Monster icon

泥魚竜 ジュラトドスJyuratodusJyuratodusJyuratodusJyuratodusJyuratodusЮратодJyuratodusJyuratodus쥬라토도스泥魚龍泥鱼龙جيوراتودوس

Description

泥湿地に生息する魚竜。泥を利用して獲物を捕らえたり
身を守るため、別名「泥魚竜」とも呼ばれている。
鱗が乾燥すると強度が落ちて脆くなる上に、
皮膚呼吸の効率も落ちてしまうため、
常に泥で身体を潤していると推察されている。
ジュラトドスの吐く泥は粘性が強く、地面に残った
泥に触れてしまうと動きが制限されるため注意が必要。A piscine wyvern that inhabits swamps,
utilizing the mud there to hunt and survive.
It wallows in the mire to maximize cutaneous
respiration and preserve the toughness of its
scales. The sludge it spits is highly viscous, so
watch where you step, lest you get stuck in it.Une wyverne aquatique qui réside dans les marais et
se sert de la boue que l'on y trouve pour chasser
et survivre. Elle se prélasse dans le bourbier pour
bien hydrater sa peau et préserver la robustesse de
ses écailles. La vase qu'elle crache est hautement
visqueuse, alors attention où vous mettez les pieds
ou vous risquez de ne plus pouvoir bouger.Wyvern acquatico che vive nelle paludi e utilizza
il fango per cacciare e sopravvivere. Sguazza nel
pantano per sfruttare al meglio la respirazione
cutanea e preservare la robustezza delle sue
scaglie. Sputa una melma molto viscosa in cui è
facile rimanere intrappolati se la si calpesta.Ein Fischwyvern, der in Sümpfen lebt und den
dort vorhandenen Schlamm zur Jagd und zum
Überleben nutzt. Er wälzt sich im Schlamm, um
maximal viel Sauerstoff über die Haut aufzunehmen
und die Härte seiner Schuppen zu bewahren. Die
Brühe, die er speit, ist sehr zähflüssig, also pass
auf, wohin du trittst, sonst bleibst du stecken.Un wyvern acuático que vive en pantanos y que usa
el barro para cazar y sobrevivir. Se revuelca en el
fango para maximizar su capacidad respiratoria y
preservar la dureza de sus escamas. El lodo que
escupe es muy viscoso, así que cuidado donde pisas
o te quedarás atrapado.Ихтиовиверна, населяющая болота, чей ил помогает
ей охотиться и выживать. Она валяется в иле, чтобы
по максимуму задействовать кожное дыхание
и сохранить крепость чешуи. Плюется очень вязкой
слюной, в которой легко можно увязнуть.Wiwerna rybia zamieszkująca bagna.
Aby przetrwać i polować, wykorzystuje błoto.
Tarza się w nim, aby zwiększyć natężenie
oddychania skórnego i zachować twardość
łusek. Wypluwana przez nią
wydzielina jest wyjątkowo lepka,
dlatego należy uważać na każdy krok.Uma hidroserpe que habita pântanos, utilizando
a lama para caçar e sobreviver. Mergulha na lama
para maximizar a respiração cutânea e preservar
a resistência de suas escamas.
O lodo que ela cospe é altamente viscoso; portanto,
cuidado onde pisa, para não ficar preso nele.습지에 사는 어룡. 진흙을 이용해
사냥하고 몸을 지키는 습성이 있어
「이어룡」이라는 별명으로도 불린다.
비늘이 건조해지면 강도가 떨어져 물러지고
피부 호흡의 효율도 떨어지기 때문에
항상 진흙으로 몸을 적시는 것으로 추측된다.
쥬라토도스가 뱉는 진흙은 점성이 높아 지면에 있는
진흙에 닿으면 움직임을 둔해지니 주의해야 한다.棲息在泥沼地的魚龍。由於在捕捉獵物
及保護自身時都會使用泥巴,故被稱為「泥魚龍」。
牠的鱗片一旦乾燥就會變得脆弱,
皮膚的呼吸效率也會降低,
因此人們推測牠會頻繁使用泥巴來保持身體濕潤。
泥魚龍吐出的泥巴具有強烈黏性,如果碰到
地上的泥巴,行動將會受限,需特別注意。栖息于泥泞湿地的鱼龙。
利用湿泥捕捉猎物、防护己身,人称“泥鱼龙”。
鳞片一旦干燥,就会失去强度变脆,
皮肤呼吸的效率也会降低。
因此推断其用泥来保持身体湿润。
泥鱼龙吐出的泥黏性较强,
接触到其残留在地面的泥,行动就会受限,要注意。تنين مجنح سباح يسكن المستنقعات،
يستخدم الطين للصيد والنجاة.
وهو يغرق في المستنقع ليزيد من تنفس جلده
والحفاظ على صلابة
قشوره. الوحل الذي يلفظه لزج للغاية، لذا راقب
خطواتك، وإلا ستعلق به.
泥をまとった箇所は硬くなるため、
水属性を持つ武器などで、
泥を剥がしながら立ち回るといいだろう。
泥の上では動きが制限されるため、
常に泥の位置を意識したい。A Jyuratodus's mud-caked carapace is tough, so use
water-elemental weapons to dissolve the mud and get
to its squishy core. Stepping in its mud slows you
down, so pay attention to your footing.La carapace de boue du Jyuratodus est robuste, alors
utilisez des armes à l'élément Eau pour vous
débarrasser de la boue et atteindre son cœur mou.
Marcher dans sa boue vous ralentit, alors attention
où vous mettez les pieds.Il carapace del Jyuratodus è molto resistente e
ricoperto da uno strato di fango. Usa armi con
elemento acqua per sciogliere la fanghiglia ed
esporre il corpo molle del mostro. Attenzione
a dove metti i piedi: il fango ti rallenterà.Der schlammbedeckte Rückenpanzer des Jyuratodus ist
nur schwer zu knacken. Beseitige den Schlamm mit
Wasserelementwaffen, um zu dem weichen Kern durch-
zudringen. Sein Schlamm macht dich langsamer, also
pass auf, wo du hintrittst.El caparazón embarrado del Jyuratodus es muy duro,
así que usa armas de agua para disolver el barro y
alcanzar su blando núcleo. Irás más lento si pisas
el barro, así que mira dónde pones los pies.Образованный запекшейся грязью панцирь Юратода очень
крепок, пользуйтесь оружием водной стихии, чтобы
растворить грязь и добраться до скрытой за ней
мягкой сердцевины. Ходьба по этой грязи замедляет
вас, так что смотрите под ноги.Pokryty błotem karapaks Jyuratodusa jest
twardy, więc użyj broni z żywiołem wody, żeby go
rozpuścić i dobrać się do miękkiego wnętrza.
Błoto spowolni twoje ruchy, więc uważaj,
gdzie stawiasz kroki.A carapaça coberta de lama de um Jyuratodus é dura,
portanto, use armas elementais de água para
dissolver a lama e atingir seu núcleo mole.
Ao pisar na lama, você fica mais lento, portanto,
preste atenção no chão.진흙을 두른 부위는 단단해지기 때문에
물속성을 가진 무기 등을 이용해
진흙을 벗겨내며 상대하는 것이 좋다.
진흙 위에서는 움직임이 제한되기 때문에
항상 진흙의 위치를 의식하며 상대하면 좋다.覆蓋著泥巴的部位會變硬,
可以使用水屬性的武器,
在戰鬥的同時剝除牠身上的泥巴。
在泥濘上移動時會受到限制,
最好時時注意泥濘的位置。包裹泥巴的部位十分坚硬,
狩猎时可使用水属性武器等
将泥巴剥落。
站在泥巴上行动会受到限制,
所以要时刻注意泥巴的位置。درقة جيوراتودوس المغطاة بالطين صلبة للغاية،
لذا استخدم أسلحة ذات عنصر ماء لإذابة الطين والوصول
إلى مركزها اللين. سيؤدي الوطء في طينه إلى إبطائك،
لذا راقب خطواتك.

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 12%

Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 14%

Sleep recovering90 seconds / recover 5% HP

Size1508.71 (Small crown1357.839, Silver large crown1735.0165, Large crown1855.7133)

Threat level4

Type魚竜種Piscine WyvernWyverne aquatiqueWyvern acquaticoFischwyvernWyvern nadadorИхтиовивернаWiwerna rybiaHidroserpe어룡종魚龍種鱼龙种تنين مجنح سبّاح, (internal)Piscine wyvern, Aquatic

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 550 / (HR) 800 / (Rampage) 450 / (MR) 1200

Enrage timer60

Rampage enrage timer10

Enrage motion multiplier1.08

Enrage attack multiplier1.2

Enrage defense multiplier1

Enrage compensation rate[1.1, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.2, 1.3, 1.4]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown3%Large crown3%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown3%Large crown3%x2.26x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.41x4.7x3.4x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown3%Large crown3%x2.14x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown6%Large crown10%x6(±±)x9.5x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.9x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x10.3x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x10.3x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x10.6x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x9.2x13.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x13.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15(±)x14.7x15.5x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x13.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6x10.3x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.2x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x10.3x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x10.3x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 5☆)Small crown3%Large crown3%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Master rank tour (MR 2☆)Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13

Anomaly investigation

Appear atA3 (Lv21)

Appear as sub target at"A2" (Lv11)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 6

Stats table as sub targetTable 3

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭部Normal頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس636353505105100
Mud505040025505100
[1]B:首部NormalNeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة4343435051050
Mud4343435051050
[2]C:胴部NormalTorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع35353510052550
Mud3030250255050
[3]D:背部Normal背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة2525255051550
Mud3030250255050
[4]E:ヒレNormalヒレFinNageoirePinnaFlosseAletaПлавникPłetwaBarbatana지느러미زعنفة25252510052050
Mud3030250255050
[5]F:脚NormalLegPatteZampaBeinPataЛапаNogaPerna다리قدم45454015053050
Mud4545400255050
[6]G:尻尾Normal尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل5550455051050
Mud5050400255050
[7]Normal000000000
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]damage_頭部, 頭部(LR/HR) 150, (MR) 170(x1) 450Red
[1]damage_胴, 胴, 胴部390(x1) 390White
[2]damage_左脚, 左脚300(x1) 600White
[3]damage_右脚, 右脚300(x1) 600White
[4]damage_尻尾, 尻尾(LR/HR) 130, (MR) 160(x1) 390Orange
[5]damage_泥・頭部, 泥・頭部-1(x1) 200Red
[6]damage_泥・胴, 泥・胴, 泥・胴部-1(x1) 300White
[7]damage_泥・左脚, 泥・左脚-1(x1) 200White
[8]damage_泥・右脚, 泥・右脚-1(x1) 200White
[9]damage_泥・尻尾, 泥・尻尾-1(x1) 100Orange
[10]100None
[11]100None
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique
Unique0All2Unique75

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=0
Sleep250 (+150) → 700250 (+150) → 7005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 2
Stun100 (+75) → 550100 (+75) → 5505 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 2
Exhaust180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 10, Preset=1
Paralyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun100 (+75) → 400180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust150 (+45) → 585180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 7, Angle = 40
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison150 (+100) → 550150 (+100) → 5505 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec8 / 2 secPreset = 0
Blast250 (+150) → 700250 (+150) → 7005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 50, Preset = 5
Poison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast120 (+60) → 720180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 5, Preset = 0
Ice180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-1 sec) → 15 sec+0 sec0 / 0 secMotion speed rate = 0.5, Preset = 0
Thunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-1 sec) → 15 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 1
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

High rank reward

Target rewardsProbability
1x 12%
1x 34%
1x 14%
1x 9%
1x 12%
1x 16%
1x 3%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
Drop 3 - 100%
Drop 4 - 100%
1x 37%
1x 12%
1x 1%
1x 25%
1x 25%
Riding
1x 50%
1x 30%
1x 20%

Master rank reward

Target rewardsProbability
1x 12%
1x 34%
1x 15%
1x 9%
1x 12%
1x 16%
1x 2%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 100%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة
All of:
  • [1](x1)
1x 100%
LegPatteZampaBeinPataЛапаNogaPerna다리قدم
Any of:
  • [2](x1)
  • [3](x1)
1x 100%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [4](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
Drop 3 - 100%
Drop 4 - 100%
1x 37%
1x 12%
1x 1%
1x 15%
1x 35%
Riding
1x 50%
1x 30%
1x 20%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv30)

Anomaly investigation reward (lv31 ~ lv50)

Anomaly investigation reward (lv51 ~ lv70)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv71 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv110)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv111 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
組み技開始判定用
  • Raw 1
    NoGuardable0None0NoneNone
    半潜り直線突進
    • Raw 40
    • Stun 40
    • Bloodblight 20sec
    Guardable50Buttobi0NoneMCalcHitDirectionAllDirGuardable
    半潜りボディプレス
    • Raw 55
    • Stun 30
    • Bloodblight 20sec
    Guardable60ButtobiSlamDown0PowerMMCalcHitDirectionAllDirGuardable
    半潜り尻尾ビンタ_牽制
    • Raw 20
      Guardable20FallDown0PowerMMCalcHitDirectionAllDirGuardable
      半潜り尻尾ビンタ
      • Raw 40
      • Bloodblight 20sec
      Guardable40Buttobi0PowerMMCalcHitDirectionAllDirGuardable
      半潜り尻尾泥飛ばし
      • Raw 30
        Guardable20FallDown0PowerMSCalcHitDirection
        半潜りホーミング突進
        • Raw 45
        • Stun 30
        • Bloodblight 20sec
        Guardable50FallDown0PowerMMCalcHitDirectionAllDirGuardable
        地中から飛出し
        • Raw 55
        • Stun 50
        • Bloodblight 20sec
        Guardable70Upper0PowerMMAllDirGuardable
        地中飛び出し_余韻
        • Raw 20
          Guardable20KnockBack0PowerMSCalcHitDirection
          【MR】飛び出しボディプレス予兆
          • Raw 10
            Guardable10KnockBack0PowerMSCalcHitDirection
            【MR】飛び出しボディプレス発射
            • Raw 45
            • Water 20
              Guardable65Upper0PowerMSCalcHitDirection
              【MR】飛び出しボディプレス着地
              • Raw 45
              • Water 20
                Guardable65ButtobiNoDown0PowerMSCalcHitDirection
                【MR】飛び出しボディプレス払い
                • Raw 55
                  Guardable50ButtobiNoDown0PowerMSCalcHitDirection
                  【MR】地中から飛出し
                  • Raw 65
                  • Stun 50
                  • Bloodblight 20sec
                  Guardable70Upper0PowerMMAllDirGuardable
                  泥まとい暴れ
                  • Raw 10
                    Guardable20KnockBack0PowerMNoneCalcHitDirection
                    腹着地
                    • Raw 20
                      Guardable20FallDown0PowerMSCalcHitDirectionAllDirGuardable
                      しぐさアタリ
                          NoGuardable0KnockBack0NoneNone
                          強噛みつき
                          • Raw 30
                          • Stun 20
                          • Bloodblight 20sec
                          Guardable30ButtobiNoDown0PowerMM
                          弱噛みつき
                          • Raw 20
                            Guardable20FallDown0PowerMS
                            半潜りタックル(左)
                            • Raw 40
                            • Stun 30
                            • Bloodblight 20sec
                            Guardable40ButtobiNoDown0PowerMMAllDirGuardable
                            半潜りタックル(右)
                            • Raw 40
                            • Stun 30
                            • Bloodblight 20sec
                            Guardable40ButtobiNoDown0PowerMMAllDirGuardable
                            回転尻尾
                            • Raw 30
                            • Stun 20
                            Guardable40ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                            捕食噛みつき
                            • Raw 20
                              Guardable20FallDown0PowerMSForceKill
                              乗り_暴れ
                              • Raw 20
                                Guardable20KnockBack0PowerMS
                                乗り_ぶつけタックル
                                • Raw 30
                                • Stun 20
                                Guardable40Buttobi0PowerMM
                                乗り_ぶつけ突進
                                • Raw 30
                                • Stun 20
                                Guardable40Buttobi0PowerMM
                                ひるみ地形破壊用
                                    NoGuardable0KnockBack0PowerMS
                                    飛び出し時泥床破壊用
                                        Guardable0None0PowerMSCalcHitDirection
                                        地形対応飛び出し
                                        • Raw 10
                                        • Stun 20
                                        Guardable0ButtobiNoDown0NoneSCalcHitDirection
                                        確定操竜やられ(半潜り突進)
                                        • Raw 55
                                        • Stun 30
                                        Guardable50Buttobi0PowerMMCalcHitDirectionTriggerRidingStart
                                        確定操竜やられ(回転尻尾)
                                        • Raw 30
                                        • Stun 20
                                        Guardable40ButtobiNoDown0PowerMMCalcHitDirectionTriggerRidingStart
                                        確定操竜やられ(地中から飛出し)
                                        • Raw 70
                                        • Stun 50
                                        Guardable60Upper0PowerMMAllDirGuardableTriggerRidingStart
                                        確定操竜やられ(強噛みつき)
                                        • Raw 30
                                        • Stun 20
                                        Guardable30ButtobiNoDown0PowerMMTriggerRidingStart
                                        操獣離脱突進
                                            Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
                                            回避パリィ
                                                Guardable0KnockBack0NoneNone
                                                2足タックル(左)
                                                • Raw 40
                                                • Stun 30
                                                • Bloodblight 20sec
                                                Guardable40ButtobiNoDown0PowerMMAllDirGuardable
                                                2足タックル(右)
                                                • Raw 40
                                                • Stun 30
                                                • Bloodblight 20sec
                                                Guardable40ButtobiNoDown0PowerMMAllDirGuardable
                                                ジャンプ用アタリダメージあり
                                                • None 30
                                                  Guardable20Buttobi0NoneNoneCalcHitDirection
                                                  咆哮
                                                      Guardable30EarS90NoneNoneCalcHitDirection
                                                      泥ブレスダメージデータ
                                                      • Raw 6
                                                      • Water 14
                                                      • Water 180
                                                      Guardable30FallDown0PowerSMShellIgnoreEndDelay
                                                      泥着弾ダメージデータ
                                                      • Raw 20
                                                      • Water 10
                                                        Guardable30KnockBack0NoneNoneShellIgnoreEndDelay
                                                        泥罠ダメージデータ
                                                        • Raw 20
                                                          Guardable30None0NoneNoneShellIgnoreEndDelay