Monster icon

金獅子 ラージャンRajangRajangRajangRajangRajangРаянгRajangRajang라잔金獅子金狮子راجانج

Description

超攻撃的生物。
目撃例の少なさは、その異常な攻撃性によるもの。
姿を見て、無事に生き延びた者は極めて希。
常に単独で行動し、何者にも伍する事のない
孤高の存在といわれる。生息地域などは一切不明。
興奮状態になると体毛の一部が金色になるという
記述が残されており、別名「金獅子」と呼ばれている。An ultra-aggressive creature that is rarely sighted
and seldom survived. Those that have survived
report that it exhibits a strange attack. Rajang
are said to be loners, and this isolated life has
made it difficult to pin down its territorial leanings.
When angered, part of its pelt turns a golden color.Un monstre ultra agressif. Peu de chasseurs ont eu
la chance de l'apercevoir et encore moins d'y
survivre. Selon les rares survivants, il aurait
une manière étrange d'attaquer. Le Rajang est
très solitaire et il est difficile de savoir où
on peut le chasser. Lorsqu'il est énervé,
une partie de son pelage prend une couleur dorée.Una creatura ultra-aggressiva che viene avvistata
tanto raramente quanto raramente è possibile
sfuggirle. I sopravvissuti dicono che esegue uno
strano attacco. Si dice anche che il Rajang sia
solitario, e questa vita isolata ha reso difficile
capirne le abitudini territoriali. Quando si
infuria, parte del suo pelo assume tinte dorate.Ein extrem aggressives Monster, das selten gesichtet
und noch seltener überlebt wird. Man sagt, es habe
einen seltsamen Angriff. Der Rajang ist ein
Einzelgänger und seine Isolation macht es schwer,
sein Territorialverhalten sicher zu bestimmen. Wenn
er verärgert ist, nimmt ein Teil seines Pelzes eine
goldene Farbe an.Una criatura muy agresiva, difícil de ver y de la
que es difícil escapar. Los supervivientes informan
de una extraña forma de ataque. El Rajang es una
criatura solitaria, una forma de vida que complica
el averiguar sus inclinaciones territoriales. Al
enfadarse, parte de su piel se vuelve dorada.Крайне агрессивное создание, которое редко
кому удается увидеть, а, увидев, мало кому удается
выжить. Выжившие утверждают, что атакует оно
весьма странным образом. Говорят, что Раянги —
одиночки, живут обособленно, из-за чего опознать
их территорию непросто. У разозлившегося
Раянга шкура частично становится золотистой.Niezwykle agresywne i rzadko spotykane stworzenie.
Jeszcze rzadziej można spotkać tych, którzy takie
spotkanie przeżyli. Zwracają oni uwagę na osobliwą
metodę ataku bestii. Rajangi wiodą samotne życie,
co utrudnia określenie ich upodobań terytorialnych.
Gdy je rozwścieczyć, fragmenty ich skóry
przybierają złocisty kolor.Uma criatura ultra-agressiva que raramente é vista
e à qual raramente se sobrevive. Os sobreviventes
relatam que ele exibe um ataque estranho. Dizem que
os Rajang são solitários, e essa vida isolada
dificultou a definição de suas inclinações
territoriais. Quando irritado, sua pele fica
parcialmente dourada.굉장히 공격적인 생물.
목격담이 적은 것은 그 공격성 때문이다.
그 모습을 보고 무사히 살아 돌아온 사람은 극소수다.
항상 단독으로 행동하며 누구와도 어울리지 않는
고고한 존재라고도 한다. 서식 지역도 완전히 불명.
흥분하면 체모의 일부가 금색이 된다는
기록이 남아 있어 「금사자」라는 별명으로 불린다.攻擊性極強的生物。
因其異常的攻擊性,導致目擊案例極少。
親眼見到牠還能平安活下來的人屈指可數。
總是單獨行動,從不與其他魔物為伍,
是個孤傲的存在。棲息地帶等情報完全成謎。
根據記載,當其進入亢奮狀態時,一部分的體毛
會轉變為金色,故擁有「金獅子」之名。极具攻击性的生物。
由于其异常的攻击性导致目击案例稀少,
见过其身姿的人鲜能幸存。
被称为孤高的存在,总是单独行动不合群。
栖息区域等情报不明。
有记述其进入兴奋状态时,部分体毛会变成金色,
因此得名“金狮子”。مخلوق عدواني للغاية تندر رؤيته
وتندر النجاة أمامه. أخبر الذين نجوا أمامه
أنه يشن هجومًا غريبًا. يُقال
إن راجانج يعيش منعزلًا، وهذه الحياة المنعزلة
جعلت من الصعب تحديد نزعاته الإقليمية.
عند إغضابه، يتحول جزء من فرائه إلى اللون الذهبي.
前脚を強化した状態は特に危険で、シビレ罠をも
破壊するが、尻尾への攻撃で解除を狙える。
また、通常時は落とし穴を回避してしまう。
縄張りへの侵入者を発見すると怒るので要注意。A Rajang is most dangerous when its arms are
powered up, allowing it to even destroy Shock
Traps. Attack its tail to remove this effect. In
its regular state, it will also avoid Pitfall Traps.
It will immediately attack anything that invades
its territory, so watch your step.Extrêmement dangereux lorsqu'il est en colère.
Il peut même détruire les pièges électrochoc.
Attaquez sa queue pour le calmer. Dans son état
normal, il peut éviter les pièges à fosse.
Très territorial, il déteste les intrus,
alors prenez garde.Le sue zampe, se potenziate, sono in grado di
distruggere persino le trappole scossa. Mira alla
coda per rimuovere l'effetto. Nel suo stato normale,
eviterà anche le trappole coperte. Attacca
immediatamente chiunque invada il suo territorio,
quindi cerca di fare attenzione.Ein Rajang ist am gefährlichsten, wenn seine Arme
gestärkt sind, wodurch er sogar Schockfallen zer-
stören kann. Angriffe auf seinen Schwanz heben
diesen Effekt auf. Er weicht Fallgruben aus, solange
er nicht wütend ist. Generell greift er umgehend an,
sobald etwas oder jemand sein Gebiet betritt.El Rajang es aún más peligroso al concentrar su
poder en los brazos, destruyendo incluso trampas
de choque. Ataca su cola para quitarle este estado.
En su estado normal, también es capaz de evitar las
trampas de escollo. Su instinto le hace atacar todo
lo que invada su territorio, así que ten cuidado.Раянг опаснее всего, когда его лапы усилены —
тогда он способен уничтожать даже шоковые ловушки.
Бейте по хвосту, чтобы лишить его этой способности.
В обычном состоянии он также избегает волчьих ям.
Атакует всех на своей территории, будьте осторожны.Rajang jest najgroźniejszy po wzmocnieniu łap,
niszczy wtedy nawet pułapki rażące. Zaatakuj jego
ogon, by usunąć ten efekt. W normalnym stanie unika
również dołów-pułapek. Od razu atakuje wszystko, co
wkroczy na jego terytorium, więc zachowaj czujność.O Rajang fica mais perigoso quando seus braços se
fortalecem e pode até destruir Armadilhas de Choque.
Ataque a cauda para cancelar esse efeito.
Em seu estado normal, ele também evita Armadilhas
de Poço. O Rajang ataca imediatamente qualquer
coisa que invada seu território.앞다리가 강화된 상태에서는 특히 위험하며, 마비덫조차
파괴한다. 꼬리를 공격하면 해제를 노릴 수 있다.
또한 평상시에는 구멍 함정에 빠지지 않는다.
영역에 침입한 자를 발견하면 분노하니 주의해야 한다.當牠處於前腳強化的狀態時尤其危險,連麻痺陷阱
也能破壞,但能透過攻擊其尾巴解除此狀態。
另外在一般狀態下,地洞會被牠避開。
當牠發現地盤被入侵時會變得憤怒,需要特別注意。在前肢已强化的状态下尤其危险,
连麻痹陷阱也能破坏,
但可通过攻击其尾部来加以解除。
在一般状态下能够避开落穴陷阱。
发现地盘被侵入时会愤怒,一定要特别小心。يكون راجانغ أكثر خطورة عند زيادة قوة
أذرعه، مما يسمح له بتحطيم حتى فخ
الصدمة. هاجم ذيله، لإزالة هذا التأثير. في الحالة
العادية، يتجنب أيضًا أفخاخ الحفر.
كما يهاجم فورًا أي شيء
يدخل منطقته، لذا انتبه لخطواتك.

Basic data

Base HP(LR/HR) 4500, (MR) 4250

Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 9%

Capturing threshold(village) 18% / (LR) 18% / (HR) 15% / (MR) 11%

Sleep recovering90 seconds / recover 5% HP

Size845.91 (Small crown820.5327, Silver large crown989.71466, Large crown1040.4692)

Threat level8

Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنياب, (internal)Fanged beast

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 750 / (HR) 1150 / (Rampage) 600 / (MR) 1600

Enrage timer80

Rampage enrage timer10

Enrage motion multiplier1.15

Enrage attack multiplier1.15

Enrage defense multiplier1

Enrage compensation rate[1.5, 1.5, 3.0, 1.0, 1.5, 1.0, 1.5, 2.0, 3.0, 5.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown3%Large crown3%x2.14x6.1x3x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown11%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown21%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x2.9x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x4.2(±±)x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown12%Large crown3%x3.1x8x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.8x6.5x3.75x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x1.45x4.7x2.7x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x12
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x4.2(±±)x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Large crown100%x4.4x14.3x4.7x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x3x6.2x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown6%Large crown10%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x5.4x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown6%Large crown10%x5.4x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Large crown100%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown100%x6.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x10.1x11.2x13.2x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown100%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x18(±)x15.9x20x1Ax2.85, Bx2.85
①Ax1.2, Bx1.2
x2.5
①x2.5
x2.65
①x1.2
x3.25
①x2.5
x3.25
①x2.5
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 7☆)Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Master rank tour (MR 5☆)Small crown6%Large crown10%x9.2(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13

Anomaly investigation

Appear atA6 (Lv71)

Appear as sub target at"A5" (Lv41)

Afflictedtrue

Sub targettrue

Extratrue

Intrusiontrue

Stats table as main targetTable 4

Stats table as sub targetTable 0

Allowed map

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭部, A:頭部(おまけ用), A:頭部(上部用), A:頭部(下部用)0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس656755053000100
[1]B:胴体, B:胴体(背面側用)0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع4545350515000
[2]C:前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية4545400515000
1101050515000
[3]D:後脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية3535150515000
[4]E:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل3532250515000
16565550525000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージアタリ:頭部, 部位00:頭部, 頭部540(x1) 540 / (x2) 810Red
[1]ダメージアタリ:胴体, 胴体, 部位01:胴体470Orange
[2]ダメージアタリ:左前脚, 左前脚, 部位02:左前脚340(x1) 340Red
[3]ダメージアタリ:右前脚, 右前脚, 部位03:右前脚340(x1) 340Red
[4]ダメージアタリ:左後脚, 左後脚, 部位04:左後脚320White
[5]ダメージアタリ:右後脚, 右後脚, 部位05:右後脚320White
[6]ダメージアタリ:尻尾, 尻尾, 部位06:尻尾340(x1) 1000Orange
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique
Unique0[6]2UniqueOverwrite topple(LR/HR) 200, (MR) 180 / (LR/HR) 250, (MR) 225 / (LR/HR) 300, (MR) 270
Unique1[6]2UniqueRampage enableOverwrite topple200 / 250 / 300

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=4
Sleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 2
Stun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=2
Paralyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun200 (+150) → 800180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Preset = 0
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Blast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0, Preset = 4
Poison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 150, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1, Preset = 0
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 1
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 0
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

High rank reward

Target rewardsProbability
1x 16%
1x 19%
1x 28%
1x 7%
1x 12%
1x 8%
2x 10%
PartBroken part rewardsProbability
片角One HornUne corneUn cornoEin HornUn cuernoОдин рогJeden rógUm Chifre單角单角قرن واحد
All of:
  • [0](x1)
1x 70%
1x 30%
両角Both HornsLes deux cornesEntrambe le cornaBeide HörnerAmbos cuernosОба рогаOba rogiAmbos os Chifres양쪽뿔雙角双角كلا القرنين
All of:
  • [0](x2)
1x 100%
右腕Right ArmBras droitBraccio destroRechter ArmBrazo derechoПравая рукаPrawe ramięBraço Direito오른팔右臂右臂ذراع أيمن
All of:
  • [3](x1)
1x 70%
1x 30%
左腕Left ArmBras gaucheBraccio sinistroLinker ArmBrazo izquierdoЛевая рукаLewe ramięBraço Esquerdo왼팔左臂左臂ذراع يسرى
All of:
  • [2](x1)
1x 70%
1x 30%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [6](x1)
1x 90%
1x 10%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 39%
1x 10%
1x 1%
1x 50%
Riding
1x 58%
1x 30%
1x 12%

Master rank reward

Target rewardsProbability
1x 17%
1x 22%
1x 29%
1x 12%
1x 8%
2x 12%
PartBroken part rewardsProbability
片角One HornUne corneUn cornoEin HornUn cuernoОдин рогJeden rógUm Chifre單角单角قرن واحد
All of:
  • [0](x1)
1x 70%
1x 30%
両角Both HornsLes deux cornesEntrambe le cornaBeide HörnerAmbos cuernosОба рогаOba rogiAmbos os Chifres양쪽뿔雙角双角كلا القرنين
All of:
  • [0](x2)
1x 100%
右腕Right ArmBras droitBraccio destroRechter ArmBrazo derechoПравая рукаPrawe ramięBraço Direito오른팔右臂右臂ذراع أيمن
All of:
  • [3](x1)
1x 70%
1x 30%
左腕Left ArmBras gaucheBraccio sinistroLinker ArmBrazo izquierdoЛевая рукаLewe ramięBraço Esquerdo왼팔左臂左臂ذراع يسرى
All of:
  • [2](x1)
1x 70%
1x 30%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل
All of:
  • [6](x1)
1x 70%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 39%
1x 10%
1x 1%
1x 50%
Riding
1x 58%
1x 30%
1x 12%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv110)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv111 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
デンプシー
  • Raw 50
  • Stun 40
  • Bloodblight 20sec
Guardable50Buttobi0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
回転攻撃
  • Raw 70
  • Stun 35
  • Bloodblight 20sec
Guardable70Buttobi0PowerSMCalcHitDirectionAllDirGuardable
ジャンプローリング
  • Raw 55
  • Stun 30
  • Bloodblight 20sec
Guardable55ButtobiSlamDown0PowerSMAllDirGuardable
倒れこみ
  • Raw 55
  • Stun 35
  • Bloodblight 20sec
Guardable70ButtobiNoDown0PowerSMCalcHitDirectionBasedRootPos
半回転フック・メイン
  • Raw 55
  • Stun 30
  • Bloodblight 20sec
Guardable60ButtobiNoDown0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
半回転フック・サブ
  • Raw 25
    Guardable15KnockBack0NoneSCalcHitDirectionBasedRootPosAllDirGuardable
    【MR】ロングホーン突進中
    • Raw 45
    • Stun 25
    • Bloodblight 20sec
    Guardable45ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
    未使用
    • Raw 55
    • Stun 50
    Guardable50Upper0PowerSMCalcHitDirectionBasedRootPos
    ジグザグステップ
    • Raw 35
    • Stun 15
    Guardable40ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
    ジャンプ小突き
    • Raw 20
    • Stun 5
    Guardable20FallDown0NoneSCalcHitDirectionBasedRootPosAllDirGuardable
    気合ビーム(上半身)
    • Raw 20
      Guardable15FallDown0NoneSCalcHitDirectionBasedRootPos
      拘束攻撃_始動1
      • Raw 5
        Guardable0CatchAttack0NoneSCalcHitDirectionBasedRootPosAllDirGuardable
        拘束攻撃_追撃パンチ
        • Raw 80
        • Stun 45
        Guardable80Buttobi0PowerLMCalcHitDirectionBasedRootPosAllDirGuardable
        左ステップ
        • Raw 10
          Guardable10FallDown0NoneNoneCalcHitDirectionBasedRootPos
          右ステップ
          • Raw 10
            Guardable10FallDown0NoneNoneCalcHitDirectionBasedRootPos
            バックキック
            • Raw 35
            • Stun 10
            • Bloodblight 20sec
            Guardable30ButtobiNoDown0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
            暴れパンチ_1・2発目
            • Raw 50
            • Stun 35
            • Bloodblight 20sec
            Guardable40Buttobi0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
            暴れパンチ_3発目
            • Raw 65
            • Stun 40
            • Bloodblight 20sec
            Guardable60Buttobi0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
            必殺両腕叩きつけ
            • Raw 80
            • Stun 50
            • Bloodblight 20sec
            Guardable90ButtobiNoEscape0PowerLMCalcHitDirectionBasedRootPosAllDirGuardable
            落とし穴暴れ
            • Raw 30
              Guardable25ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosAllDirGuardable
              バインドボイス
                  Guardable50EarL60NoneNoneCalcHitDirectionBasedRootPos
                  【操竜】離脱突進
                      Guardable30ButtobiNoDown0AbsolutePowerNoneCalcHitDirectionBasedRootPosTriggerRidingStart
                      【操竜】回避パリィ
                          Guardable0KnockBack0NoneNoneCalcHitDirectionBasedRootPos
                          操竜確定アタリ_倒れこみ
                          • Raw 50
                          • Stun 35
                          Guardable45ButtobiNoDown0PowerSMCalcHitDirectionBasedRootPosTriggerRidingStart
                          操竜確定アタリ_デンプシー
                          • Raw 40
                          • Stun 40
                          Guardable35Buttobi0PowerSMCalcHitDirectionBasedRootPosAllDirGuardableTriggerRidingStart
                          闘気硬化時バインドボイス
                              Guardable40ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
                              ジャンプ用ダメージアタリ
                              • Raw 30
                                Guardable20Buttobi0NoneNoneCalcHitDirectionBasedRootPosAllDirGuardable
                                捕食用強制死亡アタリ
                                • Raw 50
                                • Stun 35
                                Guardable45ButtobiNoDown0PowerSMCalcHitDirectionBasedRootPosAllDirGuardableForceKill
                                岩掘り起し時:対空
                                • Raw 50
                                • Stun 40
                                Guardable35Buttobi0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
                                対空
                                • Raw 50
                                • Stun 40
                                Guardable35Buttobi0PowerSMCalcHitDirectionBasedRootPosAllDirGuardable
                                【MR】ロングホーン突き上げ
                                • Raw 70
                                • Stun 35
                                • Bloodblight 20sec
                                Guardable70ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
                                組み技
                                    Guardable0GrappleAttack0NoneNone
                                    気合ビーム
                                    • Raw 75
                                    • Stun 40
                                    SkillGuardable60ButtobiNoDown0PowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                    ジャンプ気合弾
                                    • Raw 37
                                    • Thunder 18
                                    • Stun 30
                                    • Thunder 180 60sec
                                    Guardable35Buttobi0PowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                    気合ビーム(怒り)
                                    • Raw 80
                                    • Stun 40
                                    SkillGuardable60ButtobiNoDown0PowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                    ジャンプ気合弾(怒り)
                                    • Raw 40
                                    • Thunder 20
                                    • Stun 30
                                    • Thunder 180 60sec
                                    Guardable45Buttobi0PowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                    気合弾着弾
                                    • Raw 37
                                    • Thunder 18
                                    • Stun 30
                                    • Thunder 180 60sec
                                    Guardable35Buttobi0PowerMMShellAllDirGuardableIgnoreEndDelay
                                    気合弾着弾(怒り)
                                    • Raw 40
                                    • Thunder 20
                                    • Stun 30
                                    • Thunder 180 60sec
                                    Guardable45Buttobi0PowerMMShellAllDirGuardableIgnoreEndDelay
                                    地面掘り起し
                                    • Raw 60
                                    • Stun 35
                                    Guardable75Upper0PowerMMShellAllDirGuardableIgnoreEndDelay
                                    両腕叩きつけ
                                    • Raw 80
                                    • Stun 50
                                    Guardable60ButtobiNoEscape0PowerLMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                    暴れパンチ(小)
                                    • Raw 40
                                    • Stun 35
                                    Guardable40Buttobi0PowerMMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                    暴れパンチ(大)
                                    • Raw 50
                                    • Stun 40
                                    Guardable50Buttobi0PowerLMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                    叩きつけ地震
                                        Guardable50QuakeL0NoneNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                        デンプシー地震
                                            Guardable50QuakeL0NoneNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                            拘束
                                            • Raw 65
                                              Guardable0None0NoneNoneShellIgnoreEndDelay
                                              特大地面掘り起し
                                              • Raw 65
                                              • Stun 35
                                              Guardable78Upper0PowerMMShellAllDirGuardableIgnoreEndDelay