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爵銀龍 原初を刻むメル・ゼナPrimordial MalzenoMalzeno primordialMalzeno primordialeUr-MalzenoMalzeno primordialДревний МалзеноPierwotny MalzenoMalzeno Primordial원초를 새기는 멜-제나原初爵銀龍原初形态爵银龙مالزينو الأصليMalzeno primordial

Description

キュリアに侵される以前の原初たるメル・ゼナの姿。
普段は翼と尻尾を巧みに扱い騎士の様に立ち振る舞うが、
その身にキュリアによる侵食が始まると
一変して彼らを使役するようにして獲物を追い詰める。
またキュリアによる侵食が極限に達した時、
メル・ゼナは血氣蝕烈状態となり圧倒的な力を振るう。
その身を爆発的なエネルギーが蝕んでいるためか、
時折その力に抗っているかのような仕草を見せる。Malzeno's original form before it was tainted by the
Qurio. Ordinarily, it uses its wings and tail with the
elegance of a knight, but under the Qurio's influence,
it uses underhanded means of cornering its prey, and
in its "Bloodlust" state it wields tremendous power.
Because of the explosive energy corrupting its body,
it sometimes shows behavior as if its struggling against
an overwhelming force.Forme initiale du Malzeno avant d'être contaminé par
les Qurio. D'ordinaire, il utilise ses ailes et sa
queue avec l'élégance d'un chevalier,
mais sous l'influence des Qurio,
il devient plus sournois et, dans son état
"Soif de sang", il déploie une puissance énorme.
Il semble lutter contre une force écrasante quand
cette énergie explosive corrompt son corps.La forma originale del Malzeno prima che venisse
corrotto dai Qurio. Di solito usa le ali e la coda
con eleganza regale ma, sotto l'influsso dei Qurio,
mette all'angolo la preda con metodi sleali e, quando
è "assetato di sangue", il suo potere è devastante.
A causa dell'energia esplosiva che contamina il suo
corpo, a volte si comporta come se stesse lottando
contro una forza travolgente.Die ursprüngliche Form des Malzeno, bevor er von den
Qurio verdorben wurde. Normalerweise benutzt er seine
Flügel und seinen Schwanz mit Eleganz, aber unter
dem Einfluss der Qurio wendet er hinterhältige Methoden
an, um seine Beute in die Enge zu treiben. In seinem
"Blutdurst"-Zustand hat er enorme Macht. Wegen der
Energie, die seinen Körper verdirbt, ist es so, als
würde er gegen eine überwältigende Kraft ankämpfen.Forma original de Malzeno antes de que los Qurio lo
corrompieran. Aunque solía usar las alas y la cola
con elegancia caballeresca, los Qurio le fuerzan a
ser taimado al acorralar a su presa, y en estado
"ávido de sangre" adquiere un tremendo poder. La
energía explosiva que le corrompe el cuerpo a veces
le hace comportarse como si estuviera lidiando con
una fuerza abrumadora.Оригинальная форма Малзено еще до того, как он был
запятнан Курио. Обычно он орудует крыльями и хвостом
с элегантностью рыцаря, но под влиянием Курио
грациозность уступает место злобе, Малзено загоняет
жертву в угол, а под действием жажды крови он
становится особенно силен, его тело искажает
взрывная энергия, с которой он словно пытается
бороться.Pierwotna forma Malzeno, zanim został on zarażony
przez Qurio. Zwykle używa skrzydeł i ogona
z elegancją rycerza, ale pod wpływem Qurio
stosuje pokrętne metody, by osaczyć swoją ofiarę,
a w stanie żądzy krwi dzierży ogromną potęgę.
Z powodu gwałtownej energii, jaka skaziła jego ciało,
czasem zachowuje się, jakby zmagał się z przemożną siłą.Forma original do Malzeno antes da mácula do Qurio.
Geralmente, usa asas e cauda com a elegância de um
cavaleiro, mas, sob influência do Qurio, usa métodos
desleais para encurralar a presa e, no estado "Sede
de Sangue", ganha imenso poder. Por causa da energia
explosiva que lhe corrompe o corpo, às vezes se
comporta como se lutasse contra uma força implacável.큐리아에게 침식당하기 전, 원초적인 멜-제나의 모습.
평소에는 날개와 꼬리를 능숙하게 사용하여 기사처럼
행동하지만, 큐리아가 몸을 침식하기 시작하면 급변하여
그들을 부리며 사냥감을 몰아붙인다.
또한 큐리아의 침식이 극한에 달했을 때, 멜-제나는
혈기식렬 상태가 되어 압도적인 힘을 휘두른다.
폭발적인 에너지가 그 몸을 좀먹는 탓인지,
종종 그 힘에 저항하는 듯한 몸짓을 보인다.爵銀龍在遭到噬生蟲寄生前的原始姿態。
平時會靈活運用翅膀與尾巴,動作有如騎士般莊嚴且端正。
但在受噬生蟲侵蝕後便會劇烈變化,
開始指揮牠們將獵物逼入絕境。
此外,在噬生蟲的侵蝕程度到達極限時,
爵銀龍會進入血氣蝕烈狀態,並釋放出壓倒性的力量。
也許是由於受到爆發性的能量反噬,有時牠的動作
就像在抵抗那股力量。爵银龙被啮生虫侵蚀前的原初形态。它平时会
灵活地使用翅膀与尾巴,举止宛如骑士一般优
雅。然而一旦其身体开始被啮生虫侵蚀后,便
变得截然不同,会操控它们围追猎物。此外,
当啮生虫的侵蚀达到顶峰时,爵银龙会进入血
气蚀烈状态,拥有压倒性的力量。不知是否因
为其身体被爆发性的能量所侵蚀,它的举动偶
尔仿佛在抵抗那股力量一般。هيئة مالزينو الأصلية قبل تشويهها بالكوريو.
يستخدم أجنحته وذيله في الأساس برقي الفرسان،
ولكن بسبب تأثير الكوريو يستخدم أساليب
مخادعة لمحاصرة ضحيته، وعند الدخول في حالة
"التعطش للدماء" يستخدم قوى هائلة. بسبب القوى
المتفجرة التي تفسد جسده،
يبدو عليه أنه يعاني
من مقاومة قوى تقهره.Forma original de Malzeno antes de que los Qurio lo
corrompieran. Aunque solía usar las alas y la cola
con elegancia caballeresca, los Qurio le fuerzan a
ser taimado al acorralar a su presa, y en estado
"ávido de sangre" adquiere un tremendo poder. La
energía explosiva que le corrompe el cuerpo a veces
hace que se comporte como si estuviera luchando con
una fuerza abrumadora.
キュリアの侵食が始まると血氣覚醒状態へと変貌し、
さらにその侵食が進むことで血氣烈昂状態へと変化する。
一定のダメージを与えれば力を抑え込むことができるが、
それまでメル・ゼナに宿る力が鎮まることはない。
また体力が減るとメル・ゼナは血氣蝕烈状態となる。
極点に達したこの力を抑え込む術はないので注意したい。Once overwhelmed by the Qurio, it transitions into its
"Bloodening" state, which culminates in "Bloodrage" as
it is corrupted. Dealing damage is the only way to mitigate
this state. When this Malzeno gets low on health, it enters
its "Bloodlust" state. Attacks won't calm it down
in this state, so extreme caution is advised.Les Qurio le font passer à l'état "Hémorrageur",
puis "Rage sanglante" une fois corrompu. Lui
infliger des dégâts est le seul moyen d'atténuer cet
état. Lorsque ses points de vie sont bas, il entre
dans l'état "Soif de sang" que même les attaques ne
peuvent le calmer. Prudence !Una volta sopraffatto dai Qurio, il Malzeno entra in
uno stato detto "insanguinamento", che culmina nella
"furia di sangue" quando viene corrotto. L'unico modo
per mitigare questo stato è infliggere danni. Quando
ha poca salute entra in uno stato detto "brama di
sangue" e gli attacchi non possono calmarlo.Sobald er von Qurio überwältigt wurde, wechselt er
zu "Bluttaufe", was in "Blutrausch" gipfelt. Ihm
Schaden zuzufügen, ist die einzige Möglichkeit, diesen
Zustand zu mildern. Wenn die Gesundheit des Malzenos
weniger wird, geht er in den Zustand "Blutdurst" über.
Ein Angriff kann ihn nicht beruhigen. Also vorsicht.Hostigado por los Qurio, pasa al estado
"sanguinolento", que culmina en "furia sangrienta"
al corromperse y solo se apacigua infligiendo daño.
Si anda bajo de salud, este Malzeno pasa al estado
"ávido de sangre". Los ataques no lo calmarán,
así que se recomienda actuar con suma precaución.Под воздействием Курио монстр становится кровожад-
ным, затем им овладевает кровавая ярость. Снять это
состояние можно лишь нанося монстру урон. Когда
у Малзено остается мало здоровья, он переходит
в состояние "Жажда крови" и его нельзя успокоить
атаками. Будьте осторожны!Po zarażeniu przez Qurio przechodzi w stan krwawy,
który w zenicie zmienia się w krwawy gniew z powodu
komplikacji. Ten stan można odpędzić, jedynie zadając
obrażenia. Gdy zdrowie Malzeno spadnie, przechodzi
on w stan żądzy krwi. Nie można go wtedy uspokoić
atakami, dlatego zaleca się wielką ostrożność.Quando tomado pelo Qurio, ele entra no estado
"Sanguinante", que culmina na "Ira de Sangue" quando
fica corrompido. Causar dano é a única forma de
mitigar o estado. Quando o Malzeno fica com vida
baixa, entra no estado "Sede de Sangue". Ataques não
o acalmam nesse estado, então, tome muito cuidado.큐리아의 침식이 시작되면 혈기각성 상태로 변모하고
그 침식이 더 진행되면 혈기열앙 상태로 변화한다.
대미지를 일정량 주면 힘을 억누를 수 있지만,
그때까지 멜-제나에게 깃든 힘을 잠재울 수는 없다.
또한 체력이 줄면 멜-제나는 혈기식렬 상태가 된다.
극한에 달한 힘을 억누를 수단은 없으니 주의해야 한다.當噬生蟲開始侵蝕後,爵銀龍將進入血氣覺醒狀態。
若侵蝕變得更加劇烈,則會變化為血氣烈昂狀態。
此時若對牠造成一定程度的傷害,就能壓制牠的力量,
但在那之前,蘊藏於其體內的力量決不會衰退。
當爵銀龍的體力較低時,將會進入血氣蝕烈狀態,
此時沒有任何手段能壓制這股巔峰之力,必須格外小心。啮生虫开始侵蚀后,它会变为血气觉醒状态,侵蚀
进一步加剧时,则会进而变化为血气烈昂状态。虽
然对它造成一定伤害则可抑制其力量,但之前爵银
龙体内的力量并不会因此消亡。在体力较少时,爵
银龙会进入血气蚀烈状态。注意此时这股力量会达
到巅峰,将无法抑制。بمجرد أن يقهره الكوريو، يدخل في حالة "الهجوم الدامي"
والتي تتوَج بحالة "الغضب الدامي" بسبب فساد تلك
الدماء. إلحاق الضرر به هي الطريقة الوحيدة لتهدئة تلك
الحالة. عند انخفاض صحة مالزينو، يدخل في حالة
"التعطش للدماء". لا يمكن حتى للهجمات تهدئة
هذه الحالة. لذا ينبغي توخي الحذر الشديد.Hostigado por los Qurio, pasa al estado
"sanguinolento", que culmina en "furia sangrienta"
al corromperse y solo se apacigua infligiendo daño.
Si anda bajo de salud, este Malzeno pasa al estado
"ávido de sangre". Los ataques no lo calmarán,
así que se recomienda actuar con suma precaución.

Basic data

Base HP(LR/HR) 5000, (MR) 4500

Limping threshold(village) 25% / (LR) 20% / (HR) 18% / (MR) 9%

Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%

Sleep recovering90 seconds / recover 5% HP

Size2081.64 (Small crown1873.4758, Silver large crown2310.6204, Large crown2435.5186)

Threat level10

Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّرDragón anciano, (internal)Other, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 600 / (HR) 800 / (Rampage) 0 / (MR) 1000

State time(enraged) 80sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1 / (tired) x1

Attack(enraged) x1.15

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move patternfly

Flying stance to movetrue

Sleep time150 ±15

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x12.7(±±)x14.7x14x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x17(±)x21x24x1Ax3.1, Bx3.1
①Ax1.5, Bx1.5
x3.1
①x3.1
x3.1
①x1.5
x3.75
①x3.2
x3.75
①x3.2
x13
Small crown6%Large crown10%x12.7x20.5x22x1Ax3.1, Bx3.1
①Ax1.5, Bx1.5
x3.1
①x3.1
x3.1
①x1.5
x3.75
①x3.2
x3.75
①x3.2
x13
Large crown100%x12.7x23.5x22x1Ax3.1, Bx3.1
①Ax1.5, Bx1.5
x3.1
①x3.1
x3.1
①x1.5
x3.75
①x3.2
x3.75
①x3.2
x13
Small crown6%Large crown10%x12.7(±±)x14.7x14x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour ()x4.4(±±)x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Master rank tour (MR 7★)Small crown6%Large crown10%x12.7(±±)x14.7x14x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13

Anomaly investigation

Appear as afflicted atNone

Appear as normal at"A6" (Lv61) Or Lv131

Main targetfalse

Sub targettrue

Extra monstertrue

Intrusiontrue

Stats table as afflictedTable 4

Stats table as non-afflictedTable 0

Base zenny

Subtarget zenny adjustx1.4

Base research point(A8) 620

Adjust point for requestx1.3

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部_肉質, A:頭部_肉質(頭専用)0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza46484515015025100
155583015020030100
255583015020030100
355583015020030100
[1]B:胴体_肉質0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذعTorso32301510050150
132301510050150
245452510050150
332301510050150
[2]C:前脚_肉質, C:前脚_肉質(おまけ用)0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera45403010050200
158554515050250
258554515050250
358554515050250
[3]D:後脚_肉質0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفيةPata trasera3028510050150
13028510050150
245452010050150
33028510050150
[4]E:翼_肉質0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla2222510050150
12222510050150
235351510050150
32222510050150
[5]F:尻尾_肉質0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola35321010050150
135321010050150
245452010050150
335321010050150
[6]G:尻尾先端_肉質0尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيلPunta de la cola26221010050150
150484010050150
250484010050150
350484010050150
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]頭部, 頭部_ダメージアタリ, 頭部_部位分け400(x1) 300Red
[1]胴体, 胴体_ダメージアタリ, 胴体_部位分け350Orange
[2]左前脚, 左前脚_ダメージアタリ, 左前脚_部位分け250(x1) 200White
[3]右前脚, 右前脚_ダメージアタリ, 右前脚_部位分け250(x1) 200White
[4]後脚, 後脚_ダメージアタリ, 後脚_部位分け250Orange
[5]翼, 翼_ダメージアタリ, 翼_部位分け320(x1) 320White
[6]尻尾, 尻尾_ダメージアタリ, 尻尾_部位分け280(Slash) 280Orange
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enable1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All3Unique500 / 750 / 900 / 1200

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun300 (+250) → 1200180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun300 (+250) → 1200180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Master rank reward

Target rewardsProbability
1x 22%
1x 29%
1x 20%
1x 16%
1x 10%
1x 3%
PartCarvesProbability
Main body (x4)
1x 37%
1x 28%
1x 21%
1x 13%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرنCuerno
All of:
  • [0](x1)
1x 80%
2x 17%
1x 3%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla
All of:
  • [5](x1)
1x 85%
1x 15%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera
Any of:
  • [2](x1)
  • [3](x1)
1x 70%
2x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 27%
1x 20%
1x 3%
1x 50%
Riding
1x 50%
1x 30%
2x 20%

Anomaly investigation reward (lv131 ~ lv160)

Carve & part breakProbability

Anomaly investigation reward (lv161 ~ lv180)

Carve & part breakProbability

Anomaly investigation reward (lv181 ~ lv200)

Carve & part breakProbability

Anomaly investigation reward (lv201 ~ lv220)

Carve & part breakProbability

Anomaly investigation reward (lv221 ~ lv240)

Carve & part breakProbability

Anomaly investigation reward (lv241 ~ lv250)

Carve & part breakProbability

Anomaly investigation reward (lv251 ~ lv260)

Carve & part breakProbability

Anomaly investigation reward (lv261 ~ lv270)

Carve & part breakProbability

Anomaly investigation reward (lv271 ~ lv280)

Carve & part breakProbability

Anomaly investigation reward (lv281 ~ lv299)

Carve & part breakProbability

Anomaly investigation reward (lv300 ~ lv300)

Carve & part breakProbability

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
近距離かみつき
  • Physical 20
  • Stun10
Yes10TrippingPowerSS
2連かみつき
  • Physical 40
  • Stun30
Yes30Quick recovery flyingPowerMMSuckBlood
ひっかきかみつき(ひっかき)_DMG
  • Physical 25
  • Stun10
Yes15TrippingPowerMS
回転突進_DMG
  • Physical 75
  • Stun45
Yes50Flying upPowerMM
ひっかきかみつき(かみつき)_DMG
  • Physical 40
  • Stun30
Yes20Flying awayPowerMM
飛び込みかみつき_DMG
  • Physical 20
  • Stun10
Yes10TrippingPowerMM
拘束攻撃_DMG
      Yes80CatchPowerMS
      尻尾振り(一発目)_DMG
      • Physical 50
      • Stun40
      Yes45Quick recovery flyingPowerMM
      後方尻尾振り(一発目・尻尾先)_DMG
      • Physical 65
      • Stun50
      • BloodBlight10sec
      Yes50Quick recovery flyingPowerMM
      尻尾振り(二発目)_DMG
      • Physical 30
      • Stun15
      Yes20TrippingPowerMSCalcHitDirectionAllDirGuardable
      尻尾振り(二発目・尻尾先)_DMG
      • Physical 25
      • Stun15
      Yes25TrippingPowerMSCalcHitDirectionAllDirGuardable
      急接近着地_DMG
          Yes0NonePowerMM
          叩きつけかみつき_DMG
          • Physical 65
          • Stun30
          Yes50Flying awayPowerMMSuckBlood
          その場ひっかき(左)_DMG
          • Physical 15
          • Stun10
          Yes10KnockbacksPowerSS
          その場ひっかき(右)_DMG
          • Physical 15
          • Stun10
          Yes10KnockbacksPowerSS
          振り向きひっかき_DMG
          • Physical 25
          • Stun10
          Yes15TrippingPowerSS
          尻尾サマー_DMG
          • Physical 50
          • Stun30
          Yes40Flying awayPowerMMCalcHitDirectionAllDirGuardable
          尻尾サマー(尻尾先)_DMG
          • Physical 50
          • Stun30
          • BloodBlight10sec
          Yes55Flying awayPowerMMCalcHitDirectionAllDirGuardable
          操竜_離脱突進_DMG
          • Physical 100
            Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
            操竜_ブロッキングアタリ_DMG
                Yes0KnockbacksNoneNone
                全身ぶっ飛ばし_DMG
                • Physical 30
                  Yes35Quick recovery flyingPowerMNoneAllDirGuardable
                  組み技開始攻撃
                      Yes0Turf warNoneNone
                      回転攻撃(翼)_DMG
                      • Physical 60
                      • Stun40
                      Yes70Flying awayPowerMMAllDirGuardable
                      回転攻撃(尻尾)_DMG
                      • Physical 60
                      • Stun40
                      Yes75Flying awayPowerMMAllDirGuardable
                      回転攻撃(尻尾先)_DMG
                      • Physical 60
                      • Stun40
                      • BloodBlight10sec
                      Yes75Flying awayPowerMMAllDirGuardable
                      ひっかき風飛ばし_DMG
                      • Physical 45
                      • Stun10
                      Yes30Flying awayPowerMM
                      拘束攻撃スリップダメージ_DMG
                      • Null-elem 10
                        Yes0NoneNoneNoneRestraintPlOnlySuckBlood
                        捕食用攻撃_DMG
                            Yes0NoneNoneNoneForceKill
                            サイドひっかき_DMG
                            • Physical 40
                            • Stun30
                            Yes30Quick recovery flyingPowerMM
                            高速移動接近攻撃_DMG
                            • Physical 40
                            • Stun30
                            Yes30Quick recovery flyingPowerMM
                            尻尾突き刺し(突き刺し部分)
                            • Physical 65
                            • Stun50
                            • BloodBlight10sec
                            Yes60Special flyingPowerMM
                            翼振り払い_DMG
                            • Null-elem 65
                            • Stun35
                            Yes45Quick recovery flyingPowerMSCalcHitDirectionBasedRootPos
                            ジャンプ攻撃翼
                            • Physical 50
                            • Stun20
                            Yes30Quick recovery flyingPowerMSCalcHitDirectionBasedRootPos
                            対空アタリ(中)
                            • Physical 45
                            • Stun35
                            Yes40Quick recovery flyingPowerMSCalcHitDirectionBasedRootPos
                            対空アタリ(大)
                            • Physical 60
                            • Stun35
                            Yes60Quick recovery flyingPowerMSCalcHitDirectionBasedRootPos
                            地面抉り→噛みつき(抉り)
                            • Physical 35
                            • Stun15
                            Yes25Flying awayPowerMNone
                            地面抉り→噛みつき(噛みつき)
                            • Physical 45
                            • Stun30
                            Yes50Flying awayPowerMMSuckBlood
                            叩きつけかみつき_操竜確定
                            • Physical 65
                            • Stun30
                            Yes50Flying awayPowerMMTriggerRidingStartSuckBlood
                            翼突き刺し払い(突き刺し)
                            • Physical 65
                            • Stun25
                            Yes60Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
                            翼突き刺し払い(翼払い)
                            • Physical 65
                            • Stun25
                            Yes60Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
                            シールドバッシュ
                            • Physical 50
                            • Stun15
                            Yes45Slam downPowerMSCalcHitDirectionBasedRootPos
                            尻尾突き(通常時)
                            • Physical 70
                            • Stun40
                            Yes95Special flyingPowerMM
                            尻尾突き(EX時)
                            • Physical 80
                            • Stun40
                            • BloodBlight10sec
                            Yes95Special flyingPowerMM
                            シールドバッシュ突進
                            • Physical 50
                            • Stun35
                            Yes40Quick recovery flyingPowerMSCalcHitDirectionBasedRootPos
                            居合
                            • Physical 70
                            • Stun30
                            Yes70Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
                            尻尾一閃
                            • Physical 110
                            • Stun50
                            • BloodBlight20sec
                            Yes100Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
                            尻尾サマー
                            • Physical 70
                            • Stun20
                            • BloodBlight10sec
                            Yes60Quick recovery flyingPowerMMAllDirGuardable
                            拘束用刺し
                            • Physical 50
                            • BloodBlight20sec
                            Yes0NoneNoneSRestraintPlOnly
                            叩きつけキュリア爆発(翼)
                            • Physical 90
                            • Stun45
                            Needs Guard Up95Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                            バクステ斬り
                            • Physical 50
                            • Stun25
                            Yes50Slam downPowerMMCalcHitDirectionBasedRootPos
                            強咆哮
                                Yes60Strong roar 120NoneNoneCalcHitDirectionIgnoreEndDelay
                                翼縦叩きつけ
                                • Physical 80
                                • Stun35
                                Yes75Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
                                超火球_発射
                                • Physical 84
                                • Dragon36
                                • Stun70
                                • Dragon 10sec
                                Needs Guard Up100Quick recovery flyingAbsolutePowerLShellIgnoreEndDelay
                                超火球_着弾
                                • Physical 98
                                • Dragon42
                                • Stun90
                                • Dragon 10sec
                                Needs Guard Up100Flying upAbsolutePowerLShellCalcHitDirectionIgnoreEndDelay
                                火炎放射_発射
                                • Physical 30
                                • Dragon30
                                • Stun20
                                • Dragon 10sec
                                Yes40Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                暴れ火炎放射_発射1
                                • Physical 30
                                • Dragon30
                                • Stun20
                                • Dragon 10sec
                                Yes40Flying upPowerMMShellAllDirGuardableIgnoreEndDelay
                                咆哮
                                    Yes60Strong roarNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                    風圧
                                        Yes0Minor wind pressureNoneNoneShellAllDirGuardableIgnoreEndDelay
                                        空中クロス攻撃
                                        • Physical 60
                                        • Stun30
                                        Yes80Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                        溜めブレス_発射
                                        • Physical 24
                                        • Dragon36
                                        • Stun40
                                        • Dragon 10sec
                                        Yes25Flying awayPowerMMShellIgnoreEndDelay
                                        溜めブレス_着弾
                                        • Physical 24
                                        • Dragon36
                                        • Stun40
                                        • Dragon 10sec
                                        Yes25Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                        溜めブレス_滞留
                                        • Physical 12
                                        • Dragon18
                                        • Stun10
                                        • Dragon 10sec
                                        Yes25Flying awayPowerMMShellIgnoreEndDelay
                                        溜めブレス_竜巻
                                        • Physical 30
                                        • Dragon45
                                        • Stun90
                                        • Dragon 10sec
                                        Yes80Quick recovery flyingPowerMMShellIgnoreEndDelay
                                        暴れ火炎放射_発射2
                                        • Physical 30
                                        • Dragon30
                                        • Stun20
                                        • Dragon 10sec
                                        Yes40Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                        地面引っかき衝撃破
                                        • Physical 70
                                        • Stun40
                                        Yes45Quick recovery flyingPowerMNoneShellAllDirGuardableIgnoreEndDelay
                                        EX版地面引っかき衝撃破
                                        • Physical 65
                                        • Stun40
                                        Yes45Quick recovery flyingPowerMNoneShellAllDirGuardableIgnoreEndDelay
                                        キュリアシェル(かまいたち)
                                        • Physical 35
                                        • Stun50
                                        • BloodBlight10sec
                                        Yes70Flying awayPowerMSShellAllDirGuardableIgnoreEndDelayTriggerRidingStart
                                        火炎放射new
                                        • Physical 20
                                        • Dragon50
                                        • Stun60
                                        • Dragon 10sec
                                        Yes50Flying upPowerMMShellAllDirGuardableIgnoreEndDelay
                                        血鎌
                                        • Physical 42
                                        • Dragon43
                                        • Stun45
                                        • Dragon 20sec
                                        Yes80Special flyingPowerLSShellIgnoreEndDelay
                                        翼振り払いシェル
                                        • Physical 75
                                        • Stun35
                                        Yes45Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                        EXクロス用時限アタリ
                                        • Physical 90
                                        • Dragon0
                                          Yes100Wirefall disabled flyingPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                          【操竜必殺用】血鎌
                                          • Physical 25
                                          • Dragon25
                                          • Stun45
                                          • Dragon 20sec
                                          Yes80Special flyingPowerLSShellIgnoreEndDelay
                                          【組技】VSイヴェル_フィニッシュ爆発
                                          • Null-elem 40
                                            Yes60Special flyingNoneNoneShellIgnoreEndDelay
                                            【強】ホーミングキュリア
                                            • Physical 40
                                            • Stun20
                                            • BloodBlight10sec
                                            Yes50Flying awayPowerSSShellAllDirGuardableIgnoreEndDelay
                                            【強】風追撃メイン爆発
                                            • Physical 80
                                            • Stun40
                                            Yes80Special flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                            【強】風追撃サブ風圧
                                                Yes0Minor wind pressurePowerSSShellIgnoreEndDelay
                                                【強】範囲ヒルメイン爆発
                                                • Physical 90
                                                • Stun45
                                                • BloodBlight10sec
                                                Needs Guard Up95Special flyingPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                                【強】範囲ヒルサブ地走り
                                                • Physical 60
                                                • Stun20
                                                • BloodBlight10sec
                                                Yes80Quick recovery flyingPowerMSShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                【強】マルチレーザー
                                                • Physical 100
                                                • Stun50
                                                • Dragon 10sec
                                                • BloodBlight10sec
                                                No100Special flyingPowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                【強】大技大爆発
                                                • Physical 150
                                                • Stun60
                                                • Dragon 10sec
                                                • BloodBlight10sec
                                                No110Special flyingPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                                【強】大技地走り
                                                • Physical 60
                                                • Stun10
                                                • BloodBlight10sec
                                                Yes50Slam downPowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                【強】大技メテオ
                                                • Physical 60
                                                • Stun10
                                                • BloodBlight10sec
                                                Yes40Slam downPowerMMShellAllDirGuardableIgnoreEndDelay
                                                【強】大技開始ぶっとばし
                                                • Physical 15
                                                • Stun10
                                                Yes30Quick recovery flyingPowerMMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                                【強】キュリア叩きつけ爆発
                                                • Physical 90
                                                • Stun45
                                                • BloodBlight10sec
                                                Needs Guard Up95Quick recovery flyingPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                                【強】飛び込み斬り爆発
                                                • Physical 80
                                                • Stun40
                                                Needs Guard Up95Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                                【強】バックステップ斬り爆発
                                                • Physical 50
                                                • Stun25
                                                Yes50Slam downPowerMMShellIgnoreEndDelay
                                                【強】突き払い爆発
                                                • Physical 65
                                                • Stun30
                                                Yes60Quick recovery flyingPowerMMShellIgnoreEndDelay

                                                Map behavior

                                                大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريحTemplo olvidado

                                                Allow area type

                                                Sleeptrue

                                                Exhaustfalse

                                                Special behaviortrue

                                                Preyfalse

                                                Eat itemfalse

                                                Eat item type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                120sec
                                                180sec
                                                false
                                                2
                                                90sec
                                                120sec
                                                false
                                                @0. flag:false
                                                3
                                                120sec
                                                180sec
                                                false
                                                4
                                                90sec
                                                120sec
                                                false
                                                5
                                                150sec
                                                240sec
                                                false
                                                6
                                                90sec
                                                120sec
                                                false
                                                7
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false
                                                8
                                                120sec
                                                180sec
                                                false
                                                9
                                                120sec
                                                180sec
                                                false
                                                10
                                                120sec
                                                180sec
                                                false
                                                11
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false
                                                12
                                                120sec
                                                180sec
                                                false
                                                @1057,[1058],[1059]. flag:false
                                                13
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false

                                                溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحممGrutas de lava

                                                Allow area type

                                                Sleeptrue

                                                Exhaustfalse

                                                Special behaviortrue

                                                Preyfalse

                                                Eat itemfalse

                                                Eat item type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false
                                                2
                                                120sec
                                                180sec
                                                false
                                                3
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false
                                                4
                                                120sec
                                                180sec
                                                false
                                                5
                                                120sec
                                                180sec
                                                false
                                                6
                                                120sec
                                                180sec
                                                false
                                                @2003,[2004],[2005]. flag:false
                                                7
                                                120sec
                                                180sec
                                                false
                                                8
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false
                                                9
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false
                                                10
                                                90sec
                                                120sec
                                                false
                                                11
                                                120sec
                                                180sec
                                                false
                                                12
                                                90sec
                                                120sec
                                                false
                                                13
                                                120sec
                                                180sec
                                                false
                                                14
                                                120sec
                                                180sec
                                                false

                                                獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنميةCascada infernal

                                                Allow area type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                10000sec
                                                10000sec
                                                false

                                                闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحةArena

                                                Allow area type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                10000sec
                                                10000sec
                                                false
                                                11
                                                0sec
                                                0sec
                                                false
                                                12
                                                0sec
                                                0sec
                                                false

                                                城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión

                                                Allow area type

                                                Sleeptrue

                                                Exhaustfalse

                                                Special behaviortrue

                                                Preyfalse

                                                Eat itemfalse

                                                Eat item type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false
                                                2
                                                150sec
                                                240sec
                                                false
                                                3
                                                120sec
                                                180sec
                                                false
                                                4
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false
                                                5
                                                90sec
                                                120sec
                                                false
                                                6
                                                90sec
                                                120sec
                                                false
                                                7
                                                150sec
                                                240sec
                                                false
                                                @1000,[1001],[1002]. flag:false
                                                8
                                                120sec
                                                200sec
                                                false
                                                @0. flag:false
                                                9
                                                90sec
                                                130sec
                                                false
                                                10
                                                120sec
                                                180sec
                                                false
                                                11
                                                90sec
                                                120sec
                                                false
                                                12
                                                90sec
                                                120sec
                                                false
                                                13
                                                120sec
                                                180sec
                                                false
                                                14
                                                120sec
                                                180sec
                                                false
                                                @0. flag:false

                                                塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورنArena olvidada

                                                Allow area type

                                                ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                1
                                                10000sec
                                                10000sec
                                                false