Monster icon

人魚竜 イソネミクニSomnacanthSomnacanthSomnacanthSomnacanthSomnacanthСомнакантSomnacanthSomnacanth이소네미쿠니人魚龍人鱼龙سومناكانث

Description

水中に生息する凶暴な海竜種。
月明かりに照らされた姿が女性に見えたことから、
別名「人魚竜」とも呼ばれている。
首筋のエラや尻尾の付け根から眠り粉を振りまき、
獲物を昏倒させて狩りをおこなう。
さまざまな特性の貝を利用する姿が報告されており、
貝を持って泳いでいる場合は注意が必要。A formidable aquatic serpent that crests on moonlit
nights—likely why it has often been mistaken for a
mermaid. It expels an intoxicating sleep powder from
its neck gills and tail, knocking out prey before it can
resist. Some Somnacanth sightings tell of this species
making use of unusual shells, so exercise caution if
you catch one swimming towards you with a shell
in its claws.Un serpent aquatique impressionnant qui apparaît les
nuits de pleine lune, ce qui peut expliquer pourquoi
on le prend pour une sirène. Il émet une poudre
somnifère avec ses branchies et sa queue, endormant
sa proie avant qu'elle ne puisse réagir. Certains
racontent que les Somnacanth se servent d'étranges
coquillages, alors restez sur vos gardes si vous
en voyez nager un vers vous avec un coquillage.Un formidabile mostro acquatico che dà il meglio
di sé al chiaro di luna: forse è per questo che
spesso veniva preso per una sirena. Espelle una
polvere soporifera dalle branchie sul collo e dalla
coda, mettendo fuori gioco gli avversari prima che
oppongano resistenza. Alcuni Somnacanth sono stati
visti utilizzare conchiglie insolite: se ne noti una
tra i suoi artigli, stai in guardia.Mächtige Wasserschlange, die im Mondlicht aus den
Fluten auftaucht und daher oft für eine Meerjungfrau
gehalten wurde. Sie verströmt ein berauschendes
Schlafpulver aus Kiemen an Nacken und Schwanz und
macht ihre Beute damit wehrlos. Angeblich verwenden
Somnacanth bisweilen ungewöhnliche Muscheln für
die Jagd, also sei achtsam, wenn einer mit einer
Muschel in den Klauen auf dich zu schwimmt.Formidable serpiente acuática que emerge en noches
de luna. Es probable que por ello se la haya
confundido a veces con una sirena. Sus branquias y
su cola expelen un polvo somnífero que deja sin
sentido a sus presas antes de que puedan resistirse.
Se han avistado Somnacanth usando caparazones
inusuales, así que ten cuidado si ves que uno nada
hacia ti con un caparazón en sus garras.Большой водоплавающий змей, играющий в волнах
лунными ночами — из-за чего, вероятно, его и путали
с русалкой. Испускает из шейных жабр и хвоста
ядовитый сонный порошок, лишающий жертву чувств.
Некоторые из тех, кто видел Сомнаканта,
рассказывают, как он пользовался необычными
ракушками, так что будьте настороже, если заметите,
что к вам плывет такой монстр с ракушкой в когтях.Przerażający wodny wąż, który lubi wyciągać się do
światła księżyca. Zapewne dlatego bywa mylony
z syreną. Ze skrzeli szyjnych i ogona wydziela
upajający proszek, błyskawicznie usypiający ofiary.
Widziano Somnacanthy wykorzystujące w walce dziwne
muszle, więc jeśli zobaczysz bestię płynącą
w twoim kierunku z czymś takim w pazurach,
zachowaj ostrożność.Uma formidável serpente aquática que se destaca nas
noites enluaradas — provavelmente por que, muitas
vezes, foi confundida com uma sereia. Ela expele um
pó sonífero de suas brânquias no pescoço e da cauda,
derrubando a presa antes que ela possa resistir.
Há relatos de Somnacanths dessa espécie usando
conchas incomuns; portanto, tenha cuidado se algum
vier nadando em sua direção com conchas nas garras.물속에 사는 흉포한 해룡종.
달빛에 비친 모습이 여성처럼 보인다고 하여
「인어룡」이란 별명이 붙었다. 
아가미와 꼬리에서 졸음가루를 뿌려서
사냥감을 혼절시킨 뒤 사냥한다.
다양한 특성을 가진 조개를 이용한다는 보고가 있으니
조개를 들고 헤엄칠 때는 주의해야 한다.棲息於水中的凶暴海龍種。
牠在月光下的姿態宛如女性的身影,
因此被稱作「人魚龍」。
牠能透過後頸的鰓與尾巴根部
灑下睡眠粉,使獵物昏睡過去。
有報告指出牠會使用各種不同特性的貝類,
當看見牠攜帶貝類游泳時得格外注意。栖息于水中的凶暴海龙种。
沐浴在月光下的姿态宛如一位美丽的女子,
由此得名“人鱼龙”。
会通过颈部的鳃及尾巴根部散播睡眠粉,
令猎物昏睡再将之狩猎。有报告称,
其狩猎时还会利用拥有各种特性的贝壳。
在其携带贝壳游泳时,还望多加小心。أفعى مائية هائلة تتألق في الليالي
المقمرة؛ وهذا سبب الخلط بينها وبين الحوريات
غالبًا. وهي تطلق مسحوقًا مثيرًا للنوم
من خياشيم رقبتها وذيلها، لإسقاط فريستها قبل أن
تقاوم. تفيد بعض المشاهدات لوحوش
سومناكانث من هذه الفصيلة أنها تستخدم صدفات
غير اعتيادية، لذا عليك الحذر، إذا قمت باصطياد
واحدة تسبح تجاهك ذات صدفة على مخالبها.
水の中では自在に泳ぐことができるが、陸では動きが
制限されるため、陸上に誘導すれば有利に狩猟を
進めることが可能だ。眠り粉を振りまかれると厄介だが、
翔蟲を利用して上方に回避するなど、
対策をおこなえば反撃の好機となるだろう。While in the water, it can move about as it pleases,
but it doesn't fare so well on land, so draw it out
to shore for an easy hunt. If you're caught in a cloud
of its sleep powder, it's lights out; use a Wirebug to
leap away from it and position for a counterattack.Une fois dans l'eau, il peut bouger comme bon lui
semble, mais sur terre il a plus de mal, alors
attirez-le sur le rivage pour vous faciliter la
tâche. Évitez à tout prix sa poudre somnifère et
utilisez un Filoptère pour bouger rapidement
et contre-attaquer.In acqua si muove molto agilmente, ma sulla
terraferma è impacciato: attiralo a riva per una
caccia più facile. Se vieni investito da una nuvola
di polvere soporifera, perderai i sensi. Usa un
insetto filo per allontanartene e riposizionarti per
il contrattacco.Im Wasser ist das Monster ganz in seinem Element, an
Land jedoch weit weniger. Locke es also ans Ufer, um
die Jagd zu erleichtern. Wenn dich sein Schlafpulver
erwischt, bist du erledigt; nutze einen Seilkäfer,
um dich in Sicherheit zu bringen und deinen Gegen-
angriff vorzubereiten.En el agua se mueve a placer, pero no se maneja tan
bien en tierra, así que atráelo lejos de la orilla
para facilitar la caza. Si te envuelve en una nube
de polvo somnífero, despídete. Usa un cordóptero
para alejarte del lugar y prepárate para
contraatacar.В воде он подвижен и быстр, но на суше передвигается
медленно, так что если выманить его на твердую
землю, победить монстра будет проще. Попав в облако
его сонного порошка, вы рискуете быстро вырубиться,
так что уходите от облака на Прутожуке и переходите
к контратаке.Potwór porusza się bardzo sprawnie w wodzie, ale
dużo gorzej idzie mu na lądzie, więc próbuj
wywabić go na brzeg. Jeśli spowije cię chmura
usypiającego proszku, możesz tylko powiedzieć
„dobranoc”. Korzystaj z kablobaka, żeby odskoczyć
i zająć dobrą pozycję do kontrataku.Na água, ele pode se mover livremente, mas não se
sai tão bem em terra, então leve-o para a margem
para uma caçada fácil. Se você for pego em uma nuvem
de pó sonífero, as luzes se apagam; use um Cabinseto
para pular para longe e se posicionar para um
contra-ataque.물속에서는 자유롭게 움직일 수 있지만, 뭍에서는
움직임이 제한되기 때문에 사냥을 유리하게 이끌려면
땅 위로 유인하는 것이 좋다. 졸음가루를 맞으면
상대하기 어려워지나, 밧줄벌레를 이용해 회피하는 등
대책을 잘 세우면 반격의 기회로 삼을 수 있을 것이다.牠能在水中活動自如,但到了陸地上行動就會受限。
因此只要將牠引導至陸地上,便能使狩獵過程順利許多。
牠撒出的睡眠粉相當棘手,
但可以利用翔蟲等方式移動至上方迴避。
若能事先準備好對策,便能創造反擊的機會。可在水中随心所欲地游动,
但在陆地上行动则会受到限制。引诱至陆地,
将更便于狩猎。其散播的睡眠粉相当难对付,
但只要采取相应对策——如利用翔虫回避等,
即可使狩猎更为有利。أثناء وجودها في الماء، يمكنها التحرك كما تشاء،
ولكنها لا تبلي بلاءً حسنًا على الأرض، لذا استدرجها
إلى الشاطئ لاصطيادها بسهولة. إذا وقعت في سحابة من
مسحوق النوم الخاص بها، فستفقد وعيك؛ استخدم حشرة حرير
للقفز بعيدًا عنها واتخاذ وضعية للهجوم العكسي.

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 12%

Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 14%

Sleep recovering90 seconds / recover 5% HP

Size1545 (Small crown1390.5, Silver large crown1776.75, Large crown1900.35)

Threat level5

Type海竜種LeviathanLéviathanLeviathanLeviathanLeviatánЛевиафанLewiatanLeviatã해룡종海龍種海龙种ليفياثان, (internal)Leviathan, Aquatic

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 900 / (HR) 1250 / (Rampage) 700 / (MR) 1600

Enrage timer90

Rampage enrage timer10

Enrage motion multiplier1.1

Enrage attack multiplier1.1

Enrage defense multiplier1.05

Enrage compensation rate[1.0, 1.0, 1.0, 1.0, 1.1, 1.1, 1.15, 1.2, 1.35, 1.45]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.88x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x1.03x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.73x1.85x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.6x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.14x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.6x6.2x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x0.64x3x2.35x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x12
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.6x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15(±)x12.3x15.5x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Village tour (Village 4☆)x0.88x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 3☆)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 6☆)Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Master rank tour (MR 2☆)Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13

Anomaly investigation

Appear atA3 (Lv21)

Appear as sub target at"A2" (Lv11)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 2

Stats table as sub targetTable 0

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس6555451500250100
[1]B:首0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة70706015002500
[2]C:背中0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة25251510001500
[3]D:腹部0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن30402010001500
[4]E:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل60553515003000
[5]F:手0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية4545355001500
[6]G:脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية25302510002500
[7]H:髪0髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأس40402000015025
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]Group0_胴, Group0_胴部, ダメージアタリ_胴部350Red
[1]Group1_頭, Group1_頭部, ダメージアタリ_頭部200(x1) 600Red
[2]200Red
[3]Group3_左手, ダメージアタリ_左手250(x1) 250White
[4]Group4_右手, ダメージアタリ_右手250(x1) 250White
[5]Gropu5_左脚, Group5_左脚, ダメージアタリ_左脚250White
[6]Group6_右脚, ダメージアタリ_右脚250White
[7]Group7_尻尾, ダメージアタリ_尻尾300(x1) 300Orange
[8]100None
[9]100None
[10]100None
[11]100None
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique
Unique0All2Unique120
Unique1All2Unique60

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=0
Sleep230 (+180) → 570230 (+180) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 2
Stun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Exhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 100, Preset=0
Paralyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 0
Blast180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 80, Preset = 0
Poison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2, Preset = 0
Ice180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 0
Thunder200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 1
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

PartBroken part rewardsProbability
髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأس
All of:
  • [1](x1)
1x 80%
1x 20%
ArmBrasBraccioArmBrazoРукаRamionaBraço臂部手臂ذراع
Any of:
  • [3](x1)
  • [4](x1)
2x 80%
1x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [7](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 40%
1x 10%
1x 50%
Riding
2x 35%
1x 50%
1x 15%

High rank reward

PartBroken part rewardsProbability
髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأس
All of:
  • [1](x1)
1x 80%
1x 17%
1x 3%
ArmBrasBraccioArmBrazoРукаRamionaBraço臂部手臂ذراع
Any of:
  • [3](x1)
  • [4](x1)
2x 80%
1x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [7](x1)
1x 97%
1x 3%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 39%
1x 10%
1x 1%
1x 20%
1x 30%
Riding
2x 35%
1x 50%
1x 15%

Master rank reward

Target rewardsProbability
1x 21%
1x 33%
1x 14%
1x 23%
1x 7%
1x 2%
Capture rewardsProbability
1x 16%
1x 29%
1x 26%
2x 12%
2x 14%
1x 3%
PartBroken part rewardsProbability
髪ヒレHead FinNageoire têtePinna cefalicaKopfflosseAleta de la cabezaГоловной плавникPłetwa głowyBarbatana Principal머리 지느러미髮鰭发鳍زعنفة الرأس
All of:
  • [1](x1)
1x 80%
1x 17%
1x 3%
ArmBrasBraccioArmBrazoРукаRamionaBraço臂部手臂ذراع
Any of:
  • [3](x1)
  • [4](x1)
2x 80%
1x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [7](x1)
1x 97%
1x 3%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 39%
1x 10%
1x 1%
1x 15%
1x 35%
Riding
2x 35%
1x 50%
1x 15%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv30)

Anomaly investigation reward (lv31 ~ lv50)

Anomaly investigation reward (lv51 ~ lv70)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv71 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv110)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv111 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
2連パンチ
  • Raw 40
  • Stun 15
  • Bloodblight 20sec
Guardable30Buttobi0PowerSSCalcHitDirectionBasedRootPos
ヒレパンチ
  • Raw 40
  • Stun 15
  • Bloodblight 20sec
Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
髪ヒレ薙ぎ払い
  • Raw 50
  • Stun 25
  • Bloodblight 20sec
Guardable45ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
イルカジャンプ
  • Raw 70
  • Stun 45
  • Bloodblight 20sec
Guardable55Buttobi0PowerLMAllDirGuardable
拳叩きつけ
  • Raw 70
  • Stun 35
  • Bloodblight 20sec
Guardable45ButtobiSlamDown0PowerLMAllDirGuardable
地上突進
  • Raw 45
  • Stun 20
Guardable35Buttobi0PowerLSCalcHitDirectionBasedRootPos
ラッコ 睡眠突進
    • Sleep 180 30sec
    Guardable0None0PowerSNoneCalcHitDirectionBasedRootPos
    【操獣】離脱突進
        Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
        【操獣】回避
        • Raw 3
          Guardable0KnockBack0NoneNone
          【操獣】回避パリィ
              Guardable0KnockBack0NoneNone
              咆哮
                  Guardable50EarL180NoneNoneCalcHitDirectionBasedRootPos
                  立ち ラッコへの遷移
                  • Raw 5
                    Guardable0FallDown0NoneNoneCalcHitDirectionBasedRootPos
                    組み技
                        Guardable0GrappleAttack0NoneNone
                        真竜拳
                        • Raw 80
                        • Stun 45
                        • Bloodblight 20sec
                        Guardable65Upper0PowerLMAllDirGuardable
                        ジャンプ用アタリ
                        • None 30
                          Guardable20Buttobi0NoneNoneCalcHitDirection
                          確定操竜やられアタリ(ヒレパンチ)
                          • Raw 40
                          • Stun 10
                          Guardable15ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
                          確定操竜やられアタリ(拳叩きつけ)
                          • Raw 70
                          • Stun 35
                          Guardable45ButtobiSlamDown0PowerLMAllDirGuardableTriggerRidingStart
                          対空(小)
                          • Raw 30
                          • Stun 15
                          Guardable30Buttobi0PowerSNoneCalcHitDirectionBasedRootPos
                          対空(中)
                          • Raw 60
                          • Stun 15
                          Guardable30Buttobi0PowerSNoneCalcHitDirectionBasedRootPos
                          髪ヒレ叩き付け_MR
                          • Raw 65
                          • Stun 50
                          • Bloodblight 20sec
                          Guardable70ButtobiNoDown0PowerMM
                          対空(中と小の間)_Copied
                          • Raw 45
                          • Stun 15
                          Guardable30Buttobi0PowerSNoneCalcHitDirectionBasedRootPos
                          睡眠粉シェル
                            • Sleep 180 20sec
                            SkillGuardable0None0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                            トゲシェル
                            • Raw 20
                            • Stun 95
                            Guardable25FallDown0PowerSSShellCalcHitDirectionIgnoreEndDelay
                            爆発シェル
                            • Raw 70
                            • Stun 50
                            • Bomb
                            SkillGuardable45Buttobi0PowerLMShellCalcHitDirectionIgnoreEndDelayBomb
                            閃光シェル
                                Guardable0Flash0NoneNoneShellCalcHitDirectionIgnoreEndDelay
                                回復シェル
                                • Heal 30
                                  NoGuardable0None0NoneNoneShellCalcHitDirectionIgnoreEndDelay
                                  ドーナツシェル
                                    • Sleep 180
                                    SkillGuardable0None0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                    汎用低速シェル
                                      • Sleep 180
                                      SkillGuardable0None0NoneNoneShellCalcHitDirectionIgnoreEndDelay
                                      水跳ね拳シェル1段目
                                      • Raw 5
                                      • Water 20
                                      • Water 90
                                      Guardable0FallDown0NoneSShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                      水跳ね拳シェル2段目
                                      • Raw 5
                                      • Water 20
                                      • Water 90
                                      Guardable0FallDown0NoneSShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                      水跳ねイルカシェル
                                      • Raw 5
                                      • Water 20
                                      • Water 90
                                      Guardable0FallDown0NoneMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                      MRショットガンブレス
                                        • Sleep 180 20sec
                                        SkillGuardable0None0NoneNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay