Monster icon

雪鬼獣 ゴシャハギGoss HaragGoss HaragGoss HaragGoss HaragGoss HaragГосс-ХарагGoss HaragGoss Harag고샤하기雪鬼獸雪鬼兽جوس هراجGoss Harag

Description

氷雪地帯に生息するモンスター。別名「雪鬼獣」。
過酷な環境に耐えられるよう密度の高い毛で
覆われており、獲物を求めて雪原を徘徊している。
呼吸で取り込んだ冷気によって溜め込んだ体液を冷やし、
一気に吐き出すことで氷の刃の生成をおこない、自身の
武器として使用する。興奮すると全身が赤くなるため、
その状態のゴシャハギには注意したい。A monster native to ice-cold climates. Covered in
fur so thick it keeps out the harsh frost, it roams
the snowy plains in search of prey. It can inhale
the cold air to freeze its own bodily fluids and
then spit them out to create icy blades on its
arms. When riled up, the Goss Harag turns red
and becomes exceedingly dangerous.Un monstre des régions glaciales. Sa fourrure
épaisse le protège du froid tandis qu'il parcourt
les plaines gelées à la recherche d'une proie. Il
peut inhaler l'air froid pour geler ses propres
fluides corporels et les cracher pour créer des
lames gelées mortelles sur ses bras. Quand il est
énervé, le Goss Harag devient rouge et
extrêmement dangereux.Mostro nativo dei climi glaciali. Grazie alla spessa
pelliccia che lo protegge dal freddo, vaga tra le
pianure innevate alla ricerca di prede. Può inalare
aria gelida per congelare i suoi stessi fluidi
corporei e risputarli per creare letali lame di
ghiaccio sulle braccia. Se infuriato, il Goss Harag
diventa rosso ed estremamente pericoloso.Ein im eiskalten Klima heimisches Monster. In dickem
Pelz, der vor der Kälte schützt, durchstreift er die
schneebedeckten Ebenen auf der Suche nach Beute.
Er kann durch Einatmen der eiskalten Luft seine eigenen
Körperflüssigkeiten gefrieren lassen und sie
ausspucken, um eisige Klingen auf seinen Armen
entstehen zu lassen. Wenn er wütend ist, wird der
Goss Harag rot und ganz besonders gefährlich.Monstruo nativo de climas gélidos. Su gruesa piel lo
protege del clima inhóspito cuando vaga por páramos
nevados en busca de presas. Puede inhalar el aire
frío para helar sus propios fluidos corporales y
luego escupirlos súbitamente en forma de carámbanos
mortíferos. Cuando se enfurece, el Goss Harag se
pone rojo y se vuelve extremadamente peligroso.Монстр, обитающий в холодном климате. Густой мех
защищает его от мороза, когда он бродит по снежным
равнинам в поисках добычи. Монстр способен
замораживать собственные телесные жидкости, вдыхая
холодный воздух, и выплевывать их во врага в виде
смертоносных сосулек. Разъяренный Госс-Хараг
краснеет и становится крайне опасен.Potwór naturalnie występujący w mroźnym środowisku,
wyposażony w grube futro chroniące go przed zimnem.
Grasuje na ośnieżonych równinach. Potrafi zamrażać
wdychanym powietrzem własne płyny ustrojowe, które
następnie wypluwa na swoje ramiona, tworząc lodowe
ostrza. Rozwścieczony Goss Harag staje się czerwony
i bardzo niebezpieczny.Um monstro nativo de climas gelados. Coberto de
pelos tão espessos que evita o frio intenso, ele
percorre as planícies nevadas em busca de presas.
Pode inalar o ar frio para congelar seus próprios
fluidos corporais e cuspi-los para criar lâminas de
gelo em seus braços. Quando irritado, o Goss Harag
fica vermelho e extremamente perigoso.빙설 지대에 사는 몬스터. 별명은 「설귀수」.
가혹한 환경에서 버틸 수 있도록 밀도 높은 털로
덮여 있으며 사냥감을 찾아 설원을 떠돈다.
호흡을 하며 모은 냉기로 차갑게 식힌 체액을
단숨에 내뱉어 얼음 칼을 만들어 내는 등,
무기로 사용한다. 흥분하면 붉게 빛나는데,
흥분 상태인 고샤하기는 주의해야 한다.棲息於冰雪地帶的魔物,人稱「雪鬼獸」。
為了適應極端環境,身上布滿了十分濃密的毛髮,
會在雪原徘徊尋找獵物。牠能藉由呼吸時吸進的
冷空氣來冷卻體內的體液,並將其一口氣噴出,
製造出冰刀作為自身的武器使用。
另外,當牠興奮時。全身上下都會變成紅色,
此時的雪鬼獸相當危險,必須注意。栖息于冰雪地带的怪物,人称“雪鬼兽”。
身上覆盖着高密度的毛,足以耐受严酷环境,
为寻找猎物而在雪原上不断徘徊。
通过吸入冷气来冷却积蓄的体液,
再一口气将之吐出以生成冰刃,
作为武器使用。兴奋时全身会发红,
务必要小心此状态下的雪鬼兽。وحش موطنه الأصلي البيئات المناخية الثلجية. مغطى
بفرو سميك يحميه من الصقيع القاسي، يتجول
في السهول الثلجية بحثًا عن فريسة. يستنشق الهواء
البارد لتجميد سوائل جسده
ثم يطلقها لتكوين أنصال ثلجية على
ذراعه. عند إغضابه، يتحول جوس هراج
إلى اللون الأحمر ويصبح خطرًا للغاية.Monstruo nativo de climas gélidos. Su gruesa piel lo
protege del clima inhóspito cuando vaga por páramos
nevados en busca de presas. Puede inhalar el aire
frío para helar sus propios fluidos corporales y
luego escupirlos súbitamente en forma de estacas
mortíferas. Cuando se enfurece, el Goss Harag se
pone rojo y se vuelve extremadamente peligroso.
前脚から先に形成された氷の塊によるダメージは、
「氷属性やられ」を引き起こすため要注意だが、
破壊すると転倒するため、チャンスが生まれる。
また、興奮して赤くなった状態の部位は
柔らかくなるため、積極的に狙っていきたい。In hitting the accumulated frost on its forelegs, a
hunter risks being afflicted with iceblight, but is
rewarded by the creature being toppled when the
frost is shattered. Areas that appear red when
the creature is angry are the most susceptible,
so focus your efforts there!Si vous attaquez le gel sur ses pattes avants, vous
risquez d'être victime de fléau-glace, mais vous
pouvez le faire tomber si vous les brisez. Les
zones apparaissant en rouge sur le monstre quand
il est énervé sont ses plus sensibles, alors
concentrez-vous sur celles-ci !A rischio di subire malus da ghiaccio, colpendo
la coltre gelata che ricopre le sue zampe anteriori,
puoi farlo cadere quando il ghiaccio si frantuma.
Le aree che si arrossano quando la creatura è
infuriata sono le più vulnerabili.Jäger, die den Frost auf seinen Vorderbeinen an-
greifen, riskieren, von Eispest befallen zu werden,
werden jedoch mit dem Sturz des Monsters belohnt,
wenn der Frost zerbirst. Im Zorn gerötete Bereiche
sind besonders anfällig, konzentriere dich also auf
diese!Los cazadores se arriesgan a sufrir plaga de hielo
cuando golpean la escarcha acumulada en sus patas
delanteras, pero es posible aturdir a la bestia si
la rompen. Las áreas que se vuelven rojas cuando el
monstruo se enfurece son más susceptibles, ¡así que
céntrate en estas!Атакуя морозный слой на передних лапах монстра,
охотник рискует попасть под действие ледяной порчи,
но может и сбить монстра с ног, если пробьет
ледяной слой. Наиболее уязвимы у монстра те
места, которые краснеют, когда он разъярен —
сосредоточьтесь на них!Uderzając w lód na jego przednich kończynach,
ryzykujesz obrażenia od lodowej plagi. Jednak
jeśli uda ci się zniszczyć tę pokrywę,
przewrócisz potwora. Czerwone części
ciała wściekłego Goss Haraga są najsłabsze – na nich
skoncentruj swoje ataki!O caçador corre o risco de ser atingido por um
flagelo de gelo ao atacar o gelo acumulado nas patas
dianteiras, mas é recompensado pela queda da criatura
quando o gelo é quebrado. As áreas que ficam vermelhas
quando a criatura fica com raiva são as mais vulneráveis,
portanto, concentre seus esforços lá.앞다리에 만들어진 얼음덩어리에 대미지를 입으면
「얼음속성 피해」 상태가 되므로 주의해야 하지만
파괴하면 넘어지기 때문에 기회가 생긴다.
또한 흥분해서 붉게 빛나는 부위는
부드러워지기 때문에 적극적으로 노리면 좋다.萬一遭到位於其前腳尖端的冰之刃攻擊,
將會陷入「冰屬性異常」,務必小心。
但只要能破壞該處,就能使牠失去平衡,露出破綻。
另外,當牠興奮時,身上變紅的部位也會變軟,
對那些部位積極地展開攻勢吧。其前肢上形成的冰块所造成的伤害
会引发“冰属性异常状态”,还需多加留意,
但只要破坏冰块,就能使其倒地,创造出机会。
此外,兴奋后处于发红状态的部位,
肉质会变软,积极对其发起攻击吧。عند ضرب الصقيع المتراكم على أرجله الخلفية،
يخاطر الصياد بإصابته بلفحة ثلج، ولكن تكون
مكافأته تعثر الوحش عند
تهشّم الصقيع. المناطق التي تظهر حمراء، عندما
يكون الوحش غاضبًا هي المناطق، الأكثر عرضة للتأثر،
لذا ركّز جهودك عليها!Los cazadores se arriesgan a sufrir plaga de hielo
cuando golpean la escarcha acumulada en sus patas
delanteras, pero es posible aturdir a la bestia si
la rompen. Las áreas que se vuelven rojas cuando el
monstruo se enfurece son más susceptibles, ¡así que
céntrate en estas!

Basic data

Base HP(LR/HR) 5000, (MR) 4800

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 11%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 13%

Sleep recovering90 seconds / recover 5% HP

Size730.97 (Small crown657.873, Silver large crown840.6155, Large crown899.0931)

Threat level7

Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنيابBest. colmillos, (internal)Fanged beast

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 900 / (HR) 1250 / (Rampage) 900 / (MR) 1800

State time(enraged) 120sec / (tired) 90sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.11 / (tired) x0.9

Attack(enraged) x1.1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time160 ±120

Awake hour7 ~ 19

Eat time300 ±240

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x1.24x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.36x2.15x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.9x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.7x7.5x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown3%Large crown3%x3x6.3x3.75x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x1.27x2.15x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x4.2(±±)x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.5x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
x0.76x4.6x2.7x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x12
Small crown1%Large crown1%x6x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.2x8.5x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.2x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x9.2x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Large crown100%x14.2(±)x16.3x14.5x1Ax2.7, Bx2.7
①Ax1, Bx1
x1.7
①x1
x2.2
①x1
x2.7
①x1
x2.7
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15(±)x11.9x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.2x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.9x10.3x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x10.3x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.2x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour (Village 6★)x1.24x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
Low rank tour (Hub 3★)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 7★)Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Master rank tour (MR 3★)Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13

Anomaly investigation

Appear as afflicted atA4 (Lv31)

Appear as normal at"A3" (Lv21)

Main targettrue

Sub targettrue

Extra monstertrue

Intrusiontrue

Stats table as afflictedTable 3

Stats table as non-afflictedTable 0

Base zenny(A4) 270

Subtarget zenny adjust-

Base research point(A4) 320

Adjust point for requestx1.5

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza5656502000150100
16060551000150120
[1]B:剛毛0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودةEspalda30302025001500
130302520001500
[2]C:腕0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera51513530001500
160654010001500
[3]D:氷腕, D:氷腕_固有チェック, D:氷腕先端0氷塊Ice ClumpMorceau de glaceCubo di ghiaccioEisklumpenCostra heladaКом льдаBryła loduMonte de Gelo얼음덩어리冰塊冰块كتلة ثلجيةCostra helada66664530001000
166664530001000
[4]E:脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفيةPata trasera2424153000500
12424201000500
[5]F:胴0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذعTorso2424201500500
12424251000500
[6]02424201500500
12424201000500
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]頭, 頭部, 顔面350(x1) 350White
5% probability, 30 HP
[1]剛毛, 背中150(x1) 300Orange
-
[2]左前脚, 左腕300(x1) 300Red
30% probability, 60 HP
Linked parts [3]
[3]左氷塊, 左氷腕0(x1) 144 / (x2) 30Red
-
[4]右前脚, 右腕300(x1) 300Red
30% probability, 60 HP
Linked parts [5]
[5]右氷塊, 右氷腕0(x1) 144 / (x2) 30Red
-
[6]左後脚, 左脚250Orange
10% probability, 30 HP
[7]右後脚, 右脚250Orange
10% probability, 30 HP
[8]300Orange
15% probability, 30 HP
[9]200Orange
-
[10]100None
-
[11]100None
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 5701000 (+800) → 54005 / 10 sec0 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 4 ~ 20, Angle = 180
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 80
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time75 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time75 sec

Anomaly burst time120 sec

Add enragex1

Core break damage1%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Special anomaly investigation(HP) Default / (attack) x1 / (motion) x1.02

Low rank reward

PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza
All of:
  • [0](x1)
1x 80%
1x 20%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودةEspalda
All of:
  • [1](x1)
1x 80%
1x 20%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera
Any of:
  • [2](x1)
  • [4](x1)
2x 80%
1x 20%
PartDropped materialsProbability
Drop 1 - 100%
1x 35%
1x 15%
1x 50%
Riding
2x 25%
1x 40%
1x 25%
1x 10%
Drop 0 - 100%
1x 60%
1x 40%

High rank reward

Target rewardsProbability
1x 18%
1x 27%
1x 20%
1x 14%
1x 10%
1x 8%
1x 3%
PartCarvesProbability
Main body (x3)
1x 29%
1x 18%
1x 15%
1x 21%
1x 9%
1x 6%
1x 2%
Capture rewardsProbability
1x 12%
1x 25%
1x 20%
1x 18%
1x 10%
1x 10%
1x 5%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza
All of:
  • [0](x1)
1x 80%
1x 10%
1x 10%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودةEspalda
All of:
  • [1](x1)
1x 80%
1x 12%
1x 8%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera
Any of:
  • [2](x1)
  • [4](x1)
2x 80%
1x 20%
PartDropped materialsProbability
Drop 1 - 100%
1x 33%
1x 14%
1x 2%
1x 1%
1x 15%
1x 35%
Riding
2x 25%
1x 40%
1x 25%
1x 10%
Drop 0 - 100%
1x 60%
1x 10%
1x 30%

Master rank reward

Target rewardsProbability
1x 18%
1x 27%
1x 20%
1x 15%
1x 12%
1x 5%
1x 3%
PartCarvesProbability
Main body (x3)
1x 29%
1x 18%
1x 15%
1x 21%
1x 9%
1x 6%
1x 2%
Capture rewardsProbability
1x 14%
1x 27%
1x 22%
1x 20%
1x 12%
1x 5%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza
All of:
  • [0](x1)
1x 80%
1x 15%
1x 5%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودةEspalda
All of:
  • [1](x1)
1x 80%
1x 12%
1x 8%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera
Any of:
  • [2](x1)
  • [4](x1)
2x 80%
1x 20%
PartDropped materialsProbability
Drop 1 - 100%
1x 33%
1x 14%
1x 2%
1x 1%
1x 10%
1x 40%
Riding
2x 25%
1x 40%
1x 25%
1x 10%
Drop 0 - 100%
1x 60%
1x 5%
1x 35%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv50)

Anomaly investigation reward (lv51 ~ lv60)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv61 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv201 ~ lv219)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv220 ~ lv220)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv221 ~ lv260)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv261 ~ lv280)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv281 ~ lv299)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%