Monster icon

緋天狗獣 ビシュテンゴ亜種Blood Orange BishatenBishaten sanguinBishaten sanguignoBlut-BishatenBishaten SanguinaКровавый БисятэнKrwistopomarańczowy BishatenBishaten Laranja비슈텐고 아종緋天狗獸绯天狗兽بيشاتن ذو الدم البرتقاليBishaten Sanguina

Description

赤茶色の体毛から「緋天狗獣」と呼ばれる亜種個体。
ますます好奇心旺盛になり、時折人里近くに現れる。
腹部の袋には、可燃性の松ぼっくりを蓄えている。
直線状に放たれる炎ブレスもこの亜種固有の特徴で、
炎ブレス単体での脅威度は低いが、可燃性の松ぼっくり
と組み合わさると非常に危険である。
尻尾のみで立っている状態の時に攻撃を当てると
バランスを崩し転倒する事があると報告されている。A subspecies named for their auburn fur. Inquisitive
by nature, Blood Orange Bishaten can even appear
near human habitats. Their belly pouch is stuffed with
combustible pinecones, and this subspecies has
a distinct and focused fire breath. The breath itself
isn't as dangerous as the pinecones it ignites. Reports
indicate that it's possible to topple these monsters
while they balance on their tails.Sous-espèce tirant son nom de sa fourrure orange.
Curieux de nature, les Bishaten sanguins apparaissent
même près des habitats humains. Leur ventre est
plein de pommes de pin inflammables. Ils disposent
d'un souffle de feu concentré propre à cette espèce
mais qui est moins létal que les pommes de pin qu'ils
enflamment. Ils peuvent être renversés lorsqu'ils
sont en équilibre sur leur queue.Sottospecie che prende il nome dal pelo ramato.
Curiosi per natura, i Bishaten sanguigni appaiono
persino nei pressi degli habitat umani. La sacca sul
loro ventre è piena di pigne combustibili, e hanno
un caratteristico soffio di fuoco. Il soffio non è
pericoloso quanto le pigne innescate dalle sue
fiamme. Secondo i resoconti, è possibile abbatterli
quando sono in equilibrio sulla coda.Eine Unterart, die nach ihren goldgelben Fell benannt
wurde. Blut-Bishaten tauchen gelegentlich in der Nähe
von Menschensiedlungen auf. Ihr Bauchbeutel ist voller
brennbarer Tannenzapfen, und diese Unterart hat einen
charakteristischen Feueratem. Der Atem selbst ist
nicht so gefährlich wie die Tannenzapfen, die er
entzündet. Es ist möglich, diese Monster umzustürzen,
während sie auf ihren Schwänzen balancieren.Una subespecie llamada así por su pelaje caoba. De
naturaleza inquisitiva, el Bishaten Sanguina se deja
ver incluso cerca de asentamientos humanos. La bola
de su estómago está llena de piñas combustibles;
esta subespecie tiene además un distintivo y preciso
aliento de fuego. Esto en sí no es tan peligroso
como las piñas al arder. Según los informes, puede
ser derribado cuando se balancea sobre la cola.Подвид, названный в честь красновато-коричневого
меха. Любознательные по своей природе, кровавые
Бисятэны могут появиться даже рядом с поселениями
людей. Их брюшные сумки полны взрывоопасных шишек
и этот подвид отличается огненным дыханием, охваты-
вающим большую область, но оно не так опасно как
шишки, которые оно поджигает. Этих монстров можно
опрокинуть, когда они балансируют на своих хвостах.Nazwa tego podgatunku pochodzi od koloru jego
futra. Krwistopomarańczowy Bishaten jest ciekawski i
bywa widywany blisko ludzkich osad. Jego worek na
brzuchu jest wypełniony łatwopalnymi szyszkami,
a sam posiada skoncentrowany i wyjątkowy ognisty oddech.
Sam oddech nie jest tak groźny jak podpalone nim szyszki.
Podobno można przewrócić taką bestię, gdy balansuje na ogonie.Subespécie batizada pela pelagem ruiva. Curiosos por
natureza, Bishatens Laranjas aparecem até perto de
povoados humanos. A bolsa abdominal é cheia de
pinhas combustíveis, e essa subespécie tem um sopro
de fogo distinto e concentrado. O sopro em si é
menos perigoso que as pinhas incendiadas. Relatos
indicam que é possível tombar os monstros quando
eles se equilibram na cauda.적갈색 털로 인해 「비천구수」라고 불리는 아종
개체. 갈수록 호기심이 왕성해져 가끔 인간 마을
근처에 출몰한다. 복부 주머니에는 가연성 솔방울이
들어 있다. 직선형 화염 브레스도 아종 고유의
특징으로 화염 브레스 자체는 위협적이지 않지만
가연성 솔방울과 조합되면 매우 위험하다.
꼬리로 서 있는 상태일 때 공격당하면
균형을 잃고 쓰러진다는 보고가 있다.天狗獸亞種個體,因紅褐色的體毛而得「緋天狗獸」之名。
好奇心更加旺盛,不時於村落附近出現,
會在腹袋中儲存可燃的毬果。
此亞種的特徵是能夠施展筆直的火焰吐息,
火焰吐息本身雖然威脅不大,
但與可燃毬果配合後將變得非常危險。
有報告指出在牠只以尾巴站立時攻擊,
會使牠失去平衡倒地。亚种个体,因红褐色体毛而得名“绯天狗兽”。
好奇心更加旺盛,有时会出没于村落附近。
腹袋中储存着易燃的松果。该亚种的独特特征
是能放出直线形的火焰吐息,单独的火焰吐息
不构成威胁,但配合易燃的松果则极其危险。
有报告称,在它仅用尾巴站立时,被攻击后
容易失去平衡而摔倒。سلالة فرعية معروفة بفرائها ذي اللون الكستنائي.
ونظرًا لأن هذا الكائن فضولي بطبيعته، فإنه يمكن أن
يظهر بالقرب من مواطن البشر. كيس معدته مليء
بأكواز الصنوبر القابلة للاشتعال، وتتمتع هذه السلالة
الفرعية بأنفاس نارية مميزة ومركزة.
والأنفاس نفسها ليست بخطورة أكواز الصنوبر التي تشعلها.
تشير التقارير إلى أنه من الممكن إسقاط هذه الوحوش
أثناء توازنها على ذيلها.Una subespecie llamada así por su pelaje caoba. De
naturaleza inquisitiva, el Bishaten Sanguina se deja
ver incluso cerca de asentamientos humanos. La bola
de su estómago está llena de piñas combustibles;
esta subespecie tiene además un distintivo y preciso
aliento de fuego. Esto en sí no es tan peligroso
como las piñas al arder. Según los informes, puede
ser derribado cuando se balancea sobre la cola.
様々な方法で着火させた可燃性の松ぼっくりを使い
多種多様な軌道を描く攻撃を仕掛けてくる。触れるか、
一定の時間が経過すると松ぼっくりは爆発する。
怒り状態になると、直線状の炎ブレスを吐く。
松ぼっくりに近づかないよう、
狩猟中の立ち回りには気を付けたい。Ignites pinecones in a variety of ways, then attacks
using a variety of arcs. The cones will explode when
touched, or after a certain amount of time. When
enraged these Bishaten subspecies have a fiery
breath attack. Positioning is key as any cones
in this breath attack's path will be ignited.Enflamme des pommes de pin de plusieurs façons,
puis lance des arcs électriques. Les pommes
de pin explosent au toucher ou après un certain
temps. Lorsqu'il est enragé, il attaque en crachant
du feu qui enflamme les pommes de pin, il est
donc essentiel de bien se positionner.Innesca pigne in vari modi, poi attacca con movimenti
ad arco. Le pigne esplodono al tocco o dopo un certo
periodo. Se infuriata, questa sottospecie di Bishaten
attacca con un soffio feroce. La posizione
è fondamentale: tutte le pigne colpite dal
suo soffio verranno fatte esplodere.Entzündet auf vielfältige Weise Tannenzapfen und
greift dann mithilfe von verschiedenen Bögen an.
Die Tannenzapfen explodieren bei Berührung nach
einer bestimmten Zeit. Wenn sie tobt, hat diese
Bishaten-Unterart einen Flammenatemangriff.
Positionierung ist wichtig, da alle Zapfen brennen.Prende fuego a las piñas de varias formas y ataca
desde varios ángulos. Las piñas explotan al tocarlas
o tras cierto tiempo. Al enfurecerse, esta subespecie
de Bishaten ataca con aliento de fuego. Posiciónate
bien, ya que prenderá fuego a toda piña que toque.Поджигает шишки различными способами и затем
применяет различные атаки. Шишки взрываются через
определенное время или если их коснуться.
Разъяренный, этот подвид Бисятэна применяет огненное
дыхание, поджигающее шишки, поэтому следует
следить за своей позицией.Zapala szyszki na wiele sposobów, a następnie
wystrzeliwuje po różnych trajektoriach. Szyszki
wybuchają po dotknięciu lub po pewnym czasie. Ten
gatunek zieje ogniem, gdy jest rozjuszony. Ważna jest
pozycja w walce, bo szyszki znajdujące się na drodze
ognia z paszczy będą się zapalać.Incendeia pinhas de vários jeitos, depois ataca com
uma variedade de arcos. As pinhas explodem quando
tocadas, ou depois de um certo período. Quando
enfurecida, essa subespécie de Bishaten tem um ataque
de sopro flamejante. O posicionamento é vital, pois
quaisquer pinhas no caminho serão incendiadas.갖가지 방법으로 착화시킨 가연성 솔방울을 사용해
다양한 방향에서 공격해 온다. 여기에 닿거나
일정 시간이 지나면 솔방울이 폭발한다.
분노 상태에서는 직선형 화염 브레스를 뿜는다.
사냥할 때는 솔방울에 다가가지 않도록
행동하는 것이 중요하다.牠會使用着了火的可燃毬果來發動軌道多變的攻擊。
毬果被觸碰或經過一段時間後會爆炸。
牠生氣時會吐出筆直的火炎吐息。
狩獵時要注意千萬不要碰到毬果。绯天狗兽使用由各种方式引燃的易燃松果,
以多种多样的轨道进行攻击。被触碰到,
或经过一段时间后,松果就会爆炸。绯天
狗兽在愤怒状态下,会释放直线形的火焰
吐息。在狩猎时需多多注意自己的位置,
不要太靠近松果。يشعل أكواز الصنوبر بعدة طرق
ثم يهاجم باستخدام مجموعة متنوعة من الأقواس. تنفجر
تلك الأكواز عند لمسها، أو بعد مدة محددة من الوقت.
عندما تغضب سلالة بيشاتن الفرعية تلك، تطلق هجومًا
بالأنفاس النارية. ويُعتبر تحديد الموقع هو المفتاح
حيث إن أي أكواز في طريق هجوم الأنفاس سوف تشتعل.Prende fuego a las piñas de varias formas y ataca
desde varios ángulos. Las piñas explotan al tocarlas
o tras cierto tiempo. Al enfurecerse, esta subespecie
de Bishaten ataca con aliento de fuego. Posiciónate
bien, ya que prenderá fuego a toda piña que toque.

Basic data

Base HP(LR/HR) 4200, (MR) 4200

Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 12%

Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 14%

Sleep recovering90 seconds / recover 5% HP

Size924.79 (Small crown832.311, Silver large crown1008.0211, Large crown1054.2606)

Threat level6

Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنيابBest. colmillos, (internal)Fanged beast

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 800 / (HR) 1150 / (Rampage) 650 / (MR) 3000

State time(enraged) 150sec / (tired) 80sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.85

Attack(enraged) x1.15

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.2x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Large crown100%x3.9x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown100%x3.6x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
x2.14x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x12
Small crown6%Large crown10%x3.6x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown3%Large crown5%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Large crown100%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown3%Large crown5%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15(±)x12.3x15.5x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown13%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x4.2x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour ()x4.4(±±)x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Master rank tour (MR 2★)Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13

Anomaly investigation

Appear as afflicted atA3 (Lv21)

Appear as normal at"A2" (Lv11)

Main targettrue

Sub targettrue

Extra monstertrue

Intrusiontrue

Stats table as afflictedTable 2

Stats table as non-afflictedTable 0

Base zenny(A3) 240

Subtarget zenny adjust-

Base research point(A3) 270

Adjust point for requestx1.6

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza70706002510200100
[1]B:胴部0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذعTorso25253001551000
[2]0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera2525300100500
[3]D:翼0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla4030250105500
[4]E:後脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفيةPata trasera2530250105500
[5]F:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola60404002051000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]頭部300(x1) 300Red
30% probability, 60 HP
[1]胴部250Orange
-
[2]右前脚280(x1) 300Orange
15% probability, 30 HP
[3]左前脚280(x1) 300Orange
15% probability, 30 HP
[4]右後脚350White
5% probability, 30 HP
[5]左後脚350White
5% probability, 30 HP
[6]尻尾240(x1) 600White
30% probability, 60 HP
[7]100None
-
[8]100None
-
[9]100None
-
[10]100None
-
[11]100None
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All2Unique250 / 400
Unique1All2Unique20 / 70 / 120
Unique2All2UniqueRampage enable300
Unique3All2Unique350 / 400

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+520) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900255 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 50
ParalyzeParalyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast70 (+30) → 67070 (+30) → 6705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
5400 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.08

Bloodblight timex1

Special anomaly investigation(HP) Default / (attack) x1.03 / (motion) x1.03

Master rank reward

Target rewardsProbability
1x 19%
1x 28%
1x 20%
1x 9%
1x 12%
1x 7%
1x 5%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza
All of:
  • [0](x1)
1x 80%
1x 15%
1x 5%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla
Any of:
  • [2](x1)
  • [3](x1)
1x 70%
2x 30%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola
All of:
  • [6](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 39%
1x 10%
1x 1%
1x 15%
1x 35%
Riding
1x 50%
1x 35%
1x 15%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv30)

Anomaly investigation reward (lv31 ~ lv50)

Anomaly investigation reward (lv51 ~ lv70)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv71 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv110)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv111 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv201 ~ lv219)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv220 ~ lv220)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv221 ~ lv260)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv261 ~ lv280)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv281 ~ lv299)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Anomaly investigation reward (lv300 ~ lv300)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Special investigation reward

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%