Monster icon

眠狗竜 ドスバギィGreat BaggiGrand BaggiGran BaggiGroßbaggiGran BaggiБольшой БаггиWielki BaggiGrande Baggi도스바기眠狗龍王眠狗龙王باجي العظيمGran Baggi

Description

鳥竜種に分類される肉食モンスター。
寒冷地になじむ青白い皮膚の色と、
大きく隆起した頭部の突起が特徴。
その狡猾な頭脳でバギィの群れを統率する。
狩りをする際には集団で獲物を追い込み、
特殊な体液で昏睡させて仕留めるため、
「眠狗竜」とも呼ばれている。A carnivorous bird wyvern. Noted for their
projecting cranial crests and bluish-white
skin that's adapted to snowy climates.
Great Baggi craftily command other Baggi
to surround their prey and stun them with
a tranquilizing fluid.Une wyverne rapace carnivore. Le Grand Baggi est
renommé pour sa crête crânienne imposante et son
pelage bleu et blanc parfaitement adapté aux
climats enneigés. Il est capable d'ordonner aux
autres Baggi d'encercler leurs proies et de les
paralyser avec un fluide tranquillisant.Wyvern rapace carnivoro noto per la sua cresta
prominente e dalla pelle bianco-bluastra, adatta
alle regioni nevose. I Gran Baggi ordinano
astutamente agli altri Baggi di circondare le prede
e stordirle con un fluido tranquillante.Ein fleischfressender Vogelwyvern, bekannt für
die hervorstehenden Kämme an seinem Schädel
und die bläulich weiße Haut, die an das Leben in
Schneegebieten angepasst ist. Großbaggi sind listig;
sie befehlen anderen Baggi, ihre Beute zu umzingeln
und diese mit einer beruhigenden Flüssigkeit zu
betäuben.Un ave wyvern carnívora. Característica por su
cresta craneal y su piel blanquiazul adaptada
a climas nevados. El Gran Baggi ordena con astucia
a otros Baggi que rodeen a su presa y la paralicen
con un fluido tranquilizante.Плотоядная пернатая виверна. Примечательна
черепными гребнями и синевато-белой кожей,
приспособленной к снежному климату. Большой Багги
умело командует другими Багги, приказывая им
окружить жертву, после чего оглушает ее
жидкостью-транквилизатором.Mięsożerna wiwerna ptasia. Na uwagę zasługuje
czaszkowy grzebień oraz niebiesko-biała
skóra przystosowana do śnieżnego klimatu.
Wielkie Baggi nakazują pozostałym Baggi
otaczać ofiary i oszałamiać je
płynem o działaniu otępiającym.Um serpássaro carnívoro. Notável por suas cristas
cranianas projetadas e pele branca azulada, adaptada
ao clima nevado. O Grande Baggi comanda habilmente
outros Baggis para cercar suas presas e atordoá-las
com um fluido tranquilizante.조룡종으로 분류되는 육식 몬스터.
한랭지에 잘 녹아드는 청백색 피부와
크게 튀어나온 머리의 돌기가 특징.
교활한 두뇌로 바기 무리를 통솔한다.
사냥할 때 집단으로 사냥감을 몰아넣고
특수한 체액으로 혼수상태로 만들기에
「면구룡」이라고도 불린다.被分類為鳥龍種的肉食性魔物。
特徵為能夠融入寒冷地區景色的淺藍色皮膚,
以及頭上高高隆起的巨角。
靠著其狡猾的腦袋統領著眠狗龍群。
因為其在狩獵時會成群結隊追趕獵物,
並以特殊體液使獵物昏睡後加以獵殺,
所以也被稱作「眠狗龍」。被分类为鸟龙种的肉食性怪物。
特征是适应寒冷地域的苍白肤色
及头部的巨大突起。
大型个体以其狡诈的头脑统率族群。
狩猎时集体行动围捕猎物,
因其以特殊体液令猎物陷入昏睡,
故此人称“眠狗龙”。تنين مجنح شبيه بالطيور آكل للحوم. معروف بعرض
عرفه الملكي وجلده الأبيض المزرق
الذي تأقلم مع البيئات المناخية الثلجية.
باجي العظيم يأمر وحوش باجي الأخرى
ببراعة بمحاصرة فرائسها وإصابتها بسائل
مخدّر.Un ave wyvern carnívora. Característica por su
cresta craneal y su piel blanquiazul adaptada
a climas nevados. El Gran Baggi ordena con astucia
a otros Baggi que rodeen a su presa y la paralicen
con un fluido tranquilizante.
配下のバギィを多数従え、群れと共に襲いかかってくる。
取り囲まれないよう、数を減らすと立ち回りやすい。
口から吐き出される特殊な体液を浴びると
昏睡してしまうため、元気ドリンコを用意しておくなど、
睡眠への対策を心がけたい。It commands many lesser Baggi to form a wave of
all-out offense; a tactful hunter will pick off the herd
one by one and avoid being surrounded. The Great
Baggi spits out a sedative venom that will knock you
out if you're struck by it, but having Energy Drinks
on hand helps offset that threat.Il est à la tête d'une armée de petits
Baggi, et c'est pour cela que tout chasseur aguerri
se débarrasserait de la horde petit à petit pour ne
pas se faire encercler. Le Grand Baggi crache un
venin capable de vous endormir, mais des
boissons énergétiques vous protégeront de ça.È al comando di un'inarrestabile schiera di Baggi.
I cacciatori più scaltri abbatteranno il branco un
esemplare alla volta senza farsi circondare. Il Gran
Baggi è anche in grado di sputare un veleno sedativo
che può mandarti al tappeto se ti colpisce: tieni a
portata di mano qualche bevanda energetica.Unter seinem Kommando bilden zahlreiche kleinere
Baggi eine wahre Angriffswelle. Geschickte Jäger
erlegen einen nach dem anderen und lassen sich nicht
umzingeln. Der Großbaggi verspritzt ein Schlafgift,
das dich ausschaltet, wenn du eine Ladung davon
abbekommst. Energie-Tränke helfen dagegen.Controla muchos Baggi menores para formar una horda
ofensiva. El cazador cuidadoso se librará del rebaño
para evitar que lo rodeen. El Gran Baggi escupe un
veneno sedante que te dejará sin sentido si te
alcanza, pero este peligro es menor si tienes
bebidas energéticas a mano.Командует множеством малых Багги, образуя настоящую
атакующую волну. Тактически мыслящий охотник будет
выцеливать одну особь за другой и стараться не
попасть в окружение. Большой Багги плюется
усыпляющим ядом, сбивающим с ног, если попасть
в радиус поражения, но тоники снимают эффект.Rzuca do ataku zastępy mniejszych Baggich.
Łowca powinien likwidować sztukę po sztuce, unikając
okrążenia. Wielki Baggi pluje usypiającą trucizną,
która zwali cię z nóg. Dlatego staraj się zawsze
mieć przy sobie napoje energetyczne.Ele ordena que muitos Baggi menores formem uma onda
de ataque total; um caçador inteligente enfrenta um
por um do rebanho, evitando ser cercado. O Grande
Baggi cospe um veneno sedativo que te derrubará se
você for acertado por ele, mas ter Energéticos
em mãos ajuda a compensar essa ameaça.부하 바기를 다수 데리고 다니며 무리를 지어 공격한다.
포위당하지 않도록 수를 줄이면 상대하기 쉬워진다.
입으로 뱉는 특수한 체액을 맞으면 혼수상태에
빠지므로 에너지드링크를 준비하는 등,
수면 대책을 잘 세우는 것이 좋다.牠會率領著為數眾多的眠狗龍,成群結隊襲擊目標。
為了避免遭到圍攻,建議先減少牠們的數量。
牠會從口中吐出特殊的體液,若是接觸到該體液,
便會陷入昏睡。最好事前準備元氣飲料。
在對付眠狗龍時,務必事先做好應對睡眠狀態的對策。其会率领多头眠狗龙发动群体攻击。
别被包围并积极减少群体数量,狩猎就会更轻松。
一旦淋到其口中喷出的特殊毒液就会昏睡,
要小心采取应对睡眠的对策,
如准备好元气饮料等。ويأمر العديد من وحوش باجي الصغيرة لتكوين موجة
من الهجوم الشامل؛ إلا إن الصياد الماهر سيقتل السرب
وحشًا وحشًا، ويتجنب أن تتم محاصرته. يقذف باجي
العظيم سمًا مهدئًا، والذي سيطرحك أرضًا
إذا تمت إصابتك به، ولكن امتلاكمشروبات الطاقة
يساعد في إزاحة الخطر.Controla muchos Baggi menores para formar una horda
ofensiva. El cazador cuidadoso se librará del rebaño
para evitar que lo rodeen. El Gran Baggi escupe un
veneno sedante que te dejará sin sentido si te
alcanza, pero este peligro es menor si tienes
bebidas energéticas a mano.

Basic data

Base HP(LR/HR) 3000, (MR) 3000

Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 17%

Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 19%

Sleep recovering90 seconds / recover 5% HP

Size1017.65 (Small crown915.885, Silver large crown1170.2975, Large crown1251.7096)

Threat level1

Type鳥竜種Bird WyvernWyverne rapaceWyvern rapaceVogelwyvernWyvern pájaroПернатая вивернаWiwerna ptasiaSerpássaro조룡종鳥龍種鸟龙种تنين مجنح كالطيورWyvern pájaro, (internal)Bird wyvern

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 550 / (HR) 800 / (Rampage) 450 / (MR) 1200

State time(enraged) 120sec / (tired) 60sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x0.9

Attack(enraged) x1.2

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.64x0.7x0.64x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.58x0.7x0.64x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.72(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.48x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.36x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
x1.69x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x2.17x2.95x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
x2.05x2.95x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown3%x2.05x2.95x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x0.97x0.92x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown6%Large crown10%x3.2x6.6x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.2x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown100%x2.8x6.6x5.8x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown6%Large crown10%x19(±)x11.9x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Village tour (Village 2★)x0.64x0.7x0.64x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 1★)Small crown1%x1.72(±)x0.9x1.51x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.15
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 4★)Small crown3%Large crown3%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Master rank tour (MR 1★)Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13

Anomaly investigation

Appear as afflicted atA1 (Lv0)

Appear as normal at"A1" (Lv0)

Main targettrue

Sub targettrue

Extra monstertrue

Intrusiontrue

Stats table as afflictedTable 0

Stats table as non-afflictedTable 2

Base zenny(A1) 180

Subtarget zenny adjust-

Base research point(A1) 180

Adjust point for requestx1.8

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza75656040200200100
[1]B:胴体0BodyCorpsCorpoKörperCuerpoТелоCiałoCorpo軀幹身体جسدCuerpo505040402002000
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (2x active)
[0]頭, 頭部300(x1) 300Red
60% probability, 60 HP
[1]胴体160Orange
30% probability, 30 HP
[2]尻尾160White
10% probability, 30 HP
[3]100None
-
[4]100None
-
[5]100None
-
[6]100None
-
[7]100None
-
[8]100None
-
[9]100None
-
[10]100None
-
[11]100None
-
[12]100None
-
[13]100None
-
[14]100None
-
[15]100None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 50
ParalyzeParalyze130 (+75) → 430180 (+720) → 9005 / 10 sec5 / 10 sec012 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust150 (+45) → 585180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast40 (+20) → 440180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.8
ThunderThunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2001e4 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Special anomaly investigation(HP) Default / (attack) x1.2 / (motion) x1.1

Low rank reward

High rank reward

PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 39%
1x 10%
1x 1%
1x 30%
1x 20%
Riding
1x 70%
1x 30%

Master rank reward

Capture rewardsProbability
2x 41%
2x 22%
1x 15%
2x 13%
1x 6%
1x 3%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 37%
2x 8%
1x 4%
1x 1%
1x 20%
1x 30%
Riding
1x 80%
2x 20%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv30)

Anomaly investigation reward (lv31 ~ lv50)

Anomaly investigation reward (lv51 ~ lv70)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv71 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv201 ~ lv219)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv220 ~ lv220)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv221 ~ lv240)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv241 ~ lv260)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv261 ~ lv280)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv281 ~ lv299)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Anomaly investigation reward (lv300 ~ lv300)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%