Monster icon

氷人魚竜 イソネミクニ亜種Aurora SomnacanthSomnacanth auroreSomnacanth fulgidoAuroracanthSomnacanth AuroraСомнакант АврорыAurora SomnacanthAurora Somnacanth이소네미쿠니 아종冰人魚龍冰人鱼龙أورورا سومناكانثSomnacanth Aurora

Description

周囲に舞う粉が光に照らされて、細かく輝く幻想的な
姿から、別名「氷人魚竜」とも呼ばれてる亜種個体。
眠り粉の代わりに氷ブレスを吐くようになっており
縄張りに入った相手を容赦なく打ち抜く。
体から冷気を常に放っており
自身の周囲を凍らせて滑ることによって
素早く移動して獲物を追い詰める。Light illuminates the dust scattered around this
subspecies, making their fantastical appearance
shimmer softly. Aurora Somnacanth sprays icy blasts
in place of sleeping powder, attacking all who dare
enter their territory. They use the permanent cold
emanating from their bodies to freeze the vicinity,
and then the frozen surface to move around swiftly.La lumière illumine la poussière autour de cette
sous-espèce et lui donne une apparence quasi
féérique. Le Somnacanth aurore fait jaillir de la
glace, au lieu de la poudre somnifère, sur tout
intrus osant pénétrer son territoire. Son corps
glacé gèle les alentours, lui permettant de
glisser et ainsi se déplacer plus rapidement.La luce illumina la polvere sparsa intorno a questa
sottospecie, facendo brillare debolmente le sue 
fatate apparenze. Il Somnacanth fulgido lancia 
spruzzi ghiacciati al posto della polvere soporifera, 
attaccando chi osa varcare il suo territorio. 
Usa il freddo perenne emanato dal suo corpo 
per congelare il terreno circostante in modo
da muoversi più velocemente.Licht erhellt den Staub, der diese Unterart umgibt,
sodass ihre fantastische Gestalt sanft schimmert.
Auroracanth schießen Eisstacheln anstatt
Schlafpulver auf alle, die in ihr Gebiet eindringen.
Sie nutzen permanente Kälte, die aus ihren
Körpern strahlt, um die Umgebung einzufrieren,
und sich dann schneller zu bewegen.La luz ilumina el polvo esparcido en torno a esta
subespecie, haciendo que su fantástica apariencia
resplandezca suavemente. El Somnacanth Aurora
rocía chorros helados en lugar de polvo somnífero,
atacando a quien ose invadir su territorio. Usa el
frío permanente que emana de su cuerpo para helar
los alrededores, y luego usa la superficie helada
para moverse con fluidez.На свету видна пыль, окружающая этот подвид, отчего
их фантастический образ мягко мерцает. Вместо сон-
ного порошка Сомнакант Авроры применяет ледяное
дыхание, атакуя всех, кто осмелится ступить на его
территорию. От тела монстра постоянно исходит холод,
замораживающий все вокруг, что позволяет ему быстро
передвигаться по обледенелой поверхности.Światło rozjaśnia pył otaczający ten podgatunek, co
sprawia, że jego postać fantastycznie błyszczy.
Aurora Somnacanth rozpyla lodowe podmuchy zamiast
usypiającego proszku, atakując każdego, kto wejdzie 
na jego terytorium. Często używa zimna swego ciała
do zamrożenia ziemi wokół, aby następnie szybko się
po niej przemieścić.A luz ilumina o pó espalhado por essa subespécie,
fazendo a aparência fantástica dela reluzir de leve.
Somnacanths Auroras sopram jatos congelados em vez
de pó sonífero, e atacam todos os invasores. Usam
o frio que emanam para congelar a área, e então a
superfície congelada para se mover rapidamente.주위의 가루가 빛을 받아 섬세하게 빛나는 환상적인
모습으로 인해 「빙인어룡」이라 불리는 아종 개체.
졸음가루 대신 얼음 브레스를 뿜으며
영역에 들어온 적을 가차 없이 공격한다.
몸에서 항상 냉기가 뿜어져 나오며
주변을 얼려 몸을 재빠르게 
미끄러뜨리면서 사냥감을 몰아넣는다.人魚龍的亞種個體。因四周飛舞的鱗粉在光芒照射下
使其顯現出纖細耀眼且夢幻的姿態,而得「冰人魚龍」之名。
牠的攻擊方式從睡眠粉改為水屬性吐息,
會毫不留情攻擊踏入領土的對手。
牠更會凍結身邊的地面,並於其上迅滑移動,追上獵物。亚种个体,它周围飞舞的冰粉在阳光下闪闪发光,
那模样飘渺梦幻,故得名“冰人鱼龙”。
它使用的不是催眠粉而是冰吐息,会毫不留情地
攻击闯入它领地的生物。
冰人鱼龙的身体还会一直散发冷气,冻住周围的
环境并滑行,以此更快地行动,追捕猎物。يضيء الضوء الغبار المنثور حول هذه السلالة الفرعية،
مما يجعل مظهرها الخيالي يتلألأ بهدوء.
ترش أوروراسومناكانث الانفجارات الجليدية
بدلًا من مسحوق النوم، وتهاجم كل من يجرؤ
على الدخول إلى أراضيها. وتستخدم البرودة الدائمة
المنبعثة من أجسادها لتجميد المنطقة المجاورة،
ثم تستخدم السطح المتجمد للتحرك بسرعة.La luz ilumina el polvo esparcido en torno a esta
subespecie, haciendo que su fantástica apariencia
resplandezca suavemente. El Somnacanth Aurora
rocía chorros helados en lugar de polvo somnífero,
atacando a quien ose invadir su territorio. Usa el
frío permanente que emana de su cuerpo para helar
los alrededores, y luego usa la superficie helada
para moverse con fluidez.
通常種よりも体を滑らせ、回り込んでくる動きを
得意としている。四足を地につけた体勢の状態では
モンスターの位置を捉え続けるようにしたい。
氷のブレスは非常に威力が高く、致命傷になりえる。
上空に避けることで回避することも可能だが
後方にまわって距離を取ることを心掛けたい。This subspecies slides and circles around more often
than the normal Somnacanth. Keep focused on their
position when they have all four legs on the ground.
The ice breath is very powerful, causing near-fatal
freezing. You can escape up in the air, but focus
on circling behind and keeping your distance.Cette sous-espèce utilise plus les glissades que
le Somnacanth ordinaire. Surveillez sa position
lorsqu'il a les quatre pattes au sol. Son souffle
glacé est très puissant. Évitez ses attaques en
sautant dans les airs, en le contournant et
surtout en gardant vos distances.Questa sottospecie scivola e volteggia più del
normale Somnacanth. Concentrati sulla sua posizione
quando ha tutte le zampe a terra. Il soffio gelido
è molto potente e può causare congelamenti quasi
letali. Puoi sfuggirgli scattando in aria, ma cerca
di aggirarlo e mantenere le distanze.Diese Unterart gleitet und kreist mehr als der
normale Somnacanth. Konzentriere dich auf seine
Position, wenn er alle vier Beine am Boden hat.
Der Eisatem ist sehr mächtig und verursacht beinahe
tödliche Erfrierungen. Du kannst hoch in die Luft
entkommen, aber halte dich hinten und auf Distanz.Se desliza y se desplaza en círculos más que el
Somnacanth normal. Permanece atento a su posición
cuando tenga las cuatro patas sobre el suelo.
El aliento helado es muy poderoso y te hiela casi
hasta matarte. Puedes huir por el aire, pero
céntrate en ponerte tras él y guardar la distancia.Этот подвид монстра использует скольжение чаще, чем
обычный Сомнакант. Следите за позицией монстра,
когда он всеми четырьмя лапами стоит на земле.
Ледяное дыхание невероятно опасно, но его можно
избежать, поднявшись в воздух. Старайтесь заходить
со спины и держаться на расстоянии.Ten podgatunek ślizga się i kręci wokół częściej niż
zwykły Somnacanth. Skup się na jego pozycji, gdy
ma wszystkie cztery łapy na ziemi. Jego oddech lodu
jest potężny i powoduje prawie śmiertelne zamrożenie.
Możesz uciekać w górę, ale skup się na
okrążaniu go od tyłu i trzymaniu dystansu.Esta subespécie desliza e circula mais que o
Somnacanth normal. Concentre-se na posição dele
quando tiver as 4 patas no chão. O sopro gelado é
muito poderoso, causando congelamento quase fatal.
É possível escapar para o ar, mas concentre-se em
contorná-lo e manter a distância.일반종보다 몸을 더 잘 미끄러뜨리는 움직임이 특징.
네발을 땅에 붙인 자세를 취했을 때는
몬스터의 위치를 계속 파악하는 것이 좋다.
얼음 브레스는 굉장히 강력해서 치명상을 입을 가능성이
있다. 상공으로 회피할 수도 있지만
후방으로 돌아 거리를 벌리는 걸 명심하는 게 좋다.冰人魚龍比普通人魚龍更擅長利用身體繞圈滑動,
要鎖定獵物位置時會改以四足站立。
冰屬性吐息威力強大,有可能成為致命傷。
這時可跳到空中避開,
但最好記住繞到牠後方並拉開距離。和通常种相比,冰人鱼龙更擅长滑动身体,
绕着行动。当它四脚着地时,需要一直掌握
它的位置。
它的冰吐息威力超凡,有可能造成致命伤害。
虽然可往上空回避,但要注意绕到后方拉开
距离。تنزلق تلك السلالة الفرعية وتدور أكثر من أنواع
سومناكانث العادية. استمر في التركيز على وضعيتها
عندما تكون أرجلها الأربع على الأرض. يُعتبر نفسها
الجليدي قويًا للغاية، فيتسبب في تجميد شبه مميت.
يمكنك الهروب في الهواء، لكن ركز على التحركات
الدائرية الخلفية وحافظ على مسافة كبيرة بينها وبينك.Se desliza y se desplaza en círculos más que el
Somnacanth normal. Permanece alerta a su posición
cuando tenga las cuatro patas sobre el suelo.
El aliento helado es muy poderoso y te hiela casi
hasta matarte. Puedes huir por el aire, pero
céntrate en ponerte tras él y guardar la distancia.

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 11%

Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 13%

Sleep recovering90 seconds / recover 5% HP

Size1545 (Small crown1390.5, Silver large crown1776.75, Large crown1900.35)

Threat level6

Type海竜種LeviathanLéviathanLeviathanLeviathanLeviatánЛевиафанLewiatanLeviatã해룡종海龍種海龙种ليفياثانLeviatán, (internal)Leviathan, Aquatic

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 400 / (HR) 400 / (Rampage) 400 / (MR) 1300

State time(enraged) 100sec / (tired) 60sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.95

Attack(enraged) x1.1

Defense(enraged) x1.05

Enrage add staying time30sec

life_area_timer_rate1

Default move pattern

Flying stance to movefalse

Sleep time400 ±200

Awake hour7 ~ 19

Eat time300 ±150

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x8x11.9x12.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown100%x6.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x13.5(±)x11.9x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour ()x4.4(±±)x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Master rank tour (MR 3★)Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13

Anomaly investigation

Appear as afflicted atA4 (Lv31)

Appear as normal at"A3" (Lv21)

Main targettrue

Sub targettrue

Extra monstertrue

Intrusiontrue

Stats table as afflictedTable 2

Stats table as non-afflictedTable 0

Base zenny(A4) 270

Subtarget zenny adjust-

Base research point(A4) 320

Adjust point for requestx1.5

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza5565451500100100
[1]B:首0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبةCuello7070301000500
[2]C:背中0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودةEspalda2525251000500
[3]D:腹部0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطنAbdomen3030151000000
[4]E:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola3845351000500
[5]F:手0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera35302020001000
[6]G:脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفيةPata trasera2530151000500
[7]H:髪0髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأسAleta de la cabeza454545250015050
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]Group0_胴, Group0_胴部, ダメージアタリ_胴部350Red
-
[1]Group1_頭, Group1_頭部, ダメージアタリ_頭部250(x1) 500Red
30% probability, 60 HP
[2]200Red
-
[3]Group3_左手, ダメージアタリ_左手300(x1) 300White
10% probability, 30 HP
Mutual exclusive group 0
[4]Group4_右手, ダメージアタリ_右手300(x1) 300White
10% probability, 30 HP
Mutual exclusive group 0
[5]Gropu5_左脚, Group5_左脚, ダメージアタリ_左脚300White
10% probability, 25 HP
Mutual exclusive group 1
[6]Group6_右脚, ダメージアタリ_右脚300White
10% probability, 25 HP
Mutual exclusive group 1
[7]Group7_尻尾, ダメージアタリ_尻尾500(x1) 500Orange
30% probability, 30 HP
[8]100None
-
[9]100None
-
[10]100None
-
[11]100None
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All2Unique120
Unique1All2Unique60
Unique2All1Unique300 / 400 / 500 / 800

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep230 (+180) → 570230 (+180) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 100
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 80
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex12 (carry over x7.2) / x15 (carry over x9) / x18 (carry over x10.8)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1.1

Motion(normal) x1 / (great) x1.02 / (max) x1.08

Bloodblight timex1

Special anomaly investigation(HP) Default / (attack) x1.02 / (motion) x1.02

Master rank reward

Target rewardsProbability
1x 21%
1x 33%
1x 14%
1x 10%
1x 19%
1x 3%
Capture rewardsProbability
1x 17%
1x 32%
1x 24%
1x 14%
2x 9%
1x 4%
PartBroken part rewardsProbability
髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأسAleta de la cabeza
All of:
  • [1](x1)
1x 80%
1x 16%
1x 4%
ArmBrasBraccioArmBrazoРукаRamionaBraço臂部手臂ذراعBrazo
Any of:
  • [3](x1)
  • [4](x1)
2x 80%
1x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola
All of:
  • [7](x1)
1x 96%
1x 4%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 35%
1x 14%
1x 1%
1x 10%
1x 40%
Riding
1x 70%
1x 30%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv50)

Anomaly investigation reward (lv51 ~ lv60)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv61 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv201 ~ lv219)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv220 ~ lv220)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv221 ~ lv260)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv261 ~ lv280)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv281 ~ lv299)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Anomaly investigation reward (lv300 ~ lv300)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Special investigation reward

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
2連パンチ
  • Physical 45
  • Stun15
  • BloodBlight20sec
Yes30Flying awayPowerSSCalcHitDirectionBasedRootPos
ヒレパンチ
  • Physical 45
  • Stun15
  • BloodBlight20sec
Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
髪ヒレ薙ぎ払い
  • Physical 55
  • Stun25
  • BloodBlight20sec
Yes45Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
イルカジャンプ
  • Physical 70
  • Stun45
  • BloodBlight20sec
Yes55Flying awayPowerLMAllDirGuardable
拳叩きつけ
  • Physical 70
  • Stun35
  • BloodBlight20sec
Yes45Flying awayPowerLMAllDirGuardable
地上突進
  • Physical 60
  • Stun20
Yes35Quick recovery flyingPowerLSCalcHitDirectionBasedRootPos
ラッコ 睡眠突進
    • Sleep180 30sec
    Yes0NonePowerSNoneCalcHitDirectionBasedRootPos
    【操獣】離脱突進
        Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
        【操獣】回避
        • Physical 3
          Yes0KnockbacksNoneNone
          【操獣】回避パリィ
              Yes0KnockbacksNoneNone
              咆哮
                  Yes50Strong roar 180NoneNoneCalcHitDirectionBasedRootPos
                  立ち ラッコへの遷移
                  • Physical 5
                    Yes0TrippingNoneNoneCalcHitDirectionBasedRootPos
                    組み技
                        Yes0Turf warNoneNone
                        真竜拳
                        • Physical 80
                        • Stun45
                        • BloodBlight20sec
                        Yes65Flying upPowerLMAllDirGuardable
                        ジャンプ用アタリ
                        • Null-elem 30
                          Yes20Flying awayNoneNoneCalcHitDirection
                          確定操竜やられアタリ(ヒレパンチ)
                          • Physical 40
                          • Stun10
                          Yes15Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
                          確定操竜やられアタリ(拳叩きつけ)
                          • Physical 70
                          • Stun35
                          Yes45Slam downPowerLMAllDirGuardableTriggerRidingStart
                          対空(小)
                          • Physical 30
                          • Stun15
                          Yes30Flying awayPowerSNoneCalcHitDirectionBasedRootPos
                          対空(中)
                          • Physical 60
                          • Stun15
                          Yes30Flying awayPowerSNoneCalcHitDirectionBasedRootPos
                          髪ヒレ叩き付け_MR
                          • Physical 65
                          • Stun50
                          • BloodBlight20sec
                          Yes70Quick recovery flyingPowerMM
                          対空(中と小の間)_Copied
                          • Physical 45
                          • Stun15
                          Yes30Flying awayPowerSNoneCalcHitDirectionBasedRootPos
                          髪ヒレ叩き付け
                          • Physical 65
                          • Stun60
                          • BloodBlight20sec
                          Yes70Flying awayPowerMM
                          必殺突進
                          • Physical 60
                          • Stun40
                          Yes80Quick recovery flyingPowerLMCalcHitDirectionBasedRootPos
                          突進開始
                          • Physical 30
                            Yes20TrippingPowerMS
                            回り込み滑り薙ぎ払い
                            • Physical 45
                            • Stun15
                            • BloodBlight20sec
                            Yes30TrippingPowerMSCalcHitDirectionBasedRootPos
                            回り込み滑り薙ぎ払い(操竜受付確定)
                            • Physical 45
                            • Stun15
                            Yes30TrippingPowerMSCalcHitDirectionBasedRootPosTriggerRidingStart
                            海竜咆哮
                                Yes50Strong roar 120NoneNoneCalcHitDirectionBasedRootPos
                                尻尾薙ぎ払い
                                • Physical 65
                                • Stun50
                                Yes60Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
                                尻尾薙ぎ払い(操竜受付確定)
                                • Physical 65
                                • Stun50
                                Yes60Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                                回転攻撃上半身
                                • Physical 20
                                • Stun10
                                • BloodBlight20sec
                                Yes20TrippingPowerMSCalcHitDirectionBasedRootPos
                                回転攻撃尻尾
                                • Physical 45
                                • Stun30
                                • BloodBlight20sec
                                Yes40Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
                                フック
                                • Physical 35
                                • Stun20
                                • BloodBlight20sec
                                Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
                                対空(中と小の間)
                                • Physical 45
                                • Stun15
                                Yes30Flying awayPowerSNoneCalcHitDirectionBasedRootPos
                                ジャンプ髪ヒレ叩きつけの髪ヒレ(操竜用)
                                    Yes0NoneNoneSCalcHitDirectionBasedRootPos
                                    睡眠粉シェル
                                      • Sleep180 20sec
                                      Needs Guard Up0NoneNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                      トゲシェル
                                      • Physical 20
                                      • Stun95
                                      Yes25TrippingPowerSSShellCalcHitDirectionIgnoreEndDelay
                                      爆発シェル
                                      • Physical 70
                                      • Stun50
                                      • Blast
                                      Needs Guard Up45Flying awayPowerLMShellCalcHitDirectionIgnoreEndDelayBomb
                                      閃光シェル
                                          Yes0FlashNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                          回復シェル
                                          • Heal30
                                            No0NoneNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                            ドーナツシェル
                                              • Sleep180
                                              Needs Guard Up0NoneNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                              汎用低速シェル
                                                • Sleep180
                                                Needs Guard Up0NoneNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                                水跳ね拳シェル1段目
                                                • Physical 5
                                                • Water20
                                                • Water90
                                                Yes0TrippingNoneSShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                水跳ね拳シェル2段目
                                                • Physical 5
                                                • Water20
                                                • Water90
                                                Yes0TrippingNoneSShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                水跳ねイルカシェル
                                                • Physical 5
                                                • Water20
                                                • Water90
                                                Yes0TrippingNoneMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                (亜種)シェル_ショットガン
                                                • Physical 18
                                                • Ice42
                                                • Stun20
                                                • Ice180 60sec
                                                Yes50Quick recovery flyingPowerMMShellIgnoreEndDelay
                                                MRショットガンブレス
                                                  • Sleep180 20sec
                                                  Needs Guard Up0NoneNoneNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                                  (亜種)シェル_氷トゲ(直進)
                                                  • Physical 6
                                                  • Ice14
                                                  • Stun10
                                                  • Ice180 60sec
                                                  Yes25TrippingPowerSSShellIgnoreEndDelay
                                                  (亜種)シェル_氷トゲ
                                                  • Physical 6
                                                  • Ice14
                                                  • Stun10
                                                  • Ice180 60sec
                                                  Yes25TrippingPowerSSShellCalcHitDirectionIgnoreEndDelay
                                                  (亜種)シェル_地面凍結
                                                  • Ice0
                                                  • Ice
                                                  Needs Guard Up0NoneNoneNoneShellIgnoreEndDelay
                                                  (亜種)シェル_氷ブレス
                                                  • Physical 25
                                                  • Ice60
                                                  • Stun40
                                                  • Ice180 60sec
                                                  Yes100Flying awayPowerLMShellIgnoreEndDelay
                                                  (亜種)シェル_冷気噴出
                                                  • Physical 13
                                                  • Ice32
                                                  • Stun20
                                                  • Ice180 15sec
                                                  Yes50Quick recovery flyingPowerMMShellCalcHitDirectionIgnoreEndDelay
                                                  (亜種)シェル_氷トゲ破裂
                                                      No0NoneNoneNoneShellIgnoreEndDelay
                                                      (亜種)シェル_氷爆破
                                                      • Physical 21
                                                      • Ice49
                                                      • Stun60
                                                      • Ice180 60sec
                                                      Yes70Flying awayPowerLLShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                                      (亜種)シェル_冷気破裂
                                                      • Physical 28
                                                      • Ice67
                                                      • Stun70
                                                      • Ice180 35sec
                                                      Yes100Special flyingAbsolutePowerMShellAllDirGuardableIgnoreEndDelay

                                                      Map behavior

                                                      水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقةBosque inundado

                                                      Allow area type

                                                      Sleeptrue

                                                      Exhausttrue

                                                      Special behaviortrue

                                                      Preyfalse

                                                      Eat itemfalse

                                                      Eat item type

                                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                      1
                                                      120sec
                                                      180sec
                                                      false
                                                      2
                                                      120sec
                                                      180sec
                                                      false
                                                      3
                                                      90sec
                                                      120sec
                                                      false
                                                      4
                                                      120sec
                                                      180sec
                                                      false
                                                      5
                                                      120sec
                                                      180sec
                                                      false
                                                      @6001. flag:true
                                                      6
                                                      150sec
                                                      240sec
                                                      false
                                                      @0. flag:false
                                                      7
                                                      120sec
                                                      180sec
                                                      false
                                                      8
                                                      90sec
                                                      120sec
                                                      false
                                                      9
                                                      90sec
                                                      120sec
                                                      false
                                                      10
                                                      90sec
                                                      120sec
                                                      false
                                                      @0. flag:false
                                                      11
                                                      90sec
                                                      120sec
                                                      false
                                                      @0. flag:false
                                                      12
                                                      90sec
                                                      120sec
                                                      false
                                                      13
                                                      90sec
                                                      120sec
                                                      false
                                                      14
                                                      150sec
                                                      240sec
                                                      false
                                                      @1001,[1002],[1003]. flag:false

                                                      寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجيةIslas heladas

                                                      Allow area type

                                                      Sleeptrue

                                                      Exhausttrue

                                                      Special behaviortrue

                                                      Preyfalse

                                                      Eat itemfalse

                                                      Eat item type

                                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                      1
                                                      90sec
                                                      120sec
                                                      false
                                                      2
                                                      90sec
                                                      120sec
                                                      false
                                                      3
                                                      120sec
                                                      240sec
                                                      false
                                                      @4001. flag:true
                                                      @0. flag:false
                                                      4
                                                      120sec
                                                      180sec
                                                      false
                                                      5
                                                      120sec
                                                      180sec
                                                      false
                                                      @2001,[2002],[2003]. flag:false
                                                      6
                                                      120sec
                                                      180sec
                                                      false
                                                      7
                                                      120sec
                                                      180sec
                                                      false
                                                      8
                                                      90sec
                                                      120sec
                                                      false
                                                      9
                                                      120sec
                                                      240sec
                                                      false
                                                      10
                                                      90sec
                                                      120sec
                                                      false
                                                      11
                                                      90sec
                                                      120sec
                                                      false
                                                      @0. flag:false
                                                      12
                                                      90sec
                                                      120sec
                                                      false
                                                      @0. flag:false

                                                      溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحممGrutas de lava

                                                      Allow area typeWater

                                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                      1
                                                      90sec
                                                      120sec
                                                      false
                                                      2
                                                      120sec
                                                      180sec
                                                      false
                                                      @0. flag:false
                                                      3
                                                      150sec
                                                      240sec
                                                      false
                                                      @3000. flag:true
                                                      4
                                                      90sec
                                                      120sec
                                                      false
                                                      5
                                                      90sec
                                                      120sec
                                                      false
                                                      6
                                                      150sec
                                                      240sec
                                                      false
                                                      @2002,[2003],[2004]. flag:false
                                                      7
                                                      120sec
                                                      180sec
                                                      false
                                                      8
                                                      120sec
                                                      180sec
                                                      false
                                                      @0. flag:false
                                                      9
                                                      120sec
                                                      180sec
                                                      false
                                                      10
                                                      120sec
                                                      180sec
                                                      false
                                                      @0. flag:false
                                                      11
                                                      90sec
                                                      120sec
                                                      false
                                                      12
                                                      90sec
                                                      120sec
                                                      false
                                                      13
                                                      90sec
                                                      120sec
                                                      false
                                                      14
                                                      90sec
                                                      120sec
                                                      false

                                                      闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحةArena

                                                      Allow area type

                                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                      1
                                                      10000sec
                                                      10000sec
                                                      false
                                                      11
                                                      0sec
                                                      0sec
                                                      false
                                                      12
                                                      0sec
                                                      0sec
                                                      false

                                                      城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión

                                                      Allow area type

                                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                      1
                                                      90sec
                                                      120sec
                                                      false
                                                      @0. flag:false
                                                      2
                                                      120sec
                                                      200sec
                                                      false
                                                      3
                                                      90sec
                                                      120sec
                                                      false
                                                      4
                                                      90sec
                                                      120sec
                                                      false
                                                      @0. flag:false
                                                      5
                                                      120sec
                                                      180sec
                                                      false
                                                      6
                                                      120sec
                                                      180sec
                                                      false
                                                      7
                                                      90sec
                                                      120sec
                                                      false
                                                      8
                                                      120sec
                                                      200sec
                                                      false
                                                      @0. flag:false
                                                      9
                                                      150sec
                                                      240sec
                                                      false
                                                      @1000,[1001],[1002]. flag:false
                                                      @9000. flag:false
                                                      10
                                                      120sec
                                                      200sec
                                                      false
                                                      11
                                                      90sec
                                                      120sec
                                                      false
                                                      12
                                                      90sec
                                                      120sec
                                                      false
                                                      13
                                                      90sec
                                                      120sec
                                                      false
                                                      14
                                                      90sec
                                                      120sec
                                                      false

                                                      塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورنArena olvidada

                                                      Allow area type

                                                      ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                      1
                                                      10000sec
                                                      10000sec
                                                      false