ポポPopoPopoPopoPepePopoПопоPopoPôpo포포波波波波بوبوPopo
Description
群れで生活する草食獣。
寒さに耐える長い毛で全身が厚く覆われており、
温厚な性格で、攻撃されると群れごと逃げていく。
また、その肉は大変栄養価が高く、
特に舌は珍味とされる。Herd-forming herbivores covered in thick fur
to endure the cold. Popo are gentle by nature,
so if they are attacked the whole herd will
turn tail and run. Popo meat is very nutritious;
the tongue is said to be especially palatable.Vivant en troupeaux, cet herbivore est couvert d'une
épaisse fourrure résistante au froid. Paisible
de nature, s'il est attaqué, le troupeau entier
s'enfuit avec lui. Sa viande est très nourrissante
et sa langue est réputée pour être savoureuse.Erbivori gregari, ricoperti da una spessa pelliccia
che li protegge dal freddo. Sono miti per natura e,
quando vengono attaccati, l'intero branco scappa
senza combattere. La carne di Popo è molto nutriente
e pare che la loro lingua sia ottima.Dieser in Herden lebende Pflanzenfresser wird durch
sein dickes Fell gegen Kälte geschützt. Der Pepe ist
von Natur aus sanftmütig; bei einem Angriff flieht
die ganze Herde. Pepe-Fleisch ist sehr nahrhaft.
Die Zunge soll besonders delikat sein.Herbívoros cubiertos de una densa y gruesa piel que
los protege del frío. Los Popo son tan mansos que
si los atacan, la manada entera huirá con el rabo
entre las piernas. Su carne es muy nutritiva: la
lengua parece ser especialmente suculenta.Стадные травоядные, покрытые густым мехом, чтобы
выдерживать холод. Попо от природы робки, когда
на них нападают, все стадо разворачивается и бежит.
Мясо Попо очень питательно; говорят,
что особенно вкусен язык.Żyjące w stadach roślinożerne stworzenia pokryte
grubym futrem. Popo są z natury łagodne,
dlatego w przypadku ataku całe stado
ratuje się ucieczką. Ich mięso jest niezwykle
pożywne, a język szczególnie smaczny.Herbívoros formadores de rebanhos cobertos de pelos
espessos para suportar o frio. Os Pôpos são gentis
por natureza, por isso, se forem atacados, todo
o rebanho fugirá unido. A carne Pôpo é muito
nutritiva; diz-se que a língua é especialmente
gostosa.무리 지어 생활하는 초식동물.
추위에 견딜 수 있는 긴 털을 온몸에 덮고 있으며
온순한 성격으로 공격당하면 무리가 모두 도망친다.
또한, 그 고기는 영양가가 높으며
특히 혀가 진미라고 한다.擁有群居習性的草食獸。
全身包覆著能夠抵禦寒冷的長毛,
個性溫厚,遭到攻擊時會成群逃走。
另外,牠的肉營養價值極高,
尤其是舌頭更被視為珍饈。草食兽,多群居。
全身厚实的长毛能够抵御寒冷。
性格温厚,受到攻击会集体逃跑。
另外,其肉含有超高的营养价值,
尤其是其舌头,堪称珍馐。مخلوقات آكلة للنباتات وتكوّن قطعانًا
مغطاة بفرو سميك لتتحمل البرد. مخلوقات بوبو لطيفة
بطبيعتها، ففي حال مهاجمتها، سيهرب القطيع
بالكامل. لحم البوبو مغذٍ للغاية؛
ويقال إن اللسان لذيذ بشكل خاص.Herbívoros cubiertos de una densa y gruesa piel que
los protege del frío. Los Popo son tan mansos que
si los atacan, la manada entera huirá con el rabo
entre las piernas. Su carne es muy nutritiva: la
lengua parece ser especialmente suculenta.
Basic data
Base HP(LR/HR) 120, (MR) 120
Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%
Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%
Sleep recovering90 seconds / recover 5% HP
Threat level0
Type-, (internal)-
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLL
Caution to combat timer5
Caution to normal timer10
Combat to normal timer5
Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0
State time(enraged) 100sec / (tired) 0sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1 / (tired) x1
Attack(enraged) x1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:ダメージアタリ_頭_肉質 | 0 | 80 | 80 | 100 | 40 | 20 | 20 | 30 | 15 | 100 | |
[1]B:ダメージアタリ_胴_肉質 | 0 | 70 | 70 | 100 | 40 | 20 | 20 | 30 | 15 | 0 | |
[2]C:ダメージアタリ_尻尾_肉質 | 0 | 70 | 70 | 100 | 40 | 20 | 20 | 30 | 15 | 0 | |
[3] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[4] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[5] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[6] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores |
---|---|---|---|---|---|
[0]ダメージアタリ_頭, ダメージアタリ_頭_部位 | 5 | Orange | |||
[1]ダメージアタリ_胴, ダメージアタリ_胴_部位 | 5 | Orange | |||
[2]ダメージアタリ_尻尾, ダメージアタリ_尻尾_部位 | 5 | Orange | |||
[3] | 100 | None | |||
[4] | 100 | None | |||
[5] | 100 | None | |||
[6] | 100 | None | |||
[7] | 100 | None | |||
[8] | 100 | None | |||
[9] | 100 | None | |||
[10] | 100 | None | |||
[11] | 100 | None | |||
[12] | 100 | None | |||
[13] | 100 | None | |||
[14] | 100 | None | |||
[15] | 100 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | 4 | Unique | ||
Apex shutdown (normal quest) | 4 | Unique |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 5 (+0) → 105 (+0) → 10 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 5 (+0) → 105 (+0) → 10 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 10 (+0) → 1010 (+0) → 10 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 20 (+10) → 4020 (+10) → 40 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 30 (+20) → 7030 (+20) → 70 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 45 (+25) → 9545 (+25) → 95 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-0 sec) → 30 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 9999, Active time = 30 Activate count = 9999, Active time = 30 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 40 (+30) → 10040 (+30) → 100 | 5 / 10 sec5 / 10 sec | 0 | 35 sec (-0 sec) → 0 sec | +0 sec | 2 / 10 sec | |
Blast | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 0 |
Poison | 40 (+30) → 10040 (+30) → 100 | 5 / 10 sec5 / 10 sec | 0 | 35 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 30 (+10) → 5030 (+10) → 50 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 1 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Low rank reward
Target rewards | Probability |
---|---|
1x | 42% |
2x | 23% |
1x | 11% |
2x | 24% |
Part | Carves | Probability |
---|---|---|
Main body (x2) | 1x | 41% |
1x | 53% | |
1x | 6% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 41% |
1x | 53% |
1x | 6% |
High rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x2) | 1x | 41% |
1x | 53% | |
1x | 6% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 41% |
1x | 53% |
1x | 6% |
Master rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x2) | 1x | 41% |
1x | 53% | |
1x | 6% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|
From buddy | Probability |
---|---|
1x | 41% |
1x | 53% |
1x | 6% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|