LR3氷雪ファイターThe Blizzard BlenderSavoir jeter un froid...L'affettatore nella tormentaIm Auge des SchneesturmsEl bravucón de la ventiscaБудет буряŚnieżny mikserLiquidificador de gelo빙설 파이터冰雪鬥士冰雪斗士خلّاط العاصفةEl bravucón de la ventisca
Description
Objective: ゴシャハギ1頭の狩猟Hunt a Goss HaragChasser un Goss HaragCaccia un Goss HaragErjage einen Goss Harag.Caza un Goss HaragВыследить Госс-ХарагаUpoluj Goss HaragaCace um Goss Harag고샤하기 1마리 사냥狩獵1頭雪鬼獸狩猎1头雪鬼兽صيد جوس هراجCaza un Goss Harag
From: 修行中の武闘家Martial Artist in TrainingAspirant maître du karatéCombattente in allenamentoKampfkunst-SchülerArtista marcial en ciernesТренирующийся боецAdept sztuk walkiLutador em treinamento수행 중인 격투가修行中的武術家修行中的武斗家لاعب فنون قتالية قيد التدريبArtista marcial en ciernes
Detail:
ゴシャハギというモンスターは、
屈強な体躯からものすごいパワー
の肉弾攻撃を繰り出すらしい。
すごい…! 憧れてしまうなぁ!
けど、僕が直接戦うのは無理だ。
ハンターさん、そいつと戦って
土産話を聞かせてくれないか?Yo, I heard those Goss Harag's can
turn their arms into these sick ice
blades that'll carve a hunter up like,
"Shwa! Shwa! Shwashwashwa SHWA!"
Dude, I gotta see it! Come on, go pick
a fight with one! Just, uh, don't get all
"shwa-shwa-shwa"-ed up out there!Il paraît que le Goss Harag peut
transformer ses bras en lames de
glace capables de découper un
chasseur en rondelles ! Faut trop
que je vois ça ! Allez, va en
affronter un ! Mais essaie de
pas finir en tranches de jambon !Ho sentito che le braccia del
Goss Harag possono diventare
lame di ghiaccio capaci di
squarciare i cacciatori con un
colpo solo. Wow, devo proprio
vederlo! Su, vai a combatterne
uno, ma non finire a fettine!Hey, ich hab gehört, dass Goss Harag
ihre Arme in richtig kranke Eisklingen
umwandeln können, mit denen sie Jäger
zerstückeln. "Schwa! Schwaschwaschwa
SCHWA!" Mann, das muss ich sehen!
Na los, zettel 'nen Kampf an! Aber, äh,
werd nicht ge-"schwa-schwa-schwa"-t!He oído que los Goss Harag
convierten sus brazos en
cuchillas de hielo. Pero
fijo que no sobreviviría si
intento comprobarlo.
¿Podrías enfrentarte a uno en
mi lugar y corroborar eso?Я слышал, Госс-Хараг может
выпускать лезвия, которые
любого охотника нашинкуют:
"Шух-шух-шух!" Я хочу
посмотреть! Сходи, подерись
с Госс-Харагом — только
осторожнее там!Ej, słyszałem, że Goss Harag potrafi
zmieniać łapy w obłędne lodowe
ostrza, które tną łowcę „ciach!
ciach! ciaciach!”. Normalnie muszę
to zobaczyć! Idź i zacznij bójkę
z jednym takim! Tylko... yyy...
nie daj się pociachać.Ouvi dizer que o Goss Harag pode
transformar os braços dele em
lâminas de gelo sinistras, podendo
esculpir um caçador com "tchan,
tchum e tcha"! Cara, eu tenho que
ver isso! Vamos, vá brigar com um!
Só tenta não virar picadinho!고샤하기라는 몬스터는 강건한
몸에서 엄청난 위력의 육탄
공격을 퍼붓는다는 것 같아.
멋져…! 반할 것 같아!
하지만 내가 직접 싸우는 건
무리야. 헌터 씨, 녀석이랑
싸워서 그 이야기를 들려주겠어?相傳有種名叫雪鬼獸的魔物,
會利用牠健壯的身軀,發動威力
強大且連綿不絕的肉搏攻擊。
好厲害……!真令人嚮往!
不過,我沒辦法直接和牠交手,
能不能請獵人和牠一戰,
再跟我說說這段戰鬥過程?名为雪鬼兽的怪物好像
能够利用其强壮的身躯
使出强力的肉搏攻击。
太厉害了!我都要迷上它了!
不过,我可没法和它直接战斗。
猎人,能麻烦你和它战斗,
再把经过告诉我吗?سمعت أن جوس هراج يمكنه تحويل
أذرعه إلى هذه الشفرات الجليدية
التي تقطع الصيّاد جزأين،
"إربًا! إربًا! إربًا!"
يا {رفيقي} {رفيقتي}، يجب أن أراه! هيا،
{افتعل} {افتعلي} شجارًا مع أحدهم! فقط،
آه، لا تقطعهم جميعًا هناك!Oí que los Goss Harag
convierten sus brazos en
cuchillas de hielo. Pero
fijo que no sobreviviría si
intento comprobarlo.
¿Podrías enfrentarte a uno en
mi lugar y corroborar eso?
Basic data
Base time11
Time variation3
Time limit50
Carts3
Requirement
TargetHunt 1x ゴシャハギGoss HaragGoss HaragGoss HaragGoss HaragGoss HaragГосс-ХарагGoss HaragGoss Harag고샤하기雪鬼獸雪鬼兽جوس هراجGoss Harag
Reward money9360z
Reward village point190
Reward rank point490
Is tutorialfalse
Auto match HR3
Monster swapNone
Monster swap preventionNone 0
Monster stats
Monster | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1% | x1.87(±) | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | |
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 |
Multiplayer factor
Monster | HP | Attack | Parts | Other parts | Multi parts | Defense | Element A | Element B | Stun | Exhaust | Ride | Monster to monster | Qurio |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Spawning
Monster | Spawning condition | Initial area | ||
---|---|---|---|---|
Initial | Zone 9, ID @0, 60% | Zone 7, ID @0, 30% | Zone 5, ID @0, 10% | |
100% chance initial | Zone 3, ID @0, 100% | |||
50% chance initial | Zone 8, ID @0, 100% | |||
50% chance initial | Zone 11, ID @0, 100% |
Supply items
- 4x
- 4x
- 4x
- 4x
- 3x
- 3x
- 3x
- 3x
- 2x
- 2x
- 2x
- 2x
- 30x
- 30x
- 40x
- 40x
- 40x
- 40x
- 25x
- 25x
Rewards
Addtional target rewards: 0
Addtional quest rewards: 0
See monster's page for target rewards.
Quest rewards First one fixed | Probability |
---|---|
1x | 20% |
2x | 10% |
1x | 12% |
1x | 12% |
1x | 9% |
1x | 6% |
1x | 18% |
2x | 13% |
Monster route
Current zone | Next zone | ||||
---|---|---|---|---|---|
1 | Normal
| ||||
2 | Normal
| ||||
3 | Normal, prev zone 6
| Normal
| |||
4 | Normal, prev zone 3
| Normal
| |||
5 | Normal, prev zone 4
| Normal
| |||
6 | Normal, prev zone 9
| Normal
| |||
7 | Normal, prev zone 3
| Normal, prev zone 5
| Normal, prev zone 6
| Normal, prev zone 4
| Normal
|
8 | Normal, prev zone 10
| Normal
| |||
9 | Normal
| ||||
10 | Normal
| ||||
11 | Normal
| ||||
12 | Normal
|
Current zone | Next zone | ||
---|---|---|---|
1 | Normal
| ||
2 | Normal, prev zone 5
| Normal
| |
3 | Normal, prev zone 1
| Normal
| |
4 | Normal, prev zone 7
| Normal
| |
5 | Normal, prev zone 7
| Normal
| |
6 | Normal, prev zone 9
| Normal
| |
7 | Normal, prev zone 3
| Normal, prev zone 6
| Normal
|
8 | Normal, prev zone 10
| Normal
| |
9 | Normal
| ||
10 | Normal
| ||
11 | Normal
| ||
12 | Normal
|
Current zone | Next zone | ||
---|---|---|---|
1 | Normal, prev zone 3
| Normal
| |
2 | Normal, prev zone 5
| Normal
| |
3 | Normal, prev zone 4
| Normal
| |
4 | Normal, prev zone 5
| Normal
| |
5 | Normal, prev zone 7
| Normal, prev zone 8
| Normal
|
6 | Normal, prev zone 7
| Normal, prev zone 9
| Normal
|
7 | Normal, prev zone 5
| Normal, prev zone 6
| Normal
|
8 | Normal, prev zone 5
| Normal, prev zone 10
| Normal
|
9 | Normal, prev zone 6
| Normal, prev zone 10
| Normal
|
10 | Normal, prev zone 8
| Normal, prev zone 9
| Normal
|
11 | Normal, prev zone 7
| Normal
| |
12 | Normal
|
Current zone | Next zone | ||
---|---|---|---|
1 | Normal
| ||
2 | Normal
| ||
3 | Normal
| ||
4 | Normal, prev zone 7
| Normal
| |
5 | Normal
| ||
6 | Normal
| ||
7 | Normal
| ||
8 | Normal
| ||
9 | Normal
| ||
10 | Normal, prev zone 8
| Normal, prev zone 11
| Normal
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11 | Normal
| ||
12 | Normal
|