Monster icon

青熊獣 アオアシラArzurosArzurosArzurosArzurosArzurosАрзуросArzurosArzuros아오아시라青熊獸青熊兽أرزوروس

Description

温暖湿潤な地域の山や森に生息する牙獣。
二足で立ち上がり、大好物のハチミツを採取したり、
河原で魚を捕る事で知られる。
鋭い爪と厚い甲殻を持つ前脚は非常に発達しており、
その一撃は脅威。
美しい青毛を持つ事から「青熊獣」とも呼ばれる。Beasts known to dwell in humid forest and
mountain regions. Though known more for
fishing and standing upright to collect honey,
their thick claws and heavy forearm plating
allow them to deliver powerful blows to any
aggressor.Bête vivant dans les forêts et montagnes
des zones humides. Ses griffes acérées et
ses pattes avant puissantes lui servent surtout
à pêcher et à récolter du miel, mais il est aussi
capable d'infliger des coups puissants
à ses agresseurs.Bestie che risiedono nelle foreste umide e nelle
aree montagnose. Sono note per la loro abilità nella
pesca e anche nella raccolta di miele in postura
eretta. I loro artigli e i possenti avambracci
consentono loro di mettere a segno colpi devastanti.Eine in Feuchtgebieten und Gebirgen heimische
Bestie. Der Arzuros ist zwar eher bekannt für seine
Fischkünste und das Aufbäumen zum Honigsammeln,
aber mit seinen festen Klauen und schweren Vorder-
beinpanzern kann er Angreifern mächtige Schläge
verpassen.Bestias que vagan por bosques húmedos y regiones
montañosas. Aunque se les conoce más por pescar y
por ponerse de pie para recoger miel, sus fuertes
garras y la coraza de sus patas delanteras les
permiten propinar fuertes golpes al agresor.Звери, известные тем, что проживают во влажных
лесах и горных регионах. В основном известны тем,
что ловят рыбу и встают на задние лапы, чтобы
собирать мед. Толстые когти и броня на лапах
позволяют им наносить мощные удары
любому агрессору.Bestie zamieszkujące podmokłe lasy
i górskie regiony. Przeważnie łowią ryby
i zbierają miód na dwóch łapach, ale mocne pazury
i twardy pancerz na przedramionach stanowią
potężną broń w starciu z każdym napastnikiem.Animais conhecidos por habitar florestas úmidas
e regiões montanhosas. Embora mais conhecidas por
pescarem e por ficarem em pé para colher mel,
suas garras grossas e revestimento pesado no
antebraço lhes permitem golpear fortemente qualquer
agressor.온난 습윤한 지역의 산과 숲에 서식하는 아수종.
두 다리로 일어서 좋아하는 벌꿀을 채취하고
강가에서 물고기를 잡기도 하는 것으로 알려졌다.
날카로운 발톱과 두꺼운 껍질을 가진 앞다리가 발달해
일격이 매우 위협적이다.
아름다운 푸른 털을 지녀 「청웅수」라고도 불린다.棲息在溫暖濕潤地區的山脈與森林的牙獸。
目前已知會以雙腳站立,
採集喜愛的蜂蜜,以及在河邊抓魚。
牠銳利的爪子與擁有厚重甲殼的前腳
極為發達,攻擊十分具有威脅性。
由於擁有美麗的藍色毛皮,因此又被稱為「青熊獸」。牙兽,生活在温暖湿润地区的山野及森林中。
以双足站立,时而采集最喜欢的蜂蜜,
时而在河边抓鱼。
其前足十分发达,拥有锐利尖爪及厚实甲壳,
能够使出极具威胁的一击。
因其长着美丽的青毛,故称“青熊兽”。حيوانات مشهورة بالسكن في الغابة الرطبة
ومناطق الجبال. على الرغم من شهرتها الأوسع
في الصيد والوقوف عموديًا لجمع العسل،
إلا إن مخالبها القوية وألواح ذراعها الأمامية الثقيلة
تسمح لها بتسديد ضربات قوية لأي
معتدٍ.
狩猟にハチミツを持参すると、
アオアシラがハチミツを奪って、
その場で食べ始めるらしい。
この時は大きな隙が生まれるようだ。
いくつか忍ばせておくと良いだろう。Arzuros love honey so much that they may
steal any you might be carrying and start
to eat it on the spot, leaving them vulnerable.
Carry around a stash of honey to take exploit
their sweet tooth.L'Arzuros aime tellement le miel que si vous en
transportez, il est capable de vous le dérober
et de le déguster sur place. Faites-lui
payer sa gourmandise !Gli Arzuros amano il miele, tanto che cercano di
rubare quello che possiedi e iniziano a mangiarlo
sul posto, lasciandoli vulnerabili. Portati una
scorta di miele per approfittare della loro
golosità.Der Arzuros liebt Honig so sehr, dass er von dir
mitgeführten Honig stiehlt und auf der Stelle
verputzt, was ihn angreifbar macht. Nimm also stets
etwas Honig mit und nutze seine Schwäche für Süßes
aus.Al Arzuros le encanta la miel y te robará la que
lleves para comérsela al momento, haciendo que sea
vulnerable. Llévate un tarro de miel y aprovecha su
debilidad.Арзурос так любит мед , что может выкрасть его
у вас и сразу же начать поедать, став при этом
уязвимым. Носите с собой запас меда, чтобы
воспользоваться его тягой к сладкому.Arzuros tak uwielbia miód, że kiedy ci go
ukradnie, z miejsca przystąpi do konsumpcji.
To wystawi go na twoje ataki. Noś ze sobą zapas
miodu, aby wykorzystać tę słabość.O Arzuros gosta tanto de mel que ele pode até roubar
o que você estiver carregando e começar a comê-lo
no local, deixando-o vulnerável. Carregue um estoque
de mel para tirar proveito de sua gulodice.사냥할 때 벌꿀을 가져가면
아오아시라가 벌꿀을 빼앗아
그 자리에서 먹는다고 한다.
그때 빈틈이 크게 생긴다고 하니
몇 개 챙겨 가면 좋을 것이다.如果攜帶蜂蜜進行狩獵,
青熊獸似乎會搶走蜂蜜,
並當場開始進食。
牠在吃蜂蜜時似乎會產生很大的破綻,
狩獵時不妨帶上一些吧。据说若携带蜂蜜前去狩猎,
青熊兽会当场夺取并立刻食用。
这时候它好像会露出巨大的破绽。
可以偷偷带一些,效果应该不错。يحب أرزوروس العسل لدرجة أنه قد
يسرق أي عسل قد تحمله ويبدأ في
أكله في المكان، مما يتركه عرضة للهجوم.
احتفظ بكمية مخبأة من العسل معك لتستغل
مذاقه الحلو.

Basic data

Base HP(LR/HR) 3300, (MR) 3300

Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 17%

Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 19%

Sleep recovering90 seconds / recover 5% HP

Size558.1 (Small crown502.28998, Silver large crown641.81494, Large crown686.46295)

Threat level1

Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنياب, (internal)Fanged beast

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 400 / (HR) 550 / (Rampage) 500 / (MR) 750

Enrage timer60

Rampage enrage timer10

Enrage motion multiplier1.1

Enrage attack multiplier1.2

Enrage defense multiplier1

Enrage compensation rate[0.5, 0.5, 2.0, 1.0, 1.0, 2.0, 1.0, 2.0, 1.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.64x0.7x0.64x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.61x1.44x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x1.48x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.48x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.72(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.48x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.69x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.69x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.69x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown3%x2.17x2.95x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
x0.58x0.3x0.19x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x0.010
x0.58x0.3x0.19x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.16x0.3x0.19x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Large crown100%x2.14x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Large crown100%x3.7x6.6x5.8x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown100%x3.2x6.6x5.8x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
x2.05x3.5x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown6%Large crown10%x14.6(±)x11.2x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Village tour (Village 2☆)x0.64x0.7x0.64x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 1☆)Small crown1%x1.72(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 4☆)Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Master rank tour (MR 1☆)Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13

Anomaly investigation

Appear atA1 (Lv0)

Appear as sub target at"A1" (Lv0)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 1

Stats table as sub targetTable 2

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭部0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس55555520515100100
[1]B:上半身0上半身Upper HalfPartie supérieureParte superioreOberhälfteMitad superiorВерхняя частьGórna połowaMetade Superior상반신上半身上半身نصف علوي505062255151000
[2]C:前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية333528305203000
1424536385203800
[3]D:尻0RearArrièreRetroHinterteilParte traseraКрестецZadTraseira엉덩이臀部臀部خلفية666643155201000
[4]E:腹・後脚0腹部・後脚Abdomen/Hind LegAbdomen/patte arr.Addome/Zampa poster.Bauch / HinterbeinAbdomen/pata traseraБрюхо/Задняя лапаPodbrz. / tyl. nogaAbdômen/Perna Traseira복부-뒷다리腹部・後腳腹部・后肢القدم الخلفية/بطن555538155201000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]頭, 頭部150Red
[1]上半身210Orange
[2]前脚150(x1) 150Red
[3]170Orange
[4]腹・後脚250White
[5]250None
[6]250None
[7]250None
[8]250None
[9]100None
[10]100None
[11]100None
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=1
Sleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Stun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 2
Exhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 100, Preset=1
Paralyze130 (+75) → 430180 (+720) → 9005 / 10 sec5 / 10 sec012 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep100 (+90) → 370180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun100 (+75) → 400180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust150 (+45) → 585180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 1
Blast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 0
Poison100 (+90) → 370180 (+900) → 10805 / 10 sec5 / 10 sec025 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2, Preset = 1
Ice180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.8, Preset = 0
Thunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

PartDropped materialsProbability
Drop 0 - 100%
1x 40%
1x 10%
1x 50%
Drop 1 - 100%
1x 100%
Drop 2 - 100%
1x 85%
1x 15%
Riding
1x 60%
1x 40%

High rank reward

PartDropped materialsProbability
Drop 0 - 100%
1x 39%
1x 10%
1x 1%
1x 30%
1x 20%
Drop 1 - 100%
3x 100%
Drop 2 - 100%
1x 75%
1x 25%
Riding
1x 60%
1x 40%

Master rank reward

PartDropped materialsProbability
Drop 0 - 100%
1x 35%
1x 10%
1x 4%
1x 1%
1x 20%
1x 30%
Drop 1 - 100%
5x 100%
Drop 2 - 100%
1x 75%
1x 25%
Riding
1x 60%
1x 40%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv30)

Anomaly investigation reward (lv31 ~ lv50)

Anomaly investigation reward (lv51 ~ lv70)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv71 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
ベアハッグ
  • Raw 55
  • Stun 40
  • Bloodblight 20sec
Guardable40ButtobiNoDown0PowerMSCalcHitDirectionBasedRootPos
その場回転攻撃_左
  • Raw 50
  • Stun 40
  • Bloodblight 20sec
Guardable50ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
前方攻撃
  • Raw 45
  • Stun 40
Guardable31ButtobiNoDown0PowerSS
ヒップアタック(小)
  • Raw 35
  • Stun 60
  • Bloodblight 20sec
Guardable31ButtobiNoDown0PowerSS
ヒップアタック(大)
  • Raw 40
  • Stun 60
Guardable40ButtobiNoDown0PowerSS
立ち上がり頭突き
  • Raw 20
    Guardable11FallDown0PowerSNone
    手をつく攻撃
    • Raw 15
      Guardable11KnockBack0PowerSNoneCalcHitDirectionBasedRootPos
      突進攻撃(開始~ループ)
      • Raw 35
      • Stun 40
      Guardable21ButtobiNoDown0PowerSS
      突進攻撃(ブレーキ)
      • Raw 25
      • Stun 20
      Guardable15ButtobiNoDown0PowerSS
      突進攻撃(転倒)
      • Raw 10
        Guardable11FallDown0PowerSS
        ブン回し攻撃(1回目)
        • Raw 45
        • Stun 40
        • Bloodblight 20sec
        Guardable20ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
        ブン回し攻撃(2回目)
        • Raw 45
        • Stun 40
        • Bloodblight 20sec
        Guardable21ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
        ブン回し攻撃(3回目)
        • Raw 45
        • Stun 40
        • Bloodblight 20sec
        Guardable31ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
        ブン回し攻撃(4回目)
        • Raw 45
        • Stun 40
        • Bloodblight 20sec
        Guardable41ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
        ブチかまし
        • Raw 60
        • Stun 40
        • Bloodblight 20sec
        Guardable40Upper0PowerMS
        拘束技
        • Raw 70
          Guardable0CatchAttack0NoneNone
          【操竜】離脱突進
              Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
              【操竜】回避パリィ
                  Guardable0KnockBack0NoneNone
                  確定操竜ヤラレ当たり(ブン回し1)
                  • Raw 45
                  • Stun 40
                  Guardable20ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
                  確定操竜ヤラレ当たり(ブン回し2)
                  • Raw 45
                  • Stun 40
                  Guardable21ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
                  確定操竜ヤラレ当たり(ベアハッグ)
                  • Raw 55
                  • Stun 40
                  Guardable40ButtobiNoDown0PowerMSCalcHitDirectionBasedRootPosTriggerRidingStart
                  その場回転攻撃_左2回目
                  • Raw 50
                  • Stun 40
                  Guardable50ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
                  ジャンプ用ダメージなしアタリ
                  • None 30
                    Guardable0Buttobi0NoneNoneCalcHitDirectionBasedRootPos
                    • Raw 30
                    • Stun 10
                    Guardable20ButtobiNoDown0PowerMNoneShellIgnoreEndDelay
                    岩着弾
                    • Raw 30
                    • Stun 10
                    Guardable20ButtobiNoDown0PowerMNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay