雷狼竜 ジンオウガZinogreZinogreZinogreZinogreZinogreЗиногрZinogrZinogre진오우거雷狼龍雷狼龙زينجرZinogre
Description
雷光を帯びたその姿から、
「雷狼竜」とも呼ばれる牙竜種。
起伏の激しい山林に棲むため、
爪は鋭く、四肢は強靱に発達している。
狩りの際には無数の雷光虫を集める事で、
まとう電力を飛躍的に高めているとされ、
「超帯電状態」と呼ばれる姿に変化する。Fanged wyverns whose bodies are streaked with
electricity. Sharp claws and strong limbs allow them
to thrive in mountainous terrain. During hunts, they
gather numerous Thunderbugs to boost their power
and enter a supercharged state.Une wyverne à crocs au corps chargé d'électricité,
prospérant dans les terrains montagneux grâce à
ses griffes acérées et ses membres solides.
Pour chasser, il rassemble un grand nombre de
Foudrinsectes et entre dans un état de supercharge.Questi wyvern zannuti hanno il corpo intriso di
elettricità e prosperano nei territori montuosi,
favoriti dalle possenti zampe e dagli affilati
artigli. Durante la caccia, raccolgono insetti-tuono
per accumulare energia ed entrare in uno stato di
supercarica.Der Körper dieses Reißzahn-Wyverns ist mit
Elektrizität umhüllt. Scharfe Krallen und starke
Glieder erlauben es ihm, im Gebirge zu leben.
Auf der Jagd sammelt er Donnerkäfer, um
seine Elektrizität sprunghaft zu steigern und
in einen geladenen Zustand zu gelangen.Wyverns con colmillos cuyo cuerpo está cubierto
de electricidad. Sus afiladas garras y sus fuertes
patas les permiten crecer en terreno de montaña.
Al cazar, reúnen bichos eléctricos para potenciarse
a sí mismos y entrar en estado de supercarga.Клыкастые виверны, чьи тела пронизаны
электричеством. Острые когти и сильные конечности
позволяют им успешно обитать в горной местности.
На охоте они собирают для усиления многочисленных
Грозовых жуков и входят в состояние сверхзарядки.Uzbrojone w kły wiwerny, których ciało gromadzi
elektryczność. Dzięki ostrym pazurom i silnym
kończynom dobrze radzą sobie w górach. Podczas
polowań zbierają gromuszki zwiększające ich energię
i umożliwiające im wejście w stan supernaładowania.Serpes com presas, cujos corpos são rajados com
eletricidade. Garras afiadas e membros fortes lhes
permitem prosperar em terrenos montanhosos.
Durante as caçadas, eles coletam vários Insetrovões
para aumentar seu poder e entrar em um estado
de sobrecarga.번개를 두른 모습 때문에
「뇌랑룡」이라고도 불리는 아룡종.
기복이 심한 산림에 살기 때문에
발톱은 예리하고 다리가 강하게 발달했다.
사냥할 때는 무수한 뇌광충을 모아
전력을 비약적으로 높이면서
「초대전 상태」라 불리는 모습으로 변한다.因其帶有雷光的外表,
而被稱為「雷狼龍」的牙龍種。
由於棲息在地形起伏劇烈的山林裡,
因此擁有銳利的爪子,以及強韌發達的四肢。
狩獵時會透過聚集無數的雷光蟲來大幅提升
身上纏繞的電力,進入所謂的「超帶電狀態」。缠绕雷电的身姿令此牙龙种得名“雷狼龙”。
因栖息于险峻深山,其尖爪锋锐且四肢强韧。
据称其狩猎时通过聚集无数雷光虫,
可令身缠电力获得飞跃性提升,
并变化为“超带电状态”。تنانين مجنحة ذات أنياب مخططة
بالكهرباء. تتيح لها مخالبها الحادة وأطرافها
القوية النجاة في المناطق الجبلية. خلال الصيد،
تجمع الكثير من الحشرات الصاعقة لتعزيز قوتها
والدخول في حالة الشحن الفائق.Wyverns con colmillos cuyo cuerpo está cubierto
de electricidad. Sus afiladas garras y sus fuertes
patas les permiten crecer en terreno de montaña.
Al cazar, reúnen bichos eléctricos para potenciarse
a sí mismos y entrar en estado de supercarga.
極限まで帯電することで「超帯電状態」になる。
ジンオウガがこの状態になると、
攻撃力・機動力共に上昇し、シビレ罠も効かない。
怯ませると超帯電状態が解除される時があるので、
恐れず攻撃を仕掛けていこう。In their supercharged states, Zinogre not only have
different attack patterns but also become faster,
hit harder, and gain immunity to Shock Traps.
Staggering them, however, may knock them
out of this state.En état de supercharge, le Zinogre n'a pas seulement
des attaques différentes, mais il devient aussi
plus rapide, plus féroce et immunisé contre
les pièges électriques. Renversez-le
pour annuler cet état.Nei loro stati sovraccaricati, gli Zinogre non solo
hanno diverse modalità di attacco, ma diventano più
veloci, più potenti e immuni alle trappole scossa.
Facendoli vacillare puoi farli uscire
da questo stato.In seinem geladenen Zustand hat der Zinogre nicht
nur andere Angriffsmuster, sondern ist auch
schneller, schlägt härter zu und ist immun gegen
Schockfallen. Ihn ins Wanken zu bringen, kann diesen
Zustand jedoch aufheben.En estado de supercarga, los Zinogre no solo tienen
nuevos patrones de ataque, sino que se vuelven más
rápidos, golpean más fuerte y ganan inmunidad contra
trampas de choque. Es posible interrumpir este
estado si los derribas.В своем перезаряженном состоянии Зиногр не только
меняет схему атак, но и становится быстрее, бьет
сильнее и получает невосприимчивость к шоковым
ловушкам. Если сбить Зиногра с ног, он может выйти
из этого состояния.W stanie supernaładowania Zinogr nie tylko stosuje
inne schematy ataku, ale również staje się szybszy,
uderza mocniej i zyskuje odporność na
pułapki rażące. Wytrącenie go z równowagi może
pomóc w przywróceniu go do normalnego stanu.Em seu estado sobrecarregado, o Zinogre não só
possui diferentes padrões de ataque, mas também
fica mais rápido, bate mais forte e ganha imunidade
a Armadilhas de Choque. Atordoá-lo, no entanto,
pode tirá-lo desse estado.극한까지 대전하면 「초대전 상태」가 된다.
진오우거가 이 상태가 되면 공격력과
기동력이 상승하고 마비덫에도 걸리지 않는다.
움츠러들게 만들면 초대전 상태가 해제될 수도 있으니
무서워하지 말고 공격해 보자.當牠累積的電力到達極限後,會進入「超帶電狀態」。
雷狼龍在進入此狀態後,攻擊力與敏捷度都會上升,
且不會落入麻痺陷阱。
如果能讓牠畏縮,就有機會解除超帶電狀態。
切勿畏懼退縮,積極展開攻勢吧。当雷狼龙积蓄电能到达极限时,
会变为“超带电状态”。
进入此状态后,其攻击力与敏捷性会提升,
麻痹陷阱将失去效果。
若能使其畏缩,则有机会解除其超带电状态。
无所畏惧地勇猛进攻吧。عند دخولها حالة الشحن الفائق، لا تحصل زينغر
على أنماط هجوم مختلفة فقط، ولكنها تصبح أسرع،
وضرباتها أقوى، وتكتسب مناعة ضد فخاخ الصدمة.
قد يخرجها الصعق
من هذه الحالة.En estado de supercarga, los Zinogre no solo tienen
nuevos patrones de ataque, sino que se vuelven más
rápidos, golpean más fuerte y ganan inmunidad contra
trampas de choque. Es posible interrumpir este
estado si los derribas.
Basic data
Base HP(LR/HR) 4500, (MR) 4700
Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 10%
Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 12%
Sleep recovering90 seconds / recover 5% HP
Size1540.66 (1386.594, 1771.759, 1895.0118)
Threat level6
Type牙竜種Fanged WyvernWyverne à crocsWyvern zannutoReißzahn-WyvernWyv. colmillosКлыкаст. вивернаWiwerna kłowaSerpe de Presas아룡종牙龍種牙龙种تنين مجنح ذو أنيابWyv. colmillos, (internal)Fanged wyvern
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 800 / (MR) 1400
State time(enraged) 70sec / (tired) 75sec
State time (rampage)(enraged) 10sec / (tired) 0sec
Motion(enraged) x1.1 / (tired) x0.9
Attack(enraged) x1.2
Defense(enraged) x0.9
Enrage add staying time30sec
life_area_timer_rate0.1
Default move pattern
Flying stance to movefalse
Sleep time300 ±120
Awake hour7 ~ 19
Eat time360 ±200
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x1.03 | x1.8 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x0.94 | x1.8 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x0.76 | x2.2 | x1.24 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1.05 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x0.85 | x2.2 | x1.24 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1.05 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | ||
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
1% | x1.87(±) | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | |
x1.69 | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 | ||
3%3% | x3.2(±±) | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1% | x3.1 | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
3%3% | x2.6 | x4.7 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
3%3% | x2.6 | x4.7 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
3%3% | x2.7 | x5.3 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
3%3% | x2.8 | x6.5 | x3.75 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1% | x3.4 | x5.2 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
100% | x3.2(±±) | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 | |
3%3% | x2.9 | x5.3 | x3.15 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
1%1% | x3.8 | x6.1 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
x1.45 | x4.7 | x2.7 | x1 | Ax1.5, Bx1.5 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.5 ①x1 | x1.5 ①x1 | x1 | 2 | ||
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
100% | x4.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
100% | x4.3 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x3.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x5.4 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.7 | x10 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x7.4 | x12.3 | x13.2 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x17.5(±) | x20.5 | x22 | x1 | Ax3.1, Bx3.1 ①Ax1.5, Bx1.5 | x3.1 ①x3.1 | x3.1 ①x1.5 | x3.75 ①x3.2 | x3.75 ①x3.2 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x17(±) | x14.7 | x20 | x1 | Ax2.85, Bx2.85 ①Ax1.2, Bx1.2 | x2.5 ①x2.5 | x2.65 ①x1.2 | x3.25 ①x2.5 | x3.25 ①x2.5 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.9 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
6%10% | x4.2 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x10.1 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
6%10% | x7.6(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x6.8 | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 | |
1%1% | x7.6 | x10.9 | x8.8 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
6%10% | x4.9 | x11.2 | x8.8 | x1 | Ax2.5, Bx2.5 ①Ax1, Bx1 | x1.6 ①x1 | x2.1 ①x1 | x2.5 ①x1 | x2.5 ①x1 | x1 | 3 | |
1%1% | x9.2 | x11.2 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
Village tour (Village 5★) | x1.03 | x1.8 | x1.03 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour (Hub 3★) | 1% | x1.87(±) | x2.1 | x1.87 | x1 | Ax1.05, Bx1.05 ①Ax1, Bx1 | x1.2 ①x1 | x1.25 ①x1 | x1.05 ①x1 | x1.05 ①x1 | x1 | 0 |
High rank tour (Hub 6★) | 3%3% | x3.2(±±) | x4.6 | x2.95 | x1 | Ax1.3, Bx1.3 ①Ax1, Bx1 | x1.3 ①x1 | x1.6 ①x1 | x1.3 ①x1 | x1.3 ①x1 | x1 | 1 |
Master rank tour (MR 4★) | 6%10% | x7.8(±±) | x9.75 | x7.6 | x1 | Ax2.4, Bx2.4 ①Ax1, Bx1 | x1.6 ①x1 | x2.05 ①x1 | x2.4 ①x1 | x2.4 ①x1 | x1 | 3 |
Anomaly investigation
Appear as afflicted atA5 (Lv51)
Appear as normal at"A4" (Lv31)
Main targettrue
Sub targettrue
Extra monstertrue
Intrusiontrue
Stats table as afflictedTable 3
Stats table as non-afflictedTable 0
Base zenny(A5) 300
Subtarget zenny adjust-
Base research point(A5) 380
Adjust point for requestx1.4
Allowed map
- 大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريحTemplo olvidado
- 水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقةBosque inundado
- 密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابةLa Jungla
- 城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión
- 獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنميةCascada infernal
- 闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحةArena
- 塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورنArena olvidada
Hitzone data
Hitzone | Phase | Name | Slash | Impact | Shot | Fire | Water | Ice | Thunder | Dragon | Dizzy |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | Normal | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza | 65 | 65 | 70 | 10 | 10 | 15 | 0 | 5 | 100 |
Charged | 65 | 65 | 70 | 10 | 10 | 15 | 0 | 10 | 120 | ||
[1]B:胴 | Normal | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذعTorso | 25 | 25 | 30 | 5 | 5 | 5 | 0 | 5 | 0 |
Charged | 30 | 30 | 35 | 5 | 10 | 10 | 0 | 5 | 0 | ||
[2]C:背中 | Normal | 背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودةEspalda | 45 | 40 | 35 | 10 | 20 | 25 | 0 | 5 | 0 |
Charged | 70 | 65 | 55 | 15 | 25 | 30 | 0 | 5 | 0 | ||
[3]D:脚根本 | Normal | 脚根本HipHancheAncaHüfteCaderaБедроBiodroQuadril고관절大腿根部腿跟أردافCadera | 44 | 44 | 30 | 5 | 5 | 10 | 0 | 5 | 0 |
Charged | 45 | 45 | 35 | 10 | 10 | 15 | 0 | 5 | 0 | ||
[4]E:前脚 | Normal | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera | 25 | 30 | 30 | 5 | 5 | 10 | 0 | 5 | 0 |
Charged | 43 | 46 | 30 | 5 | 5 | 15 | 0 | 5 | 0 | ||
[5]F:後脚 | Normal | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفيةPata trasera | 45 | 45 | 35 | 5 | 5 | 10 | 0 | 5 | 0 |
Charged | 50 | 50 | 40 | 10 | 10 | 15 | 0 | 5 | 0 | ||
[6]G:尻尾 | Normal | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola | 30 | 25 | 25 | 5 | 5 | 5 | 0 | 5 | 0 |
Charged | 30 | 25 | 25 | 5 | 5 | 5 | 0 | 5 | 0 | ||
[7]H:尻尾先端 | Normal | 尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيلPunta de la cola | 21 | 19 | 10 | 10 | 15 | 20 | 0 | 5 | 0 |
Charged | 21 | 19 | 10 | 10 | 15 | 20 | 0 | 5 | 0 | ||
[8] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts
Part | Stagger | Break | Sever | Extract | Anomaly cores (3x active) |
---|---|---|---|---|---|
[0]頭部 | 300 | (x1) 300 / (x2) 600 | Red | 30% probability, 50 HP | |
[1]胴 | 300 | Orange | - | ||
[2]背中 | 120 | (x1) 360 | Red | - | |
[3]左前脚 | 180 | (x1) 360 | Red | 17% probability, 25 HP | |
[4]右前脚 | 180 | (x1) 360 | Red | 17% probability, 25 HP | |
[5]左後脚 | 250 | White | 5% probability, 30 HP | ||
[6]右後脚 | 250 | White | 5% probability, 30 HP | ||
[7]尻尾, 尻尾尻尾 | 130 | (Slash) 300 | Orange | 26% probability, 20 HP | |
[8] | 280 | None | - | ||
[9] | 100 | None | - | ||
[10] | 100 | None | - | ||
[11] | 100 | None | - | ||
[12] | 100 | None | - | ||
[13] | 100 | None | - | ||
[14] | 100 | None | - | ||
[15] | 100 | None | - |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
Apex shutdown (rampage) | 4 | Unique | ||
Hellfire knockdown | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
Apex shutdown (normal quest) | 4 | Unique | ||
Unique0 | All | 2 | Unique | 120 / 180 / 300 / 500 |
Unique1 | All | 2 | Unique | 450 / 600 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
Paralyze | 300 (+250) → 1200300 (+250) → 1200 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900225 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 50 |
Paralyze | 300 (+250) → 1200300 (+250) → 1200 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Sleep | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Stun | 150 (+120) → 630180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Exhaust | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 4, Active time = 20 Activate count = 3, Active time = 10 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 |
Poison | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | |
Blast | 70 (+30) → 67070 (+30) → 670 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Poison | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | |
Blast | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 0 |
Ride | 500 (+2000) → 61000 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Non-target monster first ride limit = 65 |
Water | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2 |
Ice | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 5, max = 40, default = 1.1 Normal hzv adjust: rate = 0.2, min = 0, max = 20, default = 1.1 Stun active limit = 0 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 1.5 sec (-0 sec) → 1.5 sec | +0 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 1.5 sec (-0 sec) → 1.5 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 1e4 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Water | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 |
Fire | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5 |
Ice | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9 |
Thunder | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1 |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 1.5 sec (-0 sec) → 1.5 sec | +0 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 1.5 sec (-0 sec) → 1.5 sec | +0 sec | 0 / 0 sec | |
Pitfall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | |
Quicksand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Poison purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 1.5 sec (-0 sec) → 1.5 sec | +0 sec | 0 / 0 sec | |
Shock purr-ison | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 1.5 sec (-0 sec) → 1.5 sec | +0 sec | 0 / 0 sec | |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Dung | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | |
Steel fang | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Afflicted stats
Return to great activity time50 sec
Damage to releasex12 (carry over x7.2) / x15 (carry over x9) / x18 (carry over x10.8)
Release count to topple1
Maximum activity min continue time60 sec
Anomaly burst time120 sec
Add enragex0.8
Core break damage1.4%
Core break part break100%
Attack(normal) x1 / (great) x1 / (max) x1
Motion(normal) x0.97 / (great) x1 / (max) x1.01
Bloodblight timex1
Special anomaly investigation(HP) Default / (attack) x1 / (motion) x1
Low rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 31% |
1x | 21% |
1x | 8% |
2x | 17% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 34% |
1x | 25% | |
1x | 18% | |
1x | 22% | |
1x | 1% | |
Severed part A | 1x | 80% |
1x | 17% | |
1x | 3% | |
Special | 1x | 90% |
1x | 10% |
Capture rewards | Probability |
---|---|
2x | 15% |
1x | 29% |
1x | 25% |
1x | 12% |
1x | 16% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza All of:
| 1x | 97% |
1x | 3% | |
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera Any of:
| 1x | 70% |
2x | 20% | |
1x | 10% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودةEspalda All of:
| 1x | 70% |
1x | 30% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 29% |
1x | 20% | |
1x | 1% | |
1x | 50% | |
Riding | 1x | 50% |
1x | 40% | |
1x | 10% |
From buddy | Probability |
---|---|
1x | 39% |
1x | 32% |
1x | 21% |
1x | 8% |
High rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 33% |
1x | 23% |
1x | 4% |
3x | 12% |
1x | 5% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 33% |
1x | 24% | |
1x | 17% | |
1x | 22% | |
1x | 3% | |
1x | 1% | |
Severed part A | 1x | 80% |
1x | 10% | |
1x | 7% | |
1x | 3% | |
Special | 2x | 90% |
1x | 10% |
Capture rewards | Probability |
---|---|
2x | 15% |
1x | 29% |
1x | 25% |
1x | 7% |
1x | 16% |
1x | 5% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza All of:
| 1x | 90% |
1x | 7% | |
1x | 3% | |
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera Any of:
| 1x | 70% |
2x | 20% | |
1x | 10% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودةEspalda All of:
| 1x | 70% |
1x | 30% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 31% |
2x | 15% | |
1x | 3% | |
1x | 1% | |
1x | 15% | |
1x | 35% | |
Riding | 1x | 49% |
1x | 40% | |
1x | 10% | |
1x | 1% |
From buddy | Probability |
---|---|
1x | 38% |
1x | 31% |
1x | 21% |
1x | 8% |
1x | 2% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 21% |
1x | 33% |
1x | 23% |
1x | 8% |
3x | 8% |
1x | 5% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body (x3) | 1x | 33% |
1x | 24% | |
1x | 17% | |
1x | 22% | |
1x | 3% | |
1x | 1% | |
Severed part A | 1x | 80% |
1x | 10% | |
1x | 7% | |
1x | 3% | |
Special | 3x | 70% |
1x | 30% |
Capture rewards | Probability |
---|---|
2x | 15% |
1x | 29% |
1x | 25% |
1x | 7% |
1x | 16% |
1x | 5% |
1x | 3% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza All of:
| 1x | 92% |
1x | 5% | |
1x | 3% | |
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera Any of:
| 1x | 70% |
2x | 20% | |
1x | 10% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودةEspalda All of:
| 1x | 70% |
1x | 30% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 31% |
2x | 15% | |
1x | 3% | |
1x | 1% | |
1x | 10% | |
1x | 40% | |
Riding | 1x | 49% |
1x | 40% | |
1x | 10% | |
1x | 1% |
From buddy | Probability |
---|---|
1x | 38% |
1x | 31% |
1x | 21% |
1x | 8% |
1x | 2% |
Anomaly quest reward
Anomaly investigation reward (lv1 ~ lv80)
Quest rewards First one fixed | Probability |
---|---|
1x | 25% |
1x | 25% |
2x | 10% |
3x | 10% |
2x | 5% |
2x | 5% |
2x | 10% |
2x | 10% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
6x | 40% |
7x | 40% |
9x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 70% |
2x | 30% |
Multi-target quest rewards Get one | Probability |
---|---|
5x | 20% |
7x | 50% |
9x | 30% |
Multi-target fixed rewards Get one | Probability |
---|---|
2x | 60% |
3x | 40% |
Anomaly investigation reward (lv81 ~ lv90)
Quest rewards First one fixed | Probability |
---|---|
1x | 25% |
1x | 25% |
2x | 10% |
3x | 10% |
2x | 5% |
2x | 5% |
2x | 10% |
2x | 10% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 40% |
5x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
8x | 30% |
9x | 40% |
10x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 70% |
2x | 30% |
Multi-target quest rewards Get one | Probability |
---|---|
6x | 40% |
7x | 40% |
9x | 20% |
Multi-target fixed rewards Get one | Probability |
---|---|
2x | 60% |
3x | 40% |
Anomaly investigation reward (lv91 ~ lv100)
Quest rewards First one fixed | Probability |
---|---|
1x | 25% |
1x | 25% |
2x | 10% |
3x | 10% |
2x | 5% |
2x | 5% |
2x | 10% |
2x | 10% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 40% |
5x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
8x | 30% |
9x | 40% |
10x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 70% |
2x | 30% |
Special quest rewards Get one | Probability |
---|---|
1x | 40% |
1x | 20% |
2x | 40% |
Multi-target quest rewards Get one | Probability |
---|---|
6x | 40% |
7x | 40% |
9x | 20% |
Multi-target fixed rewards Get one | Probability |
---|---|
2x | 60% |
3x | 40% |
Anomaly investigation reward (lv101 ~ lv120)
Quest rewards First one fixed | Probability |
---|---|
2x | 10% |
1x | 10% |
2x | 15% |
8x | 10% |
5x | 5% |
3x | 5% |
2x | 10% |
1x | 15% |
2x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 40% |
2x | 60% |
Quest bonus rewards Get one | Probability |
---|---|
15x | 30% |
16x | 40% |
17x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
2x | 30% |
3x | 50% |
4x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
8x | 30% |
9x | 40% |
10x | 30% |
Multi-target fixed rewards Get one | Probability |
---|---|
5x | 30% |
6x | 40% |
7x | 30% |
Anomaly investigation reward (lv121 ~ lv160)
Quest rewards First one fixed | Probability |
---|---|
2x | 20% |
1x | 10% |
2x | 15% |
12x | 10% |
8x | 5% |
5x | 5% |
2x | 15% |
2x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
2x | 40% |
3x | 50% |
4x | 10% |
Quest bonus rewards Get one | Probability |
---|---|
6x | 10% |
8x | 70% |
12x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
11x | 30% |
12x | 40% |
14x | 30% |
Multi-target fixed rewards Get one | Probability |
---|---|
7x | 30% |
8x | 40% |
9x | 30% |
Anomaly investigation reward (lv161 ~ lv199)
Quest rewards First one fixed | Probability |
---|---|
3x | 20% |
1x | 15% |
2x | 20% |
12x | 10% |
8x | 5% |
5x | 5% |
2x | 25% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 40% |
2x | 60% |
Quest bonus rewards Get one | Probability |
---|---|
10x | 15% |
12x | 70% |
14x | 15% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
6x | 10% |
8x | 70% |
12x | 20% |
Multi-target fixed rewards Get one | Probability |
---|---|
10x | 30% |
12x | 40% |
14x | 30% |
Anomaly investigation reward (lv200 ~ lv200)
Quest rewards First one fixed | Probability |
---|---|
3x | 20% |
1x | 15% |
2x | 20% |
12x | 10% |
8x | 5% |
5x | 5% |
2x | 25% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 40% |
2x | 60% |
Quest bonus rewards Get one | Probability |
---|---|
10x | 15% |
12x | 70% |
14x | 15% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Special quest rewards Get one | Probability |
---|---|
1x | 20% |
2x | 45% |
4x | 35% |
Multi-target quest rewards Get one | Probability |
---|---|
6x | 10% |
8x | 70% |
12x | 20% |
Multi-target fixed rewards Get one | Probability |
---|---|
10x | 30% |
12x | 40% |
14x | 30% |
Anomaly investigation reward (lv201 ~ lv219)
Quest rewards First one fixed | Probability |
---|---|
4x | 15% |
6x | 5% |
1x | 15% |
2x | 20% |
15x | 10% |
10x | 5% |
7x | 5% |
2x | 25% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 40% |
5x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
14x | 40% |
16x | 50% |
18x | 10% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
12x | 30% |
14x | 60% |
18x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
14x | 30% |
16x | 40% |
18x | 25% |
22x | 5% |
Anomaly investigation reward (lv220 ~ lv220)
Quest rewards First one fixed | Probability |
---|---|
4x | 15% |
6x | 5% |
1x | 15% |
2x | 20% |
15x | 10% |
10x | 5% |
7x | 5% |
2x | 25% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 40% |
5x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
14x | 40% |
16x | 50% |
18x | 10% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Special quest rewards Get one | Probability |
---|---|
2x | 40% |
3x | 45% |
5x | 15% |
Multi-target quest rewards Get one | Probability |
---|---|
12x | 30% |
14x | 60% |
18x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
14x | 30% |
16x | 40% |
18x | 25% |
22x | 5% |
Anomaly investigation reward (lv221 ~ lv260)
Quest rewards First one fixed | Probability |
---|---|
5x | 15% |
7x | 5% |
2x | 17% |
1x | 3% |
3x | 18% |
17x | 10% |
12x | 5% |
8x | 5% |
3x | 22% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 40% |
5x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
26x | 55% |
27x | 25% |
28x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
14x | 40% |
16x | 50% |
18x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
18x | 30% |
20x | 40% |
22x | 25% |
26x | 5% |
Anomaly investigation reward (lv261 ~ lv280)
Quest rewards First one fixed | Probability |
---|---|
5x | 15% |
7x | 5% |
2x | 17% |
1x | 3% |
3x | 18% |
17x | 10% |
12x | 5% |
8x | 5% |
3x | 22% |
Quest bonus rewards Get one | Probability |
---|---|
5x | 30% |
6x | 40% |
7x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
27x | 45% |
29x | 40% |
30x | 15% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
26x | 55% |
27x | 25% |
28x | 20% |
Multi-target fixed rewards Get one | Probability |
---|---|
18x | 30% |
20x | 40% |
22x | 25% |
26x | 5% |
Anomaly investigation reward (lv281 ~ lv299)
Quest rewards First one fixed | Probability |
---|---|
8x | 18% |
2x | 20% |
1x | 5% |
3x | 18% |
20x | 10% |
15x | 5% |
10x | 4% |
4x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
5x | 30% |
6x | 40% |
7x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
27x | 45% |
29x | 40% |
30x | 15% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
26x | 55% |
27x | 25% |
28x | 20% |
Multi-target fixed rewards Get one | Probability |
---|---|
22x | 30% |
24x | 40% |
26x | 25% |
30x | 5% |
Anomaly investigation reward (lv300 ~ lv300)
Quest rewards First one fixed | Probability |
---|---|
8x | 18% |
2x | 20% |
1x | 5% |
3x | 18% |
20x | 10% |
15x | 5% |
10x | 4% |
4x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
8x | 35% |
9x | 45% |
11x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
27x | 45% |
29x | 40% |
30x | 15% |
Quest bonus rewards Get one | Probability |
---|---|
5x | 30% |
6x | 40% |
8x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Special quest rewards Get one | Probability |
---|---|
3x | 35% |
4x | 45% |
6x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
27x | 45% |
29x | 40% |
30x | 15% |
Multi-target fixed rewards Get one | Probability |
---|---|
22x | 30% |
24x | 40% |
26x | 25% |
30x | 5% |
Special investigation reward
Quest rewards First one fixed | Probability |
---|---|
8x | 18% |
2x | 20% |
1x | 5% |
3x | 18% |
20x | 10% |
15x | 5% |
10x | 4% |
4x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
8x | 35% |
9x | 45% |
11x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
27x | 45% |
29x | 40% |
30x | 15% |
Quest bonus rewards Get one | Probability |
---|---|
5x | 30% |
6x | 40% |
8x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Special quest rewards Get one | Probability |
---|---|
3x | 35% |
4x | 45% |
6x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
27x | 45% |
29x | 40% |
30x | 15% |
Multi-target fixed rewards Get one | Probability |
---|---|
22x | 30% |
24x | 40% |
26x | 25% |
30x | 5% |
Move set
Internal name | Damage | Status | Guardable | Power | Type | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|
サマーソルト攻撃 |
|
| Yes | 80 | Quick recovery flying | PowerL | M | |
サマーソルト攻撃_浴びせ尻尾から繋がるサマー |
|
| Yes | 80 | Quick recovery flying | PowerL | M | |
連続前脚攻撃(左) |
|
| Yes | 30 | Quick recovery flying | PowerM | M | |
連続前脚攻撃(右) |
|
| Yes | 30 | Quick recovery flying | PowerM | M | |
咆哮 | Yes | 40 | Weak roar 60 | None | S | CalcHitDirection | ||
頭突き(脚) |
|
| Yes | 30 | Tripping | None | S | |
頭突き(頭) |
|
| Yes | 30 | Tripping | PowerS | S | |
突進 |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
浴びせ尻尾攻撃 |
|
| Yes | 80 | Flying away | PowerL | M | CalcHitDirectionBasedRootPosAllDirGuardable |
飛びかかり攻撃 |
|
| Yes | 60 | Quick recovery flying | PowerL | M | |
後方尻尾攻撃 |
|
| Yes | 60 | Quick recovery flying | PowerL | M | CalcHitDirectionAllDirGuardable |
叩きつけ |
|
| Yes | 60 | Quick recovery flying | PowerM | M | CalcHitDirectionBasedRootPos |
叩きつけ_風圧 | Yes | 0 | Major wind pressure | None | None | CalcHitDirectionBasedRootPos | ||
ショルダータックル |
|
| Yes | 60 | Quick recovery flying | PowerM | M | |
超帯電_変身用 |
|
| Yes | 50 | Quick recovery flying | None | M | CalcHitDirection |
連続前脚攻撃_チャージ中(左) |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
連続前脚攻撃_チャージ中(右) |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
突進_チャージ中 |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
ショルダータックル_チャージ中 |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
サマーソルト攻撃_チャージ中 |
|
| Yes | 80 | Quick recovery flying | PowerL | M | |
強パンチ(左)_連続前脚攻撃が変化 |
|
| Yes | 80 | Flying away | PowerL | M | |
強パンチ(右)_連続前脚攻撃が変化 |
|
| Yes | 80 | Flying away | PowerL | M | |
操獣用ひるみ前脚攻撃(左)_Copied |
|
| Yes | 30 | Flying away | PowerM | None | |
操獣用ひるみ前脚攻撃(右)_Copied |
|
| Yes | 30 | Flying away | PowerM | None | |
操獣用超帯電ひるみ前脚攻撃(左) |
|
| Yes | 30 | Flying away | PowerM | None | |
操獣用超帯電ひるみ前脚攻撃(右) |
|
| Yes | 30 | Flying away | PowerM | None | |
【操獣ダウン用】ショルダータックル |
| Yes | 50 | Flying away | PowerM | None | ||
ひるみMパンチ(左) |
|
| Yes | 30 | Flying away | PowerM | None | |
ひるみMパンチ(右) |
|
| Yes | 30 | Flying away | PowerM | None | |
操獣FINISH用サマーソルト攻撃 |
|
| Yes | 70 | Flying away | PowerL | None | |
PL叩き落し用 | Yes | 0 | Flying away | None | None | |||
超帯電 |
|
| Yes | 40 | Quick recovery flying | None | M | |
PL揺らしアタリ | Yes | 0 | Major tremor | None | None | |||
ひるみSパンチ(左) |
|
| Yes | 30 | Flying away | PowerM | None | |
ひるみSパンチ(右) |
|
| Yes | 30 | Flying away | PowerM | None | |
操獣離脱突進 | Yes | 30 | Quick recovery flying | AbsolutePower | None | TriggerRidingStart | ||
確定操獣ヤラレ当たり(タックル) |
|
| Yes | 50 | Quick recovery flying | PowerM | M | TriggerRidingStart |
確定操獣ヤラレ当たり(右パンチ) |
|
| Yes | 30 | Quick recovery flying | PowerM | M | TriggerRidingStart |
確定操獣ヤラレ当たり(左パンチ) |
|
| Yes | 30 | Quick recovery flying | PowerM | M | TriggerRidingStart |
回避パリィ | Yes | 0 | Knockbacks | None | None | |||
正式対応後削除?(移動系アタリ) |
| Yes | 0 | Knockbacks | None | None | ||
組み技 | Yes | 0 | Turf war | None | None | |||
けん制尻尾叩きつけ |
|
| Yes | 30 | Tripping | PowerS | S | |
後方尻尾範囲攻撃 |
|
| Yes | 50 | Quick recovery flying | None | M | |
ブロリーアッパー |
|
| Yes | 60 | Flying up | PowerM | M | |
連続前脚攻撃(左)(捕食) |
|
| Yes | 30 | Quick recovery flying | PowerM | M | ForceKill |
強タックル |
|
| Yes | 50 | Quick recovery flying | None | S | |
段差登りぶっ飛ばし |
| Yes | 0 | Flying away | None | S | ||
【空中】ジャブ系 |
| Yes | 0 | Quick recovery flying | None | None | CalcHitDirectionBasedRootPos | |
【空中】中技系 |
| Yes | 0 | Quick recovery flying | None | None | CalcHitDirectionBasedRootPos | |
【空中】大技系 |
| Yes | 0 | Quick recovery flying | None | None | CalcHitDirectionBasedRootPos | |
叩きつけ爆破1段目 |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
叩きつけ爆破2段目 |
|
| Yes | 50 | Quick recovery flying | PowerM | M | |
【怪異化】最大活性爆発 |
|
| Yes | 90 | Special flying | PowerL | None | CalcHitDirectionBasedRootPos |
雷光爆破 |
|
| Yes | 30 | Quick recovery flying | None | S | ShellIgnoreEndDelay |
雷光虫弾シェル |
|
| Yes | 0 | Quick recovery flying | PowerM | S | ShellIgnoreEndDelay |
背中浴びせ追撃シェル |
|
| Yes | 40 | Quick recovery flying | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
ライン雷光爆破 |
|
| Yes | 20 | Quick recovery flying | None | S | ShellIgnoreEndDelay |
壁検知 | No | 0 | Invalid | None | None | ShellIgnoreEndDelay | ||
ブロリーアッパーシェル |
|
| Yes | 60 | Flying up | None | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
アッパー落雷 |
|
| Yes | 30 | Quick recovery flying | None | None | ShellIgnoreEndDelay |
叩きつけ爆破 |
|
| Yes | 50 | Flying up | None | L | ShellIgnoreEndDelayElementS |
Map behavior
#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00#Rejected# Stage_Name_00
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 99999sec | 99999sec | false | ||||
2 | 99999sec | 99999sec | false | ||||
3 | 99999sec | 99999sec | false | ||||
4 | 99999sec | 99999sec | false |
大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريحTemplo olvidado
Allow area type
Sleeptrue
Exhausttrue
Special behaviorfalse
Preyfalse
Eat itemfalse
Eat item type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 90sec | 120sec | false | ||||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | @3057. flag:true | |||
5 | 80sec | 150sec | true | ||||
6 | 90sec | 120sec | false | ||||
7 | 120sec | 180sec | false | @0. flag:false | |||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 220sec | false | @3057. flag:true | |||
10 | 120sec | 180sec | false | ||||
11 | 120sec | 180sec | false | @1058,[1059],[1057]. flag:false | |||
12 | 120sec | 180sec | false | @0. flag:false | |||
13 | 90sec | 120sec | false |
砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرمليةLlanos arenosos
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 200sec | 200sec | false | ||||
2 | 200sec | 200sec | false | ||||
3 | 200sec | 200sec | false | ||||
4 | 200sec | 200sec | false | ||||
5 | 200sec | 200sec | false | @0. flag:false | |||
6 | 200sec | 200sec | false | @3001. flag:true | |||
7 | 200sec | 200sec | false | ||||
8 | 200sec | 200sec | false | @0. flag:false | |||
9 | 200sec | 250sec | false | ||||
10 | 200sec | 200sec | false | ||||
11 | 200sec | 250sec | false | @1001. flag:false | @3001. flag:false | @0. flag:false | |
12 | 200sec | 250sec | false |
水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقةBosque inundado
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 90sec | 120sec | false | ||||
2 | 90sec | 120sec | false | ||||
3 | 90sec | 120sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 90sec | 120sec | false | ||||
6 | 150sec | 240sec | false | @0. flag:false | |||
7 | 90sec | 120sec | false | ||||
8 | 120sec | 180sec | false | ||||
9 | 120sec | 180sec | false | @3001. flag:true | |||
10 | 120sec | 180sec | false | @0. flag:false | |||
11 | 120sec | 180sec | false | @3001. flag:false | @0. flag:false | ||
12 | 120sec | 180sec | false | ||||
13 | 150sec | 240sec | false | @1001,[1002],[1003]. flag:false | @3001. flag:false | ||
14 | 90sec | 120sec | false |
溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحممGrutas de lava
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 200sec | 200sec | false | ||||
2 | 200sec | 200sec | false | ||||
3 | 200sec | 200sec | false | ||||
4 | 200sec | 200sec | false | ||||
5 | 200sec | 200sec | false | @0. flag:false | |||
6 | 200sec | 200sec | false | @3001. flag:true | |||
7 | 200sec | 200sec | false | ||||
8 | 200sec | 200sec | false | @0. flag:false | |||
9 | 200sec | 250sec | false | ||||
10 | 200sec | 200sec | false | ||||
11 | 200sec | 250sec | false | @1001. flag:false | @3001. flag:false | @0. flag:false | |
12 | 200sec | 250sec | false | ||||
13 | 60sec | 120sec | false | ||||
14 | 60sec | 120sec | false |
#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06#Rejected# Stage_Name_06
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 220sec | 220sec | false | ||||
2 | 180sec | 220sec | false | ||||
3 | 180sec | 180sec | false | ||||
4 | 180sec | 180sec | false | ||||
11 | 80sec | 150sec | false | ||||
12 | 180sec | 220sec | false |
翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراءFortaleza roja
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 200sec | 200sec | false | ||||
2 | 200sec | 200sec | false | ||||
3 | 200sec | 200sec | false | ||||
4 | 200sec | 200sec | false | ||||
11 | 200sec | 200sec | false | ||||
12 | 200sec | 200sec | false |
闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحةArena
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false | ||||
11 | 0sec | 0sec | false | ||||
12 | 0sec | 0sec | false |
密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابةLa Jungla
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @9000. flag:false | @0. flag:false | ||
2 | 120sec | 180sec | false | ||||
3 | 120sec | 180sec | false | ||||
4 | 90sec | 120sec | false | ||||
5 | 120sec | 180sec | false | ||||
6 | 120sec | 180sec | false | ||||
7 | 150sec | 240sec | false | @1000,[1001],[1002]. flag:false | |||
8 | 120sec | 180sec | false | @0. flag:false | |||
9 | 120sec | 180sec | false | ||||
10 | 90sec | 120sec | false | ||||
11 | 90sec | 120sec | false | @0. flag:false |
城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 120sec | 180sec | false | @0. flag:false | |||
2 | 120sec | 200sec | false | @9000. flag:false | |||
3 | 120sec | 180sec | false | ||||
4 | 120sec | 180sec | false | @0. flag:false | |||
5 | 120sec | 180sec | false | ||||
6 | 90sec | 120sec | false | ||||
7 | 90sec | 120sec | false | ||||
8 | 90sec | 130sec | false | @0. flag:false | |||
9 | 90sec | 130sec | false | ||||
10 | 120sec | 200sec | false | ||||
11 | 90sec | 120sec | false | ||||
12 | 120sec | 180sec | false | @1000,[1001],[1002]. flag:false | |||
13 | 150sec | 240sec | false | ||||
14 | 90sec | 120sec | false |
塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورنArena olvidada
Allow area type
Zone | Idle | Combat | Disable move | Sleep | Eat | Escape | Special behavior |
---|---|---|---|---|---|---|---|
1 | 10000sec | 10000sec | false |