Quest icon

MR3飢餓がもたらす能力低下の考察Studying Starvation EffectsLes effets de la faimStudio sugli effetti della fameEffekte des Hungers studierenEstudios de la hambrunaИзучение эффектов голоданияStudia nad głodowaniemEstudo de Efeitos da Fome공복으로 인한 능력 저하 고찰考察因飢餓導致的能力下降饥饿导致能力降低的研究دراسة آثار المجاعةEstudios de la hambruna

Description

Objective: アンジャナフ1頭とプケプケ1頭の狩猟Hunt an Anjanath and a Pukei-PukeiChasser un Anjanath et un Pukei-PukeiCaccia un Anjanath e un Pukei-PukeiErjage einen Anjanath und einen Pukei-Pukei.Caza un Anjanath y un Pukei-PukeiВыследить 1 Аньяната и 1 Поки-ПокиUpoluj 1 Anjanatha i 1 Pukei-PukeiCace 1 Anjanath e 1 Pukei-Pukei안쟈나프 1마리와 푸케푸케 1마리 사냥狩獵1頭蠻顎龍與1頭毒妖鳥狩猎1头蛮颚龙和1头毒妖鸟اصطد 1 أنجاناث، و1 وبوكي-بوكيCaza un Anjanath y un Pukei-Pukei

From: 研究員バハリBahari the ScientistBahari le scientifiqueBahari lo scienziatoBahariBahari, el científicoУченый БахариNaukowiec BahariBahari, o Cientista연구원 바하리巴赫里研究員研究员巴哈里بهاري العالِمBahari el científico

Detail:

飢餓による能力の低下はすべての
生物に適用されるのか? この
疑問を解決したい! 君には
食欲旺盛な時期のアンジャナフプケプケを狩り、所感を俺に報告
してもらう! 達成のお礼は、
貴重な防具の製法…でどうかな?Does hunger lower the abilities of
all organisms? I need you to look
into this! Hunt the two gluttons:
Anjanath and Pukei-Pukei, and tell
me how they stack up, you know,
compared to usual. Got something
for ya when you get back!La faim affaiblit-elle tous les
organismes ? J'ai besoin de toi
pour savoir ! Chasse un Anjanath et
un Pukei-Pukei, et fais-moi ton
rapport. Je te donnerai un plan
pour une armure !La fame riduce le abilità di
tutti gli organismi? Dovrai
risolvere il quesito. Caccia
un Anjanath e un Pukei-Pukei
voraci e dimmi come reagiscono
rispetto al normale. Ti aspetta
una formula per armatura.Senkt Hunger die Fähigkeiten
aller Organismen? Diese Frage
musst du für mich angehen! Jage
einen gefräßigen Anjanath und
Pukei-Pukei und sage, wie sie
im Vergleich zu sonst dastehen.
Es ist ein Rüstungsrezept drin!¿El hambre perjudica a todos los
organismos? Veámoslo: caza un
Pukei-Pukei y un Anjanath bien
tragones, y dime si son distintos
de lo habitual. ¡Hazlo, y te daré
los planos para una armadura!Снижает ли голод способности
всех организмов? Помоги мне
найти ответ! Выследи
прожорливых Аньяната и Поки-
Поки, и дай мне знать, чем они
отличаются от обычных! А я за
это дам тебе рецепт доспехов!Czy głód zmniejsza zdolności
wszystkich organizmów? Musisz
mi pomóc z tą kwestią!
Upoluj żarłocznego Anjanatha
oraz Pukei-Pukei i powiedz mi,
jak to z nimi jest!
Dostaniesz schemat pancerza!A fome reduz as habilidades
de todos os organismos? Você
terá que responder à pergunta!
Cace um Anjanath Glutão e um
Pukei-Pukei, e conte como eles
se comparam ao normal! Tem
receita de armadura de prêmio!공복에 의한 능력 저하는 모든
생물에게 적용되는가? 이 의문을
해결하고 싶어! 한창 식욕이 
왕성한 때의 안쟈나프푸케푸케를 사냥하고 평상시와
비교한 소감을 보고해 줘! 답례로 
방어구 제작법을 알려줄게!所有的生物都會因為飢餓
而導致能力下降嗎?我想解開
這個疑問!請你去狩獵處於
食慾旺盛時期的蠻顎龍毒妖鳥,
再向我報告你的感想!報酬的話,
教你珍藏防具的製作方法……可以嗎?所有生物都会因饥饿而导致能力降
低吗?我想解开这个谜题!你去狩
猎处于食欲旺盛时的蛮颚龙毒妖鸟,向我汇报你的感觉吧!
我会把珍贵的防具制法当作达成的
谢礼,怎么样?هل يقلل الجوع من قدرات
كل الكائنات الحية؟ أريدك أن تجيب
عن هذا السؤال! قم بصيد
أنجاناث النهم وبوكي
بوكي وأخبرني كيف يستعدان،
مقارنةً بالطريقة المعتادة.
هناك وصفة درع من أجلك بالمقابل!¿El hambre perjudica a todos los
organismos? Veámoslo: caza un
Pukei-Pukei y un Anjanath bien
tragones, y dime si son distintos
de lo habitual. ¡Hazlo, y te daré
los planos para una armadura!

Basic data

Map砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرمليةLlanos arenosos

Base time11

Time variation3

Time limit50

Carts3

RequirementMR 1

TargetHunt 1x アンジャナフAnjanathAnjanathAnjanathAnjanathAnjanathАньянатAnjanathAnjanath안쟈나프蠻顎龍蛮颚龙أنجاناثAnjanath, Hunt 1x プケプケPukei-PukeiPukei-PukeiPukei-PukeiPukei-PukeiPukei-PukeiПоки-ПокиPukei-PukeiPukei-Pukei푸케푸케毒妖鳥毒妖鸟بوكي-بوكيPukei-Pukei

Reward money39600z

Reward village point800

Reward rank point1200

Is tutorialfalse

Auto match HR10003

Monster swapFreeExtra 70% 20min, 30% 22min

Monster swap preventionLowerHp 20

Unlock

Unlock by NPC dialog 879. Auto-clear: false

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x4.2x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4

Spawning

Supply items

Rewards

Addtional target rewards: 1

Addtional quest rewards: 0

See monster's page for target rewards.

Quest rewards
First one fixed
Probability
1x 8%
2x 10%
1x 10%
1x 10%
1x 14%
1x 10%
1x 14%
2x 14%
1x 10%

Monster route

Route number: 10
Current zoneNext zone
1
Normal, prev zone 4
  • 100% to zone 5
Normal
  • 100% to zone 4
2
Normal, prev zone 1
  • 100% to zone 7
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
4
Normal
  • 100% to zone 5
5
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 100% to zone 6
6
Normal, prev zone 1
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 1
Normal
  • 70% to zone 1
  • 30% to zone 8
7
Normal, prev zone 2
  • 100% to zone 6
Normal
  • 100% to zone 2
8
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7, jump
9
Normal, prev zone 4
  • 100% to zone 8
Normal
  • 100% to zone 4
10
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
11
Normal, prev zone 6
  • 100% to zone 2
Normal
  • 100% to zone 6
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 5
Normal
  • 100% to zone 2
2
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
3
Normal, prev zone 2
  • 100% to zone 6
Normal
  • 100% to zone 2
4
Normal
  • 100% to zone 5
5
Normal, prev zone 3
  • 100% to zone 6
Normal
  • 100% to zone 3
6
Normal, prev zone 11
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 11
Normal
  • 70% to zone 11
  • 30% to zone 8
7
Normal, prev zone 2
  • 100% to zone 6
Normal
  • 100% to zone 2
8
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
9
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
10
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
11
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7
12
Normal, prev zone 8
  • 100% to zone 11
Normal
  • 100% to zone 8
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal
  • 100% to zone 11
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
5
Normal, prev zone 9
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 9
Normal
  • 70% to zone 9
  • 30% to zone 12
6
Normal
  • 100% to zone 5
7
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
8
Normal, prev zone 6
  • 100% to zone 9
Normal
  • 100% to zone 6
9
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
10
Normal, prev zone 8
  • 100% to zone 11
Normal
  • 100% to zone 8
11
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 2
Normal
  • 70% to zone 6
  • 30% to zone 2
2
Normal, prev zone 3
  • 100% to zone 1
Normal
  • 100% to zone 3
3
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 100% to zone 6
4
Normal, prev zone 1
  • 100% to zone 9
Normal
  • 100% to zone 1
5
Normal, prev zone 9
  • 100% to zone 1
Normal
  • 100% to zone 9
6
Normal, prev zone 8
  • 100% to zone 1
Normal
  • 100% to zone 8
7
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
8
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 100% to zone 10
9
Normal, prev zone 4
  • 100% to zone 8
Normal
  • 100% to zone 4
10
Normal, prev zone 9
  • 100% to zone 8
Normal
  • 100% to zone 9
11
Normal, prev zone 6
  • 100% to zone 3
Normal
  • 100% to zone 6
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
2
Normal, prev zone 7
  • 100% to zone 1
Normal
  • 100% to zone 7
3
Normal, prev zone 1
  • 100% to zone 2
Normal, prev zone 2
  • 100% to zone 1
Normal
  • 70% to zone 1
  • 30% to zone 2
4
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 6
6
Normal, prev zone 11
  • 100% to zone 3
Normal
  • 100% to zone 11
7
Normal
  • 100% to zone 6
8
Normal
  • 100% to zone 6
9
Normal
  • 100% to zone 5
10
Normal, prev zone 11
  • 100% to zone 7
Normal
  • 100% to zone 11
11
Normal
  • 100% to zone 3
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal, prev zone 1
  • 100% to zone 7
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
4
Normal
  • 100% to zone 1
5
Normal, prev zone 4
  • 100% to zone 1
Normal
  • 100% to zone 4
6
Normal, prev zone 5
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 70% to zone 8
  • 30% to zone 5
7
Normal, prev zone 6
  • 100% to zone 3, dive
Normal
  • 100% to zone 6
8
Normal, prev zone 11
  • 100% to zone 6
Normal
  • 100% to zone 11, dive
9
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
10
Normal, prev zone 8
  • 100% to zone 7
Normal
  • 100% to zone 8
11
Normal, prev zone 3
  • 100% to zone 7
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 7
12
Normal
  • 100% to zone 11