Monster icon

岩竜 バサルモスBasariosBasariosBasariosBasariosBasariosБазариосBasariosBasarios바살모스岩龍岩龙باساريوس‎[Unsupported language]

Description

グラビモスの幼体で、別名「岩竜」。
鉱石のように硬質化した外殻が特徴で、
多くは地中に潜り岩に擬態しているため、不用意に
近付いた採掘者達が被害を受ける例が報告されている。
外殻は成体のグラビモスよりも硬く、
強度も高いため突進などの一撃は強力。
時折、毒性のガスを排出する。These juvenile Gravios are famous for their
rock-hard carapaces. They often burrow
underground, mimicking rocks and savaging
oblivious miners. Because their carapaces
are tougher than that of a full-grown Gravios,
they'll attack a threat by charging at it. They
are also known to emit a poisonous gas.Ces jeunes Gravios sont connus pour leur
carapace très dure. Souvent cachés sous terre,
ils imitent les rochers et attaquent les mineurs
peu méfiants. Leur carapace étant plus
résistante que celle des Gravios adultes, ils
attaquent en chargeant. Ils émettent aussi
parfois des gaz toxiques.Questi giovani Gravios hanno un carapace ancora più
resistente degli esemplari adulti. Scavano tunnel
sotterranei, per poi mimetizzarsi tra le rocce e
avventarsi sugli ignari minatori. Poiché il loro
carapace è più duro rispetto a quello dei Gravios
adulti, attaccano caricando la preda. Emanano gas
venefici.Diese jugendlichen Gravios sind berühmt für ihre
felsenharten Panzer. Oft vergraben sie sich in der
Erde, ahmen Felsen nach und verschlingen unachtsame
Minenarbeiter. Da ihre Rückenpanzer härter sind als
die ausgewachsener Gravios, greifen sie Bedrohungen
an, indem sie auf sie losstürzen. Sie können auch
ein Giftgas ausstoßen.Gravios jóvenes famosos por sus caparazones duros
como piedras. Suelen enterrarse, imitando a las
rocas y atacando a mineros despistados. Debido a
que sus caparazones son más resistentes que los de
un Gravios adulto, atacarán cargando con ella al
sentirse amenazados. También se sabe que emiten
un gas venenoso.Эти молодые Гравиосы известны своими твердыми
как камень панцирями. Они часто зарываются
под землю, где притворяются камнями и нападают
на ничего не подозревающих шахтеров.
Панцири у молодняка тверже, чем у взрослых
особей, отсюда и любовь к таранным атакам.
Известно, что они испускают ядовитый газ.Te młode Graviosy słyną z twardych
jak skała pancerzy. Często zagrzebują się
pod ziemią, udając kamienie i atakując
nieostrożnych górników. Ponieważ ich pancerz
jest twardszy niż u dorosłych Graviosów,
podczas ataku szarżują na przeciwnika.
Czasami wydzielają trujące gazy.Estes Gravios jovens são famosos pela carapaça dura.
Eles costumam se aninhar no subsolo, imitando rochas
e atacando mineiros incautos. Como suas carapaças
são mais duras que as de Gravios adultos, eles
atacam arremetendo. Eles também emitem
gases venenosos.그라비모스의 유생, 별명은 「암룡」.
광석처럼 단단한 껍질이 특징으로
대부분 땅속에 숨어 바위로 의태하기 때문에
무심코 가까이 다가간
채굴꾼들이 피해를 입었다는 보고가 있다.
껍질은 성체인 그라비모스보다도 단단하고
강도가 높아 돌진 등의 일격이 강력하다.
종종 독성 가스를 배출하기도 한다.鎧龍的幼體,人稱「岩龍」。
其特徵為宛如礦石般的硬質化外殼。
大部分時間會潛伏在地下,擬態成岩石,
故不時會收到採掘者因大意接近了牠們而受害的案例。
岩龍的外殼比成年體的鎧龍更堅硬,強度也很高,
因此牠使出的衝撞等攻擊威力相當強大。
有時候還會排出帶有毒性的瓦斯。铠龙的幼体,人称“岩龙”。
如矿石般硬质化的外壳是其特征。
因其多潜于地下,拟态成岩石,
有报告称,不慎接近的采掘者都受到了伤害。
外壳比成体铠龙更加坚硬,强度也更高。
因此突进等攻击的威力也相当强力。
有时会排出毒性气体。وحوش غرافيوس الصغيرة هذه مشهورة
بدرقاتها الصلبة كالحجارة. وهي تسكن
غالبًا تحت الأرض، وتحاكي الصخور وتهاجم
عمال التنجيم الغافلين. بسبب أن درقتها
أكثر صلابة من وحوش غرافيوس الناضجة
فستهاجم أي تهديد بالاندفاع نحوه. كما
أنها مشهوروة بإطلاق غاز سام.‎[Unsupported language]
硬質化した外殻は厄介だが、
腹部の部位破壊に成功すれば甲殻を剥がし
痛烈な攻撃を叩き込むことが可能だろう。
熱を発する攻撃をすると、その周辺の肉質が
少し柔らかくなるため、そこを積極的に狙っていきたい。Its thick, hardened shell is impervious to most
attacks, making it tricky to approach, but if you
can break its abdominal plating, you should be
able to rip off its shell and deal some heavy hits.
Attacks that produce heat will soften up the hide
and make the job easier.Sa carapace dure résiste à la plupart des attaques,
le rendant difficile à atteindre, mais si vous
parvenez à briser sa plaque abdominale, vous
devriez pouvoir vous débarrasser de sa carapace et
lui causer de sérieux dégâts. Les attaques
chauffantes aident en ramollissant son cuir.La sua spessa corazza resiste a gran parte degli
attacchi ma, penetrando la sua piastra addominale,
potrai strappargli la corazza e iniziare a
infliggergli più danni. Gli attacchi che producono
calore ammorbidiranno la sua pelle rendendo
l'operazione più semplice.An seinem dicken, harten Panzer prallen die meisten
Angriffe einfach ab, was es schwierig macht, sich
ihm zu nähern. Durchbrich seinen Bauchpanzer, dann
kannst du die harte Schale knacken und schwere
Treffer landen. Angriffe, die Hitze erzeugen, machen
die Haut weich und erleichtern so die Sache.Su caparazón grueso y endurecido es inmune a la
mayoría de ataques, así que es difícil acercársele,
pero, si logras romper su coraza abdominal, podrías
desgajar su caparazón y hacerle mucho daño.
Los ataques que producen calor ablandarán su
piel y te facilitarán el trabajo.Его толстый и крепкий панцирь непробиваем для
большинства атак, из-за чего воевать с ним непросто,
но если получится сломать пластины на животе, вы
сумеете сорвать с монстра панцирь, а потом нанести
несколько мощных ударов. Атаки, создающие жар,
размягчающий шкуру монстра, облегчают дело.Jego gruba, twarda skorupa jest odporna na większość
ataków. Ciężko go naruszyć, ale jeśli zniszczysz
jego płytki brzuszne, może uda ci się zerwać skorupę
i zadać mu ciężkie obrażenia. Zadanie to ułatwią
ataki wytwarzające wysoką temperaturę, które
zmiękczają skórę.Sua concha grossa e dura é impermeável à maioria dos
ataques, dificultando a abordagem, mas se você puder
quebrar seu revestimento abdominal, poderá arrancar
a concha e desferir alguns golpes pesados. Ataques
que produzem calor amolecem o couro e facilitam
o trabalho.딱딱해진 껍질은 성가시지만
복부를 파괴하면 갑각이 벗겨져
강력한 공격을 할 수 있게 된다.
열기를 띤 공격을 가하면
그 주변 육질이 부드러워지므로
적극적으로 노리는 것이 좋다.硬質化的外殼雖然很棘手,
但只要成功破壞牠的腹部,
就能使其甲殼剝落,並對牠造成沉重的傷害。
以熱能攻擊牠時,受攻擊部位的肉質會
稍微變軟,此時可對該處積極展開攻勢。硬质化的外壳相当棘手,
但只要成功破坏其腹部,
便可剥去甲壳,对其进行猛烈攻击。
使用释放热量的攻击可少许软化其肉质,
不妨积极进行软化。صدفته السميكة الصلبة منيعة أمام أغلب
الهجمات، مما يجعل الاقتراب منه أمرًا خطرًا،
ولكن إذا استطعت كسر ألواح بطنه، فقد تكون قادرًا على
نزع صدفته وتسديد بعض الضربات القوية.
الهجمات التي تنتج عنها حرارة ستؤدي إلى ترقيق
جلده وتسهّل مهمتك.‎[Unsupported language]

Basic data

Base HP(LR/HR) 3800, (MR) 3800

Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 12%

Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 14%

Sleep recovering90 seconds / recover 5% HP

Size1413.01 (Small crown1271.709, Silver large crown1624.9614, Large crown1738.0023)

Threat level3

Type飛竜種Flying WyvernWyverne volanteWyvern volanteFlugwyvernWyvern voladorЛетающая вивернаWiwerna latającaSerpe Alada비룡종飛龍種飞龙种تنين مجنح طائر‎[Unsupported language], (internal)Flying wyvern, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 550 / (HR) 800 / (Rampage) 600 / (MR) 1200

State time(enraged) 80sec / (tired) 90sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.2 / (tired) x0.9

Attack(enraged) x1.4

Defense(enraged) x0.8

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.88x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x1.54x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.69(±)x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.54x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown3%Large crown3%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown3%Large crown3%x2.26x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
x0.64x3x2.35x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x12
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x1.51x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.2x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x14.6(±)x12.3x15x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Large crown100%x4.2x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown100%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Large crown100%x4.2x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown100%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Village tour (Village 4★)x0.88x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 2★)Small crown1%x1.69(±)x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 5★)Small crown3%Large crown3%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Master rank tour (MR 2★)Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部Normal頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]2020201015101018100
Glowing4855481520101023100
Broken3843351520101023100
Broken & glowing4855481520101023100
[1]B:首下Normal首下Lower NeckBas du couBase del colloUnterer NackenParte baja de cuelloНиз шеиDolna część szyiPescoço Inferior목 아래下頸部下颈部رقبة قصيرة‎[Unsupported language]15202010151010180
Glowing15202010151010180
Broken15202010151010180
[2]C:背中Normal背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]15202010151010180
Glowing48485515201010230
Broken38354315201010230
Broken & glowing48485515201010230
[3]D:腹下Normal腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن‎[Unsupported language]24253010101010150
Glowing60555012181010200
Broken48444012181010200
Broken & glowing62555012181010200
[4]E:尻尾下Normal尻尾下Lower TailBas de la queueParte inferiore codaUnterer SchwanzParte inferior colaНиз хвостаDolna część ogonaCauda Inferior꼬리 밑尾巴下方尾巴下方ذيل منخفض‎[Unsupported language]15151510151010180
Glowing15151510151010180
Broken15151510151010180
[5]F:翼NormalWingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح‎[Unsupported language]20202010151010180
Glowing20202010151010180
Broken20202010151010180
[6]G:脚NormalLegPatteZampaBeinPataЛапаNogaPerna다리قدم‎[Unsupported language]25263010101010100
Glowing25263010101010100
Broken25263010101010100
[7]H:尻尾先Normal尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل‎[Unsupported language]28151510101010150
Glowing28151510101010150
Broken28151510101010150
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]背中, 胴体230(x1) 230Orange
-
[1]左翼130White
10% probability, 30 HP
[2]右翼130White
10% probability, 30 HP
[3]左脚120White
10% probability, 30 HP
[4]右脚120White
10% probability, 30 HP
[5]頭部250(x1) 250Red
30% probability, 60 HP
[6]腹部350(x1) 350Orange
30% probability, 60 HP
[7]尻尾220(Slash) 220Red
-
[8]-1None
-
[9]-1None
-
[10]-1None
-
[11]-1None
-
[12]-1None
-
[13]-1None
-
[14]-1None
-
[15]-1None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All2Unique1

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 50
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep100 (+90) → 370180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast70 (+30) → 67070 (+30) → 6705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison180 (+130) → 570180 (+900) → 10805 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 150
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2001e4 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Low rank reward

Target rewardsProbability
1x 16%
1x 27%
1x 20%
1x 7%
1x 12%
1x 8%
2x 10%
PartCarvesProbability
Main body (x3)
1x 40%
1x 27%
1x 12%
1x 21%
Severed part A
1x 80%
1x 13%
2x 7%
Special
1x 60%
1x 30%
1x 10%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [5](x1)
1x 80%
1x 20%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]
All of:
  • [0](x1)
1x 25%
1x 40%
2x 35%
胸部ChestTorseToraceBrustPechoГрудьTułówPeito흉부胸部胸部صدر‎[Unsupported language]
All of:
  • [6](x1)
1x 55%
1x 25%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 35%
1x 15%
1x 50%
Riding
1x 40%
1x 40%
1x 20%

High rank reward

Target rewardsProbability
1x 19%
1x 28%
1x 7%
1x 17%
1x 15%
2x 12%
1x 2%
PartCarvesProbability
Main body (x3)
1x 37%
1x 26%
1x 7%
1x 10%
1x 19%
1x 1%
Severed part A
1x 70%
1x 17%
2x 10%
1x 3%
Special
1x 60%
2x 15%
1x 20%
1x 5%
Capture rewardsProbability
2x 27%
2x 18%
1x 10%
1x 9%
1x 18%
1x 15%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [5](x1)
1x 70%
1x 20%
1x 10%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]
All of:
  • [0](x1)
1x 35%
2x 25%
2x 40%
胸部ChestTorseToraceBrustPechoГрудьTułówPeito흉부胸部胸部صدر‎[Unsupported language]
All of:
  • [6](x1)
1x 55%
1x 25%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 31%
1x 15%
1x 3%
1x 1%
1x 20%
1x 30%
Riding
1x 39%
1x 40%
1x 20%
1x 1%

Master rank reward

Target rewardsProbability
1x 15%
1x 26%
1x 20%
1x 7%
1x 12%
1x 8%
2x 10%
1x 2%
PartCarvesProbability
Main body (x3)
1x 38%
1x 28%
1x 12%
1x 18%
1x 3%
1x 1%
Severed part A
1x 80%
2x 17%
1x 3%
Special
1x 60%
2x 15%
1x 20%
1x 5%
Capture rewardsProbability
2x 24%
1x 32%
1x 12%
1x 16%
1x 13%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس‎[Unsupported language]
All of:
  • [5](x1)
1x 67%
1x 20%
1x 10%
1x 3%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة‎[Unsupported language]
All of:
  • [0](x1)
1x 25%
1x 40%
2x 35%
胸部ChestTorseToraceBrustPechoГрудьTułówPeito흉부胸部胸部صدر‎[Unsupported language]
All of:
  • [6](x1)
1x 55%
1x 25%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 31%
1x 15%
1x 3%
1x 1%
1x 15%
1x 35%
Riding
1x 39%
1x 40%
1x 20%
1x 1%
From buddyProbability
1x 24%
1x 12%
1x 3%
1x 19%
1x 16%
1x 26%

Anomaly quest reward

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
噛みつき
  • Physical 30
  • Stun10
Yes16TrippingPowerSSCalcHitDirectionBasedRootPos
タックル左
  • Physical 50
  • Stun30
  • BloodBlight20sec
Yes30Quick recovery flyingPowerMS
突進
  • Physical 55
  • Stun30
  • BloodBlight20sec
Yes40Flying awayPowerMM
後方尻尾振り
  • Physical 30
  • Stun10
Yes16TrippingPowerSSAllDirGuardable
タックル右
  • Physical 50
  • Stun30
  • BloodBlight20sec
Yes30Quick recovery flyingPowerMS
回転尻尾攻撃
  • Physical 40
  • Stun20
  • BloodBlight20sec
Yes16Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
発見咆哮
      Yes30Strong roar 220NoneNoneCalcHitDirectionBasedRootPos
      怒り咆哮
          Yes30Weak roar 100NoneNoneCalcHitDirectionBasedRootPos
          尻尾汎用
          • Physical 30
          • Stun10
          Yes30TrippingNoneSCalcHitDirectionBasedRootPos
          熱線前アタリ
          • Physical 6
          • Fire24
            Yes40Quick recovery flyingNoneS
            転がり左
            • Physical 55
            • Stun30
            • BloodBlight20sec
            Yes40Flying awayPowerMMAllDirGuardable
            転がり右
            • Physical 55
            • Stun30
            • BloodBlight20sec
            Yes40Flying awayPowerMMAllDirGuardable
            転がり後ろ
            • Physical 55
            • Stun30
            Yes40Flying awayPowerMMAllDirGuardable
            突進転がり(突進部分)
            • Physical 65
            • Stun30
            • BloodBlight20sec
            Yes40Flying awayPowerLS
            後退尻尾攻撃
            • Physical 30
            • Stun20
            Yes16TrippingNoneMAllDirGuardable
            突進転がり(転がり左)
            • Physical 65
            • Stun30
            • BloodBlight20sec
            Yes40Flying awayPowerMMAllDirGuardable
            突進転がり(転がり右)
            • Physical 65
            • Stun30
            • BloodBlight20sec
            Yes40Flying awayPowerMMAllDirGuardable
            潜り突進
            • Physical 60
            • Stun30
            • BloodBlight20sec
            Yes50Flying awayPowerMM
            飛び出し攻撃
            • Physical 60
            • Stun40
            • BloodBlight20sec
            Yes50Flying upAbsolutePowerMCalcHitDirectionBasedRootPosAllDirGuardable
            操獣離脱突進
                Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
                回避パリィ
                    Yes0KnockbacksNoneNone
                    【操竜確定】突進転がり左
                    • Physical 55
                    • Stun30
                    Yes40Flying awayNoneMAllDirGuardableTriggerRidingStart
                    【操竜確定】突進転がり(突進部分)
                    • Physical 55
                    • Stun30
                    Yes40Flying awayNoneNoneTriggerRidingStart
                    【操竜確定】突進転がり右
                    • Physical 65
                    • Stun30
                    Yes40Flying awayNoneNoneAllDirGuardableTriggerRidingStart
                    擬態解除
                    • Physical 30
                    • Stun10
                    Yes20Quick recovery flyingNoneSCalcHitDirectionBasedRootPos
                    ジャンプ用ダメージアタリ
                    • Null-elem 30
                      Yes20Flying awayNoneNoneAllDirGuardable
                      熱線
                      • Physical 21
                      • Fire49
                      • Stun10
                      • Fire180 15sec
                      Needs Guard Up40Flying awayAbsolutePowerMShellIgnoreEndDelay
                      火炎液
                      • Physical 18
                      • Fire42
                      • Stun10
                      • Fire90 15sec
                      Yes40Quick recovery flyingPowerMMShellIgnoreEndDelay
                      火炎ガス
                      • Physical 9
                      • Fire21
                      • Stun10
                      • Fire180 15sec
                      Needs Guard Up40Flying awayPowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                      毒ガス
                      • Physical 10
                      • Stun10
                      • Poison180 20sec
                      Needs Guard Up30Flying awayPowerSMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                      睡眠ガス
                        • Sleep180 10sec
                        Needs Guard Up9NonePowerSNoneShellIgnoreEndDelay
                        予兆ガス
                            No0NoneNoneNoneShellIgnoreEndDelay
                            歩き火炎ガス
                            • Physical 9
                            • Fire21
                            • Stun10
                            • Fire90 15sec
                            Needs Guard Up40Flying awayPowerSMShellCalcHitDirectionBasedRootPosIgnoreEndDelay

                            Map behavior

                            砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرملية‎[Unsupported language]

                            Allow area type

                            Sleeptrue

                            Exhausttrue

                            Special behaviortrue

                            Preyfalse

                            Eat itemfalse

                            Eat item type

                            ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                            1
                            120sec
                            180sec
                            false
                            2
                            150sec
                            240sec
                            false
                            @2001,[2002],[2003]. flag:false
                            3
                            120sec
                            180sec
                            false
                            @0. flag:false
                            4
                            120sec
                            180sec
                            false
                            5
                            120sec
                            180sec
                            false
                            6
                            120sec
                            180sec
                            false
                            @4001. flag:false
                            7
                            120sec
                            180sec
                            false
                            8
                            120sec
                            180sec
                            false
                            9
                            90sec
                            120sec
                            false
                            @0. flag:false
                            10
                            90sec
                            120sec
                            false
                            11
                            120sec
                            180sec
                            false
                            @0. flag:false
                            12
                            90sec
                            120sec
                            false

                            溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحمم‎[Unsupported language]

                            Allow area type

                            Sleeptrue

                            Exhausttrue

                            Special behaviortrue

                            Preyfalse

                            Eat itemfalse

                            Eat item type

                            ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                            1
                            120sec
                            180sec
                            false
                            2
                            90sec
                            120sec
                            false
                            @0. flag:false
                            3
                            90sec
                            120sec
                            false
                            4
                            120sec
                            180sec
                            false
                            5
                            150sec
                            240sec
                            false
                            6
                            90sec
                            120sec
                            false
                            7
                            90sec
                            120sec
                            false
                            8
                            90sec
                            120sec
                            false
                            9
                            90sec
                            120sec
                            false
                            10
                            120sec
                            180sec
                            false
                            @2003,[2004],[2005]. flag:false
                            11
                            120sec
                            180sec
                            false
                            @0. flag:false
                            12
                            150sec
                            240sec
                            false
                            @1006. flag:false
                            13
                            120sec
                            180sec
                            false
                            @0. flag:false
                            14
                            120sec
                            180sec
                            false

                            翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراء‎[Unsupported language]

                            Allow area type

                            ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                            1
                            60sec
                            120sec
                            false
                            2
                            60sec
                            120sec
                            false
                            3
                            60sec
                            120sec
                            false
                            4
                            60sec
                            120sec
                            false
                            11
                            60sec
                            120sec
                            false
                            12
                            60sec
                            120sec
                            false

                            闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة‎[Unsupported language]

                            Allow area type

                            ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                            1
                            10000sec
                            10000sec
                            false
                            11
                            0sec
                            0sec
                            false
                            12
                            0sec
                            0sec
                            false

                            [Unsupported language]

                            Allow area type

                            ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                            1
                            10000sec
                            10000sec
                            false