Monster icon

溶岩獣 ウロコトルUroktorUroktorUroktorUroktorUroktorУрокторUroktorUroktor우로코트르熔岩獸熔岩兽يوركتورUroktor

Description

火山に棲む海竜種の幼体。腐肉食で知られ、
大型モンスターの食べ残しに群がる。
稀に自分でも狩りをおこない、
その際は地中から地上の獲物を突き刺すように急襲する。
近づく者には非常に攻撃的になることでも知られる。
別名「溶岩獣」。Leviathans that inhabit volcanoes. Noted for
swarming around larger monsters' kills in order
to feed. Uroktor rarely hunt for themselves,
but stab upwards at prey from the ground
when they do. Known for being highly aggressive.Léviathans vivant dans les volcans, les Uroktor se
regroupent autour des restes de viande laissés par
les grands monstres. Lorsqu'il leur arrive de
chasser par eux-mêmes, ces monstres connus pour
leur agressivité surgissent du sol pour
transpercer leurs proies.Gli Uroktor sono dei Leviathan che vivono nei
vulcani. Di solito si cibano delle prede dei mostri
più grandi, ma se devono cacciare, lo fanno
infilzando la preda dal basso. Sono noti per la
forte aggressività.Ein Leviathan, der Vulkane bewohnt. Er ernährt sich
häufig von der Beute größerer Tiere. Der Uroktor
jagt selten allein, aber wenn er es tut, sticht er
vom Boden aus auf seine Beute über ihm ein. Er gilt
als äußerst aggressiv.Leviatanes que habitan en volcanes. Suelen reunirse
en masa en torno a presas de monstruos más grandes
para alimentarse de ellas. No es común que el
Uroktor cace por sí mismo, pero sí lo es el que
ataque a su objetivo desde el suelo hacia la
superficie. Son muy agresivos.Гиганты, населяющие вулканы. Часто кружат вокруг
добычи более крупных монстров в надежде
прокормиться. Урокторы редко охотятся
самостоятельно, а когда охотятся, разят жертву
уколом снизу вверх от земли. Известны крайней
агрессивностью.Lewiatany zamieszkujące wnętrza wulkanów.
Gromadzą się wokół większych stworzeń, aby żerować
na ich zdobyczach. Uroktory rzadko same polują,
ale gdy to robią, dźgają ofiarę
od spodu. Słyną z wyjątkowej agresywności.Leviatãs que habitam vulcões. Notáveis por se
aglomerarem em torno de animais abatidos por
monstros maiores para se alimentarem.
Os Uroktors raramente caçam sozinhos, mas apunhalam
as presas de baixo para cima, no chão, quando
o fazem. Conhecidos por serem altamente agressivos.화산에 서식하는 해룡종의 유생. 청소 동물로
알려져 대형 몬스터가 먹고 남긴 시체에 몰려든다.
드물게 스스로 사냥을 하는 일도 있어
그때는 땅속에서 지상의 사냥감을 찌르듯이 급습한다.
접근하는 자에게는 굉장히 공격적인 것으로
알려져 있으며 별명은 「용암수」.棲息於火山的海龍種幼體。以腐肉為食,
會群聚在大型魔物吃剩的食物旁。
偶爾也會自行狩獵,從地底下發動突襲,
突刺地面上的獵物。另外,
對接近者的攻擊性極強。人稱「熔岩獸」。栖息于火山的海龙种幼体。
以腐肉为食,聚集于大型怪物的食物残渣处。
偶尔也会自行狩猎,
方式通常是从地表下钻出,急速刺向猎物。
对于靠近者极具攻击性。
人称“熔岩兽”。ليفياثان الذي يعيش في الأراضي البركانية. معروف
بالطيران حول قتلى الوحوش الكبيرة
ليحصل على الغذاء. نادرًا ما تصطاد اليوكتور بأنفسها،
ولكنها تطعن فريستها لأعلى عقب هجومها من الأرض.
ومعروف عنها العدائية الشديدة.Leviatanes que habitan en volcanes. Suelen reunirse
en masa en torno a presas de monstruos más grandes
para alimentarse de ellas. No es común que el
Uroktor cace por sí mismo, pero sí lo es el que
ataque a su objetivo desde el suelo hacia la
superficie. Son muy agresivos.

Basic data

Base HP(LR/HR) 130, (MR) 130

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightL

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

State time(enraged) 100sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1 / (tired) x1

Attack(enraged) x1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭085858004010300100
[1]B:胴体0808070060102500
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]ダメージアタリ 頭, 頭50Red
[1]ダメージアタリ 胴体, 胴体60Orange
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdown4Unique
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep50 (+0) → 5050 (+0) → 505 / 5 sec5 / 5 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun50 (+0) → 500 (+0) → 05 / 5 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison50 (+0) → 500 (+0) → 05 / 5 sec0 / 0 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast180 (+130) → 5700 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

High rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Master rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
RabbitConv000 -
      Yes0InvalidNoneNone
      RabbitConv001 -
      • Physical 15
      • Stun5
      Yes20InvalidNoneNone
      RabbitConv002 -
      • Physical 15
      • Stun5
      Yes20InvalidNoneNone
      RabbitConv003 -
      • Physical 20
      • Stun10
      Yes15InvalidNoneNone
      RabbitConv004 -
          Yes15InvalidNoneNone
          RabbitConv005 -
          • Physical 15
          • Stun5
          Yes20InvalidNoneNone
          RabbitConv006 -
          • Physical 15
          • Stun5
          Yes20InvalidNoneNone
          RabbitConv007 -
          • Physical 20
          • Stun10
          Yes30InvalidNoneNone
          RabbitConv008 -
          • Physical 15
          • Stun5
          Yes10InvalidNoneNone
          RabbitConv009 -
          • Physical 25
          • Stun10
          Yes20InvalidNoneNone
          地上、二段噛みつき
          • Physical 15
          • Stun10
          Yes15TrippingNoneNoneCalcHitDirectionBasedRootPos
          地上、とびかかり攻撃
          • Physical 20
          • Stun20
          Yes30TrippingNoneNoneCalcHitDirectionBasedRootPosAllDirGuardable
          溶岩アザラシ専用、地中、飛び出し攻撃
          • Physical 25
          • Stun20
          • Fire
          Yes20Flying awayNoneSCalcHitDirectionBasedRootPosAllDirGuardable
          火の弾
          • Physical 20
          • Fire5
          • Stun20
          • Fire60 30sec
          Yes20TrippingNoneNoneShellIgnoreEndDelay

          Map behavior