Monster icon

盾蟹 ヤオザミHermitaurHermitaurHermitaurHermitaurHermitaurГермитаврHermitaurHermitaur야오자미盾蟹盾蟹هيرميتور

Description

砂地や水辺に生息している小型の甲殻種。
ダイミョウザザミの幼体。
普段は安全な砂の中で身を隠していることが多いが、
外敵が接近すると砂の中から出てきて襲撃する。
背面には急所を守るために大きな貝殻を背負っており、
成長に伴って体が大きくなるとモンスターの頭骨など
より大きなヤドへ引っ越す。
またヤオザミからとれるザザミソは珍味として有名。The juvenile form of Daimyo Hermitaur, these small
Carapaceons live around coastal areas and sandy soil.
They often hide in sand, popping out of their hidey-
holes only to claw at nearby intruders. The sizable
shells they carry protect their vitals; as they grow in
size, they'll move to larger dwellings to accommodate,
such as monster skulls. The Carapaceon Brains they
yield are quite the delicacy.Formes juvéniles de l'Hermitaur Daimyo, ces petits
Carapaceons vivent dans les zones côtières, sur le
sable. Ils s'y cachent souvent et en ressortent pour
attaquer les intrus. Leur coquille leur permet de
transporter beaucoup de choses. En grandissant,
ils changent d'habitat et s'installent dans des
crânes. Leur cerveau est un mets délicat.Forma giovanile di Daimyo Hermitaur, questi piccoli
Carapaceon vivono presso aree costiere e terreni
sabbiosi. Spesso si nascondono nella sabbia e saltano
fuori per ghermire gli intrusi. Le loro corazze ne
proteggono gli organi vitali. Crescendo, vanno a
vivere in dimore più grandi, come i teschi di mostri.
Il cervello di Carapaceon è una vera delizia.Hermitauren – die Jungform der Daimyo Hermitauren –
zählen zu den Carapaceon und sind vor allem an Küsten
und auf sandigen Böden anzutreffen. Sie verbergen
sich oft im Sand, nur um aus ihren Löchern zu
schnellen und Eindringlinge anzugreifen. Ihre großen
Schuppen schützen ihre Organe. Werden sie größer,
suchen sie sich größere Unterschlupfe, etwa Monster-
schädel. Ihr Carapaceon-Hirn gilt als Delikatesse.La forma juvenil del Daimyo Hermitaur. Estos
pequeños Carapaceon viven cerca de zonas costeras y
suelos arenosos. A menudo se ocultan en la arena, y
salen de su escondrijo solo para ensartar a
intrusos. Sus grandes caparazones protegen sus
órganos vitales; conforme aumentan de tamaño, se
mudan a habitáculos mayores, tales como calaveras de
monstruos. Los sesos de Carapaceon son exquisitos.Эти панцирные являются детенышами Гермитавра Даймё
и обитают в прибрежных регионах с песчаной почвой.
Они часто прячутся в песке и покидают свои
норки, только чтобы напасть на незваных гостей.
Их крупные панцири защищают жизненно важные органы.
По мере роста они перемещаются в более крупные
жилища, например в черепа монстров. Мозги этих
панцирных являются деликатесом.Młodociane osobniki Daimyo Hermitaura. Te małe
karapaksowce żyją na piaszczystych terenach
w pobliżu wybrzeży. Często chowają się w piasku,
wyskakując z dziur, aby atakować intruzów.
Duże skorupy chronią ich organy. Starsze osobniki
zamieszkują np. puste czaszki potworów. Mózg
karapaksowca jest uważany za smakołyk.Forma juvenil do Hermitaur Daimyo, os pequenos
Carapaceões vivem em áreas costeiras e solo arenoso.
Frequentemente se escondem na areia, só surgindo dos
esconderijos para atacar intrusos. As grandes conchas
que carregam protegem os órgãos vitais; conforme
crescem, se mudam para outra maior, como crânios de
monstros. Cérebros de Carapaceão são iguarias
cobiçadas.사막이나 물가에 서식하는 소형 갑각종.
다이묘자자미의 유생. 대개는 안전한 모래
속에 몸을 숨기고 있지만 적이 접근하면
모래에서 나와 습격한다. 급소를 지키기 위해
큰 조개 껍데기를 등에 지고 있으며, 성장에
따라 몸이 커지면 몬스터의 두개골 같은 더
큰 껍데기로 갈아탄다. 야오자미로부터 얻을
수 있는 자자미게장은 진미로 유명하다.棲息在沙地及水邊的小型甲殼種,
是大名蟹的幼體。
平時常藏身於安全的沙地之中,
若有外敵接近,便會從沙中冒出展開襲擊。
為了保護弱點,身後背著巨大的貝殼。
當體型隨著成長而變大時,
會移居到魔物的頭骨等更為大型的甲殼之中。
此外,從盾蟹體內取出的蟹黃是有名的珍饈。栖息在沙地及水边的小型甲壳种。
大名盾蟹的幼体。
平时多藏身于安全的沙中,
但若有敌人接近,就会钻出沙砾发动袭击。
背着一个巨大的贝壳,用以保护背部的要害。
身体长得更大后,会寄居至怪物头骨等更大
的地方。另外,盾蟹的蟹黄是著名的珍馐美味。شكل مصغَّر من دايمياو هيرميتور، تعيش هذه
الكاراباسيون الصغيرة حول المناطق الساحلية والتربة
الرملية. غالبًا ما تختبئ في الرمال، وتخرج من مخبأها
فقط لتهجم بمخالبها على الدخلاء القريبين. تحمي الأصداف
الضخمة التي تحملها، أعضاءها الحيوية؛ عندما يكبرون
في الحجم، سينتقلون إلى مساكن أكبر لاستيعاب حجمها،
مثل جماجم الوحش. إن أدمغة الكاراباسيون
طعام شهي تمامًا.

Basic data

Base HP(LR/HR) 120, (MR) 120

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightNormal

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1

Enrage attack multiplier1

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:全身0801105030520600200
[1]0000000000
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージアタリ, 体, 全身100Orange
[1]-1None
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)2Unique
System1 (Riding initiate?)2Unique
System2 (Apex related?)2Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=5
Sleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Stun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 5
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=3
Paralyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Preset = 4
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Preset = 4
Poison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 5
Blast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0, Preset = 3
Poison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1, Preset = 2
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 2
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1, Preset = 2
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 2
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Master rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
ハサミ攻撃(弱)
  • Raw 20
  • Stun 10
Guardable15FallDown0NoneNoneCalcHitDirectionBasedRootPos
ハサミ攻撃(強)
  • Raw 25
  • Stun 10
Guardable30FallDown0NoneSCalcHitDirectionBasedRootPos
移動攻撃
  • Raw 20
  • Stun 10
Guardable12FallDown0NoneNoneCalcHitDirectionBasedRootPos