垂皮竜 ズワロポスSlagtothSlagtothSlagtothSlagtothSlagtothСлагтотSlagtothSlagtoth즈와로포스垂皮龍垂皮龙سلاجتوثSlagtoth
Description
主に水辺に生息する、縄張り意識が強い草食種。
「垂皮竜」の名が示すように、
分厚くたるんだ皮膚を持ち、そこに栄養を蓄える。
耐熱防水性に優れた皮は、
雨具などの衣類に加工される。Highly territorial herbivores that live in coastal
areas. Their heavy, sagging hides store nutrients
and are prized for their heat and water resistance.De nature très territorial, cet herbivore vit dans
les régions maritimes. Sa peau épaisse et flasque
retient les nutriments et est prisée pour sa
résistance à la chaleur et son imperméabilité.Erbivori fortemente territoriali che popolano le
aree costiere. La loro pelle spessa e rugosa ospita
riserve di sostanze nutritive ed è apprezzata per la
resistenza all'acqua e al calore.Ein äußerst territorialer, in Küstennähe lebender
Pflanzenfresser. In seiner schlaffen Haut werden
Nährstoffe gespeichert; wegen ihrer Hitze- und
Wasserresistenz ist diese sehr begehrt.Herbívoros de zonas costeras. Su piel flácida y
pesada esconde nutrientes y es muy valiosa por su
resistencia al agua y al calor.Очень территориальные травоядные, живущие
в прибрежных районах. Запасают питательные вещества
в своей тяжелой отвисающей шкуре, которая
ценится за жаро- и водоустойчивость.Roślinożercy o silnym instynkcie terytorialnym.
Zamieszkują tereny przybrzeżne, a ich ciężka,
obwisła skóra zawiera substancje
odżywcze i jest ceniona ze względu
na ciepło- i wodoodporność.Herbívoros altamente territoriais que vivem em áreas
costeiras. Seu couro pesado e flácido armazena
nutrientes e é apreciado por sua resistência
ao calor e à água.주로 물가에 서식하는 영역 의식이 강한 초식종.
「수피룡」의 이름 그대로 두껍고 처진
피부를 가졌으며 거기에 영양을 축적한다.
내열, 방수성이 뛰어난 가죽은
우의 등의 의류로 가공된다.主要棲息在水邊,屬於地盤意識極強的草食種,
正如其名所示,垂皮龍擁有較厚的
鬆軟外皮,並將營養儲存在裡面。
其外皮的耐熱及防水性相當出色,
可以用來加工成雨衣等等的服裝。主要栖息在水边,领地意识很强的草食种。
正如“垂皮龙”之名所示,
拥有厚实下垂的皮肤,并于其中储存营养。
其皮具有优秀的耐热防水性,
因此常被加工为雨衣等服饰。آكلات نبات إقليمية للغاية تعيش في
المناطق الساحلية. تخبئ مخابئها الثقيلة المتدلية مغذيات
وتحظى بالتقدير بسبب مقاومتها للحرارة والمياه.Herbívoros de zonas costeras. Su piel flácida y
pesada esconde nutrientes y es muy valiosa por su
resistencia al agua y al calor.
Basic data
Base HP(LR/HR) 150, (MR) 150
Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%
Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%
Sleep recovering90 seconds / recover 5% HP
Threat level0
Type-, (internal)-
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLL
Caution to combat timer5
Caution to normal timer10
Combat to normal timer5
Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0
State time(enraged) 100sec / (tired) 0sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1 / (tired) x1
Attack(enraged) x1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | 0 | 75 | 75 | 75 | 35 | 35 | 45 | 55 | 5 | 100 | |
[1]B:胴部 | 0 | 66 | 59 | 70 | 30 | 30 | 40 | 50 | 5 | 0 | |
[2] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[3] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[4] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[5] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[6] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores |
---|---|---|---|---|---|
[0]ダメージアタリ, ダメージアタリ_全身, 全身 | 60 | Orange | |||
[1] | 100 | None | |||
[2] | 100 | None | |||
[3] | 100 | None | |||
[4] | 100 | None | |||
[5] | 100 | None | |||
[6] | 100 | None | |||
[7] | 100 | None | |||
[8] | 100 | None | |||
[9] | 100 | None | |||
[10] | 100 | None | |||
[11] | 100 | None | |||
[12] | 100 | None | |||
[13] | 100 | None | |||
[14] | 100 | None | |||
[15] | 100 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | 4 | Unique | ||
Apex shutdown (normal quest) | 4 | Unique |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 200 (+100) → 500200 (+100) → 500 | 2 / 1 sec2 / 1 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 20 (+10) → 4020 (+10) → 40 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 30 (+20) → 7030 (+20) → 70 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 45 (+25) → 9545 (+25) → 95 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 0, Angle = 0 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 9999, Active time = 30 Activate count = 9999, Active time = 30 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 180 (+130) → 570180 (+130) → 570 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 40 (+30) → 10040 (+30) → 100 | 5 / 10 sec5 / 10 sec | 0 | 35 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 30 (+10) → 5030 (+10) → 50 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 1 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Low rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x2) | 1x | 40% |
1x | 40% | |
1x | 5% | |
1x | 15% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 40% |
1x | 40% |
1x | 5% |
1x | 15% |
High rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x2) | 1x | 35% |
1x | 45% | |
1x | 5% | |
1x | 15% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 35% |
1x | 45% |
1x | 5% |
1x | 15% |
Master rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x2) | 1x | 35% |
1x | 30% | |
1x | 20% | |
1x | 15% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 35% |
1x | 30% |
1x | 20% |
1x | 15% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
体当たり |
|
| Yes | 11 | Tripping | None | None | |
踏みつけ |
|
| Yes | 15 | Quick recovery flying | PowerS | S | |
尻尾 |
|
| Yes | 10 | Knockbacks | None | None |