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泡狐竜 タマミツネMizutsuneMizutsuneMizutsuneMizutsuneMizutsuneМидзуцунэMizutsuneMizutsune타마미츠네泡狐龍泡狐龙ميزوتسوني

Description

独自の進化を遂げた「泡狐竜」。
海竜種でありながら陸上での活動も多数報告されており、
俊敏かつ柔軟な動きをみせる。
特殊な分泌液と毛をこすり合わせ、
獲物の自由を奪う泡を生み出し、
軽やかな動きに泡を絡めて、舞うように狩りをおこなう。A specially evolved Leviathan with a sleek,
lithe body, Mizutsune can secrete a peculiar
foam that covers its foes in immobilizing bubbles.
Once its prey's movement is impaired, it closes
in with spry, dance-like movements.Un léviathan évolué avec un corps agile et élégant.
Le Mizutsune peut sécréter une mousse particulière
qui recouvre ses proies de bulles paralysantes.
Une fois sa victime affaiblie, il s'en rapproche
par des mouvements semblables à une danse.Un Leviathan evoluto con un elegante
corpo sinuoso, il Mizutsune è in grado di secernere
una schiuma speciale che copre i nemici in bolle
immobilizzanti. Una volta bloccati, si avvicina con
agili ed eleganti movimenti.Ein seltsam entwickelter Leviathan mit einem
biegsamen Körper. Er kann einen Schaum abgeben,
der Widersacher in Blasen hüllt und deren Bewegung
einschränkt. Einmal bewegungsunfähig, gibt der
Mizutsune ihnen mit tanzartigem Elan das Letzte.Un leviatán evolucionado con un flexible y alisado
cuerpo. El Mizutsune segrega una peculiar espuma
que cubre a sus enemigos con una especie de burbujas
inmovilizadoras. Una vez que la víctima está
incapacitada, se acerca a ella danzando.Особым образом развившийся Левиафан
с изящным и гибким телом. Мидзуцунэ может выделять
особую пену, которая покрывает врагов
обездвиживающими пузырьками. Замедлив таким
образом добычу, Мидзуцунэ приближается к нему
танцующими движениями.Mizutsune to wyjątkowy Lewiatan o lśniącym,
sprężystym ciele. Wytwarza specyficzną pianę,
z której powstają bańki unieruchamiające
wroga. Gdy ofiara jest unieszkodliwiona, zbliża się
do niej żwawym, przypominającym taniec krokiem.Um Leviatã especialmente desenvolvido, com um corpo
elegante e flexível, o Mizutsune pode secretar uma
espuma peculiar que cobre seus inimigos com bolhas
imobilizadoras. Uma vez que a presa é paralisada,
ele se aproxima com movimentos rápidos e dançantes.독자적인 진화를 이룬 「포호룡」.
해룡종이지만 육상에서 활동한다는 보고도 많다.
민첩하면서 유연한 움직임을 보여준다.
특수한 분비액과 털을 마찰시켜
사냥감의 자유를 빼앗는 거품을 만들고
가벼운 움직임으로 거품을 휘감아 춤추듯 사냥한다.完成獨有進化歷程的「泡狐龍」。
雖是海龍種,但也收到許多報告指出
牠會在陸地上活動,且動作迅速又靈活。
牠會將特殊的分泌物與毛摩擦,
產生泡沫,使獵物無法自由移動,
並以輕快的動作加上繽紛的泡沫,
使狩獵過程宛如一場曼妙的舞蹈。完成了独有进化的“泡狐龙”。
有大量报告称,其身为海龙种,
却同样活动于陆地,动作迅捷而灵活。
其将特殊的分泌液刷在毛上,
制造出能够夺取猎物自由的气泡,
伴随气泡施展出轻盈的动作,
狩猎之姿犹如舞者。ليفياثان متطور بشكل خاص له جسم لدن ناعم،
يمكن لميزوتسوني إفراز رغوة خاصة
تغطي خصومه بفقاعات تسبب الشلل.
وبمجرد شل حركة فريسته، يقترب بحركات
رشيقة تشبه الرقص.
タマミツネ自身、泡の滑りを利用してトリッキーな動きを
するが、全身に泡をまとっている間は転倒しやすいため、
そこを狙うと、狩猟を有利に展開できるだろう。
泡まみれになってしまっても、
全力でもがけば解除を早められる。消散剤が有効だ。A Mizutsune slicks itself up to do a sliding attack,
but its sliding also makes it susceptible to falling
over, providing an opening for attack. If you're hit
by its bubbles, you can scrub them off by running
around and dodging furiously, or using a Cleanser.Le Mizutsune se sert de ses bulles pour effectuer
une attaque glissée, mais ceci peut également causer
sa chute, vous offrant une chance de l'attaquer.
Si ses bulles vous touchent, courez et esquivez pour
vous en débarrasser ou utilisez un nettoyant.Il Mizutsune può ungersi ed effettuare un attacco in
scivolata, ma ciò può farlo anche cadere, offrendoti
la possibilità di attaccarlo. Se una delle sue bolle
ti colpisce, puoi liberartene correndo, rotolando o
utilizzando il pulitore.Der Mizutsune kann zwar munter umherschlittern, aber
verliert dadurch auch leichter die Balance, was eine
Gelegenheit für Angriffe bietet. Treffen dich
seine Blasen, schüttle sie durch Umherlaufen oder
wildes Ausweichen ab – oder nutze einen Reiniger.Los Mizutsune se humedecen a sí mismos para efectuar
ataques deslizantes, pero puede que se caigan al
hacerlo, dejándolos vulnerables a ataques.
Si te alcanza una burbuja, puedes librarte de ella
corriendo y esquivando, o con un limpiador.Мидзуцунэ выполняет скользящую атаку, но в ходе
скольжения он сам может упасть и стать уязвимым
для удара. Если на вас попали его пузырьки, от
них можно избавиться, бегая и уклоняясь, что есть
сил, или воспользовавшись усилителем чистоты.Mizutsune potrafi się nawilżać, aby wykonać
ślizgający atak. Staje się wtedy jednak podatny na
przewrócenie, co daje ci szansę zadania ciosu. Jeśli
trafią cię jego bąbelki, pozbądź się ich, biegając
we wszystkich kierunkach i wykonując mnóstwo
uników, albo użyj czyścidła.O Mizutsune se besunta para fazer um ataque
deslizante, mas sua escorregada também o torna
suscetível a cair, proporcionando uma abertura para
o ataque. Se você for atingido por suas bolhas,
poderá limpá-las correndo e se esquivando
furiosamente ou usando um Limpador.타마미츠네는 거품으로 미끄러지며 예측불허한 움직임을
보여 주지만 온몸에 거품을 둘렀을 때는 잘 넘어져서
그 점을 노리면 사냥에 유리하게 작용할 것이다.
거품투성이가 되어도 온 힘을 다해 발버둥 치면
빨리 해제할 수 있다. 세정제도 효과가 좋다.泡狐龍會利用滑溜的泡沫做出難以捉摸的動作,
但牠在全身纏繞泡沫時容易滑倒,
只要能掌握時機進攻,就能使狩獵變得有利。
如果不幸陷入渾身泡沫的狀態,
只要使盡全力掙扎便能加速解除。
使用消散劑也能解除此狀態。泡狐龙能利用自身光滑泡沫施展奇特动作,
但在全身包裹泡沫时也容易滑倒,
看准这一点,可使狩猎更加有利。
即使陷入浑身泡沫的状态,
只要全力挣扎就能够尽早解除。
使用消散剂也十分有效。يجعل ميزوتسوني نفسه زلقًا للقيام بهجوم منزلق،
ولكن انزلاقه يجعله عرضة للسقوط
مما يوفر مجالًا للهجوم عليه. إذا أصبت
بفقاعاته، يمكنك إزالتها عن طريق الجري
والمراوغة بسرعة، أو استخدام المنظف.

Basic data

Base HP(LR/HR) 4600, (MR) 4800

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 10%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Size1832.1 (Small crown1648.8899, Silver large crown2106.915, Large crown2253.483)

Threat level6

Type海竜種LeviathanLéviathanLeviathanLeviathanLeviatánЛевиафанLewiatanLeviatã해룡종海龍種海龙种ليفياثان, (internal)Leviathan, Aquatic

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 800 / (HR) 1150 / (Rampage) 650 / (MR) 1600

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1.1

Enrage attack multiplier1.15

Enrage defense multiplier1

Enrage compensation rate[1.5, 1.5, 1.0, 1.0, 1.0, 1.5, 2.5, 2.5, 3.0, 5.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x1.03x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x0.88x2.2x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.41x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.14x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.7x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x3.1x8x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.35x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.26x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x18.5(±)x15.5x20x1Ax2.85, Bx2.85
①Ax1.2, Bx1.2
x2.5
①x2.5
x2.65
①x1.2
x3.25
①x2.5
x3.25
①x2.5
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x5.4x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour (Village 5☆)x1.03x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour (Hub 3☆)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 6☆)Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Master rank tour (MR 4☆)Small crown6%Large crown10%x7.8(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13

Anomaly investigation

Appear atA5 (Lv51)

Appear as sub target at"A4" (Lv31)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 3

Stats table as sub targetTable 0

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭部Normal頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس636345505108100
Enraged63634510051510100
Broken636345505108100
Wet737355505158100
Wet & enraged7373555052010100
[1]B:首NormalNeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة4343408051080
Enraged4343408051080
Broken4343408051080
Wet5353505051580
Wet & enraged5353505051580
[2]C:左爪Normal左爪Left ClawGriffe gaucheArtiglio sinistroLinke KlaueGarra izquierdaЛевый коготьLewy pazurGarra Esquerda왼쪽 발톱左爪左爪المخلب الأيسر242410501530300
Enraged242410501530300
Broken282810501530300
Wet292915501530300
Wet & enraged292915501530300
[3]D:前脚Normal前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية282810501525300
Enraged282810501525300
Broken282810501525300
Wet333315501525300
Wet & enraged333315501525300
[4]E:後脚Normal後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية3838255051050
Enraged38382510051550
Broken3838255051050
Wet4343305051550
Wet & enraged4343305052050
[5]F:胴NormalTorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع2525205051050
Enraged2525205051550
Broken2525205051050
Wet3030255051550
Wet & enraged3030255052050
[6]G:尻尾Normal尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل4333405051050
Enraged4333405051550
Broken4333405051050
Wet5343505051050
Wet & enraged5343505051550
[7]H:背びれNormal背ビレDorsal FinNageoire dorsalePinna dorsaleRückenflosseAleta dorsalСпинной плавникPłetwa grzbietowaBarbatana Dorsal등지느러미背鰭背鳍زعنفة ظهرية43434580515100
Enraged434345100520150
Broken43434580515100
Wet48485050520100
Wet & enraged48485050525150
[8]I:右爪Normal右爪Right ClawGriffe droiteArtiglio destroRechte KlaueGarra derechaПравый коготьPrawy pazurGarra Direita오른쪽 발톱右爪右爪المخلب الأيمن242410501530300
Enraged242410501530300
Broken282810501530300
Wet292915501530300
Wet & enraged292915501530300
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]EmHitDamageRSData, Group0, 0:頭部270(x1) 270 / (x2) 810Red
[1]EmHitDamageRSData(2), Group1, 1:左前脚200(x1) 400Orange
[2]EmHitDamageRSData(3), Group2, 2:右前脚200(x1) 400Orange
[3]EmHitDamageRSData(4), Group3, 3:左後脚220White
[4]EmHitDamageRSData(5), Group4, 4:右後脚220White
[5]EmHitDamageRSData(6), Group5, 5:胴280Orange
[6]EmHitDamageRSData(7), Group6, 6:尻尾300(x1) 300(Slash) 500White
[7]EmHitDamageRSData(8), Group7, 7:背びれ220(x1) 220Red
[8]100None
[9]100None
[10]100None
[11]100None
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)All4Unique1 / 150 / 700
Unique0All3UniqueOverwrite toppleMulti rate EX200 / 350 / 450

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=0
Sleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Stun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Exhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=0
Paralyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 7, Angle = 40
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 0
Blast70 (+30) → 67070 (+30) → 6705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 0
Poison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2, Preset = 0
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 0
Thunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Stun active limit = 0, Preset = 1
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

PartCarvesProbability
Main body
1x 39%
1x 26%
1x 13%
1x 21%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 65%
1x 32%
1x 3%
右爪Right ClawGriffe droiteArtiglio destroRechte KlaueGarra derechaПравый коготьPrawy pazurGarra Direita오른쪽 발톱右爪右爪المخلب الأيمن
All of:
  • [2](x1)
1x 80%
1x 20%
左爪Left ClawGriffe gaucheArtiglio sinistroLinke KlaueGarra izquierdaЛевый коготьLewy pazurGarra Esquerda왼쪽 발톱左爪左爪المخلب الأيسر
All of:
  • [1](x1)
1x 80%
1x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [6](x1)
1x 68%
1x 30%
1x 2%
背ビレDorsal FinNageoire dorsalePinna dorsaleRückenflosseAleta dorsalСпинной плавникPłetwa grzbietowaBarbatana Dorsal등지느러미背鰭背鳍زعنفة ظهرية
All of:
  • [7](x1)
1x 60%
2x 10%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 30%
1x 19%
1x 1%
1x 50%
Riding
2x 25%
1x 45%
1x 30%

High rank reward

Target rewardsProbability
1x 19%
1x 31%
1x 15%
1x 23%
1x 5%
1x 5%
1x 2%
PartCarvesProbability
Main body
1x 38%
1x 25%
1x 12%
1x 21%
1x 3%
1x 1%
Severed part A
1x 75%
1x 15%
1x 7%
1x 3%
Capture rewardsProbability
1x 17%
1x 27%
1x 22%
2x 16%
1x 8%
1x 7%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 60%
1x 30%
1x 7%
1x 3%
右爪Right ClawGriffe droiteArtiglio destroRechte KlaueGarra derechaПравый коготьPrawy pazurGarra Direita오른쪽 발톱右爪右爪المخلب الأيمن
All of:
  • [2](x1)
1x 80%
1x 20%
左爪Left ClawGriffe gaucheArtiglio sinistroLinke KlaueGarra izquierdaЛевый коготьLewy pazurGarra Esquerda왼쪽 발톱左爪左爪المخلب الأيسر
All of:
  • [1](x1)
1x 80%
1x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [6](x1)
1x 65%
1x 28%
1x 5%
1x 2%
背ビレDorsal FinNageoire dorsalePinna dorsaleRückenflosseAleta dorsalСпинной плавникPłetwa grzbietowaBarbatana Dorsal등지느러미背鰭背鳍زعنفة ظهرية
All of:
  • [7](x1)
1x 60%
2x 10%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 28%
1x 18%
1x 3%
1x 1%
1x 15%
1x 35%
Riding
2x 25%
1x 44%
1x 30%
1x 1%

Master rank reward

Target rewardsProbability
1x 19%
1x 31%
1x 15%
1x 23%
1x 5%
1x 5%
1x 2%
PartCarvesProbability
Main body
1x 38%
1x 25%
1x 12%
1x 21%
1x 3%
1x 1%
Severed part A
1x 80%
1x 10%
1x 7%
1x 3%
Capture rewardsProbability
1x 17%
1x 27%
1x 22%
2x 16%
1x 8%
1x 7%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 60%
1x 30%
1x 7%
1x 3%
右爪Right ClawGriffe droiteArtiglio destroRechte KlaueGarra derechaПравый коготьPrawy pazurGarra Direita오른쪽 발톱右爪右爪المخلب الأيمن
All of:
  • [2](x1)
1x 80%
1x 20%
左爪Left ClawGriffe gaucheArtiglio sinistroLinke KlaueGarra izquierdaЛевый коготьLewy pazurGarra Esquerda왼쪽 발톱左爪左爪المخلب الأيسر
All of:
  • [1](x1)
1x 80%
1x 20%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [6](x1)
1x 65%
1x 28%
1x 5%
1x 2%
背ビレDorsal FinNageoire dorsalePinna dorsaleRückenflosseAleta dorsalСпинной плавникPłetwa grzbietowaBarbatana Dorsal등지느러미背鰭背鳍زعنفة ظهرية
All of:
  • [7](x1)
1x 60%
2x 10%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 28%
1x 18%
1x 3%
1x 1%
1x 10%
1x 40%
Riding
2x 25%
1x 44%
1x 30%
1x 1%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
その場噛みつき
  • Raw 25
    Guardable25KnockBack0PowerSNone
    二連噛みつき
    • Raw 60
    • Bloodblight 20sec
    Guardable30Buttobi0PowerSM
    縦しっぽ攻撃
    • Raw 70
    • Bloodblight 20sec
    Guardable50Buttobi0PowerMM
    ボディプレス
    • Raw 60
    • Bloodblight 20sec
    Guardable20Buttobi0PowerMMAllDirGuardable
    しっぽ叩きつけ前半
    • Raw 90
    • Bloodblight 20sec
    Guardable50Buttobi0PowerSNoneCalcHitDirectionAllDirGuardable
    ジャイロスピンアタック
    • Raw 100
    • Bloodblight 20sec
    Guardable60Buttobi0PowerMMCalcHitDirectionAllDirGuardable
    前しっぽ攻撃
    • Raw 55
    • Bloodblight 20sec
    Guardable30ButtobiNoEscape0PowerMMCalcHitDirectionAllDirGuardable
    後ろしっぽ攻撃
    • Raw 55
    • Bloodblight 20sec
    Guardable30Buttobi0PowerMMCalcHitDirectionAllDirGuardable
    突進
    • Raw 50
    • Bloodblight 20sec
    Guardable40Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
    しっぽ叩きつけ後半
    • Raw 90
    • Bloodblight 20sec
    Guardable50ButtobiNoEscape0PowerLMCalcHitDirectionAllDirGuardable
    二連縦しっぽ攻撃
    • Raw 70
    • Bloodblight 20sec
    Guardable70Upper0PowerLM
    C型囲い込み
    • Raw 30
    • Bloodblight 20sec
    Guardable40Buttobi0PowerSSAllDirGuardable
    爪パンチ
    • Raw 70
    • Stun 20
    • Bloodblight 20sec
    Guardable40Buttobi0PowerSMCalcHitDirectionAllDirGuardable
    操獣S100
        Guardable0Invalid0NoneNone
        操獣M100
            Guardable0Invalid0NoneNone
            操獣L100
                Guardable0Invalid0NoneNone
                しっぽ叩きつけ前半(操竜技専用)
                • Raw 20
                  Guardable50ButtobiNoEscape0PowerLMCalcHitDirectionAllDirGuardable
                  しっぽ叩きつけ後半(操竜技専用)
                  • Raw 70
                    Guardable50ButtobiNoEscape0PowerLMCalcHitDirectionAllDirGuardable
                    バインドボイス
                        Guardable30EarS80NoneNoneCalcHitDirection
                        操獣離脱突進_Copied
                            Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
                            【操獣ヤラレ用】しっぽ叩きつけ
                            • Raw 80
                              Guardable50ButtobiNoDown0NoneMCalcHitDirectionTriggerRidingStart
                              【操獣ヤラレ用】ジャイロスピンアタック
                              • Raw 120
                                Guardable60ButtobiNoDown0NoneMCalcHitDirectionTriggerRidingStart
                                回避パリィ_Copied
                                    Guardable0KnockBack0NoneNone
                                    正式対応後削除?(移動系アタリ)_Copied
                                    • Raw 10
                                      Guardable0KnockBack0NoneNone
                                      レーザー顔
                                      • Raw 42
                                      • Water 18
                                      • Water 10sec
                                      • Bloodblight 20sec
                                      Guardable50ButtobiNoDown0PowerMNoneCalcHitDirection
                                      ジャンプ用ぶっ飛び
                                      • None 30
                                        Guardable20Buttobi0PowerSNone
                                        空中小
                                        • Raw 30
                                          Guardable30Buttobi0PowerSM
                                          空中中
                                          • Raw 45
                                            Guardable30Buttobi0PowerSM
                                            空中大
                                            • Raw 60
                                              Guardable30Buttobi0PowerSM
                                              組み技開始攻撃
                                                  Guardable0GrappleAttack0NoneNone
                                                  【MR】尻尾薙ぎ払い
                                                  • Raw 55
                                                  • Bloodblight 20sec
                                                  Guardable30Buttobi0PowerMMCalcHitDirectionBasedRootPos
                                                  【MR】尻尾叩き付け用
                                                  • Raw 70
                                                  • Bloodblight 20sec
                                                  Guardable50Buttobi0PowerMMCalcHitDirectionBasedRootPos
                                                  水圧レーザー横
                                                  • Raw 24
                                                  • Water 56
                                                  • Stun 30
                                                  • Water 180
                                                  Guardable60Buttobi0PowerLMShellIgnoreEndDelay
                                                  浮遊泡
                                                  • Raw 10
                                                  • Water 10
                                                  • BubbleS 180 5sec
                                                  Guardable0KnockBack0NoneNoneShellIgnoreEndDelay
                                                  浮遊泡_大
                                                  • Raw 10
                                                  • Water 10
                                                  • BubbleL 180 5sec
                                                  Guardable0KnockBack0NoneNoneShellIgnoreEndDelay
                                                  浮遊泡小(緑)
                                                  • Heal 50
                                                  • BubbleS 180 5sec
                                                  Guardable0Invalid0NoneNoneShellIgnoreEndDelay
                                                  浮遊泡小(赤)
                                                    • BubbleRedS 180 5sec
                                                    Guardable0Invalid0NoneNoneShellIgnoreEndDelay
                                                    ショットガンブレス
                                                    • Raw 15
                                                    • Water 65
                                                    • Stun 30
                                                    • Water 180
                                                    Guardable60Buttobi0PowerLMShellIgnoreEndDelay
                                                    水圧レーザー縦
                                                    • Raw 24
                                                    • Water 56
                                                    • Stun 30
                                                    • Water 180
                                                    Guardable60Buttobi0PowerLMShellIgnoreEndDelay
                                                    泡小爆発(緑)
                                                    • Heal 50
                                                      NoGuardable0Invalid0NoneNoneShellIgnoreEndDelay
                                                      泡小爆発(赤)
                                                        • RedS
                                                        NoGuardable0Invalid0NoneNoneShellIgnoreEndDelay