Monster icon

土砂竜 ボルボロスBarrothBarrothBarrothBarrothBarrothБарротBarrothBarroth볼보로스土砂龍土砂龙باروث

Description

別名「土砂竜」。暑さから身を守るためか、
普段は泥の中に潜んでいる事もある。
泥をまとう行動も避暑のためだという説が有力。
まとった泥は攻撃にも使われるため要注意。
また、泥沼を荒されることを嫌い、
荒らす者には猪突猛進の勢いで襲い掛かってくる。Barroth usually remain beneath the mud, perhaps
to shield themselves from heat; they are even
known to attack by flinging mud. They will charge
in a frenzy at anything that disturbs their bogs.Les Barroth restent en général sous la boue
pour se protéger de la chaleur.
Ils attaquent en lançant de la boue.
Ils se jettent sur tout ce qui dérange
leur marais.I Barroth solitamente rimangono nascosti nel fango,
forse per proteggersi dal caldo, ma caricano
furiosamente chiunque li disturbi nel loro pantano,
ricorrendo anche ai lanci di fango.Barroth bleiben gewöhnlich unter dem Schlamm,
vermutlich, um sich vor Hitze zu schützen. Sie
werfen sogar zum Angreifen mit Schlamm.
Sie attackieren vehement alles, was ihrem Sumpf
zu nahe kommt.Los Barroth normalmente se quedan bajo el barro,
quizá para protegerse del calor; incluso arrojan
barro para atacar. Cargan frenéticamente contra
todo aquello que perturbe sus barrizales.Барроты обычно прячутся под слоем грязи — вероятно,
чтобы защитить себя от жары. Они даже
могут швыряться комьями грязи во врагов. Барроты
яростно атакуют всякого, кто вторгнется
в их трясину.Barrothy zwykle pozostają pod powierzchnią błota,
zapewne chroniąc się przed ciepłem. Czasami atakują,
obrzucając przeciwnika błotem. Szarżują w szale
na każdego, kto zakłóca spokój ich bagien.O Barroth costuma permanecer embaixo da lama, talvez
para se proteger do calor; eles são conhecidos por
atacar jogando lama. Atacam freneticamente qualquer
coisa que perturbe seus pântanos.별명 「토사룡」. 더위로부터 몸을 지키기 위해서인지
평소에는 진흙 속에 파묻혀 있는 경우도 있다.
진흙을 끼얹는 행위도 피서를 위해서라는 설이 유력.
몸에 두른 진흙은 공격에도 쓰이니 주의가 필요하다.
그리고 진흙탕을 더럽히는 걸 싫어해서
더럽힌 자에게 맹렬한 기세로 돌진해 온다.人稱「土砂龍」。
或許是為了讓身體不受高溫影響,
平常也會潛在泥中。
一種可能性較高的假設指出,
牠將泥巴包覆在身上是為了避暑,
也會將其用於攻擊,須小心留意。
另外,牠討厭擾亂泥沼的訪客,
會橫衝直撞地攻擊不速之客。人称“土砂龙”。或许是为了避暑,
平时会有潜入泥土中的情况。
较为有力的见解表示,
将泥土包裹在身上也是为了避暑。
要注意,其还会使用包裹在身上的泥土进行攻击。
另外,其讨厌沼泽被破坏,
若有破坏者出现,其会不顾一切地发动攻击。عادةً ما يبقى باروث تحت الطين، ربما
ليحمي نفسه من الحرارة؛ حتى أنه معروف عنه أنه
يهاجم بقذف الطين. سيهاجم بضراوة أي
شيء يزعجه في مستنقعاته.
ボルボロスは泥を飛ばし、周囲を泥まみれにしてしまう。
優位な狩猟にしたければ、ボルボロスが
泥をまとっている部位を攻撃して泥を剥がすと良い。
再び泥をまとわない限り、立ち回りやすくなるはずだ。If you get hit by the mud a Barroth flings around,
you'll get muddy, which means that any pro hunter
should prioritize attacking the muddy parts of the
monster to clean it off! Once you've got rid of all
that mud, fighting it will be some good, clean fun!Si la boue lancée par le Barroth vous touche,
celle-ci vous recouvrira. C'est pourquoi tout bon
chasseur se doit d'attaquer les parties boueuses du
monstre en priorité ! Une fois que vous en aurez
fini avec toute cette boue, il ne vous restera plus
qu'à faire le ménage !Se il fango lanciato dal Barroth ti colpisce, può
impedirti alcune azioni. Per una caccia più
efficace, attacca prima di tutto le parti ricoperte
di fango per ferirlo. In questo modo sarà più facile
affrontarlo.Ein Barroth schleudert Schlamm und kann dich so auch
damit bedecken. Um das zu verhindern, solltest du
die Teile von ihm angreifen, die mit Schlamm bedeckt
sind, um diesen so zu entfernen. Solange er sich
keinen neuen besorgt, hast du es erst mal leichter!Si el Barroth te acierta con el barro que arroja,
te afectará el estado embarrado, así que primero
deberías centrarte en atacar las partes del monstruo
que están cubiertas de barro. Cuando ya esté limpio,
te resultará más fácil combatirlo.Если по вам попадет грязь, которую швыряет Баррот,
вы запачкаетесь, а это значит, что любой опытный
охотник должен в первую очередь бить по грязным
частям монстра, чтобы очистить его! Когда счистите
с монстра всю грязь, бой станет по-настоящему
чистым.Błoto rozrzucane przez Barrotha może cię oblepić.
Porządny łowca powinien zawsze najpierw atakować
błotne części potwora. Gdy już załatwisz sprawę
brudu, walka stanie się czystą zabawą!Se você for atingido pela lama que o Barroth lança,
ficará enlameado, o que significa que qualquer
caçador profissional deve atacar prioritariamente as
partes lamacentas do monstro para limpá-lo! Depois
de se livrar de toda a lama, lutar contra ele será
divertido e limpo!볼보로스는 진흙을 날리며 주변을 진흙투성이로 만든다.
사냥을 유리하게 이끌려면 볼보로스가
진흙을 두른 부위를 공격해 진흙을 벗겨내는 게 좋다.
다시 진흙을 두르기 전까지는 상대하기 쉬워질 것이다.土砂龍會甩出泥巴,將所經之處弄得滿是泥濘。
如果想要在狩獵時獲得優勢,不妨攻擊
土砂龍身上包覆著泥巴的部位使其剝落。
在牠身上沒有泥巴時,對付起來應該會相對輕鬆。土砂龙会甩飞泥巴,把泥弄得到处都是。
如果想在狩猎中处于优势的话,攻击土砂龙
身上包裹着泥土的部位,将泥土剥落为好。
只要其不再次包裹泥土,走位也会变得轻松。إذا تمت إصابتك بالطين الذي يطلقه باروث،
فستصبح موحلًا، وهذا يعني أنه ينبغي على أي صياد
محترف إعطاء الأولوية لمهاجمة الأجزاء الموحلة
من الوحش لقطعها! بمجرد أن تتخلص من كل هذا الطين،
سيكون القتال جيدًا إلى حد ما، فالنظافة رائعة!

Basic data

Base HP(LR/HR) 3800, (MR) 3600

Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 17%

Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 19%

Sleep recovering90 seconds / recover 5% HP

Size1383.07 (Small crown1244.763, Silver large crown1590.5304, Large crown1701.176)

Threat level3

Type獣竜種Brute WyvernWyverne de terreWyvern brutaleKampfwyvernWyvern brutalСвирепая вивернаWiwerna zwalistaSerpe Bruta수룡종獸龍種兽龙种تنين مجنح متوحش, (internal)Brute wyvern

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 450 / (HR) 650 / (Rampage) 370 / (MR) 950

Enrage timer130

Rampage enrage timer10

Enrage motion multiplier1.1

Enrage attack multiplier1.1

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.2, 1.0, 1.0, 3.0, 1.0, 1.0, 2.0, 3.0, 5.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.73x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x1.54x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.69(±)x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.54x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.18x2.15x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown3%Large crown3%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown3%Large crown3%x2.26x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x2.7x3.5x2.95x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
x0.52x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x12
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.2x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x4.6x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x14.6(±)x12.3x15x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x5.4x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Village tour (Village 3☆)x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 2☆)Small crown1%x1.69(±)x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 5☆)Small crown3%Large crown3%x3(±±)x3.5x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Master rank tour (MR 1☆)Small crown6%Large crown10%x5.2(±±)x6.5x5x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x13

Anomaly investigation

Appear atA2 (Lv11)

Appear as sub target at"A1" (Lv0)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 2

Stats table as sub targetTable 0

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭Normal頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس22251540020010100
Mud2225150502000100
MR normal22251540020010100
MR mud2225150502000100
[1]B:胴NormalTorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع36453525010050
Mud36453503010000
MR normal36453525010050
MR mud36453503010000
[2]C:前脚Normal前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية50555020010050
Mud45504502510000
MR normal50555020010050
MR mud45504502510000
[3]D:脚Normal後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية36302520015050
Mud36302502515000
MR normal36302520015050
MR mud36302502515000
[4]E:尻尾, E:尻尾先端Normal尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل474750250200100
Mud42424503020000
MR normal474750250200100
MR mud42424503020000
[5]Normal000000000
[6]Normal000000000
[7]Normal000000000
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]Group0_頭部, ダメージアタリ_頭部, 頭部300(Impact) 500Red
[1]Group1_胴, ダメージアタリ_胴, 胴300Orange
[2]Group2_前脚, ダメージアタリ_前脚, 前脚190(x1) 380Orange
[3]Group3_左脚, ダメージアタリ_左脚, 左脚190(x1) 380White
[4]Group4_右脚, ダメージアタリ_右脚, 右脚190(x1) 380White
[5]Group5_尻尾, ダメージアタリ_尻尾, 尻尾260(Slash) 520Red
[6]Group6_頭部_泥, ダメージアタリ_泥・頭部, 泥・頭部-1(x1) 75Red
[7]Group7_胴_泥, ダメージアタリ_泥・胴, 泥・胴-1(x1) 75Orange
[8]Group8_前脚_泥, ダメージアタリ_泥・前脚, 泥・前脚-1(x1) 75Orange
[9]Group9_左脚_泥, ダメージアタリ_泥・左脚, 泥・左脚-1(x1) 75White
[10]Group10_右脚_泥, ダメージアタリ_泥・右脚, 泥・右脚-1(x1) 75White
[11]Group11_尻尾_泥, ダメージアタリ_泥・尻尾, 泥・尻尾-1(x1) 75Red
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze130 (+75) → 430130 (+75) → 43010 / 5 sec10 / 5 sec012 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=1
Sleep150 (+100) → 550150 (+100) → 55010 / 5 sec10 / 5 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Stun200 (+150) → 800200 (+150) → 80010 / 5 sec10 / 5 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Exhaust225 (+75) → 900225 (+75) → 90010 / 5 sec10 / 5 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=0
Paralyze130 (+75) → 430180 (+720) → 9005 / 10 sec5 / 10 sec012 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun200 (+150) → 800180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-4 sec) → 10 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 80, Angle = 180
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison100 (+90) → 370100 (+90) → 37010 / 5 sec10 / 5 sec025 sec (-0 sec) → 0 sec+0 sec10 / 2 secPreset = 1
Blast40 (+20) → 44040 (+20) → 4400 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 1
Poison100 (+90) → 370180 (+900) → 10805 / 10 sec5 / 10 sec025 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast40 (+20) → 440180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 5, Preset = 1
Ice180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-1 sec) → 15 sec+0 sec0 / 0 secMotion speed rate = 0.5, Preset = 0
Thunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-1 sec) → 15 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 2 sec+2 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 2 sec+2 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Target rewardsProbability
1x 14%
1x 28%
1x 20%
1x 10%
1x 8%
2x 10%
1x 10%
PartCarvesProbability
Main body
1x 42%
1x 30%
2x 20%
1x 8%
Severed part A
1x 70%
1x 30%
Severed part B
1x 80%
1x 20%
PartBroken part rewardsProbability
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
All of:
  • [2](x1)
1x 100%
後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية
Any of:
  • [3](x1)
  • [4](x1)
1x 100%

High rank reward

Target rewardsProbability
1x 15%
1x 29%
1x 21%
1x 6%
1x 6%
2x 11%
1x 11%
1x 1%
PartCarvesProbability
Main body
1x 42%
1x 31%
2x 21%
1x 6%
Severed part A
1x 60%
1x 37%
1x 3%
Severed part B
1x 70%
1x 27%
1x 3%
Capture rewardsProbability
2x 13%
1x 23%
1x 32%
1x 8%
1x 8%
2x 11%
1x 5%
PartBroken part rewardsProbability
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
All of:
  • [2](x1)
1x 100%
後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية
Any of:
  • [3](x1)
  • [4](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 35%
1x 14%
1x 1%
1x 20%
1x 30%
Riding
2x 30%
1x 50%
1x 20%

Master rank reward

Target rewardsProbability
1x 15%
1x 29%
1x 21%
1x 6%
1x 6%
3x 11%
1x 11%
1x 1%
PartCarvesProbability
Main body
1x 42%
1x 31%
2x 21%
1x 6%
Severed part A
1x 60%
1x 37%
1x 3%
Severed part B
1x 70%
1x 27%
1x 3%
Capture rewardsProbability
2x 13%
1x 23%
1x 32%
1x 8%
1x 8%
2x 11%
1x 5%
PartBroken part rewardsProbability
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
All of:
  • [2](x1)
1x 100%
後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية
Any of:
  • [3](x1)
  • [4](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
2x 35%
1x 14%
1x 1%
1x 15%
1x 35%
Riding
1x 60%
1x 40%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv20)

Anomaly investigation reward (lv21 ~ lv30)

Anomaly investigation reward (lv31 ~ lv40)

Anomaly investigation reward (lv41 ~ lv50)

Anomaly investigation reward (lv51 ~ lv60)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv61 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
突進ループ
  • Raw 80
  • Stun 40
  • Bloodblight 20sec
Guardable40Buttobi0PowerLM
突進終わり
  • Raw 60
  • Stun 40
Guardable40Buttobi0PowerLM
サイドタックル(左)
  • Raw 40
  • Stun 45
  • Bloodblight 20sec
Guardable25ButtobiNoDown0PowerMS
サイドタックル(右)
  • Raw 40
  • Stun 45
Guardable25ButtobiNoDown0PowerMS
頭突き
  • Raw 65
  • Stun 60
  • Bloodblight 20sec
Guardable35ButtobiNoDown0PowerMMAllDirGuardable
前方噛みつき
  • Raw 30
  • Stun 40
Guardable15FallDown0PowerMSAllDirGuardable
尻尾振り攻撃
  • Raw 35
  • Stun 25
  • Bloodblight 20sec
Guardable30ButtobiNoDown0PowerMSAllDirGuardable
尻尾たたきつけ攻撃
  • Raw 35
  • Stun 35
  • Bloodblight 20sec
Guardable25ButtobiNoDown0PowerMSAllDirGuardable
前進噛みつき
  • Raw 35
  • Stun 35
  • Bloodblight 20sec
Guardable25ButtobiNoDown0PowerMSAllDirGuardable
前方噛みつき
  • Raw 30
  • Stun 20
  • Bloodblight 20sec
Guardable15ButtobiNoDown0PowerMSAllDirGuardable
咆哮
      Guardable30EarS90NoneNoneCalcHitDirection
      泥まとい
      • Raw 5
        Guardable10FallDown0NoneNone
        確定操竜やられアタリ(突進ループ)
        • Raw 80
        • Stun 40
        Guardable40Buttobi0PowerMMTriggerRidingStart
        確定操竜やられアタリ(突進終わり)
        • Raw 60
        • Stun 40
        Guardable40Buttobi0PowerMMTriggerRidingStart
        確定操竜やられアタリ(強頭突き)
        • Raw 40
        • Stun 55
        Guardable35Buttobi0PowerMMAllDirGuardableTriggerRidingStart
        操獣離脱突進
            Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
            回避パリィ
                Guardable0KnockBack0NoneNone
                ジャンプ用ダメージあり
                • None 30
                  Guardable20Buttobi0NoneNoneCalcHitDirection
                  泥飛ばしダメージデータ
                  • Raw 9
                  • Water 21
                  • Water 180
                  Guardable30FallDown0PowerSMShellIgnoreEndDelay
                  泥罠ダメージデータ
                  • Raw 20
                  • Water
                  Guardable30Invalid0NoneNoneShellIgnoreEndDelay