Monster icon

妃蜘蛛 ヤツカダキRakna-KadakiRakna-KadakiRakna-KadakiRakna-KadakiRakna-KadakiРакна-КадакиRakna-KadakiRakna-Kadaki야츠카다키妃蜘蛛妃蜘蛛راكنا-كاداكي

Description

別名「妃蜘蛛」。全身に糸を巻き付けた姿が特徴。
腹部に張り付いているのは自身の子である
「ツケヒバキ」で、腹部に溜め込んだ可燃性のガスを使い
コントロールしている。ツケヒバキは火を吐く、獲物を
捕らえる、ヤツカダキの巨体を支えるなどの行動を取る。
ツケヒバキの数が減ると産卵をおこなうが、
その際は非常に凶暴化しているので注意が必要。A Rakna-Kadaki is usually seen covered in sticky
webbing. Clinging to its abdomen are its offspring,
known as Rachnoid, which it controls using the
flammable gas that builds up there. Rachnoid spit
fire, capture prey, and support the Rakna-Kadaki's
massive body. As their numbers dwindle, the beast
will hatch more, at which point it is extremely
dangerous.Le Rakna-Kadaki est habituellement recouvert de
toiles collantes. Ses enfants, accrochés à son
abdomen, sont appelés des Rachnoid, et il les
contrôle grâce au gaz inflammable qu'il sécrète.
Les Rachnoid crachent du feu, capturent leur proie
et soutiennent le corps imposant du Rakna-Kadaki.
Moins il y en a, plus le monstre en fera éclore
des nouveaux, ce qui est encore plus dangereux.Il Rakna-Kadaki è avvolto in ragnatele appiccicose e
trasporta attaccati all'addome i propri piccoli,
detti Rachnoid, che controlla usando il gas
infiammabile che si forma in quell'area. I Rachnoid
sputano fuoco, catturano le prede e sostengono
l'enorme peso del Rakna-Kadaki. Quando la sua prole
diminuisce di numero, la bestia fa schiudere altre
uova, diventando estremamente pericolosa.Rakna-Kadaki sind gewöhnlich von klebrigen Netzen
bedeckt. Am Bauch kleben die Rachnoiden genannten
Jungtiere, die mit dem brennbaren Gas, das sich dort
bildet, kontrolliert werden. Rachnoiden speien
Feuer, fangen Beute und stützen den massigen Körper
des Rakna-Kadaki. Wenn sie dezimiert werden, brütet
die Bestie neue aus. Dann ist sie extrem gefährlich.La Rakna-Kadaki suele estar cubierta de telaraña
pegajosa. Su prole, los Rachnoid, cuelga de su
abdomen, y la controla mediante el gas inflamable
que ahí acumula. Los Rachnoid escupen fuego, atrapan
presas y sostienen el cuerpo de la Rakna-Kadaki.
Cuando merman en número, la bestia incubará más,
momento en el que es extremadamente peligrosa.Ракна-Кадаки обычно покрыта липкой паутиной. За
живот у нее цепляются ее отпрыски-Рахноиды,
которыми она управляет с помощью накапливающегося
в животе огнеопасного газа. Рахноиды плюются огнем,
ловят жертву и поддерживают массивное тело
Ракна-Кадаки. Если число Рахноидов уменьшается,
у Ракна-Кадаки вылупляются новые и в этот момент
монстр становится крайне опасен.Rakna-Kadaki spowija zwykle lepka pajęczyna.
U brzucha bestii wisi uczepione jej potomstwo, znane
pod nazwą Rachnoidów. Potwór kontroluje je przy
użyciu nagromadzonych łatwopalnych gazów. Rachnoidy
plują ogniem, łapią ofiary i wzmacniają potężny
tułów Rakna-Kadaki. Gdy ich liczba spada, bestia
wysiaduje kolejne. Jest wtedy bardzo niebezpieczna.A Rakna-Kadaki é geralmente vista coberta de teias
grudentas. Agarrada a seu abdômen, está sua prole,
conhecida como Rachnoid, que ela controla usando o
gás inflamável que se acumula ali. As Rachnoides
cospem fogo, capturam presas e dão suporte ao corpo
maciço da Rakna-Kadaki. À medida que seus números
diminuem, a fera choca mais filhotes,
e é quando ela fica extremamente perigosa.별명은 「비지주」. 온몸에 실을 감은 모습이 특징.
배에 달라붙어 있는 것은 자신의 새끼인
「츠케히바키」로 배에 모은 가연성 가스를 이용해
조종한다. 츠케히바키는 불을 뿜어 사냥감을 사냥하며
야츠카다키의 거대한 몸을 지탱해 주기도 한다.
츠케히바키의 수가 줄어들면 알을 낳지만
알을 낳을 때 굉장히 흉포해지니 주의해야 한다.名為「妃蜘蛛」,特徵為全身上下皆包覆著絲線。
附著在其腹部的是牠的孩子「臣蜘蛛」,
妃蜘蛛能利用儲存在腹部的瓦斯來控制牠們。
臣蜘蛛會噴出火焰、捕捉獵物,
或是協助支撐妃蜘蛛龐大的身體。
妃蜘蛛會在臣蜘蛛的數量減少時開始產卵,
且此時會變得非常凶暴,必須多加注意。人称“妃蜘蛛”,全身缠绕着丝线。
腹部附着它的幼体“臣蜘蛛”,
能以腹部积蓄的可燃性气体来操纵它们。
臣蜘蛛会执行喷火、捕捉猎物,
以及支撑妃蜘蛛巨大的身体等行动。
臣蜘蛛数量减少后,妃蜘蛛就会开始产卵,
此时它会变得非常凶暴,还望注意。عادةً ما يُرى راكنا-كاداكي مغطى بنسيج
لزج. تتشبث ذريته ببطنه،
والمعروفة باسم راكنويد، والتي تتحكم بها باستخدام
الغاز القابل للاشتعال الذي يتراكم هناك. يطلق راكنويد
النار ويصطاد الفريسة، ويدعم جسم راكنا-كاداكي
الهائل. بينما تتضاءل أعداده
سيفقس الوحش المزيد، وعند هذه النقطة
يكون خطرًا للغاية.
子であるツケヒバキに糸をつないですばやく移動するが、
このときタイミングよく糸を切断すれば、バランスを失い
転倒するためスキを生み出すことが可能だ。一方、
糸で拘束された状態で火の攻撃を受けてしまうと、通常
よりも大きなダメージを受けてしまうため、注意したい。It moves quickly by tethering webs to its offspring,
but a strike timed well enough to sever these threads
will cause the Rakna-Kadaki to lose its balance and
provide you an opening. If, however, you become
entangled in its web and roasted by its flames,
expect to take a significant amount of damage.Il se déplace rapidement en attachant des toiles à
ses enfants, mais une attaque bien placée pour
couper ses liens fera perdre son équilibre au
Rakna-Kadaki, vous donnant une chance de l'attaquer.
Mais si vous tombez dans sa toile et subissez ses
flammes, cela vous causera d'énormes dégâts.Si muove rapidamente intessendo ragnatele intorno
alla sua progenie, ma con un attacco al momento
giusto potrai fargli perdere l'equilibrio e
lasciarlo indifeso. Se, invece, resti intrappolato
tra i suoi fili o avvolto dalle sue fiamme,
preparati a subire danni ingenti.Rakna-Kadaki können sich rasch fortbewegen, indem
sie Netze an ihre Jungen hängen, doch wenn diese
durchtrennt werden, verliert die Bestie das Gleich-
gewicht und wird verwundbar. Wenn du dich jedoch in
ihrem Netz verfängst und von ihren Flammen geröstet
wirst, nimmst du mächtig Schaden.Se mueve rápidamente tendiendo redes para su prole,
pero, si golpeas a tiempo para segar esos hilos,
la Rakna-Kadaki perderá el equilibrio y su defensa
presentará una abertura. Sin embargo, si te dejas
enredar por su red y te alcanzan sus llamas,
sufrirás un daño considerable.Монстр быстро перемещается, цепляясь паутиной
за своих отпрысков, но вовремя нанесенный удар,
разрубивший паутину, лишит Ракна-Кадаки равновесия
и вынудит ее упасть, дав вам шанс для атаки. Если
же вы запутаетесь в ее паутине и попадете под огонь,
вам будет нанесен значительный урон.Porusza się szybko dzięki pajęczynie łączącej go
z Rachnoidami, ale dobrze zadany cios przetnie
nici i wytrąci Rakna-Kadaki z równowagi. To twoja
szansa na atak. Jeśli jednak zaplączesz się
w sieci, płomienie zadadzą ci poważne obrażenia.Ela se move rapidamente amarrando as teias à sua
prole, mas um ataque bem sincronizado pode romper
esses fios, fazendo com que a Rakna-Kadaki perca o
equilíbrio e abra a defesa. No entanto, se a teia
prendê-lo e queimá-lo com suas chamas, espere sofrer
uma quantidade significativa de dano.새끼인 츠케히바키에게 실을 엮어 빠르게
이동하지만 타이밍에 맞춰 실을 끊으면
균형을 잃고 넘어지면서 빈틈이 생긴다.
그리고 구속된 상태에서 불 공격을 맞으면
평소보다 큰 대미지를 받으니 주의해야 한다.妃蜘蛛的孩子「臣蜘蛛」會利用絲線進行高速移動,
但此時若能抓準時機切斷絲線,牠就會
失去平衡,利用此方式便能使牠們露出破綻。
另外,若在被絲線束縛的狀態下遭到火屬性攻擊,
將會受到更多的傷害,請務必小心。会将丝连在其幼体——臣蜘蛛身上以快速移动,
但若能抓准时机将丝切断,便可使之失去平衡,
摔倒在地,制造出破绽。此外,在被丝缠住的
状态下遭到火焰攻击,猎人会受到比平时
更高的伤害,还需多加注意。وهو يتحرك بسرعة عن طريق ربط شباك على ذريته،
ولكن سيؤدي تسديد ضربة بتوقيت جيد إلى قطع هذه الخيوط
والتسبب في فقدان راكنا-كاداكي لتوازنه
ويوفر لك مجالًا للهجوم. ولكن إذا وقعت في شباكه
وأحرقك بلهبه،
فتوقع الإصابة بالكثير من الضرر.

Basic data

Base HP(LR/HR) 5500, (MR) 5200

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 11%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 13%

Sleep recovering90 seconds / recover 5% HP

Size856.93 (Small crown771.237, Silver large crown985.4695, Large crown1054.0239)

Threat level7

Type鋏角種TemnoceranTemnoceranTemnoceranTemnoceranTemnoceranТемноцеранTemnoceranTemnocerano협각종鉗角種钳角种تيمنوسيران, (internal)Other

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 600 / (MR) 1500

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1.2

Enrage attack multiplier1.2

Enrage defense multiplier1.1

Enrage compensation rate[0.8, 1.5, 1.0, 1.0, 1.0, 1.5, 3.0, 0.5, 1.5, 2.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.9x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.29x6.2x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.9x8x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown3%Large crown3%x2.8x6.6x3.75x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x4(±±)x7.75x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.7x6.2x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x1.45x4.7x2.7x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x12
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x13.9(±)x12.3x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.4x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.2x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.2x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 7☆)Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Master rank tour (MR 3☆)Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13

Anomaly investigation

Appear atA4 (Lv31)

Appear as sub target at"A3" (Lv21)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 3

Stats table as sub targetTable 0

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭部0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس6070450102000100
[1]B:爪0ClawGriffeArtiglioKlaueGarraКоготьPazurGarra발톱مخلب20201001530000
[2]02525150510000
[3]D:胸部0胸部ChestTorseToraceBrustPechoГрудьTułówPeito흉부胸部胸部صدر252510055000
[4]E:脚(糸), E:脚(糸)残る0脚(糸)Leg (Thread)Patte (filament)Zampa (filamento)Bein (Faden)Pata (hilo)Лапа (сухожилие)Noga (nić)Perna (Fio)다리(실)腳(絲)腿(丝)قدم (خيط)434335005000
[5]F:腹部0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن3535150510000
[6]G:腹部(繭化状態中)1, G:腹部(繭化状態中)20505028005000
1505045005000
[7]H:脚02525150515000
[8]I:爪(破壊後)03043200520000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]頭部180(x1) 540Red
[1]爪, 爪先120(x1) 120Red
[2]左前脚(糸)0(x1) 170 / (x2) 200 / (x3) 350White
[3]右前脚(糸)0(x1) 170 / (x2) 200 / (x3) 350White
[4]左後脚(糸)0(x1) 170 / (x2) 200 / (x3) 350White
[5]右後脚(糸)0(x1) 170 / (x2) 200 / (x3) 350White
[6]腹部200(x1) 200Orange
[7]左前脚200White
[8]右前脚200White
[9]左後脚200White
[10]右後脚200White
[11]腹部(繭化状態)250Orange
[12]胸部300White
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique
Unique0[11]2UniqueOverwrite toppleMulti rate EX190 / 240 / 400
Unique1All2Unique50
Unique2All2UniqueRampage enable400

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=0
Sleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Stun150 (+120) → 630150 (+120) → 6305 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Exhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 50, Preset=0
Paralyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 4
Blast180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 80, Preset = 5
Poison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast120 (+60) → 720180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1, Preset = 0
Ice180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 1
Thunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.2
Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.2
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

High rank reward

Target rewardsProbability
1x 17%
1x 12%
1x 17%
1x 25%
1x 10%
1x 19%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 50%
1x 30%
1x 20%
灯腹GlowgutVentreIntestinoGlühbauchBolsa lumínicaСветоорганŚwietlikLumibucho등복燈腹灯腹توهج الأمعاء
All of:
  • [6](x1)
1x 60%
2x 40%
ClawGriffeArtiglioKlaueGarraКоготьPazurGarra발톱مخلب
All of:
  • [1](x1)
1x 100%
四脚LegsJambesGambeBeinePiernasНогиNogiPernas네 다리四腳四肢أقدام
All of:
  • [2](x1)
  • [3](x1)
  • [4](x1)
  • [5](x1)
2x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 40%
1x 10%
1x 10%
1x 40%
Riding
2x 30%
1x 60%
1x 10%

Master rank reward

Target rewardsProbability
1x 17%
1x 12%
1x 17%
1x 25%
1x 10%
1x 19%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 50%
1x 30%
1x 20%
灯腹GlowgutVentreIntestinoGlühbauchBolsa lumínicaСветоорганŚwietlikLumibucho등복燈腹灯腹توهج الأمعاء
All of:
  • [6](x1)
1x 60%
2x 40%
ClawGriffeArtiglioKlaueGarraКоготьPazurGarra발톱مخلب
All of:
  • [1](x1)
1x 100%
四脚LegsJambesGambeBeinePiernasНогиNogiPernas네 다리四腳四肢أقدام
All of:
  • [2](x1)
  • [3](x1)
  • [4](x1)
  • [5](x1)
2x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 40%
1x 10%
1x 5%
1x 45%
Riding
2x 30%
1x 60%
1x 10%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv50)

Anomaly investigation reward (lv51 ~ lv60)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv61 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv140 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
前脚振り下ろし
  • Raw 55
  • Stun 45
  • Bloodblight 20sec
Guardable75ButtobiSp0PowerMM
前脚振り下ろし(捕食攻撃)
  • Raw 55
  • Stun 50
Guardable50ButtobiSp0PowerMMForceKill
前脚振り下ろし(操竜確定)
  • Raw 55
  • Stun 50
Guardable50ButtobiSp0PowerMMTriggerRidingStart
前脚振り下ろし(引っ張り移動用)
  • Raw 55
  • Stun 45
  • Bloodblight 20sec
Guardable80ButtobiSp0PowerMM
段差移動中アタリ
  • Raw 30
    Guardable20Buttobi0NoneNoneCalcHitDirectionBasedRootPos
    横引っ掻き_地面掻き
    • Raw 45
    • Stun 60
    • Bloodblight 20sec
    Guardable40Buttobi0PowerMMAllDirGuardable
    横引っ掻き_子グモあり
    • Raw 45
    • Stun 60
    • Bloodblight 20sec
    Guardable40Buttobi0PowerMMAllDirGuardable
    二連引っ掻き
    • Raw 45
    • Stun 50
    • Bloodblight 20sec
    Guardable55ButtobiNoDown0PowerMMAllDirGuardable
    二連引っ掻き(操竜確定)
    • Raw 45
    • Stun 50
    Guardable40ButtobiNoDown0PowerMMAllDirGuardableTriggerRidingStart
    突出噛み付き
    • Raw 15
      Guardable45Beto0PowerSSCalcHitDirectionBasedRootPos
      正面火炎放射の頭
      • Raw 65
      • Stun 50
      Guardable100ButtobiNoDown0AbsolutePowerMCalcHitDirectionBasedRootPos
      360度火炎放射前の爆発
      • Raw 15
      • Fire 35
      • Stun 45
      • Fire 180 15sec
      SkillGuardable100ButtobiNoDown0PowerLMCalcHitDirectionIgnoreEndDelay
      【対空】引っ張り移動
      • Raw 20
      • Stun 5
      Guardable10FallDown0PowerSNoneCalcHitDirectionBasedRootPos
      尻尾振り旋回
      • Raw 30
      • Stun 35
      • Bloodblight 20sec
      Guardable45Buttobi0PowerSSCalcHitDirectionBasedRootPos
      【対空】糸ばら撒き
      • Raw 20
        Guardable20Beto0NoneNoneCalcHitDirection
        横引っ掻き
        • Raw 35
        • Stun 50
        • Bloodblight 20sec
        Guardable45ButtobiNoDown0PowerSSAllDirGuardable
        旋回引っ掻き
        • Raw 20
        • Stun 30
        Guardable20FallDown0PowerSSAllDirGuardable
        旋回引っ掻き左
        • Raw 20
        • Stun 30
        Guardable20FallDown0PowerSSAllDirGuardable
        尻尾叩きつけ
        • Raw 60
        • Stun 70
        • Bloodblight 20sec
        Guardable40ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
        引っ張り糸レーザー
        • Raw 20
        • Stun 30
        Guardable20FallDown0PowerMMCalcHitDirectionBasedRootPos
        バインドボイス
            Guardable60EarL90NoneNoneCalcHitDirection
            操獣離脱突進
                Guardable30ButtobiNoDown0AbsolutePowerNoneCalcHitDirectionBasedRootPosTriggerRidingStart
                回避パリィ
                    Guardable0KnockBack0NoneNoneCalcHitDirectionBasedRootPos
                    【対空】中ダメージ
                    • Raw 60
                    • Fire 0
                    • Stun 45
                    Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPos
                    【対空】小ダメージ
                    • Raw 45
                    • Stun 45
                    Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPos
                    前脚振り下ろし(壁揺らしだけ)
                        NoGuardable0None0PowerMNone
                        子グモ糸ブレス
                        • Raw 15
                          Guardable20Beto0NoneNoneShellCalcHitDirectionIgnoreEndDelay
                          360度火炎放射
                          • Raw 22
                          • Fire 53
                          • Stun 45
                          • Fire 180 15sec
                          SkillGuardable100Buttobi0AbsolutePowerMShellIgnoreEndDelay
                          お尻を包む糸の仮ヒットデータ
                          • Raw 10
                            Guardable0Beto0NoneNoneShellCalcHitDirectionIgnoreEndDelay
                            子グモ糸ブレス地面残り
                            • Raw 10
                              Guardable20Beto0NoneNoneShellCalcHitDirectionIgnoreEndDelay
                              子グモ火ブレス
                              • Raw 10
                              • Fire 25
                              • Stun 30
                              • Fire 90 15sec
                              Guardable35ButtobiNoDown0PowerSSShellIgnoreEndDelay
                              糸レーザーブレス
                              • Raw 25
                                SkillGuardable40Beto0PowerMSShellIgnoreEndDelay
                                火炎放射
                                • Raw 19
                                • Fire 46
                                • Stun 50
                                • Fire 180 15sec
                                SkillGuardable100Buttobi0AbsolutePowerMShellIgnoreEndDelay
                                正面火炎放射
                                • Raw 19
                                • Fire 46
                                • Stun 50
                                • Fire 180 15sec
                                SkillGuardable100Buttobi0AbsolutePowerMShellIgnoreEndDelay
                                引っ張り火炎放射
                                • Raw 22
                                • Fire 53
                                • Stun 45
                                • Fire 180 15sec
                                SkillGuardable100Buttobi0AbsolutePowerMShellAllDirGuardableIgnoreEndDelay
                                360度火炎放射(着弾部分)
                                • Raw 22
                                • Fire 53
                                • Stun 45
                                • Fire 180 15sec
                                SkillGuardable100Buttobi0AbsolutePowerMShellAllDirGuardableIgnoreEndDelay
                                360度火炎放射開始爆発
                                • Raw 15
                                • Fire 35
                                • Stun 45
                                • Fire 180 15sec
                                SkillGuardable100ButtobiNoDown0AbsolutePowerMShellCalcHitDirectionIgnoreEndDelay
                                ガス噴射_歩き
                                • Raw 15
                                • Fire 35
                                • Stun 30
                                • Fire 180 15sec
                                Guardable50ButtobiNoDown0PowerLMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                ガス噴射_横
                                • Raw 15
                                • Fire 35
                                • Stun 30
                                • Fire 180 15sec
                                Guardable50ButtobiNoDown0PowerLMShellCalcHitDirectionBasedRootPosIgnoreEndDelay