溶岩獣 ウロコトルUroktorUroktorUroktorUroktorUroktorУрокторUroktorUroktor우로코트르熔岩獸熔岩兽يوركتورUroktor
Description
火山に棲む海竜種の幼体。腐肉食で知られ、
大型モンスターの食べ残しに群がる。
稀に自分でも狩りをおこない、
その際は地中から地上の獲物を突き刺すように急襲する。
近づく者には非常に攻撃的になることでも知られる。
別名「溶岩獣」。Leviathans that inhabit volcanoes. Noted for
swarming around larger monsters' kills in order
to feed. Uroktor rarely hunt for themselves,
but stab upwards at prey from the ground
when they do. Known for being highly aggressive.Léviathans vivant dans les volcans, les Uroktor se
regroupent autour des restes de viande laissés par
les grands monstres. Lorsqu'il leur arrive de
chasser par eux-mêmes, ces monstres connus pour
leur agressivité surgissent du sol pour
transpercer leurs proies.Gli Uroktor sono dei Leviathan che vivono nei
vulcani. Di solito si cibano delle prede dei mostri
più grandi, ma se devono cacciare, lo fanno
infilzando la preda dal basso. Sono noti per la
forte aggressività.Ein Leviathan, der Vulkane bewohnt. Er ernährt sich
häufig von der Beute größerer Tiere. Der Uroktor
jagt selten allein, aber wenn er es tut, sticht er
vom Boden aus auf seine Beute über ihm ein. Er gilt
als äußerst aggressiv.Leviatanes que habitan en volcanes. Suelen reunirse
en masa en torno a presas de monstruos más grandes
para alimentarse de ellas. No es común que el
Uroktor cace por sí mismo, pero sí lo es el que
ataque a su objetivo desde el suelo hacia la
superficie. Son muy agresivos.Гиганты, населяющие вулканы. Часто кружат вокруг
добычи более крупных монстров в надежде
прокормиться. Урокторы редко охотятся
самостоятельно, а когда охотятся, разят жертву
уколом снизу вверх от земли. Известны крайней
агрессивностью.Lewiatany zamieszkujące wnętrza wulkanów.
Gromadzą się wokół większych stworzeń, aby żerować
na ich zdobyczach. Uroktory rzadko same polują,
ale gdy to robią, dźgają ofiarę
od spodu. Słyną z wyjątkowej agresywności.Leviatãs que habitam vulcões. Notáveis por se
aglomerarem em torno de animais abatidos por
monstros maiores para se alimentarem.
Os Uroktors raramente caçam sozinhos, mas apunhalam
as presas de baixo para cima, no chão, quando
o fazem. Conhecidos por serem altamente agressivos.화산에 서식하는 해룡종의 유생. 청소 동물로
알려져 대형 몬스터가 먹고 남긴 시체에 몰려든다.
드물게 스스로 사냥을 하는 일도 있어
그때는 땅속에서 지상의 사냥감을 찌르듯이 급습한다.
접근하는 자에게는 굉장히 공격적인 것으로
알려져 있으며 별명은 「용암수」.棲息於火山的海龍種幼體。以腐肉為食,
會群聚在大型魔物吃剩的食物旁。
偶爾也會自行狩獵,從地底下發動突襲,
突刺地面上的獵物。另外,
對接近者的攻擊性極強。人稱「熔岩獸」。栖息于火山的海龙种幼体。
以腐肉为食,聚集于大型怪物的食物残渣处。
偶尔也会自行狩猎,
方式通常是从地表下钻出,急速刺向猎物。
对于靠近者极具攻击性。
人称“熔岩兽”。ليفياثان الذي يعيش في الأراضي البركانية. معروف
بالطيران حول قتلى الوحوش الكبيرة
ليحصل على الغذاء. نادرًا ما تصطاد اليوكتور بأنفسها،
ولكنها تطعن فريستها لأعلى عقب هجومها من الأرض.
ومعروف عنها العدائية الشديدة.Leviatanes que habitan en volcanes. Suelen reunirse
en masa en torno a presas de monstruos más grandes
para alimentarse de ellas. No es común que el
Uroktor cace por sí mismo, pero sí lo es el que
ataque a su objetivo desde el suelo hacia la
superficie. Son muy agresivos.
Basic data
Base HP(LR/HR) 130, (MR) 130
Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%
Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%
Sleep recovering90 seconds / recover 5% HP
Threat level0
Type-, (internal)-
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightL
Caution to combat timer5
Caution to normal timer10
Combat to normal timer5
Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0
State time(enraged) 100sec / (tired) 0sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1 / (tired) x1
Attack(enraged) x1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭 | 0 | 85 | 85 | 80 | 0 | 40 | 10 | 30 | 0 | 100 | |
[1]B:胴体 | 0 | 80 | 80 | 70 | 0 | 60 | 10 | 25 | 0 | 0 | |
[2] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[3] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[4] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[5] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[6] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores |
---|---|---|---|---|---|
[0]ダメージアタリ 頭, 頭 | 50 | Red | |||
[1]ダメージアタリ 胴体, 胴体 | 60 | Orange | |||
[2] | -1 | None | |||
[3] | -1 | None | |||
[4] | -1 | None | |||
[5] | -1 | None | |||
[6] | -1 | None | |||
[7] | -1 | None | |||
[8] | -1 | None | |||
[9] | -1 | None | |||
[10] | -1 | None | |||
[11] | -1 | None | |||
[12] | -1 | None | |||
[13] | -1 | None | |||
[14] | -1 | None | |||
[15] | -1 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | 4 | Unique | ||
Apex shutdown (normal quest) | 4 | Unique |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 50 (+0) → 5050 (+0) → 50 | 5 / 5 sec5 / 5 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 50 (+0) → 500 (+0) → 0 | 5 / 5 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 20 (+10) → 4020 (+10) → 40 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 30 (+20) → 7030 (+20) → 70 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 45 (+25) → 9545 (+25) → 95 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 9999, Active time = 30 Activate count = 9999, Active time = 30 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 50 (+0) → 500 (+0) → 0 | 5 / 5 sec0 / 0 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 180 (+130) → 5700 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 40 (+30) → 10040 (+30) → 100 | 5 / 10 sec5 / 10 sec | 0 | 35 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 30 (+10) → 5030 (+10) → 50 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 1 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Low rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x1) | 1x | 72% |
1x | 10% | |
1x | 18% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 72% |
1x | 10% |
1x | 18% |
High rank reward
Target rewards | Probability |
---|---|
2x | 10% |
1x | 35% |
2x | 16% |
1x | 27% |
3x | 12% |
Part | Carves | Probability |
---|---|---|
Main body (x1) | 1x | 72% |
2x | 10% | |
1x | 18% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 72% |
2x | 10% |
1x | 18% |
Master rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x1) | 1x | 66% |
2x | 10% | |
1x | 24% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 66% |
2x | 10% |
1x | 24% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
RabbitConv000 - | Yes | 0 | Invalid | None | None | |||
RabbitConv001 - |
|
| Yes | 20 | Invalid | None | None | |
RabbitConv002 - |
|
| Yes | 20 | Invalid | None | None | |
RabbitConv003 - |
|
| Yes | 15 | Invalid | None | None | |
RabbitConv004 - | Yes | 15 | Invalid | None | None | |||
RabbitConv005 - |
|
| Yes | 20 | Invalid | None | None | |
RabbitConv006 - |
|
| Yes | 20 | Invalid | None | None | |
RabbitConv007 - |
|
| Yes | 30 | Invalid | None | None | |
RabbitConv008 - |
|
| Yes | 10 | Invalid | None | None | |
RabbitConv009 - |
|
| Yes | 20 | Invalid | None | None | |
地上、二段噛みつき |
|
| Yes | 15 | Tripping | None | None | CalcHitDirectionBasedRootPos |
地上、とびかかり攻撃 |
|
| Yes | 30 | Tripping | None | None | CalcHitDirectionBasedRootPosAllDirGuardable |
溶岩アザラシ専用、地中、飛び出し攻撃 |
|
| Yes | 20 | Flying away | None | S | CalcHitDirectionBasedRootPosAllDirGuardable |
火の弾 |
|
| Yes | 20 | Tripping | None | None | ShellIgnoreEndDelay |