Monster icon

角竜 ヌシ・ディアブロスApex DiablosDiablos supérieurDiablos ApexApex-DiablosDiablos ApexВысший ДиаблосApeks DiablosDiablos Alfa주인 디아블로스首領角龍霸主・角龙الوحش العلوي ديابلوس‎[Unsupported language]

Description

「ヌシ」の名を冠した角竜。
まるで嵐に巻き込まれたかのような傷跡が全身に見られ、
その影響か、常に怒りと恐怖に支配されている様子。
角が通常の個体よりも著しく発達しており、
突進の破壊力は相対する者を絶望の底に叩き落とす。
また、ヌシはその咆哮によって自身の怒りと恐怖を
周囲に波及させ、活発化させる。A Diablos so mighty, it was crowned an Apex.
Its body is covered in scars and wounds as if it
had been caught in a storm, and it's seemingly
always dominated by wrath and terror. Its well-
developed horns add to the lethality of its charge.
The call of an Apex unleashes its tortured anger
on nearby beasts, driving them into a frenzy.Un Diablos si puissant qu'il a été élu
monstre supérieur. Il est couvert de cicatrices,
comme s'il avait enduré une tempête, et il
semble perpétuellement rongé par la rage et
la terreur. Ses cornes affûtées rendent sa charge
mortelle. Le rugissement d'un monstre supérieur
déchaîne sa colère sur les monstres à proximité,
les enrageant.Diablos tanto potente da essere incoronato Apex. Ha
il corpo ricoperto di ferite, come se fosse stato
travolto dalla tempesta, e appare sempre dominato da
furia e terrore. Le sue corna incredibilmente
sviluppate rendono ogni sua carica ancora più letale.
Il richiamo di un Apex infonde la sua stessa ira in
ogni bestia nelle vicinanze, rendendole
incontrollabili.Ein so mächtiger Diablos, dass er zum Apex gekrönt
wurde. Sein Körper ist mit unzähligen Wunden über-
sät, als sei er in einen Sturm geraten, und er ist
besessen von Zorn und Schrecken. Seine hoch entwi-
ckelten Hörner machen seine Angriffe noch tödlicher.
Der Ruf eines Apex entlädt seinen ganzen qualvollen
Zorn auf die Monster in seiner Nähe und treibt sie
zur Raserei.Un Diablos tan poderoso que fue coronado Apex.
Su cuerpo muestra laceraciones como si hubiera
quedado a merced de una tormenta, y parece
continuamente dominado por la ira y el terror.
Sus cuernos increíblemente desarrollados hacen sus
cargas aún más mortíferas. La llamada de un Apex
instila su furia atormentada en las bestias cercanas
y las pone frenéticas.Настолько сильный Диаблос, что его нарекли высшим
монстром. Тело покрыто шрамами и ранами, словно он
попал в эпицентр бури. Всегда одержим гневом. Его
развитые рога делают каждую атаку еще сильней.
Своим зовом высший монстр передает свой
гнев и муку ближайшим монстрам, ввергая
их в безумие.Diablos tak potężny, że został Apeksem. Jego
ciało to jedno wielkie kłębowisko blizn i ran.
Wygląda na wiecznie wściekłego i żądnego krwi.
Potężne rogi zwiększają śmiertelność jego ataków.
Przesycona bólem wściekłość Apeksa wprawia w szał
pobliskie potwory.Um Diablos tão poderoso que foi coroado como Alfa.
Seu corpo é coberto de cicatrizes e feridas, como
se uma tempestade o tivesse carregado, e sempre
parece dominado pela ira e pelo terror. Seus chifres
soberbamente desenvolvidos somam letalidade ao seu
ataque. O chamado de um Alfa incita feras próximas,
levando-as a um frenesi.「주인」의 이름을 얻은 각룡.
온몸에 폭풍이 휩쓸고 지나간 것 같은 상처가 있으며
그 영향인지 항상 분노와 공포에 지배되어 있다.
뿔이 보통 개체보다 두드러지게 발달했으며
돌진의 파괴력은 적을 절망의 구렁텅이에 빠뜨린다.
그리고 주인은 포효를 통해 자신의 분노와
공포를 주변에 전파하며 활성화한다.冠有「首領」之名的角龍。
全身上下都有著像是被捲入暴風後所留下的傷痕,
這也許是牠一直受到憤怒與恐懼支配的原因。
角比起一般的個體更加發達,
其突進的破壞力會將對手撞入絕望的深淵。
另外,首領會藉由咆嘯,將自己的憤怒與恐懼
散播至周遭,使其他魔物變得活躍起來。冠有“霸主”之名的角龙。
全身布满仿佛曾被风暴席卷的可怕伤痕,
或是受其影响,时刻都充满愤怒与恐惧。
角远比普通个体更为发达,
冲撞的破坏力会将对手打入绝望深渊。
此外,霸主的咆哮会将自身的愤怒与恐惧
向周围散播,使怪物们更加活跃。ديابلوس جبار للغاية، لدرجة تتويجه كوحش علوي.
فجسده مغطى بالندوب والجروح كما لو أنه علق بعاصفة،
ويبدو أن الرعب والغضب يسيطران عليه دائمًا.
تُضيف قرونه المتطورة إلى قوة شحنته الفتاكة.
يؤدي استدعاء وحش علوي إلى إطلاق غضبه
المعذب على الوحوش القريبة،
مما يدفعها إلى الجنون.‎[Unsupported language]
ヌシは怒ると、最大級の大技を放つ。
ヌシ・ディアブロスの大技は周囲を巻き込みながら
突進し、進路にあるすべてをなぎ倒して破壊する。
ヌシが怒っているときは、攻撃の手を緩めずに、
怯ませて速やかに怒りを鎮めるようにしよう。An angry Apex Diablos will trigger a devastating
move, launching into an unstoppable charge,
bringing down everything that stands in its path.
Push on against an enraged Apex to quickly rid
it of its rage and steady its temper.Un Diablos supérieur enragé lance une attaque
dévastatrice en fonçant tête baissée sur sa cible,
détruisant tout sur son passage. Ne laissez pas
de répit à un monstre supérieur enragé pour faire
rapidement retomber sa rage et le calmer.Un Diablos Apex infuriato eseguirà una mossa
devastante, partendo inarrestabile alla carica e
distruggendo tutto ciò che incontra sul suo cammino.
Avventati contro un Apex furioso per fargli sbollire
in fretta la rabbia ed equilibrare il suo
temperamento.Im wütenden Zustand setzt der Apex-Diablos einen
verheerenden Angriff ein, bei dem er unaufhaltsam
vorstößt und alles in seinem Weg zur Strecke bringt.
Dränge weiter auf einen rasenden Apex ein, um ihn
schnell zu besänftigen und von der nächsten Rage
abzuhalten.Un Diablos Apex enfadado lanzará un devastador
ataque consistente en cargar con todo su cuerpo,
pudiendo derribar todo lo que se le interponga.
Ataca para calmar su ira lo antes posible.Злой высший Диаблос исполняет опасный прием,
устремляясь вперед и разрушая все на своем пути.
Скорее атакуйте разъяренного высшего монстра,
чтобы обуздать его гнев.Wściekły Apeks Diablos wykona niszczący ruch,
rzucając się do potężnej szarży
i tratując wszystko po drodze.
Napieraj na wściekłego Apeksa, aby szybko
osłabić jego gniew i go uspokoić.Um Diablos Alfa enfurecido realiza um movimento
devastador, lançando-se em uma investida irrefreável,
derrubando tudo o que estiver em seu caminho.
Mantenha a pressão contra um Alfa enfurecido para
acabar rapidamente com sua fúria e controlar seus
ânimos.주인은 분노하면 최강의 비기를 사용한다.
주인 디아블로스의 비기는 주위를 휩쓸면서 돌진해
경로에 있는 모든 것을 쓰러뜨리고 파괴한다.
주인이 분노했을 때는 쉴 새 없이 공격해서
움찔하게 하면 빠르게 분노를 진정시킬 수 있다.首領發怒後,會施展最強勁的必殺技。
首領角龍的必殺技為在突進的同時捲入周遭的目標,
橫掃路徑上的一切事物並破壞殆盡。
當首領處於憤怒狀態時,記得要持續攻擊,
盡早使其膽怯,平息首領的怒火吧。霸主一旦发怒,就会释放最大级别的大招。
霸主・角龙的大招为将周围卷入的猛烈冲撞,
足以横扫前进路线上的一切事物。
当霸主发怒时,切勿放缓攻势,
应当设法使其畏缩,迅速平息其怒气。ديابلوس وحش علوي غاضب سيطلق حركة مدمرة،
يطلق فيها شحنة لا يمكن إيقافها،
يقضي بها على أي شيء يقف في طريقه.
لا تستسلم أمام وحش علوي غاضب حتى تتخلص من
غضبه وتهدئ مزاجه بسرعة.‎[Unsupported language]

Basic data

Base HP(LR/HR) 4800, (MR) 4800

Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 8%

Capturing threshold(village) 18% / (LR) 18% / (HR) 15% / (MR) 10%

Sleep recovering90 seconds / recover 5% HP

Size2270.94 (Small crown2202.8118, Silver large crown2656.9998, Large crown2793.256)

Threat level10

Type飛竜種Flying WyvernWyverne volanteWyvern volanteFlugwyvernWyvern voladorЛетающая вивернаWiwerna latającaSerpe Alada비룡종飛龍種飞龙种تنين مجنح طائر‎[Unsupported language], (internal)Flying wyvern, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 300 / (M) 300 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 550 / (HR) 800 / (Rampage) 4000 / (MR) 1400

State time(enraged) 80sec / (tired) 90sec

State time (rampage)(enraged) 85sec / (tired) 60sec

Motion(enraged) x1.1 / (tired) x0.92

Attack(enraged) x1.2

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown3%Large crown3%x4.2(±±)x5.9x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Large crown100%x3.1x7x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown100%x2.5x7x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown3%Large crown3%x3.1x7.5x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Large crown100%x5.5(±)x9.75x6x1Ax3.8, Bx3.8
①Ax1, Bx1
x8
①x1
x5
①x1
x3.8
①x1
x3.8
①x1
x11
x0.76x4.6x2.7x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x12

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:角0HornCorneCornoHornCuernoРогRógChifreقرن‎[Unsupported language]354510015251015100
1575715015251015100
[1]B:頭部0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]454545015251015100
1636347015251015100
[2]C:首0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة‎[Unsupported language]4045200810550
15050250810550
[3]D:腹部0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن‎[Unsupported language]383815010105100
1383815010105100
[4]E:背中0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]2525100510550
12525100510550
[5]F:翼0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح‎[Unsupported language]3030200510550
13030200510550
[6]G:脚0LegPatteZampaBeinPataЛапаNogaPerna다리قدم‎[Unsupported language]282825010155100
1282825010155100
[7]H:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل‎[Unsupported language]5024200101510100
15024200101510100
[8]I:尻尾先端0尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل‎[Unsupported language]4524100253010200
14524100253010200
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]damage_頭部_Copied, 頭部400(x1) 800 / (x2) 800Red
[1]damage_胴, 胴380(x1) 380White
[2]damage_左翼, 左翼200White
[3]damage_右翼, 右翼200White
[4]damage_左脚, 左脚250White
[5]damage_右脚, 右脚250White
[6]damage_尻尾_Copied, 尻尾250(Slash) 500Orange
[7]100None
[8]100None
[9]100None
[10]100None
[11]100None
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)All4UniqueRampage enableMulti rate EX1300 / 1600 / 1900 / 2100 / 2300
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 300 / 700
Apex shutdown (normal quest)All4UniqueMulti rate EX400 / 800

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 90010 / 5 sec10 / 5 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 250
ParalyzeParalyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast70 (+30) → 67070 (+30) → 6700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 150
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 5
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-1 sec) → 15 sec+0 sec0 / 0 secMotion speed rate = 0.5
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-1 sec) → 15 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

High rank reward

Target rewardsProbability
1x 5%
1x 32%
1x 25%
2x 13%
1x 5%
2x 8%
1x 8%
1x 4%
PartCarvesProbability
Main body (x3)
1x 39%
1x 32%
2x 14%
1x 7%
1x 5%
1x 3%
Severed part A
1x 70%
1x 12%
1x 12%
1x 6%
Capture rewardsProbability
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 38%
1x 20%
1x 2%
1x 40%
Riding
1x 70%
1x 30%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
突進(角あり)
  • Physical 80
  • Stun70
Yes60Flying awayPowerMM
突進(角なし)
  • Physical 70
  • Stun35
Yes50Flying awayPowerMM
角突き上げ(角あり)
  • Physical 75
  • Stun50
Yes50Quick recovery flyingPowerMM
角突き上げ(角なし)
  • Physical 65
  • Stun30
Yes45Quick recovery flyingPowerMM
角振り回し(角あり)
  • Physical 75
  • Stun40
Yes45Flying awayPowerMM
角振り回し(角なし)
  • Physical 50
  • Stun20
Yes20Flying awayPowerMM
角振り回し・脚
  • Physical 30
  • Stun10
Yes15TrippingPowerMNoneCalcHitDirectionBasedRootPosAllDirGuardable
角振り回し・尻尾先
  • Physical 45
  • Stun30
Yes30Quick recovery flyingPowerMNoneCalcHitDirectionAllDirGuardable
サイドタックル (左)
  • Physical 60
  • Stun30
Yes35Quick recovery flyingPowerMSAllDirGuardable
サイドタックル (右)
  • Physical 60
  • Stun30
Yes35Quick recovery flyingPowerMSAllDirGuardable
サイドタックル・尻尾
  • Physical 30
  • Stun30
Yes10TrippingPowerMNoneCalcHitDirectionAllDirGuardable
尻尾たたきつけ
  • Physical 45
  • Stun20
Yes25Slam downPowerMSAllDirGuardable
尻尾振り回し
  • Physical 40
  • Stun30
Yes20Quick recovery flyingPowerMMCalcHitDirectionAllDirGuardable
半尻尾回転 (左)
  • Physical 40
  • Stun20
Yes25Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
半尻尾回転 (右)
  • Physical 40
  • Stun20
Yes25Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
潜り移動
      Yes0Minor tremorNoneNoneAllDirGuardable
      潜り飛び出し・角破壊前
      • Physical 90
      • Stun60
      Yes50Flying upPowerMMCalcHitDirectionAllDirGuardable
      潜り飛び出し・角破壊後
      • Physical 70
      • Stun40
      Yes30Flying upPowerMMCalcHitDirectionAllDirGuardable
      バインドボイス
          Yes60Strong roar 90NoneNoneCalcHitDirection
          噛み付き
          • Physical 25
          • Stun10
          Yes15TrippingNoneSCalcHitDirectionBasedRootPosAllDirGuardable
          尻尾叩きつけ岩とばし
          • Physical 35
          • Stun30
          Yes30Quick recovery flyingNoneMCalcHitDirectionBasedRootPosAllDirGuardable
          確定操竜アタリ(突進)
          • Physical 90
          • Stun60
          Yes50Flying awayPowerMMCalcHitDirectionTriggerRidingStart
          確定操竜アタリ(角振り回し)
          • Physical 70
          • Stun40
          Yes40Flying awayPowerMMTriggerRidingStart
          操竜離脱突進【操竜】
              Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
              回避パリィ【操竜】
                  Yes0KnockbacksNoneNone
                  組み技
                      Yes0Turf warNoneNone
                      角刺さり用
                          Yes0InvalidAbsolutePowerNone
                          ジャンプ用ダメージあり
                          • Null-elem 30
                            Yes20Flying awayNoneNoneCalcHitDirection
                            対空アタリ【中】
                            • Null-elem 60
                              Yes40Flying awayNoneNoneCalcHitDirection
                              対空アタリ【小】
                              • Null-elem 30
                                Yes40Flying awayNoneNoneCalcHitDirection
                                角地面ぶっさし
                                • Null-elem 75
                                • Stun50
                                Yes70Quick recovery flyingPowerLMCalcHitDirectionBasedRootPos
                                角地面ぶっさし(角なし)
                                • Null-elem 65
                                • Stun45
                                Yes65Quick recovery flyingPowerMM
                                ヘドバン(角あり)
                                • Physical 64
                                • Null-elem 1
                                • Stun25
                                Yes55Flying awayPowerMMCalcHitDirectionAllDirGuardable
                                ヘドバン(角なし)
                                • Null-elem 60
                                • Stun20
                                Yes50Flying awayPowerMMCalcHitDirectionAllDirGuardable
                                飛びかかり潜り(角あり)
                                • Physical 70
                                • Stun20
                                Yes50Flying awayPowerLMCalcHitDirectionAllDirGuardable
                                飛びかかり潜り(角なし)
                                • Physical 60
                                • Stun20
                                Yes40Flying awayPowerLMCalcHitDirectionAllDirGuardable
                                大暴れ(角あり)
                                • Physical 140
                                • Stun10
                                Yes70Flying upDeathblowMCalcHitDirectionAllDirGuardable
                                急降下爆撃(角あり)
                                • Physical 120
                                  Yes100Flying upPowerLMCalcHitDirectionAllDirGuardable
                                  大暴れ(角なし)
                                  • Physical 125
                                  • Stun10
                                  Yes60Flying upDeathblowMCalcHitDirectionAllDirGuardable
                                  大暴れ・体
                                  • Physical 70
                                  • Stun10
                                  Yes100Special flyingPowerLMCalcHitDirectionAllDirGuardable
                                  通常ヘドバン(角あり)
                                  • Physical 75
                                  • Stun25
                                  Yes60Flying awayDeathblowMCalcHitDirectionAllDirGuardable
                                  急降下爆撃(角なし)
                                  • Physical 100
                                    Yes100Flying upPowerLMCalcHitDirectionAllDirGuardable
                                    通常ヘドバン(角なし)
                                    • Physical 65
                                    • Stun20
                                    Yes40Flying awayDeathblowMCalcHitDirectionAllDirGuardable
                                    強化ヘドバン(角あり)
                                    • Physical 80
                                    • Stun25
                                    Yes100Special flyingDeathblowMCalcHitDirectionAllDirGuardable
                                    強化ヘドバン(角なし)
                                    • Physical 70
                                    • Stun20
                                    Yes70Special flyingDeathblowMCalcHitDirectionAllDirGuardable
                                    地獄突進_急降下爆撃(角なし)
                                    • Physical 100
                                      Yes100Flying upPowerLMCalcHitDirectionAllDirGuardable
                                      地獄突進_急降下爆撃(角あり)
                                      • Physical 120
                                        Yes100Flying upPowerLMCalcHitDirectionAllDirGuardable
                                        地獄突進_突進(角あり)
                                        • Physical 105
                                        • Stun90
                                        Yes100Special flyingPowerLM
                                        地獄突進_百竜大技・突進(角あり)
                                        • Physical 105
                                        • Stun90
                                        Yes100Special flyingPowerLM
                                        地獄突進_突進(角なし)
                                        • Physical 100
                                        • Stun80
                                        Yes100Special flyingPowerLM
                                        地獄突進_百竜大技・突進(角なし)
                                        • Physical 100
                                        • Stun80
                                        Yes100Special flyingPowerLM
                                        激怒移行バインドボイス
                                            Yes60Powerful roar 120NoneNoneCalcHitDirectionAllDirGuardable
                                            急降下爆撃地割れ
                                            • Physical 100
                                              Yes100Flying upPowerLMCalcHitDirectionAllDirGuardable
                                              地獄突進_尻尾
                                              • Null-elem 120
                                              • Stun30
                                              Yes100Flying awayPowerMMCalcHitDirectionBasedRootPos
                                              地獄突進_百竜大技・尻尾
                                              • Null-elem 50
                                              • Stun30
                                              Yes35Flying awayPowerMMCalcHitDirectionBasedRootPos
                                              強咆哮
                                                  Yes60Powerful roar 120IntroBindVoiceNoneCalcHitDirectionBasedRootPos
                                                  地獄突進_百竜大技・角あり・扉破壊
                                                  • Null-elem 105
                                                  • Stun90
                                                  Yes100Flying upDeathblowMCalcHitDirectionBasedRootPos
                                                  地獄突進_百竜大技・角なし・扉破壊
                                                  • Null-elem 100
                                                  • Stun80
                                                  Yes90Flying upDeathblowMCalcHitDirectionBasedRootPos
                                                  飛びかかり潜り_百竜大技・設備破壊用
                                                  • Null-elem 70
                                                  • Stun20
                                                  Yes70Flying awayPowerLMCalcHitDirectionAllDirGuardable
                                                  地獄突進_百竜大技・設備破壊用
                                                  • Null-elem 100
                                                  • Stun80
                                                  Yes100Special flyingPowerLMCalcHitDirectionAllDirGuardable
                                                  尻尾シェル飛ばし
                                                  • Physical 50
                                                  • Stun30
                                                  Yes50Flying awayNoneMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                                  尻尾シェル飛ばし着弾
                                                      No0Minor tremorNoneNoneShellIgnoreEndDelay
                                                      風圧シェル
                                                          Yes0Major wind pressureNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                          【MR】頭突き地割れシェル
                                                          • Null-elem 70
                                                          • Stun40
                                                          Yes65Flying awayPowerMMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                                          尻尾シェル飛ばし_Copied
                                                          • Physical 30
                                                          • Stun30
                                                          Yes50TrippingNoneMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                                          急降下爆撃
                                                          • Physical 100
                                                            Yes100Flying upPowerLMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                                            【百竜】破壊用シェル
                                                                Yes60Powerful roar 120IntroBindVoiceNoneShellCalcHitDirectionIgnoreEndDelay
                                                                地面噴出シェル
                                                                    Yes15KnockbacksNoneNoneShellIgnoreEndDelay

                                                                    Map behavior

                                                                    大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح‎[Unsupported language]

                                                                    Allow area type

                                                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                    1
                                                                    60sec
                                                                    120sec
                                                                    false
                                                                    2
                                                                    60sec
                                                                    120sec
                                                                    false
                                                                    3
                                                                    60sec
                                                                    120sec
                                                                    false
                                                                    4
                                                                    60sec
                                                                    120sec
                                                                    false
                                                                    5
                                                                    60sec
                                                                    120sec
                                                                    false
                                                                    6
                                                                    60sec
                                                                    120sec
                                                                    false
                                                                    7
                                                                    60sec
                                                                    120sec
                                                                    false
                                                                    8
                                                                    60sec
                                                                    120sec
                                                                    false
                                                                    9
                                                                    60sec
                                                                    120sec
                                                                    false
                                                                    10
                                                                    60sec
                                                                    120sec
                                                                    false
                                                                    11
                                                                    60sec
                                                                    120sec
                                                                    false
                                                                    12
                                                                    60sec
                                                                    120sec
                                                                    false
                                                                    13
                                                                    60sec
                                                                    120sec
                                                                    false

                                                                    砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية‎[Unsupported language]

                                                                    Allow area type

                                                                    Sleeptrue

                                                                    Exhausttrue

                                                                    Special behaviorfalse

                                                                    Preyfalse

                                                                    Eat itemfalse

                                                                    Eat item type

                                                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                    1
                                                                    90sec
                                                                    120sec
                                                                    false
                                                                    2
                                                                    90sec
                                                                    120sec
                                                                    false
                                                                    3
                                                                    90sec
                                                                    120sec
                                                                    false
                                                                    4
                                                                    90sec
                                                                    120sec
                                                                    false
                                                                    5
                                                                    120sec
                                                                    180sec
                                                                    false
                                                                    6
                                                                    120sec
                                                                    180sec
                                                                    false
                                                                    @0. flag:false
                                                                    7
                                                                    90sec
                                                                    120sec
                                                                    false
                                                                    8
                                                                    120sec
                                                                    180sec
                                                                    false
                                                                    @0. flag:false
                                                                    9
                                                                    150sec
                                                                    240sec
                                                                    false
                                                                    @5001. flag:true
                                                                    @0. flag:false
                                                                    10
                                                                    150sec
                                                                    240sec
                                                                    false
                                                                    11
                                                                    120sec
                                                                    180sec
                                                                    false
                                                                    12
                                                                    150sec
                                                                    240sec
                                                                    false
                                                                    @2001,[2002],[2003]. flag:false

                                                                    #Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06[Unsupported language]

                                                                    Allow area type

                                                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                    1
                                                                    180sec
                                                                    220sec
                                                                    false
                                                                    2
                                                                    180sec
                                                                    180sec
                                                                    false
                                                                    3
                                                                    180sec
                                                                    180sec
                                                                    false
                                                                    4
                                                                    180sec
                                                                    180sec
                                                                    false
                                                                    11
                                                                    220sec
                                                                    220sec
                                                                    false
                                                                    12
                                                                    180sec
                                                                    220sec
                                                                    false

                                                                    翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء‎[Unsupported language]

                                                                    Allow area type

                                                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                    1
                                                                    220sec
                                                                    220sec
                                                                    false
                                                                    2
                                                                    220sec
                                                                    220sec
                                                                    false
                                                                    3
                                                                    220sec
                                                                    220sec
                                                                    false
                                                                    4
                                                                    220sec
                                                                    220sec
                                                                    false
                                                                    11
                                                                    220sec
                                                                    220sec
                                                                    false
                                                                    12
                                                                    220sec
                                                                    220sec
                                                                    false

                                                                    獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية‎[Unsupported language]

                                                                    Allow area type

                                                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                    1
                                                                    220sec
                                                                    220sec
                                                                    false

                                                                    闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                                                                    Allow area type

                                                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                    1
                                                                    10000sec
                                                                    10000sec
                                                                    false
                                                                    11
                                                                    0sec
                                                                    0sec
                                                                    false
                                                                    12
                                                                    0sec
                                                                    0sec
                                                                    false

                                                                    [Unsupported language]

                                                                    Allow area type

                                                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                    1
                                                                    10000sec
                                                                    10000sec
                                                                    false