草食竜 リノプロスRhenoplosRhenoplosRhenoplosRhenoplosRhenoplosРеноплосRhenoplosRhenoplos리노프로스原角龍硬甲龙رينوبلوسRhenoplos
Description
大変縄張り意識の強い草食竜。
視力が弱く、遠くのものは認識できないが、
近づくものがあれば優れた聴覚で気配を察知し、
どこまでも執拗に追い回す。
また、走り出したら容易に止まることができないのか、
突進に対して、盾などでガードすると
怯む姿が確認されている。Extremely territorial herbivores with poor vision
but acute hearing, Rhenoplos will doggedly
pursue any target they sense. They cannot
easily stop once they break into a run, a fact
confirmed by hunters who foolishly thought they
could stop them using a buckler or a shield.Herbivore très territorial à la vue médiocre mais à
l'ouïe fine, le Rhenoplos poursuit sans relâche
toute cible qu'il détecte. Il a des difficultés à
s'arrêter une fois qu'il a commencé à courir.
De nombreux chasseurs ayant naïvement tenté de
l'arrêter avec un bouclier peuvent en attester...Dotati di una vista scarsa ma di un eccellente
udito, sono erbivori dall'indole territoriale.
Seguono a testa bassa qualsiasi bersaglio riescano
a percepire. Hanno difficoltà a fermarsi dopo
essersi lanciati in corsa, come confermato da quei
cacciatori tanto folli da provare a fermarli con un
semplice scudo.Ein sehr territorialer Pflanzenfresser mit
schlechter Sicht, jedoch fantastischem Gehör. Der
Rhenoplos verfolgt jedes Ziel, das er wahrnimmt, mit
großer Sturheit. Sobald er in vollem Lauf ist, kann
er kaum mehr anhalten; das mussten auch jene Jäger
feststellen, die einfältig genug waren, zu glauben,
sie könnten ihn mit einem gewöhnlichen Schild oder
einem Faustschild stoppen.Herbívoros muy territoriales de visión más bien
pobre, pero con un buen sentido del oído. Los
Rhenoplos persiguen con ahínco a cualquier enemigo
que sientan cerca. Una vez arrancan, les es difícil
parar de correr: un hecho confirmado por cazadores
que pensaban que podían pararlos con un escudo.Очень территориальные травоядные с плохим зрением,
но острым слухом. Реноплос упорно преследует всякую
добычу, какую только почует. Разогнавшегося
Реноплоса трудно остановить, что ощутили на себе
многие незадачливые охотники, выставлявшие навстречу
мчащемуся зверю баклер или щит.Roślinożerny Rhenoplos ma wyjątkowo silny instynkt
terytorialny, słaby wzrok i czuły słuch. Stworzenie
uparcie ściga każdą wywęszoną ofiarę. Rozpędzony
Rhenoplos nie jest w stanie szybko wyhamować,
co potwierdzają łowcy, którym wydawało się,
że mogą go zatrzymać puklerzem lub tarczą.Herbívoros extremamente territoriais, com pouca
visão, mas com audição aguçada, os Rhenoplos
perseguem obstinadamente qualquer alvo que sentirem.
Eles não conseguem frear facilmente depois que
começam a correr, um fato confirmado por caçadores
que, tolamente, acharam que poderiam impedi-los
usando um broquel ou um escudo.영역 의식이 강한 초식룡. 시력이 좋지 않아
멀리 있는 것을 인식할 수 없지만,
가까이 있는 것은 뛰어난 청각으로
기척을 감지하고 집요하게 추적한다.
하지만 한 번 달리면 멈추는 게 어려운지
돌진할 때 방패 등으로 막아내면
기가 죽는 모습이 확인되었다.地盤意識極強的草食龍。
雖然視力較差,無法辨識遠處的東西,
但是出色的聽覺讓牠得以察覺接近的生物,
並且會極為執著地追趕對方。
另外,或許是因為牠一旦開始奔跑就難以停下,
也有人見過牠被盾牌等擋下突進後膽怯的場面。领地意识特别强的草食龙。
视力很弱,看不清远处的东西,
但是能凭借灵敏的听觉察觉靠近自己的生物,
并追赶其至天涯海角。
或许因为一旦跑动起来便很难停下,
已确认以盾防御其冲撞可形成有效震慑。رينوبلوس آكلات نبات إقليمية للغاية تمتلك
حاسة بصر ضعيفة، وحاسة سمع مرهفة، ستسعى
بإصرار وراء أي هدف تستشعره. لا يمكنه
التوقف بسهولة بمجرد انطلاقها للجري، وهذه
حقيقة أكدها الصيادون الذين ظنوا خطأً أنه
بإمكانهم إيقافها باستخدام درع أو ترس.Herbívoros muy territoriales de visión más bien
pobre, pero con un buen sentido del oído. Los
Rhenoplos persiguen con empeño a cualquier enemigo
que sientan cerca. Una vez arrancan, les es difícil
parar de correr: un hecho confirmado por cazadores
que pensaban que podían pararlos con un escudo.
Basic data
Base HP(LR/HR) 120, (MR) 120
Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%
Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%
Sleep recovering90 seconds / recover 5% HP
Threat level0
Type-, (internal)-
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightL
Caution to combat timer5
Caution to normal timer10
Combat to normal timer5
Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0
State time(enraged) 100sec / (tired) 0sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1 / (tired) x1
Attack(enraged) x1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | Normal | 30 | 40 | 45 | 0 | 45 | 45 | 45 | 5 | 100 | |
[1]B:胴部 | Normal | 75 | 80 | 85 | 10 | 50 | 50 | 50 | 10 | 0 | |
[2] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[3] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[4] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[5] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[6] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores |
---|---|---|---|---|---|
[0]全身 | 30 | Red | |||
[1] | 100 | None | |||
[2] | 100 | None | |||
[3] | 100 | None | |||
[4] | 100 | None | |||
[5] | 100 | None | |||
[6] | 100 | None | |||
[7] | 100 | None | |||
[8] | 100 | None | |||
[9] | 100 | None | |||
[10] | 100 | None | |||
[11] | 100 | None | |||
[12] | 100 | None | |||
[13] | 100 | None | |||
[14] | 100 | None | |||
[15] | 100 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | 4 | Unique | ||
Apex shutdown (normal quest) | 4 | Unique |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900225 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 50 |
Paralyze | 20 (+10) → 4020 (+10) → 40 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 30 (+20) → 7030 (+20) → 70 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 45 (+25) → 9545 (+25) → 95 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 9999, Active time = 30 Activate count = 9999, Active time = 30 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 180 (+130) → 570180 (+130) → 570 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 40 (+30) → 10040 (+30) → 100 | 5 / 10 sec5 / 10 sec | 0 | 35 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 30 (+10) → 5030 (+10) → 50 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.8 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2 Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Low rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x2) | 1x | 35% |
1x | 20% | |
1x | 25% | |
1x | 20% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 35% |
1x | 20% |
1x | 25% |
1x | 20% |
High rank reward
Target rewards | Probability |
---|---|
2x | 24% |
3x | 15% |
1x | 21% |
3x | 25% |
2x | 15% |
Part | Carves | Probability |
---|---|---|
Main body (x2) | 1x | 45% |
1x | 20% | |
1x | 25% | |
1x | 10% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 45% |
1x | 20% |
1x | 25% |
1x | 10% |
Master rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x2) | 1x | 35% |
1x | 20% | |
1x | 20% | |
1x | 25% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 35% |
1x | 20% |
1x | 20% |
1x | 25% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
ストンピング攻撃 |
|
| Yes | 15 | Quick recovery flying | PowerS | None | |
突進 |
|
| Yes | 30 | Flying away | PowerS | S | |
体当たり |
|
| Yes | 10 | Knockbacks | PowerS | None |