Quest icon

MR3冷たいの熱いの投げニャいで!The Hot and Cold TreatmentChaud et froidSbalzo termicoFeuer und EisTratamiento de calor y fríoКонтрастный душLeczenie zimnem i gorącemTratamento Quente e Frio찬 거 뜨거운 거 던지지말라냥別亂丟冰的和熱的東西喵!别扔冷的热的过来喵!المعالجة الساخنة والباردةTratamiento de calor y frío

Description

Objective: ゴシャハギ1頭と ビシュテンゴ亜種1頭の狩猟Hunt a Goss Harag and a Blood Orange BishatenChasser un Goss Harag et un Bishaten sanguinCaccia un Goss Harag e un Bishaten sanguignoErjage einen Goss Harag und einen Blut-Bishaten.Caza un Goss Harag y un Bishaten SanguinaВыследить Госс-Харага и Кровавого БисятэнаUpoluj Goss Haraga i Krwistopomarańczowego BishatenaCace um Goss Harag e o Bishaten Laranja고샤하기 1마리와 비슈텐고 아종 1마리 사냥狩獵1頭雪鬼獸與1頭緋天狗獸狩猎1头雪鬼兽和1头绯天狗兽اصطد جوس حراج وبيشاتن ذا الدم البرتقاليCaza un Goss Harag y un Bishaten Sanguina

From: バテバテのアイルーKnackered FelyneFelyne harasséFelyne distruttaTodmüde FelyneFelyne exhaustoУставший КоттZmęczona felinkaFelyno Exausto피곤한 아이루憔悴的艾路精疲力尽的艾露猫الفيلاين المتعبFelyne exhausto

Detail:

ニャ…城塞高地の温度差…最近、
激しくないかニャ…あちこちから
氷の塊や…燃えてる松ぼっくりが
飛んでくるし…。これじゃあ積荷
がダメになっちゃいますニャ…。
温度は無理でも…、色々飛んで
くるのをどうにかしてニャ……。Hasn't the tem-purr-ature in
the Citadel been all over the
place lately? Ice chunks and
flaming pinecones flying all
over... My cargo's done fur at
this rate. Do something about
the purr-rojectiles at least!Qu'est-ce qui se passe avec
la température à la Citadelle ?
On passe d'un extrême à l'autre
en permanence... C'est pas
bon pour mes marchandises,
ça. Si tu pouvais t'occuper
des pommes de pin au moins...La temperatura alla cittadella
è impazzita, non trovi? Volano
pezzi di ghiaccio e pigne di
fuoco... Di questo passo, il
mio carico può considerarsi
perso. Fai qualcosa, almeno
per fermare i proiettili, miao!Ist die Temperatur in der Zita-
delle in letzter Zeit nicht außer
Rand und Band? Eisbrocken
und Tannenzapfen fliegen überall
herum... Wenn das so weiter-
geht, ist es aus mit meiner Ware.
Tu was gegen die Projektile!¿No cambia la temperatura del
Bastión mucho últimamente? Hay
trozos de hielo y piñas en
llamas por doquier. A este
paso, me quedo sin mercancías.
¡Arregla al menos lo de esos
proyectiles, miau!Что происходит с температурой
в Цитадели в последнее время?
Глыбы льда и огненные шишки
так и летают... Такими темпами
от мяуего груза ничего не
останется. Сделай что-нибудь!Czy ostatnio w Cytadeli nie ma
rozchwiania pogody? Fruwają
kawałki lodu i ogniste szyszki.
Stracę wszelkie swoje towary.
Zrób coś przy-miau-mniej
z tymi pociskami!A temperatura do Forte está
inconstante ultimamente?
Blocos de gelo e pinhas fla-
mejantes por todo lado...
Assim, minha carga já era.
Faça alguma coisa quanto a
esses projéteis, pelo menos!냥… 요새고원의 온도 차가…
요즘 들어 심해졌다냥…사방에서
얼음덩어리와…불타는 솔방울이
날아오고… 이러다간 물자가
상할 거다냥… 온도는 몰라도…
날아오는 것만이라도
해결해 달라냥…喵……城塞高地的溫差變化……
最近好像越來越劇烈了喵……
四面八方都有冰塊……
和燃燒的毬果飛過來……
這樣下去我的貨物會被弄壞喵……
雖然溫度無法控制……但希望有人
能夠處理一下那些飛行物喵……喵……你不觉得最近……城塞高地
的温差很厉害喵……四面八方飞来
冰块……还有烧着的松果……这样
货物会坏掉的喵……就算温度不能
变……也请想办法解决那些飞过来
的东西喵……ألم تنتشر الحرارة في القلعة
في كل مكان مؤخرًا؟
وتطايرت قطع الجليد وأكواز الصنوبر
المشتعلة في كل مكان...
انتهت شحنتي بهذا المعدل.
افعل
شيئًا ما حيال تلك الأشياء المتطايرة على الأقل!¿No cambia la temperatura del
Bastión mucho últimamente? Hay
trozos de hielo y piñas en
llamas por doquier. A este
paso, me quedo sin mercancías.
¡Arregla al menos lo de esos
proyectiles, miau!

Basic data

Map城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión

Base time11

Time variation3

Time limit50

Carts3

RequirementMR 1

TargetHunt 1x ゴシャハギGoss HaragGoss HaragGoss HaragGoss HaragGoss HaragГосс-ХарагGoss HaragGoss Harag고샤하기雪鬼獸雪鬼兽جوس هراجGoss Harag, Hunt 1x ビシュテンゴ亜種Blood Orange BishatenBishaten sanguinBishaten sanguignoBlut-BishatenBishaten SanguinaКровавый БисятэнKrwistopomarań. BishatenBishaten Laranja비슈텐고 아종緋天狗獸绯天狗兽بيشاتن ذو الدم البرتقاليBishaten Sanguina

Reward money39960z

Reward village point800

Reward rank point1280

Is tutorialfalse

Auto match HR10003

Monster swapFreeExtra 70% 20min, 30% 22min

Monster swap preventionLowerHp 20

Unlock

Unlock quest group by NPC dialog [458]

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x4.2x8.5x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown3%Large crown3%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3.1
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4

Spawning

Supply items

Rewards

Addtional target rewards: 1

Addtional quest rewards: 0

See monster's page for target rewards.

Quest rewards
First one fixed
Probability
1x 8%
2x 10%
1x 10%
1x 10%
1x 12%
1x 14%
1x 16%
2x 8%
1x 12%

Monster route

Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 10
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3
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4
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5
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6
Normal, prev zone 5
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Normal
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7
Normal
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8
Normal, prev zone 6
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Normal
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9
Normal, prev zone 8
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Normal
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10
Normal, prev zone 9
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11
Normal
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12
Normal, prev zone 10
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Normal
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13
Normal, prev zone 10
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14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 13
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 70% to zone 2
  • 30% to zone 13
2
Normal, prev zone 5
  • 100% to zone 1
Normal
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3
Normal, prev zone 1
  • 100% to zone 2
Normal
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4
Normal, prev zone 3
  • 100% to zone 5
Normal
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5
Normal, prev zone 4
  • 100% to zone 10
Normal
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6
Normal
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7
Normal
  • 100% to zone 6
8
Normal, prev zone 5
  • 100% to zone 10
Normal
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9
Normal, prev zone 5
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Normal
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10
Normal, prev zone 12
  • 100% to zone 2
Normal
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11
Normal
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12
Normal, prev zone 2
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Normal
  • 100% to zone 2
13
Normal, prev zone 10
  • 100% to zone 1
Normal
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14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 13
Normal
  • 100% to zone 2
2
Normal, prev zone 5
  • 100% to zone 4
Normal, prev zone 4
  • 100% to zone 5
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 70% to zone 5
  • 30% to zone 4
3
Normal, prev zone 2
  • 100% to zone 4
Normal
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4
Normal, prev zone 3
  • 100% to zone 5
Normal
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5
Normal, prev zone 10
  • 100% to zone 2
Normal
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6
Normal
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7
Normal
  • 100% to zone 6
8
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  • 100% to zone 5
Normal
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9
Normal, prev zone 10
  • 100% to zone 5
Normal
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10
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 100% to zone 13
11
Normal
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12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 1
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Normal
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14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 100% to zone 13
2
Normal, prev zone 3
  • 100% to zone 1
Normal, prev zone 4
  • 100% to zone 1
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 70% to zone 4
  • 30% to zone 5
3
Normal, prev zone 2
  • 100% to zone 4
Normal
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4
Normal, prev zone 5
  • 100% to zone 3
Normal
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5
Normal, prev zone 4
  • 100% to zone 2
Normal
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6
Normal
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7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 5
Normal
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9
Normal, prev zone 10
  • 100% to zone 5
Normal
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10
Normal, prev zone 13
  • 100% to zone 11
Normal
  • 100% to zone 13
11
Normal
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12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 1
  • 100% to zone 10
Normal
  • 100% to zone 1
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
3
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
4
Normal, prev zone 2
  • 100% to zone 5
Normal
  • 100% to zone 2
5
Normal, prev zone 4
  • 100% to zone 9
Normal
  • 100% to zone 4
6
Normal, prev zone 5
  • 100% to zone 8
Normal
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7
Normal
  • 100% to zone 6
8
Normal, prev zone 6
  • 100% to zone 5
Normal
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9
Normal, prev zone 8
  • 100% to zone 5
Normal
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10
Normal, prev zone 8
  • 100% to zone 9
Normal, prev zone 9
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Normal
  • 70% to zone 8
  • 30% to zone 9
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 2
  • 100% to zone 10
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14
Normal
  • 100% to zone 4
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 3
  • 100% to zone 5
Normal
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3
Normal, prev zone 2
  • 100% to zone 4
Normal
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4
Normal, prev zone 5
  • 100% to zone 3
Normal
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  • 30% to zone 5
5
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  • 100% to zone 2
Normal
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  • 30% to zone 4
6
Normal
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7
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8
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9
Normal
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10
Normal, prev zone 2
  • 100% to zone 5
Normal
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11
Normal
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12
Normal
  • 100% to zone 2
13
Normal
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14
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  • 100% to zone 3