Monster icon

狸獣 ブンブジナBombadgyBombadgyBombadgyBombadgyBombadgyБомбаджиBombadgyBombadgy분부지나狸獸狸兽بومبادجي

Description

まるまるとした姿が特徴的な雑食の小型のモンスター。
別名「狸獣」と呼ばれている。
体全体が可燃性のガスで膨らんでおり、
自身に危険が迫ると、ガスを噴出し身を守っている。
ガスは体外に噴出すると爆発する性質があるため、
昔から、その習性が狩りに利用されていたという。An omnivorous small monster with a distinct round
shape. Its whole body courses with flammable gas,
which it expels in defense when threatened.
Once expelled, this gas has explosive properties.
This trait has led to Bombadgy being used in combat
by many crafty hunters throughout history.Un petit monstre omnivore à la forme ronde
bien distincte. Tout son corps est imprégné d'un
gaz inflammable qu'il dégage pour se défendre
quand il se sent menacé.
Une fois émis, ce gaz a des propriétés explosives,
et c'est pour cela que le Bombadgy est utilisé pour
le combat par les chasseurs ingénieux.Piccolo mostro onnivoro dalla tipica
forma arrotondata. Il suo intero corpo è
attraversato da un gas infiammabile che
la bestia espelle come difesa quando si
sente in pericolo. Una volta espulso, il
gas ha proprietà esplosive. Per questo
il Bombadgy è sempre stato sfruttato dai
cacciatori in combattimento.Ein kleiner Allesfresser mit charakteristisch rundem
Körperbau. Sein Körper ist gefüllt mit brennbarem
Gas, das er zur Verteidigung gegen Bedrohungen
ausstößt. Kontakt mit der Luft macht dieses Gas
explosiv, weshalb Jäger Bombadgy seit jeher gerne
im Kampf einsetzen.Pequeño monstruo omnívoro de forma redondeada.
Por todo su cuerpo fluye un gas inflamable que lanza
si se ve amenazado. Dicho gas tiene propiedades
explosivas, lo que ha hecho que los Bombadgy sean
usados en cacerías a lo largo de la historia.Всеядный мелкий монстр характерной
круглой формы. Его тело наполнено
огнеопасным газом, который он выпускает,
когда чувствует угрозу. Выпущенный
наружу газ обладает взрывными
свойствами, из-за чего Бомбаджи часто
используют в бою находчивые охотники.Wszystkożerny mały potwór o wyraźnie
krągłych kształtach. W jego całym ciele
płynie łatwopalny gaz, który bestia uwalnia
w chwili zagrożenia. Wybuchowość gazu
sprawia, że Bombadgy są często używane
w walce przez wytrawnych łowców.Um pequeno monstro onívoro com uma forma redonda
distinta e semelhante a um guaxinim. Gases
inflamáveis percorrem por todo o seu corpo, sendo
expelidos em defesa ante uma ameaça. Uma vez
expelido, esse gás tem propriedades explosivas.
Essa característica levou muitos caçadores
engenhosos a usar o Bombadgy em combate ao longo
da história .통통한 모습이 특징인 잡식성 소형 몬스터.
「이수」라는 별명이 붙었다.
몸 전체가 가연성 가스로 부풀어 있어
위험이 닥치면 가스를 분출해 몸을 지킨다.
몸 밖으로 분출한 가스에는 폭발하는 성질이 있어
예로부터 그 성질을 사냥에 이용했다고 한다.小型的雜食性魔物,特徵為其圓滾滾的外型,
人稱「狸獸」。全身上下都充滿著可燃的瓦斯,
因此外觀經常呈現鼓起的樣子。
遇上危險時,會噴出瓦斯來保護自己。
一旦狸獸噴出瓦斯,該瓦斯就會隨之爆炸,
據說人們從很久以前就懂得使用這種習性狩獵。杂食性小型怪物,圆滚滚的模样极具特色。
被人们称为“狸兽”。
能利用可燃性气体使身体整个膨胀起来,
遇到危险时,会喷出气体保护自己。
气体一旦喷出体外就会爆炸,
自古以来,这一特性就被用于狩猎。وحش صغير يقتات على اللحوم له شكل
مستدير مميز. ينهمر جسده بالكامل بغاز قابل للاشتعال،
والذي يطلقه عند تهديده.
بمجرد إطلاقه، يملك هذا الغاز خصائص متفجرة.
وهذه السمة أدت إلى استخدام بومبادجي في النزال
بواسطة العديد من الصيادين المهرة على مر التاريخ.

Basic data

Base HP(LR/HR) 80, (MR) 80

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightNormal

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1

Enrage attack multiplier1

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭部060756510010010010010100
[1]B:胴体0707070100100100100100
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージアタリ_痩せ, 全身_痩せ20Orange
[1]ダメージアタリ_デブ, 全身_デブ10Orange
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)4Unique
System2 (Apex related?)4Unique
Unique0All2Unique10

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=5
Sleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Stun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 5
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=0
Paralyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Preset = 1
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 5
Blast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 3
Poison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 0, Preset = 0
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 0
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

High rank reward

Master rank reward

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
たぬタックル
  • Raw 20
    Guardable10FallDown0NoneNoneCalcHitDirection
    モンスター跳ね返り(ダメージ無し)
        Guardable0Invalid0NoneNone
        壁跳ね返り(ダメージ無し)
            Guardable0Invalid0NoneNone
            PL跳ね返り(ダメージ無し)
                Guardable0Invalid0NoneNone
                爆発
                • Raw 50
                  Guardable0None0PowerMSShellIgnoreEndDelay
                  爆発(上位)
                  • Raw 70
                    Guardable0None0PowerMSShellIgnoreEndDelay
                    爆発(MR)
                    • Raw 90
                      Guardable0None0PowerMSShellIgnoreEndDelay
                      爆発(イベクエ用)
                      • Raw 105
                        Guardable0None0PowerMSShellIgnoreEndDelay