Monster icon

青熊獣 アオアシラArzurosArzurosArzurosArzurosArzurosАрзуросArzurosArzuros아오아시라青熊獸青熊兽أرزوروسArzuros

Description

温暖湿潤な地域の山や森に生息する牙獣。
二足で立ち上がり、大好物のハチミツを採取したり、
河原で魚を捕る事で知られる。
鋭い爪と厚い甲殻を持つ前脚は非常に発達しており、
その一撃は脅威。
美しい青毛を持つ事から「青熊獣」とも呼ばれる。Beasts known to dwell in humid forest and
mountain regions. Though known more for
fishing and standing upright to collect honey,
their thick claws and heavy forearm plating
allow them to deliver powerful blows to any
aggressor.Bête vivant dans les forêts et montagnes
des zones humides. Ses griffes acérées et
ses pattes avant puissantes lui servent surtout
à pêcher et à récolter du miel, mais il est aussi
capable d'infliger des coups puissants
à ses agresseurs.Bestie che risiedono nelle foreste umide e nelle
aree montagnose. Sono note per la loro abilità nella
pesca e anche nella raccolta di miele in postura
eretta. I loro artigli e i possenti avambracci
consentono loro di mettere a segno colpi devastanti.Eine in Feuchtgebieten und Gebirgen heimische
Bestie. Der Arzuros ist zwar eher bekannt für seine
Fischkünste und das Aufbäumen zum Honigsammeln,
aber mit seinen festen Klauen und schweren Vorder-
beinpanzern kann er Angreifern mächtige Schläge
verpassen.Bestias que vagan por bosques húmedos y regiones
montañosas. Aunque se les conoce más por pescar y
por ponerse de pie para recoger miel, sus fuertes
garras y la coraza de sus patas delanteras les
permiten propinar fuertes golpes al agresor.Звери, известные тем, что проживают во влажных
лесах и горных регионах. В основном известны тем,
что ловят рыбу и встают на задние лапы, чтобы
собирать мед. Толстые когти и броня на лапах
позволяют им наносить мощные удары
любому агрессору.Bestie zamieszkujące podmokłe lasy
i górskie regiony. Przeważnie łowią ryby
i zbierają miód na dwóch łapach, ale mocne pazury
i twardy pancerz na przedramionach stanowią
potężną broń w starciu z każdym napastnikiem.Animais conhecidos por habitar florestas úmidas
e regiões montanhosas. Embora mais conhecidas por
pescarem e por ficarem em pé para colher mel,
suas garras grossas e revestimento pesado no
antebraço lhes permitem golpear fortemente qualquer
agressor.온난 습윤한 지역의 산과 숲에 서식하는 아수종.
두 다리로 일어서 좋아하는 벌꿀을 채취하고
강가에서 물고기를 잡기도 하는 것으로 알려졌다.
날카로운 발톱과 두꺼운 껍질을 가진 앞다리가 발달해
일격이 매우 위협적이다.
아름다운 푸른 털을 지녀 「청웅수」라고도 불린다.棲息在溫暖濕潤地區的山脈與森林的牙獸。
目前已知會以雙腳站立,
採集喜愛的蜂蜜,以及在河邊抓魚。
牠銳利的爪子與擁有厚重甲殼的前腳
極為發達,攻擊十分具有威脅性。
由於擁有美麗的藍色毛皮,因此又被稱為「青熊獸」。牙兽,生活在温暖湿润地区的山野及森林中。
以双足站立,时而采集最喜欢的蜂蜜,
时而在河边抓鱼。
其前足十分发达,拥有锐利尖爪及厚实甲壳,
能够使出极具威胁的一击。
因其长着美丽的青毛,故称“青熊兽”。حيوانات مشهورة بالسكن في الغابة الرطبة
ومناطق الجبال. على الرغم من شهرتها الأوسع
في الصيد والوقوف عموديًا لجمع العسل،
إلا إن مخالبها القوية وألواح ذراعها الأمامية الثقيلة
تسمح لها بتسديد ضربات قوية لأي
معتدٍ.Bestias que vagan por bosques húmedos y regiones
montañosas. Aunque se les conoce más por pescar y
por ponerse de pie para recoger miel, sus fuertes
garras y la coraza de sus patas delanteras les
permiten propinar fuertes golpes al agresor.
狩猟にハチミツを持参すると、
アオアシラがハチミツを奪って、
その場で食べ始めるらしい。
この時は大きな隙が生まれるようだ。
いくつか忍ばせておくと良いだろう。Arzuros love honey so much that they may
steal any you might be carrying and start
to eat it on the spot, leaving them vulnerable.
Carry around a stash of honey to take exploit
their sweet tooth.L'Arzuros aime tellement le miel que si vous en
transportez, il est capable de vous le dérober
et de le déguster sur place. Faites-lui
payer sa gourmandise !Gli Arzuros amano il miele, tanto che cercano di
rubare quello che possiedi e iniziano a mangiarlo
sul posto, lasciandoli vulnerabili. Portati una
scorta di miele per approfittare della loro
golosità.Der Arzuros liebt Honig so sehr, dass er von dir
mitgeführten Honig stiehlt und auf der Stelle
verputzt, was ihn angreifbar macht. Nimm also stets
etwas Honig mit und nutze seine Schwäche für Süßes
aus.Al Arzuros le encanta la miel y te robará la que
lleves para comérsela al momento, haciendo que sea
vulnerable. Llévate un tarro de miel y aprovecha su
debilidad.Арзурос так любит мед , что может выкрасть его
у вас и сразу же начать поедать, став при этом
уязвимым. Носите с собой запас меда, чтобы
воспользоваться его тягой к сладкому.Arzuros tak uwielbia miód, że kiedy ci go
ukradnie, z miejsca przystąpi do konsumpcji.
To wystawi go na twoje ataki. Noś ze sobą zapas
miodu, aby wykorzystać tę słabość.O Arzuros gosta tanto de mel que ele pode até roubar
o que você estiver carregando e começar a comê-lo
no local, deixando-o vulnerável. Carregue um estoque
de mel para tirar proveito de sua gulodice.사냥할 때 벌꿀을 가져가면
아오아시라가 벌꿀을 빼앗아
그 자리에서 먹는다고 한다.
그때 빈틈이 크게 생긴다고 하니
몇 개 챙겨 가면 좋을 것이다.如果攜帶蜂蜜進行狩獵,
青熊獸似乎會搶走蜂蜜,
並當場開始進食。
牠在吃蜂蜜時似乎會產生很大的破綻,
狩獵時不妨帶上一些吧。据说若携带蜂蜜前去狩猎,
青熊兽会当场夺取并立刻食用。
这时候它好像会露出巨大的破绽。
可以偷偷带一些,效果应该不错。يحب أرزوروس العسل لدرجة أنه قد
يسرق أي عسل قد تحمله ويبدأ في
أكله في المكان، مما يتركه عرضة للهجوم.
احتفظ بكمية مخبأة من العسل معك لتستغل
مذاقه الحلو.Al Arzuros le encanta la miel y te robará la que
lleves para comérsela al momento, haciendo que sea
vulnerable. Llévate un tarro de miel y aprovecha su
debilidad.

Basic data

Base HP(LR/HR) 3300, (MR) 3300

Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 17%

Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 19%

Sleep recovering90 seconds / recover 5% HP

Size558.1 (Small crown502.28998, Silver large crown641.81494, Large crown686.46295)

Threat level1

Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنيابBest. colmillos, (internal)Fanged beast

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 400 / (HR) 550 / (Rampage) 500 / (MR) 750

State time(enraged) 60sec / (tired) 90sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.9

Attack(enraged) x1.2

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.64x0.7x0.64x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.61x1.44x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x1.48x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.48x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.72(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.48x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.69x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.69x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.69x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown3%x2.17x2.95x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
x0.58x0.3x0.19x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x0.010
x0.58x0.3x0.19x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.16x0.3x0.19x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Large crown100%x2.14x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Large crown100%x3.7x6.6x5.8x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown100%x3.2x6.6x5.8x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
x2.05x3.5x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown6%Large crown10%x14.6(±)x11.2x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Village tour (Village 2★)x0.64x0.7x0.64x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 1★)Small crown1%x1.72(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 4★)Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Master rank tour (MR 1★)Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13

Anomaly investigation

Appear as afflicted atA1 (Lv0)

Appear as normal at"A1" (Lv0)

Main targettrue

Sub targettrue

Extra monstertrue

Intrusiontrue

Stats table as afflictedTable 1

Stats table as non-afflictedTable 2

Base zenny(A1) 180

Subtarget zenny adjust-

Base research point(A1) 180

Adjust point for requestx1.8

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza55555520515100100
[1]B:上半身0上半身Upper HalfPartie supérieureParte superioreOberhälfteMitad superiorВерхняя частьGórna połowaMetade Superior상반신上半身上半身نصف علويMitad superior505062255151000
[2]C:前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera333528305203000
1424536385203800
[3]D:尻0RearArrièreRetroHinterteilParte traseraКрестецZadTraseira엉덩이臀部臀部خلفيةParte trasera666643155201000
[4]E:腹・後脚0腹部・後脚Abdomen/Hind LegAbdomen/patte arr.Addome/Zampa poster.Bauch / HinterbeinAbdomen/pata traseraБрюхо/Задняя лапаPodbrz. / tyl. nogaAbdômen/Perna Traseira복부-뒷다리腹部・後腳腹部・后肢القدم الخلفية/بطنAbdomen/pata trasera555538155201000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (2x active)
[0]頭, 頭部150Red
10% probability, 30 HP
[1]上半身210Orange
-
[2]前脚150(x1) 150Red
30% probability, 30 HP
[3]170Orange
30% probability, 30 HP
[4]腹・後脚250White
30% probability, 30 HP
[5]250None
-
[6]250None
-
[7]250None
-
[8]250None
-
[9]100None
-
[10]100None
-
[11]100None
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 100
ParalyzeParalyze130 (+75) → 430180 (+720) → 9005 / 10 sec5 / 10 sec012 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep100 (+90) → 370180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun100 (+75) → 400180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust150 (+45) → 585180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison100 (+90) → 370180 (+900) → 10805 / 10 sec5 / 10 sec025 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.8
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.08

Bloodblight timex1

Special anomaly investigation(HP) Default / (attack) x1.08 / (motion) x1.03

Low rank reward

PartDropped materialsProbability
Drop 0 - 100%
1x 40%
1x 10%
1x 50%
Drop 1 - 100%
1x 100%
Drop 2 - 100%
1x 85%
1x 15%
Riding
1x 60%
1x 40%

High rank reward

PartDropped materialsProbability
Drop 0 - 100%
1x 39%
1x 10%
1x 1%
1x 30%
1x 20%
Drop 1 - 100%
3x 100%
Drop 2 - 100%
1x 75%
1x 25%
Riding
1x 60%
1x 40%

Master rank reward

PartDropped materialsProbability
Drop 0 - 100%
1x 35%
1x 10%
1x 4%
1x 1%
1x 20%
1x 30%
Drop 1 - 100%
5x 100%
Drop 2 - 100%
1x 75%
1x 25%
Riding
1x 60%
1x 40%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv30)

Anomaly investigation reward (lv31 ~ lv50)

Anomaly investigation reward (lv51 ~ lv70)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv71 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv201 ~ lv219)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv220 ~ lv220)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv221 ~ lv240)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv241 ~ lv260)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv261 ~ lv280)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv281 ~ lv299)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Anomaly investigation reward (lv300 ~ lv300)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Special investigation reward

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
ベアハッグ
  • Physical 55
  • Stun40
  • BloodBlight20sec
Yes40Quick recovery flyingPowerMSCalcHitDirectionBasedRootPos
その場回転攻撃_左
  • Physical 50
  • Stun40
  • BloodBlight20sec
Yes50Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
前方攻撃
  • Physical 45
  • Stun40
Yes31Quick recovery flyingPowerSS
ヒップアタック(小)
  • Physical 35
  • Stun60
  • BloodBlight20sec
Yes31Quick recovery flyingPowerSS
ヒップアタック(大)
  • Physical 40
  • Stun60
Yes40Quick recovery flyingPowerSS
立ち上がり頭突き
  • Physical 20
    Yes11TrippingPowerSNone
    手をつく攻撃
    • Physical 15
      Yes11KnockbacksPowerSNoneCalcHitDirectionBasedRootPos
      突進攻撃(開始~ループ)
      • Physical 35
      • Stun40
      Yes21Quick recovery flyingPowerSS
      突進攻撃(ブレーキ)
      • Physical 25
      • Stun20
      Yes15Quick recovery flyingPowerSS
      突進攻撃(転倒)
      • Physical 10
        Yes11TrippingPowerSS
        ブン回し攻撃(1回目)
        • Physical 45
        • Stun40
        • BloodBlight20sec
        Yes20Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
        ブン回し攻撃(2回目)
        • Physical 45
        • Stun40
        • BloodBlight20sec
        Yes21Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
        ブン回し攻撃(3回目)
        • Physical 45
        • Stun40
        • BloodBlight20sec
        Yes31Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
        ブン回し攻撃(4回目)
        • Physical 45
        • Stun40
        • BloodBlight20sec
        Yes41Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
        ブチかまし
        • Physical 60
        • Stun40
        • BloodBlight20sec
        Yes40Flying upPowerMS
        拘束技
        • Physical 70
          Yes0CatchNoneNone
          【操竜】離脱突進
              Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
              【操竜】回避パリィ
                  Yes0KnockbacksNoneNone
                  確定操竜ヤラレ当たり(ブン回し1)
                  • Physical 45
                  • Stun40
                  Yes20Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
                  確定操竜ヤラレ当たり(ブン回し2)
                  • Physical 45
                  • Stun40
                  Yes21Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
                  確定操竜ヤラレ当たり(ベアハッグ)
                  • Physical 55
                  • Stun40
                  Yes40Quick recovery flyingPowerMSCalcHitDirectionBasedRootPosTriggerRidingStart
                  その場回転攻撃_左2回目
                  • Physical 50
                  • Stun40
                  Yes50Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
                  ジャンプ用ダメージなしアタリ
                  • Null-elem 30
                    Yes0Flying awayNoneNoneCalcHitDirectionBasedRootPos
                    • Physical 30
                    • Stun10
                    Yes20Quick recovery flyingPowerMNoneShellIgnoreEndDelay
                    岩着弾
                    • Physical 30
                    • Stun10
                    Yes20Quick recovery flyingPowerMNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay

                    Map behavior

                    大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريحTemplo olvidado

                    Allow area type

                    Sleeptrue

                    Exhausttrue

                    Special behaviortrue

                    Preyfalse

                    Eat itemtrue

                    Eat item typeBee hive

                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                    1
                    120sec
                    180sec
                    false
                    2
                    120sec
                    180sec
                    false
                    3
                    120sec
                    180sec
                    false
                    @106,[107],[108]. flag:false
                    4
                    120sec
                    180sec
                    false
                    @101. flag:false
                    @0. flag:false
                    5
                    90sec
                    120sec
                    true
                    6
                    120sec
                    180sec
                    false
                    @0. flag:false
                    7
                    120sec
                    180sec
                    false
                    8
                    120sec
                    180sec
                    false
                    9
                    120sec
                    180sec
                    false
                    @0. flag:false
                    10
                    120sec
                    180sec
                    false
                    11
                    90sec
                    120sec
                    false
                    12
                    90sec
                    120sec
                    false
                    13
                    90sec
                    120sec
                    false
                    @3058. flag:false

                    水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقةBosque inundado

                    Allow area type

                    Sleeptrue

                    Exhausttrue

                    Special behaviortrue

                    Preyfalse

                    Eat itemtrue

                    Eat item typeBee hive

                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                    1
                    120sec
                    180sec
                    false
                    2
                    120sec
                    180sec
                    false
                    @1001,[1002],[1003]. flag:false
                    3
                    90sec
                    120sec
                    false
                    4
                    90sec
                    120sec
                    false
                    5
                    120sec
                    180sec
                    false
                    6
                    90sec
                    120sec
                    false
                    @0. flag:false
                    7
                    90sec
                    120sec
                    false
                    8
                    120sec
                    180sec
                    false
                    9
                    120sec
                    180sec
                    false
                    @7001. flag:true
                    10
                    120sec
                    180sec
                    false
                    @7001. flag:false
                    @0. flag:false
                    11
                    90sec
                    120sec
                    false
                    @0. flag:false
                    12
                    90sec
                    120sec
                    false
                    13
                    90sec
                    120sec
                    false
                    14
                    90sec
                    120sec
                    false

                    #Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06

                    Allow area type

                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                    1
                    60sec
                    120sec
                    false
                    2
                    60sec
                    120sec
                    false
                    3
                    60sec
                    120sec
                    false
                    4
                    60sec
                    120sec
                    false
                    11
                    60sec
                    120sec
                    false
                    12
                    60sec
                    120sec
                    false

                    翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراءFortaleza roja

                    Allow area type

                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                    1
                    60sec
                    120sec
                    false
                    2
                    60sec
                    120sec
                    false
                    3
                    60sec
                    120sec
                    false
                    4
                    60sec
                    120sec
                    false
                    11
                    60sec
                    120sec
                    false
                    12
                    60sec
                    120sec
                    false

                    闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحةArena

                    Allow area type

                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                    1
                    10000sec
                    10000sec
                    false
                    11
                    0sec
                    0sec
                    false
                    12
                    0sec
                    0sec
                    false

                    城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión

                    Allow area type

                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                    1
                    120sec
                    180sec
                    false
                    2
                    120sec
                    200sec
                    false
                    3
                    90sec
                    120sec
                    false
                    @0. flag:false
                    4
                    90sec
                    120sec
                    false
                    5
                    90sec
                    120sec
                    false
                    6
                    90sec
                    120sec
                    false
                    @0. flag:false
                    7
                    90sec
                    120sec
                    false
                    8
                    90sec
                    130sec
                    false
                    9
                    90sec
                    130sec
                    false
                    10
                    120sec
                    200sec
                    false
                    @0. flag:false
                    11
                    120sec
                    180sec
                    false
                    12
                    120sec
                    180sec
                    false
                    @1000,[1001],[1002]. flag:false
                    13
                    120sec
                    180sec
                    false
                    @9000. flag:false
                    14
                    90sec
                    120sec
                    false

                    塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورنArena olvidada

                    Allow area type

                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                    1
                    10000sec
                    10000sec
                    false