Monster icon

雷神龍 ナルハタタヒメThunder Serpent NarwaNarwa du tonnerreNarwa del tuonoDonnerschlange NarwaNarwa de truenoЗмей грома НарваWąż Grzmotu NarwaSerpente do Trovão Narwa나루하타타히메雷神龍雷神龙ناروا أفعى الرعدNarwa del trueno

Description

イブシマキヒコと「対」となる雌の古龍。
「雷袋」と呼ばれる器官に電気を溜めており、
蓄電することで発光する。
雷袋は強力な磁場を生み出すほどの力があり、
自身や周囲にあるものも同時に浮かび上がらせていると
推測されている。
雷を自在に操る姿から、別名「雷神龍」と呼ばれている。An elder dragon and Wind Serpent Ibushi's "queen."
Its thundersacs glow with accumulated electrical
charge; it is thought that these organs therefore
generate the powerful magnetic field that lifts the
creature and anything around it high into the air.Un dragon ancien et la "reine" de l'Ibushi du vent.
Ses poches à foudre s'illuminent avec l'énergie
accumulée. Il est dit que ces organes génèrent un
puissant champ magnétique qui fait léviter
le monstre et tout ce qui l'entoure.Drago anziano e "regina" dell'Ibushi del vento.
Le sue "tuonosacche" brillano quando cariche di
elettricità: è tramite questi organi che la creatura
genera il potente campo magnetico grazie al quale
solleva in aria qualunque cosa la circondi.Eine Drachenälteste und die "Königin" der Wind-
schlange Ibushi. Ihre Donnerbeutel leuchten vor
kumulierter elektrischer Ladung. Man nimmt an, dass
diese Organe das mächtige Magnetfeld erzeugen, das
die Kreatur und alles um sie herum hoch in die Luft
emporhebt.Dragón anciano, la "reina" de Ibushi de viento.
Sus vesículas de rayo brillan por la carga eléctrica
acumulada. Se cree que estos órganos generan el
potente campo magnético que eleva por los aires a
la criatura y cuanto haya a su alrededor.Древний дракон и "королева" Змея ветра Ибуси. В ее
т.н. грозовых железах накапливается и светится
электрический заряд. Считается, что эти железы
создают мощное магнитное поле, которое поднимает
монстра и все, что его окружает, высоко в воздух.Starszy Smok i zarazem „królowa” Węża Wiatru
Ibushiego. Jej gromoworki mienią się zgromadzonym
ładunkiem elektrycznym. Uważa się, że to właśnie
te organy tworzą potężne pole magnetyczne zdolne
unieść bestię i wszystko wokół wysoko w powietrze.Um dragão ancião e a "rainha" da Serpente do Vento
Ibushi. Suas glândulas trovejantes brilham com carga
elétrica acumulada; acredita-se que esses órgãos
gerem o poderoso campo magnético que eleva a
criatura e qualquer coisa à sua volta no ar.이부시마키히코와 「짝」을 이루는 암컷 고룡.
「번개주머니」라는 기관에 전기를 모아 둘 수 있으며
번개주머니에 전기가 모이면 빛이 난다.
번개주머니엔 강력한 자기장을 만들 만큼의 힘이 있으며
그 힘으로 자신과 그 주변에 있는 사물을 동시에
띄우는 것으로 보인다. 번개를 자유자재로
다루는 모습 덕에 「뇌신룡」이라는 별명이 붙었다.與風神龍成對的雌性古龍。
擁有能夠儲存電氣,名為「雷袋」的器官,
並且能透過蓄電發出光芒。雷袋的電力甚至能
製造出強力的磁場,推測牠就是透過這種能力,
才能夠讓自己和周圍的物體同時浮至空中。
牠也因為那能自由操作雷電的姿態,
而被稱為「雷神龍」。与风神龙“成对”的雌性古龙。
利用叫做“雷袋”的器官积蓄电力,
蓄电后会发光。
据推测,其雷袋拥有产生强大磁场的能力,
可令自身及周围的事物同时悬浮起来。
因能随心所欲操纵雷电,故得名“雷神龙”。تنين معمِّر و"الملكة" أفعى الرياح إيبوشي.
تتوهج أكياس الرعد الخاصة بها بالشحنات
الكهربائية المتراكمة؛ ويُعتقد أن هذه الأعضاء
هي التي تخلق المجال المغناطيسي، القوي
الذي يرفعها وأي شيء يوجد حولها في الهواء.Dragón anciano, la "reina" de Ibushi del viento.
Sus vesículas de rayo brillan por la carga eléctrica
acumulada. Se cree que estos órganos generan el
potente campo magnético que eleva por los aires a
la criatura y cuanto haya a su alrededor.
電気を溜め込んでいる「雷袋」を攻撃すると、放電し浮遊
することができなくなる。弱点である腹部の発電器官を狙
うことで隙を作りやすいが、脚部のヒレで閉じられている
ためタイミングを見極めて攻撃しよう。また、磁場の影響
で周囲の環境が変化する。うまく利用して立ち回りたい。Attacking its thundersacs that have stored energy
will cause them to discharge, grounding the beast.
Those on its underside are its weakest, provided
you can time an attack for when they aren't blocked
by its fins. If you're crafty, you can even use the
levitating terrain to your advantage.Attaquer ses poches à foudre ayant engrangé de
l'énergie libérera une décharge et clouera le
monstre au sol. Celles sous son ventre sont les plus
sensibles, pour peu que vous puissiez attaquer quand
elles ne sont pas protégées par ses nageoires. Les
plus ingénieux utiliseront le terrain en lévitation.Attaccando le tuonosacche che hanno accumulato
energia, farai perdere loro la carica. Quelle sulla
parte inferiore del suo corpo sono le più deboli, ma
devi attaccarle quando non sono protette dalle
pinne. I cacciatori più abili riescono a sfruttare
il terreno fluttuante a proprio vantaggio.Werden die Donnerbeutel angegriffen, entlädt sich
ihre Energie und die Bestie landet auf dem Boden.
Die Beutel auf der Unterseite sind am schwächsten,
jedoch musst du sie angreifen, solange sie nicht
verdeckt sind. Wenn du gerissen bist, kannst du das
schwebende Gelände sogar für dich ausnutzen.Si dañas las vesículas de rayo cargadas de energía,
causarás una descarga que derribará a la bestia.
Las de su vientre son más débiles, pero deberás
atacar cuando no estén protegidas por sus aletas.
Podrías incluso usar el terreno levitante a tu favor
de alguna forma si tienes la suficiente maña.Попадая по грозовым железам, вы заставите их
разрядиться прямо в монстра, опрокинув его на
землю. Самые слабые железы находятся у него снизу,
но в них попасть особенно трудно — надо улучить
момент, когда они не закрыты гребнями. Можно
пользоваться левитирующими элементами ландшафта.Atak na wypełnione energią gromoworki spowoduje
wyładowanie i uziemi bestię. Najsłabsze są te
w dolnej części, ale musisz wyczekać chwili, kiedy
nie będą osłonięte płetwami. Z odrobiną
dobrego planowania może uda ci się wykorzystać
do swoich celów lewitujące fragmenty terenu.Ataque as glândulas trovejantes carregadas de
energia para descarregá-las, aterrando a fera.
As glândulas de baixo são as mais fracas, desde que
você sincronize um ataque quando elas não estiverem
bloqueadas pelas barbatanas. Você pode tentar tirar
vantagem do terreno flutuante.전기를 모아 둔 「번개주머니」를 공격하면 방전돼
공중에 뜰 수 없다. 약점인 복부의 발전 기관을 노리면
틈을 만들 수 있지만 다리 지느러미로 방어하고
있으므로 타이밍을 잘 보고 공격하자. 또한 자기장의
영향으로 주변 환경이 변화한다. 잘 이용해서 상대하자.對儲存著電氣的「雷袋」攻擊,牠就無法順利放電
並漂浮至空中。瞄準其腹部脆弱的發電器官攻擊,
很容易就能製造出破綻。但由於該部位有腳鰭保護,
必須看準時機才能出手。另外,牠的磁場
會使周遭環境產生變化,狩獵時可善加利用。攻击积蓄着电力的“雷袋”可阻止其放电漂浮。
瞄准腹部的发电器官这个弱点,就能轻易制造破绽,
但该器官受腿部的鳍保护,需看准时机发动攻击。
此外,周围的环境会在磁场的影响下发生变化,
狩猎时还望善加利用。ستتسبب مهاجمة أكياس الرعد التي تخزّن الطاقة
في تصريفها، وطرح الوحش أرضًا.
أكياسها الموجودة في الجانب الأسفل هي الأضعف، بشرط
أن تضبط توقيت الهجوم في وقت
لا تغطيه فيه زعانفها. إذا كنت ماهرًا، يمكنك استخدام
منطقة الطيران لصالحك.Si dañas las vesículas de rayo cargadas de energía,
causarás una descarga que derribará a la bestia.
Las de su vientre son más débiles, pero deberás
atacar cuando no estén protegidas por sus aletas.
Podrías incluso usar el terreno levitante a tu favor
de alguna forma si tienes la suficiente maña.

Basic data

Base HP(LR/HR) 8300, (MR) 8300

Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 8%

Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%

Sleep recovering90 seconds / recover 5% HP

Size3875.05

Threat level10

Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّرDragón anciano, (internal)Other, Arial

GimmickVital(S) 0 / (M) 0 / (L) 100 / (KB) -1

Riding HP(S) -1 / (M) -1 / (L) -1

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 1000 / (HR) 900 / (Rampage) 1000 / (MR) 1500

State time(enraged) 180sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.15 / (tired) x1

Attack(enraged) x1.2

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭0555055510015100
1頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza7075455515020100
[1]B:首0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبةCuello35301000500100
[2]C:背中(帯電部位)02530150550100
1背中(帯電)Back (Charged)Dos (chargé)Dorso (caricato)Rücken (Aufgeladen)Espalda (cargada)Спина (заряжена)Grzbiet (naładowany)Costas (Energiz.)등(대전)背部(帶電)背部(带电)ظهر (مشحون)Espalda (cargada)50453555100150
[3]D:胴体0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذعTorso20255000050
[4]E:翼腕0翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناحBrazo ala3530100550100
[5]F:翼腕(帯電部位)0454515005050
1翼腕(帯電)Wingarm (Charged)Patte ailée (chargé)Zampa alata (caric.)Flügelarm (Geladen)Brazo ala (cargada)Лапа у крыла (зар.)Ramię skrzyd. (nał.)Braço da Asa (Ener.)날갯죽지(대전)翼腕(帶電)翼臂(带电)جناح (مشحون)Brazo ala (cargada)70654555100200
[6]G:後脚ヒレ0脚ヒレLeg FinNageoire pattePinna posterioreBeinflosseAleta de la pataНожной плавникPłetwa nożnaBarbatana da Perna다리 지느러미腳鰭足鳍زعنفة القدمAleta de la pata20205000050
[7]H:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola3030100050100
[8]I:尻尾先(帯電部位)03540150050100
1尻尾先端(帯電)Tail Tip (Charged)Bout queue (chargé)Punta coda (caric.)SchwaSpitze(Geladen)Punta cola (cargada)Кончик хвоста (зар.)Koniec ogona (nał.)Ponta da Cauda (Carregada)꼬리 끝(대전)尾巴前端(帶電)尾巴尖(带电)طرف الذيل (مشحون)Punta cola (cargada)7065350050150
[9]J:胸(帯電部位)03535150050100
1胸部(帯電)Chest (Charged)Torse (chargé)Torace (caricato)Brust (Aufgeladen)Pecho (cargado)Грудь (заряжена)Tułów (naładowany)Peito (Carregado)흉부(대전)胸部(帶電)胸部(带电)صدر (مشحون)Pecho (cargado)55503505100150
[10]K:お腹(発電器官)025255000000
1腹部(発電器官)Abdomen (Thundersac)Abd. (sac tonnerre)Addome (tuonosacca)Bauch (Donnersack)Abdomen (vesícula)Брюхо (гроз. железа)Podbrz. (wiatrowór)Abdômen (Gl. Trov.)복부(발전 기관)腹部(發電器官)腹部(发电器官)بطن (كيس رعدي)Abdomen (vesícula)90905555200250
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]頭, 頭_Copied0(x1) 800Red
[1]脚ヒレ, 脚ヒレ_Copied0White
[2]右手, 右手_Copied0(x1) 500Orange
[3]左手, 左手_Copied0(x1) 500Orange
[4]尻尾, 尻尾_Copied0(Slash) 480White
[5]胴体, 胴体_Copied0White
[6]背中, 背中雷袋0(x1) 500Red
[7]お腹, お腹発電器官0(x1) 2450White
[8]胸雷袋0White
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdown4Unique
Apex shutdown (normal quest)4Unique
Unique0[2][3]3Unique350 / 450 / 550
Unique1[6][8]3Unique350 / 450 / 550
Unique2[4]3Unique350 / 450 / 550
Unique3[0]3Unique350 / 450 / 550
Unique4[7]2Unique1000 / 1300
Unique5All3Unique800 / 1000 / 1200

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 20
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 150
PoisonPoison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 150
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder300 (+550) → 1800180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder300 (+550) → 1800180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

High rank reward

PartCarvesProbability
Main body (x4)
Drop 1 - 100%
1x 37%
1x 29%
1x 21%
1x 12%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرنCuerno
All of:
  • [0](x1)
1x 80%
1x 17%
1x 3%
翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناحBrazo ala
Any of:
  • [2](x1)
  • [3](x1)
2x 80%
1x 20%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودةEspalda
All of:
  • [6](x1)
1x 60%
1x 40%
腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطنAbdomen
All of:
  • [7](x1)
1x 97%
1x 3%

Master rank reward

PartCarvesProbability
Main body (x4)
Drop 1 - 100%
1x 37%
1x 29%
1x 21%
1x 12%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرنCuerno
All of:
  • [0](x1)
1x 80%
1x 17%
1x 3%
翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناحBrazo ala
Any of:
  • [2](x1)
  • [3](x1)
2x 80%
1x 20%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودةEspalda
All of:
  • [6](x1)
1x 60%
1x 40%
腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطنAbdomen
All of:
  • [7](x1)
1x 97%
1x 3%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
【逆】電撃放電(ボディ)
  • Physical 26
  • Thunder104
  • Stun55
  • Thunder180 15sec
Needs Guard Up100Flying upPowerLMAllDirGuardable
【逆】錐もみ突進
  • Physical 90
  • Stun25
Yes55Flying upPowerLNoneCalcHitDirectionBasedRootPos
【立】巨大化尻尾叩きつけ
  • Physical 96
  • Thunder24
  • Stun35
  • Thunder180 30sec
Needs Guard Up100Special flyingPowerLNoneAllDirGuardable
【逆】連続噛みつき
  • Physical 32
  • Dragon8
  • Stun15
Yes55Flying awayPowerMNoneCalcHitDirectionBasedRootPos
咆哮
      Yes85Powerful roar 120PowerLNoneCalcHitDirectionBasedRootPos
      【立】電撃放電
      • Physical 17
      • Thunder68
      • Stun50
      • Thunder 20sec
      Needs Guard Up70Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
      【立】尻尾薙ぎ払い
      • Physical 45
      • Stun25
      Yes50Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
      【共通】回転噛みつき
      • Physical 31
      • Dragon14
      • Stun25
      Yes35Quick recovery flyingPowerMNoneCalcHitDirectionBasedRootPos
      【立】バク宙噛みつき
      • Physical 36
      • Dragon9
      • Stun15
      Yes35Flying awayPowerMNoneCalcHitDirection
      帯電行動リセット用風圧
          Yes55Dragon wind pressure 120PowerLNoneCalcHitDirectionBasedRootPos
          対空:電撃リング時
          • Null-elem 20
          • Stun10
          Yes15Flying awayNoneNoneAllDirGuardable
          【逆さ】放射レーザー中お腹アタリ
          • Physical 27
          • Thunder18
          • Stun25
          Yes25Flying awayNoneNoneCalcHitDirectionBasedRootPos
          ホーミングレーザー対空アタリ
          • Null-elem 20
          • Stun10
          Yes15Flying awayNoneNoneAllDirGuardable
          対空汎用(小)
          • Null-elem 45
          • Stun10
          Yes30Flying awayNoneNoneAllDirGuardable
          対空汎用(中)
          • Null-elem 60
          • Stun30
          Yes60Flying awayNoneNoneAllDirGuardable
          電球ブレス
          • Physical 35
          • Thunder35
          • Stun45
          • Thunder180 30sec
          Yes80Special flyingNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          ミラーボールレーザー
          • Physical 35
          • Thunder35
          • Stun30
          • Thunder180 15sec
          Needs Guard Up85Flying awayNoneNoneShellAllDirGuardableIgnoreEndDelay
          リングシェル
          • Physical 35
          • Thunder35
          • Stun30
          • Thunder180 25sec
          Yes70Quick recovery flyingNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          ホーミングレーザー
          • Physical 25
          • Thunder25
          • Stun35
          • Thunder180 15sec
          Needs Guard Up25Quick recovery flyingNoneNoneShellAllDirGuardableIgnoreEndDelay
          放射レーザー
          • Physical 42
          • Thunder28
          • Stun55
          • Thunder180 30sec
          Needs Guard Up90Flying upNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          真下ダイブシェル
          • Physical 24
          • Thunder16
          • Stun25
          • Thunder180 25sec
          Yes55Flying awayPowerMNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          落下リングシェル
          • Physical 49
          • Thunder21
          • Stun20
          • Thunder180 30sec
          Yes120Special flyingNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          薙ぎ払いブレス
          • Physical 45
          • Thunder45
          • Stun50
          • Thunder180 20sec
          Yes70Quick recovery flyingNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          電撃放電
          • Physical 50
          • Thunder50
          • Stun45
          • Thunder180 30sec
          Yes55Flying awayPowerMNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          none
          • Physical 21
          • Thunder49
          • Stun30
          • Thunder 30sec
          No100Quick recovery flyingPowerLNoneShellCalcHitDirectionBasedRootPos
          柱状レーザーシェル
          • Physical 25
          • Thunder25
          • Stun45
          • Thunder180 30sec
          Yes50Flying awayNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          ブレス用リングシェル
          • Physical 35
          • Thunder35
          • Stun30
          • Thunder180 20sec
          Yes35Flying awayNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          none
              Yes0NoneNoneNoneShell
              錐もみ用リングシェル
              • Physical 35
              • Thunder35
              • Stun35
              • Thunder180 30sec
              Yes45Quick recovery flyingPowerMNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              雷球太鼓用リングシェル
              • Physical 40
              • Thunder40
              • Stun55
              • Thunder180 30sec
              Yes80Quick recovery flyingPowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              必殺技・薙ぎ払いレーザー
              • Physical 101
              • Thunder44
              • Stun50
              • Thunder180 60sec
              No100Special flyingAbsolutePowerNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              必殺技・電球ブレス
              • Physical 224
              • Thunder56
              • Stun100
              • Thunder180 120sec
              No100Flying upPowerLNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              必殺技・リングシェル
              • Physical 96
              • Thunder24
              • Stun100
              • Thunder180 60sec
              No100Flying upAbsolutePowerNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              none
                  Yes0InvalidNoneNoneShellIgnoreEndDelay
                  雷爆破
                  • Physical 59
                  • Thunder26
                  • Stun60
                  Yes80Wirefall disabled flyingPowerLNoneShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                  none
                      Needs Guard Up0InvalidNoneNoneShellIgnoreEndDelay
                      none
                          No0NoneNoneNoneShellIgnoreEndDelay
                          爆発(リングシェル)
                          • Physical 56
                          • Thunder14
                          • Stun35
                          • Thunder180 30sec
                          Yes60Quick recovery flyingPowerMNoneShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                          爆発(ホーミングレーザー)
                          • Physical 56
                          • Thunder14
                          • Stun100
                          • Thunder180 30sec
                          Needs Guard Up50Flying awayPowerMNoneShellAllDirGuardableIgnoreEndDelay
                          【立】縦薙ぎ払いレーザー
                          • Physical 63
                          • Thunder27
                          • Stun20
                          • Thunder180 30sec
                          Yes80Flying upPowerMNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                          爆破:【立】縦薙ぎ払いレーザー
                          • Physical 28
                          • Thunder42
                          • Stun80
                          • Thunder180 30sec
                          Yes80Special flyingPowerMNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                          予兆雷球太鼓用リングシェル
                          • Physical 15
                          • Thunder15
                          • Stun45
                          • Thunder180 30sec
                          Yes45Quick recovery flyingPowerMMShellIgnoreEndDelay
                          巨大化しっぽ雷球
                          • Physical 35
                          • Thunder35
                          • Stun55
                          • Thunder180 30sec
                          Yes80Special flyingNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay

                          Map behavior