping | None | S | CalcHitDirectionBasedRootPos | |
拘束攻撃_始動1 |
| Yes | 0 | Catch | None | S | CalcHitDirectionBasedRootPosAllDirGuardable | |
拘束攻撃_追撃パンチ |
|
| Yes | 80 | Flying away | PowerL | M | CalcHitDirectionBasedRootPosAllDirGuardable |
左ステップ |
| Yes | 10 | Tripping | None | None | CalcHitDirectionBasedRootPos | |
右ステップ |
| Yes | 10 | Tripping | None | None | CalcHitDirectionBasedRootPos | |
バックキック |
|
| Yes | 30 | Quick recovery flying | PowerS | M | CalcHitDirectionBasedRootPosAllDirGuardable |
暴れパンチ_1・2発目 |
|
| Yes | 40 | Flying away | PowerS | M | CalcHitDirectionBasedRootPosAllDirGuardable |
暴れパンチ_3発目 |
|
| Yes | 60 | Flying away | PowerS | M | CalcHitDirectionBasedRootPosAllDirGuardable |
必殺両腕叩きつけ |
|
| Yes | 90 | Wirefall disabled flying | PowerL | M | CalcHitDirectionBasedRootPosAllDirGuardable |
落とし穴暴れ |
| Yes | 25 | Quick recovery flying | PowerS | S | CalcHitDirectionBasedRootPosAllDirGuardable | |
バインドボイス | Yes | 50 | Strong roar 60 | None | None | CalcHitDirectionBasedRootPos | ||
【操竜】離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | CalcHitDirectionBasedRootPosTriggerRidingStart | ||
【操竜】回避パリィ | Yes | 0 | Knockbacks | None | None | CalcHitDirectionBasedRootPos | ||
操竜確定アタリ_倒れこみ |
|
| Yes | 45 | Quick recovery flying | PowerS | M | CalcHitDirectionBasedRootPosTriggerRidingStart |
操竜確定アタリ_デンプシー |
|
| Yes | 35 | Flying away | PowerS | M | CalcHitDirectionBasedRootPosAllDirGuardableTriggerRidingStart |
闘気硬化時バインドボイス | Yes | 40 | Quick recovery flying | None | None | CalcHitDirectionBasedRootPos | ||
ジャンプ用ダメージアタリ |
| Yes | 20 | Flying away | None | None | CalcHitDirectionBasedRootPosAllDirGuardable | |
捕食用強制死亡アタリ |
|
| Yes | 45 | Quick recovery flying | PowerS | M | CalcHitDirectionBasedRootPosAllDirGuardableForceKill |
岩掘り起し時:対空 |
|
| Yes | 35 | Flying away | PowerS | M | CalcHitDirectionBasedRootPosAllDirGuardable |
対空 |
|
| Yes | 35 | Flying away | PowerS | M | CalcHitDirectionBasedRootPosAllDirGuardable |
【MR】ロングホーン突き上げ |
|
| Yes | 70 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
組み技 | Yes | 0 | Turf war | None | None | |||
気合ビーム |
|
| Needs Guard Up | 60 | Quick recovery flying | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
ジャンプ気合弾 |
|
| Yes | 35 | Flying away | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
気合ビーム(怒り) |
|
| Needs Guard Up | 60 | Quick recovery flying | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
ジャンプ気合弾(怒り) |
|
| Yes | 45 | Flying away | PowerM | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
気合弾着弾 |
|
| Yes | 35 | Flying away | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
気合弾着弾(怒り) |
|
| Yes | 45 | Flying away | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
地面掘り起し |
|
| Yes | 75 | Flying up | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
両腕叩きつけ |
|
| Yes | 60 | Wirefall disabled flying | PowerL | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
暴れパンチ(小) |
|
| Yes | 40 | Flying away | PowerM | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
暴れパンチ(大) |
|
| Yes | 50 | Flying away | PowerL | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
叩きつけ地震 | Yes | 50 | Major tremor | None | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay | ||
デンプシー地震 | Yes | 50 | Major tremor | None | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay | ||
拘束 |
| Yes | 0 | None | None | None | ShellIgnoreEndDelay | |
特大地面掘り起し |
|
| Yes | 78 | Flying up | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | @3057. flag:false | |||
5 | 120sec | 180sec | false | @1057,[1058],[1059]. flag:false | |||
6 | 120sec | 180sec | false | @0. flag:false | |||
7 | 120sec | 180sec | false | @0. flag:false | |||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | @3057. flag:false | |||
10 | 120sec | 180sec | false | ||||
11 | 120sec | 180sec | false | ||||
12 | 120sec | 180sec | false | ||||
13 | 120sec | 180sec | false | @0. flag:false |
砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 120sec | 180sec | false | @2001,[2002],[2003]. flag:false | |||
3 | 120sec | 180sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | @1001. flag:true | |||
6 | 120sec | 180sec | false | ||||
7 | 120sec | 180sec | false | @1002. flag:true | @0. flag:false | ||
8 | 120sec | 180sec | false | @1003. flag:true | @0. flag:false | ||
9 | 150sec | 240sec | false | ||||
10 | 150sec | 240sec | false | ||||
11 | 120sec | 180sec | false | ||||
12 | 120sec | 180sec | false |
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | @0. flag:false | |||
2 | 120sec | 180sec | false | ||||
3 | 150sec | 240sec | false | @1001,[1002],[1003]. flag:false | |||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 120sec | 180sec | false | ||||
7 | 120sec | 180sec | false | @0. flag:false | |||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | @3001. flag:false | |||
10 | 120sec | 180sec | false | @0. flag:false | |||
11 | 120sec | 180sec | false | ||||
12 | 120sec | 180sec | false | ||||
13 | 120sec | 180sec | false | @3001. flag:false | |||
14 | 120sec | 180sec | false |
寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجية[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | @0. flag:false | |||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | @1001. flag:false | |||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 150sec | 240sec | false | ||||
7 | 120sec | 180sec | false | @0. flag:false | |||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | @2001,[2002],[2003]. flag:false | @1003. flag:false | ||
10 | 120sec | 180sec | false | @0. flag:false | |||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false |
溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحمم[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 150sec | 240sec | false | @0. flag:false | |||
3 | 90sec | 120sec | false | ||||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | @1003. flag:false | @0. flag:false | ||
6 | 90sec | 120sec | false | ||||
7 | 120sec | 180sec | false | @1004. flag:true | |||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 120sec | 180sec | false | ||||
10 | 90sec | 120sec | false | ||||
11 | 120sec | 180sec | false | ||||
12 | 150sec | 240sec | false | @2004,[2005],[2006]. flag:false | |||
13 | 90sec | 120sec | false | ||||
14 | 120sec | 180sec | false | @1007. flag:true |
翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 60sec | 120sec | false | ||||
2 | 60sec | 120sec | false | ||||
3 | 60sec | 120sec | false | ||||
4 | 60sec | 120sec | false | ||||
11 | 60sec | 120sec | false | ||||
12 | 60sec | 120sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @9000. flag:false | |||
2 | 120sec | 180sec | false | @0. flag:false | |||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | @9000. flag:false | @0. flag:false | ||
5 | 120sec | 180sec | false | @0. flag:false | |||
6 | 90sec | 120sec | false | ||||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | @1000,[1001],[1002]. flag:false | |||
10 | 90sec | 120sec | false | ||||
11 | 120sec | 180sec | false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 120sec | 200sec | false | @9000. flag:false | |||
3 | 120sec | 180sec | false | @0. flag:false | |||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 120sec | 180sec | false | @9000. flag:false | |||
7 | 90sec | 120sec | false | ||||
8 | 120sec | 200sec | false | @0. flag:false | |||
9 | 120sec | 200sec | false | ||||
10 | 120sec | 200sec | false | ||||
11 | 150sec | 240sec | false | @1000,[1001],[1002]. flag:false | |||
12 | 120sec | 180sec | false | ||||
13 | 120sec | 180sec | false | @0. flag:false | |||
14 | 90sec | 120sec | false |
[Unsupported language]
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |