Monster icon

金獅子 ラージャンRajangRajangRajangRajangRajangРаянгRajangRajang라잔金獅子金狮子راجانجRajang

Description

超攻撃的生物。
目撃例の少なさは、その異常な攻撃性によるもの。
姿を見て、無事に生き延びた者は極めて希。
常に単独で行動し、何者にも伍する事のない
孤高の存在といわれる。生息地域などは一切不明。
興奮状態になると体毛の一部が金色になるという
記述が残されており、別名「金獅子」と呼ばれている。An ultra-aggressive creature that is rarely sighted
and seldom survived. Those that have survived
report that it exhibits a strange attack. Rajang
are said to be loners, and this isolated life has
made it difficult to pin down its territorial leanings.
When angered, part of its pelt turns a golden color.Un monstre ultra agressif. Peu de chasseurs ont eu
la chance de l'apercevoir et encore moins d'y
survivre. Selon les rares survivants, il aurait
une manière étrange d'attaquer. Le Rajang est
très solitaire et il est difficile de savoir où
on peut le chasser. Lorsqu'il est énervé,
une partie de son pelage prend une couleur dorée.Una creatura ultra-aggressiva che viene avvistata
tanto raramente quanto raramente è possibile
sfuggirle. I sopravvissuti dicono che esegue uno
strano attacco. Si dice anche che il Rajang sia
solitario, e questa vita isolata ha reso difficile
capirne le abitudini territoriali. Quando si
infuria, parte del suo pelo assume tinte dorate.Ein extrem aggressives Monster, das selten gesichtet
und noch seltener überlebt wird. Man sagt, es habe
einen seltsamen Angriff. Der Rajang ist ein
Einzelgänger und seine Isolation macht es schwer,
sein Territorialverhalten sicher zu bestimmen. Wenn
er verärgert ist, nimmt ein Teil seines Pelzes eine
goldene Farbe an.Una criatura muy agresiva, difícil de ver y de la
que es difícil escapar. Los supervivientes informan
de una extraña forma de ataque. El Rajang es una
criatura solitaria, una forma de vida que complica
el averiguar sus inclinaciones territoriales. Al
enfadarse, parte de su piel se vuelve dorada.Крайне агрессивное создание, которое редко
кому удается увидеть, а, увидев, мало кому удается
выжить. Выжившие утверждают, что атакует оно
весьма странным образом. Говорят, что Раянги —
одиночки, живут обособленно, из-за чего опознать
их территорию непросто. У разозлившегося
Раянга шкура частично становится золотистой.Niezwykle agresywne i rzadko spotykane stworzenie.
Jeszcze rzadziej można spotkać tych, którzy takie
spotkanie przeżyli. Zwracają oni uwagę na osobliwą
metodę ataku bestii. Rajangi wiodą samotne życie,
co utrudnia określenie ich upodobań terytorialnych.
Gdy je rozwścieczyć, fragmenty ich skóry
przybierają złocisty kolor.Uma criatura ultra-agressiva que raramente é vista
e à qual raramente se sobrevive. Os sobreviventes
relatam que ele exibe um ataque estranho. Dizem que
os Rajang são solitários, e essa vida isolada
dificultou a definição de suas inclinações
territoriais. Quando irritado, sua pele fica
parcialmente dourada.굉장히 공격적인 생물.
목격담이 적은 것은 그 공격성 때문이다.
그 모습을 보고 무사히 살아 돌아온 사람은 극소수다.
항상 단독으로 행동하며 누구와도 어울리지 않는
고고한 존재라고도 한다. 서식 지역도 완전히 불명.
흥분하면 체모의 일부가 금색이 된다는
기록이 남아 있어 「금사자」라는 별명으로 불린다.攻擊性極強的生物。
因其異常的攻擊性,導致目擊案例極少。
親眼見到牠還能平安活下來的人屈指可數。
總是單獨行動,從不與其他魔物為伍,
是個孤傲的存在。棲息地帶等情報完全成謎。
根據記載,當其進入亢奮狀態時,一部分的體毛
會轉變為金色,故擁有「金獅子」之名。极具攻击性的生物。
由于其异常的攻击性导致目击案例稀少,
见过其身姿的人鲜能幸存。
被称为孤高的存在,总是单独行动不合群。
栖息区域等情报不明。
有记述其进入兴奋状态时,部分体毛会变成金色,
因此得名“金狮子”。مخلوق عدواني للغاية تندر رؤيته
وتندر النجاة أمامه. أخبر الذين نجوا أمامه
أنه يشن هجومًا غريبًا. يُقال
إن راجانج يعيش منعزلًا، وهذه الحياة المنعزلة
جعلت من الصعب تحديد نزعاته الإقليمية.
عند إغضابه، يتحول جزء من فرائه إلى اللون الذهبي.Una criatura muy agresiva, difícil de ver y de la
que es difícil escapar. Los supervivientes informan
de una extraña forma de ataque. El Rajang es una
criatura solitaria, una forma de vida que complica
el averiguar sus inclinaciones territoriales. Al
enfadarse, parte de su piel se vuelve dorada.
前脚を強化した状態は特に危険で、シビレ罠をも
破壊するが、尻尾への攻撃で解除を狙える。
また、通常時は落とし穴を回避してしまう。
縄張りへの侵入者を発見すると怒るので要注意。A Rajang is most dangerous when its arms are
powered up, allowing it to even destroy Shock
Traps. Attack its tail to remove this effect. In
its regular state, it will also avoid Pitfall Traps.
It will immediately attack anything that invades
its territory, so watch your step.Extrêmement dangereux lorsqu'il est en colère.
Il peut même détruire les pièges électrochoc.
Attaquez sa queue pour le calmer. Dans son état
normal, il peut éviter les pièges à fosse.
Très territorial, il déteste les intrus,
alors prenez garde.Le sue zampe, se potenziate, sono in grado di
distruggere persino le trappole scossa. Mira alla
coda per rimuovere l'effetto. Nel suo stato normale,
eviterà anche le trappole coperte. Attacca
immediatamente chiunque invada il suo territorio,
quindi cerca di fare attenzione.Ein Rajang ist am gefährlichsten, wenn seine Arme
gestärkt sind, wodurch er sogar Schockfallen zer-
stören kann. Angriffe auf seinen Schwanz heben
diesen Effekt auf. Er weicht Fallgruben aus, solange
er nicht wütend ist. Generell greift er umgehend an,
sobald etwas oder jemand sein Gebiet betritt.El Rajang es aún más peligroso al concentrar su
poder en los brazos, destruyendo incluso trampas
de choque. Ataca su cola para quitarle este estado.
En su estado normal, también es capaz de evitar las
trampas de escollo. Su instinto le hace atacar todo
lo que invada su territorio, así que ten cuidado.Раянг опаснее всего, когда его лапы усилены —
тогда он способен уничтожать даже шоковые ловушки.
Бейте по хвосту, чтобы лишить его этой способности.
В обычном состоянии он также избегает волчьих ям.
Атакует всех на своей территории, будьте осторожны.Rajang jest najgroźniejszy po wzmocnieniu łap,
niszczy wtedy nawet pułapki rażące. Zaatakuj jego
ogon, by usunąć ten efekt. W normalnym stanie unika
również dołów-pułapek. Od razu atakuje wszystko, co
wkroczy na jego terytorium, więc zachowaj czujność.O Rajang fica mais perigoso quando seus braços se
fortalecem e pode até destruir Armadilhas de Choque.
Ataque a cauda para cancelar esse efeito.
Em seu estado normal, ele também evita Armadilhas
de Poço. O Rajang ataca imediatamente qualquer
coisa que invada seu território.앞다리가 강화된 상태에서는 특히 위험하며, 마비덫조차
파괴한다. 꼬리를 공격하면 해제를 노릴 수 있다.
또한 평상시에는 구멍 함정에 빠지지 않는다.
영역에 침입한 자를 발견하면 분노하니 주의해야 한다.當牠處於前腳強化的狀態時尤其危險,連麻痺陷阱
也能破壞,但能透過攻擊其尾巴解除此狀態。
另外在一般狀態下,地洞會被牠避開。
當牠發現地盤被入侵時會變得憤怒,需要特別注意。在前肢已强化的状态下尤其危险,
连麻痹陷阱也能破坏,
但可通过攻击其尾部来加以解除。
在一般状态下能够避开落穴陷阱。
发现地盘被侵入时会愤怒,一定要特别小心。يكون راجانغ أكثر خطورة عند زيادة قوة
أذرعه، مما يسمح له بتحطيم حتى فخ
الصدمة. هاجم ذيله، لإزالة هذا التأثير. في الحالة
العادية، يتجنب أيضًا أفخاخ الحفر.
كما يهاجم فورًا أي شيء
يدخل منطقته، لذا انتبه لخطواتك.El Rajang es aún más peligroso al concentrar su
poder en los brazos, destruyendo incluso trampas
de choque. Ataca su cola para quitarle este estado.
En su estado normal, también es capaz de evitar las
trampas de escollo. Su instinto le hace atacar todo
lo que invada su territorio, así que ten cuidado.

Basic data

Base HP(LR/HR) 4500, (MR) 4250

Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 9%

Capturing threshold(village) 18% / (LR) 18% / (HR) 15% / (MR) 11%

Sleep recovering90 seconds / recover 5% HP

Size845.91 (Small crown820.5327, Silver large crown989.71466, Large crown1040.4692)

Threat level8

Type牙獣種Fanged BeastBête à crocsBelva zannutaReißzahn-BestieBest. colmillosКлыкастый зверьZębata bestiaFera de Presas아수종牙獸種牙兽种وحش ذو أنيابBest. colmillos, (internal)Fanged beast

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 750 / (HR) 1150 / (Rampage) 600 / (MR) 1600

State time(enraged) 80sec / (tired) 40sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.15 / (tired) x0.95

Attack(enraged) x1.15

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move pattern

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown3%Large crown3%x2.14x6.1x3x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
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①x1
x1.5
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Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
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Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
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Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
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Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
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Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
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①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
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①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
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①x1
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Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
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①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
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x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
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①x1
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Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
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Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
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Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
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Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
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x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
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①x1
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Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
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①x1
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Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
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①x1
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Small crown11%Large crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
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①x1
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Small crown21%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
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x1.5
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Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
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x11
Small crown3%Large crown3%x2.9x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown3%x4.2(±±)x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
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x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
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x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown12%Large crown3%x3.1x8x4.3x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x2.8x6.5x3.75x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x1.45x4.7x2.7x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x12
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
x4.2(±±)x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Large crown100%x4.4x14.3x4.7x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown3%x3x6.2x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown6%Large crown10%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x5.4x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown6%Large crown10%x5.4x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.2x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Large crown100%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown100%x6.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x4.9x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x10.1x11.2x13.2x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x8x15.9x14.5x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x3.9x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown100%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Large crown100%x14.6(±±)x16.3x14.5x1Ax2.7, Bx2.7
①Ax1, Bx1
x1.7
①x1
x2.2
①x1
x2.7
①x1
x2.7
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x18(±)x15.9x20x1Ax2.85, Bx2.85
①Ax1.2, Bx1.2
x2.5
①x2.5
x2.65
①x1.2
x3.25
①x2.5
x3.25
①x2.5
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Village tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Low rank tour ()x0.1x0.3x0.1x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 7★)Small crown3%Large crown3%x3.6(±±)x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Master rank tour (MR 5★)Small crown6%Large crown10%x9.2(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13

Anomaly investigation

Appear as afflicted atA6 (Lv71)

Appear as normal at"A5" (Lv41)

Main targettrue

Sub targettrue

Extra monstertrue

Intrusiontrue

Stats table as afflictedTable 4

Stats table as non-afflictedTable 0

Base zenny(A6) 330

Subtarget zenny adjust-

Base research point(A6) 440

Adjust point for requestx1.3

Allowed map

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部, A:頭部(おまけ用), A:頭部(上部用), A:頭部(下部用)0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza656755053000100
[1]B:胴体, B:胴体(背面側用)0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذعTorso4545350515000
[2]C:前脚0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera4545400515000
1101050515000
[3]D:後脚0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفيةPata trasera3535150515000
[4]E:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola3532250515000
16565550525000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]ダメージアタリ:頭部, 部位00:頭部, 頭部540(x1) 540 / (x2) 810Red
35% probability, 60 HP
[1]ダメージアタリ:胴体, 胴体, 部位01:胴体470Orange
-
[2]ダメージアタリ:左前脚, 左前脚, 部位02:左前脚340(x1) 340Red
17% probability, 50 HP
Mutual exclusive group 0
[3]ダメージアタリ:右前脚, 右前脚, 部位03:右前脚340(x1) 340Red
17% probability, 50 HP
Mutual exclusive group 0
[4]ダメージアタリ:左後脚, 左後脚, 部位04:左後脚320White
3% probability, 40 HP
[5]ダメージアタリ:右後脚, 右後脚, 部位05:右後脚320White
3% probability, 40 HP
[6]ダメージアタリ:尻尾, 尻尾, 部位06:尻尾340(x1) 1000Orange
25% probability, 45 HP
[7]-1None
-
[8]-1None
-
[9]-1None
-
[10]-1None
-
[11]-1None
-
[12]-1None
-
[13]-1None
-
[14]-1None
-
[15]-1None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0[6]2UniqueOverwrite topple(LR/HR) 200, (MR) 180 / (LR/HR) 250, (MR) 225 / (LR/HR) 300, (MR) 270
Unique1[6]2UniqueRampage enableOverwrite topple200 / 250 / 300

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun200 (+150) → 800180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 4, Active time = 20
Activate count = 3, Active time = 10

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 150
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex12 (carry over x7.2) / x15 (carry over x9) / x18 (carry over x10.8)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time120 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x0.97 / (great) x1 / (max) x1.02

Bloodblight timex1

Special anomaly investigation(HP) Default / (attack) x1 / (motion) x1

High rank reward

Target rewardsProbability
1x 16%
1x 19%
1x 28%
1x 7%
1x 12%
1x 8%
2x 10%
PartBroken part rewardsProbability
片角One HornUne corneUn cornoEin HornUn cuernoОдин рогJeden rógUm Chifre單角单角قرن واحدUn cuerno
All of:
  • [0](x1)
1x 70%
1x 30%
両角Both HornsLes deux cornesEntrambe le cornaBeide HörnerAmbos cuernosОба рогаOba rogiAmbos os Chifres양쪽뿔雙角双角كلا القرنينAmbos cuernos
All of:
  • [0](x2)
1x 100%
右腕Right ArmBras droitBraccio destroRechter ArmBrazo derechoПравая рукаPrawe ramięBraço Direito오른팔右臂右臂ذراع أيمنBrazo derecho
All of:
  • [3](x1)
1x 70%
1x 30%
左腕Left ArmBras gaucheBraccio sinistroLinker ArmBrazo izquierdoЛевая рукаLewe ramięBraço Esquerdo왼팔左臂左臂ذراع يسرىBrazo izquierdo
All of:
  • [2](x1)
1x 70%
1x 30%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola
All of:
  • [6](x1)
1x 90%
1x 10%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 39%
1x 10%
1x 1%
1x 50%
Riding
1x 58%
1x 30%
1x 12%

Master rank reward

Target rewardsProbability
1x 17%
1x 22%
1x 29%
1x 12%
1x 8%
2x 12%
PartBroken part rewardsProbability
片角One HornUne corneUn cornoEin HornUn cuernoОдин рогJeden rógUm Chifre單角单角قرن واحدUn cuerno
All of:
  • [0](x1)
1x 70%
1x 30%
両角Both HornsLes deux cornesEntrambe le cornaBeide HörnerAmbos cuernosОба рогаOba rogiAmbos os Chifres양쪽뿔雙角双角كلا القرنينAmbos cuernos
All of:
  • [0](x2)
1x 100%
右腕Right ArmBras droitBraccio destroRechter ArmBrazo derechoПравая рукаPrawe ramięBraço Direito오른팔右臂右臂ذراع أيمنBrazo derecho
All of:
  • [3](x1)
1x 70%
1x 30%
左腕Left ArmBras gaucheBraccio sinistroLinker ArmBrazo izquierdoЛевая рукаLewe ramięBraço Esquerdo왼팔左臂左臂ذراع يسرىBrazo izquierdo
All of:
  • [2](x1)
1x 70%
1x 30%
尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola
All of:
  • [6](x1)
1x 70%
1x 30%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 39%
1x 10%
1x 1%
1x 50%
Riding
1x 58%
1x 30%
1x 12%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv90)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv91 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv110)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv111 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv201 ~ lv210)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv211 ~ lv219)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv220 ~ lv220)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv221 ~ lv260)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv261 ~ lv280)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv281 ~ lv299)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Anomaly investigation reward (lv300 ~ lv300)

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Special investigation reward

Quest rewards
First one fixed
Probability
8x 18%
2x 20%
1x 5%
3x 18%
20x 10%
15x 5%
10x 4%
4x 20%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
デンプシー
  • Physical 50
  • Stun40
  • BloodBlight20sec
Yes50Flying awayPowerSMCalcHitDirectionBasedRootPosAllDirGuardable
回転攻撃
  • Physical 70
  • Stun35
  • BloodBlight20sec
Yes70Flying awayPowerSMCalcHitDirectionAllDirGuardable
ジャンプローリング
  • Physical 55
  • Stun30
  • BloodBlight20sec
Yes55Slam downPowerSMAllDirGuardable
倒れこみ
  • Physical 55
  • Stun35
  • BloodBlight20sec
Yes70Quick recovery flyingPowerSMCalcHitDirectionBasedRootPos
半回転フック・メイン
  • Physical 55
  • Stun30
  • BloodBlight20sec
Yes60Quick recovery flyingPowerSMCalcHitDirectionBasedRootPosAllDirGuardable
半回転フック・サブ
  • Physical 25
    Yes15KnockbacksNoneSCalcHitDirectionBasedRootPosAllDirGuardable
    【MR】ロングホーン突進中
    • Physical 45
    • Stun25
    • BloodBlight20sec
    Yes45Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
    未使用
    • Physical 55
    • Stun50
    Yes50Flying upPowerSMCalcHitDirectionBasedRootPos
    ジグザグステップ
    • Physical 35
    • Stun15
    Yes40Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
    ジャンプ小突き
    • Physical 20
    • Stun5
    Yes20TrippingNoneSCalcHitDirectionBasedRootPosAllDirGuardable
    気合ビーム(上半身)
    • Physical 20
      Yes15TrippingNoneSCalcHitDirectionBasedRootPos
      拘束攻撃_始動1
      • Physical 5
        Yes0CatchNoneSCalcHitDirectionBasedRootPosAllDirGuardable
        拘束攻撃_追撃パンチ
        • Physical 80
        • Stun45
        Yes80Flying awayPowerLMCalcHitDirectionBasedRootPosAllDirGuardable
        左ステップ
        • Physical 10
          Yes10TrippingNoneNoneCalcHitDirectionBasedRootPos
          右ステップ
          • Physical 10
            Yes10TrippingNoneNoneCalcHitDirectionBasedRootPos
            バックキック
            • Physical 35
            • Stun10
            • BloodBlight20sec
            Yes30Quick recovery flyingPowerSMCalcHitDirectionBasedRootPosAllDirGuardable
            暴れパンチ_1・2発目
            • Physical 50
            • Stun35
            • BloodBlight20sec
            Yes40Flying awayPowerSMCalcHitDirectionBasedRootPosAllDirGuardable
            暴れパンチ_3発目
            • Physical 65
            • Stun40
            • BloodBlight20sec
            Yes60Flying awayPowerSMCalcHitDirectionBasedRootPosAllDirGuardable
            必殺両腕叩きつけ
            • Physical 80
            • Stun50
            • BloodBlight20sec
            Yes90Wirefall disabled flyingPowerLMCalcHitDirectionBasedRootPosAllDirGuardable
            落とし穴暴れ
            • Physical 30
              Yes25Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosAllDirGuardable
              バインドボイス
                  Yes50Strong roar 60NoneNoneCalcHitDirectionBasedRootPos
                  【操竜】離脱突進
                      Yes30Quick recovery flyingAbsolutePowerNoneCalcHitDirectionBasedRootPosTriggerRidingStart
                      【操竜】回避パリィ
                          Yes0KnockbacksNoneNoneCalcHitDirectionBasedRootPos
                          操竜確定アタリ_倒れこみ
                          • Physical 50
                          • Stun35
                          Yes45Quick recovery flyingPowerSMCalcHitDirectionBasedRootPosTriggerRidingStart
                          操竜確定アタリ_デンプシー
                          • Physical 40
                          • Stun40
                          Yes35Flying awayPowerSMCalcHitDirectionBasedRootPosAllDirGuardableTriggerRidingStart
                          闘気硬化時バインドボイス
                              Yes40Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
                              ジャンプ用ダメージアタリ
                              • Physical 30
                                Yes20Flying awayNoneNoneCalcHitDirectionBasedRootPosAllDirGuardable
                                捕食用強制死亡アタリ
                                • Physical 50
                                • Stun35
                                Yes45Quick recovery flyingPowerSMCalcHitDirectionBasedRootPosAllDirGuardableForceKill
                                岩掘り起し時:対空
                                • Physical 50
                                • Stun40
                                Yes35Flying awayPowerSMCalcHitDirectionBasedRootPosAllDirGuardable
                                対空
                                • Physical 50
                                • Stun40
                                Yes35Flying awayPowerSMCalcHitDirectionBasedRootPosAllDirGuardable
                                【MR】ロングホーン突き上げ
                                • Physical 70
                                • Stun35
                                • BloodBlight20sec
                                Yes70Quick recovery flyingPowerMMCalcHitDirectionBasedRootPos
                                組み技
                                    Yes0Turf warNoneNone
                                    気合ビーム
                                    • Physical 75
                                    • Stun40
                                    Needs Guard Up60Quick recovery flyingPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                    ジャンプ気合弾
                                    • Physical 37
                                    • Thunder18
                                    • Stun30
                                    • Thunder180 60sec
                                    Yes35Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                    気合ビーム(怒り)
                                    • Physical 80
                                    • Stun40
                                    Needs Guard Up60Quick recovery flyingPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                    ジャンプ気合弾(怒り)
                                    • Physical 40
                                    • Thunder20
                                    • Stun30
                                    • Thunder180 60sec
                                    Yes45Flying awayPowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                    気合弾着弾
                                    • Physical 37
                                    • Thunder18
                                    • Stun30
                                    • Thunder180 60sec
                                    Yes35Flying awayPowerMMShellAllDirGuardableIgnoreEndDelay
                                    気合弾着弾(怒り)
                                    • Physical 40
                                    • Thunder20
                                    • Stun30
                                    • Thunder180 60sec
                                    Yes45Flying awayPowerMMShellAllDirGuardableIgnoreEndDelay
                                    地面掘り起し
                                    • Physical 60
                                    • Stun35
                                    Yes75Flying upPowerMMShellAllDirGuardableIgnoreEndDelay
                                    両腕叩きつけ
                                    • Physical 80
                                    • Stun50
                                    Yes60Wirefall disabled flyingPowerLMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                    暴れパンチ(小)
                                    • Physical 40
                                    • Stun35
                                    Yes40Flying awayPowerMMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                    暴れパンチ(大)
                                    • Physical 50
                                    • Stun40
                                    Yes50Flying awayPowerLMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                    叩きつけ地震
                                        Yes50Major tremorNoneNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                        デンプシー地震
                                            Yes50Major tremorNoneNoneShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                            拘束
                                            • Physical 65
                                              Yes0NoneNoneNoneShellIgnoreEndDelay
                                              特大地面掘り起し
                                              • Physical 65
                                              • Stun35
                                              Yes78Flying upPowerMMShellAllDirGuardableIgnoreEndDelay

                                              Map behavior

                                              大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريحTemplo olvidado

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              120sec
                                              180sec
                                              false
                                              2
                                              90sec
                                              120sec
                                              false
                                              3
                                              120sec
                                              180sec
                                              false
                                              4
                                              120sec
                                              180sec
                                              false
                                              @3057. flag:false
                                              5
                                              120sec
                                              180sec
                                              false
                                              @1057,[1058],[1059]. flag:false
                                              6
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              7
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              8
                                              120sec
                                              180sec
                                              false
                                              9
                                              120sec
                                              180sec
                                              false
                                              @3057. flag:false
                                              10
                                              120sec
                                              180sec
                                              false
                                              11
                                              120sec
                                              180sec
                                              false
                                              12
                                              120sec
                                              180sec
                                              false
                                              13
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false

                                              砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرمليةLlanos arenosos

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              2
                                              120sec
                                              180sec
                                              false
                                              @2001,[2002],[2003]. flag:false
                                              3
                                              120sec
                                              180sec
                                              false
                                              4
                                              90sec
                                              120sec
                                              false
                                              5
                                              120sec
                                              180sec
                                              false
                                              @1001. flag:true
                                              6
                                              120sec
                                              180sec
                                              false
                                              7
                                              120sec
                                              180sec
                                              false
                                              @1002. flag:true
                                              @0. flag:false
                                              8
                                              120sec
                                              180sec
                                              false
                                              @1003. flag:true
                                              @0. flag:false
                                              9
                                              150sec
                                              240sec
                                              false
                                              10
                                              150sec
                                              240sec
                                              false
                                              11
                                              120sec
                                              180sec
                                              false
                                              12
                                              120sec
                                              180sec
                                              false

                                              水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقةBosque inundado

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              90sec
                                              120sec
                                              false
                                              @0. flag:false
                                              2
                                              120sec
                                              180sec
                                              false
                                              3
                                              150sec
                                              240sec
                                              false
                                              @1001,[1002],[1003]. flag:false
                                              4
                                              90sec
                                              120sec
                                              false
                                              5
                                              120sec
                                              180sec
                                              false
                                              6
                                              120sec
                                              180sec
                                              false
                                              7
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              8
                                              120sec
                                              180sec
                                              false
                                              9
                                              120sec
                                              180sec
                                              false
                                              @3001. flag:false
                                              10
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              11
                                              120sec
                                              180sec
                                              false
                                              12
                                              120sec
                                              180sec
                                              false
                                              13
                                              120sec
                                              180sec
                                              false
                                              @3001. flag:false
                                              14
                                              120sec
                                              180sec
                                              false

                                              寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجيةIslas heladas

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              90sec
                                              120sec
                                              false
                                              @0. flag:false
                                              2
                                              90sec
                                              120sec
                                              false
                                              3
                                              120sec
                                              180sec
                                              false
                                              @1001. flag:false
                                              4
                                              120sec
                                              180sec
                                              false
                                              5
                                              120sec
                                              180sec
                                              false
                                              6
                                              150sec
                                              240sec
                                              false
                                              7
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              8
                                              120sec
                                              180sec
                                              false
                                              9
                                              120sec
                                              180sec
                                              false
                                              @2001,[2002],[2003]. flag:false
                                              @1003. flag:false
                                              10
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              11
                                              90sec
                                              120sec
                                              false
                                              12
                                              90sec
                                              120sec
                                              false

                                              溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحممGrutas de lava

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              90sec
                                              120sec
                                              false
                                              2
                                              150sec
                                              240sec
                                              false
                                              @0. flag:false
                                              3
                                              90sec
                                              120sec
                                              false
                                              4
                                              120sec
                                              180sec
                                              false
                                              5
                                              120sec
                                              180sec
                                              false
                                              @1003. flag:false
                                              @0. flag:false
                                              6
                                              90sec
                                              120sec
                                              false
                                              7
                                              120sec
                                              180sec
                                              false
                                              @1004. flag:true
                                              8
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              9
                                              120sec
                                              180sec
                                              false
                                              10
                                              90sec
                                              120sec
                                              false
                                              11
                                              120sec
                                              180sec
                                              false
                                              12
                                              150sec
                                              240sec
                                              false
                                              @2004,[2005],[2006]. flag:false
                                              13
                                              90sec
                                              120sec
                                              false
                                              14
                                              120sec
                                              180sec
                                              false
                                              @1007. flag:true

                                              翡葉の砦Red StrongholdForteresse rougeFortezza rossaRote FestungFortaleza rojaКрасная ТвердыняCzerwona TwierdzaFortaleza Vermelha비취잎의 요새翡葉要塞翡叶要塞القلعة الحمراءFortaleza roja

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              60sec
                                              120sec
                                              false
                                              2
                                              60sec
                                              120sec
                                              false
                                              3
                                              60sec
                                              120sec
                                              false
                                              4
                                              60sec
                                              120sec
                                              false
                                              11
                                              60sec
                                              120sec
                                              false
                                              12
                                              60sec
                                              120sec
                                              false

                                              闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحةArena

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              10000sec
                                              10000sec
                                              false
                                              11
                                              0sec
                                              0sec
                                              false
                                              12
                                              0sec
                                              0sec
                                              false

                                              密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابةLa Jungla

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              120sec
                                              180sec
                                              false
                                              @9000. flag:false
                                              2
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              3
                                              120sec
                                              180sec
                                              false
                                              4
                                              120sec
                                              180sec
                                              false
                                              @9000. flag:false
                                              @0. flag:false
                                              5
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              6
                                              90sec
                                              120sec
                                              false
                                              7
                                              120sec
                                              180sec
                                              false
                                              8
                                              120sec
                                              180sec
                                              false
                                              9
                                              120sec
                                              180sec
                                              false
                                              @1000,[1001],[1002]. flag:false
                                              10
                                              90sec
                                              120sec
                                              false
                                              11
                                              120sec
                                              180sec
                                              false

                                              城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              120sec
                                              180sec
                                              false
                                              2
                                              120sec
                                              200sec
                                              false
                                              @9000. flag:false
                                              3
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              4
                                              120sec
                                              180sec
                                              false
                                              5
                                              120sec
                                              180sec
                                              false
                                              6
                                              120sec
                                              180sec
                                              false
                                              @9000. flag:false
                                              7
                                              90sec
                                              120sec
                                              false
                                              8
                                              120sec
                                              200sec
                                              false
                                              @0. flag:false
                                              9
                                              120sec
                                              200sec
                                              false
                                              10
                                              120sec
                                              200sec
                                              false
                                              11
                                              150sec
                                              240sec
                                              false
                                              @1000,[1001],[1002]. flag:false
                                              12
                                              120sec
                                              180sec
                                              false
                                              13
                                              120sec
                                              180sec
                                              false
                                              @0. flag:false
                                              14
                                              90sec
                                              120sec
                                              false

                                              塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورنArena olvidada

                                              Allow area type

                                              ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                              1
                                              10000sec
                                              10000sec
                                              false