Monster icon

水獣 ロアルドロスRoyal LudrothLudroth royalLudroth realeKönigs-LudrothLudroth RealКоролевский ЛудротLudroth KrólewskiLudroth Real로아루드로스水獸水兽لودروث الملكي

Description

大型化したルドロスの雄個体で、別名は「水獣」。
首にあるスポンジ状の鱗に大量の水分を含ませることで
表皮の乾燥を防ぎ、陸上での活動を助けている。
スポンジが萎縮し始めるとその能力を失うため、
水を蓄え回復を図ろうとする。また、
特殊な粘液を吐きだし、獲物の足元をすくって捕らえる。Larger than regular Ludroth, Royal Ludroth use
their sponge-like mane to absorb water and keep
from drying out on land. Once the sponge loses
moisture, they will seek out water to recover.
They also spew mucus to trip up their prey.Plus gros que le Ludroth ordinaire, le Ludroth royal
absorbe l'eau avec sa crinière spongieuse
pour ne pas s'assécher. Quand son éponge
sèche, il cherche de l'eau. Il crache du mucus
pour faire tomber sa proie.Più grossi dei Ludroth comuni, i Ludroth reali hanno
una criniera sul collo simile a spugne che assorbe
l'acqua e consente loro di stare sulla terraferma
senza disidratarsi. Quando si secca, cercheranno di
raggiungere l'acqua per tornare in forma. Possono
anche sputare muco per far inciampare la preda.Der Königs-Ludroth ist größer als der gewöhnliche
Ludroth und nutzt seine schwammähnliche Mähne,
um Wasser aufzusaugen und an Land nicht auszu-
trocknen. Verliert der Schwamm Feuchtigkeit, sucht
er Wasser auf, um sich zu erholen. Er speit Schleim,
der Beute zu Fall bringt.El Ludroth Real usa su característica melena
esponjosa para absorber agua y así evitar secarse
en tierra. Cuando esta haya perdido todo el agua,
intentará dar con más para recuperarse.
Además, suelen escupir mucosidades para confundir
a sus presas.Королевские Лудроты крупнее обычных, своей
губчатой гривой на шее они поглощают воду, что
не дает им засохнуть на суше. Как только влага
в губке заканчивается, они пытаются снова
зайти в воду, чтобы восстановить запас. Также плюют
в жертву слизью, чтобы опрокинуть ее.Ludrothy Królewskie są większe od zwykłych
Ludrothów. Dzięki gąbczastej grzywie na karku
pochłaniają wodę i nie wysychają na lądzie.
Gdy gąbka traci wilgoć, szukają wody, aby ponownie
nasączyć grzywę. Plują śluzem, który utrudnia
ruchy ofierze.Maior que o Ludroth comum, o Ludroth Real usa
sua juba esponjosa para absorver a água
e evitar secar em terra. Depois que a
esponja perde a umidade,
eles buscarão água para se recuperar.
Também expelem um muco para derrubar
suas presas.대형화한 루드로스의 수컷 개체, 별명은 「수괴수」.
목에 있는 스펀지 모양 비늘에 대량의 수분을 비축해
피부 건조를 방지하고 육상 활동을 할 수 있다.
스펀지가 쭈그러들면 그 능력을 잃어버리기 때문에
물을 비축해 회복하려고 한다.
또한, 특수한 점액을 토해 사냥감의 발을 묶는다.大型的雄性水生獸個體,人稱「水獸」。
可利用脖子處的海綿狀鱗片儲存大量水分
以防止表皮乾燥,使其得以在陸地上活動。
若海綿萎縮,便會失去該功能,
因此牠會試圖補充水分。
另外,還會朝獵物的腳下吐出特殊的黏液,藉此捕捉獵物。巨大的水生兽雄性个体,人称“水兽”。
颈部的海绵状鳞片内含大量水分,
可防止表皮干燥,有助于其陆地行动。
但若海绵开始萎缩便会丧失此能力,
因此其会尝试储蓄水分以求回复。
此外,会吐出特殊粘液来绊倒并捕获猎物。كونه أكبر من لودروث العادي، يستخدم لودروث الملكي عرفه
الذي يشبه الإسفنجة لامتصاص المياه حتى لا يتعرض
للجفاف على الأرض. بمجرد أن تفقد الإسفنجة
الرطوبة، سيسعى للوصول إلى الماء لترطيبها.
كما أنه يقذف المخاط ليجعل فريسته تتعثر.
ロアルドロスの攻撃は水辺であるほど効果が増す。
また、「水属性やられ」になることがあるため、
前もってウチケシの実を用意しておけば、
回復できるだろう。水のない場所へ誘導すれば、
少しは立ち回りやすくなるはずだ。The Royal Ludroth's attacks are empowered when
in proximity of water, and can inflict foes with water-
blight. Combat this by stocking up on Nulberries
and drawing the creature away from aquatic areas.Les attaques du Ludroth royal sont renforcées quand
il est proche de l'eau et peuvent infliger le
fléau-eau. Évitez cela en ayant un bon stock de
Baies-soin et en l'attirant loin des zones
aquatiques.Gli attacchi del Ludroth reale sono più potenti in
prossimità dell'acqua e possono infliggere
malus da acqua. Affrontalo facendo scorta di
nulbacche e attiralo lontano dalle aree acquatiche.Die Angriffe des Königs-Ludroth werden durch die
Nähe zu Wasser verstärkt und können Gegner mit
Wasserpest belegen. Besorge dir reichlich Nullbeeren
und locke die Kreatur weg vom Wasser, um deine
Chancen zu erhöhen.Los ataques del Ludroth Real ganan potencia cuando
está cerca del agua y pueden infligir plaga de agua
a sus enemigos. Enfréntate a esto con un buen montón
de curibayas y alejando a la bestia de zonas
acuáticas.Атаки Королевского Лудрота усиливаются рядом с водой
и могут накладывать на соперников водную порчу.
Чтобы противостоять этому, запаситесь Пустоягодами
и выманивайте монстра подальше от воды.Ataki Ludrotha Królewskiego są wzmacniane bliskością
wody. Wróg rażony jest wtedy wodną plagą.
Żeby temu zaradzić, zaopatrz się w oczystki
i próbuj odciągnąć potwora od zbiorników wodnych.Os ataques do Ludroth Real são fortalecidos quando
ele está próximo à água e podem afetar inimigos com
flagelo de água. Combata-o estocando Nulafrutas
e afastando a criatura de áreas aquáticas.로아루드로스의 공격은 물가에 있을수록 강해진다.
또한 「물속성 피해」에 걸리는 경우가 있어
미리 지움열매를 준비해 두면 회복할 수 있다.
물이 없는 곳까지 유인하면
조금은 상대하기 쉬워질 것이다.越靠近水邊,水獸的攻擊就會變得越強。
若遭到攻擊,可能會陷入「水屬性異常」,
只要事前準備打消果實就能從異常中回復。
如果將其引導至沒有水的地方,狩獵將會輕鬆一些。水兽越靠近水边,攻击就越强大。
受到其攻击,还可能会陷入“水属性异常状态”,
可事前备好打消果实用于解除异常。
将其引诱到没有水的地方,
就能使战斗更为有利。تزداد قوة هجمات اللودروث الملكي بالقرب
من الماء، ويمكنه إصابة خصومه،
بقذائف الماء. يمكنك نزاله عن طريق تخزيننولبيري
واستدراج الوحش بعيدًا عن المناطق المائية.

Basic data

Base HP(LR/HR) 4300, (MR) 4300

Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 15%

Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 17%

Sleep recovering90 seconds / recover 5% HP

Size1529.26 (Small crown1376.334, Silver large crown1758.6489, Large crown1880.9899)

Threat level3

Type海竜種LeviathanLéviathanLeviathanLeviathanLeviatánЛевиафанLewiatanLeviatã해룡종海龍種海龙种ليفياثان, (internal)Leviathan, Aquatic

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 800 / (MR) 1600

Enrage timer120

Rampage enrage timer10

Enrage motion multiplier1.1

Enrage attack multiplier1.1

Enrage defense multiplier1

Enrage compensation rate[2.0, 3.0, 1.0, 1.0, 1.0, 1.0, 1.5, 3.0, 2.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x1.54x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.69(±)x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.54x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.15x1.44x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown3%Large crown3%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown3%Large crown3%x2.14x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x0.46x1.9x1.12x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x12
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x1.51x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown6%Large crown10%x2.8x6.6x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x14.2(±)x12.3x15x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Village tour (Village 3☆)x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 2☆)Small crown1%x1.69(±)x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 5☆)Small crown3%Large crown3%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Master rank tour (MR 1☆)Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13

Anomaly investigation

Appear atA2 (Lv11)

Appear as sub target at"A1" (Lv0)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 2

Stats table as sub targetTable 0

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:肉質_頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس505565300555100
[1]B:肉質_腹0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن504035300101000
[2]C:肉質_スポンジ0タテガミManeCrinièreCrinieraMähneMelenaГриваGrzywaJuba갈기鬃毛鬃毛العُرف655035300101500
1655035300101500
[3]D:肉質_背中0背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة30453530051050
[4]E:肉質_前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية244025200101000
[5]F:肉質_後脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية30243020051000
[6]G:肉質_尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل4030402505500
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージアタリ_頭部, 頭部130(x1) 390Red
[1]スポンジ, ダメージアタリ_スポンジ200(x1) (LR/HR) 400, (MR) 1200Orange
[2]ダメージアタリ_胴部, 胴部150Orange
[3]ダメージアタリ_左側前後脚, 左側前後脚140Red
[4]ダメージアタリ_右側前後脚, 右側前後脚140Red
[5]ダメージアタリ尻尾, 尻尾150(Slash) 450White
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=0
Sleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Stun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=0
Paralyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 0
Blast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0, Preset = 0
Poison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2, Preset = 1
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 0
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Target rewardsProbability
1x 11%
1x 21%
1x 26%
1x 10%
1x 6%
1x 14%
1x 12%

High rank reward

Target rewardsProbability
1x 12%
1x 22%
1x 27%
1x 10%
1x 5%
1x 14%
2x 9%
1x 1%
PartCarvesProbability
Main body
1x 33%
1x 24%
1x 31%
2x 12%
Severed part A
1x 70%
1x 28%
1x 2%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 80%
1x 20%
タテガミManeCrinièreCrinieraMähneMelenaГриваGrzywaJuba갈기鬃毛鬃毛العُرف
Any of:
  • [1](x1)
  • [6](x1)
1x 60%
2x 20%
2x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
2x 34%
1x 15%
1x 1%
1x 25%
1x 25%
Riding
2x 35%
1x 50%
1x 15%

Master rank reward

Target rewardsProbability
1x 12%
1x 22%
1x 27%
1x 10%
1x 5%
1x 14%
2x 9%
1x 1%
PartCarvesProbability
Main body
1x 33%
1x 24%
1x 31%
2x 12%
Severed part A
1x 70%
1x 28%
1x 2%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
2x 34%
1x 15%
1x 1%
1x 20%
1x 30%
Riding
2x 35%
1x 50%
1x 15%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv20)

Anomaly investigation reward (lv21 ~ lv30)

Anomaly investigation reward (lv31 ~ lv40)

Anomaly investigation reward (lv41 ~ lv50)

Anomaly investigation reward (lv51 ~ lv60)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv61 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
小噛みつき
  • Raw 30
  • Stun 30
Guardable30FallDown0PowerSS
回転攻撃(噛みつき)
  • Raw 40
  • Stun 40
  • Bloodblight 20sec
Guardable40ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
回転攻撃(尻尾)
  • Raw 40
  • Stun 40
  • Bloodblight 20sec
Guardable40ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
鎌首体当たり
  • Raw 55
  • Stun 60
  • Bloodblight 20sec
Guardable40ButtobiNoDown0PowerSM
地面叩きつけ(身体)
  • Raw 30
  • Stun 30
  • Bloodblight 20sec
Guardable30ButtobiNoDown0PowerSMCalcHitDirectionBasedRootPos
地面叩きつけ(水しぶき)_シェルに移行未使用
  • Raw 20
  • Water 50
  • Water 5sec
Guardable15FallDown0NoneSCalcHitDirectionBasedRootPos
左フック
  • Raw 25
  • Stun 20
Guardable30FallDown0PowerSSCalcHitDirectionBasedRootPos
右フック
  • Raw 25
  • Stun 20
Guardable30FallDown0PowerSSCalcHitDirectionBasedRootPos
尻尾攻撃(1段目)
  • Raw 30
  • Stun 30
  • Bloodblight 20sec
Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
尻尾攻撃(2段目)
  • Raw 30
  • Stun 30
  • Bloodblight 20sec
Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
跳びつき攻撃
  • Raw 40
  • Stun 40
  • Bloodblight 20sec
Guardable30ButtobiNoDown0PowerMM
寝返り回転(右)
  • Raw 30
  • Stun 10
  • Bloodblight 20sec
Guardable30ButtobiNoDown0NoneM
寝返り回転(左)
  • Raw 30
  • Stun 10
  • Bloodblight 20sec
Guardable30ButtobiNoDown0NoneM
ダッシュアタック
  • Raw 30
  • Stun 30
Guardable30KnockBack0PowerSM
蛇突進(開始~ループ)
  • Raw 50
  • Stun 30
  • Bloodblight 20sec
Guardable30ButtobiNoDown0PowerMM
蛇突進(エンド)
  • Raw 30
  • Stun 30
  • Bloodblight 20sec
Guardable30ButtobiNoDown0PowerMM
ドタドタ泡吐き突進(身体)
  • Raw 45
  • Stun 60
  • Bloodblight 20sec
Guardable30ButtobiNoDown0PowerSM
離脱操獣突進
      Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
      移動系アタリ
      • Raw 3
        Guardable0KnockBack0NoneNone
        回避パリィ
            Guardable0KnockBack0NoneNone
            スポンジ振り上げ(左右)
            • Raw 40
            • Stun 30
            • Bloodblight 20sec
            Guardable30Upper0PowerSMCalcHitDirectionBasedRootPos
            スポンジ振り上げ(フィニッシュ)
            • Raw 50
            • Stun 60
            • Bloodblight 20sec
            Guardable40Buttobi0PowerSM
            確定操竜やられアタリ(飛びつき)
            • Raw 40
            • Stun 40
            Guardable30ButtobiNoDown0PowerMMTriggerRidingStart
            確定操竜やられアタリ(地面叩きつけ)
            • Raw 30
            • Stun 30
            Guardable30ButtobiNoDown0PowerSMCalcHitDirectionBasedRootPosTriggerRidingStart
            ジャンプ用ダメ無しアタリ
            • None 30
              Guardable20Buttobi0NoneNone
              ダッシュアタック派生寝返り回転(左)
              • Raw 30
              • Stun 10
              • Bloodblight 20sec
              Guardable30ButtobiNoDown0NoneM
              正面単発ブレス
              • Raw 9
              • Water 21
              • Stun 20
              • Water 90 10sec
              Guardable40Buttobi0PowerSSShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              3Wayブレス
              • Raw 9
              • Water 21
              • Stun 20
              • Water 90 10sec
              Guardable40Buttobi0PowerSSShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              ドタバタ突進ブレス
              • Raw 9
              • Water 21
              • Stun 20
              • Water 90 10sec
              Guardable40Buttobi0PowerSSShellCalcHitDirectionIgnoreEndDelay
              設置泡
              • Raw 1
              • Water 4
              • Water 60 10sec
              Guardable10KnockBack0NoneNoneShellCalcHitDirectionIgnoreEndDelay
              ボディプレスシェル
              • Raw 12
              • Water 28
              • Water 90 5sec
              Guardable15FallDown0NoneSShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              水上ボディプレスシェル
              • Raw 12
              • Water 28
              • Water 90 5sec
              Guardable15FallDown0PowerSSShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              ブレス水面着弾時波
              • Raw 9
              • Water 21
              • Water 90 10sec
              Guardable15ButtobiNoDown0PowerSSShellCalcHitDirectionBasedRootPosIgnoreEndDelay
              スポンジ振り上げ水しぶき
              • Raw 12
              • Water 28
              • Water 90 10sec
              Guardable0FallDown0PowerSSShellAllDirGuardableIgnoreEndDelay
              水上設置泡
              • Raw 1
              • Water 4
              • Water 60 10sec
              Guardable10KnockBack0NoneNoneShellCalcHitDirectionIgnoreEndDelay