Monster icon

霞龍 オオナズチChameleosChameleosChameleosChameleosChameleosХамелеосChameleosChameleos오나즈치霞龍霞龙تشامليوس

Description

目撃数が極めて少ない古龍。その所以は、
姿を自在に消すことができる能力によるものだといわれ、
別名「霞龍」とも呼ばれる。怒り時に、
霧状の特殊なブレスを吐き出すことが確認されており、
その特異な能力と奇抜な動きは、他に類を見ない。
また、花結に付着した花粉を舐めとられ、その後
オオナズチの力が増した、という報告例もあるようだ。Precious few sightings of this elder dragon
have been recorded, leading to claims
it can vanish into its environment like
a chameleon—hence its name. Witnesses report
that, when enraged, it can spew a fog-like breath,
which seems to come out of nowhere, and enhance its
strength by licking the pollen from Petalaces.Les très rares fois où ce dragon ancien a été aperçu
suggèrent qu'il est capable de se fondre dans son
environnement tel un caméléon, d'où son nom. Des
témoins évoquent la capacité de son souffle à créer
une sorte d'épais brouillard semblant sortir de
nulle part quand il est en colère. En plus, il peut 
se renforcer en se nourrissant de pollen de Florelet.Sono rari gli avvistamenti di questo drago anziano.
Sembra che possa mimetizzarsi e svanire come un
camaleonte, da cui deriva il suo nome. Testimoni
riferiscono che, quando è infuriato, può emanare un
respiro simile a nebbia venuta dal nulla e aumentare
la propria forza leccando il polline dai floretti.Es existieren nur wenige Aufzeichnungen über diesen
Drachenältesten. Einige behaupten, er könne wie ein
Chamäleon mit seiner Umgebung verschmelzen – daher
der Name. Wenn er wütend ist, kann er einen
nebelartigen Atem speien, der wie aus dem Nichts
auftaucht, und seine Stärke erhöhen, indem er die
Pollen von Flolliers aufleckt.Dragón anciano que se ha visto en pocas ocasiones,
y corre el rumor de que puede camuflarse con el
entorno como un camaleón, de ahí su nombre.
Algunos testigos afirman que, cuando se enfada,
es capaz de escupir una especie de neblina como
salida de la nada y de fortalecerse con el polen de
los petalazos.Мало кому удавалось увидеть древних драконов.
Утверждают, будто они способны сливаться
с окружением, как хамелеоны — отсюда и их название.
Очевидцы говорят, что разъярившись, дракон может
выдыхать туман (словно из ниоткуда) и повышать
свою силу, слизывая пыльцу с Лепестретиков.Tego Starszego Smoka widziano tylko kilka razy.
Podobno potrafi on stapiać się z otoczeniem niczym
kameleon — stąd jego nazwa. Świadkowie twierdzą,
że gdy jest rozwścieczony, wypuszcza dziwne,
przypominające mgłę opary i zwiększa swoją siłę
dzięki zlizywaniu pyłku z florii.Poucas e preciosas observações desse dragão ancião
foram registradas, levando a alegações de que ele
pode desaparecer em seu ambiente como um camaleão —
portanto o nome. Testemunhas relatam que, quando
enfurecido, ele pode criar uma névoa com seu sopro,
além de aumentar sua força lambendo o pólen de
Petalares.목격담이 적은 고룡. 그 이유는 모습을
자유롭게 감출 수 있는 능력 때문이라고 하며
덕분에 「하룡」이라는 별명으로도 불린다.
모습을 감췄을 때 안개처럼 특수한 브레스를
뿜는다는 게 확인되었으며 특이한 능력과
움직임은 달리 비교할 대상이 없다.
또한, 꽃팔찌에 부착된 꽃가루를 핥으면
오나즈치의 힘이 강해졌다는 보고도 있는 듯하다.目擊數量極為稀少的古龍。
據說,牠之所以極少被人發現,
是因為擁有能自由隱身的能力,因此被稱為「霞龍」。
現在已確認牠在憤怒時,會吐出霧狀的特殊吐息,
其特異的能力與怪異的行動,可說是前所未見。
另外,也有報告指出霞龍會舔食
結花環上的花粉,使其力量提升。目击数极少的古龙。
据说其具有的能力可以自在隐藏身形。
由此得名“霞龙”。
已确认其发怒时会吐出特殊的如雾气息。
其奇特能力与怪异行为,可谓独一无二。
另有报告称,舔舐花链上的花粉后,
霞龙的力量有所增强。تم تسجيل مشاهدات قليلة ثمينة للتنين المعمر،
تؤدي إلى مزاعم أنه
يتخفى في بيئته مثل الحرباء؛
ومن هنا جاءت تسميته. أفاد الشهود بأنه عند إغضابه يمكنه نفث
نفس يشبه الضباب، والذي يبدو أنه
يأتي من اللامكان، ويعزز قوته
عن طريق لعق حبوب لقاح البيتاليس.
オオナズチは姿を消すという厄介な習性を持つが、
消える前の攻撃を見極めることで、
ある程度、位置の予測ができる可能性がある。
また、角が破壊された個体はうまく隠れることが
できていなかったという目撃情報が残されている。Chameleos have a meddlesome tendency to vanish
suddenly, but by watching their attacks just before
they do, you can somewhat predict where they'll
reappear. Furthermore, there are eye-witness
reports of a Chameleos not being able to vanish
after its horn on the tip of its nose had been broken.Le Chameleos a la fâcheuse tendance de disparaître
soudainement, mais en gardant l'œil sur ses attaques
avant qu'il ne disparaisse, vous pouvez plus ou
moins prédire où il réapparaîtra. Qui plus est,
il paraît qu'un Chameleos dont la corne nasale
a été brisée ne peut plus disparaître.I Chameleos hanno una fastidiosa tendenza a svanire
improvvisamente nel nulla, ma osservando i loro
attacchi appena prima che ciò avvenga, è possibile
prevedere dove riappariranno. Inoltre, secondo
alcune testimonianze, i Chameleos perdono la loro
abilità di scomparire se il corno sul naso si rompe.Chameleos haben die lästige Eigenschaft, plötzlich
zu verschwinden, aber wenn du ihre Angriffe direkt
davor beobachtest, bekommst du eine Ahnung davon, wo
sie wieder auftauchen werden. Augenzeugen haben
zudem beobachtet, dass ein Chameleos nicht mehr ver-
schwinden konnte, nachdem sein Horn gebrochen war.Los Chameleos tienen una engorrosa tendencia a
desaparecer de repente, pero, si miras sus ataques
justo antes de que los hagan, podrás predecir dónde
reaparecerán. Es más, se rumorea que un Chameleos
desprovisto del cuerno que tiene en la punta de la
nariz es incapaz de desaparecer.У Хамелеоса есть неприятная привычка внезапно
исчезать, но, наблюдая за его атаками, можно
более-менее точно предсказывать момент появления.
Более того, было замечено, что Хамелеос
со сломанным на кончике носа рогом
не способен исчезать.Chameleos ma nieprzyjemny zwyczaj nagłego znikania,
ale uważnie obserwując jego ataki, można z grubsza
przewidzieć, gdzie się pojawi. Podobno widziano
Chameleosa, który po złamaniu rogu na czubku nosa
nie umiał zniknąć.O Chameleos tem a tendência incômoda de desaparecer
subitamente, mas, observando os ataques dele um
pouco antes do sumiço, você pode ter uma ideia de
onde vai reaparecer. Além disso, há testemunhos de
um Chameleos que perdeu a capacidade de desaparecer
depois de ter o chifre em seu nariz quebrado.오나즈치는 모습을 감추는 성가신 습성을 지녔지만
사라지기 전에 하는 공격을 간파하면
어느 정도는 그 위치를 예측할 수 있을지도 모른다.
또한 뿔이 파괴된 개체는 숨는 능력이
저하된다는 목격 정보가 남아 있다.霞龍有著會隱藏自己身影的棘手習性,
但還是能透過牠在隱身前發動的攻擊
預測其大概的位置。
有目擊情報指出,角部遭到破壞的個體
無法將自己隱藏起來。霞龙的习性十分棘手,会隐藏自身,
但只要看清其消失前的攻击,
即可在一定程度上预测其位置。
此外,有目击报告称,
角被破坏的个体会无法正常隐身。لتشامليوس نزعة فضولية للاختفاء
المفاجئ، ولكن مع مشاهدة هجماته قبل اختفائه
مباشرةً، يمكنك التنبؤ إلى حد ما بمكان
ظهوره مرة أخرى. بالإضافة إلى ذلك، توجد تقارير
لشهود عيان، أن تشامليوس لا يمكنه الاختفاء
بعد انكسار قرنه الموجود على طرف أنفه.

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 9%

Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%

Sleep recovering90 seconds / recover 5% HP

Size2249.06 (Small crown2181.5884, Silver large crown2631.4001, Large crown2766.344)

Threat level8

Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّر, (internal)Other, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 900 / (HR) 1450 / (Rampage) 700 / (MR) 2000

Enrage timer90

Rampage enrage timer10

Enrage motion multiplier1.1

Enrage attack multiplier1.05

Enrage defense multiplier1

Enrage compensation rate[0.4, 0.4, 0.7, 0.7, 1.0, 1.2, 1.5, 2.0, 2.0, 3.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown3%Large crown3%x4.2(±±)x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x3.1x8.25x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown3%Large crown3%x4.3(±±)x7.75x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown3%Large crown3%x2.7x13.5x4.7x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x11
Small crown6%Large crown10%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown6%Large crown10%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown6%Large crown10%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x10.4(±±)x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x10.4(±±)x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hall 7☆+)Small crown3%Large crown3%x4.4(±±)x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Master rank tour (MR 5☆)Small crown6%Large crown10%x9.2(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13

Anomaly investigation

Appear atNone

Appear as sub target at"A5" (Lv41)

Afflictedfalse

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 4

Stats table as sub targetTable 0

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭部Normal頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس55504525001020100
Stealth55506025001020100
[1]B:翼NormalWingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح222220200010150
Stealth222215200010150
[2]C:背中Normal背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة252225250010200
Stealth252215250010200
[3]D:腹Normal腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن253022205010150
Stealth454510205010150
[4]E:前脚Normal前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية454520200010100
Stealth454510250010100
[5]F:後脚Normal後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية302520250010200
Stealth302510250010200
[6]G:尻尾Normal尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل35224510001050
Stealth35224510001050
[7]Normal000000000
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]Group0_頭, Group_0-頭部, ダメージ_頭部380(x1) 610Red
[1]Group1_腹, Group_1_腹部, ダメージ_腹部210Orange
[2]Group2_左前脚, Group_2_左前脚, ダメージ_左前脚300White
[3]Group3_右前脚, Group_3_右前脚, ダメージ_右前脚300White
[4]Group4_左後脚, Group_4_左後脚, ダメージ_左後脚380White
[5]Group5_右後脚, Group_5_右後脚, ダメージ_右後脚380White
[6]Group6_尻尾, Group_6_尻尾, ダメージ_尻尾500(Slash) 500Red
[7]Group7_翼, Group_7_翼, ダメージ_翼380(x1) 380Orange
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique
Unique0All2Unique15 / 50 / 100
Unique1All2Unique200 / 500 / 1000
Unique2All2Unique300 / 400

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze130 (+100) → 700130 (+100) → 7005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=4
Sleep200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 2
Stun200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=2
Paralyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Preset = 3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 4
Blast200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 80, Preset = 0
Poison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1.5, Preset = 1
Ice200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 0
Thunder200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 1, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 2, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

High rank reward

PartCarvesProbability
Main body
1x 36%
1x 29%
1x 12%
1x 21%
1x 2%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 30%
1x 15%
1x 14%
1x 1%
1x 40%
Riding
1x 50%
1x 30%
1x 20%

Master rank reward

Target rewardsProbability
1x 22%
1x 31%
1x 27%
1x 12%
1x 5%
1x 3%
PartCarvesProbability
Main body
1x 36%
1x 28%
1x 10%
1x 24%
1x 2%
Severed part A
1x 80%
1x 12%
1x 5%
1x 3%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرن
All of:
  • [0](x1)
1x 80%
1x 12%
1x 5%
1x 3%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح
All of:
  • [7](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 30%
1x 15%
1x 14%
1x 1%
1x 15%
1x 25%
Riding
1x 50%
1x 30%
1x 20%

Anomaly investigation reward (lv1 ~ lv90)

Carve & part breakProbability

Anomaly investigation reward (lv91 ~ lv100)

Carve & part breakProbability

Anomaly investigation reward (lv101 ~ lv110)

Carve & part breakProbability

Anomaly investigation reward (lv111 ~ lv120)

Carve & part breakProbability

Anomaly investigation reward (lv121 ~ lv140)

Carve & part breakProbability

Anomaly investigation reward (lv141 ~ lv160)

Carve & part breakProbability

Anomaly investigation reward (lv161 ~ lv180)

Carve & part breakProbability

Anomaly investigation reward (lv181 ~ lv200)

Carve & part breakProbability

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
001 - 舌直線攻撃
  • Raw 12
  • Dragon 28
  • Stun 20
Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosAllDirGuardable
002 - 舌なぎ払い攻撃 1041
  • Raw 16
  • Dragon 39
  • Stun 20
Guardable30ButtobiNoDown0PowerSSAllDirGuardable
003 - 胸元攻撃(両手共用)
  • Raw 40
  • Stun 10
Guardable20ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
004 - 尻尾たたき攻撃 1046
  • Raw 50
  • Stun 30
Guardable30FallDown0PowerMMCalcHitDirectionAllDirGuardable
006 - がさがさダッシュ(頭・前脚) 1003
  • Raw 55
  • Stun 20
Guardable40ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
007 - 尻尾たたき攻撃(追従) 1048
  • Raw 40
  • Stun 15
Guardable30ButtobiNoDown0PowerSSAllDirGuardable
008 - 舌攻撃頭 1041
  • Raw 50
  • Stun 10
Guardable30ButtobiNoDown0PowerSSAllDirGuardable
009 - ブレス時からだ当たり 1042
  • Raw 30
  • Stun 20
Guardable40ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
010 - 風当たり 6m
      Guardable30WindM0NoneNoneCalcHitDirection
      011 - ステルスカウンター用毒霧噴射
      • Raw 80
      • Stun 25
      Guardable40FallDown0PowerSSAllDirGuardable
      012 - 突進時からだ当たり(単発・体当たり無)
      • Raw 65
      • Stun 25
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
      013 - 突進時からだ当たり 1042
      • Raw 65
      • Stun 30
      Guardable30ButtobiNoDown0PowerSS
      014 - 突進攻撃の舌 1041
      • Raw 19
      • Dragon 46
      • Stun 20
      Guardable30Buttobi0PowerSSAllDirGuardable
      015 - がさがさダッシュ(突進移行時)
      • Raw 45
      • Stun 15
      Guardable40ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
      017 - 大技の体部分
      • Raw 60
      • Stun 30
      Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPos
      018 - 後脚
      • Raw 35
      • Stun 10
      Guardable25FallDown0PowerSSCalcHitDirectionBasedRootPos
      021 - 突進時からだ当たり(単発・腹当たり有) 1042
      • Raw 65
      • Stun 30
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
      ※未使用※確定操竜ヤラレ当たり(舌なぎ払い)
      • Raw 16
      • Dragon 39
      • Stun 20
      Guardable30ButtobiNoDown0PowerSSAllDirGuardableTriggerRidingStart
      ※未使用※確定操竜ヤラレ当たり(両手共用)
      • Raw 40
      • Stun 10
      Guardable20ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
      確定操竜ヤラレ当たり(ボディプレス)
      • None 90
      • Stun 50
      Guardable85ButtobiNoEscape0PowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
      確定操竜ヤラレ当たり(舌直線攻撃)
      • Raw 12
      • Dragon 28
      • Stun 20
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosAllDirGuardableTriggerRidingStart
      とびかかり
      • None 55
      • Stun 40
      Guardable50ButtobiNoDown0PowerMM
      テスト咆哮
          Guardable0EarL60NoneNone
          回避パリィ
              Guardable0KnockBack0NoneNone
              操獣離脱突進
              • Raw 30
                Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
                薙ぎ払い頭突き
                • None 60
                • Stun 40
                Guardable50ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                ボディプレス
                • None 90
                • Stun 50
                Guardable85ButtobiNoEscape0PowerMM
                ジャンプ用ダメージアタリ
                • None 30
                  Guardable20Buttobi0NoneNoneCalcHitDirectionBasedRootPos
                  対空(小)
                  • None 20
                    Guardable20Buttobi0NoneNoneCalcHitDirection
                    対空(中)
                    • None 45
                      Guardable20Buttobi0NoneNoneCalcHitDirection
                      対空(大)
                      • None 60
                        Guardable50Buttobi0NoneNoneCalcHitDirection
                        風アタリ演出用
                            Guardable0None0NoneNone
                            毒玉ヒットデータ
                            • Raw 40
                            • NoxiousPoison 180 20sec
                            Guardable20ButtobiNoDown0PowerSSShellAllDirGuardableIgnoreEndDelay
                            毒ゲイザー設置シェル
                            • None 70
                            • Stun 30
                            • NoxiousPoison 180 10sec
                            Guardable80Buttobi0PowerMMShellIgnoreEndDelay
                            尻尾叩き爆発ヒットデータ
                                Guardable60WindL0PowerMMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                ドーナッツ状毒霧ヒットデータ
                                • Raw 30
                                • NoxiousPoison 180 20sec
                                Guardable40ButtobiNoDown0PowerMMShellCalcHitDirectionIgnoreEndDelay
                                固定長ビーム状毒霧ヒットデータ
                                • Raw 85
                                • NoxiousPoison 180 20sec
                                Guardable90Buttobi0PowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                可変長ビーム状毒霧ヒットデータ
                                • Raw 75
                                • NoxiousPoison 180 20sec
                                Guardable60ButtobiNoDown0PowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                毒霧ヒットデータ
                                • Raw 40
                                • NoxiousPoison 180 20sec
                                Guardable10FallDown0PowerSSShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                大毒玉
                                • None 60
                                • Stun 50
                                • NoxiousPoison 180 20sec
                                Guardable60Buttobi0PowerMMShellIgnoreEndDelay
                                毒霧設置シェル
                                • None 80
                                • Stun 50
                                • NoxiousPoison 180 10sec
                                Guardable70ButtobiNoDown0PowerMMShellAllDirGuardableIgnoreEndDelay
                                岩砕きシェル
                                • None 90
                                • Stun 50
                                Guardable85ButtobiNoEscape0PowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                尻尾岩飛ばし
                                • Raw 55
                                  Guardable60ButtobiNoDown0PowerMMShellIgnoreEndDelay
                                  お手岩シェル
                                  • None 45
                                  • Stun 60
                                  Guardable50ButtobiNoDown0NoneLShellIgnoreEndDelay
                                  ドーナッツ状毒霧ヒットデータ_収縮版
                                  • Raw 30
                                  • NoxiousPoison 180 20sec
                                  Guardable10ButtobiNoDown0PowerMMShellCalcHitDirectionIgnoreEndDelay
                                  首振り毒霧シェル
                                  • None 40
                                  • NoxiousPoison 180 20sec
                                  Guardable40FallDown0PowerSSShellIgnoreEndDelay
                                  薙ぎ払い毒霧シェル
                                  • None 75
                                  • NoxiousPoison 180 20sec
                                  Guardable60Buttobi0PowerMMShellIgnoreEndDelay
                                  【操竜】毒霧設置シェル
                                  • None 60
                                    Guardable0Invalid0NoneNoneShellIgnoreEndDelay