Monster icon

金獅子 激昂したラージャンFurious RajangRajang orageRajang furiosoZorniger RajangRajang RabiosoВзбешенный РаянгWściekły RajangRajang Furioso격앙 라잔激昂金獅子激昂金狮子راجانج الغاضب

Description

全身を黄金の体毛が包むラージャンの特殊な個体。
本来であればラージャンは興奮状態で一定時間行動すると
過度なエネルギー消耗を防ぐために黒毛の姿へ戻るが、
その興奮状態を抑える術を失った個体である。
通常の個体とは比べ物にならない攻撃性を持っており、
気光と呼ばれるエネルギーを用いた技を多彩に使用する。
この個体が最大の怒りに達すると「激昂状態」になり、
たてがみは雷を纏い逆立ち、羅刹の如く全てを破壊する。Furious Rajang are Rajang variants that are covered in
golden fur. Normally Rajang return to their black-furred
state after being agitated for a time to conserve energy,
but these beasts have lost the ability to curb their anger.
Outclassing the standard Rajang's attack power, they
assault with seething rage. At the apex of their fury
they become enraged and turn into destructive demons
with electrified manes.Les Rajang orage sont des Rajang couverts
de fourrure dorée. Normalement, les Rajang
retrouvent leur fourrure noire une fois
calmés, mais ces monstres ont perdu
toute capacité à contrôler leur colère.
Leurs attaques sont bien plus puissantes.
Au summum de leur fureur, leur crinière
devient électrique.I Rajang furiosi sono varianti di Rajang ricoperti
di pelo dorato. Solitamente, dopo aver perso il
controllo, i Rajang ritornano al loro pelo nero per
conservare energia, ma queste bestie non sono in
grado di frenare la loro ira. Con un potere d'attacco
superiore a quello dei Rajang normali, assaltano con
rabbia feroce. All'apice della furia, si trasformano
in demoni distruttivi dalla criniera elettrica.Zornige Rajang sind Rajang-Arten, die von goldenem
Fell bedeckt sind. Normalerweise kehren sie nach
einem Zornausbruch in ihren schwarzbepelzten
Zustand zurück, um Kraft zu sparen, aber diese
Bestien haben die Fähigkeit verloren, ihren Ärger
zu zügeln. Sie greifen mit großer Wildheit an. Auf
dem Höhepunkt ihres Wütens verwandeln sie sich
in zerstörerische Dämonen mit elektrifizierten Mähnen.Los Rajang Rabiosos son una variante de Rajang
con pelaje dorado. Normalmente, los Rajang vuelven a
tener el pelaje negro tras períodos de agitación, a
fin de conservar energía; pero estas bestias han
perdido la habilidad de contener su ira. Mucho más
poderosos que los Rajang normales, sus ataques están
cargados de ira. En el auge de su furia, se vuelven
demonios destructivos con melenas electrificadas.Взбешенные Раянги — это Раянги, покрытые золотым
мехом. Обычно Раянги возвращаются к черной окраске
меха через какое-то время, чтобы сберечь силы, но
эти звери уже не способным обуздать свой гнев.
Их атаки неистовы и намного опаснее атак обычного
Раянга. На пике ярости они превращаются в демонов
разрушения со сверкающими электричеством гривами.Wściekły Rajang to gatunek Rajanga pokryty złotym
futrem. Zazwyczaj Rajang zmienia swój kolor na
czarny po uspokojeniu się, ale te bestie straciły
swą zdolność kontrolowania złości. Moc ich ataku
jest o wiele większa niż zwykłych Rajangów. Gdy są
maksymalnie rozwścieczone, zmieniają się
w niszczycielskie demony z naelektryzowanymi 
grzywami.Rajangs Furiosos são variantes cobertas de pelo
dourado. Normalmente, Rajangs voltam ao pelo preto
depois de ficarem nervosos por um tempo para
conservar energia, mas estas feras perderam a
habilidade de controlar a raiva. Mais fortes que
Rajangs normais, atacam com ira
descontrolada. No ápice da fúria, tornam-se
demônios destruidores com jubas elétricas.전신이 황금빛 체모로 뒤덮인 라잔의 특수한 개체.
원래 라잔은 흥분 상태로 일정 시간 행동하면
과도한 에너지 소모를 막기 위해 검은 털로 돌아가지만
이 흥분 상태를 억제할 방법을 잃어버린 개체다.
일반 개체와는 비교가 안 되는 공격성을 가지고 있으며
기광이라는 에너지를 통한 기술을 다채롭게 사용한다.
이 개체의 분노가 정점에 달하면 「격앙 상태」가 된다.
갈기는 전기를 휘감아 곤두서며 모든 것을 파괴한다.金黃色體毛包覆著全身的金獅子特殊個體。
一般的金獅子在進入興奮狀態一段時間後,
會變回黑毛的型態,防止過度消耗能量。
而此類個體則喪失了抑制興奮狀態的機制,
攻擊性遠遠超過一般個體,
會利用名為氣光的能量施展各種招式。
當此類個體的憤怒達到最高點時,將進入「激昂狀態」,
鬃毛連同閃電豎起,宛如羅剎般將所有事物破壞殆盡。金狮子的特殊个体,全身的体毛呈现金色。
原本金狮子在兴奋状态下行动一段时间后,
为避免能量消耗过度,会重新变为黑毛形态,
但此个体丧失了抑制兴奋的手段。
它拥有普通个体无法比拟的攻击性。以一种
叫做“气光”为能量进行多种多样的攻击。
当此个体的怒气达到顶点时会进入“激昂状态”,
缠绕雷电的鬃毛倒竖起来,如同罗刹般毁灭一切。يُعد راجانج الغاضب أحد أنواع راجانج المغطاة
بالفراء الذهبي. يعود راجانج عادةً إلى فرائه الأسود
بعد إثارة غضبه بعض الوقت للحفاظ على الطاقة،
لكن هذه الوحوش فقدت القدرة على كبح جماح غضبها.
ونظرًا لأن هجوم هذا النوع يتفوق على قوة هجوم
راجانج العادي، فإنه يهاجم بغضب شديد. وفي قمة غضبه،
يصبح ثائرًا ويتحول إلى شيطان مدمِّر
بعُرفٍ مكهرب.
激昂したラージャンに尻尾は存在しないが、
代わりに頭部へ一定ダメージを与えることによって
「闘気硬化状態」を解除することができる。
いかに頭部を攻撃できるように立ち回るかが重要だ。
また激昂したラージャンは強力な拘束攻撃を使用する。
拘束後に追撃があるのでうまく翔蟲受け身を取りたい。Since Furious Rajang lack a tail, you'll need to focus
your attention on attacking their head to knock them
out of rampage mode. Keep in mind that Furious
Rajang use a lot of powerful restraining attacks, so
if you get clobbered, use Wirefall to quickly recover
and retreat.Les Rajang orage n'ayant pas de queue, concentrez-vous
sur leur tête pour les faire sortir de leur mode
destruction. Faites attention, ils utilisent beaucoup
d'attaques incapacitantes. Si vous vous faites
assommer, utilisez un Filoptère pour battre en
retraite.Poiché ai Rajang furiosi manca la coda, devi
incentrare il tuo attacco sulla testa per mettere
fine alla modalità furia. Ricorda che i Rajang
furiosi utilizzano potenti attacchi bloccanti:
se subisci un colpo, riprenditi rapidamente con
una filocaduta e parti in ritirata.Da Zornige Rajangs keinen Schwanz haben, musst du
dich auf ihren Kopf konzentrieren, um sie aus ihrem
Randale-Zustand zu bekommen. Bedenke, dass
Zornige Rajang eine Menge mächtiger Greifangriffe
beherrschen. Wenn du also erwischt wirst, dann nutze
Kabelfall, um dich zu erholen und zurückzuziehen.Dado que el Rajang Rabioso no tiene cola, deberás
centrar tu atención en atacar su cabeza para cortar
su modo frenético. Ten en cuenta que los Rajang
Rabiosos usan muchos poderosos ataques que retienen,
así que si te ves en un apuro, emplea una cordocaída
para recuperarte rápidamente y retirarte.Поскольку у взбешенного Раянга нет хвоста, лучше
атаковать его голову, чтобы вывести монстра из
разъяренного состояния. Не забывайте, что взбешенный
Раянг наносит мощные ошеломляющие удары, и если вы
окажитесь близки к поражению, используйте нырок на
Прутожуке, чтобы отступить и восстановить силы.Ponieważ Wściekły Rajang nie ma ogona, musisz
skoncentrować się na ataku jego głowy, aby
wyrwać go z rozjuszenia. Potwór ten stosuje
wiele ograniczających ataków, więc jeśli
otrzymasz obrażenia, użyj kablopadu, aby się
pozbierać i wycofać.Como o Rajang Furioso não tem cauda, concentre-se em
atacar a cabeça para tirá-lo do modo frenesi. Lembre
que o Rajang Furioso usa muitos ataques de
contenção, então, se você levar uma surra,
use Cabinqueda para se recuperar e recuar.격앙 라잔은 꼬리가 없지만 대신 머리에 일정
대미지를 주면 「투기 경화 상태」를 해제할 수
있다. 머리를 공격할 수 있게끔 어떻게 움직이는
가가 중요하다. 격앙 라잔은 강력한 속박 공격을
사용한다. 속박 후의 추가 공격은 밧줄벌레
낙법으로 피하자.激昂金獅子雖沒有尾巴,但只要對頭部
造成一定傷害即可解除「鬥氣硬化狀態」。
該如何攻擊頭部將至關重要。
此外,激昂金獅子會使用強力的拘束攻擊。
拘束結束後,追擊將緊接而來,記得利用翔蟲受身閃躲。虽然激昂金狮子没有尾巴,
但可以通过对其头部造成一定伤害,
来解除“斗气硬化状态”。
狩猎的重点就在于如何巧妙地攻击到其头部。
此外,激昂金狮子会用强力的束缚攻击。
它束缚住猎人后会进行追击,还望善用翔虫
受身。بما أن راجانج الغاضب لا يمتلك ذيلًا، سيكون عليك تركيز
انتباهك على مهاجمة رأسه لإخراجه من
حالة الهياج. ضع في اعتبارك أن راجانج
الغاضب يستخدم الكثير من الهجمات المقيدة القوية، لذا
إذا تعرضت للضرب بقوة، فاستخدم
سقوط الحرير للتعافي بسرعة والتراجع.

Basic data

Base HP(LR/HR) 4800, (MR) 4000

Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 8%

Capturing threshold(village) 18% / (LR) 18% / (HR) 15% / (MR) 10%

Sleep recovering90 seconds / recover 5% HP

Size845.91 (Small crown820.5327, Silver large crown989.71466, Large crown1040.4692)

Threat level9

Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنياب, (internal)Fanged beast

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 500 / (HR) 1150 / (Rampage) 600 / (MR) 1600

Enrage timer80

Rampage enrage timer10

Enrage motion multiplier1.15

Enrage attack multiplier1.15

Enrage defense multiplier1

Enrage compensation rate[0.9, 1.5, 1.0, 1.0, 1.5, 1.0, 1.5, 2.0, 3.0, 5.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x11.9(±±)x12.7x13.2x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x10.4(±±)x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x10.4(±±)x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x10.4(±±)x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x10.4(±±)x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x10.4(±±)x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x10.4(±±)x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.2x12.7x13.2x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
x2.6x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x12
Large crown100%x6.8x13.9x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown100%x6x13.9x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.8x15.1x12x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x19(±)x17.5x23x1Ax3, Bx3
①Ax1.4, Bx1.4
x3
①x3
x3
①x1.4
x3.5
①x3
x3.5
①x3
x13
Small crown6%Large crown10%x10.4(±±)x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x10.4(±±)x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour ()x4.4(±±)x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Master rank tour (MR 7☆)Small crown6%Large crown10%x11.5(±±)x11.9x12.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13

Anomaly investigation

Appear atA7 (Lv91)

Appear as sub target at"A6" (Lv61)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 4

Stats table as sub targetTable 0

Allowed map

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭部, A:頭部(おまけ用), A:頭部(上部用), A:頭部(下部用)0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس656755053000100
[1]B:胴体, B:胴体(背面側用)0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع4545350515000
[2]C:前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية4545400515000
1101050515000
[3]D:後脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية3535150515000
[4]E:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل3532250515000
16565550525000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージアタリ:頭部, 部位00:頭部, 頭部540(x1) 540 / (x2) 810Red
[1]ダメージアタリ:胴体, 胴体, 部位01:胴体470Orange
[2]ダメージアタリ:左前脚, 左前脚, 部位02:左前脚340(x1) 340Red
[3]ダメージアタリ:右前脚, 右前脚, 部位03:右前脚340(x1) 340Red
[4]ダメージアタリ:左後脚, 左後脚, 部位04:左後脚320White
[5]ダメージアタリ:右後脚, 右後脚, 部位05:右後脚320White
[6]【強化版】尻尾, 尻尾, 部位06:尻尾340Orange
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique
Unique0[0]2UniqueOverwrite topple(LR/HR) 350, (MR) 320 / (LR/HR) 500, (MR) 370 / (LR/HR) 700, (MR) 420
Unique1[6]2UniqueRampage enableOverwrite topple200 / 250 / 300

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=4
Sleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 2
Stun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=2
Paralyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun200 (+150) → 800180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Blast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0, Preset = 4
Poison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 150, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1, Preset = 0
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 1
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Master rank reward

PartBroken part rewardsProbability
片角One HornUne corneUn cornoEin HornUn cuernoОдин рогJeden rógUm Chifre單角单角قرن واحد
All of:
  • [0](x1)
1x 80%
1x 20%
両角Both HornsLes deux cornesEntrambe le cornaBeide HörnerAmbos cuernosОба рогаOba rogiAmbos os Chifres양쪽뿔雙角双角كلا القرنين
All of:
  • [0](x2)
1x 100%
右腕Right ArmBras droitBraccio destroRechter ArmBrazo derechoПравая рукаPrawe ramięBraço Direito오른팔右臂右臂ذراع أيمن
All of:
  • [3](x1)
1x 100%
左腕Left ArmBras gaucheBraccio sinistroLinker ArmBrazo izquierdoЛевая рукаLewe ramięBraço Esquerdo왼팔左臂左臂ذراع يسرى
All of:
  • [2](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 35%
1x 15%
1x 50%
Riding
1x 55%
1x 30%
1x 15%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv100)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
デンプシー
  • Raw 50
  • Stun 40
  • Bloodblight 20sec
Guardable50Buttobi0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
回転攻撃
  • Raw 70
  • Stun 35
  • Bloodblight 20sec
Guardable70Buttobi0PowerSMCalcHitDirectionAllDirGuardable
ジャンプローリング
  • Raw 55
  • Stun 30
  • Bloodblight 20sec
Guardable55ButtobiSlamDown0PowerSMAllDirGuardable
倒れこみ
  • Raw 55
  • Stun 35
  • Bloodblight 20sec
Guardable70ButtobiNoDown0PowerSMCalcHitDirectionBasedRootPos
半回転フック・メイン
  • Raw 55
  • Stun 30
  • Bloodblight 20sec
Guardable60ButtobiNoDown0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
半回転フック・サブ
  • Raw 25
    Guardable15KnockBack0NoneSCalcHitDirectionBasedRootPosAllDirGuardable
    【MR】ロングホーン突進中
    • Raw 45
    • Stun 25
    • Bloodblight 20sec
    Guardable45ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
    未使用
    • Raw 55
    • Stun 50
    Guardable50Upper0PowerSMCalcHitDirectionBasedRootPos
    ジグザグステップ
    • Raw 35
    • Stun 15
    Guardable40ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
    ジャンプ小突き
    • Raw 20
    • Stun 5
    Guardable20FallDown0NoneSCalcHitDirectionBasedRootPosAllDirGuardable
    気合ビーム(上半身)
    • Raw 20
      Guardable15FallDown0NoneSCalcHitDirectionBasedRootPos
      拘束攻撃_始動1
      • Raw 5
        Guardable0CatchAttack0NoneSCalcHitDirectionBasedRootPosAllDirGuardable
        拘束攻撃_追撃パンチ
        • Raw 80
        • Stun 45
        Guardable80Buttobi0PowerLMCalcHitDirectionBasedRootPosAllDirGuardable
        左ステップ
        • Raw 10
          Guardable10FallDown0NoneNoneCalcHitDirectionBasedRootPos
          右ステップ
          • Raw 10
            Guardable10FallDown0NoneNoneCalcHitDirectionBasedRootPos
            バックキック
            • Raw 35
            • Stun 10
            • Bloodblight 20sec
            Guardable30ButtobiNoDown0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
            暴れパンチ_1・2発目
            • Raw 50
            • Stun 35
            • Bloodblight 20sec
            Guardable40Buttobi0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
            暴れパンチ_3発目
            • Raw 65
            • Stun 40
            • Bloodblight 20sec
            Guardable60Buttobi0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
            必殺両腕叩きつけ
            • Raw 80
            • Stun 50
            • Bloodblight 20sec
            Guardable90ButtobiNoEscape0PowerLMCalcHitDirectionBasedRootPosAllDirGuardable
            落とし穴暴れ
            • Raw 30
              Guardable25ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosAllDirGuardable
              バインドボイス
                  Guardable50EarL60NoneNoneCalcHitDirectionBasedRootPos
                  【操竜】離脱突進
                      Guardable30ButtobiNoDown0AbsolutePowerNoneCalcHitDirectionBasedRootPosTriggerRidingStart
                      【操竜】回避パリィ
                          Guardable0KnockBack0NoneNoneCalcHitDirectionBasedRootPos
                          操竜確定アタリ_倒れこみ
                          • Raw 50
                          • Stun 35
                          Guardable45ButtobiNoDown0PowerSMCalcHitDirectionBasedRootPosTriggerRidingStart
                          操竜確定アタリ_デンプシー
                          • Raw 40
                          • Stun 40
                          Guardable35Buttobi0PowerSMCalcHitDirectionBasedRootPosAllDirGuardableTriggerRidingStart
                          闘気硬化時バインドボイス
                              Guardable40ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
                              ジャンプ用ダメージアタリ
                              • Raw 30
                                Guardable20Buttobi0NoneNoneCalcHitDirectionBasedRootPosAllDirGuardable
                                捕食用強制死亡アタリ
                                • Raw 50
                                • Stun 35
                                Guardable45ButtobiNoDown0PowerSMCalcHitDirectionBasedRootPosAllDirGuardableForceKill
                                岩掘り起し時:対空
                                • Raw 50
                                • Stun 40
                                Guardable35Buttobi0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
                                対空
                                • Raw 50
                                • Stun 40
                                Guardable35Buttobi0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
                                【MR】ロングホーン突き上げ
                                • Raw 70
                                • Stun 35
                                • Bloodblight 20sec
                                Guardable70ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
                                組み技
                                    Guardable0GrappleAttack0NoneNone
                                    【強化版】雷両手打ち
                                    • None 20
                                    • Stun 10
                                    Guardable20KnockBack0PowerSSCalcHitDirectionBasedRootPos
                                    【強化版】一回転フック
                                    • None 45
                                    • Stun 30
                                    • Bloodblight 20sec
                                    Guardable40ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
                                    【強化版】叩きつけ
                                    • None 70
                                    • Stun 60
                                    • Bloodblight 20sec
                                    Guardable65Buttobi0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                                    【強化版】雷神突進
                                    • None 80
                                    • Stun 70
                                    • Bloodblight 20sec
                                    Guardable40ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
                                    【強化版】拘束叩きつけ
                                    • None 10
                                      Guardable20FallDown0PowerSSCalcHitDirectionBasedRootPosRestraintAll
                                      気合ビーム
                                      • Raw 75
                                      • Stun 40
                                      SkillGuardable60ButtobiNoDown0PowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                      ジャンプ気合弾
                                      • Raw 37
                                      • Thunder 18
                                      • Stun 30
                                      • Thunder 180 60sec
                                      Guardable35Buttobi0PowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                      気合ビーム(怒り)
                                      • Raw 80
                                      • Stun 40
                                      SkillGuardable60ButtobiNoDown0PowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                      ジャンプ気合弾(怒り)
                                      • Raw 40
                                      • Thunder 20
                                      • Stun 30
                                      • Thunder 180 60sec
                                      Guardable45Buttobi0PowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                      気合弾着弾
                                      • Raw 37
                                      • Thunder 18
                                      • Stun 30
                                      • Thunder 180 60sec
                                      Guardable35Buttobi0PowerMMShellAllDirGuardableIgnoreEndDelay
                                      気合弾着弾(怒り)
                                      • Raw 40
                                      • Thunder 20
                                      • Stun 30
                                      • Thunder 180 60sec
                                      Guardable45Buttobi0PowerMMShellAllDirGuardableIgnoreEndDelay
                                      地面掘り起し
                                      • Raw 60
                                      • Stun 35
                                      Guardable75Upper0PowerMMShellAllDirGuardableIgnoreEndDelay
                                      両腕叩きつけ
                                      • Raw 80
                                      • Stun 50
                                      Guardable60ButtobiNoEscape0PowerLMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                      暴れパンチ(小)
                                      • Raw 40
                                      • Stun 35
                                      Guardable40Buttobi0PowerMMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                      暴れパンチ(大)
                                      • Raw 50
                                      • Stun 40
                                      Guardable50Buttobi0PowerLMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                      叩きつけ地震
                                          Guardable50QuakeL0NoneNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                          デンプシー地震
                                              Guardable50QuakeL0NoneNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                              拘束
                                              • Raw 65
                                                Guardable0None0NoneNoneShellIgnoreEndDelay
                                                特大地面掘り起し
                                                • Raw 65
                                                • Stun 35
                                                Guardable78Upper0PowerMMShellAllDirGuardableIgnoreEndDelay
                                                【強化版】雷両手打ち
                                                • Raw 36
                                                • Thunder 24
                                                • Stun 40
                                                • Thunder 180 60sec
                                                Guardable65Buttobi0PowerMMShellIgnoreEndDelay
                                                【強化版】叩きつけ
                                                • None 70
                                                • Stun 60
                                                Guardable65Buttobi0PowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                                【強化版】拘束掴みビーム
                                                • None 1
                                                  NoGuardable0None0PowerSSShellIgnoreEndDelayRestraintAll
                                                  【強化版】拘束爆破
                                                  • None 40
                                                    Guardable90RecoverableUpper0PowerMMShellCalcHitDirectionIgnoreEndDelayRestraintAll
                                                    【強化版】拘束爆破予兆
                                                        NoGuardable0None0NoneNoneShellIgnoreEndDelay
                                                        【強化版】拘束フィニッシュビーム
                                                        • None 80
                                                        • Stun 40
                                                        Guardable60Buttobi0PowerLMShellIgnoreEndDelay
                                                        【強化版】岩盤投げ
                                                        • None 80
                                                        • Stun 60
                                                        Guardable90ButtobiSp0PowerLMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                                        【強化版】岩盤投げ(溶岩)
                                                        • None 80
                                                        • Stun 60
                                                        • Fire 180 15sec
                                                        Guardable90ButtobiSp0PowerLMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                                        【強化版】岩盤投げ(水)
                                                        • None 80
                                                        • Stun 60
                                                        • Water 180 30sec
                                                        Guardable90ButtobiSp0PowerLMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                                        【強化版】岩盤投げ(雪)
                                                        • None 80
                                                        • Stun 60
                                                        • Ice 180 15sec
                                                        Guardable90ButtobiSp0PowerLMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                                        【強化版】横薙ぎ気合弾
                                                        • Raw 37
                                                        • Thunder 18
                                                        • Stun 30
                                                        • Thunder 180 60sec
                                                        Guardable40ButtobiNoDown0PowerMMShellIgnoreEndDelay
                                                        【強化版】横薙ぎ気合弾(爆破)
                                                        • Raw 37
                                                        • Thunder 18
                                                        • Stun 30
                                                        • Thunder 180 60sec
                                                        Guardable40ButtobiNoDown0PowerMMShellAllDirGuardableIgnoreEndDelay