Monster icon

飛雷竜 トビカガチTobi-KadachiTobi-KadachiTobi-KadachiTobi-KadachiTobi-KadachiТоби-КадачиTobi-KadachiTobi-Kadachi토비카가치飛雷龍飞雷龙توبي كاداتشي

Description

樹上に生息し木々を飛び回って活動する牙竜種。
木や地面に身体を擦りつけながら移動することで
体毛に静電気を溜め込む性質を持つ。
ある程度静電気が溜まると「帯電状態」になり、
体毛が発光し逆立つため、この状態のトビカガチを
目撃した場合は特に頭と尻尾の攻撃に注意したい。
その生態から、別名「飛雷竜」と呼ばれている。A fanged wyvern that flies among the treetops.
Its penchant to brush against the ground and
the trees as it moves around builds up static
electricity within its fur. This action allows it to
reach a charged state—identified by its glowing
fur—in which its head and tail attacks are said
to be particularly lethal.Une wyverne à crocs qui aime voler entre les cimes
des arbres. Elle se charge en électricité statique
en se frottant aux arbres ou au sol lorsqu'elle
se déplace. Ceci lui permet d'atteindre un état de
surcharge, que l'on peut repérer à sa fourrure
brillante, lors duquel ses attaques de queue et
frontales seraient particulièrement dangereuses.Un wyvern zannuto che volteggia tra le cime degli
alberi. È in grado di generare elettricità statica
quando il suo pelo viene a contatto con il terreno e
la vegetazione. Questo gli permette di raggiungere
uno stato di carica, riconoscibile dalla luminosità
del pelo, durante il quale gli attacchi sferrati con
testa e coda sono particolarmente letali.Dieser Reißzahn-Wyvern fliegt zwischen den
Baumwipfeln und ist bekannt dafür, den Boden
und Bäume zu streifen, um statische Elektrizität
im Fell aufzubauen. Auf diese Weise erreicht er
einen geladenen Zustand – erkennbar am leuchtenden
Fell –, in dem seine Angriffe mit Kopf und Schwanz
angeblich besonders tödlich sind.Wyvern de colmillos que vuela entre los árboles.
Su afición por frotarse con la tierra y los árboles
al moverse genera electricidad estática en su
pelaje. Esto le permite alcanzar un estado cargado
(característico por el pelaje luminoso) durante el
que sus cabezazos y coletazos son aún más letales.Клыкастая виверна, прячущаяся среди деревьев.
Передвигаясь, любит прижиматься к земле
и деревьям, из-за чего в шерсти накапливается
статический заряд. В наэлектризованном состоянии,
когда мех светится, ее атаки головой и хвостом
особенно опасны.Uzbrojona w kły wiwerna fruwająca między drzewami.
Lubi tarzać się po ziemi i ocierać o drzewa,
co wytwarza na jej skórze ładunek elektrostatyczny.
Dzięki temu zwierzę wchodzi w stan naładowania,
który można rozpoznać po świecącym
futrze. W tym czasie szczególnie groźne
są jej ataki głową i ogonem.Uma serpe com presas que voa entre as copas das
árvores. Sua propensão a roçar no chão e nas
árvores, enquanto se move acumula eletricidade
estática em seu pelo. Essa ação permite alcançar
um estado de carga — identificado por seu pelo
brilhante — no qual seus ataques de cabeça e cauda
são considerados particularmente letais.나무 위에 서식하며 나무를 뛰어다니는 아룡종.
나무나 지면에 신체를 문지르며 이동해서
체모에 정전기를 축적하는 성질을 가졌다.
어느 정도 정전기가 모이면 「대전 상태」가 되어
체모가 빛나고 곤두서는데, 이 상태의 토비카가치를
목격했다면 머리와 꼬리 공격에 특히 주의해야 한다.
이런 생태 때문에 「비뢰룡」이라는 별명으로 불린다.棲息在樹上,會在林間跳躍活動的牙龍種。
具有在移動時以身體摩擦樹木與地面,
藉此將靜電積蓄於體毛當中的特性。
只要累積一定量的靜電,就會進入「帶電狀態」,
此時體毛將會發光且倒豎。如果在這個狀態
遭遇牠,必須格外小心其頭部與尾巴的攻擊。
牠也因為這樣的生態,而被稱為「飛雷龍」。栖息于树上,在林木间飞舞活动的牙龙种。
移动时会摩擦树木或地面,使体毛蓄积静电。
静电积蓄到一定程度便成为“带电状态”,
体毛会发光倒竖,目击到该状态下的此怪物时,
要尤其注意头部和尾巴发出的攻击。
因其生态,人称“飞雷龙”。تنين مجنح ذو أنياب يطير بين قمم الأشجار.
يميل للاحتكاك بالأرض
والأشجار بينما يتحرك ليجمّع الكهرباء
الساكنة في فرائه. يتيح له هذا الإجراء
الوصول إلى حالة مشحونة؛ يتم التعرف عليه
بفروه المتوهج، ويقال إن هجمات ذيله
مميتة للغاية.
縦横無尽に動き回るため死角からの攻撃に注意。
常に視界に捉えつつ、移動の足止めをしながら
「帯電状態」への移行を封じることが重要となる。
「水やられ」になると帯電状態になりにくいため、
環境生物なども積極的に利用していきたい。Always keep the Tobi-Kadachi in your sights to avoid
being ambushed from behind. The key to defeating
this monster is to immobilize it and prevent it from
reaching a charged state. If you can make use of
endemic life to afflict it with waterblight, it'll
no longer be able to charge itself up.Gardez toujours en vue le Tobi-Kadachi pour éviter
de vous faire surprendre par derrière lorsqu'il va
d'arbre en arbre. Pour le vaincre, empêchez-le
de se mouvoir et de générer de l'électricité. Si
vous pouvez utiliser la Faune locale pour lui infliger
le fléau-eau, il ne pourra plus générer d'énergie.Tieni sempre d'occhio il Tobi-Kadachi per evitare di
farti cogliere di sorpresa da dietro. Il segreto
per sconfiggere questo mostro è immobilizzarlo e
impedirgli di caricarsi. Se riesci a sfruttare la
fauna endemica per infliggergli malus da acqua,
non potrà più caricarsi.Behalte den Tobi-Kadachi stets im Auge, um nicht von
ihm überrumpelt zu werden. Willst du dieses Monster
besiegen, musst du verhindern, dass es in seinen
aufgeladenen Zustand gelangt. Wenn du es mithilfe
Einheimischer Wesen mit der Wasserpest belegen
kannst, kann es sich nicht mehr aufladen.Ten siempre controlado al Tobi-Kadachi para evitar
que te ataque por la espalda. La clave para vencerle
es inmovilizarlo y evitar que alcance un estado de
carga. Si puedes usar la fauna local para infligirle
plaga de agua, no podrá cargar.Всегда внимательно следите за Тоби-Кадачи, чтобы
не дать ему внезапно напасть сзади. Ключ к победе
над этим монстром — обездвижить его и не дать ему
накопить силы для атаки. Если у вас получится
наложить на Тоби-Кадачи водную порчу с помощью
местной живности, он больше не сможет набирать силы.Nie spuszczaj wzroku z Tobi-Kadachi, aby uniknąć
zaskoczenia od tyłu. By pokonać tego potwora, musisz
go unieruchomić i uniemożliwić mu naładowanie się.
W tym celu możesz użyć lokalnej fauny, aby
zarazić go plagą wody – nie będzie
wtedy mógł się ładować.Sempre mantenha o Tobi-Kadachi sob sua mira para
evitar ser emboscado por trás. A chave para derrotar
esse monstro é imobilizá-lo e impedi-lo de alcançar
um estado carregado. Se você puder usar a vida
nativa para afetá-lo com o Flagelo de Água,
ele não poderá mais se carregar.종횡무진 움직이기에 사각지대에서의 공격에
주의해야 한다. 항상 시야 안에 두고 이동을 저지시켜
「대전 상태」가 되는 것을 막는 것이 중요하다.
「물 피해」 상태가 되면 대전 상태가 되기
어렵기 때문에 환경생물을 적극적으로 이용하면 좋다.由於飛雷龍能夠自在地移動,因此須注意來自死角的攻擊。
狩獵的重點在於避免讓牠離開自己的視野,
阻止牠移動,並同時阻止牠進入「帶電狀態」。
當牠處於「水屬性異常」狀態時,將難以進入帶電狀態。
因此積極利用環境生物等手段狩獵吧。会自由自在地到处移动,因此要注意它来自死角的攻击。
狩猎时的重点就是要片刻不让它脱离视野,
阻止它移动以及变成“带电状态”。
陷入“水异常状态”后,它就不易变为带电状态,
还望积极利用环境生物等。ضع توبي-كاداتشي في مرمى بصرك دائمًا لتجنب
مباغتتك من الخلف. أساس هزيمة هذا الوحش
هو شل حركته ومنعه من
الوصول إلى حالة الشحن. إذا أمكنك استخدام
الحياة المستوطنة لإصابته بلفحة مياه
فلن يتمكن من شحن نفسه.

Basic data

Base HP(LR/HR) 5200, (MR) 5200

Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 12%

Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 14%

Sleep recovering90 seconds / recover 5% HP

Size1300.52 (Small crown1170.468, Silver large crown1495.598, Large crown1599.6396)

Threat level5

Type牙竜種Fanged WyvernWyverne à crocsWyvern zannutoReißzahn-WyvernWyv. colmillosКлыкаст. вивернаWiwerna kłowaSerpe de Presas아룡종牙龍種牙龙种تنين مجنح ذو أنياب, (internal)Fanged wyvern

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 700 / (HR) 1000 / (Rampage) 550 / (MR) 1400

Enrage timer80

Rampage enrage timer10

Enrage motion multiplier1.1

Enrage attack multiplier1.1

Enrage defense multiplier1.1

Enrage compensation rate[0.5, 1.0, 1.0, 0.5, 0.5, 1.0, 1.0, 1.0, 2.0, 2.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.88x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.85x2.2x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.18x2.15x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
x2.6x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
x2.41x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.38x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.38x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown6%Large crown10%x6(±±)x7.25x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.25x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.9x7.5x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.6x7.5x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.9x8.5x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.9x8.5x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.2x8.5x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.3x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15(±)x12.3x15.5x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6(±±)x7.25x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.2x10.6x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10.3x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6(±±)x7.25x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.25x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.3x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.6x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour (Village 4☆)x0.88x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 3☆)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 6☆)Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Master rank tour (MR 2☆)Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13

Anomaly investigation

Appear atA3 (Lv21)

Appear as sub target at"A2" (Lv11)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 2

Stats table as sub targetTable 0

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس48484520301005100
[1]B:首0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة4848451020100550
[2]C:胴体0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع4545355155000
[3]D:背中0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة4545485155000
[4]E:前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية3535155155000
[5]F:後脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية3030102030200150
[6]G:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل6565551520150100
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージアタリ 頭, 頭280(x1) 560Red
[1]ダメージアタリ 胴体, 胴体490Orange
[2]ダメージアタリ 背中, 背中200(x1) 400Red
[3]ダメージアタリ 前脚, 前脚280(x1) 560White
[4]ダメージアタリ 後脚, 後脚280White
[5]ダメージアタリ 尻尾, 尻尾300(x1) 900Red
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=0
Sleep150 (+100) → 550150 (+100) → 5505 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Stun150 (+120) → 630150 (+120) → 6305 / 7 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Exhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=0
Paralyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-5 sec) → 10 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison100 (+90) → 370100 (+90) → 3705 / 10 sec5 / 10 sec025 sec (-0 sec) → 0 sec+0 sec10 / 2 secPreset = 1
Blast70 (+30) → 67070 (+30) → 6700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 0
Poison100 (+90) → 370180 (+900) → 10805 / 10 sec5 / 10 sec025 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 1
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2, Preset = 0
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 0
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec012 sec (-4 sec) → 4 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 2 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture150 (+5) → 3000 (+0) → 05 / 5 sec0 / 0 sec303.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Target rewardsProbability
1x 13%
1x 29%
1x 23%
1x 15%
1x 8%
1x 12%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 80%
2x 20%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
All of:
  • [3](x1)
1x 80%
1x 20%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة
All of:
  • [2](x1)
1x 70%
1x 30%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [5](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 40%
1x 10%
1x 50%
Riding
1x 50%
1x 35%
1x 15%

High rank reward

Target rewardsProbability
1x 17%
1x 34%
1x 24%
1x 9%
1x 14%
1x 2%
Capture rewardsProbability
2x 22%
1x 14%
2x 13%
1x 34%
1x 14%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 80%
2x 17%
1x 3%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
All of:
  • [3](x1)
1x 80%
1x 20%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة
All of:
  • [2](x1)
1x 70%
1x 30%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [5](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 39%
1x 10%
1x 1%
1x 20%
1x 30%
Riding
1x 50%
1x 35%
1x 15%

Master rank reward

Target rewardsProbability
1x 17%
1x 34%
1x 24%
1x 9%
1x 14%
1x 2%
Capture rewardsProbability
2x 18%
1x 14%
1x 22%
1x 29%
1x 14%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 80%
2x 17%
1x 3%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
All of:
  • [3](x1)
1x 80%
1x 20%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة
All of:
  • [2](x1)
1x 70%
1x 30%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [5](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 39%
1x 10%
1x 1%
1x 15%
1x 35%
Riding
1x 50%
1x 35%
1x 15%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv30)

Anomaly investigation reward (lv31 ~ lv50)

Anomaly investigation reward (lv51 ~ lv70)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv71 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv110)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv111 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
【地上】横牽制 (横かみつき)
  • Raw 50
  • Stun 20
  • Bloodblight 20sec
Guardable30ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
組み技
      NoGuardable0GrappleAttack0NoneNone
      【地上】横尻尾牽制 (横尻尾牽制)
      • Raw 30
      • Stun 15
      Guardable30FallDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【地上】横帯電牽制 (帯電 頭突き)
      • Raw 20
      • Thunder 10
      • Stun 15
      • Thunder 180 60sec
      Guardable30FallDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【地上】弱かみつき
      • Raw 30
      • Thunder 0
      • Stun 15
      • Bloodblight 0sec
      Guardable30FallDown0PowerMSCalcHitDirectionBasedRootPos
      【地上】横尻尾帯電牽制 (帯電 横尻尾牽制)
      • Raw 30
      • Thunder 15
      • Stun 15
      • Thunder 180 60sec
      Guardable30FallDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【地上】中かみつき
      • Raw 40
      • Stun 40
      Guardable50Buttobi0PowerMMCalcHitDirectionBasedRootPos
      【地上】横中技噛みつき (横 突進かみつき 中技)
      • Raw 50
      • Stun 40
      • Bloodblight 20sec
      Guardable50Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【地上】位置替え噛みつき (位置替え攻撃)
      • Raw 70
      • Stun 40
      • Bloodblight 20sec
      Guardable50ButtobiNoEscape0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
      【地上】360度雷牽制【帯電限定】 (放電)
      • Raw 40
      • Thunder 10
      • Stun 20
      • Thunder 180 60sec
      Guardable30ButtobiNoDown0PowerSMCalcHitDirectionBasedRootPos
      【地上】尾破360度雷牽制【帯電限定】 (破壊後 放電)
      • Raw 40
      • Stun 20
      Guardable30ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
      【地上】横帯電必殺尻尾
      • Raw 60
      • Thunder 20
      • Stun 60
      • Thunder 180 60sec
      Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【地上】横必殺尻尾
      • Raw 70
      • Stun 60
      Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【地上】(新)横尻尾必殺 (横尻尾必殺)
      • Raw 60
      • Thunder 20
      • Stun 60
      • Thunder 180 60sec
      • Bloodblight 20sec
      Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【地上】(新)横帯電尻尾必殺 (帯電 横尻尾必殺)
      • Raw 60
      • Thunder 20
      • Stun 60
      • Thunder 180 60sec
      • Bloodblight 20sec
      Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【地上】(新)尾破横尻尾必殺 (破壊後 横尻尾必殺)
      • Raw 70
      • Stun 60
      • Bloodblight 20sec
      Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【木】木の上尻尾払い
      • Raw 20
      • Stun 15
      Guardable30FallDown0PowerMSCalcHitDirectionBasedRootPos
      【木⇒地】ボディープレス
      • Raw 30
      • Stun 50
      Guardable60Buttobi0PowerMSCalcHitDirectionBasedRootPos
      【地上】遠距離牽制噛みつき (遠距離(10~20m)牽制)
      • Raw 40
      • Stun 20
      • Bloodblight 20sec
      Guardable30Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【地上】遠距離飛びかかり (遠距離(11~25m)飛び掛かり)
      • Raw 55
      • Stun 40
      • Bloodblight 20sec
      Guardable65ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【木⇒地】木飛びかかり牽制
      • Raw 20
      • Stun 15
      Guardable30FallDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【木⇒地】必殺電撃木の上飛びかかり
      • Raw 55
      • Thunder 0
      • Stun 60
      Guardable65Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【木⇒地】後半_必殺電撃木の上飛びかかり
      • Raw 55
      • Thunder 10
      • Stun 60
      • Thunder 180 60sec
      Guardable65Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【木⇒地】必殺木の上飛びかかり
      • Raw 55
      • Stun 60
      Guardable65Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【木⇒地】後半_必殺木の上飛びかかり
      • Raw 55
      • Thunder 0
      • Stun 60
      Guardable65Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      【地上】ジャンプアタック
      • Raw 50
      • Stun 40
      Guardable50Buttobi0PowerMSAllDirGuardable
      壁ジャンプ
          NoGuardable0ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
          乗り暴れ汎用
          • Raw 20
            Guardable30ButtobiNoDown0PowerMNone
            乗り地形ぶつけ汎用
            • Raw 20
              Guardable30Buttobi0PowerMNone
              しぐさアタリ
                  NoGuardable0KnockBack0NoneNoneCalcHitDirectionBasedRootPos
                  ぐりぐり
                      NoGuardable0Buttobi0PowerMNoneCalcHitDirectionBasedRootPos
                      移動フレンドヒット
                          Guardable0KnockBack0NoneNoneCalcHitDirectionBasedRootPos
                          ひるみ地形破壊
                              Guardable0KnockBack0PowerMNoneCalcHitDirectionBasedRootPos
                              見失いガサゴソ
                              • Raw 1
                                Guardable0KnockBack0NoneNoneCalcHitDirection
                                グライド地形破壊
                                    Guardable0KnockBack0PowerMNoneCalcHitDirectionBasedRootPos
                                    【操竜】操竜離脱突進
                                        Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
                                        【操竜】回避パリィ
                                            Guardable0KnockBack0NoneNone
                                            バインドボイス
                                                Guardable30EarS30NoneNoneCalcHitDirectionAllDirGuardable
                                                パンチ
                                                • Raw 30
                                                • Stun 15
                                                Guardable30FallDown0PowerSSCalcHitDirectionBasedRootPos
                                                【地上】確定操獣ヤラレ(新)横尻尾必殺
                                                • Raw 70
                                                • Thunder 20
                                                • Stun 60
                                                • Thunder 180 60sec
                                                Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardableTriggerRidingStart
                                                【地上】回転尻尾攻撃
                                                • Raw 30
                                                • Stun 20
                                                • Bloodblight 20sec
                                                Guardable30Buttobi0PowerMSCalcHitDirectionBasedRootPosAllDirGuardable
                                                【地上】四股踏み
                                                • Raw 50
                                                • Stun 40
                                                • Bloodblight 20sec
                                                Guardable50ButtobiNoDown0PowerMSCalcHitDirectionBasedRootPosAllDirGuardable
                                                【地上】横牽制頭突き
                                                • Raw 20
                                                • Stun 15
                                                Guardable30FallDown0PowerSSCalcHitDirectionBasedRootPos
                                                滑空牽制
                                                • Raw 65
                                                • Stun 40
                                                • Bloodblight 20sec
                                                Guardable55ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                                                帯電滑空牽制
                                                • Raw 65
                                                • Thunder 20
                                                • Stun 60
                                                • Thunder 180 60sec
                                                • Bloodblight 20sec
                                                Guardable55Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                                                滑空必殺
                                                • Raw 70
                                                • Stun 40
                                                • Bloodblight 20sec
                                                Guardable54ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                                                帯電滑空必殺
                                                • Raw 60
                                                • Thunder 20
                                                • Stun 60
                                                • Thunder 180 60sec
                                                • Bloodblight 20sec
                                                Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                                                ジャンプ用ダメージなしアタリ
                                                • Raw 30
                                                  Guardable20Buttobi0NoneNoneCalcHitDirectionBasedRootPosAllDirGuardable
                                                  空中小
                                                  • Raw 30
                                                  • Stun 40
                                                  Guardable50ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
                                                  空中中
                                                  • Raw 45
                                                  • Stun 40
                                                  Guardable50ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
                                                  空中大
                                                  • Raw 60
                                                  • Stun 40
                                                  Guardable50ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
                                                  【MR】噛みつきバックジャンプ
                                                  • Raw 40
                                                  • Stun 20
                                                  Guardable30FallDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                                                  尻尾棘 飛翔弾
                                                  • Raw 30
                                                  • Stun 50
                                                  Guardable30ButtobiNoDown0NoneMShellIgnoreEndDelay
                                                  尻尾棘 接地後弾
                                                  • Raw 15
                                                    Guardable20KnockBack0NoneSShellIgnoreEndDelay
                                                    帯電尻尾棘 飛翔弾
                                                    • Raw 30
                                                    • Thunder 5
                                                    • Stun 50
                                                    • Thunder 180 60sec
                                                    Guardable30ButtobiNoDown0NoneMShellIgnoreEndDelay
                                                    帯電尻尾棘 接地後弾
                                                    • Raw 15
                                                    • Thunder 5
                                                    • Thunder 180 60sec
                                                    Guardable20KnockBack0NoneSShellIgnoreEndDelay
                                                    MR牽制用
                                                    • Raw 37
                                                    • Thunder 13
                                                    • Thunder 180 60sec
                                                    Guardable50Buttobi0NoneSShellAllDirGuardableIgnoreEndDelay
                                                    MR必殺用
                                                    • Raw 18
                                                    • Thunder 7
                                                    • Thunder 180 60sec
                                                    Guardable30KnockBack0NoneSShellCalcHitDirectionBasedRootPosIgnoreEndDelay