HR6妖艶なる舞A Bewitching DanceUne danse ensorcelanteUna danza ammalianteZauberhafter TanzUna danza cautivadoraЧарующий танецZaklęty taniecUma dança encantadora요염한 춤妖豔之舞妖艳之舞رقصة ساحرةUna danza cautivadora
Description
Objective: タマミツネ1頭の狩猟Hunt a MizutsuneChasser un MizutsuneCaccia un MizutsuneErjage einen Mizutsune.Caza un MizutsuneВыследить МидзуцунэUpoluj MizutsuneCace um Mizutsune타마미츠네 1마리 사냥狩獵1頭泡狐龍狩猎1头泡狐龙صيد ميزوتسونيCaza un Mizutsune
From: ギルドマネージャー・ゴコクGuild Master HojoHojo le Maître de la GuildeHojo il capo della GildaGildenmeister HojoHojo el maestro del gremioМастер Гильдии ХодзёMistrz Gildii HojoMestre de guilda Hojo길드 매니저 고코쿠公會經紀人・風登公会经纪人・岁丰稔زعيم النقابة هوجوHojo el maestro del gremio
Detail:
お~う、{Player}。
大社跡でタマミツネが大暴れして
もうたいへんでゲコ。おとなしい
性格だったので様子を見とったで
ゲコが、なにゆえ急に…。
…原因はギルドが調査中ゆえ、
狩猟を任せるでゲコよ。Ah, {Player}.
A Mizutsune has become quite
aggressive in the Shrine Ruins.
They're normally not like this—
What could have caused it to go
hopping mad!? We'll investigate
while you take care of it.Ah, {Player} ! Un Mizutsune
est devenu violent au Temple
oublié. Ils sont dociles
d'ordinaire... Je me demande bien
ce qui a pu causer ça.
Nous essaierons d'en savoir plus
pendant que tu t'occupes de lui.Ah, {Player}. Alle
Rovine sacre, un Mizutsune è
diventato alquanto aggressivo.
Di solito non si comportano
così. Cosa l'avrà fatto
impazzire? Noi investigheremo,
tu pensa a cacciarlo.Ah, {Player}.
In den Heiligen Ruinen ist ein
Mizutsune aggressiv geworden.
Eigentlich sind die nicht so...
Was hat diesen bloß so stink-
wütend gemacht?! Wir forschen
nach, während du das regelst.Ah, hola, {Player}.
Hay problemas con un Mizutsune
en el templo. Antes era dócil,
¡pero ahora se ha vuelto loco
de atar! Encárgate de darle
caza, nosotros investigaremos
qué ha causado esto.А, {Player}.
Сейчас в Руинах святилища
буйствует Мидзуцунэ. Обычно
они не такие. Из-за чего же он
будто с цепи сорвался? Мы
разберемся — а ты пока
разберись с ним.{Player}! Mizutsune
zachowuje się agresywnie w
Ruinach Świątynnych. To nie
jest normalne. Co odbiło tej
bestii? Zajmij się nią, a my
w tym czasie postaramy się
tego dowiedzieć.Ah, {Player}.
Um Mizutsune ficou bastante
agressivo nas Ruínas do Templo.
Normalmente, eles não são assim...
O que pode tê-lo enfurecido?
Vamos investigar enquanto você
cuida disso.오~ {Player}.
사원 폐허의 타마미츠네가
날뛰어서 큰일이다개골.
얌전한 줄 알았는데 왜 갑자기…
원인은 길드에서 조사할 테니
우선 사냥해 줬으면 한다개골.哦~{Player}。
不妙了,泡狐龍正在大社遺跡
大肆破壞呱。因為牠生性溫馴,
所以我們原本都選擇靜觀其變呱,
但是牠卻不知為何突然就……
公會正在調查牠性格大變的原因,
狩獵工作就拜託你了呱。噢~{Player}!
泡狐龙在大闹废神社,
状况很不妙呱。它性格温顺,
我们本来还准备静观其变呱,
为什么突然之间……
……公会正在调查原因,
狩猎就交给你了呱。آه يا {Player}.
أصبح ميزوتسوني عدوانيًا
جدًا في أطلال الضريح.
هذه ليست طبيعته عادةً.
ماذا يمكن أن يكون سبب
جنونه!؟ سنتحقق بينما
{تتولى} {تتولين} أمره.Ah, hola, {Player}.
Hay problemas con un Mizutsune
en el templo. Antes era dócil,
¡pero ahora se volvió loco
de atar! Encárgate de
cazarlo, nosotros investigaremos
qué causó esto.
Basic data
Base time21
Time variation3
Time limit50
Carts3
RequirementHR 4
TargetHunt 1x タマミツネMizutsuneMizutsuneMizutsuneMizutsuneMizutsuneМидзуцунэMizutsuneMizutsune타마미츠네泡狐龍泡狐龙ميزوتسونيMizutsune
Reward money10800z
Reward village point220
Reward rank point630
Is tutorialfalse
Auto match HR6
Monster swapNone
Monster swap preventionNone 0
Monster stats
Monster | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3%3% | x3.2(±±) | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 |
Multiplayer factor
Monster | HP | Attack | Parts | Other parts | Multi parts | Defense | Element A | Element B | Stun | Exhaust | Ride | Monster to monster | Qurio |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Spawning
Monster | Spawning condition | Initial area | ||
---|---|---|---|---|
Initial | Zone 6, ID @0, 60% | Zone 13, ID @0, 30% | Zone 10, ID @0, 10% | |
100% chance initial | Zone 8, ID @0, 100% | |||
50% chance initial | Zone 9, ID @0, 100% | |||
50% chance initial | Zone 4, ID @0, 100% |
Supply items
- 4x
- 4x
- 4x
- 4x
- 3x
- 3x
- 3x
- 3x
- 30x
- 30x
- 40x
- 40x
- 40x
- 40x
- 25x
- 25x
Rewards
Addtional target rewards: 0
Addtional quest rewards: 0
See monster's page for target rewards.
Quest rewards First one fixed | Probability |
---|---|
1x | 6% |
1x | 20% |
1x | 10% |
1x | 10% |
1x | 16% |
1x | 10% |
1x | 12% |
1x | 16% |
Monster route
Current zone | Next zone | |||
---|---|---|---|---|
1 | Normal
| |||
2 | Normal, prev zone 1
| Normal
| ||
3 | Normal
| |||
4 | Normal
| |||
5 | ||||
6 | Normal, prev zone 8
| Normal, prev zone 2
| Normal, prev zone 13
| Normal
|
7 | Normal, prev zone 8
| Normal
| ||
8 | Normal, prev zone 10
| Normal, prev zone 6
| Normal
| |
9 | Normal
| |||
10 | Normal, prev zone 13
| Normal, prev zone 9
| Normal
| |
11 | Normal
| |||
12 | Normal
| |||
13 | Normal, prev zone 10
| Normal, prev zone 6
| Normal
|
Current zone | Next zone | ||||
---|---|---|---|---|---|
1 | Normal
| ||||
2 | Normal
| ||||
3 | Normal, prev zone 7
| Normal
| |||
4 | Normal, prev zone 1
| Normal
| |||
5 | Normal
| ||||
6 | Normal, prev zone 8
| Normal, prev zone 4
| Normal
| ||
7 | Normal, prev zone 9
| Normal, prev zone 4
| Normal, prev zone 8
| Normal
| |
8 | Normal, prev zone 9
| Normal
| |||
9 | Normal, prev zone 8
| Normal, prev zone 11
| Normal, prev zone 7
| Normal, prev zone 12
| Normal
|
10 | Normal, prev zone 9
| Normal, prev zone 8
| Normal
| ||
11 | Normal, prev zone 9
| Normal
| |||
12 | Normal, prev zone 11
| Normal
| |||
13 | Normal, prev zone 12
| Normal
|
Current zone | Next zone | ||
---|---|---|---|
1 | Normal, prev zone 3
| Normal, prev zone 4
| Normal
|
2 | Normal
| ||
3 | Normal, prev zone 4
| Normal
| |
4 | Normal
| ||
5 | Normal
| ||
6 | Normal
| ||
7 | Normal
| ||
8 | Normal, prev zone 6
| Normal
| |
9 | Normal
| ||
10 | Normal
| ||
11 | Normal, prev zone 9
| Normal
| |
12 | Normal, prev zone 11
| Normal
| |
13 | Normal
|
Current zone | Next zone | ||||
---|---|---|---|---|---|
1 | Normal, prev zone 3
| Normal
| |||
2 | Normal
| ||||
3 | Normal, prev zone 7
| Normal
| |||
4 | Normal, prev zone 1
| Normal
| |||
5 | Normal
| ||||
6 | Normal, prev zone 8
| Normal, prev zone 4
| Normal
| ||
7 | Normal
| ||||
8 | Normal
| ||||
9 | Normal, prev zone 12
| Normal, prev zone 7
| Normal, prev zone 8
| Normal, prev zone 11
| Normal
|
10 | Normal, prev zone 8
| Normal, prev zone 9
| Normal
| ||
11 | Normal, prev zone 12
| Normal
| |||
12 | Normal
| ||||
13 | Normal, prev zone 10
| Normal, prev zone 12
| Normal
|