Monster icon

泥翁竜 オロミドロAlmudronAlmudronAlmudronAlmudronAlmudronАлмудронAlmudronAlmudron오로미도로泥翁龍泥翁龙ألمودرون

Description

「泥翁竜」の名にふさわしく、泥に身を潜めて
通り過ぎる獲物をすばやく仕留める。
尻尾から金色の特殊な溶解液を分泌しており、
地面を溶かすことで獲物を足止めしたり、
地中に潜るなどして狩りをおこなう。
興奮すると分泌量が増し、泥全体が金色に見える。
この状態のオロミドロには注意したい。As its name implies, Almudron spends a great deal
of time lurking in mud—at least until it emerges
to smother approaching prey. From its tail oozes
a strange golden fluid, which Almudron uses to
dissolve the ground beneath its prey, arresting
them in a mire so that it can drag them under.
When enraged, it produces more fluid, turning
the mud golden. When you see gold, watch out!L'Almudron adore se prélasser dans la boue... Enfin,
jusqu'à ce qu'il émerge pour écraser sa proie. Sa
queue sécrète un liquide doré dont ce monstre se
sert pour dissoudre le sol où se tient sa proie,
l'enlisant dans le bourbier pour pouvoir l'entraîner
sous terre. S'il est enragé, il produit encore
plus de liquide, donnant un aspect doré à la boue.
Donc si la boue est dorée, faites attention !L'Almudron trascorre molto tempo appostato nel
fango, da cui vi emerge per aggredire le sue prede.
Dalla coda emette uno strano fluido dorato
che utilizza per dissolvere il terreno sotto la
vittima, formando un pantano nel quale farla
affondare. Se infuriato, produce ancora più fluido,
rendendo il fango dorato. Se vedi questo colore,
fai molta attenzione!Der Almudron lauert seiner Beute am liebsten im
Schlamm auf und schlägt dann unerbittlich zu. Mit
der goldenen Flüssigkeit, die aus seinem Schwanz
tropft, kann er den Boden unter seiner Beute auf-
lösen, sodass diese stecken bleibt und er sie in den
Schlamm ziehen kann. Wenn er wütend ist, generiert
er mehr von dieser Flüssigkeit und färbt den Schlamm
golden. Merke dir: Gold bedeutet größte Gefahr!El Almudron disfruta bañándose en barro hasta que
llega el momento de emerger y ahogar a su presa.
De su cola mana un líquido dorado que la bestia usa
para disolver el suelo a su alrededor, deteniendo a
sus presas en el barrizal para poder arrastrarlas a
las profundidades. Cuando se enfada produce más
fluido, hasta volver dorado el barro. ¡Cuidado
cuando el barro reluzca!Алмудрон любит рыскать в грязи, чтобы затем
напрыгнуть оттуда на приближающуюся жертву. Из его
хвоста сочится особая золотая жидкость, которой
монстр растворяет почву вокруг себя, утаскивая
добычу в образовавшуюся трясину. Разъярившись,
он выделяет еще больше жидкости, из-за
чего почва становится золотистой. Запомните:
золото — это опасно!Almudron lubi czaić się w błocie, aby wyleźć z niego
dopiero, kiedy chce chwycić zbliżającą się ofiarę.
Jego ogon wydziela dziwny złoty płyn, którego
potwór używa do rozpuszczania ziemi pod ofiarą,
aby uwięzić ją w grzęzawisku i wciągnąć pod
powierzchnię. Rozwścieczony Almudron wydziela więcej
płynu, co zmienia kolor błota na złoty.
Jeśli widzisz złoto, zachowaj czujność!O Almudron se arrasta pela lama até que emerge
para sufocar uma presa que se aproximar dele.
De sua cauda escorre um estranho líquido dourado
que é usado para dissolver o chão embaixo da
presa, prendendo-a num lodo que ele usa para
arrastá-la para baixo. Quando irritado, ele produz
ainda mais líquido, tornando a lama dourada.
Se vir dourado, tome cuidado! 「이옹룡」이라는 이름에 걸맞게 진흙 속에 몸을
숨기고 지나가는 사냥감의 숨통을 재빠르게 끊는다.
꼬리에서 특수한 금색 용해액을 분비해
지면을 녹여 사냥감의 발을 묶거나
땅속에 숨는 데 활용하여 사냥을 한다. 흥분하면
분비량이 많아져 진흙 전체가 금색으로 보인다.
흥분 상태인 오로미도로는 주의해야 한다.正如其名所示,泥翁龍擅長藏身於泥中,
迅速解決行經的獵物。牠會從尾巴分泌出
金色的特殊溶解液溶解地面,並透過干擾
獵物行動及潛入地底等方式進行狩獵。
牠在興奮時,溶解液的分泌量會增加,
使泥巴呈現金色。
此時的泥翁龍相當危險,必須多加留意。“泥翁龙”正如其名,
会藏身于泥中,迅速解决经过的猎物。
其会从尾部分泌出特殊的金色溶解液,
时而溶化地面阻挡猎物的脚步,
时而潜进地底进行狩猎。
兴奋时溶解液分泌量增加,泥巴会完全呈现金色。
务必要小心此状态下的泥翁龙。كما يدل عليه اسمه، يقضي ألمودرون الكثير من الوقت
رابضًا في الطين؛ على الأقل حتى يظهر
ليخنق فريسة تقترب منه. يفرز ذيله
سائلًا ذهبيًا غريبًا، يستخدمه ألمودرون لإذابة
الأرض تحت فريسته، والقبض عليها في مستنقع
ليتمكن من سحبها للأسفل. عند إغضابه،
ينتج المزيد من السائل، مما يحول الطين إلى
اللون الذهبي. عندما ترى اللون الذهبي، احترس!
オロミドロは尻尾に泥をまとうことで自身を強化する。
この泥は攻撃することではがすことができるため、
泥をまとったときはすばやく破壊したい。
また、金色に輝く泥に触れるとダメージを
受けてしまうため、周りに注意しながら立ち回ろう。The mud-covered tail is what makes this species strong;
attacking this outer layer will chip away at it, so
removing this muddy shroud should be your priority.
The gold-glimmering mud is harmful to the touch, so
mind the color of your surroundings while hunting
these beasts.C'est sa queue recouverte de boue qui rend cette
espèce si forte. Attaquer sa couche extérieure la
réduira, donc pensez à enlever sa couche de boue en
priorité. La boue dorée blesse au toucher, donc
faites bien attention à la couleur de ce qui vous
entoure en chassant ces monstres.La sua forza è lo strato di fango che ricopre la sua
coda. Colpiscilo per intaccarlo e comincia
col rimuovere questo involucro. Controlla sempre il
colore del terreno intorno a te: quando assume
bagliori dorati, il fango provoca danni al contatto.Ihr mit Schlamm verkrusteter Schwanz macht diese
Monster so stark. Die Schlammkruste kann durch
Angriffe entfernt werden und dies sollte dein erstes
Ziel sein. Golden glänzenden Schlamm zu berühren,
gefährdet die Gesundheit, also achte genau auf deine
Umgebung, wenn du diese Bestien jagst.La cola llena de barro le da fuerza. Puedes quitarle
la capa exterior si la atacas, así que esta debería
ser tu prioridad
El contacto con el barro dorado es dañino, así que
presta atención al color de tu entorno mientras
te enfrentas a esta bestia.Силу монстру придает хвост, покрытый слоем грязи.
Атакуя его, вы будете снимать этот защитный слой,
так что первой вашей целью должна стать грязь на
смертельно опасном хвосте. Золотистая грязь наносит
урон при прикосновении — помните об этом, охотясь
на Алмудронов.Pokryty błotem ogon to najgroźniejsza broń tego
potwora. Tę błotnistą powłokę możesz stopniowo
skruszyć atakami, więc od tego zacznij. Dotknięcie
mieniącej się na złoto ziemi jest niebezpieczne –
polując na te bestie, uważaj na kolor otoczenia.A cauda enlameada é o que torna esta espécie forte;
ataque essa camada externa para rasgá-la; ou seja,
remover o manto de lama deve ser sua prioridade.
A lama dourada cintilante fere ao toque, então
lembre-se da cor do ambiente ao caçar essas feras.오로미도로는 꼬리에 진흙을 둘러 자신을 강화한다.
이 진흙은 공격하면 벗겨낼 수 있으므로
진흙을 두르면 서둘러 파괴하는 것이 좋다.
또한 금색으로 빛나는 진흙에 닿으면 대미지를
입기 때문에 주변에 주의하며 상대하자.泥翁龍會將泥巴附著在尾巴上,藉以強化自己,
由於這些泥巴能夠透過攻擊使其剝落,
當牠的尾巴附著泥巴時,建議盡早將之除去。
另外,若觸碰到閃耀著金色光澤的泥巴會受到傷害,
與牠對峙時必須經常注意周遭環境。泥翁龙会将泥裹在尾巴上强化自己。
可通过攻击将泥剥落,
所以在其裹泥时最好优先进行破坏。
此外,猎人触碰金色泥巴会受到伤害,
战斗时务必要留意周围的状况。الذيل المغطى بالطين، هو ما يجعل هذه الفصيلة قوية؛
الهجوم على الطبقة الخارجية سيقلله،
لذا فإزالة الغطاء الطيني يجب أن يكون أولويتك.
سيؤذيك لمس الطين الذهبي اللامع، لذا ضع لون
الأماكن المحيطة في اعتبارك أثناء صيد
هذه الوحوش.

Basic data

Base HP(LR/HR) 4500, (MR) 4300

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 11%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 13%

Sleep recovering90 seconds / recover 5% HP

Size2694.5 (Small crown2425.05, Silver large crown3098.675, Large crown3314.235)

Threat level7

Type海竜種LeviathanLéviathanLeviathanLeviathanLeviatánЛевиафанLewiatanLeviatã해룡종海龍種海龙种ليفياثان, (internal)Leviathan, Aquatic

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer15

Caution to normal timer15

Combat to normal timer15

Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 600 / (MR) 1500

Enrage timer90

Rampage enrage timer10

Enrage motion multiplier1.1

Enrage attack multiplier1.1

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 1.0, 1.0, 2.0, 1.0, 1.0, 1.0, 2.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.01

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x1.24x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x0.88x2.2x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.36x2.15x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.9x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x3x6.3x3.75x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x4.2(±±)x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Large crown8%x2.35x6.2x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15.5(±)x12.3x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Village tour (Village 6☆)x1.24x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
Low rank tour (Hub 3☆)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 7☆)Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Master rank tour (MR 3☆)Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13

Anomaly investigation

Appear atA4 (Lv31)

Appear as sub target at"A3" (Lv21)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 3

Stats table as sub targetTable 0

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس55645520020105100
[1]B:体0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة25302015010550
[2]C:腹0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن40553520015550
[3]D:前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية23242030025550
124252130025550
[4]E:後脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية25252010010550
[5]F:尻尾根元0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل553035250201050
[6]G:尻尾先0尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل6555402502015150
[7]H:泥団子0100100100000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]300(x1) 300Red
[1]450(x1) 450Orange
[2]左前脚200(x1) 200White
[3]右前脚200(x1) 200White
[4]左後脚300White
[5]右後脚300White
[6]尻尾350(x1) 250(Slash) 500Red
[7]泥袋250(x1) 250Red
[8]泥団子220Red
[9]100None
[10]100None
[11]100None
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique
Unique0All2Unique150

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=0
Sleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Stun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Exhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=0
Paralyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 7, Angle = 40
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison150 (+100) → 550150 (+100) → 5505 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 0
Blast70 (+30) → 67070 (+30) → 6705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 5
Poison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast120 (+60) → 720180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2, Preset = 1
Ice180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 0
Thunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Target rewardsProbability
1x 16%
1x 27%
1x 15%
1x 10%
1x 8%
1x 22%
1x 2%
PartCarvesProbability
Main body
1x 38%
1x 27%
1x 22%
1x 12%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 80%
1x 17%
1x 3%
TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع
All of:
  • [1](x1)
1x 70%
1x 30%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
Any of:
  • [2](x1)
  • [3](x1)
2x 90%
1x 10%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [6](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 30%
1x 19%
1x 1%
1x 50%
Riding
2x 25%
1x 37%
1x 28%
1x 10%

High rank reward

Target rewardsProbability
1x 17%
1x 28%
1x 16%
1x 10%
1x 23%
1x 5%
1x 1%
PartCarvesProbability
Main body
1x 36%
1x 26%
1x 22%
1x 12%
1x 3%
1x 1%
Severed part A
1x 80%
1x 12%
1x 5%
1x 3%
Capture rewardsProbability
1x 15%
1x 21%
1x 31%
1x 12%
2x 13%
1x 5%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 80%
1x 12%
1x 5%
1x 3%
TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع
All of:
  • [1](x1)
1x 70%
1x 30%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
Any of:
  • [2](x1)
  • [3](x1)
2x 90%
1x 10%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [6](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 28%
1x 18%
1x 3%
1x 1%
1x 10%
1x 40%
Riding
2x 25%
1x 36%
1x 28%
1x 10%
1x 1%

Master rank reward

Target rewardsProbability
1x 16%
1x 26%
1x 15%
1x 10%
1x 6%
1x 21%
1x 4%
1x 2%
PartCarvesProbability
Main body
1x 35%
1x 26%
1x 21%
1x 12%
1x 4%
1x 2%
Severed part A
1x 80%
1x 12%
1x 5%
1x 3%
Capture rewardsProbability
1x 15%
1x 21%
1x 31%
1x 12%
2x 13%
1x 5%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 80%
1x 12%
1x 5%
1x 3%
TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع
All of:
  • [1](x1)
1x 70%
1x 30%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
Any of:
  • [2](x1)
  • [3](x1)
2x 90%
1x 10%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [6](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 28%
1x 18%
1x 3%
1x 1%
1x 5%
1x 45%
Riding
2x 25%
1x 36%
1x 28%
1x 10%
1x 1%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv50)

Anomaly investigation reward (lv51 ~ lv60)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv61 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv140 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
ライジングタックル
  • Raw 80
  • Stun 60
  • Bloodblight 20sec
Guardable80Upper0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
沈み前回転攻撃
  • Raw 60
  • Stun 45
  • Bloodblight 20sec
Guardable50ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
尻尾裏拳
  • Raw 55
  • Stun 40
  • Bloodblight 20sec
Guardable55Buttobi0NoneMAllDirGuardableTriggerRidingStart
尻尾裏拳からの噛みつき
  • Raw 55
  • Stun 35
  • Bloodblight 20sec
Guardable55ButtobiNoDown0NoneSCalcHitDirectionBasedRootPos
ヘッドバッティング
  • Raw 40
  • Stun 30
  • Bloodblight 20sec
Guardable30FallDown0NoneSCalcHitDirectionBasedRootPos
泥ウェーブ
  • Raw 55
  • Stun 30
  • Bloodblight 20sec
Guardable55Upper0NoneSCalcHitDirectionBasedRootPos
尻尾大回転叩きつけ
  • Raw 60
  • Stun 40
  • Bloodblight 20sec
Guardable60ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
泥団子かき集め
  • Raw 50
  • Stun 15
  • Bloodblight 20sec
Guardable50ButtobiNoDown0NoneMCalcHitDirectionBasedRootPos
泥団子叩きつけ(段差揺らし)
  • Raw 90
  • Stun 60
Guardable90ButtobiSp0PowerMMCalcHitDirectionBasedRootPos
回転ターン尻尾
  • Raw 65
  • Stun 50
  • Bloodblight 20sec
Guardable50Buttobi0PowerMMCalcHitDirectionBasedRootPos
確定操獣(回転ターン尻尾)
  • Raw 65
  • Stun 50
Guardable50Buttobi0PowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
しゃこパンチ(泥団子あり)
  • Raw 70
  • Stun 60
  • Bloodblight 20sec
Guardable55Buttobi0PowerMMCalcHitDirectionBasedRootPos
泥ゲイザー
  • Raw 60
  • Stun 30
  • Bloodblight 20sec
Guardable60Buttobi0NoneSCalcHitDirectionBasedRootPos
側面ひっかき
  • Raw 40
  • Stun 20
  • Bloodblight 20sec
Guardable35ButtobiNoDown0NoneSCalcHitDirectionBasedRootPos
前宙尻尾泥めくり
  • Raw 60
  • Stun 40
  • Bloodblight 20sec
Guardable60ButtobiNoDown0NoneMCalcHitDirectionAllDirGuardable
連続泥ダンク突進
  • Raw 70
  • Stun 40
  • Bloodblight 20sec
Guardable70Buttobi0PowerMSAllDirGuardable
ケルビステップ
  • Raw 20
  • Stun 5
Guardable20FallDown0NoneSCalcHitDirectionBasedRootPosAllDirGuardable
泥撒き
  • Raw 40
  • Stun 10
Guardable40ButtobiNoDown0NoneSCalcHitDirection
尻尾大回転薙ぎ払い
  • Raw 60
  • Stun 30
  • Bloodblight 20sec
Guardable55ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
前宙尻尾体
  • Raw 50
  • Stun 15
  • Bloodblight 20sec
Guardable50ButtobiNoDown0NoneSCalcHitDirectionBasedRootPos
叩きつけパンチ
  • Raw 50
  • Stun 20
  • Bloodblight 20sec
Guardable45ButtobiNoDown0NoneSCalcHitDirectionBasedRootPosAllDirGuardable
叩きつけパンチ尻尾派生
  • Raw 65
  • Stun 40
  • Bloodblight 20sec
Guardable65Buttobi0NoneSCalcHitDirectionBasedRootPos
【操竜】離脱突進
      Guardable30ButtobiNoDown0AbsolutePowerNoneCalcHitDirectionBasedRootPosTriggerRidingStart
      【操竜】回避パリィ
          Guardable0KnockBack0NoneNoneCalcHitDirectionBasedRootPos
          咆哮
              Guardable50EarL90NoneSCalcHitDirectionBasedRootPos
              コケ
              • Raw 20
              • Stun 5
              Guardable20FallDown0NoneNoneAllDirGuardable
              【半潜り】尻尾パンチ
              • Raw 55
              • Stun 25
              • Bloodblight 20sec
              Guardable55Buttobi0NoneSCalcHitDirectionAllDirGuardable
              組み技データ
                  Guardable0GrappleAttack0NoneNone
                  回転攻撃
                  • Raw 65
                  • Stun 40
                  • Bloodblight 20sec
                  Guardable50Buttobi0NoneMCalcHitDirectionBasedRootPos
                  沈み前回転攻撃(泥団子あり)
                  • Raw 70
                  • Stun 60
                  • Bloodblight 20sec
                  Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPos
                  確定操獣(団子沈み前回転)
                  • Raw 70
                  • Stun 60
                  Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                  しゃこパンチ
                  • Raw 50
                  • Stun 40
                  • Bloodblight 20sec
                  Guardable50Buttobi0PowerSMCalcHitDirectionBasedRootPos
                  確定操獣(尻尾しゃこパンチ)
                  • Raw 70
                  • Stun 60
                  Guardable55Buttobi0PowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                  確定操獣(沈み前回転)
                  • Raw 60
                  • Stun 45
                  Guardable50ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                  尻尾薙ぎ裏拳
                  • Raw 75
                  • Stun 60
                  • Bloodblight 20sec
                  Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPos
                  予兆系対空アタリ
                  • Raw 20
                    Guardable20ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
                    こかしアタリ
                    • Raw 30
                    • Stun 10
                    Guardable20FallDown0NoneNoneCalcHitDirectionBasedRootPos
                    泥ゲイザー叩きつけ部分
                    • Raw 50
                    • Stun 40
                    • Bloodblight 20sec
                    Guardable40ButtobiNoDown0PowerSNoneCalcHitDirectionBasedRootPos
                    段差移動
                    • Raw 30
                    • Stun 10
                    Guardable30Buttobi0NoneNoneCalcHitDirectionBasedRootPos
                    対空小
                    • Raw 55
                      Guardable30Buttobi0PowerSM
                      対空中
                      • Raw 70
                        Guardable30Buttobi0PowerSM
                        ウェーブ泥
                        • Raw 7
                        • Water 18
                        • Stun 15
                        Guardable25FallDown0PowerSNoneShellIgnoreEndDelay
                        設置泥
                            Guardable0None0NoneNoneShellIgnoreEndDelay
                            吸い込み泥
                                NoGuardable0None0NoneNoneShellIgnoreEndDelay
                                爆発泥
                                • Raw 12
                                • Water 28
                                • Stun 25
                                Guardable40ButtobiNoDown0NoneMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                まき散らし泥
                                • Raw 9
                                • Water 21
                                • Stun 10
                                Guardable30FallDown0NoneMShellAllDirGuardableIgnoreEndDelay
                                噴水泥
                                • Raw 18
                                • Water 42
                                • Stun 25
                                • Water 60sec
                                Guardable65Upper0NoneMShellAllDirGuardableIgnoreEndDelay
                                地形発生用泥
                                • Raw 20
                                  NoGuardable20Upper0NoneMShellCalcHitDirectionIgnoreEndDelay
                                  設置金泥
                                      Guardable0None0NoneNoneShellIgnoreEndDelay
                                      泥団子爆発
                                      • Raw 27
                                      • Water 63
                                      • Stun 50
                                      • Water 60sec
                                      Guardable80ButtobiNoDown0NoneMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                      泥ソニック
                                      • Raw 18
                                      • Water 42
                                      • Stun 25
                                      • Water 60sec
                                      Guardable50Buttobi0PowerLMShellIgnoreEndDelay
                                      爆発泥大
                                      • Raw 15
                                      • Water 35
                                      • Stun 30
                                      Guardable40ButtobiNoDown0NoneMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                      ライジングタックル出現
                                      • Raw 70
                                      • Stun 60
                                      • Bloodblight 20sec
                                      Guardable80Upper0NoneMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                      MRスロープ
                                      • Raw 65
                                      • Stun 30
                                      NoGuardable60Upper0PowerMMShellCalcHitDirectionIgnoreEndDelay
                                      MR予兆
                                      • Water 0
                                        Guardable0None0PowerSNoneShellIgnoreEndDelay