アイルーFelyneFelyneFelyneFelyneFelyneКоттFelinFelyno아이루艾路艾露猫فيلاينFelyne
Description
ネコに似た姿を持つ獣人族。白毛が特徴。
普段はおとなしいが攻撃されると逆上し、
誰かれ構わず襲いかかる。
好奇心が旺盛で、なかには料理をふるまったり、
ギルドに雇われてハンターたちの手助けをするなど、
人語を解し人間社会に溶け込もうとする者もいるようだ。Bipedal creatures resembling cats, known for their
light hair. Though usually docile, they will attack
viciously if provoked. Naturally curious, some try
to enter human society, and are often hired by the
Guild to cook for and otherwise assist hunters.Une créature bipède au pelage clair, ressemblant
à un chat. Le Felyne est docile, mais il riposte
méchamment si on le provoque. Curieux par nature,
certains Felynes essaient d'approcher les humains,
et sont souvent recrutés par la Guilde pour cuisiner
ou aider les chasseurs d'une manière ou d'une autre.Creature bipedi simili ai gatti e con lunghi peli.
Attaccano con ferocia se provocati, ma di solito
sono docili. Curiosi per natura, alcuni vivono con
gli umani e sono spesso assoldati dalla Gilda per
cucinare e assistere in altri modi i cacciatori.Ein zweibeiniges, katzenähnliches Wesen; bekannt
für sein helles Haar. Für gewöhnlich gutmütig,
greift es an, wenn man es reizt. Eine Felyne ist von
Natur aus neugierig und versucht, sich in der Welt
der Menschen zurechtzufinden. Oft werden sie von
der Gilde angeheuert, um Jägern als Köche und
sonstige Gehilfen zur Seite zu stehen.Criaturas bípedas con rasgos felinos de pelo claro.
Aunque son bastante pacíficas, atacarán al
provocarlas. Su naturaleza curiosa les hace intentar
hacer vida con humanos, y, a menudo, el gremio las
contrata para cocinar y ayudar a los cazadores.Двуногие создания, напоминающие кошек. Известны
своим светлым мехом. Обычно смирные, но если
их спровоцировать, с яростью атакуют. По природе
своей любопытны, некоторые из них
пытаются проникнуть в общество людей. Гильдия
часто нанимает их на поварские и другие
вспомогательные должности.Przypominające koty dwunożne stworzenia znane
z delikatnej sierści. Zwykle są łagodne, ale
sprowokowane mogą brutalnie zaatakować. Z natury
ciekawskie, niektóre próbują nawet żyć wśród
ludzi. Często Gildia wykorzystuje je w charakterze
kucharzy albo pomocników łowców.Criaturas bípedes semelhantes a gatos, conhecidas
por sua pelagem clara. Embora geralmente dóceis,
atacam violentamente se provocados.
Naturalmente curiosos, alguns tentam entrar
na sociedade humana e são frequentemente contratados
pela Guilda para cozinhar e ajudar os caçadores.고양이처럼 생긴 수인족. 흰 털이 특징.
평소에 얌전하지만 공격당하면 발끈하여
상대가 누구든 신경 쓰지 않고 덤벼든다.
호기심이 왕성해서 개중에는 요리를 대접하거나
길드에 고용되어 헌터들의 조수가 되는 등,
인간의 말을 알아듣고 인간 사회에 녹아들기도 한다.外貌形似貓的獸人族。特徵為白毛。
平常雖然很溫和,但是遭到攻擊時便會大發雷霆,
不分青紅皂白地發動攻擊。
好奇心旺盛,部分族群會製作料理招待人類,
或是受公會雇用協助獵人。依此可見似乎也有
能夠理解人話,融入人類社會的個體。外形酷似猫咪的兽人族。白毛是其特征。
平时很温顺,然而一旦受到攻击就会暴怒,
不管对方是谁都会猛扑上去。
好奇心旺盛,其中有部分理解人类语言,
融入人类社会的个体。
有些会做菜款待他人,
有些则受公会雇用成为猎人的帮手。مخلوقات ذات قدمين تشبه القطط، معروفة
بشعرها الفاتح. على الرغم من أنها طيّعة، ستهاجمك
بضراوة إذا أغضبتها. وهي فضولية بطبعها، فمنها من يحاول
الدخول في المجتمع البشري، ويتم تعيينها غالبًا بواسطة
النقابة للطهي ومساعدة الصيادين.Criaturas bípedas con rasgos felinos de pelo claro.
Aunque son bastante pacíficas, atacarán al
provocarlas. Su naturaleza curiosa les hace intentar
hacer vida con humanos, y, a menudo, el gremio las
contrata para cocinar y ayudar a los cazadores.
Basic data
Base HP(LR/HR) 50, (MR) 50
Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%
Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%
Sleep recovering90 seconds / recover 5% HP
Threat level0
Type-, (internal)-
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightS
Caution to combat timer5
Caution to normal timer10
Combat to normal timer5
Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0
State time(enraged) 100sec / (tired) 0sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1 / (tired) x1
Attack(enraged) x1
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:タル, A:全身 | 0 | 80 | 75 | 80 | 100 | 100 | 100 | 100 | 10 | 100 | |
[1] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[2] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[3] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[4] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[5] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[6] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores |
---|---|---|---|---|---|
[0]ダメージアタリ, 全身 | 20 | White | |||
[1]タル | 1 | Red | |||
[2] | -1 | None | |||
[3] | -1 | None | |||
[4] | -1 | None | |||
[5] | -1 | None | |||
[6] | -1 | None | |||
[7] | -1 | None | |||
[8] | -1 | None | |||
[9] | -1 | None | |||
[10] | -1 | None | |||
[11] | -1 | None | |||
[12] | -1 | None | |||
[13] | -1 | None | |||
[14] | -1 | None | |||
[15] | -1 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | 4 | Unique | ||
Apex shutdown (normal quest) | 4 | Unique |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 100 (+50) → 200100 (+50) → 200 | 2 / 1 sec2 / 1 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900225 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 50 |
Paralyze | 20 (+10) → 4020 (+10) → 40 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 30 (+20) → 7030 (+20) → 70 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 45 (+25) → 9545 (+25) → 95 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 9999, Active time = 30 Activate count = 9999, Active time = 30 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 180 (+130) → 570180 (+130) → 570 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 40 (+30) → 10040 (+30) → 100 | 5 / 10 sec5 / 10 sec | 0 | 35 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 30 (+10) → 5030 (+10) → 50 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.8 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2 Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Low rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x0) | 1x | 79% |
1x | 21% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|---|---|
Riding Drop 0 - 100% | 1x | 54% |
1x | 32% | |
1x | 14% |
From buddy | Probability |
---|---|
1x | 79% |
1x | 21% |
High rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x0) | 1x | 79% |
1x | 21% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|---|---|
Riding Drop 0 - 100% | 1x | 54% |
1x | 32% | |
1x | 14% |
From buddy | Probability |
---|---|
1x | 79% |
1x | 21% |
Master rank reward
Target rewards | Probability |
---|
Part | Carves | Probability |
---|---|---|
Main body (x0) | 1x | 79% |
1x | 21% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|
Part | Dropped materials | Probability |
---|---|---|
Riding Drop 0 - 100% | 1x | 54% |
1x | 32% | |
1x | 14% |
From buddy | Probability |
---|---|
1x | 79% |
1x | 21% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
※未使用 体当たり |
|
| Yes | 15 | Tripping | None | None | CalcHitDirection |
武器攻撃 |
|
| Yes | 10 | Tripping | None | None | CalcHitDirection |
小タル爆弾 |
| Yes | 30 | Quick recovery flying | None | S | ShellCalcHitDirectionIgnoreEndDelay | |
小タル爆弾_着弾 | Yes | 5 | Quick recovery flying | None | S | ShellCalcHitDirectionIgnoreEndDelay | ||
大タル爆弾 |
|
| Yes | 50 | Flying away | None | M | ShellIgnoreEndDelay |