Quest icon

MR6Event私のライブを邪魔しないで!Get Off My Stage!Sors de ma scène !Giù dal mio palco!Runter von meiner Bühne!¡Fuera de mi escenario!Прочь с моей сцены!Wynocha ze sceny!Sai do meu palco!내 라이브를 방해하지 마!別干擾我的演唱會!别打扰我的演出!ابتعد عن مسرحي!¡Fuera de mi escenario!

Description

Objective: イソネミクニ亜種1頭と タマミツネ1頭の狩猟Hunt an Aurora Somnacanth and a MizutsuneChasser un Somnacanth aurore et un MizutsuneCaccia un Somnacanth fulgido e un MizutsuneErjage einen Auroracanth und einen Mizutsune.Caza un Somnacanth Aurora y un MizutsuneВыследить Сомнаканта Авроры и МидзуцунэUpoluj Aurora Somnacantha i MizutsuneCace um Aurora Somnacanth e um Mizutsune이소네미쿠니 아종 1마리와 타마미츠네 1마리 사냥狩獵1頭冰人魚龍與1頭泡狐龍狩猎1头冰人鱼龙和1头泡狐龙اصطد أورورا سومناكانث وميزوتسونيCaza un Somnacanth Aurora y un Mizutsune

From: 現在売り出し中のアイドルCurrently Popular IdolIdole actuellement populaireIdolo in vogaDerzeit beliebtes SternchenÍdolo de modaПопулярный исполнительObecnie popularna idolkaÍdola Popular Agora요즘 유명한 아이돌當紅的偶像当红偶像الشخصية المشهورة حاليًّاÍdolo de moda

Detail:

今度ね! 寒冷群島の近くで、
念願の初ライブを開催予定なの♪
だ、か、ら! モンスターたちが
ライブの邪魔をしないように
追い払っておいてほしいの♪
お礼に、アナタにぴったりな
重ね着の素材をあげちゃうよ♪My very first live performance is
coming up soon in the Frost Islands,
but I need someone to make sure
I won't be interrupted by some
stupid monsters. If you can do
that for me, I'll give you some
materials to forge layered armor!Mes débuts auront lieu bientôt
à l'Archipel de glace, mais j'ai
besoin de quelqu'un pour veiller
à ce que des monstres ne fassent
pas irruption. Si tu peux m'aider,
je te donnerai des débris pour
forger une armure spéciale !La mia primissima esibizione
dal vivo alle Isole ghiacciate
è alle porte, ma ho bisogno
di qualcuno che si assicuri che
non venga interrotta da mostri
stupidi. Fallo per me e ti darò
dei materiali per stile armatura!Mein erster Liveauftritt steht
bald auf den Frostinseln an,
aber ich brauche jemanden, der
dafür sorgt, dass ich nicht von
Monstern unterbrochen werde.
Ich gebe dir dafür Materialien
für Dekorrüstung!Pronto actuaré delante de un
público por primera vez en las
Islas heladas, pero espero que
no me interrumpan los malditos
monstruos. Si logras impedirlo,
te doy materiales para forjar
armadura superpuesta.Скоро на Морозных островах
будет мое первое живое
выступление и нельзя, чтобы
его прервали какие-нибудь
глупые монстры. Если поможешь
мне, я дам тебе материалы для
многослойных доспехов!Mam niedługo występ na żywo na
Wyspach Mroźnych. Potrzebuję
kogoś, kto dopilnuje, że nie
wmieszają się żadne głupie
potwory. Jeśli zrobisz to dla
mnie, dam ci materiały na
pancerz warstwowy!Minha primeira apresentação vai
rolar nas Ilhas Gélidas, mas
preciso que alguém cuide dos
monstros para que não me
atrapalhem. Se você me ajudar,
te dou materiais de armadura
em camadas!이번에 한랭 군도 근처에서
염원하던 첫 라이브를 개최해♪
그.러.니.까! 몬스터들이
라이브를 방해하지 않도록
미리 쫓아내 줘♪
답례로 당신에게 어울리는
덧입는 장비의 소재를 줄게♪這次呀!我預計要在寒冷群島附近
展開期待已久的第一次演唱會♪
所、以、呢!
希望有人能幫我趕跑魔物,
避免牠們來干擾我的演出♪
我會準備好素材當作謝禮,
讓你製作適合你的外觀裝備喔♪我准备在冰封群岛举办我梦寐以
求的第一场演唱会♪所、以、呢!
我希望你能去赶走那里的怪物,
别让它们来打扰我的演唱会♪
我给的谢礼就是——很适合你的
外观装备素材哦♪سيكون أول عرض مباشر لي
قريبًا في الجُزر الجليدية،
لكنني بحاجة إلى شخص يضمن لي
ألا تقاطعني أي من تلك الوحوش
الغبية. إذا كنت تستطيع القيام
بذلك؛ فسأعطيك بعض المواد
لتشكيل درع متعددة المستويات!Pronto actuaré delante de un
público por primera vez en las
Islas heladas, pero espero que
no me interrumpan los malditos
monstruos. Si logras impedirlo,
te doy materiales para forjar
armadura superpuesta.

Basic data

Map寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجيةIslas heladas

Base time11

Time variation3

Time limit50

Carts3

RequirementMR 6

TargetHunt 1x イソネミクニ亜種Aurora SomnacanthSomnacanth auroreSomnacanth fulgidoAuroracanthSomnacanth AuroraСомнакант АврорыAurora SomnacanthAurora Somnacanth이소네미쿠니 아종冰人魚龍冰人鱼龙أورورا سومناكانثSomnacanth Aurora, Hunt 1x タマミツネMizutsuneMizutsuneMizutsuneMizutsuneMizutsuneМидзуцунэMizutsuneMizutsune타마미츠네泡狐龍泡狐龙ميزوتسونيMizutsune

Reward money44640z

Reward village point900

Reward rank point3060

Is tutorialfalse

Auto match HR10006

Monster swapFreeExtra 70% 20min, 30% 22min

Monster swap preventionLowerHp 20

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x8x11.9x12.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x8.6x11.9x12.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4

Spawning

MonsterSpawning conditionInitial area
InitialZone 9, ID @0, 60%Zone 3, ID @0, 30%Zone 5, ID @0, 10%
InitialZone 10, ID @0, 60%Zone 12, ID @0, 30%Zone 5, ID @0, 10%
20% chance initialZone 6, ID @0, 100%
40% chance initialZone 4, ID @0, 100%
40% chance initialZone 1, ID @0, 100%
Random swapZone 10, ID @0, 70%Zone 3, ID @0, 30%
Random swapZone 9, ID @0, 70%Zone 8, ID @0, 20%Zone 12, ID @0, 10%

Supply items

Rewards

Addtional target rewards: 1

Addtional quest rewards: 1

See monster's page for target rewards.

Quest rewards
First one fixed
Probability
1x 15%
2x 9%
1x 30%
1x 30%
2x 10%
2x 2%
1x 4%

Monster route

Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal, prev zone 6
  • 100% to zone 4
Normal
  • 100% to zone 6
4
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
5
Normal, prev zone 4
  • 100% to zone 7
Normal
  • 100% to zone 4
6
Normal, prev zone 3
  • 100% to zone 9
Normal, prev zone 9
  • 100% to zone 7
Normal
  • 50% to zone 7
  • 50% to zone 9
7
Normal, prev zone 4
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 4
Normal
  • 70% to zone 4
  • 30% to zone 5
8
Normal
  • 100% to zone 5
9
Normal
  • 100% to zone 6
10
Normal
  • 100% to zone 9
11
Normal
  • 100% to zone 7
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal
  • 100% to zone 7
4
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 100% to zone 7
5
Normal
  • 100% to zone 8
6
Normal
  • 100% to zone 7
7
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
8
Normal
  • 100% to zone 10
9
Normal
  • 100% to zone 10
10
Normal, prev zone 7
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 7
Normal
  • 70% to zone 7
  • 30% to zone 12
11
Normal, prev zone 10
  • 100% to zone 7
Normal
  • 100% to zone 10
12
Normal, prev zone 11
  • 100% to zone 10
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
4
Normal
  • 100% to zone 3
5
Normal, prev zone 7
  • 100% to zone 10
Normal
  • 100% to zone 7
6
Normal, prev zone 9
  • 100% to zone 3
Normal
  • 100% to zone 9
7
Normal, prev zone 6
  • 100% to zone 3
Normal, prev zone 10
  • 100% to zone 3
Normal
  • 100% to zone 6
8
Normal
  • 100% to zone 10
9
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
10
Normal, prev zone 5
  • 100% to zone 7
Normal, prev zone 7
  • 100% to zone 5
Normal
  • 70% to zone 5
  • 30% to zone 7
11
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
4
Normal, prev zone 3
  • 100% to zone 7
Normal
  • 100% to zone 3
5
Normal, prev zone 4
  • 100% to zone 7
Normal
  • 100% to zone 4
6
Normal, prev zone 9
  • 100% to zone 7
Normal
  • 100% to zone 9
7
Normal, prev zone 3
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 3
Normal, prev zone 6
  • 100% to zone 5
Normal, prev zone 4
  • 100% to zone 6
Normal
  • 80% to zone 3
  • 20% to zone 5
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal
  • 100% to zone 10
10
Normal
  • 100% to zone 7
11
Normal
  • 100% to zone 7
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 4
2
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
3
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
4
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 100% to zone 7
5
Normal, prev zone 7
  • 100% to zone 4
Normal
  • 100% to zone 7
6
Normal, prev zone 9
  • 100% to zone 3
Normal
  • 100% to zone 9
7
Normal, prev zone 3
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 3
Normal
  • 70% to zone 6
  • 30% to zone 3
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal
  • 100% to zone 10
10
Normal
  • 100% to zone 7
11
Normal
  • 100% to zone 7
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal, prev zone 3
  • 100% to zone 2
Normal
  • 100% to zone 3
2
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
3
Normal, prev zone 4
  • 100% to zone 6
Normal
  • 100% to zone 4
4
Normal, prev zone 5
  • 100% to zone 7
Normal
  • 100% to zone 5
5
Normal, prev zone 7
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 7
Normal
  • 70% to zone 8
  • 30% to zone 7
6
Normal, prev zone 7
  • 100% to zone 9
Normal, prev zone 9
  • 100% to zone 7
Normal
  • 70% to zone 7
  • 30% to zone 9
7
Normal, prev zone 5
  • 70% to zone 6
  • 30% to zone 3
Normal, prev zone 6
  • 70% to zone 5
  • 30% to zone 3
Normal
  • 50% to zone 5
  • 30% to zone 6
  • 20% to zone 3
8
Normal, prev zone 5
  • 100% to zone 10
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 70% to zone 10
  • 30% to zone 5
9
Normal, prev zone 6
  • 100% to zone 10
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 70% to zone 6
  • 30% to zone 10
10
Normal, prev zone 8
  • 100% to zone 9
Normal, prev zone 9
  • 100% to zone 8
Normal
  • 70% to zone 9
  • 30% to zone 8
11
Normal, prev zone 7
  • 100% to zone 10
Normal
  • 100% to zone 7
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
4
Normal
  • 100% to zone 7
5
Normal
  • 100% to zone 7
6
Normal
  • 100% to zone 9
7
Normal, prev zone 6
  • 100% to zone 10
Normal
  • 100% to zone 6
8
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
9
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
10
Normal, prev zone 8
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 8
Normal
  • 70% to zone 12
  • 30% to zone 8
11
Normal, prev zone 7
  • 100% to zone 10
Normal
  • 100% to zone 7
12
Normal, prev zone 11
  • 100% to zone 10
Normal
  • 100% to zone 11