Monster icon

雷狼竜 ジンオウガZinogreZinogreZinogreZinogreZinogreЗиногрZinogrZinogre진오우거雷狼龍雷狼龙زينجر

Description

雷光を帯びたその姿から、
「雷狼竜」とも呼ばれる牙竜種。
起伏の激しい山林に棲むため、
爪は鋭く、四肢は強靱に発達している。
狩りの際には無数の雷光虫を集める事で、
まとう電力を飛躍的に高めているとされ、
「超帯電状態」と呼ばれる姿に変化する。Fanged wyverns whose bodies are streaked with
electricity. Sharp claws and strong limbs allow them
to thrive in mountainous terrain. During hunts, they
gather numerous Thunderbugs to boost their power
and enter a supercharged state.Une wyverne à crocs au corps chargé d'électricité,
prospérant dans les terrains montagneux grâce à
ses griffes acérées et ses membres solides.
Pour chasser, il rassemble un grand nombre de
Foudrinsectes et entre dans un état de supercharge.Questi wyvern zannuti hanno il corpo intriso di
elettricità e prosperano nei territori montuosi,
favoriti dalle possenti zampe e dagli affilati
artigli. Durante la caccia, raccolgono insetti-tuono
per accumulare energia ed entrare in uno stato di
supercarica.Der Körper dieses Reißzahn-Wyverns ist mit
Elektrizität umhüllt. Scharfe Krallen und starke
Glieder erlauben es ihm, im Gebirge zu leben.
Auf der Jagd sammelt er Donnerkäfer, um
seine Elektrizität sprunghaft zu steigern und
in einen geladenen Zustand zu gelangen.Wyverns con colmillos cuyo cuerpo está cubierto
de electricidad. Sus afiladas garras y sus fuertes
patas les permiten crecer en terreno de montaña.
Al cazar, reúnen bichos eléctricos para potenciarse
a sí mismos y entrar en estado de supercarga.Клыкастые виверны, чьи тела пронизаны
электричеством. Острые когти и сильные конечности
позволяют им успешно обитать в горной местности.
На охоте они собирают для усиления многочисленных
Грозовых жуков и входят в состояние сверхзарядки.Uzbrojone w kły wiwerny, których ciało gromadzi
elektryczność. Dzięki ostrym pazurom i silnym
kończynom dobrze radzą sobie w górach. Podczas
polowań zbierają gromuszki zwiększające ich energię
i umożliwiające im wejście w stan supernaładowania.Serpes com presas, cujos corpos são rajados com
eletricidade. Garras afiadas e membros fortes lhes
permitem prosperar em terrenos montanhosos.
Durante as caçadas, eles coletam vários Insetrovões
para aumentar seu poder e entrar em um estado
de sobrecarga.번개를 두른 모습 때문에
「뇌랑룡」이라고도 불리는 아룡종.
기복이 심한 산림에 살기 때문에
발톱은 예리하고 다리가 강하게 발달했다.
사냥할 때는 무수한 뇌광충을 모아
전력을 비약적으로 높이면서
「초대전 상태」라 불리는 모습으로 변한다.因其帶有雷光的外表,
而被稱為「雷狼龍」的牙龍種。
由於棲息在地形起伏劇烈的山林裡,
因此擁有銳利的爪子,以及強韌發達的四肢。
狩獵時會透過聚集無數的雷光蟲來大幅提升
身上纏繞的電力,進入所謂的「超帶電狀態」。缠绕雷电的身姿令此牙龙种得名“雷狼龙”。
因栖息于险峻深山,其尖爪锋锐且四肢强韧。
据称其狩猎时通过聚集无数雷光虫,
可令身缠电力获得飞跃性提升,
并变化为“超带电状态”。تنانين مجنحة ذات أنياب مخططة
بالكهرباء. تتيح لها مخالبها الحادة وأطرافها
القوية النجاة في المناطق الجبلية. خلال الصيد،
تجمع الكثير من الحشرات الصاعقة لتعزيز قوتها
والدخول في حالة الشحن الفائق.
極限まで帯電することで「超帯電状態」になる。
ジンオウガがこの状態になると、
攻撃力・機動力共に上昇し、シビレ罠も効かない。
怯ませると超帯電状態が解除される時があるので、
恐れず攻撃を仕掛けていこう。In their supercharged states, Zinogre not only have
different attack patterns but also become faster,
hit harder, and gain immunity to Shock Traps.
Staggering them, however, may knock them
out of this state.En état de supercharge, le Zinogre n'a pas seulement
des attaques différentes, mais il devient aussi
plus rapide, plus féroce et immunisé contre
les pièges électriques. Renversez-le
pour annuler cet état.Nei loro stati sovraccaricati, gli Zinogre non solo
hanno diverse modalità di attacco, ma diventano più
veloci, più potenti e immuni alle trappole scossa.
Facendoli vacillare puoi farli uscire
da questo stato.In seinem geladenen Zustand hat der Zinogre nicht
nur andere Angriffsmuster, sondern ist auch
schneller, schlägt härter zu und ist immun gegen
Schockfallen. Ihn ins Wanken zu bringen, kann diesen
Zustand jedoch aufheben.En estado de supercarga, los Zinogre no solo tienen
nuevos patrones de ataque, sino que se vuelven más
rápidos, golpean más fuerte y ganan inmunidad contra
trampas de choque. Es posible interrumpir este
estado si los derribas.В своем перезаряженном состоянии Зиногр не только
меняет схему атак, но и становится быстрее, бьет
сильнее и получает невосприимчивость к шоковым
ловушкам. Если сбить Зиногра с ног, он может выйти
из этого состояния.W stanie supernaładowania Zinogr nie tylko stosuje
inne schematy ataku, ale również staje się szybszy,
uderza mocniej i zyskuje odporność na
pułapki rażące. Wytrącenie go z równowagi może
pomóc w przywróceniu go do normalnego stanu.Em seu estado sobrecarregado, o Zinogre não só
possui diferentes padrões de ataque, mas também
fica mais rápido, bate mais forte e ganha imunidade
a Armadilhas de Choque. Atordoá-lo, no entanto,
pode tirá-lo desse estado.극한까지 대전하면 「초대전 상태」가 된다.
진오우거가 이 상태가 되면 공격력과
기동력이 상승하고 마비덫에도 걸리지 않는다.
움츠러들게 만들면 초대전 상태가 해제될 수도 있으니
무서워하지 말고 공격해 보자.當牠累積的電力到達極限後,會進入「超帶電狀態」。
雷狼龍在進入此狀態後,攻擊力與敏捷度都會上升,
且不會落入麻痺陷阱。
如果能讓牠畏縮,就有機會解除超帶電狀態。
切勿畏懼退縮,積極展開攻勢吧。当雷狼龙积蓄电能到达极限时,
会变为“超带电状态”。
进入此状态后,其攻击力与敏捷性会提升,
麻痹陷阱将失去效果。
若能使其畏缩,则有机会解除其超带电状态。
无所畏惧地勇猛进攻吧。عند دخولها حالة الشحن الفائق، لا تحصل زينغر
على أنماط هجوم مختلفة فقط، ولكنها تصبح أسرع،
وضرباتها أقوى، وتكتسب مناعة ضد فخاخ الصدمة.
قد يخرجها الصعق
من هذه الحالة.

Basic data

Base HP(LR/HR) 4500, (MR) 4700

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 10%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

Size1540.66 (Small crown1386.594, Silver large crown1771.759, Large crown1895.0118)

Threat level6

Type牙竜種Fanged WyvernWyverne à crocsWyvern zannutoReißzahn-WyvernWyv. colmillosКлыкаст. вивернаWiwerna kłowaSerpe de Presas아룡종牙龍種牙龙种تنين مجنح ذو أنياب, (internal)Fanged wyvern

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 800 / (MR) 1400

Enrage timer70

Rampage enrage timer10

Enrage motion multiplier1.1

Enrage attack multiplier1.2

Enrage defense multiplier0.9

Enrage compensation rate[0.5, 0.5, 0.75, 1.25, 2.5, 2.0, 3.0, 3.0, 5.0, 3.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x1.03x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.76x2.2x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x0.85x2.2x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.6x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.6x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.7x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.8x6.5x3.75x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown100%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.9x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x1.45x4.7x2.7x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x12
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Large crown100%x4.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown100%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x5.4x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x17(±)x14.7x20x1Ax2.85, Bx2.85
①Ax1.2, Bx1.2
x2.5
①x2.5
x2.65
①x1.2
x3.25
①x2.5
x3.25
①x2.5
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown6%Large crown10%x4.2x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x7.6(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour (Village 5☆)x1.03x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour (Hub 3☆)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 6☆)Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Master rank tour (MR 4☆)Small crown6%Large crown10%x7.8(±±)x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13

Anomaly investigation

Appear atA5 (Lv51)

Appear as sub target at"A4" (Lv31)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 3

Stats table as sub targetTable 0

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭部Normal頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس65657010101505100
Charged656570101015010120
[1]B:胴NormalTorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع252530555050
Charged30303551010050
[2]C:背中Normal背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة454035102025050
Charged706555152530050
[3]D:脚根本Normal脚根本HipHancheAncaHüfteCaderaБедроBiodroQuadril고관절大腿根部腿跟أرداف4444305510050
Charged454535101015050
[4]E:前脚Normal前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية2530305510050
Charged4346305515050
[5]F:後脚Normal後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية4545355510050
Charged505040101015050
[6]G:尻尾Normal尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل302525555050
Charged302525555050
[7]H:尻尾先端Normal尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل211910101520050
Charged211910101520050
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]頭部300(x1) 300 / (x2) 600Red
[1]300Orange
[2]背中120(x1) 360Red
[3]左前脚180(x1) 360Red
[4]右前脚180(x1) 360Red
[5]左後脚250White
[6]右後脚250White
[7]尻尾, 尻尾尻尾130(Slash) 300Orange
[8]280None
[9]100None
[10]100None
[11]100None
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique
Unique0All2Unique120 / 180 / 300 / 500
Unique1All2Unique450 / 600

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze300 (+250) → 1200300 (+250) → 12005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Stun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Exhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 50, Preset=0
Paralyze300 (+250) → 1200300 (+250) → 12005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 0
Blast70 (+30) → 67070 (+30) → 6705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 0
Poison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2, Preset = 0
Ice180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 1
Thunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 5, max = 40, default = 1.1
Normal hzv adjust: rate = 0.2, min = 0, max = 20, default = 1.1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec01.5 sec (-0 sec) → 1.5 sec+0 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec01.5 sec (-0 sec) → 1.5 sec+0 sec0 / 0 secPreset = 1
Capture150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2001e4 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec01.5 sec (-0 sec) → 1.5 sec+0 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec01.5 sec (-0 sec) → 1.5 sec+0 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

PartCarvesProbability
Main body
1x 34%
1x 25%
1x 18%
1x 22%
1x 1%
Severed part A
1x 80%
1x 17%
1x 3%
Special
1x 90%
1x 10%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x2)
1x 97%
1x 3%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
Any of:
  • [3](x1)
  • [4](x1)
1x 70%
2x 20%
1x 10%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة
All of:
  • [2](x1)
1x 70%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 29%
1x 20%
1x 1%
1x 50%
Riding
1x 50%
1x 40%
1x 10%

High rank reward

Target rewardsProbability
1x 21%
1x 33%
1x 23%
1x 4%
3x 12%
1x 5%
1x 2%
PartCarvesProbability
Main body
1x 33%
1x 24%
1x 17%
1x 22%
1x 3%
1x 1%
Severed part A
1x 80%
1x 10%
1x 7%
1x 3%
Special
2x 90%
1x 10%
Capture rewardsProbability
2x 15%
1x 29%
1x 25%
1x 7%
1x 16%
1x 5%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x2)
1x 90%
1x 7%
1x 3%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
Any of:
  • [3](x1)
  • [4](x1)
1x 70%
2x 20%
1x 10%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة
All of:
  • [2](x1)
1x 70%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 31%
2x 15%
1x 3%
1x 1%
1x 15%
1x 35%
Riding
1x 49%
1x 40%
1x 10%
1x 1%

Master rank reward

Target rewardsProbability
1x 21%
1x 33%
1x 23%
1x 8%
3x 8%
1x 5%
1x 2%
PartCarvesProbability
Main body
1x 33%
1x 24%
1x 17%
1x 22%
1x 3%
1x 1%
Severed part A
1x 80%
1x 10%
1x 7%
1x 3%
Special
3x 70%
1x 30%
Capture rewardsProbability
2x 15%
1x 29%
1x 25%
1x 7%
1x 16%
1x 5%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x2)
1x 92%
1x 5%
1x 3%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
Any of:
  • [3](x1)
  • [4](x1)
1x 70%
2x 20%
1x 10%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة
All of:
  • [2](x1)
1x 70%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 31%
2x 15%
1x 3%
1x 1%
1x 10%
1x 40%
Riding
1x 49%
1x 40%
1x 10%
1x 1%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
サマーソルト攻撃
  • Raw 70
  • Stun 50
  • Bloodblight 20sec
Guardable80ButtobiNoDown0PowerLM
サマーソルト攻撃_浴びせ尻尾から繋がるサマー
  • Raw 50
  • Thunder 50
  • Stun 50
  • Bloodblight 20sec
Guardable80ButtobiNoDown0PowerLM
連続前脚攻撃(左)
  • Raw 55
  • Stun 60
  • Bloodblight 20sec
Guardable30ButtobiNoDown0PowerMM
連続前脚攻撃(右)
  • Raw 55
  • Stun 60
  • Bloodblight 20sec
Guardable30ButtobiNoDown0PowerMM
咆哮
      Guardable40EarS60NoneSCalcHitDirection
      頭突き(脚)
      • Raw 20
      • Stun 10
      Guardable30FallDown0NoneS
      頭突き(頭)
      • Raw 40
      • Stun 25
      Guardable30FallDown0PowerSS
      突進
      • Raw 50
      • Stun 20
      • Bloodblight 20sec
      Guardable50ButtobiNoDown0PowerMM
      浴びせ尻尾攻撃
      • Raw 47
      • Thunder 48
      • Stun 80
      • Thunder 180
      Guardable80Buttobi0PowerLMCalcHitDirectionBasedRootPosAllDirGuardable
      飛びかかり攻撃
      • Raw 50
      • Stun 25
      • Thunder 90
      • Bloodblight 20sec
      Guardable60ButtobiNoDown0PowerLM
      後方尻尾攻撃
      • Raw 65
      • Stun 60
      • Bloodblight 20sec
      Guardable60ButtobiNoDown0PowerLMCalcHitDirectionAllDirGuardable
      叩きつけ
      • Raw 50
      • Stun 60
      • Bloodblight 20sec
      Guardable60ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
      叩きつけ_風圧
          Guardable0WindM0NoneNoneCalcHitDirectionBasedRootPos
          ショルダータックル
          • Raw 55
          • Stun 30
          • Bloodblight 20sec
          Guardable60ButtobiNoDown0PowerMM
          超帯電_変身用
          • Raw 15
          • Thunder 35
          • Stun 20
          Guardable50ButtobiNoDown0NoneMCalcHitDirection
          連続前脚攻撃_チャージ中(左)
          • Raw 32
          • Thunder 33
          • Stun 30
          • Thunder 90
          Guardable50ButtobiNoDown0PowerMM
          連続前脚攻撃_チャージ中(右)
          • Raw 32
          • Thunder 33
          • Stun 30
          • Thunder 90
          Guardable50ButtobiNoDown0PowerMM
          突進_チャージ中
          • Raw 27
          • Thunder 28
          • Stun 20
          • Thunder 90
          Guardable50ButtobiNoDown0PowerMM
          ショルダータックル_チャージ中
          • Raw 32
          • Thunder 33
          • Stun 30
          • Thunder 90
          Guardable50ButtobiNoDown0PowerMM
          サマーソルト攻撃_チャージ中
          • Raw 45
          • Thunder 45
          • Stun 40
          • Thunder 180
          Guardable80ButtobiNoDown0PowerLM
          強パンチ(左)_連続前脚攻撃が変化
          • Raw 40
          • Thunder 40
          • Stun 60
          • Thunder 180
          • Bloodblight 20sec
          Guardable80Buttobi0PowerLM
          強パンチ(右)_連続前脚攻撃が変化
          • Raw 40
          • Thunder 40
          • Stun 60
          • Thunder 180
          • Bloodblight 20sec
          Guardable80Buttobi0PowerLM
          操獣用ひるみ前脚攻撃(左)_Copied
          • Raw 55
          • Stun 30
          Guardable30Buttobi0PowerMNone
          操獣用ひるみ前脚攻撃(右)_Copied
          • Raw 55
          • Stun 30
          Guardable30Buttobi0PowerMNone
          操獣用超帯電ひるみ前脚攻撃(左)
          • Raw 65
          • Stun 30
          Guardable30Buttobi0PowerMNone
          操獣用超帯電ひるみ前脚攻撃(右)
          • Raw 65
          • Stun 30
          Guardable30Buttobi0PowerMNone
          【操獣ダウン用】ショルダータックル
            • Stun 30
            Guardable50Buttobi0PowerMNone
            ひるみMパンチ(左)
            • Raw 55
            • Stun 30
            Guardable30Buttobi0PowerMNone
            ひるみMパンチ(右)
            • Raw 55
            • Stun 30
            Guardable30Buttobi0PowerMNone
            操獣FINISH用サマーソルト攻撃
            • Raw 80
            • Stun 40
            Guardable70Buttobi0PowerLNone
            PL叩き落し用
                Guardable0Buttobi0NoneNone
                超帯電
                • Raw 12
                • Thunder 28
                • Stun 20
                Guardable40ButtobiNoDown0NoneM
                PL揺らしアタリ
                    Guardable0QuakeL0NoneNone
                    ひるみSパンチ(左)
                    • Raw 55
                    • Stun 30
                    Guardable30Buttobi0PowerMNone
                    ひるみSパンチ(右)
                    • Raw 55
                    • Stun 30
                    Guardable30Buttobi0PowerMNone
                    操獣離脱突進
                        Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
                        確定操獣ヤラレ当たり(タックル)
                        • Raw 55
                        • Stun 30
                        Guardable50ButtobiNoDown0PowerMMTriggerRidingStart
                        確定操獣ヤラレ当たり(右パンチ)
                        • Raw 60
                        • Stun 30
                        Guardable30ButtobiNoDown0PowerMMTriggerRidingStart
                        確定操獣ヤラレ当たり(左パンチ)
                        • Raw 60
                        • Stun 30
                        Guardable30ButtobiNoDown0PowerMMTriggerRidingStart
                        回避パリィ
                            Guardable0KnockBack0NoneNone
                            正式対応後削除?(移動系アタリ)
                            • Raw 3
                              Guardable0KnockBack0NoneNone
                              組み技
                                  Guardable0GrappleAttack0NoneNone
                                  けん制尻尾叩きつけ
                                  • None 30
                                  • Stun 30
                                  Guardable30FallDown0PowerSS
                                  後方尻尾範囲攻撃
                                  • Raw 55
                                  • Stun 60
                                  • Bloodblight 20sec
                                  Guardable50ButtobiNoDown0NoneM
                                  ブロリーアッパー
                                  • Raw 42
                                  • Thunder 43
                                  • Stun 70
                                  • Thunder 180
                                  • Bloodblight 20sec
                                  Guardable60Upper0PowerMM
                                  連続前脚攻撃(左)(捕食)
                                  • Raw 60
                                  • Stun 30
                                  Guardable30ButtobiNoDown0PowerMMForceKill
                                  強タックル
                                  • Raw 37
                                  • Thunder 38
                                  • Stun 60
                                  • Thunder 90
                                  Guardable50ButtobiNoDown0NoneS
                                  段差登りぶっ飛ばし
                                  • None 30
                                    Guardable0Buttobi0NoneS
                                    【空中】ジャブ系
                                    • None 30
                                      Guardable0ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
                                      【空中】中技系
                                      • None 45
                                        Guardable0ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
                                        【空中】大技系
                                        • None 60
                                          Guardable0ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
                                          叩きつけ爆破1段目
                                          • Raw 32
                                          • Thunder 33
                                          • Stun 30
                                          • Thunder 90
                                          • Bloodblight 20sec
                                          Guardable50ButtobiNoDown0PowerMM
                                          叩きつけ爆破2段目
                                          • Raw 32
                                          • Thunder 33
                                          • Stun 30
                                          • Thunder 90
                                          • Bloodblight 20sec
                                          Guardable50ButtobiNoDown0PowerMM
                                          【怪異化】最大活性爆発
                                          • None 90
                                          • Stun 100
                                          • Bloodblight 60sec
                                          Guardable90ButtobiSp0PowerLNoneCalcHitDirectionBasedRootPos
                                          雷光爆破
                                          • Raw 20
                                          • Thunder 20
                                          • Thunder 180
                                          Guardable30ButtobiNoDown0NoneSShellIgnoreEndDelay
                                          雷光虫弾シェル
                                          • Raw 20
                                          • Thunder 20
                                          • Thunder 100
                                          Guardable0ButtobiNoDown0PowerMSShellIgnoreEndDelay
                                          背中浴びせ追撃シェル
                                          • Raw 30
                                          • Thunder 30
                                          • Stun 30
                                          • Thunder 180
                                          Guardable40ButtobiNoDown0PowerMMShellAllDirGuardableIgnoreEndDelay
                                          ライン雷光爆破
                                          • Raw 35
                                          • Thunder 35
                                          • Stun 20
                                          • Thunder 180
                                          Guardable20ButtobiNoDown0NoneSShellIgnoreEndDelay
                                          壁検知
                                              NoGuardable0Invalid0NoneNoneShellIgnoreEndDelay
                                              ブロリーアッパーシェル
                                              • Raw 25
                                              • Thunder 60
                                              • Stun 70
                                              • Thunder 180
                                              Guardable60Upper0NoneMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                              アッパー落雷
                                              • Raw 30
                                              • Thunder 10
                                              • Stun 30
                                              • Thunder 180
                                              Guardable30ButtobiNoDown0NoneNoneShellIgnoreEndDelay
                                              叩きつけ爆破
                                              • Thunder 80
                                              • Stun 50
                                              • Thunder 180
                                              Guardable50Upper0NoneLShellIgnoreEndDelayElementS