Quest icon

HR7ExEvent暴君の背くらべDiablos DeceptionLa supercherie du DiablosIllusione DiablosDiablos-TäuschungArdid de DiablosКоварные ДиаблосыZdradliwość DiablosaA Ilusão do Diablos폭군 겨루기大小暴君大小暴君خداع ديابلوسArdid de Diablos

Description

Objective: ヌシ・ディアブロス2頭の討伐Slay 2 Apex DiablosTuer 2 Diablos supérieursUccidi 2 Diablos ApexErlege 2 Apex-Diablos.Caza dos Diablos ApexУбить 2 высших ДиаблосовUpoluj 2 Apeksy DiablosyMate 2 Diablos Alfa주인 디아블로스 2마리 토벌討伐2頭首領角龍讨伐2头霸主・角龙صيد 2 من وحوش ديابلوس العلويةCaza dos Diablos Apex

From: 集会所の受付嬢ミノトMinoto the Hub MaidenMinoto la réceptionnisteMinoto la receptionistMinoto das Stätten-MädelMinoto de la recepciónРаздатчица заданий МинотоSzefowa Centrum MinotoMinoto, a dama da AdE집회소 접수원 미노토集會所接待員水藝集会所接待员水芸مينوتو فتاة المركزMinoto de la recepción

Detail:

強力なヌシ・ディアブロスが
砂原に2頭、集っております。
ヒノエ姉さまと確認したところ、
珍しくも体格差の激しい2頭が
暴れておりました。並んで
見ていますと遠近感が狂って…。
挑む際には、距離感にご注意を。Two Apex Diablos have been spotted
in the Sandy Plains. Hinoa reports
that their sizes differ substantially
and they're going wild. Seeing them
next to each other, it's hard to
tell which one's nearby and which
one's far away, so be careful!Deux Diablos supérieurs ont été
aperçus dans les Plaines de sable.
D'après Hinoa, leur taille diffère
considérablement, et ils se déchaînent.
Quand ils sont ensemble, c'est
dur de voir lequel est près et
lequel est loin, alors fais gaffe !Due Diablos Apex sono stati
avvistati alle Piane sabbiose.
Secondo Hinoa, la loro taglia
è molto differente e stanno
impazzendo. Visti di fianco, è
difficile capire quale dei due
è più vicino. Fa' attenzione!In der Sandebene sind zwei
Apex-Diablos. Laut Hinoa sind die 
Größenunterschiede enorm
und sie drehen beide durch. Sind sie 
nebeneinander, ist es schwer 
einzuschätzen,welcher weiter 
entfernt ist. Vorsicht!Se han avistado dos Diablos Apex
en los Llanos arenosos. Según
Hinoa, sus dimensiones son
bastante diferentes y se han 
vuelto locos. Al estar próximos
es difícil percibir su posición,
¡así que ojo con la perspectiva!В Песчаных равнинах обнаружены
два Высших Диаблоса. Хиноа
говорит, что их размеры
существенно различаются, и они
буйствуют. Когда они рядом,
трудно сказать, кто из них
близко, а кто далеко.Na Równinach Piasku 
napotkano dwa Apeks Diablosy. 
Hinoa donosi, że są szalone 
i znacznie róźnią się rozmiarem. 
Gdy patrzysz na nie, ciężko
się połapać, który jest blisko,
a który daleko, więc uważaj!Dois Diablos Alfa foram vistos
na Planície Arenosa. Hinoa disse
que seus tamanhos diferem muito
e que eles estão enlouquecendo. 
Próximos um do outro é difícil
dizer qual está perto e qual
está longe. Tenha cuidado!강력한 주인 디아블로스 2마리가
모래 평원에 모였습니다.
히노에 언니와 확인해 보니
웬일로 체격 차이가 많이 나는
2마리가 날뛰고 있었어요.
원근감이 이상해질 것 같으니…
도전할 때는 거리에 주의하세요.沙原聚集了兩頭強大的
首領角龍。根據火芽姊姊的
目擊指出,這兩頭作亂的角龍
體型差異相當巨大,
當牠們一起出現時,
容易使人分不清遠近……
挑戰時請務必留意與魔物的距離。两头强大的霸主・角龙
来到了沙原。我和火芽姐姐
确认后得知,在大闹的这两头
是体型差异极大的稀有个体。
它们站在一起的时候,
还真是叫人分不清远近……
您去挑战时可得注意距离呀。شوهد وحشان علويان من الديابلوس
في السهول الرملية. أبلغت هينوا
أن أحجامهما تختلف بشكل كبير
 وقد أصبحا جامحين. تراهما
بجانب بعضهما، ومن الصعب
قول أي واحد قريب وأي واحد
بعيد، لذا كن حذرًا!Se avistaron dos Diablos Apex
en los Llanos arenosos. Según
Hinoa, sus dimensiones son
bastante diferentes y se
volvieron locos. Al estar próximos
es difícil percibir su posición,
¡así que atención a la perspectiva!

Basic data

Map砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرمليةLlanos arenosos

Base time11

Time variation3

Time limit50

Carts3

RequirementHR 8

TargetSlay 2x ヌシ・ディアブロスApex DiablosDiablos supérieurDiablos ApexApex-DiablosDiablos ApexВысший ДиаблосApeks DiablosDiablos Alfa주인 디아블로스首領角龍霸主・角龙الوحش العلوي ديابلوسDiablos Apex

Reward money29520z

Reward village point890

Reward rank point2880

Is tutorialfalse

Auto match HR0

Monster swapFreeExtra 50% 20min, 50% 22min

Monster swap preventionLowerHp 30

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Large crown100%x3.1x7x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown100%x2.5x7x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1

Spawning

MonsterSpawning conditionInitial area
InitialZone 9, ID @0, 60%Zone 11, ID @0, 30%Zone 10, ID @0, 10%
InitialZone 6, ID @0, 60%Zone 12, ID @0, 30%Zone 8, ID @0, 10%
35% chance initialZone 7, ID @0, 100%
35% chance initialZone 5, ID @0, 100%
30% chance initialZone 7, ID @0, 100%
Random swapZone 7, ID @0, 60%Zone 5, ID @0, 30%Zone 11, ID @0, 10%
Random swapZone 6, ID @0, 60%Zone 5, ID @0, 40%

Supply items

Rewards

Addtional target rewards: 0

Addtional quest rewards: 2

See monster's page for target rewards.

Monster route

Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal
  • 100% to zone 11
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
5
Normal
  • 100% to zone 9
6
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
7
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
8
Normal, prev zone 9
  • 100% to zone 6
Normal
  • 100% to zone 9
9
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
10
Normal, prev zone 8
  • 100% to zone 11, dive
Normal, prev zone 11
  • 100% to zone 8
Normal
  • 70% to zone 8
  • 30% to zone 11, dive
11
Normal, prev zone 6
  • 100% to zone 10, dive
Normal
  • 100% to zone 6, dive
12
Normal
  • 100% to zone 11
Route number: 11
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal
  • 100% to zone 11
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
5
Normal
  • 100% to zone 6
6
Normal, prev zone 11
  • 100% to zone 8
Normal
  • 100% to zone 11
7
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
8
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
9
Normal, prev zone 5
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 70% to zone 5
  • 30% to zone 8
10
Normal
  • 100% to zone 9
11
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
2
Normal, prev zone 7
  • 100% to zone 11
Normal
  • 100% to zone 7
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal, prev zone 5
  • 100% to zone 9
Normal
  • 100% to zone 5
5
Normal, prev zone 6
  • 100% to zone 9
Normal
  • 100% to zone 6
6
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
7
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8, jump
8
Normal, prev zone 9
  • 100% to zone 10
Normal, prev zone 10
  • 100% to zone 9, jump
Normal
  • 70% to zone 10
  • 30% to zone 9, jump
9
Normal, prev zone 8
  • 100% to zone 12, jump
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 70% to zone 5
  • 30% to zone 12, jump
10
Normal, prev zone 9
  • 100% to zone 8
Normal
  • 100% to zone 9
11
Normal, prev zone 6
  • 100% to zone 10
Normal
  • 100% to zone 6
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
2
Normal
  • 100% to zone 11
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal
  • 100% to zone 5
5
Normal, prev zone 12
  • 100% to zone 6
Normal
  • 100% to zone 12, burrow
6
Normal, prev zone 5
  • 100% to zone 7
Normal
  • 100% to zone 5
7
Normal, prev zone 8
  • 100% to zone 6
Normal
  • 100% to zone 8, jump
8
Normal, prev zone 6
  • 100% to zone 10
Normal
  • 100% to zone 6
9
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8, jump
10
Normal, prev zone 9
  • 100% to zone 8
Normal
  • 100% to zone 9
11
Normal, prev zone 10
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 10
Normal
  • 70% to zone 6
  • 30% to zone 10
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 3
Normal
  • 100% to zone 6
2
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 100% to zone 6
3
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7
4
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
5
Normal, prev zone 6
  • 100% to zone 3
Normal, prev zone 3
  • 100% to zone 6
Normal
  • 70% to zone 3
  • 30% to zone 6
6
Normal, prev zone 10
  • 100% to zone 7
Normal
  • 100% to zone 10
7
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8
8
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 100% to zone 10
9
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
10
Normal, prev zone 9
  • 100% to zone 7
Normal
  • 100% to zone 9
11
Normal, prev zone 10
  • 100% to zone 7
Normal
  • 100% to zone 10
12
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
2
Normal, prev zone 3
  • 100% to zone 7
Normal
  • 100% to zone 3
3
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5, dive
4
Normal
  • 100% to zone 5
5
Normal, prev zone 8
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 8, dive
Normal
  • 70% to zone 8, dive
  • 30% to zone 6
6
Normal, prev zone 5
  • 100% to zone 11, dive
Normal
  • 100% to zone 5
7
Normal, prev zone 6
  • 100% to zone 3, dive
Normal
  • 100% to zone 6
8
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7, dive
9
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
10
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
11
Normal, prev zone 3
  • 100% to zone 6, dive
Normal
  • 100% to zone 3
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 4
  • 100% to zone 5
Normal
  • 100% to zone 4
2
Normal, prev zone 1
  • 100% to zone 7
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
4
Normal
  • 100% to zone 5
5
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 100% to zone 6
6
Normal, prev zone 1
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 1
Normal
  • 70% to zone 1
  • 30% to zone 8
7
Normal, prev zone 2
  • 100% to zone 6
Normal
  • 100% to zone 2
8
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7, jump
9
Normal, prev zone 4
  • 100% to zone 8
Normal
  • 100% to zone 4
10
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
11
Normal, prev zone 6
  • 100% to zone 2
Normal
  • 100% to zone 6
12
Normal
  • 100% to zone 11