Monster icon

氷牙竜 ベリオロスBariothBariothBariothBariothBariothБариотBariothBarioth벨리오로스冰牙龍冰牙龙باريوث

Description

極寒の世界に君臨する白き飛竜。
巨大な牙と鋭い棘が特徴で、別名「氷牙竜」と呼ばれる。
前脚や尻尾に生えたスパイク状の鱗を巧みに使い、
滑りやすい氷の上を縦横無尽に駆け回る。
その能力がある限り、
彼の動きについて行くのは非常に困難であろう。Wyverns that rule the eternally frozen Tundra.
Barioth use their forelegs, tail and their spiked
scales to traverse the slippery ice with ease; this
ability makes them very difficult to keep up with.Wyverne régnant sur les plaines gelées de
la toundra. Le Barioth se déplace facilement sur
la glace grâce à ses pattes avant, sa queue,
et ses écailles pointues. Cette aisance sur
la glace le rend difficile à suivre.Wyvern che dominano le distese ghiacciate della
tundra. I Barioth sfruttano le zampe anteriori, la
coda e le squame appuntite per muoversi agilmente
sul permafrost. Tenere il loro passo è una vera
impresa.Wyvern, die das ewige Eis der Tundra beherrschen.
Barioth bewegen sich mithilfe ihrer Vorderbeine,
ihres Schwanzes und ihrer stacheligen Schuppen
mit Leichtigkeit über das glatte Eis. Dadurch sind
sie kaum einzuholen.Wyverns que reinan en la tundra helada.
Los Barioth usan sus patas delanteras, su cola y sus
escamas puntiagudas para moverse libremente por el
hielo, lo que hace muy difícil seguirles el ritmo.Виверны, царствующие в вечно морозной тундре.
Бариоты с легкостью передвигаются по скользкому
льду с помощью ног, хвоста и шипастой чешуи,
из-за чего угнаться за ними очень непросто.Wiwerny rządzące na terenie zamarzniętej tundry.
Bariothy z łatwością poruszają się po lodzie,
używając przednich nóg, ogona i zaostrzonych łusek,
co sprawia, że bardzo trudno dotrzymać im kroku.Serpes que governam a tundra eternamente congelada.
O Barioth usa suas patas dianteiras, cauda e escamas
pontiagudas para atravessar o gelo escorregadio com
facilidade; essa habilidade os torna muito difíceis
de acompanhar.극한의 세계에 군림하는 하얀 비룡.
거대한 송곳니와 예리한 가시가 특징으로
「빙아룡」이라는 별명으로 불린다. 앞다리와
꼬리에 자란 비늘로 미끄러운 얼음 위를
종횡무진 달릴 수 있다. 그 능력이 있는 한,
그 움직임을 따라가기는 매우 어렵다.君臨極寒世界的白色飛龍。
其特徵為巨大的牙與銳利的棘,人稱「冰牙龍」。
會靈活運用前腳與尾巴上的釘狀鱗片,
在滑溜的冰面上來回地穿梭自如。
只要牠還擁有這一項能力,
想必將難以跟上牠的腳步。君临于极寒世界的白色飞龙。
特征是巨大的牙与尖锐的棘,人称“冰牙龙”。
会巧妙利用前肢和尾巴上长有的钉状鳞片,
在滑溜的冰上肆意驰骋。
只要其仍具有这项能力,
要跟上它的步伐想必是相当困难的。تنانين مجنحة تحكم التندرا المتجمدة.
يستخدم باريوث أرجله الخلفية وذيله وقشوره
ذات الأشواك لتجتاز الثلج الزلق بسهولة؛
وهذه القدرة تجعل من الصعب مجاراته.
左右の翼についたスパイク状の鱗が破壊されると、
氷の上で踏ん張ることができなくなる。そのため、
思うように動けなくなり動きが鈍くなるらしい。
ベリオロスの迅速な動きを崩すなら、
スパイク状の鱗を狙うといいだろう。Destroy the spikes on its winged forelegs and it
won't be as zippy on the ice anymore! If you really
want to slow a Barioth down, aim at those spikes.Une fois que vous aurez brisé les écailles de
ses pattes ailées, le Barioth ne pourra plus se
tenir fermement sur la glace. Si vous voulez
affaiblir et ralentir un Barioth, visez
ces écailles !Distruggendo le squame acuminate sulle ali, non
riuscirà a camminare sul ghiaccio. Di conseguenza, i
suoi movimenti si faranno incerti. Concentra gli
attacchi sugli aculei per rallentare il Barioth.Wenn die Stachelschuppen an beiden Flügeln zerstört
werden, verliert er seinen sicheren Stand auf dem
Eis und muss sich vorsichtiger bewegen. Wenn dir die
Geschwindigkeit des Barioth Angst macht, nimm also
die Stacheln aufs Korn!Acaba con los pinchos que tiene en las patas aladas
para que no pueda agarrarse al hielo tan fácilmente.
¡Es el mejor método para evitar que se te escape!Уничтожьте шипы на его передних лапах — тогда он
уже не будет так ловок на льду! Если хотите
замедлить Бариота, цельтесь по этим шипам.Zniszcz kolce na jego uskrzydlonych przednich
łapach, a nie będzie już taki zwrotny na lodzie!
Chcesz zwolnić Bariotha – celuj w kolce.Destrua os espigões nas patas dianteiras aladas,
e ele não será mais tão ágil sobre o gelo! Se você
quiser mesmo diminuir a velocidade de um Barioth,
mire nesses espigões.좌우 날개에 달린 가시 모양 비늘이 파괴되면
얼음 위에서 버틸 수 없게 된다. 그렇기 때문에
생각한 대로 움직일 수 없어져 움직임이 둔해진다.
벨리오로스의 신속한 움직임을 막으려면
가시 모양 비늘을 노려야 한다.只要破壞其左右翅膀上的釘狀鱗片,
就能讓牠難以在冰上站穩。
如此便能使其無法自在地行動,
動作也會變得遲緩。
如果想阻止冰牙龍迅速的動作,
不妨先攻擊牠的釘狀鱗片。若左右羽翼上的钉状鳞片遭到破坏,
其便不能再在冰上如履平地,
行动也将变得迟钝且不能随心所欲。
如果要封住冰牙龙快速的动作,
那就攻击钉状鳞片吧。دمِّر الأشواك الموجودة على أرجله الخلفية المجنّحة،
ولن يكون سريعًا على الثلج مثلما كان! إذا أردت
أن تبطئ باريوث، فاستهدف هذه الأشواك.

Basic data

Base HP(LR/HR) 4200, (MR) 4200

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 11%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 13%

Sleep recovering90 seconds / recover 5% HP

Size2091 (Small crown1881.8999, Silver large crown2404.65, Large crown2571.93)

Threat level5

Type飛竜種Flying WyvernWyverne volanteWyvern volanteFlugwyvernWyvern voladorЛетающая вивернаWiwerna latającaSerpe Alada비룡종飛龍種飞龙种تنين مجنح طائر, (internal)Flying wyvern, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 400 / (HR) 550 / (Rampage) 300 / (MR) 800

Enrage timer90

Rampage enrage timer10

Enrage motion multiplier1.1

Enrage attack multiplier1.2

Enrage defense multiplier1.05

Enrage compensation rate[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 2.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.88x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x3.4(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x0.94x3.4x2.2x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x12
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.38x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.17x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15.5(±)x12.3x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.4x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Village tour (Village 4☆)x0.88x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 3☆)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 6☆)Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Master rank tour (MR 3☆)Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13

Anomaly investigation

Appear atA4 (Lv31)

Appear as sub target at"A3" (Lv21)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 3

Stats table as sub targetTable 0

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:肉質部位00 頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس657055201001515100
[1]B:肉質部位01 首+体0首・背中Neck/BackCou/dosCollo/SchienaNacken / RückenCuello/espaldaШея/спинаSzyja/grzbietPescoço/Costas목-등頸・背部颈・背部رقبة/ظهر303025550550
[2]C:肉質部位01 腹(首+体)0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن3838251000550
[3]D:肉質部位02 左スパイク, D:肉質部位03 右スパイク0ThornsÉpinesSpineStachelnEspinasШипыRogiEspinhos가시أشواك253525305025100
1303530205015100
[4]E:肉質部位04 翼0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح3045201000550
[5]F:肉質部位05 左右前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية40453515001050
[6]G:肉質部位05 左後脚, G:肉質部位06 右後脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية303025550550
[7]H:肉質部位07 尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل4523451000550
[8]I:肉質部位08 尻尾先0尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل60404015001050
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージ部位00 頭160(x1) 320Red
[1]ダメージ部位01 胴, ダメージ部位01 首+体480Orange
[2]ダメージ部位02 左スパイク, ダメージ部位02 左翼170(x1) 340White
[3]ダメージ部位03 右スパイク, ダメージ部位03 右翼170(x1) 340White
[4]ダメージ部位04 左後脚, ダメージ部位05 左後脚270Orange
[5]ダメージ部位05 右後脚, ダメージ部位06 右後脚270Orange
[6]ダメージ部位06 尻尾, ダメージ部位07 尻尾130(Slash) 260Red
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=0
Sleep150 (+100) → 550180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Stun150 (+120) → 630150 (+120) → 6305 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Exhaust225 (+75) → 900255 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 200, Preset=0
Paralyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison150 (+100) → 550150 (+100) → 5505 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec8 / 2 secPreset = 0
Blast70 (+30) → 67070 (+30) → 6700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 0
Poison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2, Preset = 1
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 0
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 2 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 2 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture150 (+5) → 3000 (+0) → 05 / 5 sec0 / 0 sec203.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

PartCarvesProbability
Main body
1x 40%
1x 25%
1x 15%
1x 20%
Severed part A
1x 70%
1x 20%
1x 10%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 30%
1x 10%
1x 10%
1x 50%
Riding
1x 50%
1x 35%
1x 15%

High rank reward

Target rewardsProbability
1x 21%
1x 33%
1x 12%
2x 8%
1x 5%
1x 18%
1x 3%
PartCarvesProbability
Main body
1x 39%
1x 25%
1x 15%
1x 20%
1x 1%
Severed part A
1x 65%
2x 15%
1x 15%
1x 5%
Capture rewardsProbability
1x 33%
1x 14%
1x 18%
2x 6%
1x 12%
2x 14%
1x 3%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 32%
2x 7%
1x 10%
1x 1%
1x 15%
1x 35%
Riding
1x 55%
1x 35%
2x 10%

Master rank reward

Target rewardsProbability
1x 21%
1x 30%
1x 10%
1x 13%
1x 5%
1x 18%
1x 3%
PartCarvesProbability
Main body
1x 39%
1x 25%
1x 15%
1x 20%
1x 1%
Severed part A
1x 75%
1x 20%
1x 5%
Capture rewardsProbability
1x 31%
1x 13%
1x 18%
2x 9%
1x 12%
2x 14%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 75%
1x 20%
1x 5%
ThornsÉpinesSpineStachelnEspinasШипыRogiEspinhos가시أشواك
Any of:
  • [2](x1)
  • [3](x1)
1x 75%
1x 25%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 29%
1x 10%
1x 10%
1x 1%
1x 10%
1x 40%
Riding
1x 50%
1x 35%
1x 15%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv50)

Anomaly investigation reward (lv51 ~ lv60)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv61 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv140 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
※ダミーデータ
      Guardable0Invalid0NoneNone
      025_かみつき_牙
      • Raw 40
      • Stun 20
      • Bloodblight 20sec
      Guardable30FallDown0PowerMMCalcHitDirectionBasedRootPos
      026_かみつき_右手
      • Raw 35
      • Stun 10
      • Bloodblight 20sec
      Guardable30FallDown0PowerSSCalcHitDirectionBasedRootPos
      027_かみつき_左手
      • Raw 35
      • Stun 10
      • Bloodblight 20sec
      Guardable30FallDown0PowerSSCalcHitDirectionBasedRootPos
      028_かみつき_全身
      • Raw 40
      • Stun 20
      • Bloodblight 20sec
      Guardable30FallDown0PowerMMCalcHitDirectionBasedRootPos
      032_尻尾アタック_左
      • Raw 50
      • Stun 35
      Guardable40ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      033_尻尾アタック_左_尾先
      • Raw 40
      • Ice 10
      • Stun 35
      • Ice 180 60sec
      • Bloodblight 20sec
      Guardable40ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      034_尻尾アタック_右
      • Raw 50
      • Stun 35
      • Bloodblight 20sec
      Guardable40ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      037_左タックル_手
      • Raw 55
      • Stun 45
      • Bloodblight 20sec
      Guardable60Buttobi0PowerMM
      038_左タックル_胴体
      • Raw 55
      • Stun 45
      • Bloodblight 20sec
      Guardable60Buttobi0PowerMM
      039_右タックル_手
      • Raw 55
      • Stun 45
      • Bloodblight 20sec
      Guardable60Buttobi0PowerMM
      040_右タックル_胴体
      • Raw 55
      • Stun 45
      • Bloodblight 20sec
      Guardable60Buttobi0PowerMM
      050_滑空突進_胴
      • Raw 55
      • Stun 30
      • Bloodblight 20sec
      Guardable60ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      051_滑空突進_左腕
      • Raw 30
      • Bloodblight 20sec
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosAllDirGuardable
      052_滑空突進_右腕
      • Raw 30
      • Bloodblight 20sec
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosAllDirGuardable
      053_滑空突進_尻尾
      • Raw 40
      • Stun 20
      • Bloodblight 20sec
      Guardable40ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      054_滑空突進_尻尾先
      • Raw 30
      • Bloodblight 20sec
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosAllDirGuardable
      056_ジャブ_左腕
      • Raw 45
      • Stun 15
      • Bloodblight 20sec
      Guardable30ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
      057_ジャブ_左手
      • Raw 45
      • Stun 15
      • Bloodblight 20sec
      Guardable30ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
      059_ジャブ_右腕
      • Raw 45
      • Stun 15
      • Bloodblight 20sec
      Guardable30ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
      060_ジャブ_右手
      • Raw 45
      • Stun 15
      • Bloodblight 20sec
      Guardable30ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
      102_必殺ジャンプ攻撃
      • Raw 80
      • Stun 60
      • Bloodblight 20sec
      Guardable85Upper0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      バインドボイス
          Guardable30EarS90NoneNoneCalcHitDirection
          【操獣】離脱突進
              Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
              【操獣】回避パリィ
                  Guardable0KnockBack0NoneNone
                  尻尾薙ぎ払い_尻尾
                  • Raw 15
                  • Bloodblight 20sec
                  Guardable10FallDown0PowerSSCalcHitDirectionBasedRootPos
                  離陸時風圧
                      Guardable5WindS0NoneNoneCalcHitDirectionBasedRootPos
                      ジャンプ用ダメージなしアタリ
                      • Raw 30
                        Guardable20Buttobi0NoneNoneCalcHitDirectionBasedRootPosAllDirGuardable
                        操竜確定タックル
                        • Raw 55
                        • Stun 45
                        Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                        捕食用強制死亡アタリ
                        • Raw 55
                        • Stun 30
                        Guardable60ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardableForceKill
                        【空中】ジャブ系
                        • None 30
                          Guardable0ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
                          【空中】中技系
                          • None 45
                            Guardable0ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
                            【空中】大技系
                            • None 60
                              Guardable0ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
                              【MR】フルパワー尻尾叩き付け_1段目尻尾
                              • Raw 70
                              • Stun 40
                              • Bloodblight 20sec
                              Guardable70ButtobiSp0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                              【MR】フルパワー尻尾叩き付け_1段目尻尾先
                              • Raw 56
                              • Ice 14
                              • Stun 40
                              • Ice 180 60sec
                              • Bloodblight 20sec
                              Guardable70ButtobiSp0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                              【MR】フルパワー尻尾叩き付け_2段目尻尾
                              • Raw 75
                              • Stun 40
                              • Bloodblight 20sec
                              Guardable70Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                              【MR】フルパワー尻尾叩き付け_2段目尻尾先
                              • Raw 60
                              • Ice 15
                              • Stun 40
                              • Ice 180 60sec
                              • Bloodblight 20sec
                              Guardable70Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                              【MR】フルパワー尻尾叩き付け_2段目腕
                              • Raw 45
                              • Stun 15
                              • Bloodblight 20sec
                              Guardable35ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
                              【MR】フルパワー尻尾叩き付け_2段目風圧
                                  Guardable0WindM0NoneNoneCalcHitDirectionBasedRootPos
                                  氷ブレス
                                  • Raw 20
                                  • Ice 40
                                  • Stun 15
                                  • Ice 180 60sec
                                  Guardable40Buttobi0PowerMMShellAllDirGuardableIgnoreEndDelay
                                  氷ブレス着弾
                                  • Raw 20
                                  • Ice 40
                                  • Stun 15
                                  • Ice 180 60sec
                                  Guardable50Upper0NoneMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                  氷ブレス滞留
                                  • Raw 10
                                  • Ice 15
                                    Guardable5WindS0NoneNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                    尻尾攻撃の氷
                                    • Ice 30
                                    • Ice 180 60sec
                                    Guardable0Buttobi0NoneSShellAllDirGuardableIgnoreEndDelay
                                    操獣確定氷ブレス
                                    • Raw 18
                                    • Ice 42
                                    • Stun 15
                                    • Ice 180 60sec
                                    Guardable40Buttobi0PowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelayTriggerRidingStart