Monster icon

雷神龍 ナルハタタヒメThunder Serpent NarwaNarwa du tonnerreNarwa del tuonoDonnerschlange NarwaNarwa de truenoЗмей грома НарваWąż Grzmotu NarwaSerpente do Trovão Narwa나루하타타히메雷神龍雷神龙ناروا أفعى الرعد

Description

イブシマキヒコと「対」となる雌の古龍。
「雷袋」と呼ばれる器官に電気を溜めており、
蓄電することで発光する。
雷袋は強力な磁場を生み出すほどの力があり、
自身や周囲にあるものも同時に浮かび上がらせていると
推測されている。
雷を自在に操る姿から、別名「雷神龍」と呼ばれている。An elder dragon and Wind Serpent Ibushi's "queen."
Its thundersacs glow with accumulated electrical
charge; it is thought that these organs therefore
generate the powerful magnetic field that lifts the
creature and anything around it high into the air.Un dragon ancien et la "reine" de l'Ibushi du vent.
Ses poches à foudre s'illuminent avec l'énergie
accumulée. Il est dit que ces organes génèrent un
puissant champ magnétique qui fait léviter
le monstre et tout ce qui l'entoure.Drago anziano e "regina" dell'Ibushi del vento.
Le sue "tuonosacche" brillano quando cariche di
elettricità: è tramite questi organi che la creatura
genera il potente campo magnetico grazie al quale
solleva in aria qualunque cosa la circondi.Eine Drachenälteste und die "Königin" der Wind-
schlange Ibushi. Ihre Donnerbeutel leuchten vor
kumulierter elektrischer Ladung. Man nimmt an, dass
diese Organe das mächtige Magnetfeld erzeugen, das
die Kreatur und alles um sie herum hoch in die Luft
emporhebt.Dragón anciano, la "reina" de Ibushi de viento.
Sus vesículas de rayo brillan por la carga eléctrica
acumulada. Se cree que estos órganos generan el
potente campo magnético que eleva por los aires a
la criatura y cuanto haya a su alrededor.Древний дракон и "королева" Змея ветра Ибуси. В ее
т.н. грозовых железах накапливается и светится
электрический заряд. Считается, что эти железы
создают мощное магнитное поле, которое поднимает
монстра и все, что его окружает, высоко в воздух.Starszy Smok i zarazem „królowa” Węża Wiatru
Ibushiego. Jej gromoworki mienią się zgromadzonym
ładunkiem elektrycznym. Uważa się, że to właśnie
te organy tworzą potężne pole magnetyczne zdolne
unieść bestię i wszystko wokół wysoko w powietrze.Um dragão ancião e a "rainha" da Serpente do Vento
Ibushi. Suas glândulas trovejantes brilham com carga
elétrica acumulada; acredita-se que esses órgãos
gerem o poderoso campo magnético que eleva a
criatura e qualquer coisa à sua volta no ar.이부시마키히코와 「짝」을 이루는 암컷 고룡.
「번개주머니」라는 기관에 전기를 모아 둘 수 있으며
번개주머니에 전기가 모이면 빛이 난다.
번개주머니엔 강력한 자기장을 만들 만큼의 힘이 있으며
그 힘으로 자신과 그 주변에 있는 사물을 동시에
띄우는 것으로 보인다. 번개를 자유자재로
다루는 모습 덕에 「뇌신룡」이라는 별명이 붙었다.與風神龍成對的雌性古龍。
擁有能夠儲存電氣,名為「雷袋」的器官,
並且能透過蓄電發出光芒。雷袋的電力甚至能
製造出強力的磁場,推測牠就是透過這種能力,
才能夠讓自己和周圍的物體同時浮至空中。
牠也因為那能自由操作雷電的姿態,
而被稱為「雷神龍」。与风神龙“成对”的雌性古龙。
利用叫做“雷袋”的器官积蓄电力,
蓄电后会发光。
据推测,其雷袋拥有产生强大磁场的能力,
可令自身及周围的事物同时悬浮起来。
因能随心所欲操纵雷电,故得名“雷神龙”。تنين معمِّر و"الملكة" أفعى الرياح إيبوشي.
تتوهج أكياس الرعد الخاصة بها بالشحنات
الكهربائية المتراكمة؛ ويُعتقد أن هذه الأعضاء
هي التي تخلق المجال المغناطيسي، القوي
الذي يرفعها وأي شيء يوجد حولها في الهواء.
電気を溜め込んでいる「雷袋」を攻撃すると、放電し浮遊
することができなくなる。弱点である腹部の発電器官を狙
うことで隙を作りやすいが、脚部のヒレで閉じられている
ためタイミングを見極めて攻撃しよう。また、磁場の影響
で周囲の環境が変化する。うまく利用して立ち回りたい。Attacking its thundersacs that have stored energy
will cause them to discharge, grounding the beast.
Those on its underside are its weakest, provided
you can time an attack for when they aren't blocked
by its fins. If you're crafty, you can even use the
levitating terrain to your advantage.Attaquer ses poches à foudre ayant engrangé de
l'énergie libérera une décharge et clouera le
monstre au sol. Celles sous son ventre sont les plus
sensibles, pour peu que vous puissiez attaquer quand
elles ne sont pas protégées par ses nageoires. Les
plus ingénieux utiliseront le terrain en lévitation.Attaccando le tuonosacche che hanno accumulato
energia, farai perdere loro la carica. Quelle sulla
parte inferiore del suo corpo sono le più deboli, ma
devi attaccarle quando non sono protette dalle
pinne. I cacciatori più abili riescono a sfruttare
il terreno fluttuante a proprio vantaggio.Werden die Donnerbeutel angegriffen, entlädt sich
ihre Energie und die Bestie landet auf dem Boden.
Die Beutel auf der Unterseite sind am schwächsten,
jedoch musst du sie angreifen, solange sie nicht
verdeckt sind. Wenn du gerissen bist, kannst du das
schwebende Gelände sogar für dich ausnutzen.Si dañas las vesículas de rayo cargadas de energía,
causarás una descarga que derribará a la bestia.
Las de su vientre son más débiles, pero deberás
atacar cuando no estén protegidas por sus aletas.
Podrías incluso usar el terreno levitante a tu favor
de alguna forma si tienes la suficiente maña.Попадая по грозовым железам, вы заставите их
разрядиться прямо в монстра, опрокинув его на
землю. Самые слабые железы находятся у него снизу,
но в них попасть особенно трудно — надо улучить
момент, когда они не закрыты гребнями. Можно
пользоваться левитирующими элементами ландшафта.Atak na wypełnione energią gromoworki spowoduje
wyładowanie i uziemi bestię. Najsłabsze są te
w dolnej części, ale musisz wyczekać chwili, kiedy
nie będą osłonięte płetwami. Z odrobiną
dobrego planowania może uda ci się wykorzystać
do swoich celów lewitujące fragmenty terenu.Ataque as glândulas trovejantes carregadas de
energia para descarregá-las, aterrando a fera.
As glândulas de baixo são as mais fracas, desde que
você sincronize um ataque quando elas não estiverem
bloqueadas pelas barbatanas. Você pode tentar tirar
vantagem do terreno flutuante.전기를 모아 둔 「번개주머니」를 공격하면 방전돼
공중에 뜰 수 없다. 약점인 복부의 발전 기관을 노리면
틈을 만들 수 있지만 다리 지느러미로 방어하고
있으므로 타이밍을 잘 보고 공격하자. 또한 자기장의
영향으로 주변 환경이 변화한다. 잘 이용해서 상대하자.對儲存著電氣的「雷袋」攻擊,牠就無法順利放電
並漂浮至空中。瞄準其腹部脆弱的發電器官攻擊,
很容易就能製造出破綻。但由於該部位有腳鰭保護,
必須看準時機才能出手。另外,牠的磁場
會使周遭環境產生變化,狩獵時可善加利用。攻击积蓄着电力的“雷袋”可阻止其放电漂浮。
瞄准腹部的发电器官这个弱点,就能轻易制造破绽,
但该器官受腿部的鳍保护,需看准时机发动攻击。
此外,周围的环境会在磁场的影响下发生变化,
狩猎时还望善加利用。ستتسبب مهاجمة أكياس الرعد التي تخزّن الطاقة
في تصريفها، وطرح الوحش أرضًا.
أكياسها الموجودة في الجانب الأسفل هي الأضعف، بشرط
أن تضبط توقيت الهجوم في وقت
لا تغطيه فيه زعانفها. إذا كنت ماهرًا، يمكنك استخدام
منطقة الطيران لصالحك.

Basic data

Base HP(LR/HR) 8300, (MR) 8300

Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 8%

Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%

Sleep recovering90 seconds / recover 5% HP

Size3875.05

Threat level10

Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّر, (internal)Other, Arial

GimmickVital(S) 0 / (M) 0 / (L) 100 / (KB) -1

Riding HP(S) -1 / (M) -1 / (L) -1

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 1000 / (HR) 900 / (Rampage) 1000 / (MR) 1500

Enrage timer180

Rampage enrage timer10

Enrage motion multiplier1.15

Enrage attack multiplier1.2

Enrage defense multiplier1

Enrage compensation rate[0.7, 4.0, 0.6, 1.0, 1.0, 1.0, 1.0, 2.0, 4.0, 4.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭0555055510015100
1頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس7075455515020100
[1]B:首0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة35301000500100
[2]C:背中(帯電部位)02530150550100
1背中(帯電)Back (Charged)Dos (chargé)Dorso (caricato)Rücken (Aufgeladen)Espalda (cargada)Спина (заряжена)Grzbiet (naładowany)Costas (Energiz.)등(대전)背部(帶電)背部(带电)ظهر (مشحون)50453555100150
[3]D:胴体0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع20255000050
[4]E:翼腕0翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح3530100550100
[5]F:翼腕(帯電部位)0454515005050
1翼腕(帯電)Wingarm (Charged)Patte ailée (chargé)Zampa alata (caric.)Flügelarm (Geladen)Brazo ala (cargada)Лапа у крыла (зар.)Ramię skrzyd. (nał.)Braço da Asa (Ener.)날갯죽지(대전)翼腕(帶電)翼臂(带电)جناح (مشحون)70654555100200
[6]G:後脚ヒレ0脚ヒレLeg FinNageoire pattePinna posterioreBeinflosseAleta de la pataНожной плавникPłetwa nożnaBarbatana da Perna다리 지느러미腳鰭足鳍زعنفة القدم20205000050
[7]H:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل3030100050100
[8]I:尻尾先(帯電部位)03540150050100
1尻尾先端(帯電)Tail Tip (Charged)Bout queue (chargé)Punta coda (caric.)SchwaSpitze(Geladen)Punta cola (cargada)Кончик хвоста (зар.)Koniec ogona (nał.)Ponta da Cauda (Carregada)꼬리 끝(대전)尾巴前端(帶電)尾巴尖(带电)طرف الذيل (مشحون)7065350050150
[9]J:胸(帯電部位)03535150050100
1胸部(帯電)Chest (Charged)Torse (chargé)Torace (caricato)Brust (Aufgeladen)Pecho (cargado)Грудь (заряжена)Tułów (naładowany)Peito (Carregado)흉부(대전)胸部(帶電)胸部(带电)صدر (مشحون)55503505100150
[10]K:お腹(発電器官)025255000000
1腹部(発電器官)Abdomen (Thundersac)Abd. (sac tonnerre)Addome (tuonosacca)Bauch (Donnersack)Abdomen (vesícula)Брюхо (гроз. железа)Podbrz. (wiatrowór)Abdômen (Gl. Trov.)복부(발전 기관)腹部(發電器官)腹部(发电器官)بطن (كيس رعدي)90905555200250
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]頭, 頭_Copied0(x1) 800Red
[1]脚ヒレ, 脚ヒレ_Copied0White
[2]右手, 右手_Copied0(x1) 500Orange
[3]左手, 左手_Copied0(x1) 500Orange
[4]尻尾, 尻尾_Copied0(Slash) 480White
[5]胴体, 胴体_Copied0White
[6]背中, 背中雷袋0(x1) 500Red
[7]お腹, お腹発電器官0(x1) 2450White
[8]胸雷袋0White
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)4Unique
System2 (Apex related?)4Unique
Unique0[2][3]3Unique350 / 450 / 550
Unique1[6][8]3Unique350 / 450 / 550
Unique2[4]3Unique350 / 450 / 550
Unique3[0]3Unique350 / 450 / 550
Unique4[7]2Unique1000 / 1300
Unique5All3Unique800 / 1000 / 1200

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=2
Paralyze300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun300 (+500) → 1500180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Preset = 2
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 20
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 4
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 150, Preset = 6
Poison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 150, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1, Preset = 0
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 1
Thunder300 (+550) → 1800180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 1, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder300 (+550) → 1800180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 2, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

High rank reward

PartCarvesProbability
Main body
Drop 1 - 100%
1x 37%
1x 29%
1x 21%
1x 12%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرن
All of:
  • [0](x1)
1x 80%
1x 17%
1x 3%
翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح
Any of:
  • [2](x1)
  • [3](x1)
2x 80%
1x 20%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة
All of:
  • [6](x1)
1x 60%
1x 40%
腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن
All of:
  • [7](x1)
1x 97%
1x 3%

Master rank reward

PartCarvesProbability
Main body
Drop 1 - 100%
1x 37%
1x 29%
1x 21%
1x 12%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرن
All of:
  • [0](x1)
1x 80%
1x 17%
1x 3%
翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح
Any of:
  • [2](x1)
  • [3](x1)
2x 80%
1x 20%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة
All of:
  • [6](x1)
1x 60%
1x 40%
腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن
All of:
  • [7](x1)
1x 97%
1x 3%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
【逆】電撃放電(ボディ)
  • Raw 26
  • Thunder 104
  • Stun 55
  • Thunder 180 15sec
SkillGuardable100Upper0PowerLMAllDirGuardable
【逆】錐もみ突進
  • Raw 90
  • Stun 25
Guardable55Upper0PowerLNoneCalcHitDirectionBasedRootPos
【立】巨大化尻尾叩きつけ
  • Raw 96
  • Thunder 24
  • Stun 35
  • Thunder 180 30sec
SkillGuardable100ButtobiSp0PowerLNoneAllDirGuardable
【逆】連続噛みつき
  • Raw 32
  • Dragon 8
  • Stun 15
Guardable55Buttobi0PowerMNoneCalcHitDirectionBasedRootPos
咆哮
      Guardable85EarLL120PowerLNoneCalcHitDirectionBasedRootPos
      【立】電撃放電
      • Raw 17
      • Thunder 68
      • Stun 50
      • Thunder 20sec
      SkillGuardable70ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
      【立】尻尾薙ぎ払い
      • Raw 45
      • Stun 25
      Guardable50ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
      【共通】回転噛みつき
      • Raw 31
      • Dragon 14
      • Stun 25
      Guardable35ButtobiNoDown0PowerMNoneCalcHitDirectionBasedRootPos
      【立】バク宙噛みつき
      • Raw 36
      • Dragon 9
      • Stun 15
      Guardable35Buttobi0PowerMNoneCalcHitDirection
      帯電行動リセット用風圧
          Guardable55WindL120PowerLNoneCalcHitDirectionBasedRootPos
          対空:電撃リング時
          • None 20
          • Stun 10
          Guardable15Buttobi0NoneNoneAllDirGuardable
          【逆さ】放射レーザー中お腹アタリ
          • Raw 27
          • Thunder 18
          • Stun 25
          Guardable25Buttobi0NoneNoneCalcHitDirectionBasedRootPos
          ホーミングレーザー対空アタリ
          • None 20
          • Stun 10
          Guardable15Buttobi0NoneNoneAllDirGuardable
          対空汎用(小)
          • None 45
          • Stun 10
          Guardable30Buttobi0NoneNoneAllDirGuardable
          対空汎用(中)
          • None 60
          • Stun 30
          Guardable60Buttobi0NoneNoneAllDirGuardable
          電球ブレス
          • Raw 35
          • Thunder 35
          • Stun 45
          • Thunder 180 30sec
          Guardable80ButtobiSp0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          ミラーボールレーザー
          • Raw 35
          • Thunder 35
          • Stun 30
          • Thunder 180 15sec
          SkillGuardable85Buttobi0NoneNoneShellAllDirGuardableIgnoreEndDelay
          リングシェル
          • Raw 35
          • Thunder 35
          • Stun 30
          • Thunder 180 25sec
          Guardable70ButtobiNoDown0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          ホーミングレーザー
          • Raw 25
          • Thunder 25
          • Stun 35
          • Thunder 180 15sec
          SkillGuardable25ButtobiNoDown0NoneNoneShellAllDirGuardableIgnoreEndDelay
          放射レーザー
          • Raw 42
          • Thunder 28
          • Stun 55
          • Thunder 180 30sec
          SkillGuardable90Upper0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          真下ダイブシェル
          • Raw 24
          • Thunder 16
          • Stun 25
          • Thunder 180 25sec
          Guardable55Buttobi0PowerMNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          落下リングシェル
          • Raw 49
          • Thunder 21
          • Stun 20
          • Thunder 180 30sec
          Guardable120ButtobiSp0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          薙ぎ払いブレス
          • Raw 45
          • Thunder 45
          • Stun 50
          • Thunder 180 20sec
          Guardable70ButtobiNoDown0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          電撃放電
          • Raw 50
          • Thunder 50
          • Stun 45
          • Thunder 180 30sec
          Guardable55Buttobi0PowerMNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          none
          • Raw 21
          • Thunder 49
          • Stun 30
          • Thunder 30sec
          NoGuardable100ButtobiNoDown0PowerLNoneShellCalcHitDirectionBasedRootPos
          柱状レーザーシェル
          • Raw 25
          • Thunder 25
          • Stun 45
          • Thunder 180 30sec
          Guardable50Buttobi0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          ブレス用リングシェル
          • Raw 35
          • Thunder 35
          • Stun 30
          • Thunder 180 20sec
          Guardable35Buttobi0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
          none
              Guardable0None0NoneNoneShell
              錐もみ用リングシェル
              • Raw 35
              • Thunder 35
              • Stun 35
              • Thunder 180 30sec
              Guardable45ButtobiNoDown0PowerMNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              雷球太鼓用リングシェル
              • Raw 40
              • Thunder 40
              • Stun 55
              • Thunder 180 30sec
              Guardable80ButtobiNoDown0PowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              必殺技・薙ぎ払いレーザー
              • Raw 101
              • Thunder 44
              • Stun 50
              • Thunder 180 60sec
              NoGuardable100ButtobiSp0AbsolutePowerNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              必殺技・電球ブレス
              • Raw 224
              • Thunder 56
              • Stun 100
              • Thunder 180 120sec
              NoGuardable100Upper0PowerLNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              必殺技・リングシェル
              • Raw 96
              • Thunder 24
              • Stun 100
              • Thunder 180 60sec
              NoGuardable100Upper0AbsolutePowerNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              none
                  Guardable0Invalid0NoneNoneShellIgnoreEndDelay
                  雷爆破
                  • Raw 59
                  • Thunder 26
                  • Stun 60
                  Guardable80ButtobiNoEscape0PowerLNoneShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                  none
                      SkillGuardable0Invalid0NoneNoneShellIgnoreEndDelay
                      none
                          NoGuardable0None0NoneNoneShellIgnoreEndDelay
                          爆発(リングシェル)
                          • Raw 56
                          • Thunder 14
                          • Stun 35
                          • Thunder 180 30sec
                          Guardable60ButtobiNoDown0PowerMNoneShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                          爆発(ホーミングレーザー)
                          • Raw 56
                          • Thunder 14
                          • Stun 100
                          • Thunder 180 30sec
                          SkillGuardable50Buttobi0PowerMNoneShellAllDirGuardableIgnoreEndDelay
                          【立】縦薙ぎ払いレーザー
                          • Raw 63
                          • Thunder 27
                          • Stun 20
                          • Thunder 180 30sec
                          Guardable80Upper0PowerMNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                          爆破:【立】縦薙ぎ払いレーザー
                          • Raw 28
                          • Thunder 42
                          • Stun 80
                          • Thunder 180 30sec
                          Guardable80ButtobiSp0PowerMNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                          予兆雷球太鼓用リングシェル
                          • Raw 15
                          • Thunder 15
                          • Stun 45
                          • Thunder 180 30sec
                          Guardable45ButtobiNoDown0PowerMMShellIgnoreEndDelay
                          巨大化しっぽ雷球
                          • Raw 35
                          • Thunder 35
                          • Stun 55
                          • Thunder 180 30sec
                          Guardable80ButtobiSp0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay