爵銀龍 原初を刻むメル・ゼナPrimordial MalzenoMalzeno primordialMalzeno primordialeUr-MalzenoMalzeno primordialДревний МалзеноPierwotny MalzenoMalzeno Primordial원초를 새기는 멜-제나原初爵銀龍原初形态爵银龙مالزينو الأصليMalzeno primordial
Description
キュリアに侵される以前の原初たるメル・ゼナの姿。
普段は翼と尻尾を巧みに扱い騎士の様に立ち振る舞うが、
その身にキュリアによる侵食が始まると
一変して彼らを使役するようにして獲物を追い詰める。
またキュリアによる侵食が極限に達した時、
メル・ゼナは血氣蝕烈状態となり圧倒的な力を振るう。
その身を爆発的なエネルギーが蝕んでいるためか、
時折その力に抗っているかのような仕草を見せる。Malzeno's original form before it was tainted by the
Qurio. Ordinarily, it uses its wings and tail with the
elegance of a knight, but under the Qurio's influence,
it uses underhanded means of cornering its prey, and
in its "Bloodlust" state it wields tremendous power.
Because of the explosive energy corrupting its body,
it sometimes shows behavior as if its struggling against
an overwhelming force.Forme initiale du Malzeno avant d'être contaminé par
les Qurio. D'ordinaire, il utilise ses ailes et sa
queue avec l'élégance d'un chevalier,
mais sous l'influence des Qurio,
il devient plus sournois et, dans son état
"Soif de sang", il déploie une puissance énorme.
Il semble lutter contre une force écrasante quand
cette énergie explosive corrompt son corps.La forma originale del Malzeno prima che venisse
corrotto dai Qurio. Di solito usa le ali e la coda
con eleganza regale ma, sotto l'influsso dei Qurio,
mette all'angolo la preda con metodi sleali e, quando
è "assetato di sangue", il suo potere è devastante.
A causa dell'energia esplosiva che contamina il suo
corpo, a volte si comporta come se stesse lottando
contro una forza travolgente.Die ursprüngliche Form des Malzeno, bevor er von den
Qurio verdorben wurde. Normalerweise benutzt er seine
Flügel und seinen Schwanz mit Eleganz, aber unter
dem Einfluss der Qurio wendet er hinterhältige Methoden
an, um seine Beute in die Enge zu treiben. In seinem
"Blutdurst"-Zustand hat er enorme Macht. Wegen der
Energie, die seinen Körper verdirbt, ist es so, als
würde er gegen eine überwältigende Kraft ankämpfen.Forma original de Malzeno antes de que los Qurio lo
corrompieran. Aunque solía usar las alas y la cola
con elegancia caballeresca, los Qurio le fuerzan a
ser taimado al acorralar a su presa, y en estado
"ávido de sangre" adquiere un tremendo poder. La
energía explosiva que le corrompe el cuerpo a veces
le hace comportarse como si estuviera lidiando con
una fuerza abrumadora.Оригинальная форма Малзено еще до того, как он был
запятнан Курио. Обычно он орудует крыльями и хвостом
с элегантностью рыцаря, но под влиянием Курио
грациозность уступает место злобе, Малзено загоняет
жертву в угол, а под действием жажды крови он
становится особенно силен, его тело искажает
взрывная энергия, с которой он словно пытается
бороться.Pierwotna forma Malzeno, zanim został on zarażony
przez Qurio. Zwykle używa skrzydeł i ogona
z elegancją rycerza, ale pod wpływem Qurio
stosuje pokrętne metody, by osaczyć swoją ofiarę,
a w stanie żądzy krwi dzierży ogromną potęgę.
Z powodu gwałtownej energii, jaka skaziła jego ciało,
czasem zachowuje się, jakby zmagał się z przemożną siłą.Forma original do Malzeno antes da mácula do Qurio.
Geralmente, usa asas e cauda com a elegância de um
cavaleiro, mas, sob influência do Qurio, usa métodos
desleais para encurralar a presa e, no estado "Sede
de Sangue", ganha imenso poder. Por causa da energia
explosiva que lhe corrompe o corpo, às vezes se
comporta como se lutasse contra uma força implacável.큐리아에게 침식당하기 전, 원초적인 멜-제나의 모습.
평소에는 날개와 꼬리를 능숙하게 사용하여 기사처럼
행동하지만, 큐리아가 몸을 침식하기 시작하면 급변하여
그들을 부리며 사냥감을 몰아붙인다.
또한 큐리아의 침식이 극한에 달했을 때, 멜-제나는
혈기식렬 상태가 되어 압도적인 힘을 휘두른다.
폭발적인 에너지가 그 몸을 좀먹는 탓인지,
종종 그 힘에 저항하는 듯한 몸짓을 보인다.爵銀龍在遭到噬生蟲寄生前的原始姿態。
平時會靈活運用翅膀與尾巴,動作有如騎士般莊嚴且端正。
但在受噬生蟲侵蝕後便會劇烈變化,
開始指揮牠們將獵物逼入絕境。
此外,在噬生蟲的侵蝕程度到達極限時,
爵銀龍會進入血氣蝕烈狀態,並釋放出壓倒性的力量。
也許是由於受到爆發性的能量反噬,有時牠的動作
就像在抵抗那股力量。爵银龙被啮生虫侵蚀前的原初形态。它平时会
灵活地使用翅膀与尾巴,举止宛如骑士一般优
雅。然而一旦其身体开始被啮生虫侵蚀后,便
变得截然不同,会操控它们围追猎物。此外,
当啮生虫的侵蚀达到顶峰时,爵银龙会进入血
气蚀烈状态,拥有压倒性的力量。不知是否因
为其身体被爆发性的能量所侵蚀,它的举动偶
尔仿佛在抵抗那股力量一般。هيئة مالزينو الأصلية قبل تشويهها بالكوريو.
يستخدم أجنحته وذيله في الأساس برقي الفرسان،
ولكن بسبب تأثير الكوريو يستخدم أساليب
مخادعة لمحاصرة ضحيته، وعند الدخول في حالة
"التعطش للدماء" يستخدم قوى هائلة. بسبب القوى
المتفجرة التي تفسد جسده،
يبدو عليه أنه يعاني
من مقاومة قوى تقهره.Forma original de Malzeno antes de que los Qurio lo
corrompieran. Aunque solía usar las alas y la cola
con elegancia caballeresca, los Qurio le fuerzan a
ser taimado al acorralar a su presa, y en estado
"ávido de sangre" adquiere un tremendo poder. La
energía explosiva que le corrompe el cuerpo a veces
hace que se comporte como si estuviera luchando con
una fuerza abrumadora.
キュリアの侵食が始まると血氣覚醒状態へと変貌し、
さらにその侵食が進むことで血氣烈昂状態へと変化する。
一定のダメージを与えれば力を抑え込むことができるが、
それまでメル・ゼナに宿る力が鎮まることはない。
また体力が減るとメル・ゼナは血氣蝕烈状態となる。
極点に達したこの力を抑え込む術はないので注意したい。Once overwhelmed by the Qurio, it transitions into its
"Bloodening" state, which culminates in "Bloodrage" as
it is corrupted. Dealing damage is the only way to mitigate
this state. When this Malzeno gets low on health, it enters
its "Bloodlust" state. Attacks won't calm it down
in this state, so extreme caution is advised.Les Qurio le font passer à l'état "Hémorrageur",
puis "Rage sanglante" une fois corrompu. Lui
infliger des dégâts est le seul moyen d'atténuer cet
état. Lorsque ses points de vie sont bas, il entre
dans l'état "Soif de sang" que même les attaques ne
peuvent le calmer. Prudence !Una volta sopraffatto dai Qurio, il Malzeno entra in
uno stato detto "insanguinamento", che culmina nella
"furia di sangue" quando viene corrotto. L'unico modo
per mitigare questo stato è infliggere danni. Quando
ha poca salute entra in uno stato detto "brama di
sangue" e gli attacchi non possono calmarlo.Sobald er von Qurio überwältigt wurde, wechselt er
zu "Bluttaufe", was in "Blutrausch" gipfelt. Ihm
Schaden zuzufügen, ist die einzige Möglichkeit, diesen
Zustand zu mildern. Wenn die Gesundheit des Malzenos
weniger wird, geht er in den Zustand "Blutdurst" über.
Ein Angriff kann ihn nicht beruhigen. Also vorsicht.Hostigado por los Qurio, pasa al estado
"sanguinolento", que culmina en "furia sangrienta"
al corromperse y solo se apacigua infligiendo daño.
Si anda bajo de salud, este Malzeno pasa al estado
"ávido de sangre". Los ataques no lo calmarán,
así que se recomienda actuar con suma precaución.Под воздействием Курио монстр становится кровожад-
ным, затем им овладевает кровавая ярость. Снять это
состояние можно лишь нанося монстру урон. Когда
у Малзено остается мало здоровья, он переходит
в состояние "Жажда крови" и его нельзя успокоить
атаками. Будьте осторожны!Po zarażeniu przez Qurio przechodzi w stan krwawy,
który w zenicie zmienia się w krwawy gniew z powodu
komplikacji. Ten stan można odpędzić, jedynie zadając
obrażenia. Gdy zdrowie Malzeno spadnie, przechodzi
on w stan żądzy krwi. Nie można go wtedy uspokoić
atakami, dlatego zaleca się wielką ostrożność.Quando tomado pelo Qurio, ele entra no estado
"Sanguinante", que culmina na "Ira de Sangue" quando
fica corrompido. Causar dano é a única forma de
mitigar o estado. Quando o Malzeno fica com vida
baixa, entra no estado "Sede de Sangue". Ataques não
o acalmam nesse estado, então, tome muito cuidado.큐리아의 침식이 시작되면 혈기각성 상태로 변모하고
그 침식이 더 진행되면 혈기열앙 상태로 변화한다.
대미지를 일정량 주면 힘을 억누를 수 있지만,
그때까지 멜-제나에게 깃든 힘을 잠재울 수는 없다.
또한 체력이 줄면 멜-제나는 혈기식렬 상태가 된다.
극한에 달한 힘을 억누를 수단은 없으니 주의해야 한다.當噬生蟲開始侵蝕後,爵銀龍將進入血氣覺醒狀態。
若侵蝕變得更加劇烈,則會變化為血氣烈昂狀態。
此時若對牠造成一定程度的傷害,就能壓制牠的力量,
但在那之前,蘊藏於其體內的力量決不會衰退。
當爵銀龍的體力較低時,將會進入血氣蝕烈狀態,
此時沒有任何手段能壓制這股巔峰之力,必須格外小心。啮生虫开始侵蚀后,它会变为血气觉醒状态,侵蚀
进一步加剧时,则会进而变化为血气烈昂状态。虽
然对它造成一定伤害则可抑制其力量,但之前爵银
龙体内的力量并不会因此消亡。在体力较少时,爵
银龙会进入血气蚀烈状态。注意此时这股力量会达
到巅峰,将无法抑制。بمجرد أن يقهره الكوريو، يدخل في حالة "الهجوم الدامي"
والتي تتوَج بحالة "الغضب الدامي" بسبب فساد تلك
الدماء. إلحاق الضرر به هي الطريقة الوحيدة لتهدئة تلك
الحالة. عند انخفاض صحة مالزينو، يدخل في حالة
"التعطش للدماء". لا يمكن حتى للهجمات تهدئة
هذه الحالة. لذا ينبغي توخي الحذر الشديد.Hostigado por los Qurio, pasa al estado
"sanguinolento", que culmina en "furia sangrienta"
al corromperse y solo se apacigua infligiendo daño.
Si anda bajo de salud, este Malzeno pasa al estado
"ávido de sangre". Los ataques no lo calmarán,
así que se recomienda actuar con suma precaución.
Basic data
Base HP(LR/HR) 5000, (MR) 4500
Limping threshold(village) 25% / (LR) 20% / (HR) 18% / (MR) 9%
Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%
Sleep recovering90 seconds / recover 5% HP
Size2081.64 (1873.4758, 2310.6204, 2435.5186)
Threat level10
Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّرDragón anciano, (internal)Other, Arial
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer15
Enrage threshold(LR) 600 / (HR) 800 / (Rampage) 0 / (MR) 1000
State time(enraged) 80sec / (tired) 0sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1 / (tired) x1
Attack(enraged) x1.15
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move patternfly
Flying stance to movetrue
Sleep time150 ±15
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
6%10% | x12.7(±±) | x14.7 | x14 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x17(±) | x21 | x24 | x1 | Ax3.1, Bx3.1 ①Ax1.5, Bx1.5 | x3.1 ①x3.1 | x3.1 ①x1.5 | x3.75 ①x3.2 | x3.75 ①x3.2 | x1 | 3 | |
6%10% | x12.7 | x20.5 | x22 | x1 | Ax3.1, Bx3.1 ①Ax1.5, Bx1.5 | x3.1 ①x3.1 | x3.1 ①x1.5 | x3.75 ①x3.2 | x3.75 ①x3.2 | x1 | 3 | |
100% | x12.7 | x23.5 | x22 | x1 | Ax3.1, Bx3.1 ①Ax1.5, Bx1.5 | x3.1 ①x3.1 | x3.1 ①x1.5 | x3.75 ①x3.2 | x3.75 ①x3.2 | x1 | 3 | |
6%10% | x12.7(±±) | x14.7 | x14 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
Village tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
High rank tour () | x4.4(±±) | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Master rank tour (MR 7★) | 6%10% | x12.7(±±) | x14.7 | x14 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 |
Anomaly investigation
Appear as afflicted atNone
Appear as normal at"A6" (Lv61) Or Lv131
Main targetfalse
Sub targettrue
Extra monstertrue
Intrusiontrue
Stats table as afflictedTable 4
Stats table as non-afflictedTable 0
Base zenny
Subtarget zenny adjustx1.4
Base research point(A8) 620
Adjust point for requestx1.3
Allowed map
- 大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريحTemplo olvidado
- 溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحممGrutas de lava
- 城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión
- 獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنميةCascada infernal
- 闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحةArena
- 塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورنArena olvidada
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部_肉質, A:頭部_肉質(頭専用) | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza | 46 | 48 | 45 | 15 | 0 | 15 | 0 | 25 | 100 |
1 | 55 | 58 | 30 | 15 | 0 | 20 | 0 | 30 | 100 | ||
2 | 55 | 58 | 30 | 15 | 0 | 20 | 0 | 30 | 100 | ||
3 | 55 | 58 | 30 | 15 | 0 | 20 | 0 | 30 | 100 | ||
[1]B:胴体_肉質 | 0 | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذعTorso | 32 | 30 | 15 | 10 | 0 | 5 | 0 | 15 | 0 |
1 | 32 | 30 | 15 | 10 | 0 | 5 | 0 | 15 | 0 | ||
2 | 45 | 45 | 25 | 10 | 0 | 5 | 0 | 15 | 0 | ||
3 | 32 | 30 | 15 | 10 | 0 | 5 | 0 | 15 | 0 | ||
[2]C:前脚_肉質, C:前脚_肉質(おまけ用) | 0 | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera | 45 | 40 | 30 | 10 | 0 | 5 | 0 | 20 | 0 |
1 | 58 | 55 | 45 | 15 | 0 | 5 | 0 | 25 | 0 | ||
2 | 58 | 55 | 45 | 15 | 0 | 5 | 0 | 25 | 0 | ||
3 | 58 | 55 | 45 | 15 | 0 | 5 | 0 | 25 | 0 | ||
[3]D:後脚_肉質 | 0 | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفيةPata trasera | 30 | 28 | 5 | 10 | 0 | 5 | 0 | 15 | 0 |
1 | 30 | 28 | 5 | 10 | 0 | 5 | 0 | 15 | 0 | ||
2 | 45 | 45 | 20 | 10 | 0 | 5 | 0 | 15 | 0 | ||
3 | 30 | 28 | 5 | 10 | 0 | 5 | 0 | 15 | 0 | ||
[4]E:翼_肉質 | 0 | 翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناحAla | 22 | 22 | 5 | 10 | 0 | 5 | 0 | 15 | 0 |
1 | 22 | 22 | 5 | 10 | 0 | 5 | 0 | 15 | 0 | ||
2 | 35 | 35 | 15 | 10 | 0 | 5 | 0 | 15 | 0 | ||
3 | 22 | 22 | 5 | 10 | 0 | 5 | 0 | 15 | 0 | ||
[5]F:尻尾_肉質 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola | 35 | 32 | 10 | 10 | 0 | 5 | 0 | 15 | 0 |
1 | 35 | 32 | 10 | 10 | 0 | 5 | 0 | 15 | 0 | ||
2 | 45 | 45 | 20 | 10 | 0 | 5 | 0 | 15 | 0 | ||
3 | 35 | 32 | 10 | 10 | 0 | 5 | 0 | 15 | 0 | ||
[6]G:尻尾先端_肉質 | 0 | 尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيلPunta de la cola | 26 | 22 | 10 | 10 | 0 | 5 | 0 | 15 | 0 |
1 | 50 | 48 | 40 | 10 | 0 | 5 | 0 | 15 | 0 | ||
2 | 50 | 48 | 40 | 10 | 0 | 5 | 0 | 15 | 0 | ||
3 | 50 | 48 | 40 | 10 | 0 | 5 | 0 | 15 | 0 | ||
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores |
---|---|---|---|---|---|
[0]頭部, 頭部_ダメージアタリ, 頭部_部位分け | 400 | (x1) 300 | Red | ||
[1]胴体, 胴体_ダメージアタリ, 胴体_部位分け | 350 | Orange | |||
[2]左前脚, 左前脚_ダメージアタリ, 左前脚_部位分け | 250 | (x1) 200 | White | ||
[3]右前脚, 右前脚_ダメージアタリ, 右前脚_部位分け | 250 | (x1) 200 | White | ||
[4]後脚, 後脚_ダメージアタリ, 後脚_部位分け | 250 | Orange | |||
[5]翼, 翼_ダメージアタリ, 翼_部位分け | 320 | (x1) 320 | White | ||
[6]尻尾, 尻尾_ダメージアタリ, 尻尾_部位分け | 280 | (Slash) 280 | Orange | ||
[7] | -1 | None | |||
[8] | -1 | None | |||
[9] | -1 | None | |||
[10] | -1 | None | |||
[11] | -1 | None | |||
[12] | -1 | None | |||
[13] | -1 | None | |||
[14] | -1 | None | |||
[15] | -1 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enable | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | All | 3 | Unique | 500 / 750 / 900 / 1200 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 300 (+250) → 1200180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 300 (+100) → 700180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 250 (+150) → 700180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 300 (+250) → 1200180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 0, Angle = 0 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Blast | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 0 |
Poison | 250 (+150) → 700180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Hit-damage rate = 1 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Master rank reward
Target rewards | Probability |
---|---|
1x | 22% |
1x | 29% |
1x | 20% |
1x | 16% |
1x | 10% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body (x4) | 1x | 37% |
1x | 28% | |
1x | 21% | |
1x | 13% | |
1x | 1% | |
Severed part A | 1x | 80% |
1x | 17% | |
1x | 3% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|---|---|
角HornCorneCornoHornCuernoРогRógChifre뿔角角قرنCuerno All of:
| 1x | 80% |
2x | 17% | |
1x | 3% | |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناحAla All of:
| 1x | 85% |
1x | 15% | |
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera Any of:
| 1x | 70% |
2x | 30% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 27% |
1x | 20% | |
1x | 3% | |
1x | 50% | |
Riding | 1x | 50% |
1x | 30% | |
2x | 20% |
From buddy | Probability |
---|---|
1x | 45% |
1x | 33% |
1x | 22% |
Anomaly investigation reward (lv131 ~ lv160)
Carve & part break | Probability |
---|
Multi-target quest rewards Get one | Probability |
---|---|
14x | 40% |
16x | 50% |
18x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
21x | 30% |
24x | 40% |
27x | 30% |
Anomaly investigation reward (lv161 ~ lv180)
Carve & part break | Probability |
---|
Multi-target quest rewards Get one | Probability |
---|---|
26x | 55% |
27x | 25% |
28x | 20% |
Multi-target fixed rewards Get one | Probability |
---|---|
32x | 30% |
36x | 40% |
40x | 30% |
Anomaly investigation reward (lv181 ~ lv200)
Carve & part break | Probability |
---|
Multi-target quest rewards Get one | Probability |
---|---|
27x | 45% |
29x | 40% |
30x | 15% |
Multi-target fixed rewards Get one | Probability |
---|---|
32x | 30% |
36x | 40% |
40x | 30% |
Anomaly investigation reward (lv201 ~ lv220)
Carve & part break | Probability |
---|
Multi-target quest rewards Get one | Probability |
---|---|
29x | 25% |
30x | 45% |
32x | 20% |
34x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
46x | 30% |
48x | 40% |
50x | 25% |
54x | 5% |
Anomaly investigation reward (lv221 ~ lv240)
Carve & part break | Probability |
---|
Multi-target quest rewards Get one | Probability |
---|---|
21x | 30% |
22x | 35% |
23x | 25% |
25x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
58x | 30% |
60x | 40% |
62x | 25% |
66x | 5% |
Anomaly investigation reward (lv241 ~ lv250)
Carve & part break | Probability |
---|
Multi-target quest rewards Get one | Probability |
---|---|
21x | 30% |
22x | 35% |
23x | 25% |
25x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
58x | 30% |
60x | 40% |
62x | 25% |
66x | 5% |
Anomaly investigation reward (lv251 ~ lv260)
Carve & part break | Probability |
---|
Multi-target quest rewards Get one | Probability |
---|---|
28x | 30% |
29x | 35% |
30x | 25% |
32x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
58x | 30% |
60x | 40% |
62x | 25% |
66x | 5% |
Anomaly investigation reward (lv261 ~ lv270)
Carve & part break | Probability |
---|
Multi-target quest rewards Get one | Probability |
---|---|
28x | 30% |
29x | 35% |
30x | 25% |
32x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
58x | 30% |
60x | 40% |
62x | 25% |
66x | 5% |
Anomaly investigation reward (lv271 ~ lv280)
Carve & part break | Probability |
---|
Multi-target quest rewards Get one | Probability |
---|---|
33x | 30% |
34x | 35% |
35x | 25% |
37x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
58x | 30% |
60x | 40% |
62x | 25% |
66x | 5% |
Anomaly investigation reward (lv281 ~ lv299)
Carve & part break | Probability |
---|
Multi-target quest rewards Get one | Probability |
---|---|
33x | 30% |
34x | 35% |
35x | 25% |
37x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
70x | 30% |
72x | 40% |
74x | 25% |
78x | 5% |
Anomaly investigation reward (lv300 ~ lv300)
Carve & part break | Probability |
---|
Multi-target quest rewards Get one | Probability |
---|---|
35x | 30% |
36x | 35% |
37x | 25% |
39x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
70x | 30% |
72x | 40% |
74x | 25% |
78x | 5% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
近距離かみつき |
|
| Yes | 10 | Tripping | PowerS | S | |
2連かみつき |
|
| Yes | 30 | Quick recovery flying | PowerM | M | SuckBlood |
ひっかきかみつき(ひっかき)_DMG |
|
| Yes | 15 | Tripping | PowerM | S | |
回転突進_DMG |
|
| Yes | 50 | Flying up | PowerM | M | |
ひっかきかみつき(かみつき)_DMG |
|
| Yes | 20 | Flying away | PowerM | M | |
飛び込みかみつき_DMG |
|
| Yes | 10 | Tripping | PowerM | M | |
拘束攻撃_DMG | Yes | 80 | Catch | PowerM | S | |||
尻尾振り(一発目)_DMG |
|
| Yes | 45 | Quick recovery flying | PowerM | M | |
後方尻尾振り(一発目・尻尾先)_DMG |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
尻尾振り(二発目)_DMG |
|
| Yes | 20 | Tripping | PowerM | S | CalcHitDirectionAllDirGuardable |
尻尾振り(二発目・尻尾先)_DMG |
|
| Yes | 25 | Tripping | PowerM | S | CalcHitDirectionAllDirGuardable |
急接近着地_DMG | Yes | 0 | None | PowerM | M | |||
叩きつけかみつき_DMG |
|
| Yes | 50 | Flying away | PowerM | M | SuckBlood |
その場ひっかき(左)_DMG |
|
| Yes | 10 | Knockbacks | PowerS | S | |
その場ひっかき(右)_DMG |
|
| Yes | 10 | Knockbacks | PowerS | S | |
振り向きひっかき_DMG |
|
| Yes | 15 | Tripping | PowerS | S | |
尻尾サマー_DMG |
|
| Yes | 40 | Flying away | PowerM | M | CalcHitDirectionAllDirGuardable |
尻尾サマー(尻尾先)_DMG |
|
| Yes | 55 | Flying away | PowerM | M | CalcHitDirectionAllDirGuardable |
操竜_離脱突進_DMG |
| Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | |
操竜_ブロッキングアタリ_DMG | Yes | 0 | Knockbacks | None | None | |||
全身ぶっ飛ばし_DMG |
| Yes | 35 | Quick recovery flying | PowerM | None | AllDirGuardable | |
組み技開始攻撃 | Yes | 0 | Turf war | None | None | |||
回転攻撃(翼)_DMG |
|
| Yes | 70 | Flying away | PowerM | M | AllDirGuardable |
回転攻撃(尻尾)_DMG |
|
| Yes | 75 | Flying away | PowerM | M | AllDirGuardable |
回転攻撃(尻尾先)_DMG |
|
| Yes | 75 | Flying away | PowerM | M | AllDirGuardable |
ひっかき風飛ばし_DMG |
|
| Yes | 30 | Flying away | PowerM | M | |
拘束攻撃スリップダメージ_DMG |
| Yes | 0 | None | None | None | RestraintPlOnlySuckBlood | |
捕食用攻撃_DMG | Yes | 0 | None | None | None | ForceKill | ||
サイドひっかき_DMG |
|
| Yes | 30 | Quick recovery flying | PowerM | M | |
高速移動接近攻撃_DMG |
|
| Yes | 30 | Quick recovery flying | PowerM | M | |
尻尾突き刺し(突き刺し部分) |
|
| Yes | 60 | Special flying | PowerM | M | |
翼振り払い_DMG |
|
| Yes | 45 | Quick recovery flying | PowerM | S | CalcHitDirectionBasedRootPos |
ジャンプ攻撃翼 |
|
| Yes | 30 | Quick recovery flying | PowerM | S | CalcHitDirectionBasedRootPos |
対空アタリ(中) |
|
| Yes | 40 | Quick recovery flying | PowerM | S | CalcHitDirectionBasedRootPos |
対空アタリ(大) |
|
| Yes | 60 | Quick recovery flying | PowerM | S | CalcHitDirectionBasedRootPos |
地面抉り→噛みつき(抉り) |
|
| Yes | 25 | Flying away | PowerM | None | |
地面抉り→噛みつき(噛みつき) |
|
| Yes | 50 | Flying away | PowerM | M | SuckBlood |
叩きつけかみつき_操竜確定 |
|
| Yes | 50 | Flying away | PowerM | M | TriggerRidingStartSuckBlood |
翼突き刺し払い(突き刺し) |
|
| Yes | 60 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
翼突き刺し払い(翼払い) |
|
| Yes | 60 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
シールドバッシュ |
|
| Yes | 45 | Slam down | PowerM | S | CalcHitDirectionBasedRootPos |
尻尾突き(通常時) |
|
| Yes | 95 | Special flying | PowerM | M | |
尻尾突き(EX時) |
|
| Yes | 95 | Special flying | PowerM | M | |
シールドバッシュ突進 |
|
| Yes | 40 | Quick recovery flying | PowerM | S | CalcHitDirectionBasedRootPos |
居合 |
|
| Yes | 70 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
尻尾一閃 |
|
| Yes | 100 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
尻尾サマー |
|
| Yes | 60 | Quick recovery flying | PowerM | M | AllDirGuardable |
拘束用刺し |
|
| Yes | 0 | None | None | S | RestraintPlOnly |
叩きつけキュリア爆発(翼) |
|
| Needs Guard Up | 95 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable |
バクステ斬り |
|
| Yes | 50 | Slam down | PowerM | M | CalcHitDirectionBasedRootPos |
強咆哮 | Yes | 60 | Strong roar 120 | None | None | CalcHitDirectionIgnoreEndDelay | ||
翼縦叩きつけ |
|
| Yes | 75 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
超火球_発射 |
|
| Needs Guard Up | 100 | Quick recovery flying | AbsolutePower | L | ShellIgnoreEndDelay |
超火球_着弾 |
|
| Needs Guard Up | 100 | Flying up | AbsolutePower | L | ShellCalcHitDirectionIgnoreEndDelay |
火炎放射_発射 |
|
| Yes | 40 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
暴れ火炎放射_発射1 |
|
| Yes | 40 | Flying up | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
咆哮 | Yes | 60 | Strong roar | None | None | ShellCalcHitDirectionIgnoreEndDelay | ||
風圧 | Yes | 0 | Minor wind pressure | None | None | ShellAllDirGuardableIgnoreEndDelay | ||
空中クロス攻撃 |
|
| Yes | 80 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
溜めブレス_発射 |
|
| Yes | 25 | Flying away | PowerM | M | ShellIgnoreEndDelay |
溜めブレス_着弾 |
|
| Yes | 25 | Flying away | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
溜めブレス_滞留 |
|
| Yes | 25 | Flying away | PowerM | M | ShellIgnoreEndDelay |
溜めブレス_竜巻 |
|
| Yes | 80 | Quick recovery flying | PowerM | M | ShellIgnoreEndDelay |
暴れ火炎放射_発射2 |
|
| Yes | 40 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
地面引っかき衝撃破 |
|
| Yes | 45 | Quick recovery flying | PowerM | None | ShellAllDirGuardableIgnoreEndDelay |
EX版地面引っかき衝撃破 |
|
| Yes | 45 | Quick recovery flying | PowerM | None | ShellAllDirGuardableIgnoreEndDelay |
キュリアシェル(かまいたち) |
|
| Yes | 70 | Flying away | PowerM | S | ShellAllDirGuardableIgnoreEndDelayTriggerRidingStart |
火炎放射new |
|
| Yes | 50 | Flying up | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
血鎌 |
|
| Yes | 80 | Special flying | PowerL | S | ShellIgnoreEndDelay |
翼振り払いシェル |
|
| Yes | 45 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
EXクロス用時限アタリ |
| Yes | 100 | Wirefall disabled flying | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay | |
【操竜必殺用】血鎌 |
|
| Yes | 80 | Special flying | PowerL | S | ShellIgnoreEndDelay |
【組技】VSイヴェル_フィニッシュ爆発 |
| Yes | 60 | Special flying | None | None | ShellIgnoreEndDelay | |
【強】ホーミングキュリア |
|
| Yes | 50 | Flying away | PowerS | S | ShellAllDirGuardableIgnoreEndDelay |
【強】風追撃メイン爆発 |
|
| Yes | 80 | Special flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
【強】風追撃サブ風圧 | Yes | 0 | Minor wind pressure | PowerS | S | ShellIgnoreEndDelay | ||
【強】範囲ヒルメイン爆発 |
|
| Needs Guard Up | 95 | Special flying | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
【強】範囲ヒルサブ地走り |
|
| Yes | 80 | Quick recovery flying | PowerM | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
【強】マルチレーザー |
|
| No | 100 | Special flying | PowerM | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
【強】大技大爆発 |
|
| No | 110 | Special flying | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
【強】大技地走り |
|
| Yes | 50 | Slam down | PowerM | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
【強】大技メテオ |
|
| Yes | 40 | Slam down | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
【強】大技開始ぶっとばし |
|
| Yes | 30 | Quick recovery flying | PowerM | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
【強】キュリア叩きつけ爆発 |
|
| Needs Guard Up | 95 | Quick recovery flying | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
【強】飛び込み斬り爆発 |
|
| Needs Guard Up | 95 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
【強】バックステップ斬り爆発 |
|
| Yes | 50 | Slam down | PowerM | M | ShellIgnoreEndDelay |
【強】突き払い爆発 |
|
| Yes | 60 | Quick recovery flying | PowerM | M | ShellIgnoreEndDelay |
Map behavior
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريحTemplo olvidado
Allow area type
Sleeptrue
Exhaustfalse
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | ||||
2 | 90sec | 120sec | false | @0. flag:false | |||
3 | 120sec | 180sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 150sec | 240sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 120sec | 180sec | false | @0. flag:false | |||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | ||||
10 | 120sec | 180sec | false | ||||
11 | 120sec | 180sec | false | @0. flag:false | |||
12 | 120sec | 180sec | false | @1057,[1058],[1059]. flag:false | |||
13 | 120sec | 180sec | false | @0. flag:false |
溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحممGrutas de lava
Allow area type
Sleeptrue
Exhaustfalse
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | @0. flag:false | |||
4 | 120sec | 180sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 120sec | 180sec | false | @2003,[2004],[2005]. flag:false | |||
7 | 120sec | 180sec | false | ||||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 120sec | 180sec | false | @0. flag:false | |||
10 | 90sec | 120sec | false | ||||
11 | 120sec | 180sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 120sec | 180sec | false | ||||
14 | 120sec | 180sec | false |
獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنميةCascada infernal
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحةArena
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión
Allow area type
Sleeptrue
Exhaustfalse
Special behaviortrue
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 150sec | 240sec | false | ||||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | @0. flag:false | |||
5 | 90sec | 120sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 150sec | 240sec | false | @1000,[1001],[1002]. flag:false | |||
8 | 120sec | 200sec | false | @0. flag:false | |||
9 | 90sec | 130sec | false | ||||
10 | 120sec | 180sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 90sec | 120sec | false | ||||
13 | 120sec | 180sec | false | ||||
14 | 120sec | 180sec | false | @0. flag:false |
塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورنArena olvidada
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |