Monster icon

アイルーFelyneFelyneFelyneFelyneFelyneКоттFelinFelyno아이루艾路艾露猫فيلاينFelyne

Description

ネコに似た姿を持つ獣人族。白毛が特徴。
普段はおとなしいが攻撃されると逆上し、
誰かれ構わず襲いかかる。
好奇心が旺盛で、なかには料理をふるまったり、
ギルドに雇われてハンターたちの手助けをするなど、
人語を解し人間社会に溶け込もうとする者もいるようだ。Bipedal creatures resembling cats, known for their
light hair. Though usually docile, they will attack
viciously if provoked. Naturally curious, some try
to enter human society, and are often hired by the
Guild to cook for and otherwise assist hunters.Une créature bipède au pelage clair, ressemblant
à un chat. Le Felyne est docile, mais il riposte
méchamment si on le provoque. Curieux par nature,
certains Felynes essaient d'approcher les humains,
et sont souvent recrutés par la Guilde pour cuisiner
ou aider les chasseurs d'une manière ou d'une autre.Creature bipedi simili ai gatti e con lunghi peli.
Attaccano con ferocia se provocati, ma di solito
sono docili. Curiosi per natura, alcuni vivono con
gli umani e sono spesso assoldati dalla Gilda per
cucinare e assistere in altri modi i cacciatori.Ein zweibeiniges, katzenähnliches Wesen; bekannt
für sein helles Haar. Für gewöhnlich gutmütig,
greift es an, wenn man es reizt. Eine Felyne ist von
Natur aus neugierig und versucht, sich in der Welt
der Menschen zurechtzufinden. Oft werden sie von
der Gilde angeheuert, um Jägern als Köche und
sonstige Gehilfen zur Seite zu stehen.Criaturas bípedas con rasgos felinos de pelo claro.
Aunque son bastante pacíficas, atacarán al
provocarlas. Su naturaleza curiosa les hace intentar
hacer vida con humanos, y, a menudo, el gremio las
contrata para cocinar y ayudar a los cazadores.Двуногие создания, напоминающие кошек. Известны
своим светлым мехом. Обычно смирные, но если
их спровоцировать, с яростью атакуют. По природе
своей любопытны, некоторые из них
пытаются проникнуть в общество людей. Гильдия
часто нанимает их на поварские и другие
вспомогательные должности.Przypominające koty dwunożne stworzenia znane
z delikatnej sierści. Zwykle są łagodne, ale
sprowokowane mogą brutalnie zaatakować. Z natury
ciekawskie, niektóre próbują nawet żyć wśród
ludzi. Często Gildia wykorzystuje je w charakterze
kucharzy albo pomocników łowców.Criaturas bípedes semelhantes a gatos, conhecidas
por sua pelagem clara. Embora geralmente dóceis,
atacam violentamente se provocados.
Naturalmente curiosos, alguns tentam entrar
na sociedade humana e são frequentemente contratados
pela Guilda para cozinhar e ajudar os caçadores.고양이처럼 생긴 수인족. 흰 털이 특징.
평소에 얌전하지만 공격당하면 발끈하여
상대가 누구든 신경 쓰지 않고 덤벼든다.
호기심이 왕성해서 개중에는 요리를 대접하거나
길드에 고용되어 헌터들의 조수가 되는 등,
인간의 말을 알아듣고 인간 사회에 녹아들기도 한다.外貌形似貓的獸人族。特徵為白毛。
平常雖然很溫和,但是遭到攻擊時便會大發雷霆,
不分青紅皂白地發動攻擊。
好奇心旺盛,部分族群會製作料理招待人類,
或是受公會雇用協助獵人。依此可見似乎也有
能夠理解人話,融入人類社會的個體。外形酷似猫咪的兽人族。白毛是其特征。
平时很温顺,然而一旦受到攻击就会暴怒,
不管对方是谁都会猛扑上去。
好奇心旺盛,其中有部分理解人类语言,
融入人类社会的个体。
有些会做菜款待他人,
有些则受公会雇用成为猎人的帮手。مخلوقات ذات قدمين تشبه القطط، معروفة
بشعرها الفاتح. على الرغم من أنها طيّعة، ستهاجمك
بضراوة إذا أغضبتها. وهي فضولية بطبعها، فمنها من يحاول
الدخول في المجتمع البشري، ويتم تعيينها غالبًا بواسطة
النقابة للطهي ومساعدة الصيادين.Criaturas bípedas con rasgos felinos de pelo claro.
Aunque son bastante pacíficas, atacarán al
provocarlas. Su naturaleza curiosa les hace intentar
hacer vida con humanos, y, a menudo, el gremio las
contrata para cocinar y ayudar a los cazadores.

Basic data

Base HP(LR/HR) 50, (MR) 50

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Threat level0

Type-, (internal)-

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightS

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

State time(enraged) 100sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1 / (tired) x1

Attack(enraged) x1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:タル, A:全身080758010010010010010100
[1]0000000000
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]ダメージアタリ, 全身20White
[1]タル1Red
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdown4Unique
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep100 (+50) → 200100 (+50) → 2002 / 1 sec2 / 1 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 50
ParalyzeParalyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.8
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability

High rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability

Master rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
※未使用 体当たり
  • Physical 10
  • Stun1
Yes15TrippingNoneNoneCalcHitDirection
武器攻撃
  • Physical 15
  • Stun1
Yes10TrippingNoneNoneCalcHitDirection
小タル爆弾
  • Physical 10
    Yes30Quick recovery flyingNoneSShellCalcHitDirectionIgnoreEndDelay
    小タル爆弾_着弾
        Yes5Quick recovery flyingNoneSShellCalcHitDirectionIgnoreEndDelay
        大タル爆弾
        • Physical 50
        • Stun10
        Yes50Flying awayNoneMShellIgnoreEndDelay

        Map behavior