ジャグラスJagrasJagrasJagrasJagrasJagrasЯграсJagrasJagras쟈그라스凶豺龍贼龙جاجراسJagras
Description
集団で生活する牙竜種の小型のモンスター。
森での保護色となる外皮や
背部に生えた大きなトゲが特徴で、
仲間が追い払われると一斉に退散する性質を持つ。
大型のモンスターが縄張りに侵入してくると
離れた場所で様子をうかがうが、
身に危険を感じると集団で襲い掛かることもある。A smaller monster that travels and hunts in packs.
Its hide blends in with its forest environment, and
it has characteristic spikes on its back.
If you chase a few away, the rest will usually
follow suit. They tend to keep their distance
when large monsters enter their territory, but
sometimes the entire group will attack if
they feel particularly threatened.Un petit monstre qui se déplace et chasse en meute.
Sa peau se mêle parfaitement à son environnement
verdoyant, et il possède des épines sur le dos.
Si vous en chassez quelques uns, le reste suivra
rapidement. Ils ont tendance à se tenir à distance
des gros monstres qui attaquent leur territoire,
mais ils peuvent parfois tous attaquer en
même temps si la meute se sent vraiment menacée.Piccolo mostro che si muove e caccia in branchi. La
sua pelle si mimetizza negli ambienti boschivi e ha
caratteristici spuntoni sulla schiena. Allontanando
alcuni esemplari, gli altri generalmente li seguono.
Tendono anche a tenersi a distanza quando un mostro
grande invade il loro territorio. A volte, però,
l'intero gruppo potrebbe attaccare se si sente
particolarmente minacciato.Ein kleineres Monster, das in Rudeln unterwegs ist
und jagt. Sein Äußeres ist an seinen Waldlebensraum
angepasst und es trägt charakteristische Stacheln am
Rücken. Wenn ein paar von ihnen verjagt werden,
ergreifen meist auch die anderen die Flucht. Ebenso
halten sie meist Abstand, wenn größere Monster ihr
Revier betreten. Bei besonderer Bedrohung kann es
jedoch vorkommen, dass die ganze Gruppe angreift.Un monstruo pequeño que viaja y caza en grupos.
Su piel se camufla en el bosque y tiene pinchos
característicos en su espalda. Si espantas a unos
pocos, el resto los seguirá. Tienden a mantener las
distancias cuando un monstruo más grande entra
en su territorio, pero, a veces, el grupo entero
atacará si se ve amenazado.Небольшой монстр. Путешествует и охотится стаями.
Шкура помогает ему спрятаться в лесу. На спине
имеет характерные шипы. Если отогнать несколько
таких монстров, остальные обычно следуют
вслед за собратьями; также они держатся в отдалении
от крупных монстров, зашедших на их территорию,
но, если почувствуют особенно сильную
угрозу, могут атаковать всей группой.Mniejszy potwór, który przemieszcza się i poluje
w grupach. Jego skóra zlewa się z leśnym
otoczeniem, a na grzbiecie ma charakterystyczne
kolce. Jeśli przegonisz kilka, reszta zwykle podąży
ich śladem. Zazwyczaj trzymają się na odległość, gdy
duże potwory wkraczają na ich terytorium,
ale zdarza się, że cała grupa atakuje, jeśli
poczuje się zagrożona.Um monstro menor que viaja e caça em bando.
Sua pele se mescla com o ambiente da floresta
e possui espinhos característicos nas costas.
Se você espantar alguns, o resto deve seguir o
exemplo. Eles tendem a manter distância quando
monstros grandes entram em seu território, mas
às vezes o grupo inteiro ataca se sentirem que
estão particularmente ameaçados.집단으로 생활하는 아룡종 소형 몬스터.
숲에서 보호색이 되는 가죽과 등에 자란
큰 가시가 특징으로 동료를 쫓아내면
한꺼번에 흩어지는 성질을 지녔다.
대형 몬스터가 영역에 침입하면
멀리 떨어져서 상황을 지켜보지만
위협을 느끼면 집단으로 덤빌 때도 있다.採取集體生活的小型牙龍種魔物。
特徵為具有保護色,能夠融入森林的外皮,
以及背上巨大的尖刺。
當同伴遭到擊退時,就會全數撤退。
如果有大型魔物入侵牠們的地盤,
就會退到一定距離外觀察情況,
但若感受到危機,也會聯合群體發起攻擊。集体活动的牙龙种小型怪物。
特征是森林保护色外皮及背部的巨大棘刺。
同伴被赶走后,就会跟着一起逃跑。
若有大型怪物侵入其地盘,
会在距离较远处观察情况,
但若感受到危险,也会发起群体攻势。وحش صغير يسافر ويصطاد في مجموعات.
يختبئ بالتخفي في بيئة الغابة،
وله أشواك مميزة على ظهره.
إذا طاردته بعيدًا قليلًا،
سيتبعه البقية. وهي تميل للحفاظ على مسافة آمنة
عند دخول الوحوش الكبيرة، ولكن
في بعض الأحيان ستقوم المجموعة جميعها بالهجوم
عند الشعور بالخطر بشكل خاص.Un monstruo pequeño que viaja y caza en grupos.
Su piel se camufla en el bosque y tiene púas
características en su espalda. Si espantas a unos
pocos, el resto los seguirá. Tienden a mantener las
distancias cuando un monstruo más grande entra
en su territorio, pero, a veces, el grupo entero
atacará si se ve amenazado.
Basic data
Base HP(LR/HR) 80, (MR) 80
Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%
Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%
Sleep recovering20 seconds / recover 0% HP
Threat level0
Type-, (internal)-
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightNormal
Caution to combat timer5
Caution to normal timer10
Combat to normal timer5
Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0
State time(enraged) 100sec / (tired) 0sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1 / (tired) x1
Attack(enraged) x1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | 0 | 90 | 90 | 90 | 50 | 5 | 20 | 30 | 10 | 100 | |
[1]B:頭部以外 | 0 | 80 | 80 | 80 | 40 | 0 | 10 | 20 | 5 | 0 | |
[2] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[3] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[4] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[5] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[6] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores |
---|---|---|---|---|---|
[0]ダメージアタリ_頭部, 頭部 | 20 | Red | |||
[1]ダメージアタリ_頭部以外, 胴部 | 20 | Orange | |||
[2] | 100 | None | |||
[3] | 100 | None | |||
[4] | 100 | None | |||
[5] | 100 | None | |||
[6] | 100 | None | |||
[7] | 100 | None | |||
[8] | 100 | None | |||
[9] | 100 | None | |||
[10] | 100 | None | |||
[11] | 100 | None | |||
[12] | 100 | None | |||
[13] | 100 | None | |||
[14] | 100 | None | |||
[15] | 100 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | 4 | Unique | ||
Apex shutdown (normal quest) | 4 | Unique |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900225 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 50 |
Paralyze | 20 (+10) → 4020 (+10) → 40 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 30 (+20) → 7030 (+20) → 70 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 45 (+25) → 9545 (+25) → 95 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 9999, Active time = 30 Activate count = 9999, Active time = 30 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 180 (+130) → 570180 (+130) → 570 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 40 (+30) → 10040 (+30) → 100 | 5 / 10 sec5 / 10 sec | 0 | 35 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 30 (+10) → 5030 (+10) → 50 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.8 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2 Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Low rank reward
Target rewards | Probability |
---|---|
2x | 9% |
1x | 33% |
2x | 11% |
1x | 25% |
2x | 22% |
Part | Carves | Probability |
---|---|---|
Main body (x1) | 1x | 53% |
1x | 32% | |
1x | 15% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 53% |
1x | 32% |
1x | 15% |
High rank reward
Target rewards | Probability |
---|---|
2x | 9% |
1x | 33% |
2x | 11% |
1x | 25% |
2x | 22% |
Part | Carves | Probability |
---|---|---|
Main body (x1) | 1x | 53% |
1x | 32% | |
1x | 15% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 53% |
1x | 32% |
1x | 15% |
Master rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x1) | 1x | 53% |
1x | 32% | |
1x | 15% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 53% |
1x | 32% |
1x | 15% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
弱噛み付き |
|
| Yes | 10 | Knockbacks | None | S | |
飛び掛かり |
|
| Yes | 15 | Tripping | None | S | |
FH_S | Yes | 0 | Knockbacks | None | None | |||
茂み探し |
| Yes | 10 | Knockbacks | None | None | ||
中噛みつき |
|
| Yes | 10 | Knockbacks | None | S | |
OT_弱噛み付き |
|
| Yes | 10 | Knockbacks | None | S | |
OT_中噛み付き |
|
| Yes | 10 | Knockbacks | None | S | |
OT_飛びか掛かり |
|
| Yes | 15 | Tripping | None | S |