Monster icon

眠狗竜 バギィBaggiBaggiBaggiBaggiBaggiБаггиBaggiBaggi바기眠狗龍眠狗龙باجي

Description

群れで狩りをおこなう、
高い知能を持った鳥竜種の肉食モンスター。
青白い鱗と鋭い目つきが特徴的。
集団で獲物を追い込み、
特殊な体液で昏睡させて狩りをおこなう。
大の大人でも数秒で昏睡してしまう体液は
ハンター達の大きな脅威として知られている。Highly intelligent, carnivorous bird wyverns that
hunt in packs. Noted for their blue scales and
sharp glare. Baggi are feared for their ability to
release a tranquilizing fluid; even a grown man
can be put to sleep in seconds.Une wyverne rapace carnivore très intelligente qui a
l'habitude de chasser en meute. Son regard perçant
et ses écailles bleues ont fait sa renommée. Tout
le monde redoute son fluide tranquillisant,
capable d'endormir n'importe qui en un instant.Wyvern rapaci carnivori dalla spiccata intelligenza
che tendono a cacciare in gruppo. Si riconoscono
dalle scaglie blu e lo sguardo intenso. I Baggi sono
temuti per la loro capacità di rilasciare un fluido
tranquillante che può far addormentare anche
un uomo adulto in pochi secondi.Sehr intelligenter fleischfressender Vogelwyvern,
der in Rudeln jagt und für seine blauen Schuppen
und sein blendendes Glänzen bekannt ist. Baggi sind
gefürchtet für ihr Vermögen, eine betäubende
Flüssigkeit auszustoßen, die selbst gestandene
Männer in Sekundenschnelle in Schlaf versetzt.Wyverns pájaro carnívoros muy inteligentes que cazan
en grupos. Característicos por sus escamas azules
y su brillo nítido. Los Baggi son temidos por su
capacidad de soltar un líquido tranquilizante que
puede incapacitar incluso a un hombre adulto.Высокоразвитые плотоядные пернатые виверны,
охотящиеся стаями. Примечательны своей синей
чешуей и острым взглядом. Опасны своим умением
испускать жидкость-транквилизатор, усыпляющую
за считанные секунды даже взрослого человека.Niezwykle inteligentne wiwerny ptasie polujące
w stadzie. Mają charakterystyczne niebieskie łuski
i przeszywające spojrzenie. Baggi wzbudzają strach
wypluwaną przez siebie substancją, która w ciągu
kilku sekund może powalić nawet dorosłego mężczyznę.Serpássaros carnívoros altamente inteligentes que
caçam em bando. Notável por suas escamas azuis
e brilho intenso. Os Baggis são temidos por sua
capacidade de liberar um fluido tranquilizante —
pode derrubar um adulto em segundos.무리 지어 행동하며
높은 지능을 가진 조룡종 육식 몬스터.
청백색 비늘과 예리한 눈매가 특징.
집단으로 사냥감을 몰아넣고
특수한 체액으로 혼수상태에 빠뜨린 뒤 사냥한다.
어른도 몇 초 만에 쓰러뜨리는 체액은
헌터들에게 큰 위협으로 알려져 있다.會集體進行狩獵,擁有高智商的鳥龍種肉食魔物。
淺藍色鱗片和銳利的目光為其特徵。
會成群結隊追趕獵物,
並以特殊的體液使其昏睡後再獵殺。
若接觸到牠們那惡名昭彰的體液,
即便是成年人也會在數秒內陷入昏睡,
對獵人們是一大威脅。集体进行狩猎,
拥有较高智慧的鸟龙种肉食性怪物。
特征是苍白鳞片及锐利视线。
会成群结队围捕猎物,用特殊的体液使之昏迷。
其体液可在数秒内令成年人昏迷,
一般认为,对猎人来说属于巨大威胁。تنانين مجنحة شبيهة بالطيور آكلة للحوم وذكية
للغاية تصطاد في مجموعات. معروفة بقشورها الزرقاء
والمتوهجة للغاية. سبب الخوف من باجي هي مقدرته على
إطلاق سائل مخدر؛ يجعل حتى الرجل البالغ
يغط في النوم في ثوانٍ.

Basic data

Base HP(LR/HR) 90, (MR) 90

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightNormal

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1

Enrage attack multiplier1

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:全身07070757050505010100
[1]0000000000
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージアタリ全身, 全身, 胴体10White
[1]-1None
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)4Unique
System2 (Apex related?)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=5
Sleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Stun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 5
Exhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 50, Preset=0
Paralyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Preset = 1
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 5
Blast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 3
Poison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2, Preset = 0
Ice180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.8, Preset = 0
Thunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

High rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Master rank reward

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
噛みつき1段目
  • Raw 10
  • Stun 5
Guardable10KnockBack0PowerSS
噛みつき2段目
  • Raw 10
  • Stun 5
Guardable10KnockBack0PowerSS
ジャンプ体当たり
  • Raw 16
  • Stun 10
Guardable14FallDown0PowerSS
尻尾攻撃
  • Raw 10
  • Stun 5
Guardable10KnockBack0PowerSS
睡眠液
    • Sleep 60 10sec
    Guardable0Invalid0NoneNoneShellIgnoreEndDelay