Monster icon

迅竜 ナルガクルガNargacugaNargacugaNargacugaNargacugaNargacugaНаргакугаNargacugNargacuga나르가쿠르가迅龍迅龙نارجاكوجا

Description

木々の生い茂る土地に生息する、
全身を獣のような漆黒の体毛に覆われた飛竜。
暗がりに身を潜め、恐るべきすばやさで
執拗かつ狡猾に獲物を狙い、追い詰める。
その速度と機動力から、「迅竜」と呼ばれている。
戦うための武器として発達した尻尾は、
中型のモンスターを一撃で倒すほどの威力を持つ。Flying wyverns that have evolved to live in
thickly wooded areas. Covered in jet black
fur, these cunning predators stalk their prey
from the shadows and attack with ferocious
speed. Their massive tails are as dexterous
as they are deadly, and powerful enough to
slay smaller monsters with one strike.Wyverne volante qui s'est adaptée à la vie dans
les forêts denses. Recouverte d'une fourrure noir
de jais, elle traque ses proies tapie dans l'ombre
avant d'attaquer avec férocité.
Aussi agile que mortelle, sa queue énorme est
assez puissante pour tuer de petits monstres
d'un seul coup.Wyvern volanti evoluti per vivere in ambienti
boscosi. Ammantati in un pelo nero come la pece,
questi astuti predatori braccano la preda dalle
ombre, colpendo con grande velocità. La loro coda
è tanto agile quanto letale e così potente da
abbattere piccoli mostri in un solo colpo.Ein Flugwyvern mit pechschwarzem Fell, der sich an
das Leben in dicht bewaldeten Regionen angepasst
hat. Er belauert seine Beute aus den Schatten und
greift mit grausamer Geschwindigkeit an. Ein Schlag
mit seinem beweglichen Schwanz kann für kleinere
Monster tödlich enden.Wyverns voladores que han evolucionado para vivir
en frondosas áreas boscosas. Estas bestias cubiertas
de pelo negro acechan a su presa con tenacidad y a
gran velocidad. Su enorme cola es tan diestra como
letal, y tan poderosa que mata a monstruos pequeños
de un solo golpe.Летающие виверны, научившиеся жить в густых лесах.
Эти проворные хищники, покрытые черным с отливом
мехом, атакуют жертву из тени с невероятной
скоростью и упорством. Их массивные хвосты
столь же проворны, сколь и смертоносны, одним
ударом такая виверна может убить
небольшого монстра.Latające wiwerny, które przystosowały się do życia
w gęstych lasach. Te pokryte kruczoczarnym futrem
przebiegłe drapieżniki śledzą swoje ofiary
z ukrycia, aby zaatakować z porażającą szybkością.
Ich potężny ogon jest zwinny i zabójczo groźny,
a także na tyle silny, że są w stanie jednym ciosem
zabić mniejsze potwory.Serpes voadoras que evoluíram para viver em áreas
densamente arborizadas. Cobertos de pelos pretos,
esses predadores astutos espreitam suas presas nas
sombras e atacam com velocidade feroz. Suas caudas
enormes são tão hábeis quanto mortais, e poderosas o
bastante para matar monstros menores com um
único golpe.나무가 무성한 지역에 서식하며
온몸이 짐승 같은 칠흑의 체모로 덮인 비룡.
어둠 속에 몸을 숨겨 무시무시한 속도로
집요하고 교활하게 사냥감을 노리며 추적한다.
그 속도와 기동력 때문에 「신룡」이라 불리고 있다.
싸우기 위한 무기로 발달한 꼬리는 중형 몬스터도
일격에 쓰러뜨릴 수 있는 위력을 지녔다.棲息於草木茂盛的土地,
全身長滿宛如野獸般漆黑體毛的飛龍。
牠會潛藏在黑暗之處,以驚人的速度,
狡猾且窮追不捨的方式追捕獵物,將其逼至絕境。
由於其速度與敏捷度,故被稱為「迅龍」。
發達的尾巴是牠用於戰鬥的武器,
擁有驚人的威力,一擊便可擊倒中型的魔物。如同野兽般身覆黑色体毛的飞龙,
栖息于树木丛生的地方。
潜伏于黑暗之中,
以惊人的速度执着而狡猾地紧盯猎物,穷追不舍。
因其速度及敏捷性而得名“迅龙”。
其为战斗而进化的尾巴拥有的威力,
能够一击打倒中型怪物。تنانين مجنحة طائرة تطورت للعيش في
مناطق الأحراش الكثيفة. كونها مغطاة بفراء شديدة السواد،
هذه المفترسات الماكرة تطارد فريستها
من الظلال وتهاجم بسرعة
شديدة. ذيولها الهائلة قوية
ومميتة كذلك، وهي قوية كفاية لقتل
الوحوش الصغيرة بضربة واحدة.
暗闇を好むため、目に光が差し込むと眩んで暴れだす。
聴覚が鋭敏なため、力を溜めている時に音爆弾を使うと、
体勢を崩す。ただし、タイミングを間違えると興奮させて
しまうことがあるため注意したい。通常時には落とし穴を
破壊してしまうため、仕掛ける際は状態を見極めよう。The Nargacuga is a beast of the shadows, and becomes
enraged by bright light. At the risk of missing the
mark and simply riling it up further, its excellent
hearing can be exploited by throwing a Sonic Bomb
as it pauses to focus. It can destroy Pitfall Traps,
so be discreet when placing them.Le Nargacuga est un monstre vivant dans le noir qui
devient enragé lorsqu'il est ébloui par la lumière.
Au risque de l'énerver encore plus en cas d'échec,
utilisez son excellente ouïe à votre avantage en
lançant une bombe sonique quand il se concentre.
Il peut détruire les pièges à fosse, attention.Il Nargacuga è una creatura delle tenebre infuriata
dalla luce intensa. A costo di mancare il bersaglio
e infastidirlo ulteriormente, sfrutta il suo ottimo
udito contro di lui scagliando una bomba sonica
quando si ferma per concentrarsi. Può distruggere le
trappole coperte, quindi piazzale saggiamente.Der Nargacuga lebt im Schatten und wird wütend, wenn
er von hellem Licht angestrahlt wird. Du kannst sein
ausgezeichnetes Gehör gegen ihn verwenden, indem du
eine Schallbombe wirfst, wenn er innehält, um sich
zu konzentrieren. Er kann Fallgruben zerstören, sei
also vorsichtig, wenn du sie platzierst.El Nargacuga es una bestia sombría que se enfurece
cuando lo deslumbras con una luz brillante. Si no te
importa arriesgarte a enfurecerlo más, es posible
afectar a su excelente oído con una bomba sónica
cuando se detenga a concentrarse. Puede destruir
trampas de escollo, así que úsalas con cuidado.Наргакуга — зверь из теней, он злится, когда его
ослепляют ярким светом. Можно пользоваться острым
слухом Наргакуги, бросая звуковые бомбы — монстр
остановится, чтобы прийти в себя. Наргакуга может
уничтожать волчьи ямы  — ройте их незаметно.Nargacug to bestia cienia. W jasnym świetle wpada
we wściekłość. Rzucając bombę akustyczną w chwili,
gdy się zatrzyma, możesz osłabić jego świetny słuch.
Ale jeśli chybisz, jeszcze bardziej się wścieknie!
Potrafi niszczyć doły-pułapki, więc
rozmieszczaj je dyskretnie.O Nargacuga é um animal das sombras e fica enfurecido
com luzes fortes. Sua excelente audição pode ser
explorada com uma Bomba Sônica quando fica imóvel
para focar, mas o risco é exagerar e irritá-lo ainda
mais. Ele pode destruir Armadilhas de Poço, portanto,
instale-as com cuidado.어둠을 좋아하기에 눈에 빛을 쬐면 눈이 부셔 날뛰고
청각이 예민해 힘을 모으고 있을 때 음폭탄을 사용하면
자세가 무너진다. 하지만 타이밍을 놓치면 흥분하기
때문에 주의해야 한다. 평상시에는 구멍 함정을
파괴하기 때문에 설치할 때는 상태를 잘 파악하자.具有喜歡黑暗的習性,一旦有光線照射進眼中
便會目眩並大肆破壞。聽覺相當敏銳,在其蓄力時
發射音爆彈就能破壞牠的身體平衡。
不過要是誤判使用時機,反而會使其情緒更加激動,
需要多加注意。牠在一般狀態下會破壞地洞,
因此在設置陷阱前,先仔細觀察牠的狀態吧。喜欢黑暗,光线射入眼睛后会目眩躁动。
听觉极为敏锐,在其蓄力时使用音爆弹,
即可使之倒地。不过要注意,若弄错时机,
反而会使其进入兴奋状态。
一般状态下会破坏落穴陷阱,
设下陷阱前还望留意其状态。نارجاكوجا هو وحش الظلال،
ويغضب من الضوء الساطع. عند خطر عدم إصابة الهدف
وإغضابه بشكل أكبر، يمكن استغلال حاسة سمعه
الممتازة عن طريق رمي قنبلة صوتية
كونه سيتوقف ليستعيد تركيزه. يمكنه تدمير
فخاخ الحفرة،لذا كن حذرًا عند وضعها.

Basic data

Base HP(LR/HR) 4200, (MR) 4200

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 11%

Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 13%

Sleep recovering90 seconds / recover 5% HP

Size1914.14 (Small crown1722.726, Silver large crown2201.261, Large crown2354.3923)

Threat level6

Type飛竜種Flying WyvernWyverne volanteWyvern volanteFlugwyvernWyvern voladorЛетающая вивернаWiwerna latającaSerpe Alada비룡종飛龍種飞龙种تنين مجنح طائر, (internal)Flying wyvern, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 650 / (HR) 900 / (Rampage) 500 / (MR) 1250

Enrage timer80

Rampage enrage timer10

Enrage motion multiplier1.2

Enrage attack multiplier1.2

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 1.0, 3.0, 1.0, 1.0, 1.0, 3.0, 3.0, 3.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x1.03x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x0.94x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
x1.12x2.15x1.24x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1.05
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown3%Large crown3%x2.6x4.7x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.38x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.8x6.5x3.75x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x0.58x2.15x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x12
Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.9x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown14%x4.2(±±)x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Large crown100%x4.2x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown100%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x15(±)x12.3x16x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour (Village 5☆)x1.03x1.8x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour (Hub 3☆)Small crown1%x1.87(±)x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
High rank tour (Hub 6☆)Small crown3%Large crown3%x3.2(±±)x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Master rank tour (MR 3☆)Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13

Anomaly investigation

Appear atA4 (Lv31)

Appear as sub target at"A3" (Lv21)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 3

Stats table as sub targetTable 0

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:RabbitConverted - 頭部0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس657040150102510100
16772422010153015100
[1]B:RabbitConverted - 背中, B:RabbitConverted - 首0首・背中Neck/BackCou/dosCollo/SchienaNacken / RückenCuello/espaldaШея/спинаSzyja/grzbietPescoço/Costas목-등頸・背部颈・背部رقبة/ظهر30303510051550
[2]C:RabbitConverted - 腹下0腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن40403010052050
[3]D:RabbitConverted - 右ブレード, D:RabbitConverted - 左ブレード0刃翼CutwingTranchaileRasoioSchnittflügelAla cuchillaКлинковое крылоOstroskrzydłoAsa Cortadora칼날개刃翼刃翼جناح مُمزق2124212551035150
[4]E:RabbitConverted - 右前脚前腕, E:RabbitConverted - 右前脚足首, E:RabbitConverted - 左前脚前腕0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية43433510002050
[5]F:RabbitConverted - 右後脚すね, F:RabbitConverted - 左後脚すね0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية30302510051550
[6]G:RabbitConverted - 尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل46404510052550
155354010001550
[7]H:RabbitConverted - 尻尾切断部分0尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل40354010052050
14536421551030100
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージ部位00 頭300(x1) 600Red
[1]ダメージ部位01 胴330Orange
[2]ダメージ部位02 左刃翼170(x1) 170White
[3]ダメージ部位03 尻尾220(Slash) 660Orange
[4]ダメージ部位04 左右前脚220White
[5]ダメージ部位05 左後脚250White
[6]ダメージ部位06 右刃翼170(x1) 170White
[7]ダメージ部位07 右後脚250White
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique
Unique0[0]2Unique250

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+150) → 780180 (+150) → 7805 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=0
Sleep180 (+150) → 780180 (+150) → 7805 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Stun200 (+150) → 800200 (+150) → 8005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Exhaust180 (+75) → 480180 (+75) → 4805 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 10, Preset=0
Paralyze180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 6, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison180 (+110) → 620180 (+110) → 6205 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 0
Blast100 (+0) → 0180 (+10) → 100 / 0 sec10 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 0
Poison150 (+100) → 550180 (+900) → 10805 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2, Preset = 0
Ice180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 0
Thunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 1
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture150 (+300) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Target rewardsProbability
1x 14%
1x 30%
1x 15%
1x 12%
1x 14%
1x 8%
1x 7%
PartCarvesProbability
Main body
1x 43%
1x 22%
1x 16%
1x 12%
1x 7%
Severed part A
1x 80%
2x 8%
1x 12%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 4294967295%
1x 25%
1x 15%
1x 10%
1x 50%
Riding
1x 50%
1x 40%
1x 10%

High rank reward

Target rewardsProbability
1x 14%
1x 30%
1x 19%
1x 15%
2x 8%
1x 6%
1x 5%
1x 3%
PartCarvesProbability
Main body
1x 37%
1x 22%
1x 14%
1x 10%
1x 9%
1x 7%
1x 1%
Severed part A
1x 70%
2x 5%
1x 13%
1x 12%
Capture rewardsProbability
2x 17%
1x 28%
1x 21%
2x 15%
1x 7%
1x 5%
1x 3%
1x 4%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 4294967295%
1x 27%
2x 10%
1x 12%
1x 1%
1x 15%
1x 35%
Riding
1x 50%
1x 40%
1x 10%

Master rank reward

Target rewardsProbability
1x 20%
1x 27%
1x 15%
1x 11%
1x 12%
1x 6%
1x 7%
1x 2%
PartCarvesProbability
Main body
1x 42%
1x 23%
1x 16%
1x 12%
1x 5%
1x 2%
Severed part A
1x 80%
2x 15%
1x 5%
Capture rewardsProbability
2x 17%
1x 28%
1x 21%
2x 20%
1x 10%
1x 4%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 25%
2x 45%
2x 27%
1x 3%
刃翼CutwingTranchaileRasoioSchnittflügelAla cuchillaКлинковое крылоOstroskrzydłoAsa Cortadora칼날개刃翼刃翼جناح مُمزق
Any of:
  • [2](x1)
  • [6](x1)
1x 65%
2x 35%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 4294967295%
1x 24%
1x 15%
1x 10%
1x 1%
1x 10%
1x 40%
Riding
1x 50%
1x 40%
1x 10%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv50)

Anomaly investigation reward (lv51 ~ lv60)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv61 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv140 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
尻尾叩きつけ
  • Raw 85
  • Stun 40
  • Bloodblight 20sec
Guardable60Buttobi0PowerLMCalcHitDirectionBasedRootPosAllDirGuardable
ブレード攻撃
  • Raw 50
  • Stun 40
  • Bloodblight 20sec
Guardable40ButtobiNoDown0PowerMM
大回転尻尾攻撃
  • Raw 55
  • Stun 40
  • Bloodblight 20sec
Guardable50ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
飛びかかり・1段目
  • Raw 70
  • Stun 50
  • Bloodblight 20sec
Guardable60ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
飛びかかり・2段目
  • Raw 70
  • Stun 50
  • Bloodblight 20sec
Guardable60ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
尻尾薙ぎ払い
  • Raw 55
  • Stun 40
  • Bloodblight 20sec
Guardable50ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosAllDirGuardable
尻尾薙ぎ払い(左脚)
  • Raw 30
    Guardable40KnockBack0NoneNoneCalcHitDirectionBasedRootPos
    尻尾薙ぎ払い(右脚)
    • Raw 30
      Guardable40KnockBack0NoneNoneCalcHitDirectionBasedRootPos
      かみつき
      • Raw 40
      • Stun 30
      • Bloodblight 20sec
      Guardable30ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
      かみつき尻尾・頭
      • Raw 60
      • Stun 40
      Guardable50ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
      かみつき尻尾・尻尾
      • Raw 60
      • Stun 40
      Guardable50Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      連続かみつき
      • Raw 65
      • Stun 50
      • Bloodblight 20sec
      Guardable40Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
      バインドボイス
          Guardable30EarS90NoneNoneCalcHitDirectionBasedRootPos
          【操竜】離脱突進
              Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
              【操竜】回避パリィ
                  Guardable0KnockBack0NoneNone
                  組み技開始
                      Guardable0GrappleAttack0NoneNone
                      【新技】横歩き尻尾叩きつけ
                      • Raw 80
                      • Stun 40
                      • Bloodblight 20sec
                      Guardable60Buttobi0PowerLMCalcHitDirectionBasedRootPosAllDirGuardable
                      【新技】横歩き叩きつけ着弾
                      • Raw 70
                      • Stun 20
                      Guardable50Buttobi0PowerLSCalcHitDirectionBasedRootPosAllDirGuardable
                      確定操竜ヤラレ当たり(ブレード)
                      • Raw 50
                      • Stun 40
                      Guardable40ButtobiNoDown0PowerMMTriggerRidingStart
                      確定操竜ヤラレ当たり(尻尾回転)
                      • Raw 55
                      • Stun 40
                      Guardable50ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardableTriggerRidingStart
                      捕食用ブレード攻撃
                      • Raw 50
                      • Stun 40
                      Guardable40ButtobiNoDown0PowerMMForceKill
                      ジャンプ用ダメージアタリ
                      • Raw 30
                        Guardable30Buttobi0NoneSCalcHitDirectionBasedRootPos
                        バインドボイス_ショート威嚇用
                            Guardable30EarS90NoneNoneCalcHitDirectionBasedRootPos
                            対空(小)
                            • Raw 30
                            • Stun 15
                            Guardable20Buttobi0PowerLMCalcHitDirectionBasedRootPos
                            対空(中)
                            • Raw 45
                            • Stun 15
                            Guardable20Buttobi0PowerLMCalcHitDirectionBasedRootPos
                            対空(大)
                            • Raw 60
                            • Stun 15
                            Guardable40Buttobi0PowerLMCalcHitDirectionBasedRootPos
                            前進連続かみつき
                            • Raw 65
                            • Stun 50
                            • Bloodblight 20sec
                            Guardable40Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                            横跳び高速尻尾叩きつけ
                            • Raw 85
                            • Stun 40
                            • Bloodblight 20sec
                            Guardable60Buttobi0PowerLMAllDirGuardable
                            横跳び高速尻尾叩きつけ・尻尾以外
                            • Raw 15
                            • Stun 20
                            Guardable30Buttobi0PowerMSAllDirGuardable
                            直進用
                            • Raw 40
                            • Stun 60
                            Guardable30Buttobi0PowerSSShellIgnoreEndDelay
                            設置用
                            • Raw 30
                            • Stun 40
                            Guardable20KnockBack0NoneSShellIgnoreEndDelay