Monster icon

甲虫 オルタロスAltarothAltarothAltarothAltarothAltarothАлтаротAltarothAltaroth오르타로스甲蟲甲虫ألتاروث

Description

様々な場所に広く生息する「甲虫」。
実やキノコなどを体内に取り込み、
巣まで運んでいくという習性を持つ。
そのため、腹部が膨らんでいる個体からは
有益な素材が採取できる。
また、摂取している素材によって
腹部の色が変化するようだ。Insects that widely inhabit many areas. They absorb
fruit, mushrooms, and honey, and then carry them
back to their nest. Materials can thus be collected
from their swollen abdomens, whose color is related
to what they're carrying.Des insectes présents en grand nombre dans beaucoup
de régions. Ils absorbent des champignons et du miel
qu'ils ramènent dans leur nid. Des substances
peuvent ainsi être extraites de leur abdomen
dont la couleur dépend de ce qu'ils transportent.Insetti che brulicano in diverse aree. Assorbono
frutta, funghi e miele, quindi li accumulano nei
loro nidi. È possibile ricavare questi materiali dai
loro addomi rigonfi, che mutano colore in base
agli oggetti trasportati.Ein weitverbreitetes Insekt, das Honig, Früchte und
Pilze absorbiert, um danach zu seinem Nest
zurückzukehren. Je nach Farbe seines geschwollenen
Abdomens kann man ihm Materialien entnehmen.Insectos que habitan varias áreas. Absorben fruta,
setas e incluso miel, y llevan su producto a sus
nidos. Cuando su abdomen esté hinchado, podrás
recoger materiales. Su color cambiará dependiendo
de lo que estén transportando.Насекомые с обширным ареалом обитания. Заглатывают
фрукты, грибы, мед и переносят их в свои гнезда.
Переносимые продукты можно достать из их раздувшихся
животов, а определить сам продукт — по цвету живота.Owady powszechnie spotykane na wielu obszarach.
Wchłaniają owoce, grzyby i miód, aby następnie
dostarczyć je do gniazda. Zasoby można wydobyć
z ich nabrzmiałych odwłoków, których kolor wskazuje
na przenoszoną zawartość.Insetos que habitam muitas áreas. Absorvem frutas,
cogumelos e mel e depois levam de volta para
o ninho. Dessa forma, os materiais podem ser
colhidos de seu abdômen inchado, cuja cor
indica aquilo que carregam.다양한 장소에 서식하는 「갑충」.
열매와 버섯 등을 몸에 넣어
소굴까지 옮기는 습성이 있기에
복부가 부풀어 있는 개체로부터는
유용한 아이템을 채취할 수 있다.
섭취한 소재에 따라
복부의 색이 변하는 듯하다.棲息在各種地方的「甲蟲」。
具有將果實或香菇等東西納入體內,運回巢中的習性。
因此在其腹部隆起的個體上
可以採集到有益的素材。
另外,其腹部的顏色似乎會隨著
攝取到的素材而跟著產生變化。广泛栖息于各种地域的“甲虫”。
有着将果实、蘑菇等摄入体内,
运回巢穴的习性。
因此,能从腹部膨胀的个体身上
采集到有益的素材。
另外,其腹部的颜色会根据
其所摄入素材的不同而变化。حشرات تسكن العديد من المناطق. إنها تمتص
الفاكهة والفطر والعسل ثم تعود بها
إلى أعشاشها. يمكن جمع المواد من
بطونها المنتفخة، والتي يميل لونها
إلى ما تحمله.

Basic data

Base HP(LR/HR) 45, (MR) 45

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightNormal

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1

Enrage attack multiplier1

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:全身Normal757580100100100100100100
[1]Normal000000000
[2]Normal000000000
[3]Normal000000000
[4]Normal000000000
[5]Normal000000000
[6]Normal000000000
[7]Normal000000000
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージアタリ_全身, 全身20Red
[1]-1None
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)4Unique
System2 (Apex related?)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=5
Sleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Stun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 5
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=0
Paralyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Preset = 1
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 6
Blast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 3
Poison10 (+0) → 10010 (+0) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec30 / 1 secPreset = 7
Blast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 0, Preset = 0
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 0
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability
Riding
Drop 0 - 100%
1x 90%
1x 10%
Drop 1 - 100%
1x 90%
1x 10%
Drop 2 - 100%
1x 90%
1x 10%
Drop 3 - 100%
1x 100%
1x 50%
1x 25%
1x 25%

High rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability
Riding
Drop 0 - 100%
2x 90%
1x 10%
Drop 1 - 100%
2x 90%
1x 10%
Drop 2 - 100%
2x 90%
1x 10%
Drop 3 - 100%
1x 100%
1x 55%
1x 20%
1x 25%

Master rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability
Riding
Drop 0 - 100%
3x 90%
1x 10%
Drop 1 - 100%
3x 90%
1x 10%
Drop 2 - 100%
3x 90%
1x 10%
Drop 3 - 100%
1x 100%
1x 55%
1x 20%
1x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
噛みつき攻撃ロング
  • Raw 15
    Guardable10KnockBack0NoneNone
    噛みつき攻撃ショート
    • Raw 10
      Guardable10KnockBack0NoneNone
      ギ酸攻撃
      • Raw 20
      • Stun 10
      • DefenceDown 60sec
      Guardable10KnockBack0NoneNoneShellIgnoreEndDelay