嵐龍 アマツマガツチAmatsuAmatsuAmatsuAmatsuAmatsuАмацуAmatsuAmatsu아마츠마가츠치嵐龍岚龙أماتسوAmatsu
Description
天候を操り、嵐を呼び起こす古龍。別名「嵐龍」。
飛膜によって自ら起こす気流に乗ることで滞空しており、
悠然と漂うその姿は、空を舞っているように見える。
纏う嵐は厄災の如き威力を持ち、周囲を灰燼へと変える。
その脅威から、ある地では「大いなる災い」と称される。
アマツマガツチが真なる力を発揮した時、
纏う嵐は激しさを増し、周囲には雷が降り注ぐ。Elder dragons that can manipulate the weather and are
able to conjure up unrelenting gales. Amatsu glide through
the air on currents they create using their wing membrane,
making it look as if they're dancing in the sky. The storms
they summon are extremely destructive and can lay entire
cities to waste, thus they are known as the "Looming
Calamity." When enraged, their storms become even more
violent, enveloping the area with unrelenting lighting strikes.Dragon ancien contrôlant le vent et générant des
rafales. L'Amatsu flotte sur des courants d'air qu'il
crée de ses ailes, comme une danse. Les tempêtes
invoquées sont destructrices et peuvent raser des
villes, d'où son surnom : "calamité imminente".
Lorsqu'il est enragé, les vents sont encore plus
dévastateurs et des éclairs s'abattent tout autour.Draghi anziani che controllano le condizioni atmosferiche
ed evocano bufere inarrestabili. Si lasciano trasportare
da correnti d'aria generate dalla loro membrana alare e
sembrano danzare nei cieli. Le loro tempeste rovinose
possono radere al suolo intere città, per questo sono
noti come "calamità imminente". Quando si infuriano,
le tempeste diventano ancora più violente e i fulmini
si abbattono incessanti, circondando la zona.Drachenälteste, die das Wetter manipulieren und
unerbittliche Stürme heraufbeschwören können. Amatsu
gleiten auf Strömungen, die sie selbst erzeugen, durch
die Luft und sehen so aus, als würden sie am Himmel
tanzen. Ihre Stürme sind zerstörerisch und können
Städte verwüsten, daher sind sie als "Drohendes
Unheil" bekannt. Wenn sie wütend werden, werden ihre
Stürme noch heftiger und lassen Blitze regnen.Dragones ancianos que controlan los elementos y
pueden conjurar vendavales. Amatsu parece que
baila en el cielo al planear por las corrientes
que generan las membranas de sus alas. Invoca
tormentas catastróficas y puede arrasar con una
ciudad entera, se le conoce como "calamidad
inminente». Cuanto más poder, más devastadoras
son las tormentas y más frecuentes sus rayos.Древние драконы, способные управлять погодой
и вызывать бурю. Амацу скользят по создаваемым им же
воздушным потокам, словно танцуют в небе. Штормы,
призываемые ими, крайне разрушительны и способны
сравнять с землей целые города — не зря драконов
прозвали "грядущей погибелью". Когда драконы
разъярены, штормы становятся еще опаснее и повсюду
вспыхивают молнии.Starszy Smok, który ma władzę nad pogodą i potrafi
przywoływać niesłabnące wichry. Szybuje na prądach
powietrznych, które sam tworzy błoną swych skrzydeł,
jakby tańczył po niebie. Sztormy Amatsu są wyjątkowo
niszczycielskie i mogą równać z ziemią całe miasta,
co dało mu przydomek Nadciągającej Katastrofy. Gdy
jest rozwścieczony, jego burze stają się jeszcze
gwałtowniejsze, zasypując okolicę nawałą piorunów.Dragões anciões que controlam o clima e conjuram
ventanias implacáveis. Planam em correntes de ar
criadas pela membrana da asa, e assim parecem estar
dançando no ar. As tempestades conjuradas são
devastadoras e podem destruir cidades, valendo-lhes
o nome de "Calamidade Iminente". Quando se energizam,
as tempestades ficam piores, e os raios cairão mais
rápida e frequentemente numa grande área.날씨를 다루며 폭풍을 일으키는 고룡, 「폭풍룡」.
비막을 이용해 스스로 일으킨 기류를 타고 체공하며
유유히 떠다니는 모습은 하늘을 춤추는 것처럼 보인다.
몸에 두른 폭풍의 위력은 재앙과도 같아 주변을
잿더미로 만든다. 이로 인해 어느 지역에서는
「거대한 재앙」이라 불린다.
아마츠마가츠치가 진정한 힘을 발휘할 때
폭풍이 더욱 거세지며 주위에 벼락이 내리쏟아진다.能夠操控天氣,引發風暴的古龍,故名「嵐龍」。
可藉由身上的飛膜,乘著自己引發的氣流滯留在空中。
那悠然飄舞於空中的姿態,宛如在天上跳舞一般。
牠所帶來的風暴有著天災級別的威力,能將周遭的一切
全數化為微塵。由於其威脅實在太過嚴重,
某地將其稱為「浩大災禍」。當嵐龍釋放真正的力量時,
不僅身邊的風暴會變得更加劇烈,周遭更會降下雷電。可操纵天气,引起暴风的古龙,人称“岚龙”。
它可以利用飞膜形成气流,乘于这股气流之
上,从而得以悬浮于空中。它那悠然漂浮的
模样,宛如凌空起舞一般。环绕在它身上的
风暴威力超凡,堪比天灾,将周围的一切化
作灰烬。因其威胁之大,被某地称为“浩大灾
劫”。当岚龙发挥真正的力量时,环绕它的风
暴会更加强烈,周围还会降下雷电。تنانين معمرة تتلاعب بالمناخ، ويمكنها
استحضار عواصف عاتية. يتزلج أماتسو على تيارات
الهواء التي ينتجها باستخدام غشاء جناحه،
فيبدو كأنه يرقص في السماء. العواصف التي يستدعيها
شديدة التدمير، ويمكنها سحق مدن كاملة؛ وبذلك
يُمنح اسم "الكارثة المرتقبة". عندما يغضب؛
تصبح عواصفه أكثر عنفًا، ويضرب البرق
المنطقة بلا هوادة.Dragones ancianos que controlan los elementos y
pueden conjurar vendavales. Amatsu parece que
baila en el cielo al planear por las corrientes
que generan las membranas de sus alas. Invoca
tormentas catastróficas y puede arrasar con una
ciudad entera, se le conoce como "calamidad
inminente". Cuanto más poder, más devastadoras
son las tormentas y más frecuentes sus rayos.
アマツマガツチは周囲の嵐を引き込んだ後に、
巨大な竜巻を作り出す大技を繰り出す。
大翔蟲を使用して空高くに飛び上がり、空中に留まること
ができれば巻き込まれないので、うまく対応したい。
また獄泉郷ではバリスタが見かけられるが、
鉄蟲糸拘束弾は纏う嵐には弾かれるので注意。When Amatsu start drawing in the storms around them, get ready
for them to unleash a tornado attack. The only way to avoid taking
damage is to use a Great Wirebug to escape into the air and to
remain suspended until the storm has calmed. Ballistae are scattered
around the field, but beware that Silkbinder Shots will be deflected
when Amatsu are surrounded by their wind barrier.Quand l'Amatsu invoque des tempêtes autour, attention
à son attaque tornade. Seul un Grand Filoptère
permet de s'enfuir dans les airs et d'attendre que
la tempête se calme. Si vous utilisez des balistes,
prenez garde car les Tirs Lien de soie sont
déviés par la barrière de vent autour d'Amatsu.Quando gli Amatsu chiamano a raccolta le tempeste, ci
sarà un attacco con tornado. L'unico modo per non subire
danni è rifugiarsi in aria usando un maxinsetto filo e
restarvi fino al placarsi della bufera. Le baliste sono
disposte sul campo, ma i colpi fildiseta sono respinti
se gli Amatsu sono circondati dalla barriera di vento.Wenn Amatsu Stürme anziehen, mach dich bereit für einen
Tornado-Angriff. Schaden kann vermieden werden, indem
du mit einem Großen Seilkäfer in die Luft entkommst
und dort bleibst, bis es vorbei ist. Ballisten stehen
bereit, aber Seidenbinderschüsse werden abgelenkt,
wenn sie von ihren Windbarrieren umgeben sind.Si los Amatsu empiezan a congregar tormentas,
prepárate para su ataque de tornado. Lo evitarás
si escapas en gran cordóptero y permaneces en el
aire hasta que amaine la tormenta. Hay balistas
repartidas, pero los disparos cordoamarre
rebotarán en la barrera de viento que los rodea.Если Амацу начинают притягивать к себе шторм,
значит, они готовятся выпустить торнадо. Чтобы
избежать урона, нужно взлететь в воздух на
Б. Прутожуке и быть там пока шторм не утихнет. По
полю расставлены баллисты, но учтите: когда Амацу
окружены ветром, они отражают выстрелы паутиной.Gdy Amatsu zaczyna przywoływać burze, przygotuj się
na atak z użyciem tornada. Jedyny sposób, by uniknąć
obrażeń, to użycie wielkiego kablobaka, by uciec w górę
i zawisnąć w powietrzu, dopóki burza nie ucichnie. Na ziemi
są porozstawiane balisty, ale uważaj, bo śrut jedwabospoiwa
zostanie odbity, gdy Amatsu jest otoczony barierą wiatru.Quando um Amatsu começar a se envolver em tempestades,
prepare-se para um ataque de tornado. A única forma
de evitar dano é fugir para o ar num Grande Cabinseto
e ficar suspenso até a tempestade passar. Há balistas
espalhadas pelo campo, mas saiba que Tiros
Sedaferrantes serão desviados pela barreira de vento.아마츠마가츠치는 주변의 폭풍을 끌어모은 뒤
거대한 회오리를 일으키는 비기를 사용한다.
큰밧줄벌레를 사용해 높이 뛰어올라 공중에 있으면
휩쓸리지 않으므로 잘 대응하도록 하자.
또한 옥천향에는 발리스타가 있는데, 벌레철사
구속탄은 몸에 두른 폭풍에 튕겨 나가니 주의하자.在嵐龍將周遭的風暴都聚集起來後,
便會施展必殺技,製造出巨大龍捲風。
此時若能利用大翔蟲飛上高空並暫時停留在空中,
就能避免被捲入,建議善加運用。
另外在獄泉鄉雖有弩砲可使用,
但鐵蟲絲拘束彈會被牠身上的風暴彈開,必須多加注意。岚龙将周围的风暴聚集起来后会释放大招,制造出
巨大的龙卷风。若能使用大翔虫飞向高空,停留在
空中,便不会被卷入其中,还望灵活应对。此外需
注意,狱泉乡中虽然有机关弩,但铁虫丝拘束弹会
被岚龙身上环绕的风暴所弹开。عندما يبدأ أماتسو في جذب العواصف من حوله، استعد لشنه
هجومًا إعصاريًّا. الطريقة الوحيدة لتجنب تلقي الضرر
هي استخدام حشرة حرير كبيرة للهروب، والثبات حتى تهدأ
العاصفة. المجانيق موزعة في أنحاء المكان، لكن انتبه
لأن طلقة الرباط الحريري ستنعكس عليك عندما يحيط
أماتسو نفسه بحاجز الرياح.Si los Amatsu empiezan a congregar tormentas,
prepárate para su ataque de tornado. Lo evitarás
si escapas en gran cordóptero y permaneces en el
aire hasta que amaine la tormenta. Hay balistas
repartidas, pero los disparos cordoamarre
rebotarán en la barrera de viento que los rodea.
Basic data
Base HP(LR/HR) 6000, (MR) 6000
Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%
Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%
Sleep recovering90 seconds / recover 5% HP
Size3440.72
Threat level10
Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّرDragón anciano, (internal)Other, Arial
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 200 / (M) 200 / (L) 100
WeightLLLL
Caution to combat timer15
Caution to normal timer15
Combat to normal timer15
Enrage threshold(LR) 2000 / (HR) 2000 / (Rampage) 2000 / (MR) 2000
State time(enraged) 150sec / (tired) 0sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.15 / (tired) x1
Attack(enraged) x1.2
Defense(enraged) x1
Enrage add staying time30sec
life_area_timer_rate0.1
Default move patternfly
Flying stance to movefalse
Sleep time500 ±50
Awake hour7 ~ 19
Eat time500 ±50
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x12.7(±±) | x14.7 | x14 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | ||
x12.7(±±) | x14.7 | x14 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | ||
x19(±) | x21 | x24 | x1 | Ax3.1, Bx3.1 ①Ax1.5, Bx1.5 | x3.1 ①x3.1 | x3.1 ①x1.5 | x3.75 ①x3.2 | x3.75 ①x3.2 | x1 | 3 | ||
x12.7(±±) | x14.7 | x14 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 |
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭ヒット位置補正, A:頭部 | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza | 55 | 65 | 45 | 20 | 0 | 15 | 10 | 25 | 100 |
1 | 65 | 75 | 45 | 20 | 0 | 15 | 10 | 25 | 100 | ||
[1]B:前脚 | 0 | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera | 45 | 45 | 15 | 20 | 0 | 10 | 5 | 15 | 0 |
1 | 45 | 45 | 15 | 20 | 0 | 10 | 5 | 15 | 0 | ||
[2]C:胴体ヒット位置補正, C:腹部 | 0 | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذعTorso | 40 | 40 | 5 | 0 | 0 | 0 | 0 | 5 | 0 |
1 | 40 | 40 | 5 | 0 | 0 | 0 | 0 | 5 | 0 | ||
[3]D:尻尾 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola | 40 | 30 | 35 | 15 | 0 | 5 | 0 | 10 | 0 |
1 | 40 | 30 | 35 | 15 | 0 | 5 | 0 | 10 | 0 | ||
[4]E:背中 | 0 | 背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودةEspalda | 30 | 25 | 10 | 5 | 0 | 0 | 0 | 5 | 0 |
1 | 30 | 25 | 10 | 5 | 0 | 0 | 0 | 5 | 0 | ||
[5]F:首 | 0 | 首NeckCouColloNackenCuelloШеяSzyjaPescoço목頸部颈部رقبةCuello | 35 | 30 | 5 | 0 | 0 | 0 | 0 | 5 | 0 |
1 | 35 | 30 | 5 | 0 | 0 | 0 | 0 | 5 | 0 | ||
[6]G:後脚 | 0 | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفيةPata trasera | 25 | 30 | 25 | 25 | 0 | 5 | 0 | 20 | 0 |
1 | 25 | 30 | 25 | 25 | 0 | 5 | 0 | 20 | 0 | ||
[7] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores |
---|---|---|---|---|---|
[0]頭部 | 400 | (x1) 400 / (x2) 800 | Red | ||
[1]左前脚 | 350 | (x1) 350 | Orange | ||
[2]右前脚 | 350 | (x1) 350 | Orange | ||
[3]腹部 | 600 | White | |||
[4]尻尾 | 300 | (Slash) 150 | Orange | ||
[5]背中 | 400 | (x1) 150 | White | ||
[6] | 300 | Red | |||
[7]左後脚 | 400 | White | |||
[8]右後脚 | 400 | White | |||
[9] | -1 | None | |||
[10] | -1 | None | |||
[11] | -1 | None | |||
[12] | -1 | None | |||
[13] | -1 | None | |||
[14] | -1 | None | |||
[15] | -1 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 2 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 2 | Unique | ||
Unique0 | All | 2 | UniqueMulti rate EX | 120 / 320 / 470 |
Unique1 | 2 | UniqueNo difficulty rate | 1 | |
Unique2 | All | 2 | UniqueOverwrite toppleMulti rate EX | 1200 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0 |
Paralyze | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 375 (+150) → 1575180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 0, Angle = 0 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 20 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Blast | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 0 |
Poison | 250 (+150) → 700180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 150 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Hit-damage rate = 1 |
Ice | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1 |
Thunder | 300 (+550) → 1800180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 300 (+550) → 1800180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 2, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Master rank reward
Target rewards | Probability |
---|---|
1x | 19% |
1x | 30% |
1x | 16% |
1x | 10% |
1x | 10% |
1x | 12% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body (x4) | 1x | 32% |
1x | 28% | |
1x | 10% | |
1x | 20% | |
1x | 8% | |
1x | 2% | |
Severed part A | 1x | 80% |
1x | 17% | |
1x | 3% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza All of:
| 1x | 80% |
1x | 16% | |
1x | 4% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودةEspalda All of:
| 1x | 75% |
2x | 10% | |
1x | 14% | |
1x | 1% | |
右前脚Right ForelegPatte avt dZ. ant. dxVrdrbn (R)Pata del. dcha.Прав. лапаP. prz. nogaPerna Diant. Dir.오른쪽 앞다리右前腳右前肢قدم يمنى أماميةP. del. dch. All of:
| 1x | 65% |
1x | 35% | |
左前脚Left ForelegPatte avt gZ. ant. sxVrdrbn (L)Pata del. izq.Левая лапаL. prz. nogaPerna Diant. Esq.왼쪽 앞다리左前腳左前肢قدم يسرى أماميةP. del. iz. All of:
| 1x | 65% |
1x | 35% |
Part | Dropped materials | Probability |
---|---|---|
Riding Drop 0 - 100% | 1x | 44% |
1x | 15% | |
1x | 1% | |
1x | 40% | |
1x | 50% | |
1x | 40% | |
1x | 10% |
From buddy | Probability |
---|---|
1x | 45% |
1x | 31% |
1x | 12% |
1x | 12% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
超大技開始風圧 | Needs Guard Up | 100 | Dragon wind pressure | None | None | CalcHitDirection | ||
突進 |
|
| Yes | 70 | Quick recovery flying | PowerM | M | |
その場円攻撃 |
|
| Yes | 80 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable |
尻尾攻撃(バク宙) |
|
| Yes | 90 | Flying away | PowerM | M | |
尻尾攻撃(横) |
|
| Yes | 60 | Flying away | PowerM | S | CalcHitDirectionBasedRootPos |
咆哮 | Yes | 70 | Strong roar 60 | None | None | CalcHitDirection | ||
咆哮(前後半戦切替) | Yes | 100 | Powerful roar 100 | None | None | CalcHitDirection | ||
ジャブ |
|
| Yes | 40 | Tripping | PowerS | S | CalcHitDirectionBasedRootPos |
右ひっかき |
|
| Yes | 50 | Tripping | PowerS | S | CalcHitDirectionBasedRootPos |
尻尾叩きつけ薙ぎ払い |
|
| Yes | 90 | Flying away | PowerM | M | CalcHitDirectionBasedRootPos |
大竜巻突進 |
|
| Yes | 70 | Tornado attack | PowerM | M | |
大突進 |
|
| Yes | 80 | Wirefall disabled flying | PowerL | M | |
【操竜確定】尻尾攻撃(横) |
| Yes | 60 | Quick recovery flying | PowerM | S | CalcHitDirectionBasedRootPosTriggerRidingStart | |
【操竜確定】大突進 |
| Yes | 70 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPosTriggerRidingStart | |
空中コンボ突進 |
| Yes | 80 | Tornado attack | PowerM | M | ||
組技叩きつけ |
| No | 0 | None | None | None | CalcHitDirectionBasedRootPos | |
対空小 |
|
| Yes | 40 | Flying away | PowerS | S | CalcHitDirectionBasedRootPos |
対空中 |
|
| Yes | 60 | Flying away | PowerS | S | CalcHitDirectionBasedRootPos |
対空大 |
|
| Yes | 80 | Flying away | PowerS | S | CalcHitDirectionBasedRootPos |
単発ブレス |
|
| Yes | 70 | Flying away | PowerM | M | ShellIgnoreEndDelay |
浮上ショットガン |
|
| Yes | 80 | Quick recovery flying | PowerM | M | ShellIgnoreEndDelay |
縦薙ぎレーザー |
|
| Yes | 90 | Flying away | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
レーザー |
|
| Yes | 90 | Flying away | PowerM | M | ShellIgnoreEndDelay |
小竜巻 |
|
| Yes | 70 | Tornado attack | PowerM | M | ShellIgnoreEndDelay |
トンネル |
|
| Needs Guard Up | 100 | Special flying | AbsolutePower | M | ShellIgnoreEndDelay |
拡大竜巻 |
|
| Yes | 70 | Tornado attack | PowerM | M | ShellIgnoreEndDelay |
縦薙ぎレーザー(爆発) |
|
| Yes | 90 | Flying away | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
縦薙ぎレーザー(予兆) | No | 0 | None | None | None | ShellIgnoreEndDelay | ||
風水ブレス(予兆) |
|
| Yes | 70 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
風水ブレス(着弾爆発) |
|
| Yes | 90 | Quick recovery flying | PowerM | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
雷カマイタチ |
|
| Yes | 80 | Quick recovery flying | PowerM | M | ShellIgnoreEndDelay |
追い掛け落雷 |
|
| Yes | 40 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
サテライト爆発 |
|
| Needs Guard Up | 0 | Flying up | PowerL | M | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
予兆用ダミー | No | 0 | None | None | None | ShellIgnoreEndDelay | ||
大竜巻爆破 |
|
| Needs Guard Up | 100 | Tornado attack | PowerL | M | ShellCalcHitDirectionIgnoreEndDelay |
大竜巻(細) |
|
| Needs Guard Up | 80 | Tornado attack | PowerM | M | ShellCalcHitDirectionIgnoreEndDelay |
広範囲落雷 |
|
| Yes | 90 | Flying away | PowerL | M | ShellAllDirGuardableIgnoreEndDelay |
単発ブレス(着弾) |
|
| Yes | 70 | Flying away | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
打ち上げ | No | 0 | High fly up | PowerL | None | ShellIgnoreEndDelay | ||
超大技爆発 |
|
| No | 100 | None | AbsolutePower | M | ShellIgnoreEndDelay |
サマー落雷 |
|
| Yes | 70 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
空中トンネル |
|
| Needs Guard Up | 100 | Tornado attack | AbsolutePower | M | ShellIgnoreEndDelay |
風水ブレス(溜め予兆) |
|
| Yes | 70 | Tripping | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
小竜巻(空中) |
|
| Yes | 70 | Tornado attack | PowerM | M | ShellIgnoreEndDelay |
空中コンボ用落雷 |
|
| Yes | 70 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
咆哮 | Yes | 70 | Strong roar 60 | None | None | ShellCalcHitDirectionIgnoreEndDelay | ||
後半咆哮 | Yes | 100 | Strong roar 100 | None | None | ShellCalcHitDirectionIgnoreEndDelay |
Map behavior
獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنميةCascada infernal
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |