Monster icon

霞龍 オオナズチChameleosChameleosChameleosChameleosChameleosХамелеосChameleosChameleos오나즈치霞龍霞龙تشامليوسChameleos

Description

目撃数が極めて少ない古龍。その所以は、
姿を自在に消すことができる能力によるものだといわれ、
別名「霞龍」とも呼ばれる。怒り時に、
霧状の特殊なブレスを吐き出すことが確認されており、
その特異な能力と奇抜な動きは、他に類を見ない。
また、花結に付着した花粉を舐めとられ、その後
オオナズチの力が増した、という報告例もあるようだ。Precious few sightings of this elder dragon
have been recorded, leading to claims
it can vanish into its environment like
a chameleon—hence its name. Witnesses report
that, when enraged, it can spew a fog-like breath,
which seems to come out of nowhere, and enhance its
strength by licking the pollen from Petalaces.Les très rares fois où ce dragon ancien a été aperçu
suggèrent qu'il est capable de se fondre dans son
environnement tel un caméléon, d'où son nom. Des
témoins évoquent la capacité de son souffle à créer
une sorte d'épais brouillard semblant sortir de
nulle part quand il est en colère. En plus, il peut 
se renforcer en se nourrissant de pollen de Florelet.Sono rari gli avvistamenti di questo drago anziano.
Sembra che possa mimetizzarsi e svanire come un
camaleonte, da cui deriva il suo nome. Testimoni
riferiscono che, quando è infuriato, può emanare un
respiro simile a nebbia venuta dal nulla e aumentare
la propria forza leccando il polline dai floretti.Es existieren nur wenige Aufzeichnungen über diesen
Drachenältesten. Einige behaupten, er könne wie ein
Chamäleon mit seiner Umgebung verschmelzen – daher
der Name. Wenn er wütend ist, kann er einen
nebelartigen Atem speien, der wie aus dem Nichts
auftaucht, und seine Stärke erhöhen, indem er die
Pollen von Flolliers aufleckt.Dragón anciano que se ha visto en pocas ocasiones,
y corre el rumor de que puede camuflarse con el
entorno como un camaleón, de ahí su nombre.
Algunos testigos afirman que, cuando se enfada,
es capaz de escupir una especie de neblina como
salida de la nada y de fortalecerse con el polen de
los petalazos.Мало кому удавалось увидеть древних драконов.
Утверждают, будто они способны сливаться
с окружением, как хамелеоны — отсюда и их название.
Очевидцы говорят, что разъярившись, дракон может
выдыхать туман (словно из ниоткуда) и повышать
свою силу, слизывая пыльцу с Лепестретиков.Tego Starszego Smoka widziano tylko kilka razy.
Podobno potrafi on stapiać się z otoczeniem niczym
kameleon — stąd jego nazwa. Świadkowie twierdzą,
że gdy jest rozwścieczony, wypuszcza dziwne,
przypominające mgłę opary i zwiększa swoją siłę
dzięki zlizywaniu pyłku z florii.Poucas e preciosas observações desse dragão ancião
foram registradas, levando a alegações de que ele
pode desaparecer em seu ambiente como um camaleão —
portanto o nome. Testemunhas relatam que, quando
enfurecido, ele pode criar uma névoa com seu sopro,
além de aumentar sua força lambendo o pólen de
Petalares.목격담이 적은 고룡. 그 이유는 모습을
자유롭게 감출 수 있는 능력 때문이라고 하며
덕분에 「하룡」이라는 별명으로도 불린다.
모습을 감췄을 때 안개처럼 특수한 브레스를
뿜는다는 게 확인되었으며 특이한 능력과
움직임은 달리 비교할 대상이 없다.
또한, 꽃팔찌에 부착된 꽃가루를 핥으면
오나즈치의 힘이 강해졌다는 보고도 있는 듯하다.目擊數量極為稀少的古龍。
據說,牠之所以極少被人發現,
是因為擁有能自由隱身的能力,因此被稱為「霞龍」。
現在已確認牠在憤怒時,會吐出霧狀的特殊吐息,
其特異的能力與怪異的行動,可說是前所未見。
另外,也有報告指出霞龍會舔食
結花環上的花粉,使其力量提升。目击数极少的古龙。
据说其具有的能力可以自在隐藏身形。
由此得名“霞龙”。
已确认其发怒时会吐出特殊的如雾气息。
其奇特能力与怪异行为,可谓独一无二。
另有报告称,舔舐花链上的花粉后,
霞龙的力量有所增强。تم تسجيل مشاهدات قليلة ثمينة للتنين المعمر،
تؤدي إلى مزاعم أنه
يتخفى في بيئته مثل الحرباء؛
ومن هنا جاءت تسميته. أفاد الشهود بأنه عند إغضابه يمكنه نفث
نفس يشبه الضباب، والذي يبدو أنه
يأتي من اللامكان، ويعزز قوته
عن طريق لعق حبوب لقاح البيتاليس.Dragón anciano que se vio en pocas ocasiones,
y corre el rumor de que puede camuflarse con el
entorno como un camaleón, de ahí su nombre.
Algunos testigos afirman que, cuando se enfada,
es capaz de escupir una especie de neblina como
salida de la nada y de fortalecerse con el polen de
los petalazos.
オオナズチは姿を消すという厄介な習性を持つが、
消える前の攻撃を見極めることで、
ある程度、位置の予測ができる可能性がある。
また、角が破壊された個体はうまく隠れることが
できていなかったという目撃情報が残されている。Chameleos have a meddlesome tendency to vanish
suddenly, but by watching their attacks just before
they do, you can somewhat predict where they'll
reappear. Furthermore, there are eye-witness
reports of a Chameleos not being able to vanish
after its horn on the tip of its nose had been broken.Le Chameleos a la fâcheuse tendance de disparaître
soudainement, mais en gardant l'œil sur ses attaques
avant qu'il ne disparaisse, vous pouvez plus ou
moins prédire où il réapparaîtra. Qui plus est,
il paraît qu'un Chameleos dont la corne nasale
a été brisée ne peut plus disparaître.I Chameleos hanno una fastidiosa tendenza a svanire
improvvisamente nel nulla, ma osservando i loro
attacchi appena prima che ciò avvenga, è possibile
prevedere dove riappariranno. Inoltre, secondo
alcune testimonianze, i Chameleos perdono la loro
abilità di scomparire se il corno sul naso si rompe.Chameleos haben die lästige Eigenschaft, plötzlich
zu verschwinden, aber wenn du ihre Angriffe direkt
davor beobachtest, bekommst du eine Ahnung davon, wo
sie wieder auftauchen werden. Augenzeugen haben
zudem beobachtet, dass ein Chameleos nicht mehr ver-
schwinden konnte, nachdem sein Horn gebrochen war.Los Chameleos tienen una engorrosa tendencia a
desaparecer de repente, pero, si miras sus ataques
justo antes de que los hagan, podrás predecir dónde
reaparecerán. Es más, se rumorea que un Chameleos
desprovisto del cuerno que tiene en la punta de la
nariz es incapaz de desaparecer.У Хамелеоса есть неприятная привычка внезапно
исчезать, но, наблюдая за его атаками, можно
более-менее точно предсказывать момент появления.
Более того, было замечено, что Хамелеос
со сломанным на кончике носа рогом
не способен исчезать.Chameleos ma nieprzyjemny zwyczaj nagłego znikania,
ale uważnie obserwując jego ataki, można z grubsza
przewidzieć, gdzie się pojawi. Podobno widziano
Chameleosa, który po złamaniu rogu na czubku nosa
nie umiał zniknąć.O Chameleos tem a tendência incômoda de desaparecer
subitamente, mas, observando os ataques dele um
pouco antes do sumiço, você pode ter uma ideia de
onde vai reaparecer. Além disso, há testemunhos de
um Chameleos que perdeu a capacidade de desaparecer
depois de ter o chifre em seu nariz quebrado.오나즈치는 모습을 감추는 성가신 습성을 지녔지만
사라지기 전에 하는 공격을 간파하면
어느 정도는 그 위치를 예측할 수 있을지도 모른다.
또한 뿔이 파괴된 개체는 숨는 능력이
저하된다는 목격 정보가 남아 있다.霞龍有著會隱藏自己身影的棘手習性,
但還是能透過牠在隱身前發動的攻擊
預測其大概的位置。
有目擊情報指出,角部遭到破壞的個體
無法將自己隱藏起來。霞龙的习性十分棘手,会隐藏自身,
但只要看清其消失前的攻击,
即可在一定程度上预测其位置。
此外,有目击报告称,
角被破坏的个体会无法正常隐身。لتشامليوس نزعة فضولية للاختفاء
المفاجئ، ولكن مع مشاهدة هجماته قبل اختفائه
مباشرةً، يمكنك التنبؤ إلى حد ما بمكان
ظهوره مرة أخرى. بالإضافة إلى ذلك، توجد تقارير
لشهود عيان، أن تشامليوس لا يمكنه الاختفاء
بعد انكسار قرنه الموجود على طرف أنفه.Los Chameleos tienen una engorrosa tendencia a
desaparecer de repente, pero, si miras sus ataques
justo antes de que los hagan, podrás predecir dónde
reaparecerán. Es más, se rumorea que un Chameleos
desprovisto del cuerno que tiene en la punta de la
nariz es incapaz de desaparecer.

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 9%

Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%

Sleep recovering90 seconds / recover 5% HP

Size2249.06 (Small crown2181.5884, Silver large crown2631.4001, Large crown2766.344)

Threat level8

Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّرDragón anciano, (internal)Other, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 900 / (HR) 1450 / (Rampage) 700 / (MR) 2000

State time(enraged) 90sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x1

Attack(enraged) x1.05

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move patternfly

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown3%Large crown3%x4.2(±±)x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x3.1x8.25x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown3%Large crown3%x4.3(±±)x7.75x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown3%Large crown3%x2.7x13.5x4.7x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x11
Small crown6%Large crown10%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown6%Large crown10%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown6%Large crown10%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x5.6x11.5x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown6%Large crown10%x6.2x11.9x12.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x10.4(±±)x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x10.4(±±)x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hall 7★Ex)Small crown3%Large crown3%x4.4(±±)x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Master rank tour (MR 5★)Small crown6%Large crown10%x9.2(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13

Anomaly investigation

Appear as afflicted atNone

Appear as normal at"A5" (Lv41)

Main targetfalse

Sub targettrue

Extra monstertrue

Intrusiontrue

Stats table as afflictedTable 4

Stats table as non-afflictedTable 0

Base zenny

Subtarget zenny adjustx1.1

Base research point(A6) 440

Adjust point for requestx1.3

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部Normal頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza55504525001020100
Stealth55506025001020100
[1]B:翼NormalWingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla222220200010150
Stealth222215200010150
[2]C:背中Normal背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودةEspalda252225250010200
Stealth252215250010200
[3]D:腹Normal腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطنAbdomen253022205010150
Stealth454510205010150
[4]E:前脚Normal前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera454520200010100
Stealth454510250010100
[5]F:後脚Normal後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفيةPata trasera302520250010200
Stealth302510250010200
[6]G:尻尾Normal尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola35224510001050
Stealth35224510001050
[7]Normal000000000
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]Group0_頭, Group_0-頭部, ダメージ_頭部380(x1) 610Red
[1]Group1_腹, Group_1_腹部, ダメージ_腹部210Orange
[2]Group2_左前脚, Group_2_左前脚, ダメージ_左前脚300White
[3]Group3_右前脚, Group_3_右前脚, ダメージ_右前脚300White
[4]Group4_左後脚, Group_4_左後脚, ダメージ_左後脚380White
[5]Group5_右後脚, Group_5_右後脚, ダメージ_右後脚380White
[6]Group6_尻尾, Group_6_尻尾, ダメージ_尻尾500(Slash) 500Red
[7]Group7_翼, Group_7_翼, ダメージ_翼380(x1) 380Orange
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All2Unique15 / 50 / 100
Unique1All2Unique200 / 500 / 1000
Unique2All2Unique300 / 400

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze130 (+100) → 700130 (+100) → 7005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 80
PoisonPoison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1.5
IceIce200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

High rank reward

PartCarvesProbability
Main body (x4)
1x 36%
1x 29%
1x 12%
1x 21%
1x 2%
Severed part A
1x 80%
1x 17%
1x 3%
Capture rewardsProbability
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 30%
1x 15%
1x 14%
1x 1%
1x 40%
Riding
1x 50%
1x 30%
1x 20%

Master rank reward

Target rewardsProbability
1x 22%
1x 31%
1x 27%
1x 12%
1x 5%
1x 3%
PartCarvesProbability
Main body (x4)
1x 36%
1x 28%
1x 10%
1x 24%
1x 2%
Severed part A
1x 80%
1x 12%
1x 5%
1x 3%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرنCuerno
All of:
  • [0](x1)
1x 80%
1x 12%
1x 5%
1x 3%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla
All of:
  • [7](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 30%
1x 15%
1x 14%
1x 1%
1x 15%
1x 25%
Riding
1x 50%
1x 30%
1x 20%

Anomaly investigation reward (lv1 ~ lv90)

Carve & part breakProbability

Anomaly investigation reward (lv91 ~ lv100)

Carve & part breakProbability

Anomaly investigation reward (lv101 ~ lv110)

Carve & part breakProbability

Anomaly investigation reward (lv111 ~ lv120)

Carve & part breakProbability

Anomaly investigation reward (lv121 ~ lv140)

Carve & part breakProbability

Anomaly investigation reward (lv141 ~ lv160)

Carve & part breakProbability

Anomaly investigation reward (lv161 ~ lv180)

Carve & part breakProbability

Anomaly investigation reward (lv181 ~ lv200)

Carve & part breakProbability

Anomaly investigation reward (lv201 ~ lv220)

Carve & part breakProbability

Anomaly investigation reward (lv221 ~ lv240)

Carve & part breakProbability

Anomaly investigation reward (lv241 ~ lv280)

Carve & part breakProbability

Anomaly investigation reward (lv281 ~ lv299)

Carve & part breakProbability

Anomaly investigation reward (lv300 ~ lv300)

Carve & part breakProbability

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
001 - 舌直線攻撃
  • Physical 12
  • Dragon28
  • Stun20
Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosAllDirGuardable
002 - 舌なぎ払い攻撃 1041
  • Physical 16
  • Dragon39
  • Stun20
Yes30Quick recovery flyingPowerSSAllDirGuardable
003 - 胸元攻撃(両手共用)
  • Physical 40
  • Stun10
Yes20Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
004 - 尻尾たたき攻撃 1046
  • Physical 50
  • Stun30
Yes30TrippingPowerMMCalcHitDirectionAllDirGuardable
006 - がさがさダッシュ(頭・前脚) 1003
  • Physical 55
  • Stun20
Yes40Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
007 - 尻尾たたき攻撃(追従) 1048
  • Physical 40
  • Stun15
Yes30Quick recovery flyingPowerSSAllDirGuardable
008 - 舌攻撃頭 1041
  • Physical 50
  • Stun10
Yes30Quick recovery flyingPowerSSAllDirGuardable
009 - ブレス時からだ当たり 1042
  • Physical 30
  • Stun20
Yes40Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
010 - 風当たり 6m
      Yes30Major wind pressureNoneNoneCalcHitDirection
      011 - ステルスカウンター用毒霧噴射
      • Physical 80
      • Stun25
      Yes40TrippingPowerSSAllDirGuardable
      012 - 突進時からだ当たり(単発・体当たり無)
      • Physical 65
      • Stun25
      Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
      013 - 突進時からだ当たり 1042
      • Physical 65
      • Stun30
      Yes30Quick recovery flyingPowerSS
      014 - 突進攻撃の舌 1041
      • Physical 19
      • Dragon46
      • Stun20
      Yes30Flying awayPowerSSAllDirGuardable
      015 - がさがさダッシュ(突進移行時)
      • Physical 45
      • Stun15
      Yes40Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
      017 - 大技の体部分
      • Physical 60
      • Stun30
      Yes60Flying awayPowerMMCalcHitDirectionBasedRootPos
      018 - 後脚
      • Physical 35
      • Stun10
      Yes25TrippingPowerSSCalcHitDirectionBasedRootPos
      021 - 突進時からだ当たり(単発・腹当たり有) 1042
      • Physical 65
      • Stun30
      Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
      ※未使用※確定操竜ヤラレ当たり(舌なぎ払い)
      • Physical 16
      • Dragon39
      • Stun20
      Yes30Quick recovery flyingPowerSSAllDirGuardableTriggerRidingStart
      ※未使用※確定操竜ヤラレ当たり(両手共用)
      • Physical 40
      • Stun10
      Yes20Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
      確定操竜ヤラレ当たり(ボディプレス)
      • Null-elem 90
      • Stun50
      Yes85Wirefall disabled flyingPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
      確定操竜ヤラレ当たり(舌直線攻撃)
      • Physical 12
      • Dragon28
      • Stun20
      Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosAllDirGuardableTriggerRidingStart
      とびかかり
      • Null-elem 55
      • Stun40
      Yes50Quick recovery flyingPowerMM
      テスト咆哮
          Yes0Strong roar 60NoneNone
          回避パリィ
              Yes0KnockbacksNoneNone
              操獣離脱突進
              • Physical 30
                Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
                薙ぎ払い頭突き
                • Null-elem 60
                • Stun40
                Yes50Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                ボディプレス
                • Null-elem 90
                • Stun50
                Yes85Wirefall disabled flyingPowerMM
                ジャンプ用ダメージアタリ
                • Null-elem 30
                  Yes20Flying awayNoneNoneCalcHitDirectionBasedRootPos
                  対空(小)
                  • Null-elem 20
                    Yes20Flying awayNoneNoneCalcHitDirection
                    対空(中)
                    • Null-elem 45
                      Yes20Flying awayNoneNoneCalcHitDirection
                      対空(大)
                      • Null-elem 60
                        Yes50Flying awayNoneNoneCalcHitDirection
                        風アタリ演出用
                            Yes0NoneNoneNone
                            毒玉ヒットデータ
                            • Physical 40
                            • Venom180 20sec
                            Yes20Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                            毒ゲイザー設置シェル
                            • Null-elem 70
                            • Stun30
                            • Venom180 10sec
                            Yes80Flying awayPowerMMShellIgnoreEndDelay
                            尻尾叩き爆発ヒットデータ
                                Yes60Dragon wind pressurePowerMMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                ドーナッツ状毒霧ヒットデータ
                                • Physical 30
                                • Venom180 20sec
                                Yes40Quick recovery flyingPowerMMShellCalcHitDirectionIgnoreEndDelay
                                固定長ビーム状毒霧ヒットデータ
                                • Physical 85
                                • Venom180 20sec
                                Yes90Flying awayPowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                可変長ビーム状毒霧ヒットデータ
                                • Physical 75
                                • Venom180 20sec
                                Yes60Quick recovery flyingPowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                毒霧ヒットデータ
                                • Physical 40
                                • Venom180 20sec
                                Yes10TrippingPowerSSShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                大毒玉
                                • Null-elem 60
                                • Stun50
                                • Venom180 20sec
                                Yes60Flying awayPowerMMShellIgnoreEndDelay
                                毒霧設置シェル
                                • Null-elem 80
                                • Stun50
                                • Venom180 10sec
                                Yes70Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                岩砕きシェル
                                • Null-elem 90
                                • Stun50
                                Yes85Wirefall disabled flyingPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                尻尾岩飛ばし
                                • Physical 55
                                  Yes60Quick recovery flyingPowerMMShellIgnoreEndDelay
                                  お手岩シェル
                                  • Null-elem 45
                                  • Stun60
                                  Yes50Quick recovery flyingNoneLShellIgnoreEndDelay
                                  ドーナッツ状毒霧ヒットデータ_収縮版
                                  • Physical 30
                                  • Venom180 20sec
                                  Yes10Quick recovery flyingPowerMMShellCalcHitDirectionIgnoreEndDelay
                                  首振り毒霧シェル
                                  • Null-elem 40
                                  • Venom180 20sec
                                  Yes40TrippingPowerSSShellIgnoreEndDelay
                                  薙ぎ払い毒霧シェル
                                  • Null-elem 75
                                  • Venom180 20sec
                                  Yes60Flying awayPowerMMShellIgnoreEndDelay
                                  【操竜】毒霧設置シェル
                                  • Null-elem 60
                                    Yes0InvalidNoneNoneShellIgnoreEndDelay

                                    Map behavior

                                    大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريحTemplo olvidado

                                    Allow area type

                                    Sleepfalse

                                    Exhaustfalse

                                    Special behaviortrue

                                    Preyfalse

                                    Eat itemfalse

                                    Eat item type

                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                    1
                                    120sec
                                    180sec
                                    false
                                    @0. flag:false
                                    2
                                    90sec
                                    120sec
                                    false
                                    3
                                    120sec
                                    180sec
                                    false
                                    @106,[107],[108]. flag:false
                                    4
                                    120sec
                                    180sec
                                    false
                                    5
                                    90sec
                                    120sec
                                    false
                                    6
                                    90sec
                                    120sec
                                    false
                                    7
                                    120sec
                                    180sec
                                    false
                                    8
                                    120sec
                                    180sec
                                    false
                                    @0. flag:false
                                    9
                                    120sec
                                    180sec
                                    false
                                    10
                                    120sec
                                    180sec
                                    false
                                    11
                                    120sec
                                    180sec
                                    false
                                    @0. flag:false
                                    12
                                    120sec
                                    180sec
                                    false
                                    13
                                    90sec
                                    120sec
                                    false

                                    水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقةBosque inundado

                                    Allow area type

                                    Sleepfalse

                                    Exhaustfalse

                                    Special behaviortrue

                                    Preyfalse

                                    Eat itemfalse

                                    Eat item type

                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                    1
                                    90sec
                                    120sec
                                    false
                                    @0. flag:false
                                    2
                                    90sec
                                    120sec
                                    false
                                    3
                                    120sec
                                    180sec
                                    false
                                    4
                                    90sec
                                    120sec
                                    false
                                    5
                                    120sec
                                    180sec
                                    false
                                    6
                                    90sec
                                    120sec
                                    false
                                    7
                                    90sec
                                    120sec
                                    false
                                    @0. flag:false
                                    8
                                    120sec
                                    180sec
                                    false
                                    9
                                    120sec
                                    180sec
                                    false
                                    10
                                    120sec
                                    180sec
                                    false
                                    @0. flag:false
                                    11
                                    120sec
                                    180sec
                                    false
                                    12
                                    120sec
                                    180sec
                                    false
                                    13
                                    150sec
                                    240sec
                                    false
                                    @1001,[1002],[1003]. flag:false
                                    14
                                    90sec
                                    120sec
                                    false

                                    獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنميةCascada infernal

                                    Allow area type

                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                    1
                                    10000sec
                                    10000sec
                                    false

                                    闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحةArena

                                    Allow area type

                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                    1
                                    10000sec
                                    10000sec
                                    false
                                    11
                                    0sec
                                    0sec
                                    false
                                    12
                                    0sec
                                    0sec
                                    false

                                    密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابةLa Jungla

                                    Allow area type

                                    Sleepfalse

                                    Exhaustfalse

                                    Special behaviortrue

                                    Preyfalse

                                    Eat itemfalse

                                    Eat item type

                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                    1
                                    120sec
                                    180sec
                                    false
                                    2
                                    150sec
                                    240sec
                                    false
                                    @0. flag:false
                                    3
                                    120sec
                                    180sec
                                    false
                                    4
                                    90sec
                                    120sec
                                    false
                                    @0. flag:false
                                    5
                                    120sec
                                    180sec
                                    false
                                    6
                                    90sec
                                    120sec
                                    false
                                    @0. flag:false
                                    7
                                    120sec
                                    180sec
                                    false
                                    8
                                    120sec
                                    180sec
                                    false
                                    9
                                    120sec
                                    180sec
                                    false
                                    @1000,[1001],[1002]. flag:false
                                    10
                                    90sec
                                    120sec
                                    false
                                    11
                                    90sec
                                    120sec
                                    false

                                    城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión

                                    Allow area type

                                    Sleepfalse

                                    Exhaustfalse

                                    Special behaviortrue

                                    Preyfalse

                                    Eat itemfalse

                                    Eat item type

                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                    1
                                    120sec
                                    180sec
                                    false
                                    2
                                    120sec
                                    200sec
                                    false
                                    3
                                    90sec
                                    120sec
                                    false
                                    @0. flag:false
                                    4
                                    120sec
                                    180sec
                                    false
                                    5
                                    120sec
                                    180sec
                                    false
                                    6
                                    90sec
                                    120sec
                                    false
                                    @0. flag:false
                                    7
                                    90sec
                                    120sec
                                    false
                                    8
                                    90sec
                                    130sec
                                    false
                                    9
                                    90sec
                                    130sec
                                    false
                                    10
                                    120sec
                                    200sec
                                    false
                                    @0. flag:false
                                    11
                                    150sec
                                    240sec
                                    false
                                    @1000,[1001],[1002]. flag:false
                                    12
                                    120sec
                                    180sec
                                    false
                                    13
                                    120sec
                                    180sec
                                    false
                                    14
                                    90sec
                                    120sec
                                    false

                                    塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورنArena olvidada

                                    Allow area type

                                    ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                    1
                                    10000sec
                                    10000sec
                                    false