Quest icon

HR6NPC修練せよ! 操虫棍の型Invoke the Insect GlaiveInvoquer l'insectoglaiveSfrutta il falcione insettoInfo über die InsektenglefeInvoca el glaive insectoГодная глефа насекомыхOpanuj owadzią glewięInvoque a glaive inseto수련하라! 조충곤의 기술潛心修練!操蟲棍的招式修炼吧!操虫棍之型استدعاء سيف الحشرةInvoca la guja insecto

Description

Objective: イソネミクニ1頭とアケノシルム1頭の狩猟Hunt a Somnacanth and an AknosomChasser un Somnacanth et un AknosomCaccia un Somnacanth e un AknosomErjage einen Somnacanth und einen Aknosom.Caza un Somnacanth y un AknosomВыследить Сомнаканта и АкносомаUpoluj Somnacantha i AknosomaCace um Somnacanth e um Aknosom이소네미쿠니 1마리와 아케노시름 1마리 사냥狩獵1頭人魚龍與1頭傘鳥狩猎1头人鱼龙和1头伞鸟صيد سومناكانث وأكنوسومCaza un Somnacanth y un Aknosom

From: ウツシ教官Master UtsushiUtsushi le maîtreMaestro UtsushiMeister UtsushiMaestro UtsushiМастер УцусиMistrz UtsushiMestre Utsushi우츠시 교관倪泰教官倪泰教官السيد أوتسوشيMaestro Utsushi

Detail:

やあ、我が愛弟子よ!
舞うが如く、華麗に襲い来る
イソネミクニアケノシルム。
この2体の動きこそ、軽やかに
宙を舞い、鮮やかに相手を薙ぐ
操虫棍にとって最良のお手本だ!
狩って、参考にしてみよう!Alright, Ace, lesson time!
Swift, graceful, dance-like:
that sounds like the attacks
of a Somnacanth, an Aknosom,
and an insect glaive, right?
Try combining the three, and
see what you end up learning!Bon, je t'explique !
Vitesse, grâce, pas de danse.
Ça résume les attaques du
Somnacanth, de l'Aknosom
et d'un insectoglaive, hein ?
Essaie de combiner les trois !Ok, è ora di imparare:
gli attacchi di un Somnacanth,
di un Aknosom e di un falcione
insetto sono rapidi, leggiadri
e simili a una danza. Prova a
combinarli per imparare
nuove tecniche!Okay, Ass, aufgepasst! Flink,
elegant, tänzelnd: Klingt nach
Somnacanth, Aknosom und
Insektenglefe zugleich, was?
Kombiniere die drei und sieh,
was du dabei lernst!Hacha, ¡aquí la información!
Gráciles y ligeros como una
danza: así son los ataques del
Somnacanth, Aknosom y el
glaive insecto, ¿no crees?
Intenta combinar los tres,
¡a ver qué aprendes!Ну что, ас, пора учиться!
Глефа насекомых — оружие
быстрое, стремительное, как
атаки Сомнаканта или
Акносома. Воспользуйся их
примером в бою!Dobra, czas na naukę!
Bystre, pełne gracji,
niemalże taneczne – brzmi
jak ataki Somnacantha,
Aknosoma i owadziej
glewii, prawda? Połącz je i
zobacz, czego się nauczysz!Beleza, Craque, hora da aula!
Rápido, gracioso, parecido com
uma dança: isso soa como os
ataques de um Somnacanth, um
Aknosom e um glaive inseto,
certo? Tente combinar os três
e veja o que você aprende!자, 나의 애제자여!
춤을 추듯 화려하게 공격하는
이소네미쿠니아케노시름.
이 두 몬스터의 움직임은 가볍게
하늘을 날아 상대를 노리는
조충곤 기술의 견본과도 같지!
사냥하며 참고해 보자!嗨,我的愛徒啊!
人魚龍傘鳥在展開攻擊時,
就如同在跳舞般華麗。
這2種魔物的動作,對於能夠輕盈
躍上半空,靈巧地攻擊對手的
操蟲棍而言,是最適合的範本了!
去狩獵牠們,並參考牠們的動作!嘿,我的爱徒啊。
如起舞般华丽来袭的
人鱼龙伞鸟这两头怪物的动作,
可谓在空中轻盈起舞、
利落斩杀敌人的操虫棍
再合适不过的示范了!
狩猎它们当做参考吧!حسنًا {أيها البارع} {أيتها البارعة}، حان وقت
الدرس! رقصة سريعة ورشيقة تشبه:
هجمات
سومناكانث، أكنوسوم،
وسيف الحشرة، صحيح؟ {حاول} {حاولي}
الجمع بين الثلاثة، {وانظر} {وانظري}
إلى ما {ستتعلمه} {ستتعلمينه} في النهاية!As, ¡aquí la información!
Gráciles y ligeros como una
danza: así son los ataques del
Somnacanth, Aknosom y la
guja insecto, ¿no crees?
Intenta combinar los tres,
¡a ver qué aprendes!

Basic data

Map寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجيةIslas heladas

Base time21

Time variation3

Time limit50

Carts3

RequirementHR 4

TargetHunt 1x イソネミクニSomnacanthSomnacanthSomnacanthSomnacanthSomnacanthСомнакантSomnacanthSomnacanth이소네미쿠니人魚龍人鱼龙سومناكانثSomnacanth, Hunt 1x アケノシルムAknosomAknosomAknosomAknosomAknosomАкносомAknosomAknosom아케노시름傘鳥伞鸟أكنوسومAknosom

Reward money10440z

Reward village point210

Reward rank point660

Is tutorialfalse

Auto match HR6

Monster swapFreeExtra 50% 20min, 50% 22min

Monster swap preventionLowerHp 30

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown3%Large crown3%x2.6x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.41x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x1.5
  • 3: x2
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1
  • 3: x1
  • 4: x1

Spawning

Supply items

Rewards

Addtional target rewards: 0

Addtional quest rewards: 0

See monster's page for target rewards.

Quest rewards
First one fixed
Probability
1x 6%
1x 20%
1x 10%
1x 10%
1x 16%
1x 10%
1x 12%
1x 16%

Monster route

Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal
  • 100% to zone 7
4
Normal, prev zone 7
  • 100% to zone 5
Normal
  • 100% to zone 7
5
Normal
  • 100% to zone 7
6
Normal
  • 100% to zone 7
7
Normal
  • 100% to zone 10
8
Normal
  • 100% to zone 5
9
Normal
  • 100% to zone 10
10
Normal, prev zone 8
  • 100% to zone 11
Normal, prev zone 11
  • 100% to zone 8
Normal
  • 70% to zone 8
  • 30% to zone 11
11
Normal
  • 100% to zone 12
12
Normal
  • 100% to zone 8
Route number: 10
Current zoneNext zone
1
Normal, prev zone 4
  • 100% to zone 3
Normal
  • 100% to zone 4
2
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
4
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
5
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
6
Normal, prev zone 9
  • 100% to zone 7
Normal
  • 100% to zone 9
7
Normal, prev zone 3
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 5
8
Normal, prev zone 5
  • 100% to zone 7
Normal
  • 100% to zone 5
9
Normal
  • 100% to zone 7
10
Normal, prev zone 9
  • 100% to zone 7
Normal
  • 100% to zone 9
11
Normal
  • 100% to zone 7
12
Normal
  • 100% to zone 9
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 4
2
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
3
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
4
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 100% to zone 7
5
Normal, prev zone 7
  • 100% to zone 4
Normal
  • 100% to zone 7
6
Normal, prev zone 9
  • 100% to zone 3
Normal
  • 100% to zone 9
7
Normal, prev zone 3
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 3
Normal
  • 70% to zone 6
  • 30% to zone 3
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal
  • 100% to zone 10
10
Normal
  • 100% to zone 7
11
Normal
  • 100% to zone 7
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal
  • 100% to zone 7
4
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 100% to zone 7
5
Normal
  • 100% to zone 8
6
Normal
  • 100% to zone 7
7
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
8
Normal
  • 100% to zone 10
9
Normal
  • 100% to zone 10
10
Normal, prev zone 7
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 7
Normal
  • 70% to zone 7
  • 30% to zone 12
11
Normal, prev zone 10
  • 100% to zone 7
Normal
  • 100% to zone 10
12
Normal, prev zone 11
  • 100% to zone 10
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal, prev zone 4
  • 100% to zone 7
Normal
  • 100% to zone 4
4
Normal, prev zone 5
  • 100% to zone 7
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 10
6
Normal, prev zone 3
  • 100% to zone 7
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 70% to zone 7
  • 30% to zone 3
7
Normal
  • 100% to zone 8
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal, prev zone 6
  • 100% to zone 10
Normal
  • 100% to zone 6
10
Normal
  • 100% to zone 9
11
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal, prev zone 3
  • 100% to zone 2
Normal, prev zone 2
  • 100% to zone 3
Normal
  • 50% to zone 2
  • 50% to zone 3
2
Normal, prev zone 1
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 50% to zone 1
  • 50% to zone 5
3
Normal, prev zone 1
  • 100% to zone 6
Normal, prev zone 4
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 50% to zone 1
  • 50% to zone 6
4
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
5
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 70% to zone 2
  • 30% to zone 4
6
Normal, prev zone 3
  • 100% to zone 9
Normal
  • 100% to zone 3
7
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
8
Normal
  • 100% to zone 5
9
Normal
  • 100% to zone 6
10
Normal
  • 100% to zone 9
11
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
4
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 100% to zone 7
5
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
6
Normal
  • 100% to zone 9
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal
  • 100% to zone 10
10
Normal, prev zone 7
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 7
Normal
  • 70% to zone 7
  • 30% to zone 12
11
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 11