Monster icon

掻鳥 クルルヤックKulu-Ya-KuKulu-Ya-KuKulu-Ya-KuKulu-Ya-KuKulu-Ya-KuКулу-Йа-КуKulu-Ya-KuKulu-Ya-Ku쿠루루야크搔鳥搔鸟كولو-يا-كو

Description

発達した前脚で物を持つことを得意とする鳥竜。
モンスターの卵を盗んで持ち帰る姿が
目撃されているが、持っているときに攻撃されたりすると
驚いた拍子に落としてしまうこともある。
外敵との交戦時には、地面から硬い岩を掻き出し、
武器や盾として使用する。別名は「掻鳥」。A bird wyvern that has developed limbs capable
of carrying objects. It has been spotted stealing
eggs from nests. If attacked while carrying an egg,
it will drop the egg in fright and flee. When engaged,
a Kulu-Ya-Ku will dig up a small boulder to shield
itself against threats or use it in its attacks.Une wyverne rapace qui a développé des membres
capables de porter des objets. Elle a été aperçue
à voler des œufs dans des nids à maintes reprises.
Si elle est attaquée en transportant un œuf,
effrayée, elle le laissera tomber au sol. Lorsque
le Kulu-Ya-Ku est agressé, il peut creuser un trou
et se servir d'un petit rocher pour se protéger
et attaquer ses ennemis.Wyvern rapace che ha sviluppato arti in grado di
trasportare oggetti. È stato avvistato nell'atto di
rubare uova dai nidi, per poi lasciarle cadere e
scappare in preda al terrore in caso di attacco.
Quando è furioso, il Kulu-Ya-Ku è capace di
disotterrare un piccolo masso da usare come scudo
o durante i suoi attacchi.Ein Vogelwyvern, der Extremitäten entwickelt hat,
die Objekte tragen können. Er wurde schon oft beim
Klauen von Eiern beobachtet. Wird er dabei ange-
griffen, lässt er das Ei vor Schreck fallen und
flieht. Im Kampf kann der Kulu-Ya-Ku kleine Fels-
brocken ausgraben, um sich mit ihnen zu schützen
oder sie für Angriffe zu verwenden.Un ave wyvern que ha desarrollado miembros capaces
de llevar objetos. Se le ha visto robar huevos de
nidos. Si se le ataca mientras lleva uno, lo soltará
y saldrá huyendo. Cuando se enfada, el Kulu-Ya-Ku
puede desenterrar rocas pequeñas para protegerse
o para lanzárselas a sus enemigos.Пернатая виверна с развитыми конечностями,
подходящими для переноса предметов. Ее часто
замечают за кражей яиц из гнезд. Если сталкивается
с атакой, в страхе роняет яйца. В ярости Кулу-Йа-Ку
может выкапывать маленькие камни, чтобы обороняться
или кидать их в противника.Wiwerna ptasia wyposażona w kończyny zdolne do
trzymania przedmiotów. Widuje się ją, jak wykrada
z gniazd jaja. Zaatakowana upuszcza jajo i ucieka.
W walce Kulu-Ya-Ku wykopują z ziemi niewielkie
głazy, którymi osłaniają się albo uderzają we wroga.Um serpássaro que desenvolveu membros capazes
de transportar objetos. Foi é avistado roubando
ovos de ninhos. Se atacado enquanto carrega um ovo,
ele o larga e foge assustado. Quando confrontado,
o Kulu-Ya-Ku pode desenterrar e usar pequenos
pedregulhos para se proteger ou para atacar.발달한 앞다리로 물체를 잡는 게 특기인 조룡.
몬스터의 알을 훔쳐가는 모습이 목격되는데
들고 가는 도중에 공격받거나 해서
깜짝 놀라면 알을 떨어뜨리기도 한다.
적과 교전할 때는 지면에서 단단한 바위를
뽑아내 무기 겸 방패로 사용한다. 별명은 「소조」.擅長以發達的前腳抓住物體的鳥龍。
曾有人目擊牠會將其他魔物的蛋從巢穴中偷走,
但當牠遭到攻擊等等而受到驚嚇時,
前腳抱著的蛋就會掉到地上。
在與外敵交戰時,會從地面挖出堅硬的岩石,
並當成武器及盾牌使用。人稱「搔鳥」。擅长以发达前肢抓住物体的鸟龙。
有人曾目击其偷盗怪物蛋而归,
若此时遭到攻击,它便会吓得把蛋掉到地上。
与外敌交战时会从地面刨出坚硬岩石,
当作武器或盾来使用。人称“搔鸟”。تنين مجنح شبيه بالطيور طوّر أطرافًا
قادرة على حمل الأشياء. وقد شوهد يسرق البيض
من الأعشاش. عند الهجوم عليه في أثناء حمله للبيض،
سيسقط البيضة خوفًا ويهرب. عند الاشتباك معه،
سيقوم كولو-يا-كو بحفر صخرة صغيرة
ليتدرع بها أو يستخدمها في هجومه.
クルルヤックは抱えた岩で身を守ったり、
叩きつけて攻撃に利用したりするようだ。
怯ませたり、閃光で目を眩ませて岩を落とさせる、
あるいは、ヒビ割れた岩は攻撃して壊すなど、
岩を持たせない立ち回りが重要となるだろう。A Kulu-Ya-Ku uses small boulders to shield itself or
smash against its enemies. Force it to drop whatever
it's holding by staggering or blinding it, or if it's
holding a cracked boulder, attack it to break it.Le Kulu-Ya-Ku utilise des rochers pour se protéger
ou attaquer. Forcez-le à lâcher
ce qu'il tient en le faisant vaciller ou
en l'aveuglant, ou s'il tient un rocher fissuré,
attaquez ce dernier pour le briser.Il Kulu-Ya-Ku usa i massi come scudo e come arma
allo stesso tempo. Puoi farlo vacillare o accecarlo
per fargli cadere gli oggetti dalle zampe oppure,
se sta usando un masso già crepato, puoi attaccarlo
per frantumarlo.Der Kulu-Ya-Ku nutzt kleine Felsen als Schilde oder
schleudert sie auf Feinde. Bringe ihn ins Wanken
oder blende ihn, damit er fallenlässt, was immer er
trägt. Wenn es ein Felsbrocken mit Riss ist, greife
diesen an, um ihn zu zerbrechen.El Kulu-Ya-Ku usa rocas a modo de escudo y para
estrellarlas contra sus enemigos. Atúrdelo o ciégalo
para obligarle a soltar lo que tuviera aferrado o,
si se trata de una roca agrietada, ataca para
romperla.Кулу-Йа-Ку использует небольшие камни, чтобы
защищать себя или отбиваться от врагов. Заставьте
его выбросить свою ношу, сбив монстра с ног или
ослепив. Если же Кулу-Йа-Ку держит треснувший
камень, атакуйте монстра, чтобы сломать его.Kulu-Ya-Ku używa małych głazów do osłony lub
ciskania we wrogów. Zmuś bestię do upuszczenia
tego, co trzyma, wytrącając ją z równowagi
lub oślepiając. Jeśli niesie
pęknięty kamień, zniszcz go atakiem.O Kulu-Ya-Ku usa pequenas rochas para se proteger ou
esmagar inimigos. Derrube o que ele estiver
segurando atordoando-o ou cegando-o; ou, se ele
estiver segurando uma rocha trincada, ataque-a
para quebrá-la.쿠루루야크는 껴안은 바위로 몸을 보호하거나
내려치는 데 이용하는 듯하다. 움찔하게 하거나
섬광으로 눈부시게 만들어 바위를 떨어뜨리게 하거나
금이 간 바위를 공격해서 부수는 등,
바위를 못 들고 있게 만드는 것이 중요하다.搔鳥抱起岩石時,除了用來保護自己,
似乎也會使用岩石敲擊敵人。
狩獵的重點在於避免讓牠使用岩石戰鬥。
可以使其膽怯、以閃光奪其視野令岩石掉落,
或是直接破壞裂開的岩石等等。搔鸟除了抱着岩石保护自己,
似乎也会以岩石敲打作为攻击手段。
可令其畏缩或用闪光造成目眩,迫使其放开岩石,
也可攻击开裂的岩石,将岩石破坏。
狩猎的重点就在于不能让它利用岩石。يستخدم كولو-يا-كو الصخور الصغيرة لحماية نفسه
أو قذفها على أعدائه. أجبره على رمي
ما يحمله عن طريق صدمه أو التسبب في عماه
وإذا كان يحمل صخرة متشققة، فهاجمها لتكسيرها.

Basic data

Base HP(LR/HR) 3300, (MR) 3300

Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 17%

Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 19%

Sleep recovering90 seconds / recover 5% HP

Size901.24 (Small crown811.11597, Silver large crown1036.426, Large crown1108.5251)

Threat level2

Type鳥竜種Bird WyvernWyverne rapaceWyvern rapaceVogelwyvernWyvern pájaroПернатая вивернаWiwerna ptasiaSerpássaro조룡종鳥龍種鸟龙种تنين مجنح كالطيور, (internal)Bird wyvern

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 650 / (HR) 900 / (Rampage) 800 / (MR) 1200

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1.05

Enrage attack multiplier1.2

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 1.3, 1.3, 0.7, 0.7, 1.0, 1.5, 2.0, 3.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.7x1.85x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.72(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.48x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.36x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.69x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.69x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.69x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.84x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown3%x2.05x2.95x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
x2.17x2.95x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
x2.05x2.95x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
x0.37x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x12
Small crown1%x1.03x0.92x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown6%Large crown10%x6(±±)x6.5x5.8x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
x4.6x6.5x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.6x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x17(±)x11.9x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Village tour (Village 3☆)x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 1☆)Small crown1%x1.72(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 4☆)Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Master rank tour (MR 1☆)Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13

Anomaly investigation

Appear atA1 (Lv0)

Appear as sub target at"A1" (Lv0)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 0

Stats table as sub targetTable 2

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس6868601520151515100
16868601520151515100
[1]B:前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية52564515201515150
152564515201515150
[2]C:胴0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع45454015201515150
145454015201515150
[3]D:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل55503515201515150
155503515201515150
[4]E:岩05555205550
15555205550
[5]F:壺050505015201515150
150505015201515150
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]頭, 頭部250(x1) 500Red
[1]前脚170(x1) 170Red
[2]胴体, 身体360White
[3]尻尾170Red
[4]0(x1) (LR/HR) 12, (MR) 18 / (x2) (LR/HR) 3, (MR) 5Orange
[5]0(x1) (LR/HR) 30, (MR) 100 / (x2) (LR/HR) 15, (MR) 30Orange
[6]100None
[7]100None
[8]100None
[9]100None
[10]100None
[11]100None
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique
Unique0[0][1][2][3]2Unique85
Unique1[0][1][2][3]4Unique1
Unique2[0][1][2][3]2Unique250

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=0
Sleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Stun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 2
Exhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 100, Preset=0
Paralyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun100 (+75) → 400180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 0
Blast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 0
Poison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 1
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2, Preset = 0
Ice180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.8, Preset = 0
Thunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

High rank reward

PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 80%
1x 15%
1x 5%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
All of:
  • [1](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 34%
1x 15%
1x 1%
1x 30%
1x 20%
Riding
1x 60%
1x 40%

Master rank reward

Target rewardsProbability
1x 24%
1x 41%
1x 14%
1x 8%
2x 10%
1x 3%
Capture rewardsProbability
2x 21%
1x 38%
1x 19%
1x 12%
1x 6%
1x 4%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 80%
1x 15%
1x 5%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
All of:
  • [1](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 34%
1x 15%
1x 1%
1x 20%
1x 30%
Riding
1x 60%
1x 40%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv30)

Anomaly investigation reward (lv31 ~ lv50)

Anomaly investigation reward (lv51 ~ lv70)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv71 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
ついばみ
  • Raw 20
  • Stun 5
  • Bloodblight 20sec
Guardable20ButtobiNoDown0PowerMSCalcHitDirectionBasedRootPos
疲れついばみ
  • Raw 15
  • Stun 5
  • Bloodblight 20sec
Guardable20ButtobiNoDown0PowerMSCalcHitDirectionBasedRootPos
引っ掻き_L
  • Raw 30
  • Stun 10
Guardable20FallDown0PowerMSCalcHitDirectionBasedRootPos
引っ掻き_R
  • Raw 30
  • Stun 10
Guardable20FallDown0PowerMSCalcHitDirectionBasedRootPos
未使用
  • Raw 15
    Guardable0KnockBack0PowerMNone
    小ジャンプ引っ掻き
    • Raw 40
    • Stun 30
    • Bloodblight 20sec
    Guardable30ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
    ジャンプ岩砕き
    • Raw 80
    • Stun 100
    • Bloodblight 20sec
    Guardable50Buttobi0PowerMMCalcHitDirectionBasedRootPos
    小ジャンプ岩砕き
    • Raw 45
    • Stun 70
    • Bloodblight 20sec
    Guardable40Buttobi0PowerMMCalcHitDirectionBasedRootPos
    岩叩きつけ
    • Raw 35
    • Stun 70
    • Bloodblight 20sec
    Guardable40ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
    岩投げつけ
    • Raw 25
      Guardable0ButtobiNoDown0PowerMS
      ガード突進
      • Raw 35
      • Stun 70
      • Bloodblight 20sec
      Guardable30ButtobiNoDown0PowerMSCalcHitDirectionBasedRootPos
      往復ビンタ突進
      • Raw 30
      • Stun 15
      • Bloodblight 20sec
      Guardable30ButtobiNoDown0PowerMSCalcHitDirectionBasedRootPos
      岩堀りはじめ
      • Raw 10
      • Stun 10
      Guardable10FallDown0PowerMS
      乗り暴れ汎用
      • Raw 20
        Guardable30Buttobi0PowerMNone
        乗り地形ぶつけ汎用
        • Raw 20
          Guardable30Buttobi0PowerMNone
          しぐさアタリ
              NoGuardable0KnockBack0NoneNone
              地形対応用
              • Raw 10
                Guardable30ButtobiNoDown0PowerMS
                移動フレンドヒット
                    Guardable0None0NoneNone
                    ひるみ地形破壊
                        Guardable0None0PowerMNone
                        見失いガサゴソ
                        • Raw 1
                          Guardable10FallDown0NoneNone
                          ジャンプ岩砕き・砕け
                          • Raw 70
                          • Stun 50
                          Guardable50Buttobi0PowerMMAllDirGuardable
                          ジャンプ攻撃中
                          • Raw 20
                          • Bloodblight 20sec
                          Guardable30ButtobiNoDown0PowerMS
                          ジャンプ引っ掻き
                          • Raw 60
                          • Stun 30
                          • Bloodblight 20sec
                          Guardable30ButtobiNoDown0PowerMM
                          操竜離脱突進
                              Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
                              回避パリィ
                                  Guardable0KnockBack0NoneNone
                                  確定操竜ヤラレ当たり(小ジャンプ岩)
                                  • Raw 40
                                  • Stun 70
                                  Guardable40Buttobi0PowerMMTriggerRidingStart
                                  確定操竜ヤラレ当たり(小ジャンプ引っ掻き)
                                  • Raw 35
                                  • Stun 30
                                  Guardable30ButtobiNoDown0PowerMMTriggerRidingStart
                                  確定操竜ヤラレ当たり(岩叩きつけ)
                                  • Raw 35
                                  • Stun 70
                                  Guardable40ButtobiNoDown0PowerMMTriggerRidingStart
                                  確定操竜ヤラレ当たり(往復ビンタ突進)
                                  • Raw 30
                                  • Stun 15
                                  Guardable30ButtobiNoDown0PowerMSTriggerRidingStart
                                  ジャンプ用ダメージなしアタリ
                                  • None 30
                                    Guardable0Buttobi0NoneNone
                                    岩投げダメージデータ
                                    • Raw 70
                                      Guardable50Buttobi0PowerMMShellIgnoreEndDelay
                                      岩投げ_着弾
                                      • Raw 20
                                        Guardable30FallDown0PowerMSShellIgnoreEndDelay
                                        ジャンプ岩砕き・砕け
                                        • Raw 70
                                        • Stun 50
                                        Guardable50Buttobi0PowerMMShellAllDirGuardableIgnoreEndDelay