Monster icon

千刃竜 セルレギオスSeregiosSeregiosSeregiosSeregiosSeregiosСерегиосSeregiosSeregios셀레기오스千刃龍千刃龙سيريجوس

Description

大型の飛竜種で、刃鱗と呼ばれる刃物のような鋭い鱗に
身を包むその姿から別名「千刃竜」と言われる。
縄張り意識と闘争心が非常に強く、優れた飛行能力と
強靭な後脚による攻撃で他の大型モンスターと
激しい戦闘を繰り返している事で良く知られている。
また全身の刃鱗は射出する事が可能で、相手に裂傷を
負わせる事が報告されている。Large Flying Wyverns with sharp, blade-like scales
covering their body. Seregios are well-known as
extremely territorial and belligerent creatures,
wielding their aerial mobility and powerful hind leg
attacks in intense combat against other large
monsters. Reports have confirmed that Seregios
have the ability to launch the scales from their body,
inflicting their victims with the Bleeding status.Grandes wyvernes volantes recouvertes
d'écailles acérées. Ce sont des créatures
territoriales et belligérantes qui
exploitent leur mobilité aérienne et leurs
puissantes pattes arrière pour affronter
d'autres grands monstres. Les Seregios ont la capacité de lancer
des écailles de leur corps et d'infliger
l'état Hémorragie à leurs victimes.Grossi wyvern alati con scaglie affilatissime su
tutto il corpo. I Seregios sono creature molto
territoriali e belligeranti. Sfruttano la loro
mobilità aerea e gli attacchi con le loro possenti
zampe posteriori per combattere contro altri mostri
grandi. Pare che i Seregios siano in grado di lanciare
scaglie dal corpo, causando emorragie alle vittime.Große Flugwyvern mit scharfen, klingenartigen
Schuppen. Seregios sind bekannt dafür, äußerst
revierbewusst und angriffslustig zu sein. Im Kampf
gegen andere große Monster setzen sie ihre Beweg-
lichkeit in der Luft und kräftige Angriffe mit ihren
Hinterläufen ein. Berichte bestätigen, dass Seregios
Schuppen von ihren Körpern schleudern und so
Blutungen bei ihren Opfer verursachen.Grandes Wyverns voladores con escamas afiladas como
cuchillas que cubren su cuerpo. Los Seregios son
conocidos por su carácter extremadamente territorial
y belicoso, y por hacer uso de su movilidad aérea y
sus potentes patas traseras en intensos combates
contra otros grandes monstruos. Se han avistado
Seregios arrojando escamas de su cuerpo, lo que
inflige el estado de sangrado a sus víctimas.Тела этих крупных летающих виверн покрыты острыми,
похожими на клинки чешуйками. Серегиосы известны как
агрессивные существа, ревностно охраняющие свою
территорию. Во время яростных сражений с крупными
монстрами они умело пользуются воздушным превосход-
ством и атакуют своими мощными задними лапами.
Установлено, что Серегиосы умеют запускать во врагов
свои чешуйки, вызывая кровотечение.Duże wiwerny latające z ostrymi łuskami na ciele.
Seregiosy są znane z wyjątkowej terytorialności
i wojowniczości. Używają swojej zdolności latania
i tylnych nóg do walki z innymi wielkimi
potworami. Seregiosy mogą strzelać swoimi łuskami,
powodując krwawienie u swych ofiar.Grandes serpes voadoras com escamas afiadas cobrindo
o corpo. Seregios são criaturas muito territoriais e
beligerantes. Usam a mobilidade aérea e poderosas
pernas traseiras em intenso combate contra outros
monstros grandes. Foi confirmado que os Seregios
lançam escamas do corpo, causando o status
Sangramento nas vítimas.대형 비룡종으로 칼날 같은 비늘로 뒤덮여
있어 「천인룡」이라는 별명으로 불린다.
영역 의식과 투쟁심이 매우 강하며 우월한
비행 능력과 강인한 뒷다리 공격으로 다른
대형 몬스터와 격렬한 싸우는 모습으로 잘
알려져 있다. 전신의 비늘을 발사하여
상대에게 열상을 입힌다는 보고가 있다.屬於大型飛龍種,全身上下滿佈如刀刃般鋒利的
刃鱗,因此獲「千刃龍」之名。
極其好戰,地盤意識極強,會憑藉優秀的飛行能力
及強勁的後腳攻擊不斷與其他大型魔物進行激烈戰鬥,
因此聲名遠播。另外有報告指出,
牠能夠射出遍佈全身的刃鱗,使對手陷入裂傷狀態。大型飞龙种。全身覆盖着如刀刃般锋利的鳞片,
由此得名“千刃龙”。
它有很强的领地意识,生性凶猛好斗。它还具备
优越的飞行能力与强劲的后腿,以此攻击其它大
型怪物,不断进行激烈的争斗而闻名。
有报告称它还能发射全身的刃鳞,从而让对手造
成裂伤。تنانين مجنحة طائرة كبيرة الحجم ذات قشور حادة
تغطي أجسامها. تشتهر مخلوقات سيريجوس
بأنها شديدة التعلق بأرضها ومولعة بالقتال،
إذ تمارس حركتها الجوية وهجمات قويةً بأرجلها الخلفية
في قتال عنيف ضد الوحوش الكبيرة
الأخرى. وأكدت التقارير أن سيريجوس
لديه القدرة على إطلاق القشور من جسمه،
مما يصيب ضحاياه بحالة نزيف.
高い飛行能力を活かした回り込み、様々な角度や
距離から繰り出される強靭な後脚による攻撃に
注意した立ち回りをまず意識したい。
また全身から放たれる刃鱗に当たると裂傷状態になり
回避行動や攻撃を行うと次に受けるダメージが増加する。
裂傷状態への対策をする事で、戦いやすくなる。When battling Seregios, watch out for flanking
aerial movements, and vicious hind leg attacks. The
razor-like scales they launch from all over their
body can inflict Bleeding if too many connect,
increasing future damage as you attack or evade.
Make sure you go in knowing how to deal with this status.Lorsque vous affrontez des Seregios, gare aux
attaques aériennes et aux coups de pattes arrière
vicieux. Ils lancent des écailles acérées pouvant
provoquer des Hémorragies et infliger plus de dégâts
lorsque vous attaquez ou esquivez.
Soyez sûr de savoir contrer l'Hémorragie.Quando combatti contro i Seregios, fai attenzione
ai movimenti delle ali e agli attacchi con le zampe
posteriori. Le loro affilate scaglie, lanciate da
tutto il corpo, possono causare emorragie che
aumentano i danni futuri quando attacchi o schivi.Achte beim Kampf gegen Seregios auf Luftbewegungen
und Angriffe mit ihren Hinterbeinen. Die messerscharfen
Schuppen, die sich von ihrem Körper abwerfen, können
zu Blutungen führen, wenn dich viele treffen, und
erhöhen zukünftigen Schaden beim Angreifen oder
Ausweichen. Du solltest Blutungen stillen können.Al enfrentarte al Seregios, ojo a sus flanqueos
aéreos y su violencia con las patas traseras. Si te
tocan muchas de las escamas cortantes que arroja,
pueden causarte sangrado, y sufrirás más daño al
atacar o esquivar. Asegúrate de saber cómo lidiar
con este estado antes de empezar el combate.Сражаясь с Серегиосом, опасайтесь воздушных атак
с фланга и яростных атак задними лапами. Острые как
бритва чешуйки, которые они выпускают, могут вызвать
кровотечение, повышая входящий урон, когда вы
атакуете или уворачиваетесь. Бой будет легче, если
вы знаете, как справиться с кровотечением.Walcząc z Seregiosem, uważaj na boczne ataki z powietrza
i tylnymi nogami. Ich wyjątkowo ostre łuski wystrzeliwane
z ciała mogą spowodować krwawienie, jeśli duża ich liczba
dotrze do celu. Wtedy każdy twój atak lub unik będzie
zwiększać otrzymywane obrażenia. Przed walką miej
pewność, że wiesz, jak sobie radzić z tym stanem.Ao enfrentar Seregios, cuidado com movimentos aéreos
pelos flancos e ataques com as pernas traseiras. Ele
lança do corpo todo escamas afiadas que causam
sangramento se acertarem em massa, aumentando dano
futuro se você atacar ou se evadir. Saiba como
lidar com esse status.높은 비행 능력을 활용한 우회와 다양한 각도와
거리에서 날아오는 강력한 뒷다리 공격에
주의하면서 움직여야 한다. 전신에서 발사되는
비늘에 맞으면 열상 상태가 되어 회피하거나
공격하면 다음에 받는 대미지가 증가한다.
열상 상태에 대한 대책을 세우면 싸우기 수월하다.牠會運用強大的飛行能力繞至死角,
從各種角度與距離施展強勁的後腳攻擊,
因此務必注意這些特性,並時時提高警覺。此外,
牠還能從全身上下射出刃鱗,遭擊中後會陷入裂傷狀態,
此時迴避或攻擊都會增加下次遭攻擊時的傷害。
若能事先做好應付裂傷的對策,能使戰鬥變得較為輕鬆。千刃龙的飞行能力极高,可用强劲的后腿
从多种角度和距离进行攻击。与之周旋时
还望多加留意。
此外,被它从全身放出的刃鳞击中,就会
变为裂伤状态,回避或攻击时接下来受到
的伤害会增加。若做好了裂伤状态的对策,
战斗会更轻松。عند مقاتلة سيريجوس، احترس من
الحركات الجوية الجانبية، وهجمات الساق الخلفية الوحشية.
يمكن أن تؤدي القشور الحادة التي يطلقها من جميع
أنحاء جسمه إلى إصابتك بالنزيف إذا لمست الكثير منها،
مما يؤدي إلى زيادة الأضرار في المستقبل عند الهجوم أو الهروب.
تأكد من معرفة كيفية التعامل مع هذه الحالة.

Basic data

Base HP(LR/HR) 3400, (MR) 3400

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 10%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Size1679 (Small crown1511.1, Silver large crown1930.85, Large crown2065.17)

Threat level7

Type飛竜種Flying WyvernWyverne volanteWyvern volanteFlugwyvernWyvern voladorЛетающая вивернаWiwerna latającaSerpe Alada비룡종飛龍種飞龙种تنين مجنح طائر, (internal)Flying wyvern, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 600 / (HR) 850 / (Rampage) 800 / (MR) 1200

Enrage timer150

Rampage enrage timer10

Enrage motion multiplier1.05

Enrage attack multiplier1.1

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 0.9, 0.9, 1.0, 1.0, 1.1, 1.15, 1.2, 1.5]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.4x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x5.4x12.3x13.2x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x18.5(±)x15.1x20x1Ax2.85, Bx2.85
①Ax1.2, Bx1.2
x2.5
①x2.5
x2.65
①x1.2
x3.25
①x2.5
x3.25
①x2.5
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour ()x4.4(±±)x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Master rank tour (MR 4☆)Small crown6%Large crown10%x7.8(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13

Anomaly investigation

Appear atA5 (Lv51)

Appear as sub target at"A4" (Lv31)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 3

Stats table as sub targetTable 0

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭_肉質0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس55604501015205100
[1]B:首_肉質0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة35403005101550
[2]C:腹_肉質0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن3535250551050
[3]D:背中_肉質0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة3030200551050
[4]E:翼腕_肉質0翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح3030200552550
[5]F:翼_肉質0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح35352505102050
[6]G:脚_肉質0LegPatteZampaBeinPataЛапаNogaPerna다리قدم504545010152050
[7]H:尻尾_肉質0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل40353505101550
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]頭部, 頭部_ダメージアタリ, 頭部_部位分け230(x1) 460Red
[1]胴体, 胴体_ダメージアタリ, 胴体_部位分け200Orange
[2]左脚, 左脚_ダメージアタリ, 左脚_部位分け160(x1) 300Orange
[3]右脚, 右脚_ダメージアタリ, 右脚_部位分け160(x1) 300Orange
[4]左翼, 左翼_ダメージアタリ, 左翼_部位分け180(x1) 180White
[5]右翼, 右翼_ダメージアタリ, 右翼_部位分け180(x1) 180White
[6]尻尾, 尻尾_ダメージアタリ, 尻尾_部位分け150(Slash) 300Orange
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)2Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)2Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=4
Sleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Stun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=1
Paralyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust150 (+45) → 585180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Blast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0, Preset = 0
Poison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1, Preset = 0
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 0
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 1
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Master rank reward

Target rewardsProbability
1x 21%
1x 35%
1x 18%
1x 15%
1x 8%
1x 3%
PartCarvesProbability
Main body
1x 32%
1x 24%
1x 21%
1x 10%
1x 12%
1x 1%
Severed part A
1x 75%
1x 12%
1x 10%
1x 3%
Capture rewardsProbability
1x 23%
1x 33%
1x 21%
1x 10%
1x 10%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 80%
1x 17%
1x 3%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح
Any of:
  • [4](x1)
  • [5](x1)
1x 70%
2x 20%
1x 10%
LegPatteZampaBeinPataЛапаNogaPerna다리قدم
Any of:
  • [2](x1)
  • [3](x1)
1x 70%
2x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 33%
1x 16%
1x 1%
1x 50%
Riding
1x 55%
1x 30%
1x 15%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
組み技
      Guardable0GrappleAttack0NoneNone
      飛び上がりピンポイント急襲
      • Raw 90
      • Stun 80
      • Bloodblight 20sec
      Guardable60ButtobiNoEscape0PowerMM
      足ひっかき(左)
      • Raw 20
      • Stun 20
      Guardable10FallDown0PowerSSCalcHitDirectionBasedRootPos
      足ひっかき(右)
      • Raw 20
      • Stun 20
      Guardable10FallDown0PowerSSCalcHitDirectionBasedRootPos
      旋回蹴り
      • Raw 80
      • Stun 40
      • Bloodblight 20sec
      Guardable50ButtobiSlamDown0PowerMMCalcHitDirectionBasedRootPos
      頭突き
      • Raw 20
      • Stun 20
      Guardable15FallDown0PowerSSCalcHitDirectionBasedRootPos
      尻尾薙ぎ払い(地上)
      • Raw 40
      • Stun 40
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
      飛び蹴り
      • Raw 60
      • Stun 50
      • Bloodblight 20sec
      Guardable40ButtobiNoDown0PowerMM
      薙ぎ払い距離取り開始右
      • Raw 30
      • Stun 40
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
      薙ぎ払い距離取り開始左
      • Raw 30
      • Stun 40
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
      薙ぎ払い距離取り着地右
      • Raw 30
      • Stun 40
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
      薙ぎ払い距離取り着地左
      • Raw 30
      • Stun 40
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
      咆哮(長)
          Guardable40EarS120NoneNoneCalcHitDirection
          咆哮(短)
              Guardable40EarS40NoneNoneCalcHitDirection
              突き蹴り
              • Raw 50
              • Stun 50
              • Bloodblight 20sec
              Guardable40ButtobiNoDown0PowerSM
              タックル
              • Raw 40
              • Stun 30
              Guardable30ButtobiNoDown0PowerSM
              対空
              • Raw 30
                Guardable40ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
                dummy
                    Guardable0Invalid0NoneNone
                    操竜確定飛び蹴り
                    • Raw 60
                    • Stun 50
                    Guardable40ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                    回避パリィ
                        Guardable0KnockBack0NoneNone
                        操獣離脱突進
                            Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
                            捕食用
                            • Raw 60
                            • Stun 50
                            • Bloodblight 20sec
                            Guardable40ButtobiNoDown0PowerMMForceKill
                            刃鱗(直進)
                            • Raw 20
                            • Stun 20
                            • Bleeding 3sec
                            Guardable10KnockBack0PowerSSShellIgnoreEndDelay
                            刃鱗(追打)
                            • Raw 20
                            • Stun 10
                            • Bleeding 3sec
                            Guardable10None0PowerSSShellIgnoreEndDelay
                            操竜確定刃鱗
                            • Raw 20
                            • Stun 20
                            • Bleeding 3sec
                            Guardable10KnockBack0PowerSSShellIgnoreEndDelayTriggerRidingStart
                            刃鱗(操竜弱)
                            • Raw 10
                            • Stun 20
                            • Bleeding 3sec
                            Guardable10KnockBack0PowerSSShellIgnoreEndDelay
                            刃鱗(設置)
                            • Raw 20
                            • Stun 20
                            • Bleeding 3sec
                            Guardable10KnockBack0PowerSSShellAllDirGuardableIgnoreEndDelay