Quest icon

MR4城塞高地の護衛者Citadel SecuritySécurité à la CitadelleSicurezza per la cittadellaZitadellensicherheitSeguridad del BastiónБезопасность ЦитаделиBezpieczeństwo CytadeliSegurança do Forte요새고원의 수호자城塞高地的護衛者城塞高地的护卫أمن القلعةSeguridad del Bastión

Description

Objective: ベリオロス1頭とガランゴルム1頭の狩猟Hunt a Barioth and a GarangolmChasser un Barioth et un GarangolmCaccia un Barioth e un GarangolmErjage einen Barioth und einen Garangolm.Caza un Barioth y un GarangolmВыследить Бариота и ГарангольмаUpoluj Bariotha i GarangolmaCace um Barioth e o Garangolm벨리오로스 1마리와 가란고르무 1마리 사냥狩獵1頭冰牙龍與1頭剛纏獸狩猎1头冰牙龙和1头刚缠兽اصطد باريوث وجارانجولمCaza un Barioth y un Garangolm

From: 落ち着いた雰囲気の男性Man with a Calm AirHomme d'allure calmeUomo dall'aria calmaMan mit ruhiger MieneHombre despreocupadoНевозмутимый человекSpokojny panHomem com Ar Calmo차분한 분위기의 남성散發沉穩氣質的男性镇定的男子رجل بطباع هادئةHombre despreocupado

Detail:

我が家のいたずらっ子が
ご先祖様への供え物をひっくり
返してしまってね。城塞高地に
自生しているんだが、加工の手間
から市場には出回らない実なので
採りに行きたいんだ。ハンター殿
には安全の確保をお願いしたい。A rascal in my family knocked
over our ancestral offering. The
fruit is native to the highlands
of the Citadel, but the trouble
of growing them keeps it off the
market. I require an escort to
go pick some myself.Un membre de ma famille a bêtement
renversé notre offrande. Le fruit
est endémique des hauts-plateaux
de la Citadelle, mais il est très dur
de le faire pousser. J'ai besoin
d'une escorte pour aller en
cueillir un moi-même.Un birbante della mia famiglia
ha fatto cadere le offerte ai
nostri avi. Il frutto cresce
alla cittadella, ma coltivarlo
non è facile, ecco perché non
c'è sul mercato. Mi accompagni?
Vorrei raccoglierne un po'.Ein Strolch in meiner Familie hat
unsere Ahnengabe umgestoßen.
Die Frucht ist in der Zitadelle,
heimisch, aber weil sie so
mühsam anzubauen ist, wird sie
nicht verkauft. Ich brauche eine
Eskorte, um sie zu pflücken.Un zascandil de mi familia ha
tirado al suelo la ofrenda a
nuestros ancestros. Se trata
de fruta autóctona del Bastión
que nadie vende porque cuesta
cultivarla. Necesito escolta
para ir yo mismo a por ella.Один мой нерадивый родственник
опрокинул подношение нашим
предкам. Это фрукт, растущий
только в Цитадели, и его
невозможно купить. Мне нужна
охрана, когда я пойду его
собирать.Hultaj w mojej rodzinie
zniszczył rytualną ofiarę
z owocu, który można znaleźć
w Cytadeli. Trudno go zdobyć
gdzie indziej. Muszę sam
tam się udać i go zerwać.
Potrzebuję ochrony.Um chato da minha família
derrubou nossa oferenda
ancestral. A fruta é nativa
do Forte, mas como é ruim de
cultivar, não está no
mercado. Preciso de escolta
para colher eu mesmo.우리 집 장난꾸러기가
조상님께 바칠 공물을
엎어 버렸어. 요새고원에서
자생하지만 가공이 어려워
시장에서는 구하기 힘든 열매라
따러 가려고 해. 헌터공에게
안전 확보를 부탁하고 싶어.我家的搗蛋鬼把
祭拜祖先的供品打翻了。
那是一種生長在城塞高地的果實,
但由於加工程序十分麻煩,
所以市面上並沒有販售。
我打算親自去採集它,希望你能
在我採集的過程中保護我的安全。我家那个淘气鬼把给祖先的供品给
弄翻了。那种长在城塞高地的野生
果实加工起来很费工夫,所以市场
上买不到,我想要去采集。猎人,
麻烦你保护我的安全。استولى وغد من عائلتي
على قربان الأجداد.
موطن هذه الفاكهة الأصلي هو القلعة،
ولكن مشكلة زراعتها
تبقيها خارج السوق.
أحتاج أن يرافقني أحد للذهاب
لاختيار بعضها بنفسي.Un haragán de mi familia ha
tirado al suelo la ofrenda a
nuestros ancestros. Se trata
de fruta autóctona del Bastión
que nadie vende porque cuesta
cultivarla. Necesito escolta
para ir yo mismo por ella.

Basic data

Map城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión

Base time11

Time variation3

Time limit50

Carts3

RequirementMR 1

TargetHunt 1x ベリオロスBariothBariothBariothBariothBariothБариотBariothBarioth벨리오로스冰牙龍冰牙龙باريوثBarioth, Hunt 1x ガランゴルムGarangolmGarangolmGarangolmGarangolmGarangolmГарангольмGarangolmGarangolm가란고르무剛纏獸刚缠兽جارانجولمGarangolm

Reward money39600z

Reward village point800

Reward rank point1320

Is tutorialfalse

Auto match HR10004

Monster swapFreeExtra 70% 20min, 30% 22min

Monster swap preventionLowerHp 20

Unlock

Unlock quest group by NPC dialog [472]

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3.1
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4

Spawning

Supply items

Rewards

Addtional target rewards: 1

Addtional quest rewards: 0

See monster's page for target rewards.

Quest rewards
Get random amount
Probability
1x 16%
1x 16%
2x 6%
2x 6%
1x 10%
1x 18%
2x 21%
1x 7%

Monster route

Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
3
Normal, prev zone 2
  • 100% to zone 4
Normal
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4
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5
Normal, prev zone 4
  • 100% to zone 9
Normal
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6
Normal, prev zone 5
  • 100% to zone 8
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7
Normal
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8
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9
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Normal
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10
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Normal, prev zone 9
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Normal
  • 70% to zone 8
  • 30% to zone 9
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
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Normal
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13
Normal, prev zone 2
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14
Normal
  • 100% to zone 4
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 13
Normal
  • 100% to zone 2
2
Normal, prev zone 5
  • 100% to zone 4
Normal, prev zone 4
  • 100% to zone 5
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 70% to zone 5
  • 30% to zone 4
3
Normal, prev zone 2
  • 100% to zone 4
Normal
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4
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
5
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
10
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 100% to zone 13
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal, prev zone 3
  • 100% to zone 2
Normal
  • 100% to zone 3
2
Normal, prev zone 10
  • 100% to zone 13
Normal
  • 100% to zone 10
3
Normal, prev zone 4
  • 100% to zone 2
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 70% to zone 4
  • 30% to zone 2
4
Normal, prev zone 5
  • 100% to zone 2
Normal
  • 100% to zone 5
5
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 5
8
Normal, prev zone 10
  • 100% to zone 5
Normal
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9
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
10
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 100% to zone 13
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 13
Normal
  • 100% to zone 2
13
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
14
Normal, prev zone 3
  • 100% to zone 4
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 3
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 3
Normal
  • 70% to zone 5
  • 30% to zone 3
3
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 100% to zone 4
4
Normal
  • 100% to zone 5
5
Normal, prev zone 6
  • 100% to zone 2
Normal
  • 100% to zone 6
6
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
7
Normal
  • 100% to zone 6
8
Normal, prev zone 9
  • 100% to zone 10
Normal
  • 100% to zone 9
9
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
10
Normal, prev zone 2
  • 100% to zone 5
Normal
  • 100% to zone 2
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
3
Normal
  • 100% to zone 2
4
Normal, prev zone 5
  • 100% to zone 2
Normal
  • 100% to zone 5
5
Normal, prev zone 2
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 2
Normal
  • 70% to zone 6
  • 30% to zone 2
6
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 9
Normal, prev zone 9
  • 100% to zone 10
Normal
  • 70% to zone 9
  • 30% to zone 10
9
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
10
Normal, prev zone 2
  • 100% to zone 8
Normal
  • 100% to zone 2
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
3
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
4
Normal, prev zone 5
  • 100% to zone 2
Normal
  • 100% to zone 5
5
Normal, prev zone 2
  • 100% to zone 9
Normal, prev zone 9
  • 100% to zone 2
Normal
  • 70% to zone 9
  • 30% to zone 2
6
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 6
  • 100% to zone 10
Normal
  • 100% to zone 6
9
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8
10
Normal, prev zone 9
  • 100% to zone 8
Normal
  • 100% to zone 9
11
Normal
  • 100% to zone 10
12
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
13
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
14
Normal
  • 100% to zone 3