Quest icon

MR4城塞高地に悪霊のウワサ!?Spooky Citadel!?Une Citadelle effrayante ?Cittadella spettrale?!Spuk in der Zitadelle?¿Horror en el Bastión?Жуткая Цитадель?!Upiorna Cytadela?!Forte Assustador?!요새고원에 악령이?!城塞高地的惡靈傳聞!?城塞高地的恶灵传闻!?القلعة المخيفة؟!¿Horror en el Bastión?

Description

Objective: ルナガロン1頭とガランゴルム1頭の狩猟Hunt a Garangolm and a LunagaronChasser un Garangolm et un LunagaronCaccia un Garangolm e un LunagaronErjage einen Garangolm und einen Lunagaron.Caza un Garangolm y un LunagaronВыследить Гарангольма и ЛунагаронаUpoluj Garangolma i LunagaronaCace um Garangolm e o Lunagaron루나가론 1마리와 가란고르무 1마리 사냥狩獵1頭冰狼龍與1頭剛纏獸狩猎1头冰狼龙和1头刚缠兽اصطد جارانجولم ولوناجارونCaza un Garangolm y un Lunagaron

From: ビビりな夜警団員Nervous Night WatchmanVeilleur de nuit nerveuxSorvegliante nervosoNervöse NachtwacheGuardián nocturno inquietoНервный дозорныйNerwowy nocny stróżVigilante Noturno Nervoso겁많은 경비대원畏畏縮縮的夜巡隊隊員战战兢兢的巡夜队员الحارس الليلي المتوترGuardián nocturno inquieto

Detail:

城塞高地に霊が出るってホント?
今日…俺が夜警なんだけど…。
も、もちろん俺は幽霊なんて信じ
ちゃいないし、怖くなんてねぇ!
…が、今日はちょっと腹の調子が
悪いから、団長には秘密で代わり
に様子を見てきてくれよ。な?Is it true there are gh-ghosts in
the C-Citadel!? It's just... I have
a night shift today and, uh...
It's not like I believe in gh-ghosts,
but, uh, my stomach just hurts,
so can you do the rounds for me?
Oh, and d-don't tell the captain!C'est vrai qu'il y a des fantômes
dans la Citadelle ? Je travaille de
nuit aujourd'hui... Je ne crois pas
aux fantômes, mais j'ai un gros mal
de ventre. Tu pourrais me remplacer ?
Et surtout, ne dis rien au capitaine !È vero che ci sono dei fantasmi
nella cittadella? È solo che... ho
oggi un turno di notte e, uh...
N-non che io creda ai fantasmi
o cose del genere, ho solo mal
di pancia. Faresti la ronda per me?
Ma non dirlo al capitano.Stimmt es, dass es Geister in der
Z-Zitadelle gibt? Ich habe heute
Nachtschicht und ich glaube
nicht an G-Geister, aber mein
Magen... schmerzt. Kannst du
für mich die R-Runden drehen?
Aber sag es nicht dem Kapitän!¡¿Es verdad que en el Bastión
hay fantasmas?! Es que, eh,
resulta que hoy tengo turno
de noche y me duele un poco
la tripa. ¿No te importaría
patrullar por mí? Ah, ¡y no se lo
digas al capitán!А правда, что в Цитадели есть
призраки?! Просто... Мне
сегодня идти в ночную смену,
и, э... Я не верю в призраков,
но у меня живот болит, и, эм,
ты можешь сделать обход вместо
меня? А, и не говори капитану!To prawda, że Cytadela jest
nawiedzona? Mam dzisiaj nocną
zmianę i... Wcale nie wierzę
w duchy, ale... Po prostu boli
mnie brzuch. Możesz zrobić
dziś obchód za mnie?
Ale nie mów kapitanowi!É verdade que tem fantasmas no
Forte? É que peguei o turno da
noite hoje e, hã, nem acredito
em fantasma, mas, hã, minha
barriga tá doendo, então você
pode fazer a ronda pra mim?
Ah, não conta pro capitão!요새고원에 유령이 나온다는 거
사실일까? 오늘 내가 야간 경비인데.
무, 물론 나는 유령 같은 건 
믿지도 않고 무섭지도 않아! 
그런데… 배가 좀 아프네. 
단장님 몰래 나 대신 상황을 
봐줄 수 있을까, 응?城塞高地有幽靈?真的假的?
今天……輪到我值夜哨啊……
當、當然,我才不相信
有什麼幽靈,一點都不害怕!
……但我今天肚子有點不太舒服,
你可以代替我去巡邏一下嗎?
這件事千萬別讓隊長知道喔!城塞高地有鬼出没这事,是真还是
假?今天……我值夜……可,我,
我当然不信什么鬼,我也不怕!
……但是我今天肚子有点不舒服,
你能不能瞒着团长,替我去看上一
眼?好不好?هل توجد أشباح في
القلعة حقًا؟! الأمر فقط... أن لدي وردية
ليلية اليوم و، آه...
ليس الأمر كما لو أني أؤمن بالأشباح،
لكن، آه، معدتي تؤلمني،
لذا هل يمكنك القيام بهذا العمل بدلًا مني؟
أوه، ولا تخبر القبطان!¡¿Es verdad que en el Bastión
hay fantasmas?! Es que, eh,
resulta que hoy tengo turno
de noche y me duele un poco
la tripa. ¿No te importaría
patrullar por mí? Ah, ¡y no se lo
digas al capitán!

Basic data

Map城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión

Base time21

Time variation3

Time limit50

Carts3

RequirementMR 1

TargetHunt 1x ルナガロンLunagaronLunagaronLunagaronLunagaronLunagaronЛунагаронLunagaronLunagaron루나가론冰狼龍冰狼龙لوناجارونLunagaron, Hunt 1x ガランゴルムGarangolmGarangolmGarangolmGarangolmGarangolmГарангольмGarangolmGarangolm가란고르무剛纏獸刚缠兽جارانجولمGarangolm

Reward money50400z

Reward village point1010

Reward rank point1600

Is tutorialfalse

Auto match HR10004

Monster swapFreeExtra 70% 20min, 30% 22min

Monster swap preventionLowerHp 20

Unlock

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x4.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3.1
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4

Spawning

MonsterSpawning conditionInitial area
InitialZone 8, ID @0, 60%Zone 2, ID @0, 30%Zone 3, ID @0, 10%
InitialZone 11, ID @0, 60%Zone 2, ID @0, 30%Zone 13, ID @0, 10%
40% chance initialZone 9, ID @0, 100%
30% chance initialZone 6, ID @0, 100%
30% chance initialZone 10, ID @0, 100%
Random swapZone 4, ID @0, 60%Zone 12, ID @0, 30%Zone 5, ID @0, 10%
Random swapZone 12, ID @0, 60%Zone 5, ID @0, 30%Zone 3, ID @0, 10%

Supply items

Rewards

Addtional target rewards: 1

Addtional quest rewards: 0

See monster's page for target rewards.

Quest rewards
Get random amount
Probability
1x 16%
1x 16%
2x 6%
2x 6%
1x 10%
1x 18%
2x 21%
1x 7%

Monster route

Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 3
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 3
Normal
  • 70% to zone 5
  • 30% to zone 3
3
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 100% to zone 4
4
Normal
  • 100% to zone 5
5
Normal, prev zone 6
  • 100% to zone 2
Normal
  • 100% to zone 6
6
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
7
Normal
  • 100% to zone 6
8
Normal, prev zone 9
  • 100% to zone 10
Normal
  • 100% to zone 9
9
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
10
Normal, prev zone 2
  • 100% to zone 5
Normal
  • 100% to zone 2
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 13
Normal
  • 100% to zone 2
2
Normal, prev zone 5
  • 100% to zone 4
Normal, prev zone 4
  • 100% to zone 5
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 70% to zone 5
  • 30% to zone 4
3
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
4
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
5
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
10
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 100% to zone 13
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
3
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
4
Normal, prev zone 2
  • 100% to zone 5
Normal
  • 100% to zone 2
5
Normal, prev zone 4
  • 100% to zone 9
Normal
  • 100% to zone 4
6
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
9
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
10
Normal, prev zone 8
  • 100% to zone 9
Normal, prev zone 9
  • 100% to zone 8
Normal
  • 70% to zone 8
  • 30% to zone 9
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
14
Normal
  • 100% to zone 4
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
3
Normal
  • 100% to zone 2
4
Normal, prev zone 5
  • 100% to zone 2
Normal
  • 100% to zone 5
5
Normal, prev zone 2
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 2
Normal
  • 70% to zone 6
  • 30% to zone 2
6
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 9
Normal, prev zone 9
  • 100% to zone 10
Normal
  • 70% to zone 9
  • 30% to zone 10
9
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
10
Normal, prev zone 2
  • 100% to zone 8
Normal
  • 100% to zone 2
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 13
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 70% to zone 2
  • 30% to zone 13
2
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
3
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
4
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
5
Normal, prev zone 4
  • 100% to zone 10
Normal
  • 100% to zone 4
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
9
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
10
Normal, prev zone 12
  • 100% to zone 2
Normal
  • 100% to zone 12
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 10
  • 100% to zone 1
Normal
  • 100% to zone 10
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
3
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
4
Normal, prev zone 5
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 5
5
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 70% to zone 2
  • 30% to zone 4
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal
  • 100% to zone 5
9
Normal
  • 100% to zone 5
10
Normal, prev zone 2
  • 100% to zone 5
Normal
  • 100% to zone 2
11
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 2
13
Normal
  • 100% to zone 2
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 100% to zone 13
2
Normal, prev zone 1
  • 100% to zone 3
Normal, prev zone 3
  • 100% to zone 1
Normal
  • 70% to zone 1
  • 30% to zone 3
3
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 100% to zone 4
4
Normal, prev zone 2
  • 100% to zone 3
Normal
  • 100% to zone 2
5
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
10
Normal, prev zone 5
  • 100% to zone 2
Normal
  • 100% to zone 5
11
Normal
  • 100% to zone 10
12
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
13
Normal, prev zone 12
  • 100% to zone 10
Normal
  • 100% to zone 12
14
Normal
  • 100% to zone 3