Monster icon

天狗獣 ビシュテンゴBishatenBishatenBishatenBishatenBishatenБисятэнBishatenBishaten비슈텐고天狗獸天狗兽بيشاتن

Description

発達した尻尾が特徴的なモンスター。
雑食性だが特に果実が好物で、腹部の袋に、
様々な効果を持つ柿を蓄えている。
好奇心旺盛でいたずら好きな一面もあり、
狩りをおこなう際に、尻尾などを使って、
柿を獲物に投げつけている姿が目撃されている。
別名「天狗獣」と呼ばれている。A monster with a distinctive tail. While it is
omnivorous, it has a preference for fruit,
and keeps various fruits with all kinds of
effects in its belly pouch. An incredibly
curious beast, it enjoys playing tricks on
people, and has been seen to bat fruit at
its prey using its tail.Un monstre avec une queue distincte. Bien qu'il
soit omnivore, il préfère les fruits et conserve
toutes sortes de fruits aux divers effets dans sa
poche. Il est curieux et adore s'amuser à jouer
des tours ; il a été aperçu à jeter des fruits
sur ses proies avec sa queue.Mostro dalla caratteristica coda. È onnivoro, ma ama
la frutta e ne conserva diversi tipi dagli svariati
effetti nella sacca che ha sul ventre. È una bestia
incredibilmente curiosa, adora fare scherzi e,
spesso, usa la coda per scagliare frutti contro
le sue prede.Ein Monster mit unverkennbarem Schwanz. Der
Bishaten ist ein Allesfresser, jedoch mit einer
Vorliebe für Früchte, von denen er stets vielerlei
Sorten mit allen möglichen Effekten in seinem
Beutel trägt. Er ist unglaublich neugierig und
spielt Leuten gerne Streiche – zum Beispiel, indem
er mit seinem Schwanz Früchte auf seine Opfer
schleudert.Un monstruo de distintiva cola. Aunque omnívoro,
prefiere comer fruta, las cuales guarda de varios
efectos en su bolsa ventral. Siente curiosidad por
todo y disfruta gastando bromas a la gente.
Incluso hay quien dice haberle visto arrojar fruta
a sus víctimas usando su cola.Монстр с характерным хвостом. Всеяден, но
предпочитает фрукты и хранит в сумке на животе
разные плоды с разными эффектами. Чрезвычайно
любопытный зверь, любит сбивать охотников с толку.
Были случаи, когда он обстреливал жертву фруктами,
отправляя их в полет хвостом, как битой.Potwór z charakterystycznym ogonem. Jest
wszystkożerny, ale najbardziej lubi owoce, które
przechowuje w worku brzusznym. Ciekawska
bestia, lubi płatać ludziom figle.
Widziano, jak miota w swoje ofiary
owoce, używając ogona niczym kija.Um monstro com uma cauda distinta. Embora onívoro,
tem preferência por frutas e mantém várias delas
com todo tipo de efeito em uma bolsa na barriga.
Uma fera incrivelmente curiosa, gosta de pregar
peças nas pessoas e foi vista usando a cauda para
rebater frutas em suas presas.발달한 꼬리가 특징인 몬스터. 잡식성이지만
과일을 특히 좋아하며 복부에 있는 주머니에
다양한 효과를 가진 감을 비축해 두었다.
호기심이 왕성하고 장난치는 것을 좋아하는
면도 있으며 사냥할 때는 꼬리를 사용해
감을 사냥감에게 던지는 모습이 목격된다.
「천구수」라는 별명이 붙었다.此魔物的特徵為那發達的尾巴。
雖是雜食性但偏愛果實,在牠腹部的袋子裡,
儲存著許多具有各式各樣效果的柿子。
好奇心相當旺盛,也有喜愛惡作劇的一面。
目擊報告指出牠在狩獵時,
會用尾巴將柿子丟出去玩弄獵物,
也因此被稱為「天狗獸」。发达的尾巴极具特色的怪物。
虽为杂食性,却特别爱吃果实,
腹袋中储存着拥有各种效果的柿子。
充满好奇心,喜欢恶作剧。
有目击报告称,其进行狩猎时,
会使用尾巴等将柿子掷向猎物。
人称“天狗兽”。وحش له ذيل بارز. على الرغم من أنه يقتات على اللحوم،
فهو يفضل الفاكهة،
ويحتفظ بالعديد من أنواع الفاكهة التي لها جميع
التأثيرات في كيس معدته. وحش فضولي
للغاية، فهو يحب خداع الناس،
وشوهد يضرب فرائسه بالفاكهة
باستخدام ذيله.
尻尾を軸に繰り出してくる攻撃は力強く、また、
コマのような動きで翻弄してくるため厄介だ。しかし、
そのときにダメージを受けて倒れると、持っている柿を
地面にばらまく。その柿は拾うことが可能で、狩りに利用
することができる。動きを見極めて積極的に攻撃しよう。Its varied tail attacks are incredibly powerful, and
sometimes it spins around like a top, so avoiding
damage can be tough. But, if you use that chance to
attack, the beast will drop its fruit, and you can
pick it up and throw it back, aiding your hunt.
Watch its moves carefully to find your opening.Ses coups de queue variés sont incroyablement
puissants, et il peut tourner sur lui-même, rendant
ses attaques difficiles à esquiver. Mais si vous
saisissez cette occasion pour attaquer, il laissera
tomber ses fruits, que vous pouvez ramasser pour
lancer sur lui. Attaquez au bon moment !I suoi numerosi attacchi di coda sono molto potenti
e, talvolta, gira su se stesso rendendo difficile
evitarli. Ma, se approfitti di quei momenti per
colpirlo, lascerà cadere i suoi frutti: potrai
raccoglierli e gettarglieli addosso per aiutarti
a sconfiggerlo. Osserva e trova il momento giusto.Seine vielseitigen Schwanzangriffe sind unglaublich
mächtig. Gelegentlich dreht er sich wie ein Kreisel
und auszuweichen kann schwierig sein. Aber wenn du
das als Gelegenheit zum Angriff nutzt, lässt er sein
Obst fallen und du kannst es aufheben und die Bestie
damit bewerfen. Also halte Ausschau nach der Lücke!Sus muchos ataques caudales son muy potentes y,
a veces, gira como una peonza, así que evitar daño
puede ser difícil, pero, si atacas en ese momento,
dejará caer su fruta, que podrás recoger para luego
arrojársela y así facilitar la cacería. Vigila sus
movimientos para encontrar una abertura.Очень мощно атакует хвостом, иногда вращается,
как волчок, от чего избежать урона бывает непросто.
Если же воспользоваться этим, чтобы атаковать,
монстр выронит свой фрукт и вы сможете поднять
его и бросить обратно в монстра. Внимательно следите
за движениями монстра, чтобы знать, когда нападать.Zróżnicowane ataki ogona Bishatena mają dużą moc.
Gdy kręci się z niezwykłą szybkością, trudno
uniknąć obrażeń. Jeśli jednak uda ci się wtedy
zaatakować, bestia upuści owoce. Możesz
je podnieść i użyć ich do ataku. Skoncentruj się
i czekaj na swoją szansę.Seus variados ataques de cauda são poderosíssimos,
às vezes, ele gira como um pião, tornando difícil
evitar danos. Se você usar essa chance para atacar,
a fera soltará suas frutas e você poderá pegá-las e
jogá-las de volta, ajudando na sua caçada. Observe
bem seus movimentos para encontrar uma abertura.꼬리를 축으로 하는 공격은 강력하고
팽이처럼 움직이며 적을 농락하여 꽤나 성가시다.
비슈텐고가 대미지를 받아 쓰러졌을 때
갖고 있던 감을 지면에 뿌리니 그것을 주워 사냥에
이용할 수 있다. 움직임을 파악해 적극적으로 공격하자.天狗獸會以尾巴為主,使出一連串強力的攻擊,
也會以陀螺般的動作玩弄獵物,相當棘手。
但若能趁此機會加以攻擊使其跌倒,
牠身上的柿子就會散落一地。
此時可以撿起柿子並利用於狩獵上,
仔細看清牠的動作,積極發動攻擊吧。以尾巴为轴使出的攻击极为强大,
陀螺般的动作非常难缠。
不过,若此时受到伤害,它就会倒地,
带着的柿子也会散落在地上。
可拾取柿子用于狩猎。
看清其动作,积极发起攻击吧。هجمات ذيله المتنوعة قوية للغاية، وفي بعض الأحيان
يدور مثل دوامة، لذا قد يكون تجنّب الضرر الذي يلحقه
صعبًا. ولكن إذا استخدمت هذه الفرصة
للهجوم، فسيسقط الوحش فواكهه، ويمكنك
التقاط هذه الفاكهة وقذفه بها، مما يساعدك على الصيد.
راقب حركته بحذر لتجد مجالًا للهجوم.

Basic data

Base HP(LR/HR) 4200, (MR) 4200

Limping threshold(village) 20% / (LR) 20% / (HR) 18% / (MR) 12%

Capturing threshold(village) 23% / (LR) 23% / (HR) 21% / (MR) 14%

Sleep recovering90 seconds / recover 5% HP

Size924.79 (Small crown832.311, Silver large crown1008.0211, Large crown1054.2606)

Threat level4

Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنياب, (internal)Fanged beast

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 800 / (HR) 1150 / (Rampage) 650 / (MR) 1600

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1.1

Enrage attack multiplier1.1

Enrage defense multiplier1

Enrage compensation rate[0.5, 0.5, 0.75, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.88x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.64x1.85x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.69(±)x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.54x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.27x2.15x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown3%Large crown5%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
x2.26x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
x2.14x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown13%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown13%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown5%x2.08x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Large crown100%x2.7x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown100%x2.32x5.1x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown13%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.6x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.2x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x7x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x13.9(±)x12.3x15x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.2x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Village tour (Village 4☆)x0.88x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 2☆)Small crown1%x1.69(±)x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 5☆)Small crown3%Large crown5%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Master rank tour (MR 2☆)Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13

Anomaly investigation

Appear atA2 (Lv11)

Appear as sub target at"A2" (Lv11)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 2

Stats table as sub targetTable 0

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭部0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس70706020025100100
[1]B:胴部0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع25253010015500
[2]0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية2525305010000
[3]D:翼0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح4030405010500
[4]E:後脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية2530255010500
[5]F:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل60404010020500
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]頭部300(x1) 300Red
[1]胴部250Orange
[2]右前脚280(x1) 300Orange
[3]左前脚280(x1) 300Orange
[4]右後脚350White
[5]左後脚350White
[6]尻尾240(x1) 600White
[7]100None
[8]100None
[9]100None
[10]100None
[11]100None
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique
Unique0All2Unique250 / 400
Unique1All2Unique20 / 70 / 120
Unique2All2UniqueRampage enable300
Unique3All2Unique350 / 450

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=0
Sleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Stun120 (+100) → 520120 (+520) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Exhaust225 (+75) → 900255 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 50, Preset=0
Paralyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 4
Blast70 (+30) → 67070 (+30) → 6705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 0
Poison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride5400 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2, Preset = 0
Ice180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 1
Thunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 40%
1x 10%
1x 50%
1x 100%
1x 100%
1x 100%
Riding
1x 50%
1x 35%
1x 15%

High rank reward

PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 80%
1x 15%
1x 5%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح
Any of:
  • [2](x1)
  • [3](x1)
1x 70%
2x 30%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [6](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 39%
1x 10%
1x 1%
1x 20%
1x 30%
1x 100%
1x 100%
1x 100%
1x 100%
Riding
1x 50%
1x 35%
1x 15%

Master rank reward

Target rewardsProbability
1x 19%
1x 28%
1x 20%
1x 9%
1x 12%
1x 7%
1x 5%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 80%
1x 15%
1x 5%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح
Any of:
  • [2](x1)
  • [3](x1)
1x 70%
2x 30%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [6](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 39%
1x 10%
1x 1%
1x 15%
1x 35%
1x 100%
1x 100%
1x 100%
1x 100%
Riding
1x 50%
1x 35%
1x 15%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv20)

Anomaly investigation reward (lv21 ~ lv30)

Anomaly investigation reward (lv31 ~ lv40)

Anomaly investigation reward (lv41 ~ lv50)

Anomaly investigation reward (lv51 ~ lv60)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv61 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
翼回転攻撃
      Guardable25WindS0PowerSSCalcHitDirectionBasedRootPos
      片手爪攻撃
      • Raw 20
      • Stun 25
      Guardable20FallDown0PowerSS
      風圧尻尾薙ぎ払い_攻撃部
      • Raw 50
      • Stun 30
      • Bloodblight 20sec
      Guardable20ButtobiNoDown0PowerMM
      風圧尻尾薙ぎ払い_風圧
          Guardable50WindS0NoneNoneCalcHitDirection
          風圧尻尾薙ぎ払い_追撃
          • Raw 30
          • Stun 20
          • Bloodblight 20sec
          Guardable30ButtobiNoDown0PowerMM
          尻尾回転突進
          • Raw 40
          • Stun 20
          • Bloodblight 20sec
          Guardable20ButtobiNoDown0PowerMS
          柿閃光
              Guardable0Flash0NoneNoneCalcHitDirectionBasedRootPos
              鎖鎌叩きつけ_毒尻尾
              • Raw 40
              • Stun 20
              • Poison 180 15sec
              Guardable50ButtobiNoDown0NoneM
              鎖鎌叩きつけ_麻痺尻尾
              • Raw 40
              • Stun 20
              • Paralyze 180
              Guardable50ButtobiNoDown0NoneM
              鎖鎌叩きつけ_毒
              • Raw 15
              • Stun 15
              • Poison 180 15sec
              Guardable50ButtobiNoDown0NoneNone
              鎖鎌叩きつけ_麻痺
              • Raw 15
              • Stun 15
              • Paralyze 180
              Guardable50ButtobiNoDown0NoneNone
              鎖鎌叩きつけ_全身_毒
              • Raw 25
              • Stun 25
              • Poison 180 15sec
              Guardable50ButtobiNoDown0PowerMM
              鎖鎌叩きつけ_全身_麻痺
              • Raw 25
              • Stun 25
              • Paralyze 180 8sec
              Guardable50ButtobiNoDown0PowerMM
              ジャンプ尻尾叩きつけ
              • Raw 55
              • Stun 30
              • Bloodblight 20sec
              Guardable55ButtobiNoDown0PowerMM
              滑空突進
              • Raw 40
              • Stun 35
              • Bloodblight 20sec
              Guardable35ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
              咆哮
                  Guardable0EarS60NoneSCalcHitDirectionBasedRootPos
                  【尻尾】ローリング前進尻尾スタンプ
                  • Raw 40
                  • Stun 25
                  • Bloodblight 20sec
                  Guardable30ButtobiNoDown0NoneMAllDirGuardable
                  【尻尾】左右反動ひっかき
                  • Raw 30
                  • Stun 40
                  • Bloodblight 20sec
                  Guardable35Buttobi0NoneMCalcHitDirectionBasedRootPos
                  【尻尾】木枯らし回転攻撃
                  • Raw 25
                  • Stun 20
                  • Bloodblight 20sec
                  Guardable20ButtobiNoDown0NoneS
                  【尻尾】旋風コマ突進
                  • Raw 75
                  • Stun 70
                  • Bloodblight 20sec
                  Guardable70Upper0AbsolutePowerM
                  【怒り】サマーソルト
                  • Raw 65
                  • Stun 30
                  • Bloodblight 20sec
                  Guardable50Buttobi0PowerMMCalcHitDirectionBasedRootPos
                  【操竜】離脱突進
                      Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
                      【操竜】回避パリィ
                          Guardable0KnockBack0NoneNone
                          操獣受付_ジャンプ尻尾叩きつけ
                          • Raw 55
                          • Stun 30
                          Guardable35ButtobiNoDown0PowerMMTriggerRidingStart
                          操獣受付_サマーソルト
                          • Raw 65
                          • Stun 30
                          Guardable35Buttobi0PowerMMTriggerRidingStart
                          ジャンプアタリ
                          • None 30
                            Guardable20Buttobi0NoneNoneCalcHitDirection
                            滑空突進(操竜用)
                            • Raw 75
                            • Stun 35
                            Guardable35ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
                            【MR】バク宙尻尾攻撃
                            • Raw 60
                            • Stun 40
                            • Bloodblight 20sec
                            Guardable65ButtobiNoDown0PowerMM
                            【MR】全身飛び込みプレス
                            • Raw 40
                            • Stun 25
                            • Poison 180 15sec
                            Guardable50ButtobiNoDown0PowerMM
                            【MR】対空アタリ
                            • Raw 40
                              Guardable40Buttobi0NoneNoneCalcHitDirection
                              カーブ柿(毒)
                              • Raw 25
                              • Stun 25
                              • Poison 180 10sec
                              Guardable25ButtobiNoDown0PowerSSShellIgnoreEndDelay
                              閃光柿
                                  Guardable0Invalid0NoneNoneShellIgnoreEndDelay
                                  横歩き柿(麻痺)
                                  • Raw 25
                                  • Stun 25
                                  • Paralyze 180
                                  Guardable25KnockBack0PowerSSShellIgnoreEndDelay
                                  毒叩きつけ残り
                                  • Raw 5
                                  • Poison 180 10sec
                                  Guardable10KnockBack0NoneNoneShellIgnoreEndDelay
                                  麻痺叩つけ残り
                                  • Raw 5
                                  • Paralyze 180
                                  Guardable10KnockBack0NoneNoneShellIgnoreEndDelay
                                  投げ閃光
                                      Guardable0None0NoneNoneShellIgnoreEndDelay
                                      通常柿
                                      • Raw 30
                                      • Stun 20
                                      Guardable20ButtobiNoDown0PowerSSShellIgnoreEndDelay
                                      剛速球柿
                                      • Raw 50
                                      • Stun 35
                                      Guardable20ButtobiNoDown0PowerMMShellIgnoreEndDelay
                                      通常柿着弾
                                      • Raw 10
                                        Guardable0None0NoneNoneShellIgnoreEndDelay
                                        毒柿着弾
                                        • Raw 10
                                        • Poison 90 10sec
                                        Guardable0None0NoneNoneShellIgnoreEndDelay
                                        麻痺柿着弾
                                        • Raw 10
                                        • Paralyze 90 10sec
                                        Guardable0None0NoneNoneShellIgnoreEndDelay
                                        分裂毒柿
                                        • Raw 30
                                        • Stun 30
                                        • Poison 90 10sec
                                        Guardable30ButtobiNoDown0PowerSSShellIgnoreEndDelay
                                        分裂麻痺柿
                                        • Raw 30
                                        • Stun 30
                                        • Paralyze 90
                                        Guardable30ButtobiNoDown0PowerSSShellIgnoreEndDelay
                                        分裂毒柿着弾
                                        • Raw 35
                                        • Stun 30
                                        • Poison 90 10sec
                                        Guardable30ButtobiNoDown0PowerSSShellIgnoreEndDelay
                                        分裂麻痺柿着弾
                                        • Raw 35
                                        • Stun 30
                                        • Paralyze 90
                                        Guardable30ButtobiNoDown0PowerSSShellIgnoreEndDelay
                                        後下がり柿投げ(通常)
                                        • Raw 30
                                        • Stun 20
                                        Guardable30ButtobiNoDown0NoneSShellIgnoreEndDelay
                                        後下がり柿投げ(毒)
                                        • Raw 30
                                        • Stun 20
                                        • Poison 90 10sec
                                        Guardable30ButtobiNoDown0NoneSShellIgnoreEndDelay
                                        後下がり柿投げ(麻痺)
                                        • Raw 30
                                        • Stun 20
                                        • Paralyze 90 10sec
                                        Guardable30ButtobiNoDown0NoneSShellIgnoreEndDelay
                                        【MR】全身飛び込みプレス用
                                        • Raw 35
                                        • Stun 30
                                        • Poison 90 10sec
                                        Guardable30ButtobiNoDown0PowerSSShellCalcHitDirectionIgnoreEndDelay