飛甲虫 ブナハブラBnahabraBnahabraBnahabraBnahabraBnahabraБнахабраBnahabraBnahabra브나하브라飛甲蟲飞甲虫بنهابراBnahabra
Description
あらゆる環境に生息する「飛甲虫」。
麻痺性の毒を持ちテリトリーに
入ってくる者を襲ってくる。
死体に卵を産みつけ繁殖する事でも知られ、
耐性を下げる特殊な体液で腐食を促進させるようだ。
この飛甲虫の素材を手に入れるためには
毒を用いるのがベスト。Pervasive flying insects that attack invaders
with paralyzing venom and lay eggs in carrion
along with a fluid that hastens decomposition.
It is best to kill them with poison so that
their parts are left ripe for the carving.Des insectes volants envahissants qui attaquent
les intrus avec du venin paralysant et déposent
leurs œufs dans les charognes avec un fluide
accélérant la décomposition. Il vaut mieux
les tuer avec du poison pour que leur corps
ne se désagrège pas.Fastidiosi insetti volanti che sono soliti attaccare
gli intrusi con tossine paralizzanti. Depongono le
uova nelle carogne dopo averle cosparse di un fluido
che accelera la loro decomposizione. Il veleno
permette di ucciderli lasciando intatte le parti del
corpo da raccogliere.Ein weitverbreitetes Insekt, das Eindringlinge mit
lähmendem Gift angreift. In deren Aas hinterlässt er
seine Eier sowie eine Flüssigkeit, die die Verwesung
beschleunigt. Man sollte ihn mit Gift erledigen,
damit man noch seine Einzelteile sammeln kann.Insectos voladores que atacan al invasor con veneno
paralizante y que ponen huevos en la carroña con un
fluido que acelera su descomposición. Es mejor
acabar con ellos con veneno para aprovechar sus
partes sin romperlas.Всепроникающие летающие насекомые, атакующие
жертв парализующим ядом. Откладывают в падаль
яйца и впрыскивают в нее жидкость, ускоряющую
разложение. Лучше всего убивать их
ядом, чтобы затем вырезать ценные органы.Wszechobecne latające owady, które atakują
paraliżującym jadem. Składają jaja w padlinie,
wydzielając płyn przyspieszający rozkład.
Najlepiej zabijać je za pomocą trucizny, aby ich
części nadawały się do wyrobu rozmaitych
przedmiotów.Insetos voadores vorazes que atacam invasores com
veneno paralisante e põem ovos em suas carcaças,
juntamente com um fluido que acelera a decomposição.
É melhor matá-los com veneno para que seus restos
permaneçam intactos para serem reutilizados.다양한 환경에서 서식하는 「비갑충」.
마비성 독으로 영역을 침범하는
침입자를 공격한다.
시체에 알을 낳고 번식한다고 알려졌으며
내성을 낮추는 체액으로 부식을 촉진시킨다고 한다.
비갑충 소재를 얻으려면
독을 사용하는 게 제일 좋다.能棲息於任何環境的「飛甲蟲」。
會使用帶有麻痺性的毒,
攻擊入侵其勢力範圍者。
還會在屍體上產卵繁殖,並且分泌
能夠降低耐性的特殊體液,促進腐化作用。
要取得這種「飛甲蟲」的素材,
最好的手段是使用毒。栖息于各种环境下的“飞甲虫”。
体内含有麻痹毒素,会攻击闯入其地盘者。
会将卵产于尸体中,从而繁殖后代,
并且能分泌出降低耐性的特殊体液加速腐烂。
想要得到“飞甲虫”的素材,
最佳办法就是用毒。تنشر حشرات طائرة تهاجم المتطفلين
باستخدام سم يسبب الشلل وتضع بيضها في الجيفة
بالإضافة إلى سائل يسرع عملية التحلل.
من الأفضل قتلها باستخدام السم، وبذلك
تكون أعضاؤها الباقية جاهزة للنحت.Insectos voladores que atacan al invasor con veneno
paralizante y que ponen huevos en la carroña con un
fluido que acelera su descomposición. Es mejor
acabar con ellos con veneno para aprovechar sus
partes sin romperlas.
Basic data
Base HP(LR/HR) 40, (MR) 40
Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%
Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%
Sleep recovering90 seconds / recover 5% HP
Threat level0
Type-, (internal)-
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightS
Caution to combat timer5
Caution to normal timer10
Combat to normal timer5
Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0
State time(enraged) 100sec / (tired) 0sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1 / (tired) x1
Attack(enraged) x1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:全身(肉質) | 0 | 83 | 87 | 85 | 100 | 50 | 50 | 10 | 0 | 100 | |
[1] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[2] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[3] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[4] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[5] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[6] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores |
---|---|---|---|---|---|
[0]ダメージアタリ, 全身(部位) | 20 | White | |||
[1] | 20 | White | |||
[2] | 100 | None | |||
[3] | 100 | None | |||
[4] | 100 | None | |||
[5] | 100 | None | |||
[6] | 100 | None | |||
[7] | 100 | None | |||
[8] | 100 | None | |||
[9] | 100 | None | |||
[10] | 100 | None | |||
[11] | 100 | None | |||
[12] | 100 | None | |||
[13] | 100 | None | |||
[14] | 100 | None | |||
[15] | 100 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | 4 | Unique | ||
Apex shutdown (normal quest) | 4 | Unique |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 20 (+10) → 4020 (+10) → 40 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 30 (+20) → 7030 (+20) → 70 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 45 (+25) → 9545 (+25) → 95 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 0, Angle = 0 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 9999, Active time = 30 Activate count = 9999, Active time = 30 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 180 (+130) → 570180 (+130) → 570 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 10 (+0) → 10010 (+0) → 100 | 5 / 10 sec5 / 10 sec | 0 | 35 sec (-0 sec) → 0 sec | +0 sec | 30 / 1 sec | |
Blast | 30 (+10) → 5030 (+10) → 50 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.8 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2 Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Low rank reward
Target rewards | Probability |
---|---|
2x | 6% |
1x | 16% |
2x | 12% |
1x | 23% |
1x | 20% |
1x | 13% |
1x | 10% |
Part | Carves | Probability |
---|---|---|
Main body (x1) | 1x | 34% |
1x | 27% | |
1x | 22% | |
1x | 17% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 34% |
1x | 27% |
1x | 22% |
1x | 17% |
High rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x1) | 1x | 39% |
1x | 19% | |
1x | 14% | |
1x | 28% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 39% |
1x | 19% |
1x | 14% |
1x | 28% |
Master rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x1) | 1x | 33% |
1x | 25% | |
1x | 14% | |
1x | 28% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 33% |
1x | 25% |
1x | 14% |
1x | 28% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
タックル |
|
| Yes | 10 | Knockbacks | None | None | |
通常針 |
|
| Yes | 10 | Knockbacks | None | None | |
麻痺針 |
|
| Yes | 10 | Knockbacks | None | None | |
属性耐性低下液ダメージデータ |
|
| Yes | 20 | Knockbacks | None | None | ShellIgnoreEndDelay |