Monster icon

人魚竜 イソネミクニSomnacanthSomnacanthSomnacanthSomnacanthSomnacanthСомнакантSomnacanthSomnacanth이소네미쿠니人魚龍人鱼龙سومناكانثSomnacanth

Description

水中に生息する凶暴な海竜種。
月明かりに照らされた姿が女性に見えたことから、
別名「人魚竜」とも呼ばれている。
首筋のエラや尻尾の付け根から眠り粉を振りまき、
獲物を昏倒させて狩りをおこなう。
さまざまな特性の貝を利用する姿が報告されており、
貝を持って泳いでいる場合は注意が必要。A formidable aquatic serpent that crests on moonlit
nights—likely why it has often been mistaken for a
mermaid. It expels an intoxicating sleep powder from
its neck gills and tail, knocking out prey before it can
resist. Some Somnacanth sightings tell of this species
making use of unusual shells, so exercise caution if
you catch one swimming towards you with a shell
in its claws.Un serpent aquatique impressionnant qui apparaît les
nuits de pleine lune, ce qui peut expliquer pourquoi
on le prend pour une sirène. Il émet une poudre
somnifère avec ses branchies et sa queue, endormant
sa proie avant qu'elle ne puisse réagir. Certains
racontent que les Somnacanth se servent d'étranges
coquillages, alors restez sur vos gardes si vous
en voyez nager un vers vous avec un coquillage.Un formidabile mostro acquatico che dà il meglio
di sé al chiaro di luna: forse è per questo che
spesso veniva preso per una sirena. Espelle una
polvere soporifera dalle branchie sul collo e dalla
coda, mettendo fuori gioco gli avversari prima che
oppongano resistenza. Alcuni Somnacanth sono stati
visti utilizzare conchiglie insolite: se ne noti una
tra i suoi artigli, stai in guardia.Mächtige Wasserschlange, die im Mondlicht aus den
Fluten auftaucht und daher oft für eine Meerjungfrau
gehalten wurde. Sie verströmt ein berauschendes
Schlafpulver aus Kiemen an Nacken und Schwanz und
macht ihre Beute damit wehrlos. Angeblich verwenden
Somnacanth bisweilen ungewöhnliche Muscheln für
die Jagd, also sei achtsam, wenn einer mit einer
Muschel in den Klauen auf dich zu schwimmt.Formidable serpiente acuática que emerge en noches
de luna. Es probable que por ello se la haya
confundido a veces con una sirena. Sus branquias y
su cola expelen un polvo somnífero que deja sin
sentido a sus presas antes de que puedan resistirse.
Se han avistado Somnacanth usando caparazones
inusuales, así que ten cuidado si ves que uno nada
hacia ti con un caparazón en sus garras.Большой водоплавающий змей, играющий в волнах
лунными ночами — из-за чего, вероятно, его и путали
с русалкой. Испускает из шейных жабр и хвоста
ядовитый сонный порошок, лишающий жертву чувств.
Некоторые из тех, кто видел Сомнаканта,
рассказывают, как он пользовался необычными
ракушками, так что будьте настороже, если заметите,
что к вам плывет такой монстр с ракушкой в когтях.Przerażający wodny wąż, który lubi wyciągać się do
światła księżyca. Zapewne dlatego bywa mylony
z syreną. Ze skrzeli szyjnych i ogona wydziela
upajający proszek, błyskawicznie usypiający ofiary.
Widziano Somnacanthy wykorzystujące w walce dziwne
muszle, więc jeśli zobaczysz bestię płynącą
w twoim kierunku z czymś takim w pazurach,
zachowaj ostrożność.Uma formidável serpente aquática que se destaca nas
noites enluaradas — provavelmente por que, muitas
vezes, foi confundida com uma sereia. Ela expele um
pó sonífero de suas brânquias no pescoço e da cauda,
derrubando a presa antes que ela possa resistir.
Há relatos de Somnacanths dessa espécie usando
conchas incomuns; portanto, tenha cuidado se algum
vier nadando em sua direção com conchas nas garras.물속에 사는 흉포한 해룡종.
달빛에 비친 모습이 여성처럼 보인다고 하여
「인어룡」이란 별명이 붙었다. 
아가미와 꼬리에서 졸음가루를 뿌려서
사냥감을 혼절시킨 뒤 사냥한다.
다양한 특성을 가진 조개를 이용한다는 보고가 있으니
조개를 들고 헤엄칠 때는 주의해야 한다.棲息於水中的凶暴海龍種。
牠在月光下的姿態宛如女性的身影,
因此被稱作「人魚龍」。
牠能透過後頸的鰓與尾巴根部
灑下睡眠粉,使獵物昏睡過去。
有報告指出牠會使用各種不同特性的貝類,
當看見牠攜帶貝類游泳時得格外注意。栖息于水中的凶暴海龙种。
沐浴在月光下的姿态宛如一位美丽的女子,
由此得名“人鱼龙”。
会通过颈部的鳃及尾巴根部散播睡眠粉,
令猎物昏睡再将之狩猎。有报告称,
其狩猎时还会利用拥有各种特性的贝壳。
在其携带贝壳游泳时,还望多加小心。أفعى مائية هائلة تتألق في الليالي
المقمرة؛ وهذا سبب الخلط بينها وبين الحوريات
غالبًا. وهي تطلق مسحوقًا مثيرًا للنوم
من خياشيم رقبتها وذيلها، لإسقاط فريستها قبل أن
تقاوم. تفيد بعض المشاهدات لوحوش
سومناكانث من هذه الفصيلة أنها تستخدم صدفات
غير اعتيادية، لذا عليك الحذر، إذا قمت باصطياد
واحدة تسبح تجاهك ذات صدفة على مخالبها.Formidable serpiente acuática que emerge en noches
de luna. Es probable que por ello se la haya
confundido a veces con una sirena. Sus branquias y
su cola expelen un polvo somnífero que deja sin
sentido a sus presas antes de que puedan resistirse.
Se avistaron Somnacanth usando caparazones
inusuales, así que ten cuidado si ves que uno nada
hacia ti con un caparazón en sus garras.
水の中では自在に泳ぐことができるが、陸では動きが
制限されるため、陸上に誘導すれば有利に狩猟を
進めることが可能だ。眠り粉を振りまかれると厄介だが、
翔蟲を利用して上方に回避するなど、
対策をおこなえば反撃の好機となるだろう。While in the water, it can move about as it pleases,
but it doesn't fare so well on land, so draw it out
to shore for an easy hunt. If you're caught in a cloud
of its sleep powder, it's lights out; use a Wirebug to
leap away from it and position for a counterattack.Une fois dans l'eau, il peut bouger comme bon lui
semble, mais sur terre il a plus de mal, alors
attirez-le sur le rivage pour vous faciliter la
tâche. Évitez à tout prix sa poudre somnifère et
utilisez un Filoptère pour bouger rapidement
et contre-attaquer.In acqua si muove molto agilmente, ma sulla
terraferma è impacciato: attiralo a riva per una
caccia più facile. Se vieni investito da una nuvola
di polvere soporifera, perderai i sensi. Usa un
insetto filo per allontanartene e riposizionarti per
il contrattacco.Im Wasser ist das Monster ganz in seinem Element, an
Land jedoch weit weniger. Locke es also ans Ufer, um
die Jagd zu erleichtern. Wenn dich sein Schlafpulver
erwischt, bist du erledigt; nutze einen Seilkäfer,
um dich in Sicherheit zu bringen und deinen Gegen-
angriff vorzubereiten.En el agua se mueve a placer, pero no se maneja tan
bien en tierra, así que atráelo lejos de la orilla
para facilitar la caza. Si te envuelve en una nube
de polvo somnífero, despídete. Usa un cordóptero
para alejarte del lugar y prepárate para
contraatacar.В воде он подвижен и быстр, но на суше передвигается
медленно, так что если выманить его на твердую
землю, победить монстра будет проще. Попав в облако
его сонного порошка, вы рискуете быстро вырубиться,
так что уходите от облака на Прутожуке и переходите
к контратаке.Potwór porusza się bardzo sprawnie w wodzie, ale
dużo gorzej idzie mu na lądzie, więc próbuj
wywabić go na brzeg. Jeśli spowije cię chmura
usypiającego proszku, możesz tylko powiedzieć
„dobranoc”. Korzystaj z kablobaka, żeby odskoczyć
i zająć dobrą pozycję do kontrataku.Na água, ele pode se mover livremente, mas não se
sai tão bem em terra, então leve-o para a margem
para uma caçada fácil. Se você for pego em uma nuvem
de pó sonífero, as luzes se apagam; use um Cabinseto
para pular para longe e se posicionar para um
contra-ataque.물속에서는 자유롭게 움직일 수 있지만, 뭍에서는
움직임이 제한되기 때문에 사냥을 유리하게 이끌려면
땅 위로 유인하는 것이 좋다. 졸음가루를 맞으면
상대하기 어려워지나, 밧줄벌레를 이용해 회피하는 등
대책을 잘 세우면 반격의 기회로 삼을 수 있을 것이다.牠能在水中活動自如,但到了陸地上行動就會受限。
因此只要將牠引導至陸地上,便能使狩獵過程順利許多。
牠撒出的睡眠粉相當棘手,
但可以利用翔蟲等方式移動至上方迴避。
若能事先準備好對策,便能創造反擊的機會。可在水中随心所欲地游动,
但在陆地上行动则会受到限制。引诱至陆地,
将更便于狩猎。其散播的睡眠粉相当难对付,
但只要采取相应对策——如利用翔虫回避等,
即可使狩猎更为有利。أثناء وجودها في الماء، يمكنها التحرك كما تشاء،
ولكنها لا تبلي بلاءً حسنًا على الأرض، لذا استدرجها
إلى الشاطئ لاصطيادها بسهولة. إذا وقعت في سحابة من
مسحوق النوم الخاص بها، فستفقد وعيك؛ استخدم حشرة حرير
للقفز بعيدًا عنها واتخاذ وضعية للهجوم العكسي.En el agua se mueve a placer, pero no se maneja tan
bien en tierra, así que atráelo lejos de la orilla
para facilitar la caza. Si te envuelve en una nube
de polvo somnífero, despídete. Usa un cordóptero
para alejarte del lugar y prepárate para
contraatacar.

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 12%

Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 14%

Sleep recovering90 seconds / recover 5% HP

Size1545 (Small crown1390.5, Silver large crown1776.75, Large crown1900.35)

Threat level5

Type海竜種LeviathanLéviathanLeviathanLeviathanLeviatánЛевиафанLewiatanLeviatã해룡종海龍種海龙种ليفياثانLeviatán, (internal)Leviathan, Aquatic

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 900 / (HR) 1250 / (Rampage) 700 / (MR) 1600

State time(enraged) 90sec / (tired) 60sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.95

Attack(enraged) x1.1

Defense(enraged) x1.05

Enrage add staying time30sec

life_area_timer_rate1

Default move pattern

Flying stance to movefalse

Sleep time400 ±200

Awake hour7 ~ 19

Eat time300 ±150

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.88x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x1.03x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.73x1.85x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.6x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.14x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.6x6.2x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x0.64x3x2.35x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x12
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.6x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown100%x6.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15(±)x12.3x15.5x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Village tour (Village 4★)x0.88x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 3★)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 6★)Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Master rank tour (MR 2★)Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13

Anomaly investigation

Appear as afflicted atA3 (Lv21)

Appear as normal at"A2" (Lv11)

Main targettrue

Sub targettrue

Extra monstertrue

Intrusiontrue

Stats table as afflictedTable 2

Stats table as non-afflictedTable 0

Base zenny(A3) 240

Subtarget zenny adjust-

Base research point(A3) 270

Adjust point for requestx1.6

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza6555451500250100
[1]B:首0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبةCuello70706015002500
[2]C:背中0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودةEspalda25251510001500
[3]D:腹部0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطنAbdomen30402010001500
[4]E:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola60553515003000
[5]F:手0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera4545355001500
[6]G:脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفيةPata trasera25302510002500
[7]H:髪0髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأسAleta de la cabeza40402000015025
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]Group0_胴, Group0_胴部, ダメージアタリ_胴部350Red
-
[1]Group1_頭, Group1_頭部, ダメージアタリ_頭部200(x1) 600Red
30% probability, 60 HP
[2]200Red
-
[3]Group3_左手, ダメージアタリ_左手250(x1) 250White
10% probability, 30 HP
[4]Group4_右手, ダメージアタリ_右手250(x1) 250White
10% probability, 30 HP
[5]Gropu5_左脚, Group5_左脚, ダメージアタリ_左脚250White
10% probability, 30 HP
[6]Group6_右脚, ダメージアタリ_右脚250White
10% probability, 30 HP
[7]Group7_尻尾, ダメージアタリ_尻尾300(x1) 300Orange
30% probability, 30 HP
[8]100None
-
[9]100None
-
[10]100None
-
[11]100None
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All2Unique120
Unique1All2Unique60

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep230 (+180) → 570230 (+180) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 100
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 80
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.08

Bloodblight timex1

Special anomaly investigation(HP) Default / (attack) x1.03 / (motion) x1.03

Low rank reward

PartBroken part rewardsProbability
髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأسAleta de la cabeza
All of:
  • [1](x1)
1x 80%
1x 20%
ArmBrasBraccioArmBrazoРукаRamionaBraço臂部手臂ذراعBrazo
Any of:
  • [3](x1)
  • [4](x1)
2x 80%
1x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola
All of:
  • [7](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 40%
1x 10%
1x 50%
Riding
2x 35%
1x 50%
1x 15%

High rank reward

Target rewardsProbability
1x 21%
1x 33%
1x 14%
1x 23%
1x 7%
1x 2%
Capture rewardsProbability
1x 16%
1x 29%
1x 26%
2x 12%
2x 14%
1x 3%
PartBroken part rewardsProbability
髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأسAleta de la cabeza
All of:
  • [1](x1)
1x 80%
1x 17%
1x 3%
ArmBrasBraccioArmBrazoРукаRamionaBraço臂部手臂ذراعBrazo
Any of:
  • [3](x1)
  • [4](x1)
2x 80%
1x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola
All of:
  • [7](x1)
1x 97%
1x 3%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 39%
1x 10%
1x 1%
1x 20%
1x 30%
Riding
2x 35%
1x 50%
1x 15%

Master rank reward

Target rewardsProbability
1x 21%
1x 33%
1x 14%
1x 23%
1x 7%
1x 2%
PartCarvesProbability
Main body (x3)
1x 43%
1x 32%
1x 10%
1x 14%
1x 1%
Capture rewardsProbability
1x 16%
1x 29%
1x 26%
2x 12%
2x 14%
1x 3%
PartBroken part rewardsProbability
髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأسAleta de la cabeza
All of:
  • [1](x1)
1x 80%
1x 17%
1x 3%
ArmBrasBraccioArmBrazoРукаRamionaBraço臂部手臂ذراعBrazo
Any of:
  • [3](x1)
  • [4](x1)
2x 80%
1x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola
All of:
  • [7](x1)
1x 97%
1x 3%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 39%
1x 10%
1x 1%
1x 15%
1x 35%
Riding
2x 35%
1x 50%
1x 15%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv30)

Anomaly investigation reward (lv31 ~ lv50)

Anomaly investigation reward (lv51 ~ lv70)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv71 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv110)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv111 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv201 ~ lv219)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv220 ~ lv220)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv221 ~ lv260)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv261 ~ lv280)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv281 ~ lv299)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Anomaly investigation reward (lv300 ~ lv300)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Special investigation reward

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
2連パンチ
  • Physical 40
  • Stun15
  • BloodBlight20sec
Yes30Flying awayPowerSSCalcHitDirectionBasedRootPos
ヒレパンチ
  • Physical 40
  • Stun15
  • BloodBlight20sec
Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
髪ヒレ薙ぎ払い
  • Physical 50
  • Stun25
  • BloodBlight20sec
Yes45Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
イルカジャンプ
  • Physical 70
  • Stun45
  • BloodBlight20sec
Yes55Flying awayPowerLMAllDirGuardable
拳叩きつけ
  • Physical 70
  • Stun35
  • BloodBlight20sec
Yes45Slam downPowerLMAllDirGuardable
地上突進
  • Physical 45
  • Stun20
Yes35Flying awayPowerLSCalcHitDirectionBasedRootPos
ラッコ 睡眠突進
    • Sleep180 30sec
    Yes0NonePowerSNoneCalcHitDirectionBasedRootPos
    【操獣】離脱突進
        Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
        【操獣】回避
        • Physical 3
          Yes0KnockbacksNoneNone
          【操獣】回避パリィ
              Yes0KnockbacksNoneNone
              咆哮
                  Yes50Strong roar 180NoneNoneCalcHitDirectionBasedRootPos
                  立ち ラッコへの遷移
                  • Physical 5
                    Yes0TrippingNoneNoneCalcHitDirectionBasedRootPos
                    組み技
                        Yes0Turf warNoneNone
                        真竜拳
                        • Physical 80
                        • Stun45
                        • BloodBlight20sec
                        Yes65Flying upPowerLMAllDirGuardable
                        ジャンプ用アタリ
                        • Null-elem 30
                          Yes20Flying awayNoneNoneCalcHitDirection
                          確定操竜やられアタリ(ヒレパンチ)
                          • Physical 40
                          • Stun10
                          Yes15Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
                          確定操竜やられアタリ(拳叩きつけ)
                          • Physical 70
                          • Stun35
                          Yes45Slam downPowerLMAllDirGuardableTriggerRidingStart
                          対空(小)
                          • Physical 30
                          • Stun15
                          Yes30Flying awayPowerSNoneCalcHitDirectionBasedRootPos
                          対空(中)
                          • Physical 60
                          • Stun15
                          Yes30Flying awayPowerSNoneCalcHitDirectionBasedRootPos
                          髪ヒレ叩き付け_MR
                          • Physical 65
                          • Stun50
                          • BloodBlight20sec
                          Yes70Quick recovery flyingPowerMM
                          対空(中と小の間)_Copied
                          • Physical 45
                          • Stun15
                          Yes30Flying awayPowerSNoneCalcHitDirectionBasedRootPos
                          睡眠粉シェル
                            • Sleep180 20sec
                            Needs Guard Up0NoneNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                            トゲシェル
                            • Physical 20
                            • Stun95
                            Yes25TrippingPowerSSShellCalcHitDirectionIgnoreEndDelay
                            爆発シェル
                            • Physical 70
                            • Stun50
                            • Blast
                            Needs Guard Up45Flying awayPowerLMShellCalcHitDirectionIgnoreEndDelayBomb
                            閃光シェル
                                Yes0FlashNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                回復シェル
                                • Heal30
                                  No0NoneNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                  ドーナツシェル
                                    • Sleep180
                                    Needs Guard Up0NoneNoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                    汎用低速シェル
                                      • Sleep180
                                      Needs Guard Up0NoneNoneNoneShellCalcHitDirectionIgnoreEndDelay
                                      水跳ね拳シェル1段目
                                      • Physical 5
                                      • Water20
                                      • Water90
                                      Yes0TrippingNoneSShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                      水跳ね拳シェル2段目
                                      • Physical 5
                                      • Water20
                                      • Water90
                                      Yes0TrippingNoneSShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                      水跳ねイルカシェル
                                      • Physical 5
                                      • Water20
                                      • Water90
                                      Yes0TrippingNoneMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                      MRショットガンブレス
                                        • Sleep180 20sec
                                        Needs Guard Up0NoneNoneNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay

                                        Map behavior

                                        水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقةBosque inundado

                                        Allow area type

                                        Sleeptrue

                                        Exhausttrue

                                        Special behaviortrue

                                        Preyfalse

                                        Eat itemfalse

                                        Eat item type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        120sec
                                        180sec
                                        false
                                        2
                                        120sec
                                        180sec
                                        false
                                        3
                                        90sec
                                        120sec
                                        false
                                        4
                                        120sec
                                        180sec
                                        false
                                        5
                                        120sec
                                        180sec
                                        false
                                        @6001. flag:true
                                        6
                                        150sec
                                        240sec
                                        false
                                        @0. flag:false
                                        7
                                        120sec
                                        180sec
                                        false
                                        8
                                        90sec
                                        120sec
                                        false
                                        9
                                        90sec
                                        120sec
                                        false
                                        10
                                        90sec
                                        120sec
                                        false
                                        @0. flag:false
                                        11
                                        90sec
                                        120sec
                                        false
                                        @0. flag:false
                                        12
                                        90sec
                                        120sec
                                        false
                                        13
                                        90sec
                                        120sec
                                        false
                                        14
                                        150sec
                                        240sec
                                        false
                                        @1001,[1002],[1003]. flag:false

                                        寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجيةIslas heladas

                                        Allow area type

                                        Sleeptrue

                                        Exhausttrue

                                        Special behaviortrue

                                        Preyfalse

                                        Eat itemfalse

                                        Eat item type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        90sec
                                        120sec
                                        false
                                        2
                                        90sec
                                        120sec
                                        false
                                        3
                                        120sec
                                        180sec
                                        false
                                        @4001. flag:true
                                        @0. flag:false
                                        4
                                        90sec
                                        120sec
                                        false
                                        5
                                        120sec
                                        180sec
                                        false
                                        6
                                        90sec
                                        120sec
                                        false
                                        7
                                        120sec
                                        180sec
                                        false
                                        8
                                        120sec
                                        180sec
                                        false
                                        9
                                        90sec
                                        120sec
                                        false
                                        10
                                        150sec
                                        240sec
                                        false
                                        @2001,[2002],[2003]. flag:false
                                        11
                                        120sec
                                        180sec
                                        false
                                        @4003. flag:true
                                        @0. flag:false
                                        12
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false

                                        溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحممGrutas de lava

                                        Allow area typeWater

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        90sec
                                        120sec
                                        false
                                        2
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        3
                                        150sec
                                        240sec
                                        false
                                        @3000. flag:true
                                        4
                                        90sec
                                        120sec
                                        false
                                        5
                                        90sec
                                        120sec
                                        false
                                        6
                                        150sec
                                        240sec
                                        false
                                        @2002,[2003],[2004]. flag:false
                                        7
                                        120sec
                                        180sec
                                        false
                                        8
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        9
                                        120sec
                                        180sec
                                        false
                                        10
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        11
                                        90sec
                                        120sec
                                        false
                                        12
                                        90sec
                                        120sec
                                        false
                                        13
                                        90sec
                                        120sec
                                        false
                                        14
                                        90sec
                                        120sec
                                        false

                                        闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحةArena

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        10000sec
                                        10000sec
                                        false
                                        11
                                        0sec
                                        0sec
                                        false
                                        12
                                        0sec
                                        0sec
                                        false

                                        城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        60sec
                                        120sec
                                        false
                                        2
                                        60sec
                                        120sec
                                        false
                                        @0. flag:false
                                        3
                                        60sec
                                        120sec
                                        false
                                        4
                                        60sec
                                        120sec
                                        false
                                        5
                                        60sec
                                        120sec
                                        false
                                        @0. flag:false
                                        6
                                        60sec
                                        120sec
                                        false
                                        7
                                        60sec
                                        120sec
                                        false
                                        8
                                        60sec
                                        120sec
                                        false
                                        9
                                        60sec
                                        120sec
                                        false
                                        @1000,[1001],[1002]. flag:false
                                        @9000. flag:false
                                        10
                                        60sec
                                        120sec
                                        false
                                        @0. flag:false
                                        11
                                        60sec
                                        120sec
                                        false
                                        12
                                        60sec
                                        120sec
                                        false
                                        13
                                        60sec
                                        120sec
                                        false
                                        14
                                        60sec
                                        120sec
                                        false

                                        塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورنArena olvidada

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        10000sec
                                        10000sec
                                        false