丸鳥 ガーグァGargwaGargwaGargwaGargwaGargwaГаргваGargwaGargwa가구아丸鳥丸鸟جارجواGargwa
Description
大社跡などに生息する鳥竜種のモンスター。
羽を持つが、小さく退化しており飛ぶ事はできない。
さまざまな村で家畜としても親しまれており、
その用途は広い。大変臆病な性格で、
突然背後から驚かされると卵を産み落としてしまう事も。Flightless bird wyverns with vestigial wings,
known to inhabit the Shrine Ruins. Quite timid,
Gargwa have been known to lay eggs when other
creatures surprise them from behind. They are
raised as livestock in numerous villages.Wyverne rapace peuplant le Temple oublié,
ses minuscules ailes ne lui permettent pas de voler.
Craintif, le Gargwa est connu pour pondre des œufs
lorsqu'il est surpris par d'autres créatures.
On en fait l'élevage dans de nombreux villages.Wyvern rapaci che presentano ali vestigiali e vivono
nelle Rovine sacre. Sono animali timidi, che
depongono uova quando vengono sorpresi alle spalle
da altri mostri. Vengono allevati come fonte di
sostentamento in numerosi villaggi.Ein flugunfähiger Vogelwyvern mit rudimentären
Flügeln, der in den Heiligen Ruinen beheimatet ist.
Der scheue Gargwa legt Eier, wenn andere Kreaturen
ihn von hinten überraschen. Er wird in vielen
Dörfern als Nutztier gezüchtet.Wyverns pájaro con alas vestigiales incapaces de
volar, comunes en el Templo olvidado. Los Gargwa
son bastante tímidos, llegando a poner huevos al ser
sorprendidos por detrás por otras criaturas.
En muchos pueblos se crían como ganado.Нелетающие пернатые виверны с рудиментарными
крыльями. Населяют Руины святилища. Гаргвы очень
робки и если напугать их, подкравшись сзади, от
неожиданности они могут снести яйцо.
В деревнях их часто разводят как домашнюю птицу.Zamieszkujące Ruiny Świątynne nielotne
wiwerny ptasie ze szczątkowymi skrzydłami.
Gargwy są dosyć płochliwe. Zaskoczone przez
inne zwierzę, składają jaja.
Są hodowane w wielu wioskach.Serpássaros que não voam, com asas vestigiais,
conhecidos por habitar as Ruínas do Templo.
Bastante tímido, o Gargwa é conhecido por botar ovos
quando outras criaturas os surpreendem por trás.
Eles são criados como gado em diversas aldeias.사원 폐허 같은 곳에 서식하는 조룡종 몬스터.
날개는 있지만 작게 퇴화되어 날 수는 없다.
많은 마을에서 가축으로 기르고 있으며
용도가 다양하다. 겁이 많은 성격으로
등 뒤에서 놀라게 하면 알을 낳는 경우도 있다.棲息於大社遺跡等等地方的鳥龍種魔物。
雖然擁有翅膀,但由於已經退化,因此無法飛翔。
在各個村莊都被當成家畜,融入人們的日常生活,
用途相當廣泛。由於牠的個性極為膽小,
若突然從背後受到驚嚇,有時候還會嚇到生出蛋來。栖息于废神社等地的鸟龙种怪物。
虽然有翅膀,但已退化至很小,无法用来飞行。
作为各个村庄的家畜为人熟知。
性格十分胆小,如果突然受到背后的惊吓,
甚至有可能会产下一枚鸟蛋。تنانين مجنحة تشبه الطيور غير قادرة على الطيران ذات
أجنحة منضمرة، معروف عنها أنها تسكن في أطلال الضريح.
جارجوا الخجولة للغاية، معروف عنها وضع البيض
عندما تفاجئها المخلوقات الأخرى من الخلف. يتم تربيتها
كثروة حيوانية في العديد من القرى.Wyverns pájaro con alas vestigiales incapaces de
volar, comunes en el Templo olvidado. Los Gargwa
son bastante tímidos, llegando a poner huevos al ser
sorprendidos por detrás por otras criaturas.
En muchos pueblos se crían como ganado.
Basic data
Base HP(LR/HR) 65, (MR) 65
Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%
Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%
Sleep recovering90 seconds / recover 5% HP
Threat level0
Type-, (internal)-
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightL
Caution to combat timer5
Caution to normal timer10
Combat to normal timer5
Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0
State time(enraged) 100sec / (tired) 0sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1 / (tired) x1
Attack(enraged) x1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | 0 | 80 | 80 | 80 | 100 | 90 | 90 | 90 | 5 | 100 | |
[1]B:胴部 | 0 | 75 | 75 | 75 | 90 | 80 | 80 | 80 | 0 | 0 | |
[2] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[3] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[4] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[5] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[6] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores |
---|---|---|---|---|---|
[0]ダメージアタリ, ダメージアタリ_全身, 全身 | 50 | White | |||
[1] | -1 | None | |||
[2] | -1 | None | |||
[3] | -1 | None | |||
[4] | -1 | None | |||
[5] | -1 | None | |||
[6] | -1 | None | |||
[7] | -1 | None | |||
[8] | -1 | None | |||
[9] | -1 | None | |||
[10] | -1 | None | |||
[11] | -1 | None | |||
[12] | -1 | None | |||
[13] | -1 | None | |||
[14] | -1 | None | |||
[15] | -1 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | 4 | Unique | ||
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | All | 4 | Unique | 1 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 25 (+15) → 5525 (+15) → 55 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 25 (+15) → 5525 (+15) → 55 | 5 / 10 sec5 / 10 sec | 0 | 60 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 27 (+15) → 5527 (+15) → 55 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 20 (+10) → 4020 (+10) → 40 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 30 (+20) → 7030 (+20) → 70 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 45 (+25) → 9545 (+25) → 95 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 9999, Active time = 30 Activate count = 9999, Active time = 30 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 25 (+15) → 5525 (+15) → 55 | 5 / 10 sec5 / 10 sec | 0 | 60 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 180 (+130) → 570180 (+130) → 570 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 40 (+30) → 10040 (+30) → 100 | 5 / 10 sec5 / 10 sec | 0 | 35 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 30 (+10) → 5030 (+10) → 50 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 1 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Low rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x1) | 1x | 25% |
1x | 60% | |
1x | 15% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|---|---|
Riding Drop 0 - 23% | 1x | 60% |
1x | 40% | |
Drop 0 - 60% | 1x | 100% |
Drop 0 - 17% | 1x | 100% |
From buddy | Probability |
---|---|
1x | 25% |
1x | 60% |
1x | 15% |
High rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x1) | 1x | 35% |
1x | 60% | |
1x | 5% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|---|---|
Riding Drop 0 - 23% | 1x | 60% |
2x | 40% | |
Drop 0 - 60% | 1x | 100% |
Drop 0 - 17% | 1x | 100% |
From buddy | Probability |
---|---|
1x | 35% |
1x | 60% |
1x | 5% |
Master rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x1) | 1x | 30% |
1x | 65% | |
1x | 5% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|---|---|
Riding Drop 0 - 23% | 1x | 60% |
3x | 40% | |
Drop 0 - 60% | 1x | 100% |
Drop 0 - 17% | 1x | 100% |
From buddy | Probability |
---|---|
1x | 30% |
1x | 65% |
1x | 5% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
つっつき攻撃 |
|
| Yes | 10 | Knockbacks | None | None | CalcHitDirection |
ヒップアタック |
|
| Yes | 11 | Tripping | None | None | CalcHitDirection |